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    This chapter outlines the fundamental

    art skills needed to execute the step-by-

    step paintings shown in Chapter 3. These

    skills are the technical backbone of all

    representational image makingbe it sci-

    fi, fantasy, or real world subject matter.

    Be sure to experiment with the

    techniques outlined in this chapter

    before attempting the step-by-step

    paintings. These technical skills add

    believability and interest to artwork.

    Topics such as perspective and anatomy

    may feel dry at first, but they help

    add vitality and dimension to

    imageswithout a solid grasp of

    the fundamentals, an image will always

    fall short and fail to be convin

    audience. Science fiction is a

    genre, since it requires a grea

    imagination as well as observ

    Other genres allow the artist

    directly from the natural wornot always a possibility when

    sci-fi imagery. This chapter w

    the necessary skills to take an

    from your imagination to the

    successfully. The strength of

    always critical, so be sure to c

    these skills with the conceptu

    and research themes covered

    Chapter 1.

    Chapter

    2:

    ARTB

    ASICS

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    Tr ad it io nArt basics

    Traditional toolsWhile digital tools allow for fast rendering,

    nondestructive alteration, and quick experimentation,

    which make them very well suited to the complexity

    of science fiction artwork, traditional drawing skills

    are still a crucial skill for an artist to develop. Think

    of these tools as a means of planning a finished

    painting. Use these mediums to quickly explore

    and invent subject matter. Keep in mind that these

    sketches can be easily scanned and integrated into

    the digital process. Mediums such as gouache,

    watercolor, oil paint, acrylic paint, and airbrush have

    been used in science fiction artwork with fabulous

    results over the years; however, tight deadlines and

    the tendency toward iteration in the design process

    are leading more and more artists working in the

    genre toward digital painting techniques (see page 32).

    Pencil

    A wide range in pencils is essential for creating

    successful drawings. H2 and HB pencils are

    recommended for the initial construction of the

    drawing. Working with lighter lead at this stage

    allows the artist the ability to clean up construction

    lines as the drawing progresses. 2B, 4B, 6B, and 8B

    are recommended for executing the final drawing.

    Use the darker pencils sparingly to create isolated

    areas of strong contrast. Darker lead becomes

    increasingly difficult to erase, so leave these values

    to the end to ensure they are placed accurately and

    will not have to be revised.

    Eraser

    Think of the eraser as a drawing tool as well as a way

    to clean up mistakes. Use a blade to maintain a sharp

    edge on one side of the eraser when draftingdoing

    sticks are quite sharp and can be destructive

    to delicate surfaces. Cont comes in a variety

    of colorstypically black, white, and a range of

    earth tones.

    Chalk pastel

    Chalk pastels are an excellent way to quickly

    experiment with color. They can be used in

    conjunction with nearly all other mediums and are

    relatively easy to erase and manipulate. Like paint,

    higher quality pastels consist of higher quality

    pigments and produce richer hues. Higher quality

    pastels also have better flowthey apply smoothly

    to most surfaces and are less susceptible to

    breaking or crumbling.

    Grayscale markers

    Grayscale markers allow for quickly executed values

    studies. These markers are a good way to add value

    and shading to ink line drawings. Be sure that the

    ink has dried before adding any strokes with the

    markers. This is a wet medium and can cause ink to

    smudge if not sufficiently dry. The different tips allow

    for precision line work and quick block-ins.

    Ink

    Ink pens are excellent for precise line work and

    crosshatching. Be careful with cheap ballpoint

    penswhen mixed with other mediums, such as

    markers, black ink can take on a purple tint. Fluid

    inks produce light washes of color and tone. Ink

    combines well with most other mediums. It dries

    quickly, but be sure to allow for sufficient drying

    timeit is an indelible medium but is prone to

    smudging when not entirely fixed to the page.

    Traditional toolsso makes the eraser a much more versatile drawing

    tool. Having a soft edge and a hard edge allows you

    to create a variety of lines. White cubic erasers are

    recommended; prism-shaped erasers are also

    desirable but can be difficult to find. Pink erasers

    tend to leave pigment on the page and be more

    destructive to the surface of the paper, and are

    therefore not recommended. Kneadable erasers are

    also an option, but tend to lack the precision of

    cubic erasers.

    Blending stumps

    Blending stumps are useful for softening edges and

    blending values together. They are suitable for use

    with graphite, chalk, charcoal, and cont. They are

    sold in a variety of sizes allowing for different levels

    of detail and control.

    Willow charcoal

    Willow charcoal is a very forgiving medium. The

    softness of the charcoal makes it very easy to

    manipulate and edit. This type of charcoal is

    recommended for the initial construction of

    charcoal/chalk drawings. The medium can be

    frustrating, as it is very easily smudged or removed

    from the surface of the paper, and is therefore not

    recommended for final rendering of images.

    Charcoal sticks

    Charcoal comes in a variety of forms. Typically the

    more compressed types will produce lines with more

    density of material; i.e., more charcoal stays on the

    page. Experiment with different types to see what

    produces the most desirable results. Remember,

    more compression means increased indelibility.

    Sticks come in square and cylindrical forms. When

    deciding on shape, consider the intended look of the

    drawing. Square edges will produce sharper lines.

    Holding the stick sideways allows the artist to block

    in large areas quickly and produce an even tone.

    Charcoal adheres better to rougher drawing

    surfaces, however charcoal can produce soft, subtle

    effects on smoother surfaces.

    Cont

    Cont consists of charcoal or graphite powder mixed

    with a wax- or clay-based material. This medium

    works best with a rough, dense paper, since the

    Traditional tools and techniques are bettersuited to the developmental stages ofscience fiction artwork, such as producingconcept sketches, and line-art for later

    scanning.

    Pencils

    Pencil sharpener

    Charcoal sticks

    Grayscale markers

    Ballpoint penInk and pen

    Right-angle ruler

    Paper

    Easel

    Eraser

    Chalk pastels

    Willowcharcoal

    Paper

    Choosing the right paper for the right

    crucial. Most of the time its a matter

    but some mediums wont adhere to c

    Smooth surfaces tend to work better

    markers, whereas a rougher surface i

    better suited to chalk and charcoal. C

    color of the paper and how it will affe

    White paper allows negative space to

    white value in a drawing, and when d

    toned paper, whites must be added in

    for the darkness of the page.

    Tracing paper

    Tracing paper is useful for checking t

    on a drawing. Having the grid laid out

    transparency allows for accuracy with

    build up of construction lines (see pa

    Rulers

    Ruler sets containing ellipses and righ

    useful for drafting architecture and in

    assets. Developing a steady hand and

    draw straight and curved lines freehan

    desirable, but these tools allow for ad

    when needed.

    Easel

    A standing easel allows for a more en

    approach to drawing and painting. W

    hunched over a drafting table tends to

    the artists approach to drawing and p

    standing approach allows for more ra

    fluidity of motion. When standing, an

    utilize the entire arm starting with the

    opposed to being limited to the motio

    when seated.

    Spray F ixat ive

    Chalk and charcoal are messy mediums and lack

    permanence. The medium never dries and will

    remain active and malleable for years. This causes

    the drawings to substantially degrade over time.

    Spray fixatives help to bind the pigment to the

    surface and offer slightly more permanence to the

    drawings; however, the drawings are still prone to

    smudging. Be sure to carefully follow the spraying

    instructions. Over-spraying or holding the can too

    close to the page can be damaging. Overall, expect

    a slight darkening to the drawing once sprayed.

