global workplace learning trends in 2016
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Global Workplace Learning Trends in 2016
What lies ahead for Australian L&D
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Donald H Taylor
Speakers today:
Stephen De KalbHead of Marketing
TP3 AustraliaChairman
Learning and Performance Institute
@DonaldHTaylor@sdekalb_at_work
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Global workplacelearning trends in 2016Donald H Taylor, ChairmanLearning and Performance Institute
DonaldHTaylor
#TP3chat
Today
1.Results for 2016
2.Time, hype, winners and losers
3.Geographical differences
4.What else?
5.What to expect in 2016
6.Three case studies
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1. Results for 2016
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“What will be hot in L&D in 2016?”
• Third year• Choose 1-3 options from 15• 728 voters, 1,922 votes• 52 countries
– UK 29%
– US & Canada 19%
– Australia & NZ 7.5%
– India 7%
– Netherlands 6.8%
– Germany 6%
L&D Global Sentiment Survey 2016
UK29%
NA19%
Anzac7.5%
Ind.7%NL
6.8%
DE29%
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The Survey: uses and caveatsCaveats• Self-selecting • Tech- and social-media-savvy• Not pre-qualified (is it L&D?)
Uses• Not a crystal ball• Consistent results• Significant variations• History of accurate prediction
L&D Global Sentiment Survey 2016
What do you think will be hot in workplace L&D in 2016?
Question
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What will be hot in workplace L&D in 2016?• Collaborative/social learning• Consulting more deeply with the business• Curation• Developing the L&D function• Games/gamification• Knowledge management• Micro learning• Mobile delivery
• MOOCs• Neuroscience/cognitive science• Personalisation/adaptive delivery• Showing value• Synchronous delivery (webinars/hangouts)• Video• Wearable tech• Other
Items in italics: new in 2016
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Results 2016Rank 2016
1 Collaborative/social learning2 Personalisation/adaptive delivery3 Consulting more deeply with the business4 Mobile delivery5 Micro learning6 Games/gamification7 Neuroscience/cognitive science8 Showing value9 Curation
10 Developing the L&D function11 Synchronous online delivery12 Video13 Knowledge management14 MOOCs15 Wearable tech16 Other:
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Results 2016Rank 2016
1 Collaborative/social learning2 Personalisation/adaptive delivery3 Consulting more deeply with the business4 Mobile delivery5 Micro learning6 Games/gamification7 Neuroscience/cognitive science8 Showing value9 Curation
10 Developing the L&D function11 Synchronous online delivery12 Video13 Knowledge management14 MOOCs15 Wearable tech16 Other:
The top 3:1. Collaborative learning2. Personalisation/adaptive delivery3. Consulting more deeply with the business
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Results 2016Rank 2016
1 Collaborative/social learning2 Personalisation/adaptive delivery3 Consulting more deeply with the business4 Mobile delivery5 Micro learning6 Games/gamification7 Neuroscience/cognitive science8 Showing value9 Curation
10 Developing the L&D function11 Synchronous online delivery12 Video13 Knowledge management14 MOOCs15 Wearable tech16 Other:
The top 3:1. Collaborative learning2. Personalisation/adaptive delivery3. Consulting more deeply with the business
Key take aways:1. The 2016 top 3 are all conceptual not tech2. The top 2 are clear favourites …
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Results 2016 Rank 2016 Votes
1 Collaborative/social learning 2502 Personalisation/adaptive delivery 2183 Consulting more deeply with the business 1674 Mobile delivery 1595 Micro learning 1516 Games/gamification 1327 Neuroscience/cognitive science 1328 Showing value 1159 Curation 108
10 Developing the L&D function 9211 Synchronous online delivery 8512 Video 6813 Knowledge management 6714 MOOCs 6315 Wearable tech 5816 Other: 57
c. 25% of votes for top 2 choices
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Results 2014-16Rank 2016 2015 2014
1 Collaborative/social learning Collaborative learning Mobile delivery2 Personalisation/adaptive delivery Personalisation Personalisation3 Consulting more deeply with the business Mobile delivery Collaborative learning4 Mobile delivery Curation Open everything (badges, MOOCs ...)5 Micro learning Games/gamification Video6 Games/gamification Showing value Curation7 Neuroscience/cognitive science Developing the L&D function Talent management8 Showing value Video Other:9 Curation Open everything (badges, MOOCs ...) Knowledge management
