games workshop warfare (group presentation) - copy
TRANSCRIPT
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Case Analysis and Presentation
Advance Marketing Management
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Games Workshop Creche Concept In Progress
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Contentsy Introduction
y Corporate culture
y Corporate values
y Business concepty Business model
y SWOT Analysis
y Issues at GW
y Analysis of issues at GW and recommendations
y Conclusion
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Introductiony Games workshop was founded in 1975 in London by John
Peake and Ian Livingstone.
y The company has about 200 stores worldwide with 7,000
employees and a turnover of 70 million.
y Games Workshop is a manufacturer for fantasy war
games. Consisting of 2 setting of the games:-y fantasy place filled of dwarfs, elvesetc.y in the future, a war-torn universe in the 41st millennium that is all
about war.
y The company is listed on the London Stock Exchange
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GWs global culture Teams are located across the globe, they can be
fairly diverse; however we do promote a onebusiness culture.
HQ is based in the UK, at Nottingham - all product
design happens here, as well as the manufacturing
and distribution for our markets in Europe.A lot of people development is also centered here,
often work with managers from a range of different
functions.
Work closely with all sales businesses - Italy, USAand Australia as examples - as well as our
manufacturing site in Memphis, running programmes
specific to the particular needs of the business.
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GWs Corporate valuesLooking for long-term value. Focus is very much on
people. The how we do things, rather than the what.Our employees come from a range of backgrounds,
some enter the company as hobbyists with a detailed
knowledge of our products and some as business
professionals.We find that profiling our teams can help us to
develop a shared understanding quickly, so they can
work more effectively together.
Because of our strong culture, and our long-term focus,
we want to grow our own managers.So we value development very highly in Games
Workshop, we're looking to enable people to add value in
the long term.
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Business Concepty Games Workshop attempting to create a dual approach that will
appeal to both older customers while still attracting a younger
audience.
y Previously most of their special characters and vehicles were cast
in white metal/pewter but by the 2000s most of them were replaced
by plastics; with this shift Games Workshop has been able to offer
greater variety in the armies offered with introductory box sets.
y This has seen the creation of initiatives such as the "Fanatic" rangethat supports more marginal lines with a lower cost trading model
(the Internet is used widely in this approach, to collect ideas and
play test reports).
y However the Fanatic line has been mostly dropped, leaving Games
Workshop to concentrate more and more on the younger demographic.
y Games Workshop has also contributed to designing and making
games and puzzles for the popular television series The Crystal
Maze.
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Warhammer Warhammer
40,000
Games Workshop is one of the largest and the most successful
fantasy war-games company in the world. Their major brands
are Warhammer and Warhammer 40,000.
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Customer
Relationship
Distribution
Channel
RND
Development Innovation
Outlets in
retail
locations
Recruit Customers
Fast & Efficient Delivery andPerformance Information
Cost effective
Customer Satisfaction
Global Customers
Improving quality and making new products
Products &
Services
Partner Sites
Game Productionand Retailing
Miniatures & Games.
Warhammer 40,000
Warhammer FantasyBattles.
The Lord of the Rings
Strategy Battle Game
Forge World
The Black Library
Warhammer
Historical
GWs
Business
Model
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Issues At GWy GWs phenomenon won many fans from young children,
teenages to adultsy Recent international expansion implies the concept has
more widespread appeal
Three major issues were identified in the caase analysis:-1) Services marketing
y How important to GW ethos are staff training, selection andmotivation?
2) Buying behavioury Why has GW created creche style: shops?y
How has an understanding of itscustomer behaviour led to thisdevelopment?
3) Marketing chanelsy Why has GW adapted more than one marketing chanel?y Are additional chanels, such as mail order or the internet, likely to
threaten the Games Workshop experience?
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Strengthsy Manufacturer of best wargame miniatures;
y Concept of Workshop Hobby Centers which can best attract andtackle customers needs;
y Passionate, skilled staff;
y Constant quality improvement
y Strong growth domestically and internationally;
y Involving international divisions senior managers in strategicdecision-making;
y Strong brand;
Weaknessesy Services marketing staff availability, retention and T&D
y Buying behaviour creche style sustainance
y Marketing channels GWs experience sustainance
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Opportunity
y Building markets in each of the worlds majoreconomies;
Threats
y Threats for Games Workshop comes from substituteproduct, new devices or over leisure games which can
switch attention of customers, computer games eg.PSP, PS 3, X- Box, PC Games.
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Services Marketing
How important to GW ethos are staff training, selection
and motivation?
Selection
y Most interesty Working Methody Independence
y Valuey Independencey Earning
y Freedomy Key things to look
y Empathyy Egodriven
y
Role Playing
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Services Marketing
How important to GW ethos are staff
selection, training and motivation? The development of a strong management team - companys highest
priorities.
The team has to work co-operatively across cultural and national boundaries
to achieve team and corporate goals.
As such their management philosophy - to work with the right people for thebusiness in the long term.
It is therefore crucial to identify and recruit the right people in the first place.
Gill Greenwood, HR Director comments, Strong management across
Northern Europe is a business pre-requisite. Recruitment and development of
area managers is crucial to driving the business forward. We wanted to have a
greater understanding of our area managers so that it could be fed intoour succession planning.
