power grid game play. player roles game leader: this person will keep track of turns, player order,...

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Power Grid game play

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Page 1: Power Grid game play. Player roles  Game leader: This person will keep track of turns, player order, and game phases  Banker: This person keeps track

Power Grid game play

Page 2: Power Grid game play. Player roles  Game leader: This person will keep track of turns, player order, and game phases  Banker: This person keeps track

Player roles

Game leader: This person will keep track of turns, player order, and game phases

Banker: This person keeps track of the bank money and makes change

Resource manager: This person organizes resources and restocks resources in the Bureaucracy phase

Market manager: Rotate power plants when they are purchased

Page 3: Power Grid game play. Player roles  Game leader: This person will keep track of turns, player order, and game phases  Banker: This person keeps track

Game Setup

Game Leader Give each player a bag of houses Have each player place one house on the scoring

track, and one house on the player order

Page 4: Power Grid game play. Player roles  Game leader: This person will keep track of turns, player order, and game phases  Banker: This person keeps track

Game Setup

Banker Give each player 50 electro Organize the money in a space away from your own

play area

Page 5: Power Grid game play. Player roles  Game leader: This person will keep track of turns, player order, and game phases  Banker: This person keeps track

Game Setup

Market Manager: Put plants 3,4,5,6 in the actual market. These are

plants players can buy. Put plants 7,8,9,10 in the future market. These are

plants that can be bought in the future. Pull plant 13 and Step 3 card aside, shuffle the rest

of the cards and place them face down Put plant 13 upside down on the top of the stack,

put Step 3 upside down on the bottom

Page 6: Power Grid game play. Player roles  Game leader: This person will keep track of turns, player order, and game phases  Banker: This person keeps track

Game Setup

Resource manager Stock the resource market

Fill all coal Fill oil in 3-8 Fill garbage in 7-8 Fill uranium in 14 and 16

Page 7: Power Grid game play. Player roles  Game leader: This person will keep track of turns, player order, and game phases  Banker: This person keeps track

Phase 1 – Player Order

Game leader Place player houses on the player track

First player is the one with the most houses If there is a tie, whoever has the most expensive

plant

Page 8: Power Grid game play. Player roles  Game leader: This person will keep track of turns, player order, and game phases  Banker: This person keeps track

Phase 2 – Power Plants

Market manager Ask player one which plant they would like to bid on.

They must bid on the plant they pick. If they pass, they don’t get to buy a plant that round. Everyone can bid on plants, but can only buy 1 plant per round.

After a plant is purchased, move the lowest number plant from the future market into the actual market. Keep plants in numerical order. Pull a new plant from the stack each time on is purchased.

Each player can only own 3 plants

Banker Accept payments for plants from the highest bidder.

Page 9: Power Grid game play. Player roles  Game leader: This person will keep track of turns, player order, and game phases  Banker: This person keeps track

Phase 3 – Buying Resources

Resource manager Ask the last player what resources they want.

Players can only buy twice as many resources as their plants can use

Banker Accept payments and make change

Page 10: Power Grid game play. Player roles  Game leader: This person will keep track of turns, player order, and game phases  Banker: This person keeps track

Phase 4 - Building

Game Leader Ask the last player if/where they would like to build a city.

Players can only buy the “10” cities until one player builds 7 cities.

Players must pay the city cost and the connection fees. All cities must be connected, but players can paly a fee to get through a city they don’t own

Banker Accept payments

Resource manager If there is a plant in the actual market numbered less than the

number of cities anyone owns, remove it from the game (not back into the stack). Draw a card from the stack to replace it

Page 11: Power Grid game play. Player roles  Game leader: This person will keep track of turns, player order, and game phases  Banker: This person keeps track

Phase 5 - Bureaucracy

Resource manager Ask the first player how many cities they want to

power and collect the resources they use

Banker Pay players based on how many cities they can

power

Market Manager Update the market according to the summary card

Resource manager Restock 7 coal, 5 oil, 5 garbage and 2 uranium.

There may not be enough to restock all resources

Page 12: Power Grid game play. Player roles  Game leader: This person will keep track of turns, player order, and game phases  Banker: This person keeps track

Repeat the phases until any player owns 7 cities. The game is now in Step 2 Players can build cities in the 15 Electro spots Resource resupply numbers change (see table on back page)

Repeat phases until the Step 3 card is drawn from plant stack All plants are now in the actual market (there is no future market Players can build cities in the 20 electro spot Resource resupply numbers change (see table on back page)

Page 13: Power Grid game play. Player roles  Game leader: This person will keep track of turns, player order, and game phases  Banker: This person keeps track

How to win

The game ends when any player purchases their 17th city Whoever can power the most cities at this point

wins! If there is a tie, the player with the most money wins