10 Developing the L&D function Synchronous online deliver The cloud11 Synchronous online delivery Other: The new classroom12 Video Neuroscience/cognitive science Increased demands for regulatory training13 Knowledge management Knowledge management14 MOOCs The cloud15 Wearable tech Talent management16 Other:
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Results 2014-16Rank 2016 2015 2014
1 Collaborative/social learning Collaborative learning Mobile delivery2 Personalisation/adaptive delivery Personalisation Personalisation3 Consulting more deeply with the business Mobile delivery Collaborative learning4 Mobile delivery Curation Open everything (badges, MOOCs ...)5 Micro learning Games/gamification Video6 Games/gamification Showing value Curation7 Neuroscience/cognitive science Developing the L&D function Talent management8 Showing value Video Other:9 Curation Open everything (badges, MOOCs ...) Knowledge management
10 Developing the L&D function Synchronous online deliver The cloud11 Synchronous online delivery Other: The new classroom12 Video Neuroscience/cognitive science Increased demands for regulatory training13 Knowledge management Knowledge management14 MOOCs The cloud15 Wearable tech Talent management16 Other:
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2. Time, hype, winners and losers
Gartner hype curve
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Results 2014-16Rank 2016 2015 2014
1 Collaborative/social learning Collaborative learning Mobile delivery2 Personalisation/adaptive delivery Personalisation Personalisation3 Consulting more deeply with the business Mobile delivery Collaborative learning4 Mobile delivery Curation Open everything (badges, MOOCs ...)5 Micro learning Games/gamification Video6 Games/gamification Showing value Curation7 Neuroscience/cognitive science Developing the L&D function Talent management8 Showing value Video Other:9 Curation Open everything (badges, MOOCs ...) Knowledge management
10 Developing the L&D function Synchronous online deliver The cloud11 Synchronous online delivery Other: The new classroom12 Video Neuroscience/cognitive science Increased demands for regulatory training13 Knowledge management Knowledge management14 MOOCs The cloud15 Wearable tech Talent management16 Other:
#TP3chat
Results 2014-16Rank 2016 2015 2014
1 Collaborative/social learning Collaborative learning Mobile delivery2 Personalisation/adaptive delivery Personalisation Personalisation3 Consulting more deeply with the business Mobile delivery Collaborative learning4 Mobile delivery Curation Open everything (badges, MOOCs ...)5 Micro learning Games/gamification Video6 Games/gamification Showing value Curation7 Neuroscience/cognitive science Developing the L&D function Talent management8 Showing value Video Other:9 Curation Open everything (badges, MOOCs ...) Knowledge management
10 Developing the L&D function Synchronous online deliver The cloud11 Synchronous online delivery Other: The new classroom12 Video Neuroscience/cognitive science Increased demands for regulatory training13 Knowledge management Knowledge management14 MOOCs The cloud15 Wearable tech Talent management16 Other:
What do you think the declinesin mobile and videos’ rankings
demonstrate?
Question
Hype
• Video
• Mobile
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2016 winners and losers: new entriesRank 2016 2015 2014
1 Collaborative/social learning Collaborative learning Mobile delivery2 Personalisation/adaptive delivery Personalisation Personalisation3 Consulting more deeply with the business Mobile delivery Collaborative learning4 Mobile delivery Curation Open everything (badges, MOOCs ...)5 Micro learning Games/gamification Video6 Games/gamification Showing value Curation7 Neuroscience/cognitive science Developing the L&D function Talent management8 Showing value Video Other:9 Curation Open everything (badges, MOOCs ...) Knowledge management
10 Developing the L&D function Synchronous online deliver The cloud11 Synchronous online delivery Other: The new classroom12 Video Neuroscience/cognitive science Increased demands for regulatory training13 Knowledge management Knowledge management14 MOOCs The cloud15 Wearable tech Talent management16 Other:
#TP3chat
Micro learning.• What is Micro learning?
– Beyond bite-sized and Learning objects– Video – Continuity / spaced learning– Emerging strategy
• Why the sudden surge?– More targeted – Faster time to competency– Deal with knowledge decay– Overlap with Personalisation
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Micro learning.• What is Micro learning?
