game” level 1... · 2019. 3. 10. · receive in their zone handball game 1. 5 vs. 5. throw and...
TRANSCRIPT
“To train, develop, qualify
and support more innovative
coaches, who are excellent
teachers of the game”
P.5 The F.A’s Future Game
Philosophy Section
Modified Level 1
Games
a - Could you have a think and write down
on the paper provided ‘What are the key
messages of the Level 1 and in particular
its practical delivery?’
b – What you would like to take away
from this workshop (not just the LCC
hours)
Arrival Activity –
Modifying Level 1
Games
Modified Level 1
Games
Fire Exits
Toilets
Mobile Phones
Smoking
Share
Safe
Respect
Housekeeping
Schedule
5.30pm – Start
Theory, Planning & Tutor Delivery
Break – 5mins
Delivery (45mins)
7.15pm ish – Depart
Intended Learning Outcomes
• To adapt and modify the basic structure of
the game based on its original template
• To give you mechanisms to be creative to
produce your own version of the game to
manage the difference & needs of your
players with relevant intervention methods
• To still allow the desired outcomes or more
than the original game allows from it
Now, could you go and share these with as
many people as you can and see if they are the
same messages?
Try to gather as many ideas as to what you –
the coaches want from attending
Arrival Activity –
Modifying Level 1
Games
• Make it fun, safe and enjoyable
• The game names and what the theme is...
• Laws of the game, LCC Club, Respect, running a festival, Youth Development Review , FA’s 4 Corner Model, Overuse injuries
• Coaching Continuum?? Interventions
• Progressions to the game
• Key duties of being a manager
• EFA & Safeguarding
• Observing others to a criteria (Task 5)
Coming out of your comfort zone!!...
Level 1...
In groups of 3 and with people you do not know as well discuss your current methods of how you use these or other games?
Please consider these...
What works well?
What changes may be needed
To be better for next time
Be prepared to Feedback to the tutor
Task 1 – 5 mins
An idea...(Well some ideas)
S – Space (Smaller or Enlarge / Safe
zones)
T – Task (Use Feet / Hands / Score in?)
E – Equipment (No Bibs, Smaller Ball)
P – People (2v1, 3v1, 1v2, 3v2 etc)
One way of
doing it...
Tutor Delivery
What did you notice
about the delivery?
Continuum
Coaching methodology
COMMAND QUESTION & ANSWER
OBSERVATION & FEEDBACK
GUIDED DISCOVERY
TRIAL & ERROR
Player/coach interventions
Coach tells & shows
required solution
Coach leads with question
to gain response from
players
Coach & players observe
Coach asks a question or
issues a challenge
Players and/or coach decide on
the challenge
Example “I want you to..!”
“What do you think?”
“Let’s watch this!”
“Can you show me..?”
“Try for yourself..!”
Description Coach tells, explains & shows how
to do something –
The answer (What Coach
wants)
Coach poses question &
players offer verbal
solution to challenge -
Check knowledge
Players & coach observe &
discuss feedback –
Creating the right picture
for other children
Coach challenges & players offer
visual demonstration
of possible solution –
Discovery for the child
Players are encouraged to find solutions with minimal support from
coach –
Creativity
Could you in your groups select a game
from the list below using your creative
ideas and adapt it?
Please consider...
• S.T.E.P Process?
• Queuing / lines & waiting time! (does
it have to be pretty??)
What have you just seen?
Task 2 – 20 mins
Be prepared to deliver it!...
Developing the Practice FUNdamentals Activity
Main Game Name -
Adapting the Practice (Age group/Ability group differences)
Diagram
Diagram
Notes
Notes
S -
T -
E -
P -
Reflection
Intended Learning Outcomes
• To adapt and modify the basic structure of
the game based on its original template
• To give you mechanisms to be creative to
produce your own version of the game to
manage the difference & needs of your
players with relevant intervention methods
• To still allow the desired outcomes or more
than the original game allows
Robin Hood
Running with the Ball + Scoring
1. One at a time; collect ball and run to attack a goal (not the one your keeper is protecting) and attack one not being attacked by another team
