games workshop warfare (group presentation) - copy

Upload: saad-mateen-ahmed

Post on 06-Apr-2018

224 views

Category:

Documents


0 download

TRANSCRIPT

  • 8/2/2019 Games Workshop Warfare (Group Presentation) - Copy

    1/22

    Case Analysis and Presentation

    Advance Marketing Management

  • 8/2/2019 Games Workshop Warfare (Group Presentation) - Copy

    2/22

    Games Workshop Creche Concept In Progress

  • 8/2/2019 Games Workshop Warfare (Group Presentation) - Copy

    3/22

    Contentsy Introduction

    y Corporate culture

    y Corporate values

    y Business concepty Business model

    y SWOT Analysis

    y Issues at GW

    y Analysis of issues at GW and recommendations

    y Conclusion

  • 8/2/2019 Games Workshop Warfare (Group Presentation) - Copy

    4/22

    Introductiony Games workshop was founded in 1975 in London by John

    Peake and Ian Livingstone.

    y The company has about 200 stores worldwide with 7,000

    employees and a turnover of 70 million.

    y Games Workshop is a manufacturer for fantasy war

    games. Consisting of 2 setting of the games:-y fantasy place filled of dwarfs, elvesetc.y in the future, a war-torn universe in the 41st millennium that is all

    about war.

    y The company is listed on the London Stock Exchange

  • 8/2/2019 Games Workshop Warfare (Group Presentation) - Copy

    5/22

    GWs global culture Teams are located across the globe, they can be

    fairly diverse; however we do promote a onebusiness culture.

    HQ is based in the UK, at Nottingham - all product

    design happens here, as well as the manufacturing

    and distribution for our markets in Europe.A lot of people development is also centered here,

    often work with managers from a range of different

    functions.

    Work closely with all sales businesses - Italy, USAand Australia as examples - as well as our

    manufacturing site in Memphis, running programmes

    specific to the particular needs of the business.

  • 8/2/2019 Games Workshop Warfare (Group Presentation) - Copy

    6/22

    GWs Corporate valuesLooking for long-term value. Focus is very much on

    people. The how we do things, rather than the what.Our employees come from a range of backgrounds,

    some enter the company as hobbyists with a detailed

    knowledge of our products and some as business

    professionals.We find that profiling our teams can help us to

    develop a shared understanding quickly, so they can

    work more effectively together.

    Because of our strong culture, and our long-term focus,

    we want to grow our own managers.So we value development very highly in Games

    Workshop, we're looking to enable people to add value in

    the long term.

  • 8/2/2019 Games Workshop Warfare (Group Presentation) - Copy

    7/22

    Business Concepty Games Workshop attempting to create a dual approach that will

    appeal to both older customers while still attracting a younger

    audience.

    y Previously most of their special characters and vehicles were cast

    in white metal/pewter but by the 2000s most of them were replaced

    by plastics; with this shift Games Workshop has been able to offer

    greater variety in the armies offered with introductory box sets.

    y This has seen the creation of initiatives such as the "Fanatic" rangethat supports more marginal lines with a lower cost trading model

    (the Internet is used widely in this approach, to collect ideas and

    play test reports).

    y However the Fanatic line has been mostly dropped, leaving Games

    Workshop to concentrate more and more on the younger demographic.

    y Games Workshop has also contributed to designing and making

    games and puzzles for the popular television series The Crystal

    Maze.

  • 8/2/2019 Games Workshop Warfare (Group Presentation) - Copy

    8/22

    Warhammer Warhammer

    40,000

    Games Workshop is one of the largest and the most successful

    fantasy war-games company in the world. Their major brands

    are Warhammer and Warhammer 40,000.

  • 8/2/2019 Games Workshop Warfare (Group Presentation) - Copy

    9/22

    Customer

    Relationship

    Distribution

    Channel

    RND

    Development Innovation

    Outlets in

    retail

    locations

    Recruit Customers

    Fast & Efficient Delivery andPerformance Information

    Cost effective

    Customer Satisfaction

    Global Customers

    Improving quality and making new products

    Products &

    Services

    Partner Sites

    Game Productionand Retailing

    Miniatures & Games.

    Warhammer 40,000

    Warhammer FantasyBattles.