We also wanted to be able to recruit effectively, streamline the recruitment
process and generate self awareness amongst the management team.
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Training
First identify the Stage of skill level
Unconsciously unable
Consciously unableConsciously able
Unconsciously able
Method
LectureRole playing
Case Study
In the field training
Services Marketing
How important to GW ethos are staff selection,
training and motivation?
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Services Marketing
How important to GW ethos are staff
training, selection and motivation?
Motivation
y Sales Management theoryy Interaction
y Solutions
y Target
y Problem
y Motivational factorsy Individual meeting
y Sales contests/competitiony Merit promotion
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y Selling not games but experience;
y Customers like communication, interaction with other people,
sharing new ideas and strategies;
y
Not gamers but hobbyist;Our games are played between people present in a room (a
Hobby centre, a club, a school), not with a screen. They are
truly social and build a real sense of community and
comradeship.
Buying BehaviourHow has an understanding of its customer behaviour led to this
development?
Buying BehaviourHow has an understanding of its customer behaviour led to this
development?
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y Way to best attract and retain their customers;
y Day care: learn how to paint, collect and play
y Tutor:
y Help to maintain enthusiasm towards Workshopgames;
y Handle customers of all ages, backgrounds and
experiences;
y Help first visitors to become passionate about GW formany years;
Buying Behaviour
Why has GW created creche styleshops?
Buying Behaviour
Why has GW created creche styleshops?
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Marketing channels
GW adapted more than one
marketing chanel?
Games Workshop is using 3 different marketing
channels.
1. Independent Retailers known as Stockists Stockists are located outside UK which sell the GW products.
2. GWs own Games Workshop Hobby Centers3. Mail Order Facility
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Marketing channels
Are additional channels, such as mail order or the internet,likely to threaten the Games Workshop experience?
y The Mail Order Facility will give benefit to GW in the
short run only. As GW sell experience, this mail-order
facility can threaten that experience customers can get
by going to the Games workshop Hobby Centers.
y GW is using Selective Distribution Strategy (SDS)y Selective distribution involves a producer using a limited
number of outlets in a geographical area to sell products.y An advantage of this approach is that the producer can choose
the most appropriate or best-performing outlets and focus effort
(e.g. training) on them.y Selective distribution works best when consumers are preparedto "shop around" - in other words - they have a preference for aparticular brand or price and will search out the outlets thatsupply.
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2011 2012 2013 2014
Cost of Sales 14,529.00 15,255.45 16,018.22 16,819.13
Operating Expenses 41,725.00 43,811.25 46,001.81 48,301.90
Property, plant and equipment 20,603.00 21,633.15 22,714.81 23,850.55Logistics and stock management 5,066.00 5,319.30 5,585.27 5,864.53
Licensing costs 278.00 291.90 306.50 321.82
Service centre costs 2,630.00 2,761.50 2,899.58 3,044.55
Web costs 1,058.00 1,110.90 1,166.45 1,224.77
Central costs 3,181.00 3,340.05 3,507.05 3,682.41
Wages and salaries 42,718.00 44,853.90 47,096.60 49,451.42
Social security costs 5,261.00 5,524.05 5,800.25 6,090.27
Other pension cost 1,462.00 1,535.10 1,611.86 1,692.45
Selling costs 48,860.00 51,303.00 53,868.15 56,561.56
Administrative expenses 29,137.00 30,593.85 32,123.54 33,729.72
Design and development costs - amortisation 2,905.00 3,050.25 3,202.76 3,362.90
Design and development costs - not capitalised 1,073.00 1,126.65 1,182.98 1,242.13
Royalty Income 2,600,000.00 2,730,000.00 2,866,500.00 3,009,825.00
Finance Costs 390.00 409.50 429.98 451.47
Salaries and other short-term employee benefits 1,096.00 1,150.80 1,208.34 1,268.76
Computer Equipment & Software 2,300.00 2,415.00 2,535.75 2,662.54
Production equipment and tooling 1,400.00 1,470.00 1,543.50 1,620.68
Office facillites 400,000.00 420,000.00 441,000.00 463,050.00
Taxes 1,038.00 1,089.90 1,144.40 1,201.61
Interest 282.00 296.10 310.91 326.45
Total Expenses
$ 3,226,992 $ 3,388,342 $ 3,557,759 $ 3,735,647
GWs Projected Budged For 2011 to 2014
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Conclusion
y Finally, Games Workshop to be around for a long time, it have todeliver all this profitably. This is why it is cost conscious.y Continual investment in product quality, using defendable
intellectual property, provides with a considerable barrier to entryfor potential competitors: Fortress Wall.
y Even though have been in the UK for 35 years, still see opportunities
for growth here with smaller one man Hobby centres in markettowns and suburbs of large cities.y Compared to the UK, most of the rest of the world is for us still
green field territory. This means, can keep on growing steadily,using the same tried and tested approach of recruiting andretaining customers by opening Games Workshop Hobby centres,
supported by the Games Workshop Webstore and independentStockist accounts across the globe.y With this growth we should be able to put more volume through
our dedicated manufacturing and warehouse facilities ensuring thatour gross margin continues to improve.