final year project poster

1
RESEARCH POSTER PRESENTATION DESIGN © 2012 www.PosterPresentations.com is project is focusing full development of a mobile application. It includes requirements gathering up until development pase. An extensive research is done to rectify components necessary for this project. e ndings are gathered and used in this project frequently. is project is target to accomplish 2 main objectives; to analyze the requirements using mobile application framework for UiTM e Advertisement Application, and to design and develop UiTM e-Advertisement Application. Project methodology is adapting the Extreme Programming (XP) and consist of four phases which use as a guide on achieving the objectives.It is expected that the project gives benets to both parties, the development team and also researchers. ABSTRACT [CS226] – Information System Engineering, UiTM [2011977667] – ARIF FIKRI BIN AHMAD ABAS Development of UiTM e-Advertisement Application using Mobile Application Framework OBJECTIVES 1) To analyze the requirements using mobile application framework for UiTM e Advertisement Application. 2) To design and develop UiTM e-Advertisement Application. SCOPE e scope of this project is to develop e-Advertisement Application using mobile application framework focus for UiTM students on only one mobile platform. PROBLEM STATEMENT e present designed web-based e-Advertisement system did not include mobile accessibility which is a requirement for it to tackle the issue of ineective information dissemination. e information ow is restricted in certain location or group (Belch, 2004), and it leads to slow feedback from the targeted audience. It is found out that there is market segmentation exist in actual user of the system. User of e-Advertisement System is an aggregate of people who as individuals have preference or willingness to use computers; laptop/desktop and those who are in favour of mobile devices; tablet/smartphone. METHODOLOGY Project methodology is adapted from Extreme Programming (XP) and basically contain 4 phases: - Phase 1 - - Phase 2 - - Phase 3 - - Phase 4 - Exploration Planning Iteration Production 1 Study requirements and explore all aspects of a mobile application development. 2 Plan for the work to be done based on exploration or research done to project title. Breakdown features to be implemented and prioritize into releases. 3 Start designing the rst iteration planned everything from user interface to database and their realtionships. 4 Begin development of application technically for the rst release and deploy application to market. FINDINGS ANS RESULTS ere are 4 stages of analysing the requirements. To analyze the requirements using mobile application framework STEP 1 STEP 2 STEP 3 STEP 4 Identify applications that deliver almost similar purpose on market. Compare the common functionalities that present in most applications. Interview distinct group of stakeholders to about functionalities gathered. Map the functionality based on Mobile Application Framework decision matrix and evaluation. e design process take in deep exploration in the criteria of mechanism preference. is part of research is to determine which mechanism is the most suitable for deployment within context of UiTM e-Advertisement use. Two initiatives were taken : To design and develop UiTM eAdvertisement Application Literature Review of suggestions by the professionals. Preliminary survey based on available mechanisms. 1 2 e survey involves the same exact same application but coded dierently as; Native Application (blue) , Mobile Web Application (yellow) , and Hybrid Application (green). User will navigate around the application then rate on which mechanism does they favour for development of UiTM e- Advertisement Application. MOBILE APPLICATION FRAMEWORK Intel uses a decision matrix to help establish the business value of mobile development. e company claims that the matrix keep developers focus on dening appropriate use case, optimising the user experience, and addressing connectivity. Summary of the criteria outlined in the framework are as follows: CASE rough thoughtful analysis and business process optimization, developer can design and develop an optimal user experience that leverages device capabilities while providing a familiar user interface. CONTENT According to Intel framework, functionalities of mobile application that enable small tasks or key updates to be performed within a short time period, such as while walking to next class or waiting in line or while in bus, are the best targets for mobile deployment. CONSUMER is is based on discussion with stakeholders whether a such feature is demanded by substantial user already exists and the role of each user plays. is will further rened the selection of use case to meet the business process that they carry out. SCOPE&COST Much of the work in building a mobile application exists outside the boundaries of developing a mobile application-based solution. Developer need to ensure resources are enough for a short release of mobile application in relation to the capability of mobile applications to have incremental updates. e Development of UiTM e-Advertisement Application is an eort of replacing the traditional method of advertising that currently being practised. On top of that, it is improving accessibility of designed system by Ray Aderly (2013) with mobile capability. All of the above objectives of this project is expected to give benets to the signicance of the project which are the development team, researcher in the same eld, and user of the application / UiTM students. CONCLUSION

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This is a sample of my final year project poster in 2014. This is for the course of Computer Science majoring in Information System Engineering @ Univeriti Teknologi MARA, Shah Alam.