    The Lord of the Rings

    Strategy Battle Game

    Forge World

    The Black Library

    Warhammer

    Historical

    GWs

    Business

    Model

  • 8/2/2019 Games Workshop Warfare (Group Presentation) - Copy

    10/22

    Issues At GWy GWs phenomenon won many fans from young children,

    teenages to adultsy Recent international expansion implies the concept has

    more widespread appeal

    Three major issues were identified in the caase analysis:-1) Services marketing

    y How important to GW ethos are staff training, selection andmotivation?

    2) Buying behavioury Why has GW created creche style: shops?y

    How has an understanding of itscustomer behaviour led to thisdevelopment?

    3) Marketing chanelsy Why has GW adapted more than one marketing chanel?y Are additional chanels, such as mail order or the internet, likely to

    threaten the Games Workshop experience?

  • 8/2/2019 Games Workshop Warfare (Group Presentation) - Copy

    11/22

    Strengthsy Manufacturer of best wargame miniatures;

    y Concept of Workshop Hobby Centers which can best attract andtackle customers needs;

    y Passionate, skilled staff;

    y Constant quality improvement

    y Strong growth domestically and internationally;

    y Involving international divisions senior managers in strategicdecision-making;

    y Strong brand;

    Weaknessesy Services marketing staff availability, retention and T&D

    y Buying behaviour creche style sustainance

    y Marketing channels GWs experience sustainance

  • 8/2/2019 Games Workshop Warfare (Group Presentation) - Copy

    12/22

    Opportunity

    y Building markets in each of the worlds majoreconomies;

    Threats

    y Threats for Games Workshop comes from substituteproduct, new devices or over leisure games which can

    switch attention of customers, computer games eg.PSP, PS 3, X- Box, PC Games.

  • 8/2/2019 Games Workshop Warfare (Group Presentation) - Copy

    13/22

    Services Marketing

    How important to GW ethos are staff training, selection

    and motivation?

    Selection

    y Most interesty Working Methody Independence

    y Valuey Independencey Earning

    y Freedomy Key things to look

    y Empathyy Egodriven

    y

    Role Playing

  • 8/2/2019 Games Workshop Warfare (Group Presentation) - Copy

    14/22

    Services Marketing

    How important to GW ethos are staff

    selection, training and motivation? The development of a strong management team - companys highest

    priorities.

    The team has to work co-operatively across cultural and national boundaries

    to achieve team and corporate goals.

    As such their management philosophy - to work with the right people for thebusiness in the long term.

    It is therefore crucial to identify and recruit the right people in the first place.

    Gill Greenwood, HR Director comments, Strong management across

    Northern Europe is a business pre-requisite. Recruitment and development of

    area managers is crucial to driving the business forward. We wanted to have a

    greater understanding of our area managers so that it could be fed intoour succession planning.

    We also wanted to be able to recruit effectively, streamline the recruitment

    process and generate self awareness amongst the management team.

  • 8/2/2019 Games Workshop Warfare (Group Presentation) - Copy

    15/22

    Training

    First identify the Stage of skill level

    Unconsciously unable

    Consciously unableConsciously able

    Unconsciously able

    Method

    LectureRole playing

    Case Study

    In the field training

    Services Marketing

    How important to GW ethos are staff selection,

    training and motivation?

  • 8/2/2019 Games Workshop Warfare (Group Presentation) - Copy

    16/22

    Services Marketing

    How important to GW ethos are staff

    training, selection and motivation?

    Motivation

    y Sales Management theoryy Interaction

    y Solutions

    y Target

    y Problem

    y Motivational factorsy Individual meeting

    y Sales contests/competitiony Merit promotion

  • 8/2/2019 Games Workshop Warfare (Group Presentation) - Copy

    17/22

    y Selling not games but experience;

    y Customers like communication, interaction with other people,

    sharing new ideas and strategies;

    y

    Not gamers but hobbyist;Our games are played between people present in a room (a

    Hobby centre, a club, a school), not with a screen. They are

    truly social and build a real sense of community and

    comradeship.

    Buying BehaviourHow has an understanding of its customer behaviour led to this

    development?

    Buying BehaviourHow has an understanding of its customer behaviour led to this

    development?

  • 8/2/2019 Games Workshop Warfare (Group Presentation) - Copy

    18/22

    y Way to best attract and retain their customers;

    y Day care: learn how to paint, collect and play

    y Tutor:

    y Help to maintain enthusiasm towards Workshopgames;

    y Handle customers of all ages, backgrounds and

    experiences;

    y Help first visitors to become passionate about GW formany years;

    Buying Behaviour

    Why has GW created creche styleshops?

