gamification101

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Building fun and play into your eLearning Dr. Allen Partridge Senior eLearning Evangelist, Adobe GAMIFICATION 101

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An overview of my presentation on Gamification in eLearning - Part 1

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Page 1: Gamification101

Building fun and play into your eLearning

Dr. Allen Partridge

Senior eLearning Evangelist, Adobe

GAMIFICATION 101

Page 2: Gamification101

Gamification 101: AgendaSetting the context & history

Applicable game principles

• Analyzing the eLearning Project• Identifying appropriate opportunities to employ game

principles

Example – Rock Valley

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What is Gamification?Oxford English

Dictionary

• The application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) to other areas of activity …

Karl Kapp

• Gamification is using game-based mechanics, aesthetics, and game thinking to engage people, motivate action, promote learning and solve problems.

Sebastian Deterding

• …using game design in non-game contexts.

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Applicable Game Principles

Narratives (Quests)

Gathering (Information / Tokens)

Experience Tracking (Feedback)

Time / Resource Constraints (Lives)

Objectives (Sequencing, Meta-Cognition)

Badges / Levels / Rewards

Page 5: Gamification101

Narratives / QuestsHero• Learner• Player

Objective• Learning Objectives

• Gameplay Objectives

Obstacle(s)• Learning Detractors

• Game Detractors

Outcome• Feedback Reward(s)

• Experience Gained

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QuestsDelivery – Give an object or message to someone

Find – Find a character or object

Create – Make something based on instructions

Master a skill – Do any quest(s) n times successfully

Destroy – Eliminate a character or object

Escort / Defend – Protect a character, object or place

Collect – Gather object(s)

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Gathering

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Gathering

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XP (Experience Tracking)

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Lives: Time / Resource Constraints

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Objectives: Sequencing

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Badges / Levels / Rewards

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Life in Rock Valley

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Hot issues to consider• Meta narrative can provide structure• Quests can provide short term goals•When does a narrative get in the way of learning facts?• How do you ensure that the curricular objectives are met?• How much extra time will it take to do it this way?• Can you blend the approaches?• Should it be done – per module? Per lesson? Per course? Per Year?

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Examples of Gamification in eLearning• Ribbon Hero: http://www.ribbonhero.com/• Class Dojo: http://www.classdojo.com/• DuoLingo: http://www.duolingo.com/• KnowRe: http://www.knowre.com/• Gamification in Education: Google + Community• https://plus.google.com/communities/114370132276739546873/stream/21e013b7-1251-4f48-abf9-6135c7548966