gamification of behavior change: using game mechanics and behavior change techniques in...
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Gamification of behavior change:Using game mechanics and behavior change techniques in ehealth/mhealth interventionsElizabeth J. Lyons, PhD, MPH
Maria Swartz, PhD, MPH, RD
February 19, 2015
Department of Nutrition and Metabolism
Gamification & behavior change
Department of Nutrition and Metabolism
What gamification is (theoretically)
What gamification is (in practice)
But what should gamification be?
Game mechanic or behavior change technique?
Using theory to guide BCT implementation
What is gamification?
Department of Nutrition and Metabolism
Using game mechanics to increase motivation
In practice, though…
• Using badges, leaderboards, and leveling up to trick people into doing something they don’t like
• Often added to something required to make it more appealing
Those sound kind of like extrinsic rewards to me…
• You’re right!
• That’s bad, isn’t it?
• You’re right!
What should gamification be?
Department of Nutrition and Metabolism
Using game mechanics to increase motivation
What is a game?
• “Gratuitous introduction of unnecessary obstacles to the achievement of an end” (Suits)
What is required for a game to be a game?
• Lusory goals
• Pre-lusory goals
• Rules
• Pure, complete autonomy
Gamification = autonomy support
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Magic circle
• The state of mind that defines play as safe, separated from the real world but still connected to it
Intrinsic motivation
• Play IS intrinsic motivation
Practice and failure
• Games require failure (arguably)
• Games reframe failure as well as success
• Games are practice
So you want to use video games…
Department of Nutrition and Metabolism
…to increase physical activity in a program
• There are some really important things to consider
• Recall that the vast majority of studies have found null results
• You need to be super clear about how EXACTLY the desired behavior change is supposed to occur
Game mechanics have meaning
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Just throwing a game mechanic on an app is unlikely to work
Context is extremely important
You are working to encourage and support feelings of
• Autonomy
• Competence
• Relatedness
Game characteristics of particular import are
• Feedback
• Rewards
• Challenge
Feedback
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Social cognitive theory:
• Specific
• Clear
• Compare to past accomplishments, similar groups, goals
Self-determination theory
• Richly informational
• Empowering mastery
• Multiple levels (moment to moment, sustained, cumulative)
Rigby, 2012; Rovniak et al., 2005
Not-so-good feedback
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A breakdown of good feedback
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Rewards
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Why are extrinsic rewards so bad?
• They seem to work short-term
• But once you have the achievement, there’s no point to continuing
• They dictate how you are supposed to play, which can be good or bad
• Large literature on extrinsic rewards reducing intrinsic motivation
• Controversial
• Likely due to the presence of many moderating variables
• In other words: implementation and context matter
Autonomy vs. control & rewards
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Four types of rewards
• Verbal, intangible
• “The grateful masses” in RPGs
• Unexpected, task non-contingent
• Task-contingent
• Engaging in task
• Completing task
• Performance-contingent
Rigby, 2009
Not great rewards: an example
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Beauty Idol (iOS) boyfriends
• Acquire boyfriend
• Sequester him in your home
• Tap on him to receive rewards
• Discard boyfriend
Highly reinforcing rewards
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Fire Emblem: Awakening (3DS) supports
• Your mating strategy impacts both the story and your success
• Example: Gerome, or “If Batman were also Morrissey”
• Strategy 1: give him the strongest dad, mate
• Rewards: super strong kid, declarations of love, sparkles
Highly reinforcing rewards
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Fire Emblem: Awakening (3DS) supports
• Your mating strategy impacts both the story and your success
• Example: Gerome, or “If Batman were also Morrissey”
• Strategy 2: mate with his mom
• Rewards: torture him with dad jokes, team up as angsty father/son duo, witness significantly less smooth romancing
Why autonomy in rewards matters
Department of Nutrition and Metabolismhttp://www.xboxachievements.com/game/your-shape-fitness-evolved/achievement/45480-Calorie-Score-10-000.html
Challenge
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Repens (exploration, discovery, learning from surprise)
Repositio (replaying, returning, learning from re-trying)
Falstein, 2005 cited in Juul, 2009; Lauwaert et al 2007
Failure isn’t the end of the world
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Failure is necessary for autonomy support
Games should frame failure as
• Unstable vs. stable
• Specific vs. global
• Internal vs. external
• Less pleasurable, but must take responsibility
Games induce failure, then teach us how to overcome it
• Reframing failure from trait to state
• The right kind of failure should actually support competence
Juul, 2013
What gamification should be
Department of Nutrition and Metabolism
It’s not just “make exercise more fun”
It’s “make exercise more fun by…”
• Providing a solid rationale and choices
• Increasing feelings of competence (which involves deliberately inducing failure)
• Encouraging relationships with others (including fake others)
Behavioral Change Techniques and Wearable Activity Trackers
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• <50% of U.S. adults meet the 2008 Physical activity (PA) guidelines.
