genesis software application
DESCRIPTION
Gensis Softare UsageTRANSCRIPT
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LSGI3242 Digital Terrain Modelling and
Visualization Group Project
1. A brief description about the overall procedures in this project,
First, the mapping parameters are set, such as height and scale. After a
contour map is found, the process would move to tracing the contour lines and
inputting the contour values for making a digital terrain in a new project of
Genesis via Landscape Height field Editor, the interpolation of heights via trend
analysis which would interpolate the height of the terrain landscape with an
estimation of trend investigation, decide the area of flood with water. In this
project, a lake is created with this function.
To add the 3D features and other layers such as vegetation and urban layers
into the terrain, “Advanced” function would be used. Taking vegetation layer as
an example, using the Terrain Layers Editor, create the layer on the terrain model,
then create a vegetation layer by defining the size, type of vegetation and
color. Afterwards, using the Terrain Placement Editor provides the position for
the layer. Display the image and the viewing options are offered in Camera /
Target Editor.
08265400D Chan Ho Sing Ernest
08127165D Tai Pun Lung
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2. Characteristics of chosen map:
The chosen contour map is composed of continuous
contour lines. It is easy for us to digitize the map. However,
there is a purple line in the middle of map and it is not a
contour. During the digitization, we need to avoid digitizing
it and it becomes a barrier of our project.
As we can see there is a Stream in the middle of map
surrounded with hills, the stream is not digitized as in the
terrrain model, it is rather difficult to trace one stream line
as river and display it. Therfore, a lake is created instead of a stream. A valley
is shown in the 1:2400 map, with the high density of the conotus, steep slope is
expected over the terrain at the bottom right corner. The height of slope is
descending from the skirts of the map to the middle.
The contours in this map is ideal for contour tracing as the contours are well
connected and are shown clearly. The clearness of the contours assists the
digistization not to confuse with one another during interpolation. Besides, the
number of contours is suitable for digitizing as the number of the contour line
differs from 0 to 850, in total, 17 contour line types. With the optimistic number
of contours, the digitization can be done effectively and avoid misleading contours
generated because of too many contours on the image, or else the terrain would
be too dense with contour information and later on the smoothing process can be
done in a clear manner.
A lake is produced at the
middle of the terrain
model
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3. Description on interpolation method
The interpolation method is a grid based Bicubic spline interpolation method.
That is a smooth DTM surface over a patch consisting of four grid nodes is
constructed under a mathematical function (Li, Zhilin et al, 1960):
The interpolation used in this project is taking an approach of area based –
(patchwise) as the areal size definition. The best fitting approach of defining
the exactness of the size of the terrain area is also adopted with the Trend
analysis so that the deviation from the general trend in the area is taken into
account.
The Genesis software also provides the On-line quality control by conducting the
Trend Surface Analysis. As generally the terrain would have certain natural
trends of continuing spatial change behaviors. The trend analysis is done via
Least-square trend surface.
The Terrain model shown in
Genesis.
How about the nearest neighbour? Why didn’t you mention it?
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4. Description on Camera, Target and View angle
The Camera, Target and the view angle of the
terrain model are set in the Camera and Target
Position Editor. Different placement of the above 4
mentioned items would lead to different views of the
terrain.
The Camera refers to the position of the viewer and
also from the height to observe the target.
The 2 images below show the difference of the placement of the camera and the
target without changing the height would lead to the difference of views of the
terrain model.
View 1 View 2
In this project, 2 approaches have been taken to view the terrain mainly beside
taking different angles, which are Fly-Through and Walk-Through (Li, Zhilin et al,
1960)
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Fly-Through View Walk-Through View
Fly –Through provides a bird’s eye view continuously on viewing the terrain
landscape, in other words, viewing the model far above the surface.
Walk-Through refers to the human walking view, rather horizontal view.
5. Diagram(s),
The general image produced from the Genesis
The image indicates the function of the water
editor of the reflection in the water.
The image on the left presents the
function of the “atmosphere” by changing
the color of the atmospheric condition in
the image.
By changing the camera height and target
values, different images from different
angles and height can be obtained
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The general image produced
with the vegetation cover added on to the
model.
Terrain model with Vegetation
cover and Urban feature added.
Terrain model with Urban layer
only
The image shown with the
vegetaion layer and the 3D
objects ( Wind Generators) on
the terrain
You gave a very detail description and explanation on each function in Genesis II.
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6.Difficulties encountered in this project:
Searching a contour map form website is time consuming. It is because there
are lots of contour maps on internet and most of them are not suitable for this
project. Unclear contour or low contrast between contourlines and background
color can lead us hard to digitize. We spent a half and hour to find the map.
Since it is the first time for us to handle Genesis, we spent a lot of time on
digitizing. When there is a mistake on contour tracing, we have to do the whole
project once again or set the point to null one by one! It is frustrating during the
digitization.
Setting “Color Tolerance” and “Density” under Trance Parameters can help us
to digitize our map in different parts of the map. If the contour lines are to close to
each other, we need to turn our torlerance or it will choose a area of map to do the
digitization which is not correct. Then, mistakes again and digitized the map
again.
