gaming in planning, architecture and social sciences andrea frank

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Gaming in Planning, Architecture and Social Sciences Andrea Frank

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Page 1: Gaming in Planning, Architecture and Social Sciences Andrea Frank

Gaming in Planning, Architecture and Social

Sciences

Andrea Frank

Page 2: Gaming in Planning, Architecture and Social Sciences Andrea Frank

University of Michigan’s Urban gaming/simulation programme

FootballVirtual Reality

Role Play for negotiations

etc.

Modelling

Page 3: Gaming in Planning, Architecture and Social Sciences Andrea Frank

The Certificate in Gaming/Simulation

Required Courses• UP662 Core seminar

• UP663 Theory & practice of G/S

• UP664 Gaming Simulation Studio

Electives (in various fields)- Metropolitan Area Growth

Game (Urban Planning)- Scientific Problem Solving

(Math) - Instructional Gaming

(School of Education)- Negotiation Skills for

environmental dispute resolution (SNRE)

Etc.

18 credit hrs total, 1 course equals 3 or 4 credit hrs.

Page 4: Gaming in Planning, Architecture and Social Sciences Andrea Frank

UM’s Certificate in Gaming/Simulation

Practice & Theorya) Use/experience games/simulationsb) Learning about games/simulations

History, Typology & StructureAppropriate (ethical) useTheoriesGame design, i.e. how to developing

games/simulations for certain learning outcomes or research objectives

Page 5: Gaming in Planning, Architecture and Social Sciences Andrea Frank

Planning’s complex problems

Ca

libra

ted

Rational

I II

III IV

Non-rational

Many Variables

Few Variables

Un

calib

rate

d

Many Decision-makers

Single Decision-makers

Gaming /role play and policy exercises

Page 6: Gaming in Planning, Architecture and Social Sciences Andrea Frank

Games: rapid, complex communication

SR

SR SR

SR

SR SR

S R

SR

SR

SR

SR

SR

SR

SR

SR SR

SR

SR SR

Monologue

Dialogue

Seq. Dialogue

Multilogue+ paraphernalia,Non-verbal clues

Lecture:

Seminar:

Gaming:

Page 7: Gaming in Planning, Architecture and Social Sciences Andrea Frank

Great Learning Tools

Games/simulations are• Fun ! & participatory +

creative• Learning by doing• Immersive environment,

close to reality• Safe environment for

learning (skills, behaviour, concepts)”

Page 8: Gaming in Planning, Architecture and Social Sciences Andrea Frank

G/S Resources

• CEBE departmental workshop on Gaming/Simulation• SAGSET – Society for interactive learning (UK) http://www.sagset.org

• ISAGA (International Simulation and Gaming Association)/summer school – see conference flyer

• Duke, RD and Geurts, JLA (forthcoming, 2004) Policy Games for strategic management – pathway into the unknown. Dutch University Press.

• Program on Negotiation (Harvard University) Clearinghouse for case study/simulation materials - http://www.pon.org/index.cfm

• Meligrana, JF and JS Andrew (2003). Role playing Simulations in Urban Planning Education … Planning Practice and Research 18 (1):95-107.

• Simulation and Gaming: Intern. Journal of Theory, Practice and Research

• Simulation & Gaming Research Yearbooks (Kogan Page)

Page 9: Gaming in Planning, Architecture and Social Sciences Andrea Frank

Types of Gaming & Simulations

Recreation’l

Games

Simulations/

Mathemat. Modelling

Educational games, Role Play

Case Studies,Policy

Exercises

Game theory

Training,War games

Chess, monopoly,

etc.

Flight simulator,

etc

Virtual reality

Prisoner’s dilemma,

cellular automata

etc.

Urban development games, teaching

processes, concepts

Multiparty negotiation exercises,

explore policies