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  • You have a simple task here, and that is to go see Sarda and receive theROD! This Item will allow your party to journey further into the depths ofthe Earth Cave to find the true power behind the massive rot of the earththat is taking place around Melmond.

    Now you should return to Melmond, buy anything you may need, keeping in mindthat a trip to Coneria may be necessary to raid the Item Shop for HealPotions, Pure Potions, or Tents (go to Elfland if you need a Cabin/House).Once you are all prepared, head back to the scary confines of the EarthCave!

    ------------ Earth Cave ------------

    Take the path to the right to quickly go down a floor. Go down, go right,and then go up before walking right to go down through the next portal.After passing through the hole below, go right through the various holesuntil you see a room to the right, at which point you will head downwards tofind a fork. Take the right fork and follow the path the entire way tofind the stairs leading down to the next floor. Move on to the right, takingthe first path up until a fork presents itself. head left, then down, thenright, and then down to enter the former room of the Vampire. Head up thepath to arrive at the heavy stone plate, so go into your Items and use theROD to shatter the plate, revealing the stairway below!

    You will notice the rot is even MORE pronounced here, as are the rovinggroups of enemies that tend to team up on the Light Warriors, so keep yourHit Points high. Anyway, head up the path to the left, continue throughthe next segment by going up again, then down, and then left to pass throughthe hole above. You will have arrived at the room, so go inside to face someSphinxes while you empty the Treasure Chests of the following prizes: WoodenStaff, 3400 Gold Pieces, 1520 Gold Pieces, 5450 Gold Pieces, and 1455 GoldPieces.

    Now exit the room, backtrack through the next three chambers, and then headright through a hole. Head down through the hole below, turn left to godown through the next room, and then head left through the next three holesbefore moving up and left through the next two holes. Now go down the windypath to find a room with three treasure Chests inside. Go step in front ofthe left-most one to grab the Cabin (the side has a set enemy trap), then gograb the right-most Treasure Chest by standing to its side (the front has a set enemy trap), and then grab the top one by standing to the side of it(the front has a set enemy trap) to get the 1250 Gold Pieces it hold beforeleaving the room. Head back up the path, continuing along the upwards path(always choosing the left-most door possible) to find a set of stairsleading downward.

    Now you have arrived on the final floor of the dungeon, so be ready foranything. There are no Treasure Rooms down here, so we can go straight forthe goal on this floor (YAY!). Move down and then go right to go up throughthe next four holes in the wall (you will reach a wall directly above you).Now turn left and take the next passage leading downwards, walk left, andthen walk up to enter the chamber ahead. Before moving forward to examinethe dark orb ahead, stop to completely refill your Hit Points. Why, youask? Well the answer is simple my friends, YOU HAVE FOUND THE FIEND OFEARTH!

    ~~~~~~~~~~~~~LICH~~~

  • ~~~~~~~~~~

    H.P.: 400

    Gold: 3000

    Exp.: 2200

    Lich is the first fiend so he is of course the weakest of the four. However,he does have a fairly good attack power (he can stun the person he attacks),spells like Ice2 (hits your entire party) and Slep (can knock members out ofthe fight for a while), and he can land multiple hits as well. That beingsaid, Lich is classified as undead, so Fire and harm spells will slaughterhis Hit points (therefore he can die from one blast each of Fir3 and Hrm3).You have two options, both of which depend on how you wish to fight thebattle. Have your Mages go all out and cast Fire and Harm, leaving yourweapon users to remove meager amounts of Hit Points (Lich DOES have a highAbsorb rating), OR have your Red Mage and Black Mage cast Fast on theweapon users to take him down physically (the first method is likelypreferred, but it requires you to save your spell charges as you trekthrough the cave). Not a very hard fight, but Lich can kill a party memberof yours off quickly.

    After defeating the fiend, step forward to touch the altar that he wasprotecting, which will cause an ORB to shine! Now continue forward to usethe warp there to return to the outside world! Now you just need to returnto Melmond in the northeast, sell any excess stuff you found, and then getready to head off to your next challenge!

    o---------------------------------------------o | Fiery Fights, Icy Challenges, Or An Ordeal? | o---------------------------------------------o

    For this section, you will need to find your way to Crescent Lake, which isfollowed up by the choice indicated in the section title. The walkthroughwill cover my personal preferred method, but you can do the other methodwith the walkthrough (the order of the dungeons will need to be looked atproperly by you the reader). You will should do all three to complete thegame (note that the Castle Of ordeals is optional, but highly recommended),so it is not a huge deal, although certain advantages lie in all methods.

    As stated, we are going off to Crescent Lake, so set sail from Melmond whenyou are ready to head out. Head south from Melmond and follow thepeninsula to it's tip, followed by turning west to follow that directionuntil you reach land. Now steer your Ship down the coast slightly to find aport to land at. You will now have to hike into Crescent Lake, so headsouthwest to find Crescent Lake. Now you should head east underneath thelake, followed by cutting east to enter into the town itself.

    --------------- Crescent Lake ---------------

    Now you have an entire new town from which to purchase some new things andgain information, BUT you should visit the Circle of Sages that arementioned first. Head up through town to pass between the two Magic Shops,and then head right through the twisting path to find the Circle of Sages.Talk to each of them to learn various facts (some useful, some utterlyuseless) about the Four Fiends, and be sure to visit the Sage two to the

  • right of the spot you enter the Circle to receive the CANOE! Now your partywill have the ability to travel down rivers to reach previously inaccessibleareas!

    Now that you are done with the Sages, it is time to make like a rich HighSchool girl and SPEND SPEND SPEND!

    __________________Key | |FG - Fighter |BB - Black Belt |TH - Thief |RM - Red Mage |WM - White Mage |BM - Black Mage | |KN - Knight |MS - Master |NJ - Ninja |RW - Red Wizard |WW - White Wizard |BW - Black Wizard |__________________|

    =========== Weapon Shop ===========

    ____________________________________________| Name | Cost | Damage | Hit% | User ||________|________|________|________|________|| | | | |FG,TH,RM|| Silver | | | |BM,KN,NJ|| Knife | 800 | 10 | 5 |RW,BW ||________|________|________|________|________|| Silver | | | |FG,RM,KN|| Sword | 4000 | 23 | 15 |NJ,RW ||________|________|________|________|________|| Silver | | | |FG,WM,KN|| Hammer | 2500 | 12 | 5 |NJ,WW ||________|________|________|________|________|| Silver | | | | || Axe | 4500 | 25 | 10 |FG,KN,NJ||________|________|________|________|________|

    ========== Armor Shop ==========

    ____________________________________________| Name | Cost | Absorb | Evade% | User ||________|________|________|________|________|| Silver | | | |FG,RM,KN|| Armor | 7500 | 18 | 8 |NJ,RW ||________|________|________|________|________|| Silver | | | | || Shield | 2500 | 8 | 0 |FG,KN,NJ|

  • |________|________|________|________|________|| | | | |FG,TH,RM|| Buckler| 2500 | 2 | 0 |KN,NJ,RW||________|________|________|________|________|| Silver | | | | || Helmet | 250 | 8 | 3 |FG,KN,NJ||________|________|________|________|________|| Silver | | | |FG,KN,NJ||Gauntlet| 2500 | 6 | 3 |RW ||________|________|________|________|________|

    =========== White Magic ===========

    _____________________________________________________| Name | Cost | Level | Effect | User ||________|________|________|_________________|________|| | | |Removes Stone | || Soft | 20000 | 6 |from an ally |WM,WW ||________|________|________|_________________|________|| | | |Takes the party | || Exit | 20000 | 6 |out of a dungeon |RW,WW ||________|________|________|_________________|________|| | | |Increases all | || Fog2 | 20000 | 6 |ally Absorb by 12|WM,RW,WW||________|________|________|_________________|________|| | | |Increases all | || Inv2 | 20000 | 6 |allies Evade% by |WM,RW,WW|| | | |40 | ||________|________|________|_________________|________|

    =========== Black Magic ===========

    _____________________________________________________| Name | Cost | Level | Effect | User ||________|________|________|_________________|________|| | | |One Hit Kill on | || Qake | 20000 | 6 |all enemies |BM,BW ||________|________|________|_________________|________|| | | |Kills an enemy | || Rub | 20000 | 6 |in one hit |BM,BW ||________|________|________|_________________|________|| | | |Hurts all enemies| || Lit3 | 20000 | 6 |for 60-240 HP, |BM,RW,BW|| | | |but higher on | || | | |enemy weak to it | ||________|________|________|_________________|________|| | | |Paralyzes most | || Stun | 20000 | 6 |enemies with less|BM,BW || | | |than 300 HP | ||________|________|________|_________________|________|

    ========= Item Shop

  • =========

    ___________________________________| Name | Cost | Effect ||________|_________|________________|| Heal | |Recovers about || Potion | 60 |30 HP on an ally||________|_________|________________|| Pure | |Removes Poison || Potion | 75 |from an ally ||________|_________|________________|| | |Recovers 60 HP || Cabin | 250 |and saves game ||________|_________|________________|| | |Recovers 120 HP,|| House | 3000 |saves game, and || | |recovers MP ||________|_________|________________|

    Once you have finally finished accessorizing and learning spells, it is timeto decide which of the following scenarios you wish to follow for the game.

    i) The first place to journey to will be the Castle of Ordeals in the north, then the Ice Cave, and finally onto Gurgu Volcano (this is the path I recommend and follow for this FAQ, but it is not a mandatory decision).

    ii) Same as the above option, except that the Ice Cave comes first, followed by going north to the Castle of Ordeals, and THEN onto Gurgu Volcano.

    iii) Start with the Gurgu Volcano (take on the second Fiend), then the Ice Cave and Castle of Ordeals.