Furthermore, we spent a few days to edit the terrain and model. There were
lots of toothing problems when we got start. After opening a model and selecting
the plan of urban model, we placed the model on the 3D-map. There was nothing
changes after adding terrian and we had tried it a servel times. Finally, we found
that the size of model should be bigger! “20 meters” was too small for us to notice
that 3D model but we only saw the color of selected area was different form
others.
The continuity of the surface is poor, as the terrain model appears to be terrace,
though the area is preserved to be connected, but the landscape lacks the
continuity on the landform structure. Eventually, the trend analysis is done many
times to smoothen the terrain model.
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7.Comments on the project:
It is a quite interesting project comparing with others assignments and sudjects.
Genesis provids us a platform to creat a 3D picture by editing atmosphere, clouds
or terrian.
Comparing 2D picture, 3D modle graph is more attractive to most of the
people during the persentaion of the terrain model. While contour map is mainly
for users with specified purposes such as getting the value of the height, a more
numerical information on the terrain area, the Genesis software aims at providing
a visualization process and an user experience related to the digitial terrain
modelling. The Genesis software allows the users make a tranformation from a
contour map to 3D graphics. The 3D images are easier for readers who do not
posses any map reading skills or techniques on understanding the chosen area
terrain and providing a more comprehensive idea to the users or stakeholders on
the landscape of the terrain model. In addition, the 3D graphics are better on
persenting the terrain model than the 2D contour map, as different views on the
terrain are offered.
The computers in the laboratory is not good enough to run Genesis. We have
to wait a long time(20 mins.) for the software to generate images. Furthermore,
saving or operation error always disturbed our progress. Luckly, department
provids Genesis II to us and it increase our working efficiency mostly.
8. Reference(s)
Li, Zhilin et al, 1960, Digital Terrain Modeling : principles and methodology
Bicubic Spline Interpolation P118-120
Fly Through and Walk Through for DTM Visualization P263- 266
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Department of Surveying and Geo-Informatics
LSGI3242 Digital Terrain Modelling and Visualization
Group Project
Deliverables
Weight Weak (1-3) Average Good
A.
Organisation
and
presentation
1 The report is a copy
of the reference
materials. It is poorly
organised, contains
spelling and
grammatical errors,
has incorrect use of
technical
terminology, and
does not make
appropriate use of
citations and
references. The
appearance shows
lack of care and
attention to detail.
The report can be
understood but some
effort is required to
follow the structure. It
is obvious where
different group
members have
contributed to the
report. Some errors
in the use of
terminology,
grammar and
spelling. The
appearance could be
improved with a
small amount of
effort.
The report is coherent,
clear and concise, and
represents the work of the
group rather than a
collection of individuals.
The layout and order of
information is logical.
Correct use of grammar
and no spelling mistakes.
Correct use of references
and citations where
appropriate.
B. Brief
description
about the
overall
procedures.
Reason of
the chosen
map.
1 The overall
procedures are a
copy of the
instructions without
personal experience.
Only a brief
description is done
for the chosen map.
A personal
illustration of the
procedures through
the whole report is
given. The report
state the reason of
choosing the specific
map.
A tidy and clear description
of all the procedures
throughout the project. The
reason of choosing the
specific map is related to
the project and what you
learnt from the course.
C. A brief
description
and
explanation
about your
2 Unrelated details,
weak discussion,
poor or no analysis
or no reason.
Reasonably good
discussions, has
demonstrated the
logic flow and
relationship between
Has demonstrated deep
understanding of the topic
with sound discussions.
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interpolation
method,
camera and
target
positions,
view angle,
etc.
the interpolation
methods
D.
Diagram(s)
2 Basic rendered
diagrams without
additional vegetation
cover and rendered
3D models.
Tried to play around
with different clouds,
sky and water to
render and generate
different pictures of
the terrain model.
A great effort is put to
render and generate the
terrain model with extra
vegetation cover and 3D
models.
E.
Comments
on the
project
2 It looks a description
of the procedures
instead of
commenting the
software and project.
It gives a fairly
comments on the
software and the
project. It shows the
technical problem
and how the group
solved the problem.
Critical comments are
given to improve the
software and the project.
Future recommendation is
made for future use.
Criteria Mark Weight Mark Comment
A. 7 1 7 Your report is well-organised and clear, but reference list is not correct. There is no introduction and conclusion in your project. Your report is within the page limited. You are the third group to use the same map.
B. 7 1 7 The procedures of your project are well-presented. You mentioned the characteristics of your map, but you didn’t show the reason of choosing it. You showed the origin picture of your map.
C. 10 2 20 You gave good descriptions and explanations on the factors for rendering the terrain surface.
D. 7 2 14 The rendered model looks fair, but you didn’t try to render different kind of surfaces with different kinds of 3D models. You can make use of the software to produce nicer and better terrain models.
E. 7 2 14 You mentioned about the limitations of Genesis II. You showed some difficulties about using the software, but you didn’t have any suggestions for future.
Total 8 62 Grade = (78%) B+ F < 40%, D >= 40%, D+ >+ 45%, C >= 50%, C+ >= 57%, B >= 64%, B+ >= 71%, A >= 80%, A+ >= 90%