2. Return balls to start; change GK and repeat
3. Balls with GK’s – they serve to their player who runs ball out and attacks as in 1.
4. Add a defender to steal & score by taking back to the middle or the colours goal that attacks you.
31 vs, 1
1. Balls in centre. Yellows attack reds and blues attack blacks (at the same time)
2. Player runs to middle, collects ball and attacks defender trying to score in the goal
3. If defenders wins the ball, they attack back the other way
4. 30 seconds max – next pair goes
Running with the Ball Relay
1. Run ball back and forth
2. First team to get all back to start positions wins
3. Can differentiate challenge – keep ups at end of run for strivers or give and go to exchange places etc.
4. Add a defender from each team; to stop them being returned to the middle
From the card
1. 1 at a time run and collect a ball and bring it back – keep going to all balls are gone
Target
Unopposed – Working the Ball End to End
1. Each team has a ball. Work end to end with ball trying to get every player to touch the ball on every play.
2. When ball is worked to target player with same colour as your team, that target player can run the ball onto the pitch and one of team replaces them as target player
3. Add second, third or fourth ball for either team.
4. Try to play one touch if it’s on
5. Try to receive in between players when you can 3
TT
Two games on same pitch
1. 2 vs. 1 & a 3 vs. 2 (or any numbers)
2. Try to work ball end to end to score. If scoring, get ball back and play the other way
3. If outnumbered team win the ball, play in the same way
4. TARGETS Can drop into the game but to score they must receive in their zone
Handball Game
1. 5 vs. 5. Throw and catch, trying to work ball to end zone player to score
2. Upon scoring, target player throws ball to other team to attack
3. Can run with the ball; if tagged when running, with the ball in hands that is a tackle and ball is handed to opposition (cannot be tagged if standing still)
4. Rotate target player after each goal –player scoring moves into target area and target player recovers into game
From the card
1. Get ball to end zone to score
2. 2 vs. 4 up to 4 vs. 4 (use floaters)
See It, Do It
Unopposed – Both teams with Balls
1. Yellows – 4 balls between their 8; Reds –1 ball between their 4.
2. Yellows look for the times to run with the ball and the times to pass to a team-mate
3. Reds - pass the ball between your team –try to play quickly
4. Increase/decrease number of balls per team
5. Ball each; to practice running with the ball
3
Two games concurrently
1. Two smaller differentiated games
2. 5 vs. 2 + a 3 vs. 2 (or any numbers)
3. Play as per card but up and down pitch
Handball Game
1. 8 vs. 4.
2. Yellows work end to end. Try to run ball over end line to score. If scoring, continue by attacking other end
3. If tagged when running with the ball in your hands that acts a tackle and ball is handed to other team
4. Reds – try to intercept/regain and score by running over either side line (if successful, attack to other side line) e.g. Yellows work end to end and Reds side to side
5. 7v5 , 6v6 or 3v3 or 4v2 over 2 games
From the card
1. 8 vs. 4
2. Run ball over end line to score
3. Make 7 vs. 5 or 6 vs. 6
Heading
Handball with Headers
1. Throw and catch ball to goal. Throw into goal for 1 point, headed goal from own hands = 2 points and headed goal from other player serve = 5 points
2. Offside applies
3. Play 2 mini games or 2v2 / 3v3
3Game with Feet
1. 3 vs. 3 + GK’s and two servers for each team on either side of pitch
2. Play a game and try to work ball to servers. They can pick up and throw ball or kick it back in. 3 points if scoring with a volley, 5 if with a header.
3. Rotate servers/GK’s
Heading into the Goal
1. 1 attacker – 4 servers all with a ball at different places around goal area
2. Servers throw ball in and try to head into the goal
3. Swap attacker/GK every 4 throws
4. If age-appropriate – servers can kick
5. 3 servers and add a defender to play as a shadow or live against the attacker –points system added and allows the defender to practise defensive headers
From the card
1. Throw, head, catch in small groups
2. Include a target/goal
3. Play a game
AA
Move in Two’s
In Pairs
1. Play freely within the area with your partner
2. Look to play give + go’s, round the corners and passes that go between two other players (through passes)
3. After three passing combinations with your partner, players without ball move to find another player in the same colour to combine with - repeat
36 vs. 4
1. Keep ball
2. Score 1 goal for every 5 passes yellows play (2 passes = 1 goal for reds
3. Score 2 goals for every through pass you can play
4. Score 3 goals for every successful give + go played
5. Play 2v2 or 3v2 mini games
T T
Tag Game
1. 5 x pairs – 4 pairs have a ball, one pair are taggers
2. Taggers try to score by tagging a player who has the ball in their hands, pairs try to prevent scoring by throwing to their partner or dodging taggers
