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The other 40%: Video games as children's mental health intervention Elke A. Schoneveld, MSc. Dr. Anna Lichtwarck-Aschoff Prof. Dr. Isabela Granic Games for Health Europe Utrecht PhD on the Move Oktober 2014

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Page 1: Games for Health - Elke Schoneveld - The other 40%: Video games as children's mental health intervention

The other 40%: Video games as

children's mental health intervention

Elke A. Schoneveld, MSc.

Dr. Anna Lichtwarck-Aschoff

Prof. Dr. Isabela Granic

Games for Health Europe – Utrecht

PhD on the Move

Oktober 2014

Page 2: Games for Health - Elke Schoneveld - The other 40%: Video games as children's mental health intervention

Interventions for childhood anxiety symptoms

Barriers:

1. Lack of engagement

2. No motivation to practice

3. Limited accessibility

4. High cost

5. Stigmatization

Video games address all these barriers

Benefit

No benefit

40%

My PhD:

60%

Page 3: Games for Health - Elke Schoneveld - The other 40%: Video games as children's mental health intervention

Mindlight

First neurofeedback game designed specifically for anxious kids

Developed by a multidiciplinary team of game developers, clinicians and

researchers (Play Nice Institute)

Explore scary mansion

Page 4: Games for Health - Elke Schoneveld - The other 40%: Video games as children's mental health intervention

Evidence-based strategies applied in game context

Neurofeedback: visuali-

zation brain waves

Exposure (Wolpe, 1968):

confront your fears

Relaxation: remain

calm & combat fear

ABM (Bar-Haim, 2010): focus

on +, disengage threath

Page 5: Games for Health - Elke Schoneveld - The other 40%: Video games as children's mental health intervention

Mindlight trailer

http://www.youtube.com/watch?v=3uqmso9xoss

Mindlight "Walking into Darkness"

Page 6: Games for Health - Elke Schoneveld - The other 40%: Video games as children's mental health intervention

Participants

Screening ~ 800 children w/ anxiety questionnaire (SCAS)

~ 160 children w/ elevated anxiety symptoms

135 participating children

67 children68 children

Page 7: Games for Health - Elke Schoneveld - The other 40%: Video games as children's mental health intervention

Design

Screening

Pretest

Play sessions

Posttest

Follow-up

Page 8: Games for Health - Elke Schoneveld - The other 40%: Video games as children's mental health intervention

Sessions

Page 9: Games for Health - Elke Schoneveld - The other 40%: Video games as children's mental health intervention

Preliminary results – anxiety symptoms

Anxiety symptoms decrease with Mindlight and with Max

Page 10: Games for Health - Elke Schoneveld - The other 40%: Video games as children's mental health intervention

Preliminary results – game evaluation

Max Mindlight

Strongly agree 33%

Totally disagree

11%

Agree 33%

Disagree 4%

Neutral19%

Fun for me

Strongly agree 19%

Totally disagree

21%

Agree 14%

Disagree 17%

Neutral29%

Fun for me

Strongly agree 23%

Totally disagree

8%

Agree 41%

Disagree 5%

Neutral23%

Fun for other kids

Strongly agree 16%

Totally disagree

12%

Agree 32%Disagree

8%

Neutral32%

Fun for other kids

Page 11: Games for Health - Elke Schoneveld - The other 40%: Video games as children's mental health intervention

Preliminary results – game evaluation

Max Mindlight

Strongly agree 13%

Totally disagree

25%

Agree 11%

Disagree 23%

Neutral28%

Exciting

Strongly agree 13%

Totally disagree

17%

Agree 23%

Disagree 16%

Neutral31%

Difficult

Strongly agree 24%

Totally disagree

14%

Agree 22%

Disagree 18%

Neutral22%

Exciting

Strongly agree 21%

Totally disagree

19%

Agree 14%

Disagree 14%

Neutral32%

Difficult

Page 12: Games for Health - Elke Schoneveld - The other 40%: Video games as children's mental health intervention

Future study - 2015

VERSUS

Page 13: Games for Health - Elke Schoneveld - The other 40%: Video games as children's mental health intervention

Future study

AND

Page 14: Games for Health - Elke Schoneveld - The other 40%: Video games as children's mental health intervention

Thank you

Elke A. Schoneveld, MSc.

[email protected]

Supervisors: Dr. Anna Lichtwarck-Aschoff

Prof. Dr. Isabela Granic

Page 15: Games for Health - Elke Schoneveld - The other 40%: Video games as children's mental health intervention

Preliminary results – game evaluation

Max Mindlight

Strongly agree 10%

Totally disagree

25%

Agree 18%

Disagree 14%

Neutral33%

Useful daily live

Strongly agree 22%

Totally disagree

14%

Agree 36%

Disagree 11%

Neutral17%

Forgot things around

Strongly agree 13%

Totally disagree

19%

Agree 14%

Disagree 32%

Neutral22%

Useful daily live

Strongly agree 16%

Totally disagree

21%

Agree 24%

Disagree 17%

Neutral22%

Forgot things around