    The first option will be the one followed for this FAQ as it offers the bestchances for leveling, Gold, and it also affords an easier trip through thevery tough Gurgu Volcano (for a couple of reasons). Regardless, let us nowset out to the Castle Of Ordeals (bring along a couple Houses for the trip)!

    You will need to hike back to your Ship, but this time you can row eastacross the lake with your new Canoe, followed by moving northeast along thecoast to find your Ship at the port you left it at.

    Head north, following the coast on your left until you reach the peninsulaof the continent (it happens to be the Power Peninsula as well). You canhead south on the other side of the peninsula to find a port, which isthe last spot available to the Light Warriors to stop and get supplies (byhiking west to Pravoka) before going into the north where no ports exist(your Ship can still land though on the mouth of a river by disembarking onyour Canoe however). Once you are ready, it is time to move west until youare just to the north of the Temple of Fiends (use your B + SELECT to seethe World Map). Once you are there, head north until you hit some land.You will then go north along the western coast of this land mass, and youwill soon see a Castle to the east, surrounded by marsh (this is your goal).Continue north along the coast until you find a small river leading inland,which is where you will disembark from your ship as you Canoe south on theriver. Leave the river when it bends and continue south on foot until youreach the Castle of ordeals, at which point you should make use of a Houseto fully refill your Hit points and Spell Charges before setting foot

  • inside!

    ------------------- Castle Of Ordeals -------------------

    Move forward to show the old man your CROWN as it is required for enteringthe upper levels of the Castle to prove your courage. Bring back somethingform the upper floors and save it for a time that proof of courage isrequired. Head to the up-right corner of the floor and set foot onto thethrone to start your journey!

    For this floor, you will need to touch the proper pillar to advance to thenext room. Just make sure to touch the right one when presented a choice oryou will have to start over at the beginning spot on the floor! The firsttwo rooms have one pillar only, so go touch them to warp forward. The thirdroom has two, so choose the bottom one. The fourth room has one choice,which leads to the fifth room that has two (choose the bottom one). Thesixth room is a long hall leading down to a single pillar, which is followedby room seven where the right pillar is the one to choose to advance. Hereyou will need to move right, enter the room you see, and step forward infront of the Treasure Chest to enter a fight!

    ~~~~~~~~~~~~~~~MUDGOL~~~~~~~~~~~~~~~

    H.P.: 176

    Gold: 800

    Exp.: 1257

    You will face one or two of these guys, and they are fairly dangerous. Theyhave a high damage stat, and that can be furthered by their special abilityof using Fast! They have no real weak point so attack them with yourweaponry and strongest Magic attacks to take them down before they can usetheir brutal attacking abilities.

    After you have finished up with the baddies, open up the Treasure Chest tofind the Zeus Gauntlet, which is not only a good Gauntlet for aFighter/Knight, Red Wizard, or Ninja, but it also has the honour of beingthe first Weapon/Armor that you have found that can be used as an Item inbattle and have an effect. When used as an Item, it will cast Lit2 everytime! Give it to a weaker physical attacker, which will allow them to dealmore damage and to more people (thus making them a bigger help to yourparty)!

    Anyway, Now head out the door, take the path down ON THE LEFT (not the onedirectly below the door), and then touch the lower pillar of the two hereto appear in the room with the stairway leading to the next floor!

    Head up the hallway to the left to pass through a door to enter a fight!

    ~~~~~~~~~~~~~~~~~NITEMARE~~~~~~~~~~~~~~~~~

    H.P.: 200

  • Gold: 700

    Exp.: 1272

    You will face off against one or two unicorn wannabes in the Nitemares.They are not particularly strong attacker, and their only special ability isto Snort (Dark spell). They have a weakness to Ice, so let them have itwith Ice2 while the rest of the party attacks, and you will quickly win thisfight!

    Go open the Treasure Chest above to get a Heal Staff (when used as an Itemin battle, it will cast Heal on your entire party so it is useful forkeeping the Hit points up for no cost to your spell charges), followed bygoing through the narrow hall to the left. You will come across threeTreasure Chests that hold an Iron Gauntlet, Ice Sword (give to your Fighteror Red Mage), and a Gold Bracelet (give to a Mage). Next step is to headdown the hall below to find four treasure Chests holding 7340 Gold Pieces,1455 Gold Pieces, a house, and NOTHING (ie it is empty)! Now head right toopen the Treasure Chest near the throne to find the TAIL! This is yourproof of courage, so you can now use the throne to leave! However, you willfirst have to fight for the "honour" of leaving!

    ~~~~~~~~~~~~~~~~~~~~~~ZOMBIE DRAGON~~~~~~~~~~~~~~~~~~~~~~

    H.P.: 268

    Gold: 999

    Exp.: 2331

    You will have to brawl with a couple undead Dragons that have a high attackpower (they can also stun your fighters with their attack)! Since they areundead, Fire and harm spells will just decimate them, so do not be shy inhanding out some of those spell charges! Otherwise, attack away withphysical weapons and cut them down, remembering to use Cure from your Magesif needed.

    Once you are victorious, you may wish to step away and then repeat the fightwith the Zombie D's. However, only do so if you have a lot of Fire/Harmspell charges to make the battles easier (it gains you experience relativelyquickly). Once you have had your fill of the Zombie D's, step forwardonto the throne and warp back to the first floor. Head down and to theright to exit the Castle Of ordeals, at which point you should use a Tent orCabin or House to save your deeds!

    Head north to find your Ship, followed by going west it pass underneath theland to the north. Now head north until you arrive at a land mass, at whichpoint moving east along the coast will take you past a desert (remember itas it is highly important in a bit) to find the coast heads north. Nowfollow this change to stop at the mouth of the river, canoe to shore, andthen head north to Crescent lake to restock your supplies and buy somethings (if needed) as well as staying at the Inn.

    Once you are done, retrace your path back to your Ship on the mouth of theriver, head north along the coast, past the first port and enter the naturalharbour area to drop anchor on the mouth of a river to the southwest of anearby port. Now you will be transporting by Canoe into the next challenge,so be sure to be ready to fight River monsters!

  • Follow the stream till the branch appears, taking the northwest route.Follow that current route, turning east and following it east past the forkleading up. Head south to take the west fork, and then follow that waterwayto dry land once again. Head east and then north to find the entrance ofthe Ice Cave! Be sure to use a Tent (at least a Tent anyway) beforeentering as the challenge inside is very harsh indeed.

    ---------- Ice Cave ----------

    Far and away the toughest challenge yet, this cave will bring lots of heavyhitters, damaging floor sections, undead stunners, status killers, and onehit killers. Bring 99 Heal Potions, around 5 to 15 Soft Potions, and yourability to run as much as possible so you can to get through alive!

    Head right from the entrance along the top wall, cutting down when thepassage opens up below, and then cut left to find a stairway leadingdownwards. This floor offers a choice as your party will need to go leftand then down to find the stairs OR down and then left to find the stairs.This floor is pretty simple, but I will tell you to walk to the other visiblestaircase on the small walking area.

    Now you will have a big room to walk around the edge of until you find adoor to pass through to find a room where holes and some Treasure Chestssit. Walk around the holes to get the Treasure Chest on the right to getinto a fight!

    ~~~~~~~~~~~~~MAGE~~~~~~~~~~~~~

    H.P.: 105

    Gold: 1095

    Exp.: 1095

    These guys will show up in any number from 1 to 4, and they are incrediblydangerous with their attack spells (Fir2, Lit2, Ice2, Rub, Stun). However,they are rather weak, so attack with a vengeance and be sure to spread outthe attacks and use a hard hitting attack spell if they number two or three.

    Open the Treasure Chest to gain the Cloth (skip this Chest if you do notwant to risk a Mage battle for this obsolete and utterly cheap armor),followed by going around the holes to the Treasure Chest on the left to geta Flame Sword! Now step into a hole to fall to the floor far below.

    Your first step forward will run your character into a battle with a mix ofundead enemies as numerous as a full nine! Use Fire and harm spells to ridyourself of these annoyances, and then pass through the door to go down towhere a lighter grey floor leads left (that floor removes 1 Hit Point fromeach character per step). Enter the room you find to get into a fight!

    ~~~~~~~~~~~~~~~~~~~~~FROST DRAGON~~~~~~~~~~~~~~~~~~~~~

    H.P.: 200

  • Gold: 1701

    Exp.: 2000

    A fearsome fight, you will face one or two of these behemoths, which havevery strong physical attacks and a special attack called Blizzard (somethinglike Ice2 or Ice3). They are susceptible to Fire as you might imagine, solay at least a Fir2 into them to help defeat them before they throw aBlizzard are two. otherwise it is attack, attack, attack!