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    Digital tools and tecArt basics

    Digital tools and techniquesWhen approaching apainting, the consideration ofprocess and tools is of greatimportance. Artists have a

    wide variety of mediums andmethods to consider, buttight deadlines and thelikelihood of iteration andalterations make digitalpainting far more desirable.

    Traditionally, mediums such as airbrush, gouache,

    acrylic, and oil paint have been used in sci-fi

    illustration, but contemporary artists working in the

    genre can rarely afford the added time and potential

    complications that arise from the use of traditional

    media. Much of the theory and process of

    traditional media is directly transferable to

    digital painting. Digital techniques allow for

    bold experimentation without any destructive

    consequences. Given the highly detailed and

    experimental nature of science fiction artwork, this

    book will focus predominantly on digital painting

    techniques; however, much of this theory can be

    applied to conventional hand painting. Photoshop

    is an industry standard for digital painting,

    therefore instruction will be given with specific

    reference to the Photoshop interface.

    Basic theoryAlways work from general to specific. It is easy

    to get caught up in detail far too early on in the

    creative process. Focus on building the levels of

    detail in a painting in a coherent step-by-step

    fashion. Try to accurately establish the dominant

    masses of a painting throughout the entire

    composition prior to the execution of subtle detail;

    doing so will prevent unnecessary repainting of

    laborious detail. Imagine you are painting a figure

    and have decided to focus on the face before the

    overall pose is established. The face is perfectly

    rendered, but once the body is further refined it

    becomes apparent that the position of the head is

    inaccuratethis can lead to the loss of a great deal

    of work and could easily have been avoided through

    adherence to diligent process.

    SoftwareThere is a wide variety of software platforms

    available to digital artists. Photoshop is the most

    versatile and therefore highly recommended. Corel

    Painter and ArtRage are also worth experimenting

    with. Using 3D modeling software can be a great

    way to block out the basic forms of a painting. Maya,

    3DS Max, and Google Sketch Up are all suitable for

    this type of work.

    BrushesPhotoshop allows for an endless variety of brushes.

    Basic brushes come with the program and custom

    brushes can easily be created or purchased online.

    In theory, the basic round brush is versatile enough

    to create any painting; however, the use of custom

    brushes can speed up the process significantly.

    Following is a breakdown of the various controls to

    define the look of a brushstroke. (All the features

    can be found under the brush windowhit F5 to

    bring up the brush windowadditional options are

    found under Brush tip shape in the brush window.)

    Shape dynamics

    Tablets come with drivers that must be installed

    to ensure optimized function. Turning on Shape

    dynamics in the brush window makes the tablet

    respond to the amount of pressure the artist applies

    with the stylus. Heavier pressure will produce bolder

    lines, which is very similar to how a paintbrush

    responds to pressure.

    Hardness

    This allows for control over the hardness and

    softness of edge quality. Softer brushes are easier

    to blend and tend to be more suited to lighting

    and atmospheric effects. Harder edges offer more

    precision but can be jarring if used incorrectly. Keep

    in mind that sharp detail will pop out at the viewer

    and soft detail will recede into the paintinguse

    this to define certain areas of a painting and take

    focus off of less important aspects.

    Opacity

    The lower the opacity is set, the more transparent

    a brushstroke becomes. In the early stages of a

    painting the artist should typically use a high-

    opacity brush to block in solid shapes. Lower

    opacity helps to blend colors/values together and

    produce softer, more subtle effects. Opacity can also

    be adjusted to individual layers, thus allowing for

    additional control.

    Flow

    Flow can be understood as a digital representation

    of the viscosity/fluidity of the paint on a brush. High

    flow produces strokes reminiscent of a wet media,

    and low flow mimics dry brush techniques.

    Spacing

    Typically, spacing should be set to zero to produce a

    smooth stroke. In certain situations, spacing can be

    used to create interesting effects.

    ScatteringExperimenting with scattering can produce

    haphazard brushwork reminiscent of spattered paint.

    This technique can be a good way to break away

    from the often overly perfect, plastic surface quality

    of digital paintings. Coupling scattering with spacing

    is a great way to produce randomized strokes.

    Brush-based toolsAll of the following tools can be controlled in terms

    of hardness, diameter, shape, flow, opacity, and

    various custom dynamics.

    Paintbrush tool

    This is the primary tool for digital painting;

    however, there are many other tools that possess

    similar functionality. All brush-based tools can be

    controlled through the Brush window (hit F5 to

    access this window). Quick changes to brushes can

    be made by hitting the button on the tablet pen.

    Alt>click on an area of the composition to sample

    colors while painting. This is much more efficient

    than constantly picking new colors. Some artists

    may like to paint quick swatches of the colors they

    intend to use in a painting outside of the confines of

    the composition and then use these swatches like a

    conventional palette by alt>clicking them.

    Custom brushes

    Any grayscale image under

    2500 x 2500 pixels can be converted

    into a brush. To create a brush:

    Edit>Define brush preset. When

    designing a custom brush, give some

    consideration to the type of stroke

    desired. Brushes can help to define

    internal detail and edge quality.

    Some brushes have a g

    deal of versatility, and o

    are highly specialized.

    brushes to mimic tradit

    mediums and to apply q

    surface and texture effe

    Eraser tool

    Because elements can be divided into

    eraser can be applied to a painting mu

    eraser would be used on a graphite dr

    in mind that all of the same controls a

    brushes can be used when erasing, so

    quality can be highly refined by using

    conjunction with the brush tool.

    Clone stamp tool

    This tool allows the artist the ability to

    specific areas of the painting with the

    brush. This can be particularly useful w

    A section of photographic or highly re

    can essentially be used as a palette. H

    from a specific area and then paint no

    reproduce that area. Clone stamp has

    sample options: all layers, current laye

    and below. Redefine source points ofte

    repetitive-looking textures.

    Dodge tool

    The Dodge tool allows the artist to add

    a painting. Dodge will find an accurate

    value for each color, which makes it m

    than hand picking highlight colors. Do

    range allowing for the introduction of

    shadow, mid-tone, and highlight areas

    only works on one layer at a time.

    Burn tool

    Burn allows for the adding of shadows

    elements of a single layer. Burn can be

    to crush colors to pure black, which is

    accurate depiction of shadows. Use th

    sparingly to avoid excessively dark are

    Blur

    Using the blur brush allows for the pre

    positioning of blurs. Blur filters will aff

    entirety of a layer or selection, which c

    them undesirable for precision work.

    Opacity

    Flow

    Spacing

    Scattering

    Hard edges vs. softedges

    Shape dynamics

    Brush menu

    This is the brush menuin Photoshop. Experiment

    with these settings to

    customize the look and

    feel of brushwork.

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    3

    5

    9

    10

    Art basics Digi tal tools and tec

    Digital hardware

    Graphics tabletsGraphics tablets are vital for digital painting. Painting with a

    mouse is possible, but can be extremely frustrating, since it is in

    no way a reflection of actual drawing and painting. There is a

    wide range of options when selecting a tablet. A 6 x 8 in. (15 x

    20 cm) workable surface is recommended. Anything smaller can

    be awkward, and the larger tablets are difficult to transport.

