gamification in mooc: challenges, opportunities and proposals for advancing mooc model (teem 2014 -...
DESCRIPTION
Artículo presentado en el congreso TEEM 2014 en Salamanca. The phenomenon of MOOC (Massive Online Open Courses) is increasingly experienced and is challenged by very low completion rates. There are a large number of students who drop out of the course, so it is necessary to find new ways to motivate these students and get them to complete the course. This paper proposes a model to motivate MOOC’s students based on gamification using the most attractive and addictive elements of games in environments that are not for play. Publication: http://dl.acm.org/citation.cfm?id=2669902TRANSCRIPT
Gamification in MOOC: challenges, opportunities and proposals for advancing MOOC model
Oriol Borrás Gené Margarita Martínez Núñez
Ángel Fidalgo Blanco
INTRODUCTION
¿MOOC?
INTRODUCTIONxMOOC Vs cMOOC
INTRODUCTION
MOOC:• Knowledge managent• Informal and social learning• Lifelong learning principles• Massive students + Social
Network
INTRODUCTION
¿What is Gamification?
• Since 2010• Advantages (games)• Used in contexts that are not games• Game design
INTRODUCTION
Self-determination • Extrinsic motivation• Intrinsic motivation
INTRODUCTION
Gamification and MOOC
• Social gamification• e-Learning gamification
COOPERATIVE MOOC
Technological
Training strategy
Cooperative
LMS LearningCommunity
xMOOC cMOOC
(x+c)MOOC
COOPERATIVE MOOC
Contents(xMOOC platform)
Learning community
Students Faculty
GAMIFICATION +COOPERATIVE MOOC
Gamification Layer
Technological
Training strategy
Cooperative
LMS LearningCommunity
xMOOC cMOOC
GAMIFICATION +COOPERATIVE MOOC
Technological
Training strategy
Cooperative
LMS LearningCommunity
xMOOC cMOOCG
amification
Gam
ification
Gamification Layer
GAMIFICATION +COOPERATIVE MOOC
Contents(xMOOC platform)
Learning community
Students Faculty
Gamification Layer
GAMIFICATION +COOPERATIVE MOOC
Contents(xMOOC platform)
Learning community
Students Faculty
Gamification
Gamification
Motivation management
Gamification Layer
GAMIFICATION +COOPERATIVE MOOC “Application of Social Networks to education: Virtual Communities”
Iberoamerican Award Miriada X SEGIB
GAMIFICATION +COOPERATIVE MOOC “Application of Social Networks to education: Virtual Communities”
“Social Networks and Education”
+ GAMIFICATION
GAMIFICATION +COOPERATIVE MOOC Model aplication
Gamification proposals:• Ranking rating• Voluntary activity• Course progress• Certification• Number of “likes”
GAMIFICATION +COOPERATIVE MOOC Model aplication
Ranking rating• Best grades for quiz• Entire course Blocks:
• Quizzes• “Quiz result” block• “Ranking block”
GAMIFICATION +COOPERATIVE MOOC Model aplication
Voluntary activity• Groups• Voting• Hall of fame• The best resource
+Choice
Task
SocialNetwork
GAMIFICATION +COOPERATIVE MOOC Model aplication
Course progress• Individual motivation • “Progress Bar” block
GAMIFICATION +COOPERATIVE MOOC Model aplication
Certification• Badges• Block “Certificates”
Conclusions
• Integrate business models• Enhance intrinsic motivation• “Collaborative resources”
Conclusions
Future
• “Social Networks and Education”• 3D virtual enviroments
Thanks!Contact:[email protected]@oriolupm