finding the balance between games, learning and communicativity

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Finding the balance between games, learning and communicativity. Presented by Martin McCloud [email protected]

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Finding the balance between games, learning and communicativity. Presented by Martin McCloud [email protected]. Introduction. About the workshop The main aim of this workshop is to show you how to improve the activities used in the classroom About me Martin McCloud - PowerPoint PPT Presentation

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Page 1: Finding the balance between games, learning and  communicativity

Finding the balance between games, learning and

communicativity.

Presented by Martin McCloud [email protected]

Page 2: Finding the balance between games, learning and  communicativity

Introduction

About the workshopThe main aim of this workshop is to show

you how to improve the activities used in the classroom

About meMartin McCloud 3rd Year ALT based at Tsunan ChutoLessons of 20 or 40 students

Page 3: Finding the balance between games, learning and  communicativity

Activity Demo 1

To help you see the lesson from the students point of view

Give us something to improve

Wake you, the attendees, up!

Page 4: Finding the balance between games, learning and  communicativity

Dengon Game

Teams arranged in lines down the classroom

Person at the front gets a message from the ALT

The message is passed to the person behind them

When the message reaches the last person, the last person must run to the front and write the answer on the board.

Page 5: Finding the balance between games, learning and  communicativity

Dengon Game

GO!!!

Page 6: Finding the balance between games, learning and  communicativity

Dengon Game Analysis

A) How many rounds did we play?

B) How many times did you speak during one round?

C) What where the answers needed to win the rounds?

Page 7: Finding the balance between games, learning and  communicativity

Questions I Ask Myself (1)

Why did the students not like an activity?

Why did the one of the activities ruin the atmosphere?

Why didn’t this activity work, but the others did?

Page 8: Finding the balance between games, learning and  communicativity

Questions I Ask Myself (2)

How can this dull activity be more interesting?

Can I make it more fun?

Can I make it more educational?

Can I make it fun AND educational?

Page 9: Finding the balance between games, learning and  communicativity

Why should we question our activities?

Page 10: Finding the balance between games, learning and  communicativity

Why should we question our activities?

Because we re-use our activities

Page 11: Finding the balance between games, learning and  communicativity

Why do we re-use activities?

Saves timeWe don’t have to spend time thinking of new

ideasCan re-use materials we have already made

Less riskwe know the activity ‘works’we know the benefits of the activityBut, we also know the problems of the

activity

Page 12: Finding the balance between games, learning and  communicativity

Main benefit of re-use

Page 13: Finding the balance between games, learning and  communicativity

Main benefit of re-use

But, by re-using activities, we will have an opportunity to improve the activities.

Use ActivityUse Activity

Find ProblemsFind ProblemsMake ChangesMake Changes

Page 14: Finding the balance between games, learning and  communicativity

What are the problems? (1)

1) Losing the student’s attention (i.e. not fun)

The activity is boring Students have no interest in the activity Activity is just dull

activity fatigue Activity goes on for too long Activity has been used too much

too much to learn Students shocked by the amount they must learn and

give up

Page 15: Finding the balance between games, learning and  communicativity

What are the problems? (2)

2) Students not acquiring enough English (i.e. not learning)

Not enough English used in class Students waiting for the translation

Not enough practise Students need to process language to learn it practice constructing and expressing their

own sentences

Page 16: Finding the balance between games, learning and  communicativity

What are the problems? (3)

No immediate feedback

after giving an answer, students need to know if it is correct or not as quickly as possible.

Too much to learn

students shocked by the scale of the task and just give up

Page 17: Finding the balance between games, learning and  communicativity

Solving these Problems (1)

1) Keeping the students attention (more fun!!)

problem: activities are boringMake the activity entertainingStudents are very competitive. Distract the

students by making activities competitive

problem: activity fatigueDon’t let an activity run for too longDon’t do the same activity too often

problem: too much to learnLimit the amount of new vocabulary

Page 18: Finding the balance between games, learning and  communicativity

Solving these Problems (2)

2) Increasing the amount of English students acquire (more learning!!)

problem: Not enough English usedtry to use only English in the classroom

(on materials, during explanations, checking answers etc.)

problem: not enough practise try to use activities that encourage

speaking as much as possible.have students speak with the ALT and JTE

Page 19: Finding the balance between games, learning and  communicativity

Solving these Problems (3)

problem: no immediate feedbacktry to use activities that provide instant

feedback (quizzes, short interview style dialogues)

problem: too much to learnLimit the amount of new vocabulary

Page 20: Finding the balance between games, learning and  communicativity

In Summary…

To improve a lesson, we want to add:

Entertainment Competition Limits on the vocabulary More practice and feedback More interaction

Page 21: Finding the balance between games, learning and  communicativity

Competition

Types of competition

Student versus Student e.g. Pair Quiz, Pen Race

Student versus team e.g. Karuta

Students versus class (mixed) e.g. “Find someone who”

Pairs versus class e.g. questionnaire T/F

Team versus class e.g. King and Servant, Dengon Game, Quiz games

Avoid having a single student against the whole class.