    After finishing the above fight, grab the Ice Armor from the Treasure Chestabove, and then go left to get the Silver Gauntlet ONLY IF you want to fightthe Blizzard Dragon fight again. Return to the main path, head down overthe damaging floor to go down the right path to then pass the two branchesto go through a narrow opening in the rock. Take the left fork to find aroom with six treasure Chest, containing (left to right, starting with toprow): 7900 Gold Pieces, 5450 Gold Pieces, 180 Gold Pieces (you will need tokill Frost Wolves for this one), 9900 Gold Pieces, 5000 Gold Pieces, and12350 Gold Pieces! Now backtrack up the path to the right fork and go downthat path to follow it to a stairway leading upwards.

    Go down to the Treasure Chest below to get a Heal Potion, exit the room, andthen go enter the room below for 10000 Gold Pieces. Now head right and thendown around the border of the room to enter the door to pass the hole toopen the three Treasure Chests (left to right): 9500 Gold Pieces, Tent, andan Ice Shield. Now have your party leap down the hole that you are standingnear to fall to a floor far below. Carefully walk towards the TreasureChest above your party to get into a fight!

    ~~~~~~~~~~~~EYE~~~~~~~~~~~~

    H.P.: 162

    Gold: 3225

    Exp.: 3225

    A very serious opponent, the Eye is very big on one-hit kills (Rub, Stone,XXXX). However, with a weak defense, weapons can cut this evil entity downquickly. As for Magic, hard hitting magic spells are a gamble, Mute is agreat move (stop the spells, no danger from his enemy).

    After defeating this enemy, open the Treasure Chest to find the FLOATER!You can now jump down a hole to start your trek out of the cave! Also notethat the Eye is a great place to come to when you your entire party isequipped with ProRings, which protects against spells like Rub and XXXX, soyour Experience and Gold totals can quickly be rolled up in a short amountof time.

    To leave this Cave, you will have to duel the Undead posses again, head downover the damaging floor and bearing right, followed by continuing down pastthe two branches to go through a narrow rock space. Take the right fork andfollow it to a staircase. After entering and then exiting the room, goright and then up and right around the room to find a stairway leading tothe surface!

    Now that you have finished off this harsh task in an unforgiving and cold

  • setting, you will need to return to your ship along the river way (refer tothe path in earlier in the FAQ for details), and then set sail for thedesert you passed earlier. Head south along the coast, turning west whenthe coast does so, and you will arrive at a river just to the east of adesert. Land on the river mouth, hike into the desert, and use your FLOATERto make the Airship rise magically from its hiding place in the sand!

    Now you will have access to the North, which opens up a realm ofpossibilities. However, for now your only goal in the north is to find theDragon Islands, which are home to the Dragons, who are rumoured to rewardgreat feats of courage! Fly to Matoya's Cave before heading north to findholes in the ground of a bunch of islands, which are the homes of thedragons.

    Start off by finding the Castle Of Ordeals (it is to the east of theislands), go southwest to find an island with forest surrounding it to enterto find 2750 Gold Pieces, 2000 Gold Pieces, 1455 Gold Pieces, 160 GoldPieces, 9500 Gold Pieces, 1520 Gold Pieces, and 2750 Gold Pieces in the tworooms with the Treasure Chests. Take off again and fly west to land on themarshy island and walk into the cave there to find the following goodiesfrom Treasure Chests: House, 500 Gold Pieces, and 10 Gold Pieces. Now headnorthwest to find a single cave with some Treasure Chests: Cabin, 575 GoldPieces, and a Soft Potion. Now you should head east, landing the Airship onsouthern tip of the island and enter the nearby cave to go through the longpassageways to find Bahamut, King of Dragons. He rewards courage, and sincewe already grabbed the TAIL, you have proof of courage, thus your couragewill be rewarded by your characters receiving a CLASS CHANGE!

    Now you can explore the north a little bit more, the main place to head isto Gaia. Upon taking off, head east until you find a large desert, at whichpoint you should head for the northeast corner of it and continue northeastto find Gaia in an enclosed valley (land and enter).

    ------ Gaia ------

    After touring town to learn of a kidnapped fairy, a shining object flying tothe east, and that the fairy was sold to a Caravan. However, you do notneed to concern yourself with any of this as you are here to sample thewares. Note that Xfer does not work as designed against enemies (only works on allies), so do not purchase it.

    __________________Key | |FG - Fighter |BB - Black Belt |TH - Thief |RM - Red Mage |WM - White Mage |BM - Black Mage | |KN - Knight |MS - Master |NJ - Ninja |RW - Red Wizard |WW - White Wizard |BW - Black Wizard |__________________|

  • =========== Weapon Shop ===========

    ____________________________________________| Name | Cost | Damage | Hit% | User ||________|________|________|________|________|| Cat | | | |KN,NJ,RW|| Claw | 65000 | 22 | 35 |BW ||________|________|________|________|________|

    ========== Armor Shop ==========

    ____________________________________________| Name | Cost | Absorb | Evade% | User ||________|________|________|________|________|| | | | |FG,BB,TH|| Gold | | | |RM,WM,BM||Bracelet| 50000 | 34 | 1 |KN,MS,NJ|| | | | |RW,WW,BW||________|________|________|________|________|| | | | |FG,BB,TH|| Pro | | | |RM,WM,BM|| Ring | 20000 | 8 | 1 |KN,MS,NJ|| | | | |RW,WW,BW||________|________|________|________|________|

    =========== White Magic ===========

    _____________________________________________________| Name | Cost | Level | Effect | User ||________|________|________|_________________|________|| | | |Restores all HP | || Cur4 | 45000 | 7 |to an ally |WW ||________|________|________|_________________|________|| | | |Hurts all undead | || Hrm4 | 45000 | 7 |enemies for |WW || | | |80-320 HP | ||________|________|________|_________________|________|

    _____________________________________________________| Name | Cost | Level | Effect | User ||________|________|________|_________________|________|| | | |Hurts all enemies| || Fade | 60000 | 8 |for 80-320 HP |WW ||________|________|________|_________________|________|| | | |Protects against | || Wall | 60000 | 8 |status effects |WW || | | |and lowers damage| ||________|________|________|_________________|________|| | | |Removes elemental| || Xfer | 60000 | 8 |resistances from |WW |

  • | | | |an enemy | ||________|________|________|_________________|________|

    =========== Black Magic ===========

    _____________________________________________________| Name | Cost | Level | Effect | User ||________|________|________|_________________|________|| | | |Destroys an enemy| || Brak | 45000 | 7 |in one hit |BW ||________|________|________|_________________|________|| | | |Hurts all enemies| || Ice3 | 45000 | 7 |for 70-280 HP |BM,RW,BW||________|________|________|_________________|________|

    _____________________________________________________| Name | Cost | Level | Effect | User ||________|________|________|_________________|________|| | | |Possibly Stuns | || Stop | 60000 | 8 |all enemies |BW ||________|________|________|_________________|________|| | | |Possibly destroys| || Zap! | 60000 | 8 |all enemies |BW ||________|________|________|_________________|________|| | | |Destroys most | || XXXX | 60000 | 8 |enemies with less|BW || | | |than 300 HP | ||________|________|________|_________________|________|

    ========= Item Shop =========

    ___________________________________| Name | Cost | Effect ||________|_________|________________|| | |Recovers 60 HP || Cabin | 250 |and saves game ||________|_________|________________|| | |Recovers 120 HP,|| House | 3000 |saves game, and || | |recovers MP ||________|_________|________________|| Heal | |Recovers about || Potion | 60 |30 HP on an ally||________|_________|________________|| Pure | |Removes Poison || Potion | 75 |from an ally ||________|_________|________________|

    You have the best weapon in the game for the Black Wizard (not counting anultimate weapon later), Gold Bracelets (amazing armor for Wizards and aMaster), and ProRings for those who can not use Gauntlets (it also protectsagainst Rub), Once you have finished splurging your gains from the CastleOf Ordeals, Ice Cave, and Dragon Islands, you should also check out the

  • Magic Shops to see what you should buy once you gain spell charges for thoselevels. Keep Gaia in mind as you advance through the game as you will needto return more than a couple times to buy and to perform some good deeds.

    Now you are FINALLY ready to go the Gurgu Volcano, but you may want todrop by Crescent Lake to buy the Exit spell for your White Wizard or RedWizard. Regardless, find the Gurgu Volcano (northwest of Crescent Lake,east of Elfland), use a tent to save just outside of it, and then head intothe fiery depths below!

    --------------- Gurgu Volcano ---------------

    Head up and then left to pass over the lava floor (damaging floor) to thengo up the stairway located there. The second floor is far larger, yourfirst step is to pass through the door and go up the hallway, past the firstleft to take the second left. Go up the passageway above, go down the lefthallway and follow it towards the Treasure Chest to fight for the goodcontained within!

    ~~~~~~~~~~~~~FIRE~~~~~~~~~~~~~

    H.P.: 276

    Gold: 800

    Exp.: 1620

    You will face one or two of these beings here (and every other spot theyinhabit), so try to take them down quickly. They have a fairly strongattack ability, but no special attacks with which to really assault yourteam. That being said, have your team attack with weapons, have your RedWizard or Black Wizard attack with Ice2 or Ice3, and have your White Wizardor Red Wizard perform healing duties as needed.