    Monitor-based tablets are also available. These are the most

    expensive option, but are well worth the investment. Standardtablets translate the artists drawings from the workable surface

    of the tablet onto the screen, which tends to feel a bit unnatural

    at first. Monitor-based tablets are a closer representation of

    analog drawing and painting, since the pen is applied directly to

    the image. If you usually work in traditional mediums, you may

    find the transition from traditional to digital tools challenging,

    since the surface of the tablet is much smoother than paper. Try

    placing a sheet of paper over the surface of the tablet. This will

    offer slightly more resistance when painting and produce a more

    natural feel. However, the paper will cause the tip of the pen

    to wear down at a faster rate. Be sure to correctly install all

    relevant drivers and software to optimize the performance of

    the tablet.

    Dual monitor work stationHaving two active monitors allows the artist to view reference

    material while painting without having to shuffle back and forth.

    This style of workstation is an industry standard for digital

    artists. Be sure to adjust the monitors so that the image is not

    stretched. Any distortion to the heightwidth ratio will give aninaccurate representation of what the final printed image will

    look like.

    Scanner/printerCombination scanning and printing units are a desirable piece of

    equipment for digital artists. Being able to scan hand-rendered

    sketches is an aid to the artistic process, since it allows you to

    combine traditional and digital elements. Printers are helpful for

    the examination of your work. Getting the work off the computer

    and reviewing a printed image is a valuable exercise.

    TI P In this instance the planets have been blocked in usingtheir mid-tone value. This decision was made to ensure that

    they pop out and read when placed on a black background.

    Often objects will be blocked in using their shadow value,

    but in this case the planets would have blended into the

    background. Blocking in objects based on their highlight

    value is not advisable. This would create extra work, since

    shadows tend to be an objects dominant spatial mass.

    ApplicationThe rendering of this planetscape will demonstrate a

    standard approach to digital painting, which can be

    applied to the exercises in this book.

    1 Preparation: Begin in grayscale to establish the

    overall value range (spread of lights and darks). Use

    a large brush to block in the dominant shapes of the

    composition. Keep the edges hard to promote visual

    clarity and definition.

    Divide layers based upon depth. The layer lowest

    on the hierarchy should express the area farthestaway from the viewer. Dividing the layers in this

    fashion allows for greater control, and a logical

    layout of assets. Control>click on the thumbnail

    image of the layer (found in the Layers window) to

    make a clean selection of the contents of that layer.

    These layer selections allow color and detail to

    be added only to the desired area without any

    lengthy cleanup.

    2 Blocking in: Lay in solid black to express the void

    of space. The Paint bucket tool allows you to block in

    large solid areas quickly. Simply select the tool and

    click on an empty layer to fill.

    3Defining planets: Select a large, round brush

    with a hard edge, and make a single mark to define

    the shape of the planet. Use the Transform tool

    (Edit>Transform) to make adjustments to the scale

    and position of the object and add the second planet.

    4Adding layers: Layers can also be used to do

    quick experimentations. Any changes that could

    potentially be destructive to a painting should be

    tested on a separate layer so that they can be easily

    discarded if deemed to be undesirable.

    5Ground plane: Again, use the mid-tone value

    to block in the basic shape. A hard brush set to

    100% opacity allows for clearly defined silhouettes.

    The standard round brush with Shape dynamics

    turned on is suitable for this portion. Use slightly

    less pen pressure at the tips of the shapes to give afiner line. Brush size could also be reduced when

    dealing with the edge detail, but relying on pen

    pressure makes for a faster execution.

    6Basic ground plane shadow: Apply a basic

    shadow to the planets and ground plane. The

    shadow can either be applied directly to each of the

    corresponding layers, or in three separate layers

    each positioned directly above the corresponding

    asset. More layers means more control, but it can

    also make for larger file sizes. To minimize file size,

    merge layers together once the desired appearance

    is achieved (Layers>merge layers).

    7Light source: Before painting of the shadows

    is done, a decision about the light source must be

    made. One of the keys to good painting is the use of

    highlight and shadow to define volume. In addition

    to creating volume, lighting also affects the overall

    composition. So, give some consideration to what

    sorts of shadows and highlights will be created

    based upon the positioning of the light source.

    Once a light source is decided upon, be sure to

    remain consistent with the application of highlights

    and shadows based upon that light angle.

    8Planet shadows: Make a layer selection of

    the planet shape. With this selection made, paint

    strokes will only affect the selected area. Use a

    large, soft brush with full opacity to apply the

    shadow. Simply tap the pen on the su

    tablet once to get a spherical shadow

    edge on the brush creates a smooth t

    from shadow to mid-tone; if a harder

    were used, the results would appear j

    unnatural. The shadow color can be s

    the black of the background.

    9Ground plane shadow detail: De

    shadow side of the spikes with a hard

    Consider the base geometric structur

    features and how light would hit the sshadow can express a small amount o

    detail, but dont get caught up in a lo

    painting at this stagefocus more on

    basic volumetric structures of the pai

    upon the angle of the light, cast shad

    appear on the ground. Drop the opac

    hardness down to roughly 20% when

    shadows. The shape of the shadows

    the light angle, but also accentuates

    land. The right side of the ground pla

    subtle incline; make sure the shadow

    travel up this incline.

    10Highlights: With the mid-tones a

    defined, the highlights can be tackled

    highlights can be applied with a lighte

    corresponding to the angle of the ligh

    Photoshop offers other possibilities. H

    executing highlights quickly. Make a n

    the Blending mode of the layer to Co

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    11

    13 17

    14

    15

    16

    Art basics Digi tal tools and tec

    TI P This generalworkflow should be

    considered when

    approaching the

    paintings in Chapter 3.

    Other specific

    instructions will be

    given when relevant.

    Using the Paint bucket tool, fill the layer with solid

    black. Because of the blending mode, the black will

    not be visible. Now select the Dodge tool and set

    the range to Shadows (if using Photoshop CS5, turn

    off Protect tones in the Dodge options) Use this

    brush to define the areas of highlight. Subtle detail

    can also be introduced into the shadow areas with

    this method. Let some of the mid-tones show

    through; dont push the painting of highlights so

    far that the values transition directly from highlight

    to shadow. Again, consider the geometric properties

    of the various objects. The planets are spherical,so use an ellipsoid rim light to define the highlight

    area. The tops of the spikes are much flatter, so let

    the motion of the brushstrokes reflect this. The

    direction at which a brushstroke is applied helps

    to define the volume. Layer selections can still be

    made to avoid painting highlights outside of the

    parameters of the various shapes. If you make a

    mistake, simply paint with a solid black brush to

    eliminate highlights. The highlights should give a

    rough description of the surface/texture of these

    objects. Keep in mind that highlight and shadow

    are used to express volume, so only apply highlights

    to the portion of the object facing the light most

    directly.

    11Basic color pass: The most efficient way to

    perform this color pass is to create a new layer and

    set the Blending mode to Overlay. Then simply use

    the Paint bucket tool to fill the layer with the desired

    color. This method allows for quick exploration of

    different palettes. Start with one color and then

    use Image adjustments to manipulate the color

    and experiment with different looks. Start by simply

    adding one color to express the overall atmosphere

    of the scene. Additional colors can be added in later

    passes. The palette of this specific image is quite

    limited, so a one-color pass is useful in defining the

    overall look; however, more complicated palettes

    may call for a wider spread in hues at this

    preliminary stage.

