guess my x - the theory and practice of design for learning
DESCRIPTION
http://cloudworks.ac.uk/cloud/view/5939TRANSCRIPT
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The Guess my X Pattern
Addressing the Process-Product duality, establishing argumentative norms
Yishay Mor,
The Institute of Educational Technology
Theory and Practice of Designing for Learning, Online Educa Berlin 2011
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Pattern: Guess my X
Theory and Practice of Designing for Learning, Online Educa Berlin 2011 2
Use a CHALLENGE EXCHANGE game of BUILD THIS puzzles to combine construction and conversation, promoting an understanding of process-object relationships and leading to meta-cognitive skills such as equivalence classes, proof and argumentation.
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Guess my X: scheme of solution
3Theory and Practice of Designing for Learning, Online Educa Berlin 2011
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Example: Guess my Robot
4Theory and Practice of Designing for Learning, Online Educa Berlin 2011
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Challenge
5Theory and Practice of Designing for Learning, Online Educa Berlin 2011
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Response
6Theory and Practice of Designing for Learning, Online Educa Berlin 2011
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Scenario: Guess my Calculator
• Challenge: set of numbers, operations, result.
• Response: order the numbers and operations to obtain the result.
(4 x 5 + 2) x 3 = 66
1 2 3
4 5 6
7 8 9
0
+
-
x
/ =
Theory and Practice of Designing for Learning, Online Educa Berlin 2011
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Scenario: Guess my Reaction
• Challenge: chemical ingredients, lab tools, outcome chemical
• Response: a procedure for producing the outcome from the ingredients
Theory and Practice of Designing for Learning, Online Educa Berlin 2011
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Thank You!
Yishay Mor, iet.open.ac.uk/Yishay.Mor
Institute of Educational TechnologyThe Open UniversityUK