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    2013 PosterPresenta/ons.com

    2117 Fourth Street , Unit C

    Berkeley CA 94710

    [email protected]

    This project is focusing full development of a mobile application. It includes requirements gathering up until

    development pase. An extensive research is done to rectify

    components necessary for this project. The findings are

    gathered and used in this project frequently. This project is

    target to accomplish 2 main objectives; to analyze the

    requirements using mobile application framework for UiTM e

    Advertisement Application, and todesign and develop UiTM

    e-Advertisement Application. Project methodology is adapting

    the Extreme Programming (XP) and consist of four phases

    which use as a guide on achieving the objectives.It is expected

    that the project gives benefits to both parties, the development

    team and also researchers.

    ABSTRACT

    [CS226] Information System Engineering, UiTM [2011977667] ARIF FIKRI BIN AHMAD ABAS

    Development of UiTM e-Advertisement Application using Mobile Application Framework

    OBJECTIVES 1) To analyze the requirements using mobile application framework for UiTM e Advertisement Application.

    2) To design and develop UiTM e-Advertisement Application.

    SCOPE

    The scope of this project is to develop e-Advertisement Application using mobile application framework focus for

    UiTM students on only one mobile platform.

    PROBLEM STATEMENT

    The present designed web-based e-Advertisement system did not include mobile accessibility which is a requirement for

    it to tackle the issue of ineffective information dissemination.

    The information flow is restricted in certain location or group

    (Belch, 2004), and it leads to slow feedback from the targeted

    audience.

    It is found out that there is market segmentation exist in

    actual user of the system. User of e-Advertisement System is

    an aggregate of people who as individuals have preference or

    willingness to use computers; laptop/desktop and those who

    are in favour of mobile devices; tablet/smartphone.

    METHODOLOGY Project methodology is adapted from Extreme Programming (XP) and basically contain 4 phases:

    - Phase 1 - - Phase 2 - - Phase 3 - - Phase 4 -

    Exploration Planning Iteration Production

    1Study requirements and explore all aspects of a mobile application development.

    2Plan for the work to be done based on exploration or research done to project title. Breakdown features to be implemented

    and prioritize into releases.

    3Start designing the first iteration planned everything from user interface to database and their realtionships.

    4Begin development of application technically for the first release and deploy application to market.

    FINDINGS ANS RESULTS

    There are 4 stages of analysing the requirements.

    To analyze the requirements using mobile application framework

    STEP 1 STEP 2 STEP 3 STEP 4

    Identify applications that deliver almost

    similar purpose on

    market.

    Compare the common

    functionalities that

    present in most

    applications.

    Interview distinct group of

    stakeholders to

    about

    functionalities

    gathered.

    Map the functionality based on Mobile

    Application

    Framework decision

    matrix and

    evaluation.

    The design process take in deep exploration in the criteria of mechanism preference. This part of research is to determine

    which mechanism is the most suitable for deployment within

    context of UiTM e-Advertisement use. Two initiatives were

    taken :

    To design and develop UiTM eAdvertisement Application

    Literature Review of suggestions by the professionals.

    Preliminary survey based on available mechanisms.

    1

    2

    The survey involves the same exact same application but coded differently as; Native Application (blue) , Mobile Web

    Application (yellow) , and Hybrid Application (green). User

    will navigate around the application then rate on which

    mechanism does they favour for development of UiTM e-

    Advertisement Application.

    MOBILE APPLICATION FRAMEWORK

    Intel uses a decision matrix to help establish the business value of mobile development. The company claims that the

    matrix keep developers focus on defining appropriate use case,

    optimising the user experience, and addressing connectivity.

    Summary of the criteria outlined in the framework are as

    follows:

    C A S E Through thoughtful analysis and business process optimization, developer can design and develop an optimal

    user experience that leverages device capabilities while

    providing a familiar user interface.

    C O N T E N T According to Intel framework, functionalities of mobile application that enable small tasks or key updates to

    be performed within a short time period, such as while

    walking to next class or waiting in line or while in bus, are the

    best targets for mobile deployment.

    C O N S U M E R This is based on discussion with stakeholders whether a such feature is demanded by

    substantial user already exists and the role of each user plays.

    This will further refined the selection of use case to meet the

    business process that they carry out.

    S C O P E & C O S T Much of the work in building a mobile application exists outside the boundaries of developing a

    mobile application-based solution. Developer need to ensure

    resources are enough for a short release of mobile application

    in relation to the capability of mobile applications to have

    incremental updates.

    The Development of UiTM e-Advertisement Application is an effort of replacing the traditional method of advertising that

    currently being practised. On top of that, it is improving

    accessibility of designed system by Ray Aderly (2013) with

    mobile capability. All of the above objectives of this project is

    expected to give benefits to the significance of the project

    which are the development team, researcher in the same field,

    and user of the application / UiTM students.

    CONCLUSION