    12Adding fine details: Some finer details can now

    be added to the surfaces of the planets and ground

    plane. The smaller planet is a gas giant and should

    have softer detail. Use a brush set to 20% hardness

    and 20% opacity to define this area. Ensure that the

    detail doesnt obliterate the treatment of highlights

    and shadows. Source some reference material to

    ensure accurate results. Make sure that detail reads

    as being organicif the brushstrokes run straight

    across horizontally, the 3D spherical structure of the

    planet will appear to flatten to a 2D circular shape.

    13 Basic planet terrain: A basic impression of

    terrain is given to the larger planet. Add small hits

    of orange light to create the sense of cities on the

    distant planet. Rather than painting each individual

    light, turn on the Scatter setting to give quick,

    randomized pockets of detail. The Scatter settings

    can be fine tuned to produce the desired result.

    Experiment with different scatter settings to define

    these distant cities, but make sure that the scale of

    detail appears accurate.

    14Texturing 1: Use photographs such as the ones

    opposite to define the surface of the ground plane

    and larger planet. Open your photos in Photoshop

    and drag them onto the painting. The photo will

    automatically become a new layer. Make sure to use

    photos of an equal or higher resolution to the rest

    of the painting to ensure high quality and consistent

    results. Set the Blending mode of the new layer to

    Overlay. The colors of the photo will be apparent.

    The colors can either be corrected using Image

    adjustments to match the painting, or removed

    so that only the texture from the photo is added,

    and the color omitted. To remove color, hit

    Image>Adjustments>Desaturate. Useful tools for

    color matching include Hue and Saturation, Color

    Balance, and Levels. All of these options can be

    found under Image>Adjustments. Use the

    Transform tool to conform the details of the texture

    to the structure of the objects. If the texture were

    applied without any sort of transformation, the

    objects would appear flattened. Make sure that the

    scale and flow of detail corresponds to the earlier

    painted portions.

    15Texturing 2: The texturing task is best divided

    into logical sections. Begin by simply texturing the

    ground plane. Use the Warp function to account

    for the slope on the right side of the ground plane

    (Warp is one of the Transform modes). The spikes of

    rock should each be handled individually to ensure

    that the flow of the texture corresponds to the flow

    of the structure.

    16Texturing 3: Texturing the larger planet is more

    difficult, since the spherical shape requires special

    attention. Use Warp to pull the corner points of the

    texture in toward the center of the spherethis will

    give the texture the appearance of volume.

    17Atmosphere development:The atmosphere

    must remain very thin to maintain the visibility

    within the outer space scene. Create a new layer.

    Use a large, round brush set to 0% hardness and

    10% opacity, and paint a stroke to represent a low-

    lying dusty atmosphere on the ground plane. The

    brush should be large enough that this pass is

    executed in one stroke.

    18Rendering detail: The basics of structure,

    highlight, shadow, mid-tone, color, and texture are

    now established. Switch back to a sm

    brush and begin to render additional

    detail should help to merge the appea

    photos with the rest of the painting. T

    closer to the image at this stage to ge

    of the finer detail. Custom brushes m

    this stage. When selecting a custom b

    brush with an edge quality that repre

    shapes seen in the texture. This will m

    strokes blend seamlessly with both th

    photographic aspects of the painting.

    19Detail refinement: The clone sta

    also be very useful at this stage of the

    overall shapes of the rocks in the fore

    somewhat simplistic and require refin

    image is already so detailed that pain

    new portions to the rock structure wo

    labor intensive. Instead, use the exist

    detail as a palette and define the desi

    texture by Alt>clicking them. Then re

    texture as needed to add more detail

    Frequently redefining the source point

    areas helps to avoid a repetitive look

    20 Background fine detail: Finally,

    can be added to the background. Som

    appear brighter and larger than others

    stars, simply dot the brush once. Sett

    tool to Diamond gradient will help t

    halos to the stars.

    Blending modesThe screengrabs below show

    how to access blending

    modes. Using blending

    modes is a great way to

    add color, light, shadow,

    and texture to an image.

    Experiment with the variousmodes to become familiar

    with the possible results.

    Using texturesPhotographic textures allow

    an artist to add a convincing

    surface quality to a painting

    without the need for

    laborious rendering. Takecare to ensure that the

    photographs merge

    naturally with the

    painted elements.

    Transform tool

    Transform is a powerful

    tool. This is a great way

    to quickly alter the scale,

    orientation, perspective,

    and proportion of a layeror selection.

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    ComArt basics

    CompositionComposition is the underlying structuralarrangement of an image. Arrangementis equally as important as content. Apoor composition can detract from the

    legibility and beauty of an otherwiseinteresting painting. Conversely, a strongcomposition can make even the mostmundane of subject matter engagingand visually compelling.

    Focal placement

    This elaborate metropolis is rich withinteresting detail. Positioning the ship on

    the axis point of the grid allows for an easy

    read in spite of the complexity of the image.

    A strong composition reinforces the hierarchy

    of visual elements of a painting while taking

    aesthetics and balance into mind. While there are

    no hard rules for creating a successful composition,

    there are certainly tried-and-tested guidelines,

    which can aid the process significantly. In science

    fiction artwork, the artist is confronted with a

    barrage of detail and complexity. Without an

    understanding of composition, an expertlyrendered, wonderfully intricate painting can fall

    short. Seeing through the complexity of an image

    to the underlying simplicity of the composition is

    a vital skill.

    All images exist on an abstract level. The

    squinting of ones eyes reveals the base forms of an

    image. Blur filters in Photoshop can also help in the

    examination of a paintings primary structure. On a

    subconscious level, the viewer perceives the overall

    shapes, position, and balance of a composition

    before they examine the subtleties of the content.

    If a painting is unsuccessful on this base abstract

    level, it will not capture an audiences attention.

    Start simpleBefore delving into the realm of science fiction,take a look at more simplistic approaches to

    composition. Try to apply the harmonious simplicity

    of traditional Zen imagery. These minimalist

    compositions express the foundation upon

    which much more sophisticated imagery can be

    developed. Look to traditional landscape imagery

    and portraiture as a starting point for entering the

    complex world of image composition.

    Preparing or examining a compositionBelow are some guidelines and elements to

    consider, which will help you recognize and create

    great compositions.

    Focal clarity

    The focal point of the image should be immediately

    clear. The placement of a focal point is crucial.

    Typically the focal point should fall on or close to

    the intersection points on the rule of thirds grid.

    This grid divides the canvas into thirds on the

    horizontal and vertical planes. The intersection

    points are well-suited focal areas. Focal points that

    fall dead center tend to create a sense of stasis. A

    strong composition should lead the viewer through

    the entire scene. Placing the focal point too close to

    the edge of the canvas tends to create tension and

    again disrupt the flow of the image. A

    have a variety of focal areas, but whe

    elements are introduced it is importa

    a logical visual hierarchy to the image

    variety of interest in a painting is grea

    sure that supporting elements do not

    dominant. Focal points are created no

    successful placement of elements, bu

    the implementation of different types

    contrast. See Color theory (page 51) f

    breakdown of different types of contr

    Number of elementsAs a general rule of thumb, composit

    an odd number of elements tend to b

    successful. Creating a triangulation b

    areas establishes a more fluid path th

    dominant elements, which tends to cr

    of visual competition. However, this c

    desirable in an image expressing two

    Be conscious of these sorts of decisio

    than treating these guidelines as hard

    try to use them strategically to suppo

    and narrative behind each image on a

    case basis.

