final fantasy 4

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The Basics Exploration When exploring the overworld, a town, etc, you will see your lead character on the top screen and their immediate surroundings. On the bottom screen you'll see a map of however much of the current area you have explored. As you walk around with the D-Pad or the stylus, the map will automatically complete itself. If you are in a dungeon and get 100% map completion, you will get a free item. This is discussed in greater detail in the walkthrough. Summary of Overworld Map Controls: D-Pad: Move character Navigate menus Stylus: Move character A Button: Interact with Person/Object Confirm/Select current option B Button: Cancel out of menus Exit modes of transportation X Button: Opens Main Menu Y Button: Change leading character Start Button: Skip cutscenes (press twice) Combat Enemy encounters in this game (aside from scripted plot battles) are random, meaning you cannot see the enemy on the map and evade it. When walking around, the screen will randomly go black and a battle will start. There are three special battle types that can randomly happen in addition to a regular battle: Preemptive Strike: The enemies have a ! over their heads, meaning you caught them off guard. All of your characters will be immediately ready to take action. Surprised: Your characters have a ! over their heads, meaning you are caught off guard. All of the enemies will be immediately ready to take action.

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Page 1: Final Fantasy 4

The Basics

Exploration

When exploring the overworld, a town, etc, you will see your lead character on the top screen and their immediate surroundings. On the bottom screen you'll see a map of however much of the current area you have explored. As you walk around with the D-Pad or the stylus, the map will automatically complete itself. If you are in a dungeon and get 100% map completion, you will get a free item. This is discussed in greater detail in the walkthrough.

Summary of Overworld Map Controls:

D-Pad:

Move character

Navigate menus

Stylus: Move character

A Button:

Interact with Person/Object

Confirm/Select current option

B Button:

Cancel out of menus

Exit modes of transportation

X Button: Opens Main Menu

Y Button: Change leading character

Start Button: Skip cutscenes (press twice)

Combat

Enemy encounters in this game (aside from scripted plot battles) are random, meaning you cannot see the enemy on the map and evade it. When walking around, the screen will randomly go black and a battle will start. There are three special battle types that can randomly happen in addition to a regular battle:

Preemptive Strike: The enemies have a ! over their heads, meaning you caught them off guard. All of

your characters will be immediately ready to take action.

Surprised: Your characters have a ! over their heads, meaning you are caught off guard. All of the

enemies will be immediately ready to take action.

Back Attack: In addition to being caught off guard, your characters will start on the opposite row as normal (meaning front row characters will be in the back row and vice versa).

During combat, you'll see your party and the enemies on the top screen, and you'll see your character's HP, MP, and ATB gauge on the bottom screen along with an information window. The ATB gauge

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determines the order that characters can perform an action. Once the gauge fills, the character is ready to choose an option. Once the option is chosen, the gauge will then fill again and once it's full, the action will be performed. The enemies have invisible ATB gauges as well to determine when they will perform an action.

When it is one of your characters' turn to attack, you'll see a small option window on the top screen that you can use to choose what your character does. The basic commands that all characters have are:

Attack: Causes your character to attack with their equipped weapon.

Items: Choose an item to use on either one of your characters or one of the enemies. If you hit Up on the

d-pad at the top of the item list, you have access to your equipped weapon and shield. If your weapon has a Use command, you can select it twice then select your target to use it on. You can also change your weapon or shield at the cost of your turn.

All of your character's Augment Abilities will also be on this menu. For more information about Augment Abilities, refer to that section of the guide.

If you hit Left or Right on the d-pad, you have access to two more commands:

Defend: Causes your character to defend, reducing all damage taken until their next turn.

Swap Rows: Causes all characters to swap rows, moving from the front row to the back row or vice

versa. This is mainly used to counter Back Attacks.

You can also Escape from battles by holding the R Button, skip the current character's turn by pressing the Y Button, or turn on Auto-Battle by pressing the X Button. For more information on configuring Auto-Battle, see the Main Menu section below.

Summary of Combat Controls:

D-Pad:

All directions: Navigate menus

Left and Right:

Swap between standard commands and Defend/Swap Rows

Continue pressing in the direction that a group is on to select all targets on that side

A Button: Confirm/Select current option

B Button: Cancel out of a menu

Y Button: Pass current character's turn without doing anything, ATB gauge remains full

X Button: Toggle Auto-Battle

L Button: Confirm/Select current option

R Button: Hold to Escape from battle, if possible

L and R Buttons: Cycle through item/magic/etc pages

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Start Button: Pause

Status Effects

Below is a list of all possible positive and negative status effects, what they do, and how to remove them:

Negative Status Effects (Persist After Battle):

Blind

Effect: Lowers accuracy

Remove: Esuna, Remedy, Eye Drops

KO

Effect: Character is completely incapacitated, does not earn Experience Points

Remove: Raise, Arise, Phoenix Down, Phoenix (Augment)

Mini

Effect: Physical attack and defense dramatically reduced, immune to Pig/Toad

Remove: Esuna, Mini, Remedy, Mallet

Pig

Effect: Physical attack dramatically reduced, immune to Mini/Toad. Cannot use anything but Attack, Item, Pig, or Hog Call