• Behavioral PA interventions have shown success in increasing activity levels, but may be costly to implement on a larger scale. (Archer et al., 2012)
• Traditional health behavior change interventions are limited (Pagoto & Bennett, 2013):
o Ability to measure and intervene on behavior in real time
o Adherence varied widely (e.g. physical activity log)
Wearable Activity Trackers: Promising Medium
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• 1 in 10 U.S. adults now own a fitness tracker. (NDP Connected Intelligence Report, 12/2014)
Device Category 2013 2014 2015 2016Smart Wristband 30 20 17 19Sports Watch 14 18 21 24
Other Fitness Monitor 18 20 12 15Chest Strap 11 12.1 8 7.3Smart Garment 0.01 0.1 10.1 26Total Market 73.01 70.2 68.1 91.3
Table 1 — Worldwide Wearable Electronic Fitness Devices Shipments Forecast, 2013-2016 (Millions of Units)
• Wearable activity trackers and their apps show promise as a medium to deliver a more personalized PA intervention.
Which one to choose?
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• Cost vs. Function
Behavioral Change Techniques and Wearable Activity Trackers
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• A mix of behavioral and cognitive strategies are needed in order to change PA behavior. (Pagoto & Bennett, 2013)
o Which one is most effective to impact change?
• Purpose of the study by Lyons et al. (2014)1. Characterize behavior change techniques used
in trackers
2. Determine the extent to which they include techniques associated with successful outcomes
3. Compare implementation of several critical techniques to theory-based and evidence-based recommendation
What is a behavior change technique?
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Higher category Technique Description
Goals & planning
Goal-setting (behavior) Set or agree on a goal defined in terms of the behavior to be achieved
Action planning Prompt detailed planning of performance of the behavior
Commitment Ask the person to affirm or reaffirm statements indicating commitment to change the behavior
Feedback & monitoring
Feedback on behavior Monitor and provide informative or evaluative feedback on performance of the behavior
Self-monitoring of behavior Establish a method for the person to monitor and record their behavior(s) as part of a behavior change strategy
Michie et al., 2013 (http://www.ucl.ac.uk/health-psychology/bcttaxonomy)
Lyons et al. (2014)—Methods
Department of Nutrition and Metabolism
• Evaluated 13 wearable activity trackers.
o Sources: CNET reviews, “Health and Fitness” section of the Apple Store, “Activity Monitor” search on Amazon, and suggestion from expert colleagues.
o Monitors: Basis B1, BodyMedia Fit, Fitbit Force, Fitbug Orb, Gruve, Ibitz Unity, Jawbone Up24, Lumo Back, Misfit Shine, Nike FuelbandSE, POLAR Loop, Striiv Play, and Withings Pulse.
• Inclusion criteria:
1. Continuous monitoring of some kind of physical activity outcome
2. Recent iteration of similar series of products by the same company
3. Provide feedback through mobile device or personal computer
Lyons et al. (2014)—Methods (Cont.)
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• Coding procedure done based on the taxonomies of behavior change techniques by Michie et al (2013).
o Tentative list of 16 behavioral change techniques impactful behavior change techniques on changing PA behavior was developed.
• Meta-analyses
• Meta-regressions
• Systematic reviews
• U.S. Preventive Services Task Force
• 2 Coders wore each of the monitors and used the apps for at least 1 week between 11/2013 and 2/2014.
