h2020 beaconing essentials
TRANSCRIPT
BEACONING PROJECTProject Essentials
www.beaconing.eu
The project aims to support „anytime anywhere” learning
INTRODUCTION
BEACONING stands for „Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning”
The project seeks to pilot such an innovation in real operational environments.
by exploiting pervasive, context-aware and gamified techniques and technologies
framed under the Problem - Based Learning approach
www.beaconing.eu
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FACT SHEET
Start date: 01-01-2016
Coordinator: Coventry University, UK
15 partners9 countries: UK, SP, DE, RO, FR, PT, IT, PO, FR
Budget: EUR 5,902,772.13
Duration: 36 months
H2020 ICT-20-2015: Technologies for better human learning and teaching
OBJECTIVES
www.beaconing.eu
INTEGRATE technologies, pedagogical and social perspectives of using pervasive, context-aware and gamified approaches to engage an inclusive community of learners in connected and contextualised learning processes.
OBJECTIVE 1
End-user Specification
Play-learn Design
Technical Specification
www.beaconing.eu
DEVELOP, IMPLEMENT and VALIDATE an adaptable, extendable and sustainable platform that leverages cutting-edge approaches: Future Internet Technology, mobile, gamification, pervasive gaming, procedural content generation, game authoring, human – computer interfaces, learning analytics and problem based - learning
OBJECTIVE 2
Technical components of the
Integrated BEACONING Platform
www.beaconing.eu
COMPONENTS
Core platform
Centralized data store
Service discovery and integration interface
Common communication interface
Open Data Interface
Context aware systems and communication
Analytics
Learning semantics
Adaptive component
Multi-platform game engine
Media asset library
Game bundle
Procedural contentgeneration
Authoring tool
Gamified lesson plan
Gamification and social rewardsUser interface
LMS
Inte
grat
ion
www.beaconing.eu
EXPLORE and MEASURE through large scale pilots engagement effectiveness and impact towards incentivising learners, fostering acquisition, transfer of knowledge and skills.
OBJECTIVE 3
Guidance for further development
Evidence of the efficacy
Sustainability and business plan to aid exploitation and adoption
WORK PACKAGES
www.beaconing.eu
7 WORK PACKAGES
IN SUMMARY…
Breaking barriers
www.beaconing.eu
LEARNING SHOULD BE...
Anytime anywhere
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Pervasive and context-
aware
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Problem based
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Gamified
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Accessible
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Analyzable/ traceable
(learning analytics)
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…and based on innovative contentand validated through large-scale pilots