Remove: Esuna, Pig, Hog Call, Remedy, Diet Ration

Poison

Effect: Small fraction of health lost in small intervals in battle. Life lost every step on the overworld map

Remove: Esuna, Remedy, Antidote, Poisona

Silence

Effect: Cannot cast spells

Remove: Esuna, Remedy, Echo Herbs

Stone

Effect: Character is completely incapacitated, does not earn Experience Points

Remove: Esuna, Remedy, Gold Needle

Toad

Effect: Physical attack and defense dramatically reduced, immune to Pig/Mini. Cannot use anything but Attack, Item, Toad, or Toadsong

Remove: Esuna, Toad, Toadsong, Remedy, Maiden's Kiss

Negative Status Effects (Wear Off After Battle):

Berserk

Effect: Character loses control and attacks randomly targeted enemies, doing 1.5x their normal damage, considered a positive and negative effect

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Remove: Esuna, Dispel, Unicorn Horn, Remedy, Basuna

Confusion

Effect: Character performs actions randomly on any target

Remove: Esuna, Unicorn Horn, Remedy, Basuna, Damage, Time

Cry

Effect: Reduces defense by 50%

Remove: None

Curse

Effect: All stats lowered by 20%

Remove: Esuna, Cross

Doom

Effect: When the number counts down to 0, the character dies

Remove: None

Paralyze

Effect: Character is incapacitated for a period of time

Remove: Esuna, Unicorn Horn, Remedy, Basuna, Time

Petrify

Effect: After time passes, character reaches Stone status

Remove: Esuna, Remedy, Gold Needle

Reverse

Effect: Actions that would lower HP raise HP instead and vice versa

Remove: Reversal Gas

Sap

Effect: HP is slowly, constantly drained

Remove: Time

Sleep

Effect: Character is incapacitated for a period of time

Remove: Esuna, Unicorn Horn, Remedy, Alarm Clock, Basuna, Damage, Time

Slow

Effect: Character's ATB gauge fills significantly more slowly

Remove: Dispel, Haste

Stop

Effect: Character is incapacitated for a period of time

Remove: Time

Positive Status Effects:

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Blink

Effect: Causes the next 2 physical attacks to miss

Remove: Dispel, Attack target twice

Bluff

Effect: Doubles intellect for the next spell (limit 99)

Remove: Dispel

Brace

Effect: All damage reduced by 75%

Remove: Wait until next turn

Darkness

Effect: Doubles damage for a short duration at the cost of 10% of health lost

Remove: Dispel, Time

Float

Effect: Immune to earth attacks in battle and damage tiles outside of battle

Remove: Float, Leave current zone

Focus

Effect: Damage of next attack is increased, stacks up to three times

Remove: Dispel

Haste

Effect: Character's ATB gauge fills significantly faster

Remove: Dispel, Slow

Hide

Effect: Character is hidden from battle and cannot be attacked

Remove: Must be manually removed

Jump

Effect: Character airborne for a while and lands on target for double damage

Remove: Must wait for character to land

Protect

Effect: Character's physical defense is 1.5x higher

Remove: Dispel

Reflect

Effect: All spells targeting the character are reflected to a target on the opposing side

Remove: Dispel, Time

Shell

Effect: Character's magical defense is 1.5x higher

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Remove: Dispel

Augments

The Augment system is the new way of sharing abilities in this version of Final Fantasy IV. Augments can be found in two different ways throughout the game:

Character-Inherited Augments: When certain characters leave your party, you will be able to inherit

augments from them later depending on how many augments you gave the character before they left. If you didn't give the character any augments, you will only get one from them later. If you gave them one, you will receive two. If you gave them two or more, you will get three from them. There is an exception to this rule that is explained in the Augment Abilities section of the guide as well as during the

walkthrough.

Plot-Driven Augments: These augments are unlocked by advancing the plot of the story, or by partaking in optional sub-plots. These are sometimes well-hidden after unlocking and must be searched for. All of the details to unlocking and finding these augments is covered in the Augment Abilities section of the guide and in the walkthrough.

You cannot obtain every augment on every playthrough. Also, due to the fact that you can only play through the game three times in one save, that means that you have to be very careful with the distribution of your augments in each playthrough to have an optimal party on your third and final playthrough. There is a Suggested Augment Path for all three playthroughs in the walkthrough that you

can choose to follow.

Remember that once you give a character an augment, they will always retain it through the current and all future playthroughs. This can be used to your advantage to help unlock multiple copies of the most useful augments.

Main Menu

When you hit the X Button while outside of a fight you'll bring up the menu on the top screen along with the thoughts of your current party leader. On the bottom screen you'll see your current party details, your location, and your total gil. Use the A Button to select a menu item and the B Button to go back a menu or to exit the menu completely. You'll also see the thoughts of whomever is your current party leader. A list of the menu options is found below, followed by a detailed explanation of what they do.