    Avoid dead zones

    Dead zones or dead ends refer to area

    painting that disrupt the overall comp

    compositions aim to create a visual p

    the viewers eye through the scene, thviewer to take in all the various eleme

    painting. The awkward placement of e

    cause tension. One frequent cause of

    referred to as kissing elements. Thi

    two elements are just barely making

    better to either have elements definit

    space them in such a way that they h

    room to read individually. Dead zones

    come as the result of empty areas be

    dominant. Negative space is importan

    breathing room to the various elemen

    painting and helps to fight visual con

    when this empty space becomes too

    viewers eye can get trapped in a dea

    stay there. Be sure that the negative s

    the overall flow of the composition as

    making the path of the eye stop dead

    Creative cropping

    As an image develops, try experimen

    various crops and extensions to the c

    additions or subtractions made to an

    aim to strengthen the composition. W

    digitally, the artist has the option to e

    a nondestructive fashion with various

    extensionsmake sure you utilize thi

    Seeing through detail

    Heavy detail without a focus

    on composition simplywont read, so check thebase forms of your

    composition.

    Classical sources

    Look to the past for

    compositional inspiration.

    Countless possibilities

    have been exploreduse

    this wealth of imagery as ajump-off point to create

    new arrangements.

    Poor placement

    Notice how the flow of this image is

    interrupted by the placement of the

    elements. Awkward positioning can destroythe overall harmony and legibility of a

    composition.

    Unearthly by LorenzHideyoshi Ruwwe

    A series of well-placed

    focal points leads the

    viewer though this

    interesting environment.

    This painting demonstrates

    a strong use of foreground,middle ground, and

    background elements to

    create a sense of space,

    structure, and scale.

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    Composit ion Shape lArt basics

    Shape language in action

    This image appears detailed at first glance, but it is very

    basic in terms of composition. The setting is a military

    barracks, so it needs to appear sturdy. The primary shape isa cube/square. Domes/circles serve as secondary shapes.

    The cylindrical exhaust stacks are the tertiary accent shape.

    In focusing on details, its easy to lose sight of

    harmony and create something that is rich in detail

    but visually chaotic.

    Deconstructing shapesWhen constructing a form in a drawing, its

    important to have a good understanding of the

    geometric shapes that comprise that object. When

    composing an image or designing something, it

    is also important to be conscious of why you are

    selecting those specific shapes. Just because

    something is drawn accurately doesnt mean it

    is a successful solution to a visual problem.

    Shapes have underlying connotations. There

    are subtleties to these rules, but typically rounder,

    softer shapes will convey benevolence and sharper,

    more jagged shapes will imply malevolence. Strong

    solid shapes can communicate strength, whereas

    thin, delicate shapes can denote fragility and

    weakness. Plan your shape language in the same

    way you plan your composition and palettewith

    hierarchy in mind.

    Recognizing and using shapesKeeping a recipe or language of specific shapes

    in mind helps to keep the image from becoming

    unmanageable. These shapes can be geometrically

    primitive or infinitely complex. Whatever avenue is

    explored, try to keep either rhythmic consistency or

    deliberate contrast in mind. Give consideration to

    the negative spaces as wellthese shapes may not

    be the focus of the image, but they help to balance

    the composition and tie elements together. When

    examining successful artwork, try to see through th

    intimidating complexity and sophistication of the

    image to the underlying language of abstract

    shapes. Being able to see past the literal aspects of

    the subject matter to the subtleties of the forms and

    how they relate to one another is a useful artistic skil

    Shape language

    Value range

    A wide range in values (lights and darks) helpsto create believability and interest in a painting.

    A strong contrast in value will create an area of

    interest. Images with a low range in values tend

    to appear flat and lifeless. Not all images need to

    portray a full range in values, but an extremely

    limited range will detract from the quality of the

    image. Consider the composition from an abstract

    perspectivethe eye is drawn to areas of contrast,

    therefore if values are carefully placed, it is

    much easier to reinforce the intended visual path.

    Seeing value in a color image can be challenging

    Photoshop allows the artist the ability to desaturate

    an image. Run this check to ensure the colors are

    expressing a wide range in value.

    Unity

    Compositions should feel harmonized. Shapes,

    values, colors, and placement all attribute to thesense of balance. Scrutinize paintings for areas that

    feel out of place or distracting. Harmony cannot exist

    without the elimination of disruptive elements. Use

    the foundational concepts in this chapter to identify

    and eliminate disharmonious elements.

    Flip the canvasPhotoshop makes it easy to flip a canvas

    both horizontally and vertically. A composition

    should appear balanced regardless of how it is

    flipped. The logical structure of the painting may

    collapse once the image is flipped, but the overallabstract underpinnings of the painting should

    remain balanced.

    Simplicity

    Consider the use of basic geometric forms to

    underpin the flow of a composition. No matter

    how complex a painting may be in terms of

    subject matter and rendering, the overall flow

    of a composition should remain relatively simple.

    Try to implement basic shapes like circles, zigzags,

    diamonds, triangles, and figure eights to establish

    visual pathways. Being too obvious in this approach

    can make a painting feel contrived, therefore some

    disguising can be necessary. However, some

    compositions call for a very balanced pathway,

    particularly symmetrical compositions. Symmetry is

    difficult to pull off, but when done effectively it can

    be extremely powerful. Consider its use relativeto the narrative of the image. Symmetry conveys

    stability and balancemake sure you are using it

    for the right reasons.

    Compositional use

    of valuesNotice how the areas of

    high contrast in values are

    positioned in focal areas

    this helps to draw the eye

    to the correct areas.

    Finding balance

    When working on a painting

    for an extended period of

    time, it can become difficultto objectively analyze the

    image. Flipping the canvas

    allows the artist to take

    a fresh look at a painting

    to see if anything is out

    of balance.

    Basic shapes

    Create visual paths based

    on basic shapes to guide

    the viewers eye through a

    scene. The path can remainvery simple, no matter how

    complex the subject matter

    may become.

    With so much detail andcomplexity in science fictionartwork, its difficult to knowwhere to begin, and how to seethe big picture without gettinglost in details.

    If this tertiary shape were too domi nant, it would detract

    from the overall stability of the structures, but as an accent

    it provides a subtle visual contrast that gives the scene

    more interest. Keep this hierarchical approach in mind whedeciding upon shapes.

    this looks like its a subhComposition (see runnithe heading therefore b

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    2

    3

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    Art basics

    AnatomyAnatomy is the backbone of successful figuredrawing. Early artists paralleled doctors in theirapproach to understanding the human form.Now a great deal of material exists to describe

    the inner mechanics of the body, and artistscan forgo a trip to the morgue.

    Life drawing, or drawing from a model is the best

    way to sharpen your observational drawing skills

    and gain a stronger understanding of anatomy.

    Medical anatomy courses are valuable for artists

    who desire a deeper understanding of the body and

    its form and function.

    Gesture drawingGesture drawing aims to express the primary energy

    and weight of a specific pose. Gesture drawing

    should be approached quickly and energetically, but

    with a keen eye for proportion and weight. Look for

    the aspect of the anatomy that is bearing the weightof the figure. Express this tension in the execution

    of the gesture. Gestures can be reduced to one

    linethis line is known as the line of action. When

    beginning a figurative painting, try to express the

    entirety of the energetic properties of pose in one

    decisive line. Once that line is established, build up

    a basic gesture drawing to define the pose.