• Coding was based on full access to all behavioral tools (including the paid options)
List of BCT associated with PA (Part 1)
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BCT # Behavior Change Techniques (BCT)
8.1 Prompt practice
2.3 Prompt self-monitoring of behavior
1.1 Goal-setting/intention formation
1.2 Barrier identification/problem solving
2.2 Provide feedback on performance
1.5 Prompt review of behavior goals
5.1 Provide information on consequences of behavior in general
Lyons et al. 2014
List of BCT associated with PA (Part 2)
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BCT # Behavior Change Techniques
1.4 Action planning
10.3 Prompt rewards contingent on effort or progress towards behavior
6.2 Facilitate social comparison
4.1 Provide instruction
15.4 Self-talk
10.9 Self-rewards
3 Social support
7.1 Teach to use prompts/cues
Lyons et al. 2014
Lyons et al. (2014)—Results
Department of Nutrition and Metabolism
• 6 behavior change techniques in >76% (10/13 to 13/13) of the wearable activity trackers’ apps.
BCT category BCT # of Monitors
Goals & Planning Goal setting (behavior) 13
Review behavior goal(s) 10
Discrepancy between current behavior and goal
13
Feedback & Monitoring Feedback on behavior 13
Self-monitoring of behavior 13
Antecedents Adding objects to the environment 13
Goal-setting (behavior) & Feedback
Institute for Translational Sciences
Self-monitoring of PA behavior
Lyons et al. (2014)—Results (Cont.)
Department of Nutrition and Metabolism
• 6 additional behavior change techniques in >60% (8/13) of the wearable activity trackers’ apps:
BCT category BCT # of Monitors
Goals & Planning Goal setting (outcome) 8
Feedback & Monitoring Self-monitoring of outcome(s) of behavior
8
Feedback on outcome(s) of behavior 8
Social support Social support (unspecified) 8
Comparison of behavior Social comparison 8
Reward and threat Social reward 8
Lyons et al. 2014
Goal-setting (outcome) & Social Support
Institute for Translational Sciences
Lyons et al. (2014)—Results (Cont.)
Department of Nutrition and Metabolism
• Rare/Missing behavior change techniques/alternative presentation:
o Rare: Information about consequences of the behavior, action planning, and problem solving
o Missing: Prompting practice, self-rewards, and self-talk
Lyons et al. 2014
Action planning & problem-solving
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Theory-based recommendations
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Top 3 monitors’ apps with the most techniques coded (Appendix 2)
Department of Nutrition and MetabolismLyons et al. 2014
Top 3 monitors’ apps with the most techniques coded (Cont.)
Department of Nutrition and MetabolismLyons et al. 2014
Conclusion
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• Apps interfaced with the wearable activity trackers incorporated into this review included a variety of evidence-based behavior change techniques. Many also conform to theory-based recommendations.
• Most commonly found techniques are:
o Self-monitoring
o Feedback provision
o Adding objects to the environment
o Goal-setting
• Be aware of missing techniques such as prompting practice, self-reward, and self-talk.
Recommendations
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• Conduct a mini trial prior to full-scale implementation.
o Apps are being updated constantly.
• Example: Contents within several apps were changed within 6 months of manuscript submission. Lyons et al. had to re-code and update the results.
• Familiarize yourselves with the location and the display of various options within the apps.
• Familiarize yourselves with how the apps and the monitors interact.
• Keep track of what behavior change techniques participants are using during the intervention.
Acknowledgements and thanks
Department of Nutrition and Metabolism
Funding• ACS (MRSG-14-165-01-CPPB)• AHA (13BGIA17110021)
• NIH CTSA (UL1RR029876)
• NIH Pepper OAIC (P30AG024832)
Mentors & collaborators• Tom Baranowski (BCM)
• Karen Basen-Engquist (MDA)
• Abbey Berenson
• Jim Goodwin
• Koyya Lewis-Powell
• Eloisa Martinez
• Sara Nowakowski
• Ken Ottenbacher
• Jennifer Rowland
• Maria Swartz
• Elena Volpi
Happy Chinese New Year!