    Open the Treasure Chest for the Giant Sword contained within, then retraceyour steps back to the upwards passage and follow it to find a TreasureChest with 4150 Gold Pieces inside of it. Now head up, then left to takethe second passage leading down to get to two Treasure Chests (guarded by aFire set) to get 750 Gold Pieces and 795 Gold Pieces. Now head down alongthe left wall (left from your point of view) to enter a room with amultitude of Treasure Chests! Walk into the room on the left square of thethree square-wide entrance (avoids a Fire fight) to open the first twoTreasure Chests to get a Silver Gauntlet and a Silver Helmet. Next, go downto get the Heal Potion and the Cabin from the two Treasure Chests below,followed by moving right to get 1975 Gold Pieces and then into a fight witha Grey Worm (weak to Ice attacks) for 1455 Gold Pieces. Now grab the PurePotion from below, the 1520 Gold Pieces from above, and then go to the rightside of the Treasure Chest stack to grab 1760 Gold Pieces, Silver Shield,Silver Axe, and a Heal Potion. Now you are ready to leave, so head back upthe passage to take the first right to go down through a door to the outsidehallway. Now head across the damaging floor of lava and go down thestairway.

    This floor is simple enough in design, you just need to pick your way acrossthe lava floor to avoid taking unneeded damage as you head right to thestairway leading downwards. This floor is filled with massive fields of

  • lava, so head down and to the right as you jump from safe spot to safe spotto avoid damage to finally reach the stairway. Now you will head down, takethe passage to the left, and then go down the passage in the next room.Head left through the large chunks of lava flooring and find yourself astairway leading downwards.

    Go left and then up through the door, cutting right to open the TreasureChest on the right (avoids a grey Worm fight) from below for a Soft Potion,followed by opening the Treasure Chest on the left (avoids an Agama fight)from the side. Exit the room and resume heading left and then down acrossthe damaging lava floor to find another room to enter. Inside is 1760 GoldPieces in a Treasure Chest, followed by exiting the room and following thecorridor to the left to find another room. Open the Treasure Chest near thedoor for a Pure Potion, then the Treasure Chest directly above for 7340 GoldPieces, and then go right and up to fight a Grey Worm (weak to Ice) to openthe Treasure Chest to the right for a Flame Shield. Now open the remainingtwo Treasure Chests (Ice Sword and 880 Gold Pieces) before leaving the roomand heading back past the room before to take the pathway down to eventuallyfind another room. Open the two Treasure Chests (fighting Agamas) for 1250Gold Pieces and a Wooden Staff (SUCH ADVANCED WEAPONRY!) before exiting theroom to head down to find the stairway leading downwards.

    Now you have arrived at the final floor, so you must decide if you wish togo after the Flame Armor or not before going to tackle the Fiend of Fire.If you have decided to skip it, then walk down the passage leading down-left(skipping past the fight listed below to the fight labeled "KARY").Otherwise, walk down the passage to the left to find a room to enter. Hereyou will have to fight through a couple enemies as you go to the TreasureChest, fighting an Agama and then this delightful fellow.

    ~~~~~~~~~~~~~~~~~~~RED DRAGON~~~~~~~~~~~~~~~~~~~

    H.P.: 248

    Gold: 4000

    Exp.: 2904

    When you run into this mean character, hope you can finish him off fast! Hecan use his special attack of Blaze (Fir3 is the equivalent) to damage eachparty member for up to 300 Hit Points each, AND he can also attack withferocity (often inflicting 100 Hit Points or more damage). This beast isvulnerable to Ice, but you may have run out of charges for it by now, so useFir3 or Lit3 from a Black Wizard instead. Everyone else should attack likemad, with your Wizards working extra hard to Cure any damage taken from thishard hitter.

    Now take the Flame Armor, fight the Agama again, and then exit the room tohead downwards to find a branch going down left that leads to a room whereyour party should pause as they enter to refill their Hit Points. In caseyou have not learned, the this is a fiery place and that ball contains THEFIEND OF FIRE!

    ~~~~~~~~~~~~~KARY~~~~~~~~~~~~~

    H.P.: 600

  • Gold: 5000

    Exp.: 4245

    Kary has a decent attack power and the ability to throw multiple hits at hertargets. That being said, her true power lies in her use of Fir2 and herability to stun your party members. This fight will require a few simplesteps to assure your victory, which are: Knight and Master attack, RedWizard, Ninja, and Black Wizard use Fast on the proficient weaponry users(even themselves if necessary), and White Wizard will use Inv2 and then Cureany ailing allies. Your Black Wizard can switch to attack spells if he sodesires, but they have minimal effect most of the time.

    After defeating the fiend, step forward to touch the altar that he wasprotecting, which will cause an ORB to shine! Now continue forward to usethe warp there to return to the outside world! Jump on your Airship andhead to any town you wish to stay at the Inn, sell your excess Armor andWeapons, and then restock your supplies (I suggest Coneria for the cheapInn).

    o----------------------------------------------o | From Water To Desert And Back To Water Again | o----------------------------------------------o

    With all of your newfound money, Gaia may be a good place to stop and shopat before you do anything (pick up anything you have yet to buy). Then youshould head off to Onrac to see if you can track down where the Fairy endedup. Find the Dragon Islands and fly west to pass near Onrac (if you see aWaterfall in a river, head south to find Onrac). Look for a landing spotto the southwest for your Airship (grass and plains landings only!),followed by hiking northeast across a river as you approach Onrac.

    ------- Onrac -------

    If you have any money left over from splurging around the world, here arethe local wares to whet your appetite (avoid the Sabr spell as it does notwork due to buggy programming):

    __________________Key | |FG - Fighter |BB - Black Belt |TH - Thief |RM - Red Mage |WM - White Mage |BM - Black Mage | |KN - Knight |MS - Master |NJ - Ninja |RW - Red Wizard |WW - White Wizard |BW - Black Wizard |__________________|

  • =========== Weapon Shop ===========

    N O W E A P O N S H O P

    ========== Armor Shop ==========

    N O A R M O R S H O P

    =========== White Magic ===========

    _____________________________________________________| Name | Cost | Level | Effect | User ||________|________|________|_________________|________|| | | |Protects allies | || Arub | 45000 | 7 |from Rub attacks |WM,RW,WW||________|________|________|_________________|________|| | | |Restores 48-96 HP| || Hel3 | 45000 | 7 |to all allies |WM,WW ||________|________|________|_________________|________|

    =========== Black Magic ===========

    _____________________________________________________| Name | Cost | Level | Effect | User ||________|________|________|_________________|________|| | | |Increases casters| || Sabr | 45000 | 7 |Damage and Hit% |BW ||________|________|________|_________________|________|| | | |Blinds most | || Blnd | 45000 | 7 |enemies with less|BM,BW || | | |than 300 HP | ||________|________|________|_________________|________|

    ========= Item Shop =========

    ___________________________________| Name | Cost | Effect ||________|_________|________________|| | |Recovers HP and || Cabin | 250 |saves game ||________|_________|________________|| | |Recovers HP and || House | 3000 |MP and saves || | |game ||________|_________|________________|

  • | Heal | |Recovers about || Potion | 60 |30 HP on an ally||________|_________|________________|| Pure | |Removes Poison || Potion | 75 |from an ally ||________|_________|________________|| Soft | |Removes Stone || Potion | 800 |from an ally ||________|_________|________________|

    Now that is done with, wander through town to learn many interesting things,including: a flying, shining object (sound familiar?) seen by Kope, Kopehimself saying it is near the Waterfall to the north, the caravan owner hasa mysterious object (mentioned in Gaia about the fairy being sold to acaravan), the oasis is shop for the caravan (located to the west in thedesert), and that Dr. Unne (he is in Melmond) can speak Lefienish IF he everhad the SLAB that sunk in the Sea Shrine. WOW! Despite this informationoverload, you are now ready to start your work to get into the Sea Shrine.

    The first step we will go through with is not really required right now, butit yields a fabulous amount of booty, INCLUDING an amazingly powerful swordfor your Knight, Ninja, or Red Wizard. Head west to find the river nearOnrac, start paddling north, and when you arrive at the Waterfall, set up aTent/Cabin/House to save your game if you like before entering the Waterfall(I have NO IDEA how you can do so in a Canoe, yet here we are).

    ----------- Waterfall -----------

    This place can be highly dangerous, with a few of the rough players in herebeing Mud Gols and Gas Dragons (they are lethal). However, a good dose ofrunning and luck will see you through.

    Start off by walking upwards to find a fork in the path, which is where youwill go left and then up. After arriving at the next fork, head left tofind another fork, where your party will continue along the up-left path.When the party finds a fork, head down to quickly find another fork thatshould be followed to the left to where the path turns right to find a room.

    Upon entering, you will be attacked by a random setting of the followingmonsters (Mummy, WzMummy, Cocktrice, Perilisk), so use Fir2/Fir3 orHrm2/Hrm3 (for the undead Mummies/WzMummies) along with hit all Weapon/Armor(like the Zeus Gauntlet) and physical hits on the WzMummies to win. Nowstep forward to raid the Treasure Chest (left to right) for: Wizard Staff(casts Conf in battle as an Item), Ribbon (amazing protection againstelement attacks as well as deadly attacks like Rub), 13450 Gold Pieces, 6400Gold Pieces, 5000 Gold Pieces, and the Defense Sword! Now you need to talkto the robot (the shining object falling from the sky!) to receive the CUBE,which is a key to reach the FLOATING CASTLE (mentioned numerous times by nowthrough townsfolk).

