gamification for the health professions
TRANSCRIPT
Application of Elements of Gamification Strategies to GCP
David Chandross, M.Ed., M.Sc., Ph.D.Ryerson University and Baycrest Health Sciences
Gaming and Concept MappingGaming and Motivation
Gaming and Clinical SimulationGame-Based Learning Design
What is a Game?Structured Form of Play
Play is Exploration Within Boundaries
Serious Games70% of Fortune 500 Companies
Military: Friday PM SessionsCommerce: Customer Loyalty ProgramsIndustry: Ribbon HeroPatient Participation: Diabetes, AddictionPersonal Motivation: Zombie RunSocial Connectedness: Seniors Wii Bowling LeaguesHealth Professions Education
Names to Watch
Amy Jo KimJane McGonigalScott NicholsonMario HergerAndrzej MarczewskiGabe Zichermann
Gamification Industry Stats
2012: $242M 2015: $1.7B, 2018: $5.5B Estimated Growth14% Higher In Skill-Based Assessments11% Gain in Factual Knowledge9% Increase in Retention Rate79% of Employees and University Students agree that
it would make them more productive
Games for Health Professions Education
Hygiea IHygiea IICascade UnpluggedCascade Application for iPad and AndroidTriggerSandbox Games, Knowledge Recall GamesGame mechanics used for Training HCP
Exploration
Social Connectedness
Achievement
Competition
Bartle's Player TypesExplorers, Socializers, Achievers, Sharks
Engagement
DOSE-E
Dopamine: Reward Systems, High Frequency RewardOxytocin: Connection, Social EngagementSerotonin: Calm, Mastery and ConfidenceEndorphin: Excitement, Risk, RandomnessEndocannibinoids: Novelty Persistence
What Does the Literature Say About Learning?
Situated Cognition and Cognitive Apprenticeship
Situated Cognition and Cognitive Apprenticeship
Problem Based Learning Hybrid with Simulation and Gamification
Concept Map
Motivation
Types of Motivation
Intrinsic Motivation
Fostering Intrinsic Motivation
Intrinsic Motivation from Gamification
Self Sufficient Verses Dependent Learners
Intrinsic Motivation as a Stable TraitMultiple Types of Motives Don't Multiply the Motivation of West Point Cadets:
PNAS , July 2014, Wrzesniewski, Schwartz et al
Linking IM and Concept Mapping Through Gamification
Narrative
Avatar
Narrative Driving the Concept Map
Gamification, Game-Based Learning, Gameworld
Gamification: The use of game mechanics for engagement, training or performance improvement.
Game-Based Learning: The use of game mechanics to facilitate learning of declarative, procedural or tacit knowledge.
Gameworld: Virtual reality or a simulation of reality with its own boundaries, rules and outcomes. There is no “game” per se, it relies on immersiveness.
Healer's QuestImmersive Gameworld
When he taught at Ryerson University, David Chandross noticed that students who did poorly with conventional lecture-based classes tended to perform a full letter grade better after he transformed a human anatomy and physiology course aimed at first-year nursing and midwifery students into one based around a game he’d created called Healer’s Quest. In this experiment, from 2001 to 2003, Dr. Chandross continued to give a one-hour lecture during each three-hour class, twice a week. But now the bulk of the course was spent playing the competitive, non-digital multi-player game.
University Affairs, Moira Macdonald, January 14, 2015
Healer Quest Mechanics
Group A
Level PtQuiz Scores
Solve
Experience Pt
Healing Points
EasyCase
HardCase
MidCase
Character ClassesSeer
Level I Level 2 Level 3 Level 4 Level 5
X Ray CT Scan IVP MRI Atomic
Class Levels Determine Diagnostic Tests or Available Treatments: UNLOCKING
Alchem
1 2 3 4 5
Seer
1 2 3 4 5Priest
1 2 3 4 5Shaman
1 2 3 4 5
CaseHP
Die Roll OutcomeProbability Table Based on Alchemist Level
In-Game ScoringRounds and End Game
XP1000
XP290
XP2500
Round WinnerMost XP or
XP/HP
XP1500
Problem Based Learning Episodes
RelevantPhysiology
DiagnosticTests
Clinical Decision
Need to KnowKnown
Must ResearchTreatment Plan
Simulation Games
Modular Gaming and Time Limited Simulations
Cascade for the CLRI at BaycrestDr. Raquel Meyers, R.N. Ph.D.
Jennifer Regundin, M.Sc.N.
Cascade AppGamification System
Cascade: Action Point System
CaseEasy
CaseHard
Action Points6 Total
SBAR and SOS Data
SBAR/SOSData Collection
Critical Path 1Easy Case
Critical Path 2Hard Case
PSW
RN
ScoringKey is to Spend as Few Action Points as Possible to Gain the Highest Score
Over 50 MinutesCan Have Up To 3 Cases Open at a Time
Case Income10K
WagerMultipliereg. 2X
Case Score20K
Level Up/Wager Action PointsAdds Strategic Depth and is a Measure of Confidence
Wager Action Points Higher Reward
Trigger, IslandsGame Based Learning and Review
Knowledge Island MapTeams Place Markers for Each Correct Answer
Correct Answer Gives One More QuestionMove Through Groups 1-6
High Verses Low Strategic Depth (SD)SD Increases Engagement, Replayability
Increasing Player Choices Increases Agency
RandomnessIncreases Risk and Surprise
Teaches Learner to Manage Opportunity or Challenge
Game Design EleganceHow the Players Distribute “Chips” Can Cause Instant, Unexpected Changes in
the Game Outcome, But Not So Much That it Compromises Effort
Online ToolsLearning Management System
Gamification Platforms
Online ToolsBlogs, Forums, Facebook Page
Text-Driven Leveling SystemBaycrest Geriatric Internship Program
Hygiea II
6 Week Internship20 StudentsQuests – Cases, Achieve XP by CompletingIndividual or Group: Group Provides BonusLevel 1-4 Case Difficulty (22 Cases Total)Random Time Limited Quests (cert., real life situation)Boss Fights: Triple Jump Die Roll Outcome
Age Well Gamification for Senior's Connectedness
David Kaufman, SFU
Adventure Health GamingDaniel Glazier Grant in Addiction Medicine for Adolescents
CPSO Leah Steele, M.D., Ph.D., Allen Kalpin, M.D.
Badge, Leaderboard SystemsAdults in Methadone Treatment
Creativity
Game Design and Creativity
PLAY: Exploration within Boundaries
Implementation Roll Out
Critical Path
1. Form Game Design Teams2. Create Behavioral Objectives: Instructional Design3. Create Game Mechanic: Game Designer4. Design In-Game Currency System: ID and GD5. Determine Winning Conditions: ID and GD6. Define Leaderboard System and End Game: GD
SummaryGame Flow is Everything!
Thanks for Playing!