    Getting under the surfaceDepicting the human form without an understanding

    of the inner workings of the body will cause the

    drawings to appear flat and stiff. The human body is

    fantastically complex and intricatethe surface of

    the form offers a mere glimpse of the entirety of the

    form. These drawings illustrate the muscular and

    skeletal systems of the body. Drawing with an

    understanding of these systems leads to more

    accurate portrayals of the surface of the body.Pay close attention to the anatomical features

    that are visible on the surface of the bodythese

    structures help to define the subtleties of the

    bodys mechanics. Alien Princess Zoethomae byAdriana Nieto

    This image shows an imaginative

    exaggeration of the human formthe

    result feels alien, yet possible and

    functional. Striking this balance isvital when designing alien characters.

    Quick gesture

    To begin a figurative sketch,

    perform a gesture drawing.

    Try to express the weight,

    proportion, and energy of

    the pose as quickly andclearly as possible.

    Astronaut soldier

    Heavy armor is necessary to this design, butits important to convey the idea that there is

    a human being under there.

    Anatomy in motion

    Understanding the skeletal system

    and how it moves is an i mportantexercise when learning anatomy.

    Try placing a sheet of tracingpaper over a photograph of a

    human in motion, and draw the

    skeletal structure of that figure.

    Muscular system

    Use this figure as reference for humanoid figuresand a starting point for the creation of more exotic

    creatures. Understanding these muscle groups will

    add believability to your work.

    Science fiction presents unique challenges pertaining

    to anatomy. Consider the armor design of this

    astronaut figure. Armor has to be designed with a firm

    knowledge of the bodys proportions and movements.

    The armor must accommodate the figures range of

    movement (this will be reduced due to the bulk of

    the armor) as well as the physical structure of the

    inhabitant. Developing armor step-by-step is useful

    in ensuring a harmonious relationship between the

    function of the armor and the form of the figure.

    The creation of alien figures is an interesting

    anatomical exercise. The possibilities for

    the appearance of alien life are innumerable.Anything is possible. However, much of the

    successful alien designs use human anatomy

    as a foundation.

    1 Consider the variation of human body types,and how those variants could be exaggerated

    to create new creatures.

    2 Push that exaggeration one step further tocreate something even more alien. Elements

    of animal and insect anatomy can be blended

    with the human form to create unique body

    types. No matter how exaggerated or bizarre

    the forms may become, always ensure thatthe body still looks capable of movement.

    Ensure that the anatomical design decisions

    support the intended concept.

    3 The marine-inspired design demonstratesthe extent to which a creature can be

    manipulated. Science fiction offers

    the chance for profound invention and

    imaginationsometimes its best to

    simply let your imagination run wild.

    4/5 The face is typically the and interesting aspect of any

    head studies is a good first sconceptualizing a fictitious cr

    designs show two possibilitie

    heads. Look to the animal kin

    inspiration. As the appearan

    entirely speculative, have fun

    process and try to conceive u

    that dont depend upon exist

    Armor study

    Alien creatures

    1 Start with a sketch of a soldier in his regularfatigues.2Build up his armor with a secondarychest and shoulder plate. 3Add on portions ofarmor, piece by piece, to ensure the anatomyfits.4 The human hand reaches to the end of thewrist in the armor and controls a robotic hand.5Segmented abdominal pads suggest that thefigure will still be able to bend. 6 Position theshoulder-mounted cannon.

    1 2 3 4 5 6

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    Pe rsArt basics

    PerspectiveThe method of drawing and paintingin accurate perspective is commonlyattributed to Brunelleschi, c. 1415. Priorto this development, paintings tended

    to appear flat and out of perspective,as they were not a true representationof spatial relationships as they occurin the natural world. Perspectivecommunicates the relative position ofobjects to the viewer and each other.

    Introducing perspective

    Drawing with accurate perspective can seem

    laborious and stifling at first, but the results are

    worth the effort. Perspective offers tangible three-

    dimensional properties to an image and adds to

    the volumetric illusion that makes representative

    artwork so captivating and impressive. Furthermore,

    a disregard for perspective discredits an artists work

    as it shows a lack of fundamental comprehension of

    foundational art skills, and an inability to accurately

    depict objects in space.Perspective exists in several common schemes

    or grids, which are generally referred to as

    one-point, two-point, and three-point perspective.

    These three methods can be combined to produce an

    endless variety of results. With the three primary

    forms of perspective understood, an artist can

    accurately depict any conceivable form.

    Choosing the right vantage point

    An understanding of the methods used to create

    accurate perspective is vital, but it means little

    without the foresight to use it appropriately.

    Perspective helps to ground a viewer in the

    scene. Give thought to the location of the optimal

    vantage for each scene. When used appropriately,

    perspective becomes a very useful storytelling tool.

    Low-angle shots can be used to make an object

    appear large and powerful. High-angle shots cancreate a sense of weakness when applied to a

    figure; conversely, high-angle shots can create

    a sense of vertigo and altitude when applied to

    an environment.

    Three dimensions

    All forms in 3D space consist of an x-, y-, and

    z-axis. All perspective scenarios contain one

    or more vanishing points and a horizon line.

    The vanishing point is the area where lines of

    perspective convergethis convergence will

    invariably fall on the horizon line. The horizon line

    is the point at which objects appear flat to the

    viewer, or directly aligned with the viewers line of

    sight/eye level. Objects below the horizon line will

    be viewed increasingly from above, meaning that

    the viewer will be able to see more of the top

    surface of a form as it recedes below the horizonline. Objects above the horizon line increasingly

    display their underside as they move upward. The

    top and bottom surfaces of an object will not be

    visible if located directly on the horizon line, as they

    are flush to the eye level of the viewer. Keep in

    mind that the horizon line can be tiltedthis

    introduces another element to the equation. If the

    horizon line were straight, all vertical forms (i.e., the

    Cubic volume

    This image shows the

    x-, y-, and z-axis of a cubic

    volume. With the basic

    structure of a cubeunderstood, more complex

    shapes can be addressed.

    Initially, a cube can be used

    to describe the footprint of

    any object. Drawing with

    cubic space in mind makes

    a grid much more versatile

    and accurate. All shapes canbe contained within a cube

    or series of cubes, no matter

    how complex.

    One-point perspective

    Tracing the lines of perspective on a

    photograph is a good exercise to

    undergo before attempting to drawin perspective.

    This alleyway is constructed using a one-point perspective grid. Although the grid issimple, the sense of space is convincingly

    established and the volumetric properties of the

    structures feel tangible. Notice how the lines of

    perspective pull the viewers eye into the page.

    Be sure to conform all lines othe perspective grid. Scrutinizetracing its trajectory to the vani

    doing so will ensure accuracy. O

    can ruin the whole scene.

    On e-point perspective

    Horizon line Vanishing point Lines in perspective(z-axis)

    Cubic primitives

    The term one point refers to the fact

    that this perspective scenario contains

    one vanishing point. Another way of

    looking at it is that only one axis is in

    perspective, in this case, the z-axis.

