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Serious Game Design for Playful Learning Keimpe de Heer Director Creative Learning Lab Waag Society Carkit (HKU) StoryBOX (Waag)

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Serious Game Design for Playful Learning

Keimpe de HeerDirector Creative Learning LabWaag Society

Carkit (HKU)StoryBOX (Waag)

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CARKIT PILOTAIMS

Problem with physics education on paper: static representation of dynamic system

Level: 4 HV

Aim: ‘feel’ or ‘experience’ the formula

Mass, Friction, Force and its interplay

Research cluster Games & InteractionApplied Game Design

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CONCEPT

Classroom reality:

1. Practice at home: iterative learning

2. Bring best design to school

Concept art 2nd iteration

3. Race against others (multiviewer race)

4. Analyse success factors

5. Back to 1

6. Transfer (what did you learn)

CARKIT PILOT Research cluster Games & InteractionApplied Game Design

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Plan a testrun

Configure your vehicle

RESULTS

RACE

FEATURES

CARKIT PILOT Research cluster Games & InteractionApplied Game Design

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LESSONS LEARNEDNECESSITY ITERATIVE DESIGN

BRIDGE THE CONCEPTUAL GAPbetween subject matter experts and designers

MARKET CONDITIONS FOR SCALABILITYmany roadblocks from prototype to market

CARKIT PILOT Research cluster Games & InteractionApplied Game Design

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PlayfulExplorativePhysical

Goals

StoryBOX

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Blocks

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Stethoscope

Phonemic Awareness

V – I – S

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Headphones

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Radio

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Touchpad

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Wordbutton

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Chimney

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Observations1.) Embedded research and users as designers methodologies provide valuable insights in the process through which pupils engage with playful learning situations

a.) Impact studies

2.) Applied research agents play a key role in transferring fundamental research to meaningful innovations

a.) Learn about each others contexts

Follow-up1.) Master classes

2.) From tactile playful interaction to gesture based playful learning

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Embodied Learning

Human cognition is embodied cognition.

Cognitive processes are deeply rooted and come from the body’s interactions with its physical environment (Deirdre Wilson, 2002)

Photo: ‘funky Forrest’, Theodore Watson