games based learning in the creative arts steph comley

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Games Based Learning in the Creative Arts Steph Comley

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Games Based Learning in the Creative Arts

Steph Comley

Background to research

World of Warcraft, Blizzard

Course Sans Gagnant – Moisant, 2005

Time Capsule – Whitton, 2007

Group projects engage art and design students in extending their creative abilities into the arena of collaboration …

Students will have the ability to interact effectively with others, for example through collaboration, collective endeavour and negotiation. (QAA, 2008)

Subject Benchmark Statement

Develop and sustain effective collaborative working methods

Demonstrate a work ethic that encompasses collaborative and

cooperative learning

Visualization

Improvisation

Conceptualization / “Pitching”

Story-tellingRole-playCountdown / timer

Memory mechanicsBuilding/resource creationRole-play

Story-tellingAchievements / BadgesLevels / points

Game Mechanic

Digital Resource

Analysis

Data Collection

Staff / Student Experience?

Achievement of Learning

Outcomes?

Game Mechanics

Desired Learning

Outcomes

Artifact creation / Completion

Game type

Game CharacteristicsPedagogical

approach

Desired arts to engage

Skills outcome

Extraction required? (e.g.

Portfolio)

DRAFT - Conceptual framework for application of game mechanics to digital resources in creative arts

Digital Resource

Analysis

Data Collection

Staff / Student Experience?

Achievement of Learning

Outcomes?

Game Mechanics

Desired Learning

Outcomes

Artifact creation / Completion

Game type

Game CharacteristicsPedagogical

approach

Desired arts to engage

Skills outcome

Extraction required? (e.g.

Portfolio)

DRAFT - Conceptual framework for application of game mechanics to digital resources in creative arts

87% reported intentions to improve student learning outcomes

from 111 projects / e-learning initiatives

37% could actually report such an outcomeAlexander, S. (1999). An evaluation of innovative projects involving communication andinformation technology in higher education. Higher Education Research & Development. 18 (2), 173-183.

Digital Resource

Analysis

Data Collection

Staff / Student Experience?

Achievement of Learning

Outcomes?

@Steph_Comley

Lifeneedsgames.wordpress.com

[email protected]

Miriamelle, Splintered Hand, Turalyon