– Beyond bite-sized and Learning objects– Video – Continuity / spaced learning– Emerging strategy
• Why the sudden surge?– More targeted – Faster time to competency– Deal with knowledge decay– Overlap with Personalisation
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Where did people vote for Micro learning?
ANZAC#1Collaborative/social learning
#2Consulting more deeply with the business
#3Mobile delivery
EU Personalisation/adaptive delivery Collaborative/social learning Games/gamificationIND Collaborative/social learning Consulting more deeply with the business Mobile deliveryNA Micro learning Collaborative/social learning Personalisation/adaptive deliveryUK Collaborative/social learning Personalisation/adaptive delivery Consulting more deeply with the business
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Who voted for “Micro learning”?
Area ShareNorth America 32%Continental Europe 24%UK 22%Australia / NZ 9%India 7%
Share of votes for ‘Micro learning’
UK22%
NA32%
Anzac9%
Ind.7%
EU24%
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2016 winners and losers: rising starsRank 2016 2015 2014
1 Collaborative/social learning Collaborative learning Mobile delivery2 Personalisation/adaptive delivery Personalisation Personalisation3 Consulting more deeply with the business Mobile delivery Collaborative learning4 Mobile delivery Curation Open everything (badges, MOOCs ...)5 Micro learning Games/gamification Video6 Games/gamification Showing value Curation7 Neuroscience/cognitive science Developing the L&D function Talent management8 Showing value Video Other:9 Curation Open everything (badges, MOOCs ...) Knowledge management
10 Developing the L&D function Synchronous online delivery The cloud11 Synchronous online delivery Other: The new classroom12 Video Neuroscience/cognitive science Increased demands for regulatory training13 Knowledge management Knowledge management14 MOOCs The cloud15 Wearable tech Talent management16 Other:
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Hermann Ebbinghaus1850 - 1909
One driver for neuroscience
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2016 winners and losers: falling from favour?Rank 2016 2015 2014
1 Collaborative/social learning Collaborative learning Mobile delivery2 Personalisation/adaptive delivery Personalisation Personalisation3 Consulting more deeply with the business Mobile delivery Collaborative learning4 Mobile delivery Curation Open everything (badges, MOOCs ...)5 Micro learning Games/gamification Video6 Games/gamification Showing value Curation7 Neuroscience/cognitive science Developing the L&D function Talent management8 Showing value Video Other:9 Curation Open everything (badges, MOOCs ...) Knowledge management
10 Developing the L&D function Synchronous online delivery The cloud11 Synchronous online delivery Other: The new classroom12 Video Neuroscience/cognitive science Increased demands for regulatory training13 Knowledge management Knowledge management14 MOOCs The cloud15 Wearable tech Talent management16 Other:
Practical choices
Conceptual choices
Games/Gamification – buzzword gone badSynchronous delivery – business as usual
Showing value – a bit too difficult Developing the L&D function – nice-to-have
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2016 winners and losers: MOOCs.Rank 2016 2015 2014
1 Collaborative/social learning Collaborative learning Mobile delivery2 Personalisation/adaptive delivery Personalisation Personalisation3 Consulting more deeply with the business Mobile delivery Collaborative learning4 Mobile delivery Curation Open everything (badges, MOOCs ...)5 Micro learning Games/gamification Video6 Games/gamification Showing value Curation7 Neuroscience/cognitive science Developing the L&D function Talent management8 Showing value Video Other:9 Curation Open everything (badges, MOOCs ...) Knowledge management
10 Developing the L&D function Synchronous online delivery The cloud11 Synchronous online delivery Other: The new classroom12 Video Neuroscience/cognitive science Increased demands for regulatory training13 Knowledge management Knowledge management14 MOOCs The cloud15 Wearable tech Talent management16 Other:
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Massive Open Online Courses (MOOCs)
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Winners and losers: Going, going, gone!• Going large
– Micro learning– Consulting with the business– Neuroscience
• Going mainstream– Mobile– Video
• Gone missing
– Concepts and practical choices that people can’t use.
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3. Geographical differences
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“What will be hot in L&D in 2016?”