Page 22: Finding the balance between games, learning and  communicativity

Limit the vocabulary

A psychology theory, “The Magical Number Seven”, describes the limits of short-term memory

Humans have a working memory of around seven elements. Elements can be anything, such as numbers or words

So, when we introduce new vocabulary to students, and we want them to use it, we should limit the number of words to about seven at a time

Page 23: Finding the balance between games, learning and  communicativity

More Speaking

TT lessons are an opportunity for students to use spoken English.

Try to introduce speaking as much as possibleDialogues between studentsPassing messagesAnswering questions

Page 24: Finding the balance between games, learning and  communicativity

More Feedback

People learn from their mistakes and successes.

But feedback has to happen quickly to reinforce learning

Proof? It’s why flashcards are effective

Page 25: Finding the balance between games, learning and  communicativity

More Interaction

Try to encourage students to talk with lots of people:

Mixing pairs after an activity Combining pairs into groups “Find someone who” games Make chances to speak with ALT and JTE .

This is the communicativity part!

Page 26: Finding the balance between games, learning and  communicativity

The Ideal Activity

So, the ideal activity would

be entertaining be competitive limited to a practical amount of new material provide lots of practice, with instant

feedback, using old and new material encourage interaction with other students,

the ALT and the JTE

Page 27: Finding the balance between games, learning and  communicativity

The Aim of Improvement

A typical activity will cover some of these qualities. We should aim to improve the activity to cover ALL five qualities.

And if an activity covers all five qualities, we should aim to improve the way it covers the five qualities.

Page 28: Finding the balance between games, learning and  communicativity

Improving “Dengon Game” Activity – Analysis

NoneLittle

bitSo-so

Fair bit

Lots

Entertainment

Competition

Focused

material

Practice and

Feedback

Interaction

How does the Dengon Game fit our expectations for the Ideal Activity?

Page 29: Finding the balance between games, learning and  communicativity

Improving “Dengon Game” Activity – Analysis

NoneLittle

bitSo-so

Fair bit

Lots

Entertainment x

Competition xFocused

material x

Practice and

Feedback x

Interaction x

We should improve ‘Practice and Feedback’ and ‘Interaction’

Page 30: Finding the balance between games, learning and  communicativity

Improving “Dengon Game”– Changes Have two messages;

one going backwards and the other forwards. Have the messages make a small dialogue Have answers at the back for last student to find

Whose camera is this?

It’s Mark’s camera

An

swers

Start

Finish!

Page 31: Finding the balance between games, learning and  communicativity

Activity Demo 2

To see if the changes we’ve made have improved the original activity

Wake you up after sitting through 20 minutes of slides!

Pad out the workshop to last 50 minutes!

Page 32: Finding the balance between games, learning and  communicativity

Dengon Game v2.0

Have two messages; one going backwards and the other forwards.

Have the messages make a small dialogue Have answers at the back for last student to find

Whose camera is this?

It’s Mark’s camera

An

swers

Start

Finish!

Page 33: Finding the balance between games, learning and  communicativity

Dengon Game v2.0

GO!!!

Page 34: Finding the balance between games, learning and  communicativity

Dengon Game v2.0 Analysis

A) How many rounds did we play?

B) How many times did you speak during one round?

C) What where the answers needed to win the rounds?

Page 35: Finding the balance between games, learning and  communicativity

Improving “Dengon Game”– Analysis of Improvements

NoneLittle

bitSo-so

Fair bit

Lots

Entertainment x

Competition xFocused

material x

Practice and

Feedback x

Interaction xX : Original Dengon

X : Dengon v2.0

Page 36: Finding the balance between games, learning and  communicativity

Improving “Dengon Game”– Analysis of Improvements

NoneLittle

bitSo-so

Fair bit

Lots

Entertainment x x

Competition x xFocused

material xx

Practice and

Feedback x x

Interaction x x

Overall, an improvement!!

X : Original Dengon

X : Dengon v2.0

Page 37: Finding the balance between games, learning and  communicativity

Conclusions (1)

We should think about our activities after we use them

We might re-use the activity in a future lesson. We should learn from our mistakes and improve the activity.

Page 38: Finding the balance between games, learning and  communicativity

Conclusions (2)

Good TT activities should have these five qualities:EntertainmentCompetitionLimits on the vocabularyPractice and feedbackInteraction

Page 39: Finding the balance between games, learning and  communicativity

Any Questions?

Page 40: Finding the balance between games, learning and  communicativity

More information

Slides for this workshop can be downloaded from:

http://www.martinmccloud.com/teaching

Any other comments or questions can be sent to:

[email protected]