    Now you are faced with a couple choices on where to go next, you can either:fight your way back to the entrance OR just use your Exit magic (providedyou have it) to get out. Head south down the river, cutting east acrossland into Onrac to refill your Hit points/Spell Charges at the Inn if youlike. Once you are ready, get into your Airship (to the southwest of Onrac)to go to the oasis to see the Caravan wares.

    Head north to find a small desert (which is west of Onrac as stated earlier)

  • to find a small patch of trees and grass (the Oasis). Now, landing in thedesert is not allowed as we know, BUT you can land your Airship on the patchof desert in the middle of the grass outline which is the Oasis! Just landright on it, step off of the spot and then step back to enter the Caravan tofind that a Bottle is for sale at 50000 Gold Pieces (totally worth the priceof the Item I assure you). Now that you have purchased it, it is time toget back onto your Airship and take to the skies to fly west until you finda lake surrounded by forest, which is where you will turn north to fly tothe enclosed town of Gaia.

    ------ Gaia ------

    Once you enter the town, select the Bottle and a Fairy will pop out and flyaway (you can do this before you arrive as well)! Now head up to thepreviously empty Fairy pond to find out that she is so appreciative that shewill draw the OXYALE from the spring, which will allow your party to be ableto use the submarine to reach the submerged Sea Shrine! Head back to Onrac(use your B Button + SELECT map if need be to find it), go into Onrac, buyany supplies that you may need, and then go enter the Submarine to appearunderneath the waves.

    ------------ Sea Shrine ------------

    Two trips are recommended for this dungeon, so the first one will be coveredhere.

    Go up through the columns, cutting right through the same columns to find aroom with a Treasure Chest containing 2000 Gold Pieces. Now exit and goright and then up to pass the next two hallways on the left to take thethird one to the left to take the stairway leading upwards.

    Walk down to the first fork (ignoring the room above) to go left and then uparound the room to find a door inside to get a mind boggling 20 GOLD PIECES!Exit the room and head up and left to find a windy path leading to a roomwith Opal Armor, followed by backtracking down the path top take the leftpath down to find a room with a Light Axe inside (casts Hrm2 when used as anItem). Go right and then up to find a Mage Staff in a Treasure Chest room(casts Fir2 when used as an Item), then head right and down to pass thestairway as you enter the nearby room to get 12350 Gold Pieces. Now you maytake the stairway leading upwards.

    You will arrive on the floor that the mermaids have been trapped on by themonsters! Talk to the mermaids as you collect the following treasure fromthe various rooms: 9000 Gold Pieces, 1760 Gold Pieces, Opal Bracelet, 2750Gold Pieces, 4150 Gold Pieces, Pure Potion, Opal Shield, 5000 Gold Pieces,10000 Gold Pieces, and 10 Gold Pieces. Now you may have noticed one roomyou can not reach conventionally, so you will need to bend the laws ofcommon sense and physics (I love video games that do that!) by heading forthe top left corner of the floor to take a narrow path to walk left for abit until the game wraps around and you arrive at the blocked off room!Enter it to find three Treasure Chests containing: Opal Helmet, OpalGauntlet, and the SLAB! Now you have reached the end of your first tripinto the Sea Shrine so backtrack to the submarine OR use an Exit spell ifyou have it to return to Onrac!

    -------

  • Onrac -------

    You may wish to leave Onrac and sell your excess Weapons and Armor piecesbefore venturing into the watery depths again, so Gaia is a good choice dueto it's nearby positioning. Once you are ready to tackle the Sea Shrineagain, stay at the Inn to save and refill your Hit Points and spell charges,and then board the submarine once again!

    ------------ Sea Shrine ------------

    Now you will begin your second trip into the Sea Shrine.

    Go up through the columns, cutting left through the same columns, and thengo up at the turn in the hallway to find a room with a Treasure Chestcontaining 9900 Gold Pieces. Head right upon exiting the room, go along thehallway to the right and then up, going to the top left corner of the floorto descend to the next floor via the stairway.

    Head left and take the path leading upwards and continue following theupward path at the next two forks to go straight up past a room to take thestairs leading downwards. This is a no brainer, but just in case you havetroubles, here are the steps: go right two, up two OR go up two, right twoOR go up one, right one, up one, right one OR go up one, right two, up oneOR go right one, up two, right one. You will then arrive at the floor abovein a different section than before. Of course, this floor is massivelyshort, so just walk past the room to the opposite corner of the floor tofind the stairway leading downwards.

    Enter the room, grab the 110 Gold Pieces from the first Treasure Chest, andthen go down, collecting the Treasure Chest (450 Gold Pieces) as you gothrough the door and down the stairway to the next floor below.

    Go left to the first fork, head down and then right to enter a room to findtwo Treasure Chests containing: 8135 Gold Pieces and 7690 Gold Pieces (makesure to open them from underneath or face Water OR Wz Sahag and R. Sahag inbattle). Now head left along the bottom wall of the path to find a roomwith three Treasure Chests containing: 5450 Gold Pieces, 385 Gold Pieces,and a Power Gauntlet (you will need to fight a Mummy, WzMummy, Perilisk, andCoctrice combo OR two Waters to get this one). Exit the room to head rightto take the path leading up at the next two forks to enter a room with aTreasure Chest containing a Light Axe (fight either Grey Sharks and a WzSahag OR Sea Trolls, Lobsters, and Sea Snakes for it), followed by leavingthe room to move right to enter a room containing four Treasure Chests: 2750Gold Pieces, 9900 Gold Pieces, Ribbon, and 7340 Gold Pieces. Head left andthen up to arrive at a fork, turn left to go down the stairway to the nextfloor.

    Head up the hallway to find a room to enter, where you should walk right andexit the room through a door to go down and left to find a path beside alarge room. Follow the hallway as it leads down and then cut left to findthe door to enter the room to walk up between the empty "box" room walls tofind a door to exit from. Follow the path to find a door to enter to see acrystal orb sitting there! Fill up your Hit Points completely, becauseinside of that ball resides, THE FIEND OF WATER!

    ~~~~~~~~~~~~~~~KRAKEN~~~

  • ~~~~~~~~~~~~

    H.P.: 800

    Gold: 5000

    Exp.: 4245

    Although Kraken is seen as an easy Fiend to destroy, he does possess somevery strong skills. He does have on attack that is essentially a waste of aturn (Ink, which is a Dark spell), but he can land up to 8 Hits at a time,allowing him to deal well over 100 Hit Points of Damage! Add into that hisstrong absorb rating and you have a tough fiend to take down! To take himdown, have your Red Wizard/Black Wizard/Ninja cast Fast on hard hitters likeKnights/Masters/Ninjas, have your White Wizard cast Inv2 (may allow yourcharacters to dodge an attack from Kraken), and have your attackers throwtheir best shots at the fiend. After you have Fasted everyone, startthrowing Lit2 and Lit3 spells at Kraken, and be sure to have your WhiteWizard and Red Wizard ready on the Cure spells to help out their injuredcomrades.

    After defeating the fiend, step forward to touch the altar that he wasprotecting, which will cause an ORB to shine! Now continue forward to usethe warp there to return to the outside world! Now you will need to find anInn as well as a shop to sell your excess Weapons and Armors, beforerestocking your Heal Potions to ready yourself for the next step in yourjourney!

    o------------------------------------------------------------------o | Light Warriors OR Anthropologists!? Quest For The Crystal Of Air | o------------------------------------------------------------------o

    Fly on over to Melmond with the SLAB in hand and talk to Dr. Unne to havehim learn Lefienish. He will also teach your characters on how to speak it,thus allowing you to converse with the people of Lefien (who hold importantItems and Magic!). Now take to the air, fly northwest towards the bigdesert, and then find the lake surrounded by forest. Here you will spy onespot of grassland that allows you to land your Airship, so do so to allowthe trek to remote Lefien to begin!

    Start off by walking along the western border of the lake, turning east towalk till the lake is left behind. When the land narrows to the south, headdown through the marsh and forest sections to find the enclosed village.

    -------- Lefien --------

    Since you have translated the SLAB, courtesy of Dr. Unne, you can understandthe inhabitants (if you can not, then you need to visit Dr. Unne inMelmond). Wander the town and talk to learn many fascinating things,including: the Sky Warriors were from here (you have their Airship now), theFloating Castle and the Robots were made by them (knowledge is now lost),the Mirage Tower is the entrance to the Floating Castle, and that Tiamatcontrols the Floating Castle. When you are in the bottom right area of thetown, talk to the fellow standing still near the water to receive the CHIME,which grants entrance to the Mirage Tower!

