game aspects

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GAME ASPECTS Connor McGarrigle

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Post on 30-Jul-2015

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1. Connor McGarrigle 2. The UI been seen hasunlimited customisations, itcan be altered in appearanceand the buttons can be placedin anyway which allows eachuser to have a differentexperience when playing andconstantly change, with this auser will not get bored of thegame easily because things canchange easily. 3. The second most prominentversion of customisationwhich keeps playersinterested is unlimitedcombinations of abilities topreform a specific task, eachtask can be done severalways which ever the usersprefer. 4. Another aspect ofcustomisation allowsusers to show off whatthey make, giving peoplea sense of achievementand making users spend alarge amount of timetrying to get the bestcustomisations possible toshow off to friends andother players. 5. Most popular games on PCallow users to customisekeybindings so it giveseach user the ability tochange practicallyanything which can becontrolled to a key on theirchoice. 6. Exploration in games doesnot only show the playersthe game but also provideadvantages, take this gamefor example it givesrewards when playersexplore certain areas 7. This game has a hugemap, 3 differentfactions to explore fordifferent levels whichprovides players thingsto progress to, getting tothe new location willprompt higher levelgear and more rewardsfor the players tounlock. 8. Games with lores oftenprovide details in theirloading screens whichreflect some part of thegames lore to the playerswhich are interested but isnot to daunting to theplayers which are notinterested 9. MOBAs (Battle arena)games provide a head tohead experience withminimal effort on othergame features such asgrinding but just a strictlycompetitive pvp experience 10. Quests provide the userwith a different type ofgrinding experience itallows the user tocomplete objectives togain rewards rather thenfarming mobs constantly 11. Quest guides &instructions give theplayers step by stepinstructions on how tocomplete it. 12. Allowing a user tohave severalcharacters not justrestricted to one tokeep gameplaysatisfying. 13. The progress to gain betterequipment makes theplayer strive to achievesomething which willenhance their overallexperience 14. Along side gaininggear to enhance theplayers experience itcan also be grinded tomake a player standout with a select outfit,to essentially show offto other players. 15. Games below 2002generally had noprogression and to thisday some people preferthis, it gives you a rawexperience which canbe extremely enjoyable,everyone on the sameplaying field 16. An example of howa game can becomepopular and hypedwithout actuallyfeaturing anygameplay in thetrailer. This traileronly shows lore andthe main aspect ofthe game. 17. This trailer is about agame which is amodern remake of avery popular genrewhen videos gameswhere just becomingpopular, pure PvP withno progression, just likethe traditional Unrealtournament games.