3. Change taggers
4. Add more taggers (4)
From the card
1. Pass between two’s.
2. Move and play with others
3. Turn and play with others
Duos
Choose which way to link
1. Run across circle and swap using foot on
2. OR run across circle and perform take
3. OR play sideways and overlap before performing 1 or 2
4. Repeat continuously – no more than one ball for every two people (can be less)
3
Choose how to link within random environment
1. As with diagram 1; link only with your colour and look for opportunities to overlap, foot on and take
Linking to Finish
1. Two groups working at the same time. 2 x 2 pairs at each end with a GK
2. Link with partner (foot on, take or overlap to create shot
3. Linker looks for rebounds
4. Rotate roles
5. Add defender if appropriate
From the Card
1. Work in pairs to introduce takes, overlaps and foot-ons
Round the Clock
Look to swap places
1. Pass back and forth with your partner
2. Play off of both feet; practice shifting ball across body before returning
3. Either player can take first touch back towards their partner and then run with the ball to take their place; partner moves to occupy space left by their partner
3Choosing to receive and turn
1. Player on inside circle (red), can either receive and pass back, touch back towards partner and swap places or let ball run and turn and dribble out of circle to free space. Yellow partner moves across to face them on inner circle
2. Repeat – outer circle can chase and try to tag partner before they escape the inner circle
3. Players pass outside to inside and they cant receive off of same inside player (rotation)
2 vs. 2
1. 2 vs. 2 with three from each team on perimeter
2. Try to keep possession, can use outside players to do so
3. If outside players want to come in they can run in and a team-mate goes out
4. Reds seek to get ball and play in the same way
From the Card
1. Pass between players down line of cones
2. Move clockwise on inner after passing to partner
Traffic Lights
In Pairs
1. Red cone – run ball to partner + swap places
2. Yellow cone – rehearse trick (players choice or coach led)
3. Green cone – partner runs into area and tries to regain ball from partner – play for 30 seconds – whoever has ball at end of 30 seconds stays in (if you foul your partner they keep it)
3
Tag Game
1. Greens – score by tagging another colour on the front
2. Yellows – score by tagging another colour on the back
3. Reds – score by tagging another colour on the knee
4. Score as many in 45 seconds as possible and then swap challenges around the colours
5. Same game as above - Add balls
6. Reds – Use strong foot, Yellows – Both feet, Greens – Weak foot (ROTATE)
From the card
1. Red cone – stop
2. Yellow cone – change direction
3. Green cone – speed up
6 vs. 4
1. Red box – score by dribbling/running through
2. Yellow box – score by dribbling/running into and performing a skill
3. Green – score by dribbling/running into and changing speed (slower/faster)
4. Team without ball cannot enter boxes
Alamo
Combining
1. Play into forward player and combine to set up scoring chance
2. Rotate forward into line and front line player to forward
3. Red defends Yellow, Yellows defend against the Reds, Score in opposite goals
32 vs. 2 / 1v1
1. Pairs – two yellows enter pitch and two defenders oppose them. Single – go alone
2. Try to score in the goal, defenders seek to regain and counter-attack to a big cone to score
3. Play for maximum of 30 seconds and then next 4/5 play.
4. Swap roles
1 v 1 GK serves
1. GK’s start practice by throwing/kicking ball to end. Player controls and dribbles at opponent and tries to score
2. Retrieve ball and return to group
3. Rotate defenders
4. If GK’s find longer kick/throw tough; can have the playing sideways to other group
From the card
1. Go one at a time and try to score
2. Weak foot
3. Shot from distance
On Guard
1 vs. 1 (becoming 2 vs. 1 – 2 vs. 2)
1. 1 vs. 1 on each pitch with two support players
2. Ball served on. If attacker beats first defender, 2nd defender to react and enter to stop goal; beaten defender can recover to help)
3. If 2 regain the ball, then player who served can join to help and make 2 vs. 2
4. At conclusion return to start place with other team serving
5. Change size of the pitches (wide & short, narrow & long
3Circuit
1. 4 x pairs. 2 pairs attacking, 1 pair defending (1 defender on each pitch) + 1 pair GK (1 in each goal)