    Now that you have done your usual investigating, it is time to sample what

  • little these people offer to sell you:

    __________________Key | |FG - Fighter |BB - Black Belt |TH - Thief |RM - Red Mage |WM - White Mage |BM - Black Mage | |KN - Knight |MS - Master |NJ - Ninja |RW - Red Wizard |WW - White Wizard |BW - Black Wizard |__________________|

    =========== Weapon Shop ===========

    N O W E A P O N S H O P

    ========== Armor Shop ==========

    N O A R M O R S H O P

    =========== White Magic ===========

    _____________________________________________________| Name | Cost | Level | Effect | User ||________|________|________|_________________|________|| | | |Restores a fallen| || Lif2 | 60000 | 8 |ally to full HP |WW ||________|________|________|_________________|________|

    =========== Black Magic ===========

    _____________________________________________________| Name | Cost | Level | Effect | User ||________|________|________|_________________|________|| | | |Hits all enemies | || Nuke | 60000 | 8 |for 100-400 HP |BW ||________|________|________|_________________|________|

    =========

  • Item Shop =========

    N O I T E M S H O P

    Now you are ready to leave, so head north, turning northwest when you findthe lake again. Take off in your Airship, fly north to Gaia if you wish todo some shopping/selling/Inn staying, and then fly south to enter thedesert. Locate the Mirage Tower (close to northeast corner of the desert),fly east to the mountains, and then follow the mountains south to find asmall patch of grass that is large enough for your Airship to land on. Getoff and start hoofing to the northwest to find and enter the Mirage Tower!

    -------------- Mirage Tower --------------

    Walk straight up through the door and continue until you meet a grey dividerwall. GO right and then up as you follow the wall you bumped into to find ahole in the all that you should go down through. Head right to find 880Gold Pieces in a Treasure Chest, then go down to liberate a Heal Helmet(casts Heal as an Item in battle), and then enter the small cubby hole onthe left to find three Treasure Chests containing: 3400 Gold Pieces, 18010Gold Pieces, and the Vorpal Sword. Now head down, left, and then up thefirst hallway to go right to find two Treasure Chests (Aegis Shield and 2750Gold Pieces), followed by going back down and then left to enter the nexthallway leading upwards to find another Treasure Chest (Cabin). Now haveyour party go up to turn left and then down to find the two doors, takingthe one on the left to go up the stairway.

    When you appear, you will see a wall of columns right above your party.Using this wall as a reference point, follow it as it slowly circles the roomuntil you arrive at a small hole. Here you will go right through the hole,go up and then right through the next hole, and then start walking down.Follow the perimeter of the room down and then right to find a door, whichallows access to the treasure room. In the ten treasure Chests (going upthe left side and then down the right side) you will find : 8135 GoldPieces, 7900 Gold Pieces, Thor Hammer (casts Lit2 an an Item in battle),12350 Gold Pieces, 13000 Gold Pieces, House, 7690 Gold Pieces, Sun Sword,10000 Gold Pieces, and Dragon Armor.

    Now that you have raided all of the Treasure in the Mirage Tower, you shoulduse an Exit spell or go out the way you came, head southeast to get onto theAirship, and then fly north to Gaia to sell your excess Armor and Weapons.This is done due to the trove of treasure waiting in the Floating Castle,and have I ever steered you wrong (well not badly anyway). Once you are allset (you may want to do an Inn visit), get onto the Airship, go back to yoursmall landing area southeast of the Mirage Tower, and then re-enter theMirage Tower.

    Go up through the door, go left, and then go down through the door to go upthe stairs to the next floor. When you appear, you will see a wall ofcolumns directly above your party. Using this wall as a reference point,follow it as it slowly circles the room until you arrive at a small hole.Here you will go right through the hole, go up and then right through thenext hole, and then go right to go up the stairway to the next floor. Nowyou will walk downwards around the perimeter of the room to find a doorway,and when you enter, a fight will ensue!

    ~~~~~~~~~~~~~~~~~

  • ~~~BLUE DRAGON~~~~~~~~~~~~~~~~~~~~

    HP: 454

    Gold: 2000

    Exp: 3274

    This is a big, bad, and mad dragon that can hit hard and has a hit allattack called Thunder! However, his defense is not top notch, so you canland some very damaging physical attacks with Knights, Masters, and Ninjas.The Blue Dragon also has an elemental weakness to Fire, so a RedWizard/Black Wizard Fir3 would be ideal as well for dealing large amounts ofdamage. If you have a White Wizard, they will have to be on healing duty,possibly using the Mage Staff in battle for a shot of Fir2 to help out.

    Once you have finished this battle, step forward to go into the portalahead, using your CUBE to activate it, and you will be whisked away to theFloating Castle!

    ----------------- Floating Castle -----------------

    Remember that Exit will get you out of here at any time, whether you need tosell some equipment (making room for more stuff) or you want to run a certainItem to the Dwarves to obtain the second most powerful sword in the game(Knight only sword though).

    Walk straight down to go down around the perimeter of the room to find adoor which you will enter and open the Treasure Chest to get the Bane Sword(casts Bane when used as an Item in battle). Return to the centralplatform, this time going to the right to find a room (door at the bottom ofthe room) to find five Treasure Chests containing: 180 Gold Pieces, HealHelmet (casts Heal when used as an item in battle), 6720 Gold Pieces,ProRing, and 5000 Gold Pieces. Return to the central chamber, going on tothe left branch to find a room with four Treasure Chests containing: 7900Gold Pieces, 4150 Gold Pieces, Heal Potion, and 9900 Gold Pieces. Now youhave to return to the central area, taking the path upwards (the only oneyou have not traversed yet) to find a transporter leading to the next floor.

    Head down through the narrow hallway to the central area, turning left to goup-left to a room that has a House and a Silver Helmet, followed by goingback to the central area to go to the up-right path to a room containing anOpal Gauntlet. Once you have returned to the central area, go down to thenext hall to go right to a room containing an Opal Shield and a Ribbon,followed by returning to the central area to go down to take the down-righthallway to find a room containing a Black Shirt (casts Ice2 when used as anItem in battle) and a White Shirt (casts Inv2 when used as an Item inbattle). Now you will need to return to the central area, go left past thefirst hallway to take the next one down-left to find a room containingADAMANT (take this to the Dwarf Cave's blacksmith and he shall craft theXCalibur!), followed by going back to the central area, walking upwards totake the left passage to find a room containing 880 Gold Pieces and 13000Gold Pieces. Now you will return to the central chamber, head down and takethe path leading straight down to find a transporter leading to the nextfloor.

    Note that you can look out the window for a neat clue of where you may have

  • to go next. Go straight up to find a room with four Treasure Chestscontaining: Heal Potion, 5450 Gold Pieces, ProRing, and 9000 Gold Piecesbefore returning to the transporter area. This time you should head downand to the right to find a narrow and winding path leading up to a roomwhere six Treasure Chests hold (up the left side, down the right side):ProCape, Cloth, 6400 Gold Pieces, Soft Potion, 9500 Gold Pieces, and 8135Gold Pieces before returning to the transporter area. Take off to the left,going past the path below to pass the hall leading left to see four TreasureChests containing (left to right): Soft Potion, 4150 Gold Pieces, 3400 GoldPieces, and Katana. Now you will backtrack to that path leading down thatyou ignored and take it to find a transport leading to the next floor.

    This floor is an endless maze UNLESS you move through it using the properdirections. It can be solved through the use of the following ASCII map (graciously donated by Kyle Chapman):

    A B C D | | | | | | | | -+ +--+ +--+ +--+ +-1 1 -+ +--+ +--+ +--+ +- | | | | | | | | -+ +--+ +--+ +--+ +-2 E 2 -+ +--+ +--+ +--+ +- | | | | | | | | -+ +--+ +--+ +--+ +-3 3 -+ +--+ +--+ +--+ +- | | | | | | | | -+ +--+ +--+ +--+ +-4 S 4 -+ +--+ +--+ +--+ +- | | | | | | | | A B C D

    This means that any set of LEFT/RIGHT/UP/DOWN combinations can be used, but they will all pass through the rules and layouts of the map above. If done correctly, that transporter will take you to the next floor.

    Welcome to the final floor! However, you are never safe on this causeway asa being more powerful than even the Four Fiends prowls here! It's name isWarmech, a deadly creation of an age long past, who sports 1000 Hit Pointsas well as some serious attacking ability and even worse firepower! Takequick strides across the narrow bridge as you progress, and hope that yournumber is not called in the 1-64 chance of meeting this monstrosity! If youwould like to learn more specifics to fighting WarMech, please refer to theBosses section located directly below the walkthrough. Anyway, walkstraight upwards (mainly cause it is the only way to go anyway), enter theroom, and heal yourself completely before stepping forward to fight theFiend of Air, TIAMAT!

    ~~~~~~~~~~~~~~~TIAMAT~~~~~~~~~~~~~~~

    H.P.: 1000

    Gold: 6000

  • Exp.: 5496

    Tiamat is by definition the hardest of the Four Fiends, as he is the lastone you will face. He does boast a moderately powerful Damage stat (ableto land numerous hits as well), and he does make use of Thunder, Blizzard,and Poison as a hit-all attack. That being said, he does hold a very glaringweakness to Bane, so if your Red Wizard/Black Wizard can cast it, they mighttry it (someone using the Bane Sword can make an extra attempt with the spellif they can not cast it regularly). If you do not want to trust thefickleness of a one-hit kill spell, the conventional tactics of: Knight andMaster attack, Ninja/Red Wizard/Black Wizard cast Fast on first round, attackon the second (you may want to use Nuke if possible), and your White Wizardis on Cure detail as well as some Alit, Aice and/or Inv2.