    A good way to familiarize yourself

    with perspective is to establish the

    perspective grid on a photograph. Trace

    two or more structural lines on the z-axis

    of an object and find the point at which

    these lines converge. This point of

    convergence is the vanishing point. All

    other structural lines on the z-axis should

    correspond to this vanishing point. Being

    able to identify the vanishing point in a

    photograph is useful as it can be deemed

    accurate (provided there is no distortionto the lens).

    How to draw: This is the most commonand basic form of perspective, but it

    can create very compelling effects. Start

    by blocking in the basic shapes of the

    painting. Some artists may prefer to start

    with the grid and add the shapes on top

    to ensure accuracy. Others may choose

    to do an initial block-in unencumbered

    by the constraints of a grid, and then

    add the grid later to clean up any

    inconsistencies in the shapes. Some

    revisions are inherently necessary

    throughout the execution of a painting

    or drawing. Having the perspective grid

    on a separate layer on the top of the

    hierarchy in digital projects is advisable.

    For traditional artwork, tracing paper can

    be a good way to handle perspective,since the construction lines tend to be

    messy and can detract from the overall

    appearance of the artwork.

    y-axis of a cubic structure) would run straight up

    and down at 90 degrees. The vertical lines are

    relative to the horizon line; if the horizon line

    rotates, so must the vertical lines. Straight vertical

    lines should always create a right angle relative

    to the horizon line.

    Breaking shapes down into cubic forms makes

    them easier to integrate into a perspective grid.

    When working with shapes such as cylinders and

    spheres, try to envision them contained within

    a bounding box (a cube that represents their

    spatial footprint).

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    Pe rs

    Two -point perspective Th re e-point perspect ive

    How to draw:This image uses a three-pointperspective grid to convey a sense of

    action and altitude. Keep in mind that

    three-point perspective can be used in an

    inverse fashion with the y-axis vanishing

    point located below the scene.

    Notice how the horizonTo determine if a horizon

    connect the x and z vanis

    with a straight line and o

    angle of the line. Use cub

    to define the footprints o

    buildings if needed.

    Horizon line

    Cubic primitives

    Vanishing point zVanishing point x

    Two-point perspective allows the artist to

    express a vantage point where both the x-

    and z-axes are in perspective. Typically

    this scenario depicts the corner of a

    structure.

    How to draw:When establishing thegrid, pay careful consideration to each

    axis. Its easy to confuse which axis should

    correspond with which vanishing point.Visualizing forms in terms of their base

    cubic structure can help to eliminate any

    confusion. Once the x and z vanishing

    points are established, draw a straight line

    connecting them. This is the horizon line.

    If the horizon line is not straight, keep in

    mind that the lines on the y-axis have to

    correspond to this rotation.

    Three-point perspective takes into account the

    principles of two-point perspective and introduces

    a third vanishing point to account for vertical

    distortion (the y-axis). Typically this comes as the

    result of an extreme vantage point, i.e., from the top

    of a building looking down at the street below, or at

    the base of a large building looking up. The vertical

    lines no longer appear straight; they too will conform

    to a vanishing point when this distortion is present.

    When looking down at an object the third vanishing

    point will appear well below the horizon linethe

    opposite occurs when looking up at an object. With

    all perspective drawing, the vanishing point may fall

    outside the confines of the composition. In digital

    projects, a simple canvas size adjustment can

    accommodate this issue. Traditional mediums often

    call for very large sheets of paper to determine

    construction. Three-point perspective typically

    requires the most working space, since t he vanishing

    point tends to be farthest from the horizon line. This

    type of drawing can become quite complex and is

    better understood once the finer points of one- and

    two-point perspective are grasped.

    Art basics

    Two-point perspective allows for athorough representation of the architectural

    forms in this drawing. A great deal about

    the layout and visual style of this city

    is communicated in this quick sketch.Showing the perspective on multiple axes

    communicates more about a form than

    drawing with a single axis in perspective.

    As the drawing becomes more detailed,it becomes easier to confuse which vanishing

    point relates to which line. Analyze the

    drawing as it relates to the gridbe sure thatall forms are corresponding to the correct

    vanishing point.

    Horizon line

    VanisVanishing points y-axis

    Vanishing points z-axis

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    Art basics

    Moonwaterby Angel AlonsoThis image shows a

    successful integration

    of vehicles, architecture,

    characters, and industrialdesign elements. Well-

    conceived designs and

    a mastery of technicaldrawing allow an artist the

    ability to create the sense

    of reality in the unreal.

    AbstractionOnce you understand the basics of volumetric

    drawing, you can explore the more complex

    aspects of design. Science fiction requires a great

    deal of invention, since many of the desired

    aspects simply dont exist. Approaching the design

    of brand-new elements requires a creativeapproach. The concept of abstraction is a very

    valuable tool when tackling challenging designs.

    Abstraction is the process of taking inspiration

    from the characteristics of an existing object and

    applying certain aspects of that object to the

    invention of something new. The aspects drawn

    upon can be visual, behavioral, or both.

    In the example opposite, the challenge is the

    conceptualization of a futuristic weapon. Before

    the pencil hits the paper, its important to

    understand whats needed so that a reasonable

    solution can be worked out. The idea for this

    weapon is a pulse gun, a powerful weapon capable

    of delivering heavy blasts of destructive energy.

    Slow to reload and somewhat cumbersome, but

    effective in short bursts, the gun is built for brute

    force as opposed to tactical precision. The gun

    would emit a large burst of energy, so it shouldappear front heavy. The handle should

    be easy to grasp, with the bulk of the form in the

    front section.

    A big part of design comes from asking the right

    questions. In this casewhat in reality possesses

    these characteristics? What is both powerful in

    stance and perhaps wild and chaotic in its attack? A

    buffalo comes to mindstrong and powerful but

    devoid of precision and subtlety. Footage of an

    enraged buffalo shows thatwhen provokedthe

    animal is capable of a great deal of destruction. The

    body type is also suitable, since it holds most of its

    weight in the front region, much like the intendedform of this weapon.

    1 Begin with a comparative thumbnail analysis:

    Take attributes of the buffalos silhouette and

    translate them into the functional components

    of the weapon. The abstraction should serve as

    an inspiration, not a mirror. If the silhouette of the

    creature is too prominent in the design, it will

    appear contrived and somewhat silly. Strike a

    balance between conventional weapon components

    and elements inspired by the form of the creature.

    2 Two-point perspective offers a descriptive view

    of this design. Give consideration to the various

    materials used to create this object. The impression

    of a blue light source helps to define the metallic

    areas. When rendering polished metal, keep in mind

    that the most intense highlights will appear directlynext to the highest saturation reflections. Seams

    and bolts help to communicate the construction

    of this weapon. Make sure the gun handle

    accommodates a human hand. The object should

    appear to the viewer as if they could reach into the

    page and grab it.

    Vehicle designThis book explores increasingly complex vehicle

    designs. At the outset, its best to master something

    relatively simple in form. This military transport

    vehicle is a good foundational study. Two-point

    perspective offers a descriptive representation of

    this vehicle. Showing simply a front, side, or top

    view would leave much to the imagination. Often

    2D artists are employed to design elements to bebuilt by 3D artists for various projects. Being able

    to draw descriptively in accurate perspective is a

    huge asset.

    Truck in progress

    The overall shape of th

    which makes the base

    to determine. A primiti

    can be used to commufootprint of the vehicle

    in mind that each addi

    coincide with that initiaadded element brings

    complexity to the grid.