2. Play 2 vs. 1 on both pitches concurrently –attackers try to score in the goal. Defenders just try to stop them.
3. After shot or defender regains; attackers move round to next pitch and repeat.
4. Swap defending pairs and GK’s
Game
1. 4 vs. 4 (inc. GK)
2. Try to stop the other team scoring
3. If winning it, try to score
4. Add goal or goals each end to defend them too
5. 4V4 no GK’s (all defend)
From the card
1. 1 vs. 1 – play down pitch to opponent who tries to score in your goal
2. 2 vs. 2, 3 vs. 3 or 4 vs. 4
From the card
1. 4 vs. 1 in each half – set up scoring chances
2. Reverse so 4 vs. 1 encourages distance shooting
Diamonds Are Forever
Handball Game
1. 6 vs. 6 – throw ball into goal to score
2. Headed or volleyed goal = 3 goals
3. Must play to player in own half
4. Try to play in to player in furthest half when possible
3Game
1. Move unrestricted on pitch
2. Following scoring challenges can be used:
Goal from own half – 5 points
Goal from re-bound – 3 points
1st time finish – 2 points
Any other finish – 1 point
Changing Overloads
1. As per long range shooting game
2. Can move one player forward to support striker/react to rebounds
3. Try to keep at least three players + GK in own half
4. Players choose when to move forward and back
5. One defender must remain back which ever teams attacking – rotate who that is
Waves
2 vs. 1’s (Defender reacts)
1. Play concurrently.
2. From each three – two attack the goal and one reacts to defend the other colour.
3. If defender wins ball – practice stops –continue round to other end and repeat
3Half-Court Game x 2
1. 2 x 3 vs. 3
2. 1 team on each team attacks. If they score they get another go.
3. If they miss then the other team collects a ball and attacks and the attacking team defend
4. If the defending team regain and can work ball (under control) into middle area then they turn and become attackers.
GK serves
1. As per card but GK starts practice by serving (either with feet or hands) to three to attack the goal
2. TEAM Behind can recover on the attackers 1st touch (touch, speed, pass and finish. If defenders win ball back they can score in same goal
From the card
1. In 3’s – (or 2’s, 4’s etc.) –work ball to goal and shoot
2. Can go from both ends at same time
Through the Gate
In Pairs (or own their own)
1. Play between gates, move to another gate and continue – try to move to gates with space to play through
2. Look at when to pass through and when to dribble through
37 vs. 3 Handball Game
1. Yellows try to throw a pass through a gate to score or run ball through a gate
2. If running with the ball and tagged, ball goes to reds, who play in the same way
3. Swap defenders
4. Use throw on technique to throw ball
5. 2 mini games of 3v2
Two games - Differentiated
1. Two pitches playing concurrently – 3 vs. 2 on one and 4 vs. 1 on the other
2. 1 goal for passing through a gate, 2 for running it through (same applies to defenders if they gain possession)
3. Swap defenders
4. 3v3 or 2v2 on each pitch (playing on different shape and sized pitches
From the card
1. Play between your team –looking to pass ball between gates
2. Add second ball per team, opposition/floaters
Find a Friend
Unopposed Practice
1. 3 teams of 4 – one team occupy corner boxes
2. 2 teams with one ball per team receive from corner boxes and work ball to another corner box – continuously repeat
3. Change corner box team
4. Give teams 2, 3 or 4 balls
5. Once a player has released the ball the player shadow defends for 3 seconds against the other team
3Outnumbered Practice
1. 5 vs. 3 + 4 box players
2. 1 point if playing across pitch, 2 points if playing forward and 3 points if playing diagonally
3. Upon scoring, receive back and scoring process continues from where ball is fed in from
4. If red’s regain, play in the same way
Diagonal Game
1. 4 vs. 4 + 2 target players – play diagonally to score – when scoring get ball back and play the other way (Target layers can move boxes)
2. Maximum of 4 goals in one sequence and then other team get ball (if they haven’t won it back during flow of the game)
3. Target players can move boxes whenever they want diagonally
4. They can drop in to play but can only score diagonally
From the Card
1. 2vs. 2 - 4 vs. 4 plus target players (+ floaters)
2. Try to get the ball to target players
2 point
s
1 point3
points
“Creating Coaching environments which encourage skill, creativity and game understanding is central to our age appropriate coaching philosophy”
P.9 The F.A’s Future Game Philosophy Section to develop their technique,
Thank you for attending