• 728 voters• 1,922 votes• 1,865 country-specific votes
L&D Global Sentiment Survey 2016
UK29%
NA19%
Anzac9%
Ind.7%
EU29%
Afr1%
Asia1%
M.E.3%
SA1%
What geographical differences might you expect?
Question
Top 5 choices
Rank ANZAC EU NA UK IND Spread
1. Collaborative/social learning 1 15% 12% 11% 14% 15% 4%
2. Personalisation/adaptive delivery 2 5% 14% 11% 13% 4% 9%
3. Consulting more deeply with the business 3 11% 7% 8% 10% 12% 5%
4. Mobile delivery 4 11% 7% 7% 8% 10% 4%
5. Micro learning 5 8% 6% 13% 6% 7% 6%
What percentage of each area’s vote went to this choice?
Top 5 choices
Rank ANZAC EU NA UK IND Spread
1. Collaborative/social learning 1 15% 12% 11% 14% 15% 4%
2. Personalisation/adaptive delivery 2 5% 14% 11% 13% 4% 9%
3. Consulting more deeply with the business 3 11% 7% 8% 10% 12% 5%
4. Mobile delivery 4 11% 7% 7% 8% 10% 4%
5. Micro learning 5 8% 6% 13% 6% 7% 6%
What percentage of each area’s vote went to this choice?
Personalisation/adaptive delivery
EU voters were three times as likely to vote for this as
those in India and Australia.
Micro learningThe USA dominated voting for this – over twice as likely at EU and UK participants.
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Geographical spread of ideas.
How many countries voted each choice first or second?
#1 #2 TotalCollaborative/social learning 10 8 18Personalisation/adaptive delivery 15 1 16Consulting more deeply with the business 1 4 5Mobile delivery 6 6 12Micro learning 3 8 11Games/gamification 4 1 5Neuroscience/cognitive science 1 5 6Showing value 1 1 2Curation 0 0 0Developing the L&D function 1 5 6Synchronous online delivery 0 0 0Video 1 2 3Knowledge management 1 4 5MOOCs 2 2 4Wearable tech 5 3 8
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Geographical spread of ideas.
How many countries voted each choice first or second?
#1 #2 TotalCollaborative/social learning 10 8 18Personalisation/adaptive delivery 15 1 16Consulting more deeply with the business 1 4 5Mobile delivery 6 6 12Micro learning 3 8 11Games/gamification 4 1 5Neuroscience/cognitive science 1 5 6Showing value 1 1 2Curation 0 0 0Developing the L&D function 1 5 6Synchronous online delivery 0 0 0Video 1 2 3Knowledge management 1 4 5MOOCs 2 2 4Wearable tech 5 3 8
Consulting more widely with the business
Only Mexico put this choice first. But 2nd choices from Netherlands, Australia and India assured it 3rd place.
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4. What else?
What trends would you add to this list?
Question
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“Other” word cloud
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5. What to expect in 2016
#TP3chat
Three trends for 2016.1) Emphasis shifts from technology to
concepts/models– Consulting with the business*– Personalisation / adaptive delivery– Neuroscience
2) Technology rising stars– Micro learning
3) Technology bedding in– Mobile– Video– Synchronous online delivery
#TP3chat
Three trends for 2016.1) Emphasis shifts from technology to
concepts/models– Consulting with the business*– Personalisation / adaptive delivery– Neuroscience
2) Technology rising stars– Micro learning
3) Technology bedding in– Mobile– Video– Synchronous online delivery
BUT, less interest in– Developing the L&D function– Showing value– Curation
#TP3chat
Three trends for 2016.1) Emphasis shifts from technology to
concepts/models– Consulting with the business*– Personalisation / adaptive delivery– Neuroscience
2) Technology rising stars– Micro learning
3) Technology bedding in– Mobile– Video– Synchronous online delivery
BUT, less interest in– Developing the L&D function– Showing value– Curation
Jury’s out on:– Wearable technology– Virtual reality– MOOCs
“Buzz word gone bad”– Gamification
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Global workplacelearning trends in 2016Donald H Taylor, ChairmanLearning and Performance Institute
DonaldHTaylor
#TP3chat
Thank you
www.TP3.com.au | 1300 658 388 | [email protected]
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For joining us this morning and a special thank you to Don for joining us live from New York.