    Final truck design

    As a military transport

    would have to be struc

    and large enough to ac

    a large number of pass

    end appears durable aramming through obst

    such as door handles g

    big a human would be

    vehicle. Make sure th

    are consistent through

    With the basics of perspective grasped,the rendering of complex subject mattercan be explored. Sci-fi environments are

    rich with vehicles, architecture, andindustrial design assets.

    Rendering complexelements

    These sorts of man-made items are challenging to render and

    equally difficult to invent. Use the perspective concepts

    outlined in the previous section to depict this type of subject

    matter with a sense of accuracy and visual interest. This

    section will also address abstraction, which is a helpful

    catalyst in the design process.

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    ColoArt basics

    ART

    BASICS Color theory

    Color is one of the most difficultaspects of painting to master. Theobservation, reproduction, andconceptualization of color are as

    much a science as an art form.

    Future Cityscape by UweJarling

    A bold use of color helps to bring thisscene to life. Contrast is achievedthrough a use of opposing color

    temperatures and contrasting levels

    of saturation.

    Careful observation of the subtleties of color in

    the natural world is a good place to start. Take

    note of the colors found in the highlights and

    shadows of objects in the world. Its wrong to

    assume that all shadows are black and all

    highlights are whitethere is always color

    present at some level, and it takes a keen eye

    to isolate exactly what is being observed.

    The color wheelWhile this type of critical visual analysis can take

    years to develop, there are guidelines that can

    help make the challenges of color easier to grasp.

    The first concept to familiarize yourself with is the

    color wheel. The color wheel begins by taking thethree primary colorsred, yellow, and blueand

    spacing them equidistantly on a circle. The

    primary colors are the colors from which all other

    hues are mixed. (The word hue can be used

    interchangeably with color.) The next step in

    establishing the color wheel is to show the

    secondary colors. Secondary colors are the hues

    produced by mixing the primary colors together

    (red + blue = violet, blue + yellow = green, and

    red + yellow = orange). The colors are placed in

    their respective areas corresponding to which

    colors have been mixed to produce them; for

    example, orange will appear between red and

    yellow. The secondary colors can be mixed to

    produce tertiary colors, which will appear in their

    corresponding locations relative to which hues

    have been mixed to produce them. Standard color

    wheels show a breakdown of twelve huesthischart can be endlessly expanded, the spectrum

    of color is well represented in twelve divisions.

    The placement of colors on the color wheel

    expresses certain relationships based upon the

    relative position of the hues. Two colors directly

    across from one another on the color wheel are

    known as complementary colors. Three colors next

    to each other on a twelve-section color wheel are

    known as analogous colors.

    Color contrastThe successful use of color comes pri

    the implementation of color contrast.

    was the first to identify the seven stra

    contrast. These strategies have becom

    a means to create successful color art

    1 Contrast of values

    This form of contrast is created by the

    light values next to dark values (1a). T

    be applied to various color schemes. S

    color can be very challenging. Photoshartist the ability to desaturate a comp

    read the color strictly in terms of valu

    image also represents an analogous c

    2 Contrast of proportion/extensio

    This method of contrast is achieved th

    relative placement and scale of differe

    color, i.e., letting one hue occupy a do

    of a composition.

    3 Contrast of temperature

    Colors can be described as warm and

    temperature. Placing warm hues next

    creates a visual contrast.

    4 Simultaneous contrast

    This refers to placement of compleme

    to create vibration. By placing complenext to one another, a visual vibration

    the bordering regions of the color sec

    5 Contrast of complements

    Combinations such as red and green,

    and yellow, and blue and orange creat

    color contrast.

    6 Contrast of hue

    This simply refers to the use of contra

    The farther away a color is from anoth

    color wheel, the more they contrast on

    is similar to the theory behind comple

    but more variation can be explored an

    dont have to be opposites on the colo

    achieve this type of contrast.

    7 Contrast of saturationContrast in saturation is achieved by p

    saturation color among low-saturation

    high-saturation color will naturally pop

    draw attention. This can be applied to

    combinations but often works nicely w

    monochromatic palettes.

    Primary, secondary, andtertiary colors

    These figures show the progression of hues

    in the standard color wheel. Become familiar

    with these charts to understand where thevarious hues sit and how they are created.

    Complementary andanalogous colors

    These figures help to identify

    the relationship between

    various colors. Keep inmind that these sections

    can be rotated to multiple

    combinations. Committingthese relationships to memory

    is important for painters.

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    COMPLEMENTARY

    PRIMARY SECONDARY

    TERTIARY

    ANALOGOUS

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    Art basics

    VisualnarrativeOne of the artists many roles isthat of storyteller. An image without

    narrative fails to capture the viewersimagination.

    Visual artwork often acts as a companion to

    literatureideally the image could stand alone and

    be understood without the text. Think of cover

    images for novels. The best ones are eye catching

    but also give a glimpse into the style and genre of

    that particular novel.

    There are limitations as to what can be

    communicated in a single image. Thinking in terms

    of film shots can be helpful when deciding upon

    the content of an image. Trying to cram too much

    content into one image can be detrimental. Consider

    the various shots explained below when setting

    up a composition.

    Establishing shot: These images set the scene.They are often large in scale and zoomed out from

    the subject so that a great deal of content can

    be in frame at once. They help to describe the

    atmosphere, mood, and landscape.

    Anticipation shot: This shot sets the stage for what

    is about to happen. It creates a feeling of suspense

    and uncertainty. This is often the calm before the

    storm and alludes to conflict or action to follow.

    Action shot: This shot describes a point of

    interaction, impact, or exchange. The message

    is clear, and the subtleties are out the window.

    Aftermath shot: The aftermath shot above

    communicates what has happened. Imagine a pointin a story where a character has walked into the

    aftermath of a battle and is trying to decipher what

    has happened. The tension of the two previous

    shots has dwindled, but there is still a story to

    be told.

    The importance of angles: The angle of view can

    also help to tell a story. Flat shots with a centered

    horizon line feel stable and calm. Tilting the frame

    can add action, tension, or dynamism. A birds-eye

    view makes things feel smaller or perhaps weaker

    than they actually are; conversely, a worms-eye

    view can make things feel larger or more powerful

    than they truly are. Combinations of these effects

    can also be usefula birds-eye view with a tilt can

    create a sense of vertigo.

    Chaos

    This scene is a great

    example of all-out action.

    Notice how the tilt of thehorizon adds to the chaotic

    nature of the shot. This is a

    simple device that can add

    a lot of dynamism to an

    action shot.

    Looming danger

    Its unclear whether the figure realizes

    what he has in store, but the audiencecertainly does. This sense of tension helps

    to draw the viewer into the scene and s ets

    the stage for conflict.

    Setting the stageThis wide establishing shot

    communicates a great deal

    of information about the

    world. The mood content

    and scale of the paintingmake it a perfect way to

    introduce a viewer to this

    city for the first time.

    Visual n

    Combining the shots

    This matte painting shows

    the aftermath of a fallen

    meteor, but the faint

    spark of light from within

    the meteor gives the

    impression that thereis more devastation to

    come. Often in cinema and

    literature the audience is

    lulled into a false sense

    of security; just when the

    action appears to havedwindled, a second more

    brutal assault is launched.

    This shot depicts an iconic

    setting, which also helps to

    elaborate on the narrative.

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