gamification: strategies for interaction and pedagogic assessment - at great lisbon international...
DESCRIPTION
The workshop will deploy the simulation of a business setting with a focus on group work. Throughout this simulation, strategies will be deployed for trainers to provide assessment, monitoring, and provide constant feedback. The interaction strategy of this workshop is based on the gamification concept, combined with the SCRUM agile project development method. In this workshop, the aim is to present these approaches and the context of their use, as well as provide the audience with hands-on practice.TRANSCRIPT
Choose your character
Leonel Morgado Daniela Pedrosa Ricardo Nunes
Gamification: strategies for interaction and pedagogic assessment
Welcome to Programming Methodologies III (MPIII)
frameworks
libraries
application programming interfaces (API)
software architecture
Novice Competent (…) (…) Expert
Prologue
3/16
Group 1 Write a detailed document explaining how to use the MVC architectural style
to develop applications using OpenSimulator/Second Life virtual worlds as a
user interface, employing the libOpenMetaverse library. The document should
include specific implementation examples to illustrate the explanation.
Group II Write a detailed document explaining how to use the MVC architectural style
to develop applications using the Windows Phone Application Platform,
employing the XNA framework. The document should include specific
implementation examples to illustrate the explanation.
Group III Same as group 2, but employing the Silverlight framework.
Sample assignment instantiations
Prologue
4/16
Literature Research
Step 1
Contact and interaction with communities online practices of programmers
Step 2
•Contact and interaction with communities
•Final Report
Step 3 Final Presentation
Step 4
First Iteration 2010/2011
Mission I
students
5/16
In this first iteration,
Most students did not manage to reach
successful outcomes
• Literature Research
• Presentation in communities online practices of programmers
• Group work – review of the reading tokens
Step 1
• Contact and interaction with communities online practices of programmers
• Assemble the group
Step 2
• Report the activities
• Assemble the group
• Final Report
• Final Presentation
Step 3
7/16
Second Iteration 2011/2012
Mission II
students
more structured activities monitoring of tutors
few moments of feedback group-dynamic games
assistents
In this second iteration, Although more groups managed to reach the end of the activity,
overall quality remained low
Third Iteration 2012/2013
Mission III
business-like (roleplaying)
deadlines coaching
constant feedback
students
assistents
environment
• Research about the technologies
• Interaction in communities
• Group work – initiation of problem solving
Step 1
• Integration of technologies
• Group work – practical examples
Step 2
• Improving the project
• Final presentation with practical problem solving
Step 3
Final improvement of the project
Step 4
SimProgramming
Business-like
Active learning
Formative assessment
Social interaction
Study routine
Environment
simProgramming principles
10/16
Director
(teacher/professor)
Team 1 Team N
(...) Team leader 1
(student)
Team leader N
(student)
Manager
(assistant)
Manager
(assistant)
Principles
Business-like
11/16
Active learning
Principles
12/16
Principles
Formative Assessment
13/16
Social interaction
Principles
14/16
Principles
study routine
15/16
In this final iteration,
11 teams Did manage to reach
successful outcomes