goal line, reverse goal line, pass & run mechanics 7/30/13
TRANSCRIPT
Approved Football Officiating Mechanics
Goal Line, Reverse Goal Line,Pass & Run Mechanics 7/30/13
5 Man appears first, followed by 4 Man.
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How to Use this Presentation
5 Man Mechanics
GLM: Defined as snap touching +10YL to GL
Importance of Wings IP 2 YDS OOB at Snap
R’s IP is 15 YDS from LOS on Wide Side
There MUST be an official on the GL when the FB crosses the GL
“Let your mind digest what your eyes have seen” before signaling TD
Do NOT mirror TD – signal TD ONLY if you see it
*Goal Line Mechanics (GLM)*Points of Emphasis
*GLM (R&R1) - +10YL to +5YL*
*GLM (R&R2) - +5YL to GL*
*GLM (R&R2)–Wings Pinch–Field of Play*
*GLM(R&R2)–Wings Pinch on GL*
*GLM (R&R2) – Runner at Pylon*
*GLM (R&R2) – EL & SL Corner*
Eye Contact
*GLM – Wing Unsure, U Knows*
I’m sure it’s a TD
RM – Defined as spot of snap is inside the -10YL
R & Wings MUST communicate by hand signals on every down – who has the GL
R’s IP is always on the EL
We MUST have an official on the GL when the FB crosses the GL
Reverse Mechanics (RM)Points of Emphasis
RM (R&R1) - -2YL to GL – Wings Pinch
RM (R&R1) - -2YL to GL – Safety
RM (R&R2) - -5YL to -2YL – Read QB & RB
RM (R&R3) - -10YL to -5YL – Wings Pause
RM (R&R3) -10YL to -15YL – R’s IP is At Least 10 YDS Wide. Stay on GL.
PM – Defined as spot of snap between the -10YL and +10YL
Importance of Wings reading the play & knowing R&R1, R&R2, & R&R3
KNOW your keys – Check the QB’s eyes – Where is he looking?
During Pregame, BJ & Wings must discuss Pass Coverage's
Pass Mechanics (PM)Points of Emphasis
Watch A tackle & guard – stand up = pass play
R’s IP is 15 YDS from LOS on the Wide Side
SL & EL Catch or No Catch – Watch Feet FIRST, then the Catch
Practice & implement “Stop-N-Watch” at Moment of Judgment
BJ is the “windshield wiper” – SL to SL
*Pass Mechanics (PM)*Points of Emphasis
Importance of keeping head level & swiveling once the ball is dead
BJ stays between the hashes until the ball is dead
BJ: When B is in “prevent defense” adjust your IP to be slightly behind the defensive backs
When receiver approaches SL, Wing must “open the door” to protect himself
*Pass Mechanics (PM)*Points of Emphasis
*PM – IP*
*PM – BJ IP – Prevent Defense
PM – Wings & BJ - Coverage
PM – Wings & BJ - Coverage
PM – Wings & BJ - Coverage
PM – Wings & BJ - Coverage
PM (R&R1) – Pass In Flat – “Stay Home”
Turn to see Catch/No Catch
PM (R&R2) – Short Pass – 5YD Drop
PM (R&R3) – Long Pass – Turn & Burn
PM (R&R2) – Cross Field Mechanics
PM – R – Preventive Officiating
Ball’s Away!
Stay with QBDon’t be a Head
Wagger!
PM – R & Wings – Yell “BACK”;Bkwd Pass
Back! Back!
Back!
PM – R & U – Passer Beyond LOS
PM – U – Trapped Pass
When runner goes OOB, Wing turns & looks OOB; Watch players return to the field
Important to keep head level & swiveling once ball is dead
Watch the A tackle & guard – fire out = run play
R’s IP is 15 YDS from the LOS & on the Wide Side
BJ stays between the hashes during the run, then hustles to the SL as needed once the ball is dead
POA – Point of Attack – Where the action is and your concentration
*Run Mechanics (RUM)*Points of Emphasis
RUM to SL – “Open the Door”
4 Man Mechanics
GLM – Defined as snap touching +10YL to GL
Importance of Wings IP 2 YDS OOB at Snap
R’s IP is 15 YDS from LOS on Wide Side
There MUST be an official on the GL when the FB crosses the GL
“Let your mind digest what your eyes have seen” before signaling TD
Do NOT mirror TD – signal TD ONLY if you see it
*Goal Line Mechanics (GLM)*Points of Emphasis
*GLM (R&R1) - +10YL to +5YL*
*GLM (R&R2) - +5YL to GL*
GLM (R&R2) – Wings Pinch – Field of Play
GLM (R&R2) – Wings Pinch on GL
GLM (R&R2) – Runner at Pylon
GLM (R&R2) – EL & SL Corner
*GLM – Wing Unsure, U Knows*
I’m sure it’s a TD
RM – Defined as spot of snap is inside the -10YL
R & Wings MUST communicate by hand signals on every down – who has the GL
R’s IP is always on the EL
We MUST have an official on the GL when the FB crosses the GL
Reverse Mechanics (RM)Points of Emphasis
RM (R&R1) - -2YL to GL – Wings Pinch
RM (R&R1) - -2YL to GL – Safety
RM (R&R2) - -5YL to -2YL – Read QB & RB
RM (R&R3) - -10YL to -5YL – Wings Pause
RM (R&R3) - -10YL to -15YL – R IP 10 YDS Wide
PM – Defined as spot of snap between the - 10YL & +10YL
R’s IP is 15 YDS from LOS on the Wide Side
Importance of Wings reading the play & knowing R&R1, R&R2, & R&R3
KNOW your keys – Check the QB’s eyes – Where is he looking?
During Pregame, Wings must discuss Pass Coverage's
*Pass Mechanics (PM)*Points of Emphasis
SL & EL Catch & No Catch – Watch Feet FIRST, then Catch
Practice & apply “Stop-N-Watch” at Moment of Judgment
Importance of keeping head level & swiveling once the ball is dead
Watch Team A tackle & guard stand up = pass play
Pass Mechanics (PM)Points of Emphasis
*PM – IP*
PM – Wings - Coverage
PM (R&R1) – Pass In Flat – “Stay Home”
Turn to see Catch/No Catch
PM (R&R2) – Short Pass – 5YD Drop
PM (R&R3) – Long Pass – Turn & Burn
PM (R&R2) – Cross Field Mechanics
PM – R – Preventive Officiating
Ball’s Away!
Stay with QBDon’t be a Head
Wagger!
PM – R & Wings – “BACK”; Bkwd Pass
Back! Back!
Back!
PM – R & U – Passer Beyond LOS
PM – U – Trapped Pass
When runner goes OOB, Wing turns & looks OOB; Watch players return to the field
Importance of keeping head level & swiveling once the ball is dead
R’s IP is 15 YDS from the LOS & on the Wide Side
Watch the A tackle & guard – fire out = run play
When runner approaches SL, Wing must “open the door” to protect himself
POA – Point of Attack – Where the action is & your concentration
*Run Mechanics (RUM)*Points of Emphasis
RUM to SL – “Open the Door”