    After defeating the fiend, step forward to touch the altar that he wasprotecting, which will cause an ORB to shine! Now continue forward to usethe warp there to return to the outside world! After visiting an Inn,selling unneeded equipment, and buying all the supplies you can carry, it istime to finally end the threats that assail the world!

    o---------------------------------o | Step Forward To Go Backwards... | o---------------------------------o

    If you wish to enhance your story end of things, go to Crescent Lake andspeak to the circle of sages to learn all about who is behind the Fiends,how they are able to continue to hurt the world, and how to break thisvicious cycle. Once you are prepared, take fight and head for the Templeof Fiends!

    ------------------ Temple Of Fiends ------------------

    When you arrive, head straight towards the room ahead (the same one thatpathetic Garland holed up in) to find the same five bats roaming the room asbefore around the Dark Crystal. If you want to have some more story timefun, speak to the bats here for a pleasant surprise. Step forward andexamine the Dark Crystal to place your four ORBS over it, causing the Timegate to activate. Now you take one step forward to transport your partymillions of steps backwards, 2000 years into the past!

    ------------------------------- Temple Of Fiends... Revisited -------------------------------

    Just a quick note for the intrepid exploring party that is in the ancientpast... YOU HAVE NO CONVENTIONAL WAY TO RETURN TO THE PRESENT! You will bestuck in this place, so fight to the end. However, if you have Exit, youcan leave anytime (which is why a Red Wizard or White Wizard is very usefulto have). Warp from a Red Wizard or Black Wizard will also work, but youwill need to be on the top floor of the Temple to do so (the one you enteredon).

    Please note that at this point, running from most battle is advisable tosave your Hit Points and spell charges for the battles you will need tofight. Head down through the door below to keep going until you reach theblocked path (it would go outside if open), which is where you will turn

  • right to go along the lower wall to find a stairway that leads up to thenext floor. Run straight across the floor here to reach a stairway leadingupwards.

    On this floor, head down to get on the left side of the pillars, where youwill walk downwards past the outline of two rooms to turn right (just belowthat second room frame). When the pillar path leads upwards to a room,follow it to see two treasure Chests in the corners, but you must firstfight a guardian!

    ~~~~~~~~~~~~~~~~PHANTOM~~~~~~~~~~~~~~~~

    H.P.: 360

    Gold: 1

    Exp.: 1

    This undead menace hits hard, uses nasty spells like Rub, XXXX, and Stone,and has a fairly decent set of Hit Points (360 of them). That being said,you will be able to really lay into this guy because of his doubleweaknesses (Fire and Harm), so use Fir3, Hrm2, Hrm3, Hrm4, and even LightAxes (Hrm2) and Mage Staff (Fir2) as Items. Have your Knight or Masterthrow a physical attack in, possibly ending the fight in one blow as well.Enjoy your 1 Experience Point and 1 Gold Piece!

    If you need the money (not likely at this point, open the two TreasureChests in this room for some serious money (45000 Gold Pieces and 65000 GoldPieces) before going to see a Stone Plate in your way! The ROD will notwork this time, but what item have you been carrying for the longest timeand as of yet have not used? Why yes, the LUTE is indeed the key tobypassing this obstacle and continuing onwards to find the root of the evil!Please note that if you never got the LUTE, you need to go get it before youcan pass this point.

    Head down through the door below, walk down through the pillars, turn left,and then turn upwards when the solid wall to your left appears. You willfind a stairway in the northwest corner of the floor leading downwards.Head through the hallway to the left, following it to the northwest cornerof the floor to find the stairway leading downwards.

    You have arrived on the Earth Floor, where you will face large groups ofenemies from the Earth Cave as well as some others thrown in for goodmeasure. Start off by hoofing it upwards, turning right when the room toyour right stops extending upwards. Ignore the pillar path leadingdownwards as you take the next path downwards until a path leading down andto the right is there for you to pass through, at which point you will beattacked by the stairway!

    ~~~~~~~~~~~~~LICH~~~~~~~~~~~~~

    H.P.: 400

    Gold: 1

    Exp.: 2000

  • Lich returns, this time sporting a few new tricks instead of his Ice2and Slep spells, which are the deadly Nuke (100-400 Hit Points removed fromall party members), XXXX, Stop, and Zap!! However, attack with yourKnight/Master/Ninja, and use Harm and Fire spells with your Wizards toquickly put this Fiend back to sleep.

    Now you will be on the Fire Floor, so expect lots of scorching reminders ofthe Gurgu Volcano as well as some other unpleasant fellows. Head left tofind pillars, which is where you should go up to enter a door. Head right,going straight till you can go downwards to pass out the door below,followed by walking down to get between the pillars. if you want to gostraight to fighting Kary, go to the next paragraph. If you want to go on asmall detour for the Katana, follow this paragraph (only useful if you havetwo or more Ninjas). Walk left but go through the small opening belowinstead of going up to the stairway (Kary waits there), and then go throughthe door on the right to get a ProCape, go down and right to find a remoteroom with 26000 Gold Pieces, and then return to the original door to takethe left door to get a ProRing and down through the next door to follow apath a really remote room where the Katana lies waiting. Now return to thestairway leading downwards to fight Kary.

    ~~~~~~~~~~~~~KARY~~~~~~~~~~~~~

    H.P.: 600

    Gold: 1

    Exp.: 2000

    Kary has a decent attack power and the ability to throw multiple hits at hertargets. That being said, her true power lies in her use of Fir2, Rub, and her ability to stun your party members. This fight will require a few simplesteps to assure your victory, which are: Knight and Master attack, RedWizard, Ninja, and Black Wizard use Fast on the proficient weaponry users(if you feel it necessary), and White Wizard will use Inv2 and then Cureany ailing allies. Your Black Wizard can switch to attack spells if he sodesires, but they have minimal effect most of the time.

    The following floor is the Water Floor, so expect to meet many Sea Shrinebuddies as well as a few other water buddies from the ocean/river areas.Go through the room to the right, walk right past the first room to cut downthrough the pillars to enter the door on the right to follow the windinghallway to a door. Head up through the next door, turning left to go downthrough the first door you encounter. Continue downwards, turn right andwalk to find Kraken!

    ~~~~~~~~~~~~~~~KRAKEN~~~~~~~~~~~~~~~

    H.P.: 800

    Gold: 1

    Exp.: 2000

  • Although Kraken is seen as an easy Fiend to destroy, he does possess somevery strong skills. He does have on attack that is essentially a waste of aturn (Ink, which is a Dark spell), but he can land up to 8 Hits at a time,allowing him to deal well over 100 Hit Points of Damage! Add into that hisstrong absorb rating and you have a tough fiend to take down! Also note thathe has added Lit2 to his arsenal of attacks (somehow, since this is supposedto be a PAST form of the evil). To take him down, have your Red Wizard/BlackWizard/Ninja cast Fast on hard hitters like Knights/Masters/Ninjas (maybe useone charge from each), have your White Wizard cast Inv2 (may allow your characters to dodge an attack from Kraken), and have your attackers throw their best shots at the fiend. Start throwing attack spells at Kraken, and be sure to have your White Wizard and Red Wizard ready on the Cure spells to help out their injured comrades.

    Continue to the stairs to go to the next floor.

    This is the Air Floor, where you will face residents of the Mirage Tower,Floating Castle, and a few really nasty fellows. Head down, then right,then down, and then go down-right to find a narrow hallway going diagonally.Follow it to the very end to enter a room where a Treasure Chest holds thestrongest weapon in the game, the Masamune (equippable by anyone!). Nowbacktrack up the diagonal path, go left to backtrack to the second down pathyou took, and then go right to fight Tiamat!

    ~~~~~~~~~~~~~~~TIAMAT~~~~~~~~~~~~~~~

    H.P.: 1000

    Gold: 1

    Exp.: 2000

    Tiamat does boast a moderately powerful Damage stat (able to land numeroushits as well), he uses Bane, and he does make use of Thunder, Blizzard, andPoison as a hit-all attack. He also no longer holds that very glaringweakness to Bane, so do not waste your Red Wizard/Black Wizard spellcasts on it. Instead, make us of the conventional tactics of: Knight and Master attack, Ninja/Red Wizard/Black Wizard cast Fast on first round, attack on thesecond (you may want to use Nuke if possible), and your White Wizard is on Cure detail as well as some Alit, Aice and/or Inv2.

    Now you need to head up and to the right to find the stairway to the finalarea of the game!

    Here no enemies await except the final one, so go to the door to the room,COMPLETELY fill your Hit Points, and if you think you have enough spellcharges (and guts), go through the door to find... GARLAND!? Talk to him tolearn his tale, but he will know better this time than to fight, so he willcall upon Chaos, the almighty evil to do battle with the Light Warriors!

    ~~~~~~~~~~~~~~CHAOS~~~~~~~~~~~~~~

    H.P.: 2000

    Gold: N/A

  • Exp.: N/A

    Chaos has a fairly powerful attack coupled with multiple hits, but his truepower lies in his mastery of magic. He can use Fir3, Ice3, Lit3, Tornado,Inferno, and Swirl for hit-all attacks as well as Crack (a one hit killhit-all spell). He also has the absolutely dirty maneuver of casting Cur4from the start of round 4 of the battle (with the recharge time on this beingat least 8 more rounds), refilling himself to 2000 Hit Points! You will haveto be coming damn hard to beat him, so use the following ideas for each class.