    Buying Behaviour

    Why has GW created creche styleshops?

  • 8/2/2019 Games Workshop Warfare (Group Presentation) - Copy

    19/22

    Marketing channels

    GW adapted more than one

    marketing chanel?

    Games Workshop is using 3 different marketing

    channels.

    1. Independent Retailers known as Stockists Stockists are located outside UK which sell the GW products.

    2. GWs own Games Workshop Hobby Centers3. Mail Order Facility

  • 8/2/2019 Games Workshop Warfare (Group Presentation) - Copy

    20/22

    Marketing channels

    Are additional channels, such as mail order or the internet,likely to threaten the Games Workshop experience?

    y The Mail Order Facility will give benefit to GW in the

    short run only. As GW sell experience, this mail-order

    facility can threaten that experience customers can get

    by going to the Games workshop Hobby Centers.

    y GW is using Selective Distribution Strategy (SDS)y Selective distribution involves a producer using a limited

    number of outlets in a geographical area to sell products.y An advantage of this approach is that the producer can choose

    the most appropriate or best-performing outlets and focus effort

    (e.g. training) on them.y Selective distribution works best when consumers are preparedto "shop around" - in other words - they have a preference for aparticular brand or price and will search out the outlets thatsupply.

  • 8/2/2019 Games Workshop Warfare (Group Presentation) - Copy

    21/22

    2011 2012 2013 2014

    Cost of Sales 14,529.00 15,255.45 16,018.22 16,819.13

    Operating Expenses 41,725.00 43,811.25 46,001.81 48,301.90

    Property, plant and equipment 20,603.00 21,633.15 22,714.81 23,850.55Logistics and stock management 5,066.00 5,319.30 5,585.27 5,864.53

    Licensing costs 278.00 291.90 306.50 321.82

    Service centre costs 2,630.00 2,761.50 2,899.58 3,044.55

    Web costs 1,058.00 1,110.90 1,166.45 1,224.77

    Central costs 3,181.00 3,340.05 3,507.05 3,682.41

    Wages and salaries 42,718.00 44,853.90 47,096.60 49,451.42

    Social security costs 5,261.00 5,524.05 5,800.25 6,090.27

    Other pension cost 1,462.00 1,535.10 1,611.86 1,692.45

    Selling costs 48,860.00 51,303.00 53,868.15 56,561.56

    Administrative expenses 29,137.00 30,593.85 32,123.54 33,729.72

    Design and development costs - amortisation 2,905.00 3,050.25 3,202.76 3,362.90

    Design and development costs - not capitalised 1,073.00 1,126.65 1,182.98 1,242.13

    Royalty Income 2,600,000.00 2,730,000.00 2,866,500.00 3,009,825.00

    Finance Costs 390.00 409.50 429.98 451.47

    Salaries and other short-term employee benefits 1,096.00 1,150.80 1,208.34 1,268.76

    Computer Equipment & Software 2,300.00 2,415.00 2,535.75 2,662.54

    Production equipment and tooling 1,400.00 1,470.00 1,543.50 1,620.68

    Office facillites 400,000.00 420,000.00 441,000.00 463,050.00

    Taxes 1,038.00 1,089.90 1,144.40 1,201.61

    Interest 282.00 296.10 310.91 326.45

    Total Expenses

    $ 3,226,992 $ 3,388,342 $ 3,557,759 $ 3,735,647

    GWs Projected Budged For 2011 to 2014

  • 8/2/2019 Games Workshop Warfare (Group Presentation) - Copy

    22/22

    Conclusion

    y Finally, Games Workshop to be around for a long time, it have todeliver all this profitably. This is why it is cost conscious.y Continual investment in product quality, using defendable

    intellectual property, provides with a considerable barrier to entryfor potential competitors: Fortress Wall.

    y Even though have been in the UK for 35 years, still see opportunities

    for growth here with smaller one man Hobby centres in markettowns and suburbs of large cities.y Compared to the UK, most of the rest of the world is for us still

    green field territory. This means, can keep on growing steadily,using the same tried and tested approach of recruiting andretaining customers by opening Games Workshop Hobby centres,

    supported by the Games Workshop Webstore and independentStockist accounts across the globe.y With this growth we should be able to put more volume through

    our dedicated manufacturing and warehouse facilities ensuring thatour gross margin continues to improve.