    Knight : He attacks and keeps attacking till his arm falls off.

    Master : Keeps his fists of fury flying till he too can fight no more.

    Ninja : Uses Fast to help get the good attackers throwing extra shots, then attacks as well.

    Red Wizard : Have him use Fast, then attack once he is Fasted. Also a part-time Cure/Heal user.

    Black Wizard: Casts Fast, then reverts to using Nuke and other attack spells.

    White Wizard: You may want to use Wall with her to protect some teammates, then she becomes a full-time Cure/Heal user. She may also wish to make use of the Fade Spell as it deals great damage.

    If Chaos beats you bad, train to raise your guys for a few levels beforereturning to battle him once again. Once you finally beat him, go enjoy theending as you deserve it! CONGRATULATIONS!

    ---------------------------------------------------------------------------------------------------------------Bosses---------------------------------------------------------------------------------------------------------------

    7) This section will look at each Boss you face through out the game (including any SET battles that occur of relative difficulty), including enemy stats and strategies to help you fight them more effectively.

    o---------o | Garland | o---------o

    H.P.: 106

    Gold: 250

    Exp.: 130

    Garland is the first boss of the game, and as such you would expect him tobe a pushover. However, he is so pathetic that losing to him just shouldnot happen. Regardless, here are a few quick thoughts: 1) attack with everycharacter (except Black Mage/Red Mage who should use Fire/Lit to weakenhim), 2) White Mages can Cure someone if Garland gets lucky enough to land afew hits on the same person, and 3) You should not lose to this guy as he israther weak.

  • o---------o | Pirates | o---------o

    H.P.: 6

    Gold: 40

    Exp.: 40

    WOW! NINE OF THE WEAKEST GUYS YOU CAN IMAGINE! Imps have more Hit Pointsfor goodness sake! Anyway, have everyone attack, having Black Mage use Fireor Lit if you want to assure a Pirate dies at the Black Mage's hands (asopposed to risking it on his weapon). Spread your attacks out so theattacks will not be wasted, and just cut them down one by one. Also notethat White Mage or Red Mage should use Cure if they gang up on an ally (nottoo likely as they are weak attackers as well).

    o---------o | Wizards | o---------o

    H.P.: 84

    Gold: 300

    Exp.: 276

    You will have to face any amount of these tough guys from as two of them toas high as four of them. They are tough, they hit for lots of Damage, andthey have one weakness that barely is a weakness. Have your Fighterconcentrate his attacks on one individual Wizard (his Silver Sword should begood enough to cut one down), have your Black Belt/Thief/Red mage/White Mageconcentrate on attacking another for a chance of taking it down, and if youhave a Black Mage, cast Lit2 as it can potentially wipe the entire Wizardparty out in one shot. After one round of battle, refocus your attacks totake out the weakened Wizards, have your White Mage/Red Mage break out theCure spells, and use a Lit spell from your Black Mage instead of hislaughable attack abilities.

    o-------o | Astos | o-------o

    H.P.: 168

    Gold: 2000

    Exp.: 2250

    Astos will be a different type of battle as compared to what you have foughtbefore, mainly because he has good Magic and he does not mind using it! Hehas Rub (one hit kills), Slow (halves your Hits total), Fast (doubles his Hits total), and Fir2 (hurts your entire party)! His attack is not that strong, sophysical attacks from him are not a worry, but he does have a fairly goodAbsorb rating. Have Fighter/Black Belt/Thief/ attack all of the time, haveRed Mage/Black Mage cast Fast on the physical attackers (gets them to land

  • more hits for more damage), and White Mage can attack unless some Cures areneeded. Astos should not last longer than three rounds.

    o-------o | Earth | o-------o

    H.P.: 288

    Gold: 768

    Exp.: 1536

    These guys can hit your characters for a TON of damage, so avoiding fightswith them is recommended. That being said, running from them is not anoption, so take them on with everything you got to end the fight quickly.They do have one weakness, and that is to Fire, so Fir2 and Fir3 will reallydamage them badly. Otherwise, go to work with your weaponry to take themout as soon as possible, thusly not allowing them to pound on your team toobadly. If your allies start to look weak, use a Cur2 or Cur3 to get themback up to snuff thanks to your White Mage/Red Mage.

    o---------o | Vampire | o---------o

    H.P.: 156

    Gold: 2000

    Exp.: 1200

    Here is the terror of Melmond and he is all ready to go to battle with you!He brings a decent attack power and his special ability called Dazzle (Stun)to knock your party down for good! He is undead, so of course Harm and Firespells will clean his clock (one shot of Fir2, Hrm2, Fir3, or Hrm3 are oftenenough to knock him down immediately!)! The rest of the party shouldconcentrate on attacking this monstrosity and erasing him from existence.use a Cure spell if he badly damages one of your party members.

    o----------------------o | Lich, Fiend Of Earth | o----------------------o

    H.P.: 400

    Gold: 3000

    Exp.: 2200

    Lich is the first fiend so he is of course the weakest of the four. However,he does have a fairly good attack power (he can stun the person he attacks),spells like Ice2 (hits your entire party) and Slep (can knock members out ofthe fight for a while), and he can land multiple hits as well. That beingsaid, Lich is classified as undead, so Fire and harm spells will slaughterhis Hit points (therefore he can die from one blast each of Fir3 and Hrm3).You have two options, both of which depend on how you wish to fight thebattle. Have your Mages go all out and cast Fire and Harm, leaving your

  • weapon users to remove meager amounts of Hit Points (Lich DOES have a highAbsorb rating), OR have your Red Mage and Black Mage cast Fast on theweapon users to take him down physically (the first method is likelypreferred, but it requires you to save your spell charges as you trekthrough the cave). Not a very hard fight, but Lich can kill a party memberof yours off quickly.

    o---------o | Mud Gol | o---------o

    H.P.: 176

    Gold: 800

    Exp.: 1257

    You will face one or two of these guys, and they are fairly dangerous. Theyhave a high damage stat, and that can be furthered by their special abilityof using Fast! They have no real weak point so attack them with yourweaponry and strongest Magic attacks to take them down before they can usetheir brutal attacking abilities.

    o----------o | Nitemare | o----------o

    H.P.: 200

    Gold: 700

    Exp.: 1272

    You will face off against one or two unicorn wannabes in the Nitemares.They are not particularly strong attacker, and their only special ability isto Snort (Dark spell). They have a weakness to Ice, so let them have itwith Ice2 while the rest of the party attacks, and you will quickly win thisfight!

    o---------------o | Zombie Dragon | o---------------o

    H.P.: 268

    Gold: 999

    Exp.: 2331

    You will have to brawl with a couple undead Dragons that have a high attackpower (they can also stun your characters with their attack)! Since theyare undead, Fire and harm spells will just decimate them, so do not be shyin handing out some of those spell charges! Otherwise, attack away withphysical weapons and cut them down, remembering to use Cure from your Magesif needed.

    o------o

  • | Mage | o------o

    H.P.: 105

    Gold: 1095

    Exp.: 1095

    These guys will show up in any number from 1 to 4, and they are incrediblydangerous with their attack spells (Fir2, Lit2, Ice2, Rub, Stun). However,they are rather weak, so attack with a vengeance and be sure to spread outthe attacks and use a hard hitting attack spell if they number two or three.

    o-----------------o | Blizzard Dragon | o-----------------o

    H.P.: 200

    Gold: 1701

    Exp.: 2000

    A fearsome fight, you will face one or two of these behemoths, which havevery strong physical attacks and a special attack called Blizzard (somethinglike Ice2 or Ice3). They are susceptible to Fire as you might imagine, solay at least a Fir2 into them to help defeat them before they throw aBlizzard are two. otherwise it is attack, attack, attack!

    o-----o

    | Eye | o-----o

    H.P.: 162

    Gold: 3225

    Exp.: 3225

    A very serious opponent, the Eye is very big on one-hit kills (Rub, Stone,XXXX). However, with a weak defense, weapons can cut this evil entity downquickly. As for Magic, hard hitting magic spells are a gamble, Mute is agreat move (stop the spells, no danger from his enemy).

    o------o | Fire | o------o

    H.P.: 276

    Gold: 800

    Exp.: 1620

    You will face one or two of these beings here (and every other spot they

  • inhabit), so try to take them down quickly. They have a fairly strongattack ability, but no special attacks with which to really assault yourteam. That being said, have your team attack with weapons, have your RedWizard or Black Wizard attack with Ice2 or Ice3, and have your White Wizardor Red Wizard perform healing duties as needed.

    o------------o | Red Dragon | o------------o

    H.P.: 248

    Gold: 4000

    Exp.: 2904

    When you run into this mean character, hope you can finish him off fast! Hecan use his special attack of Blaze (Fir3 is the equivalent) to damage eachparty member for up to 300 Hit Points each, AND he can also attack withferocity (often inflicting 100 Hit Points or more damage). This beast isvulnerable to Ice, but you may have run out of charges for it by now, so useFir3 or Lit3 from a Black Wizard instead. Everyone else should attack likemad, with your Wizards working extra hard to Cure any damage taken from thishar