Inventory

See all of your current items, manually sort them (select an item with the A button then select another item to swap their places), and use items (select an item twice then select who to use it on). To sort the list, hit the B Button to go to the top menu then select the middle option. You can choose the middle option multiple times to sort in various different ways (usable items first, weapons first, etc). To view Key Items, select the third option from the top menu. Augment Ability items are considered Key Items. Select one of these abilities and you can choose who to give it to. Once you choose to equip an augment ability on someone, you lose the item permanently and cannot remove it from the person you gave it to, so choose wisely.

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Magic

Choose the person whose magic you'd like to browse. The top menu will list the different schools of magic the person knows. From there you can manually sort their magic or use a spell just like sorting and using items. To cast a spell on your entire party, press Right on the d-pad until the finger points at everyone.

Equipment

Choose the person whose equipment you'd like to browse. The first option of the top menu is to select a piece of equipment. The left side is for weapons and shields and the right side is for (from top to bottom) helmet, body armor, and hand. The second option at the top is to remove a piece of equipment. The third option chooses the "best" equipment for your character. This isn't always a good option to choose, but if you don't want to figure things out on your own you can just choose the best option for all of your characters and have decent equipment on.

Abilities

Choose the person whose abilities you'd like to browse. You'll see a list of their current abilities. You can sort your abilities here by clicking an ability and then moving the cursor up to where you'd like it to go. If your character has any augment abilities, you'll be able to select those to replace the current abilities on the list. Every character is required to keep the Item command so you cannot remove it, but you can sort it on the list if you'd like to move it somewhere. On the right side you'll find the Auto-Battle command for that character. If you turn on Auto-Battle during a fight, this is what will always be chosen for that character. The default Auto-Battle command for all characters is Attack, but you can change it to any action-based ability that your character knows. You cannot use a passive ability such as Counter. When selecting something for Auto-Battle with multiple options, such as Items or magic, you'll see an arrow pointing right. Press Right on the d-pad to choose and you can choose the one item/spell/etc you want to use.

Status

Choose the person whose status you'd like to browse. The top screen will show the basic information about your character: Name, Occupation, Level, HP, MP, Total XP, XP to next level, currently set abilities, and all known abilities. The bottom screen shows your character (that you can rotate with the stylus) and current stats in the following categories:

Strength (Enhances Attack)

Speed (ATB fills faster)

Stamina (HP gain from level up increased)

Intellect (Black magic damage increased)

Spirit (White magic potency increased)

Attack

Accuracy

Defense

Evasion

Magic Defense

Magic Evasion

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Party

The first option on the top menu swaps the row setup back and forth from 3 front 2 back to 2 front 3 back. The second option allows you to swap two individual members or move a member to an empty spot.

Settings

Change the options for the game. You must click Accept to keep any changes you make. You can set everything back to default as well if you change something you didn't mean to.

Battle Mode: Active / Wait

Battle Speed: 1-6

Message Speed: 1-3

Movement: Walk / Run

Window Type: 1-6

Subtitles: On Off

Voice: On Off

Accept

Reset

Battle Mode set to Active will cause enemies to continue taking action while you are selecting your spells, items, etc. Wait causes enemy activity to stop while you are navigating menus. Battle Speed determines how fast the ATB builds for your characters and the enemies. Message Speed (Japanese version only) allows you to select how quickly text is displayed. Movement chooses whether you walk or run by default. Window Type (Japanese version only) allows you to select the background image for windows. Subtitles and Voice turns one or the other off or on. Choose Accept to keep your changes or Reset to choose the default settings.

Quicksave

Suspends play, allowing you to basically save anywhere and turn off your DS in case of a low battery or any other reason. When you turn it back on, you can choose "Continue" from the title screen to jump back to where you suspended gameplay from. Once you load your Quicksave, it is erased so you'll need to really save your game or do another Quicksave or your progress is lost.

Save

Allows you to save your game to one of the three save slots. You can only select this option when you are on the world map or at save points in dungeons.

Summary of Main Menu Controls:

D-Pad: Navigate menus

Stylus: Spin character in Status menu

A Button: Confirm/Select current option

B Button: Cancel out of current menu

L/R Buttons:

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Jump up/down a page in a menu

Change current character in options relating to a single character

Walkthrough

How to Use This Walkthrough

Augments

Throughout the walkthrough I will frequently suggest what to do with your Augments. At the end of the walkthrough I will give you an entire list of who should get which Augments. These are strictly my personal preference. If you believe that you have a better idea as to who to give one to, by all means feel free to do so. I promise not to take offense. If you plan to use the max stats formula I give you afterwards, do make sure to at least put the Augments detailed there on the correct characters, or ones that are equivalent.

Item Drops

This walkthrough is written in a way that prevents the player from having to grind enemies to get particular item drops in order to more easily win an encounter. That means all strategies written use only item bought or treasure chest dropped weapons, armor, and items. There are many great item drops that will make bosses much easier for you. The most important example is the Cursed Ring. This item turns all of your character's current elemental strengths into absorptions. For example, if you have on the Cursed Ring and the Diamond Shield (halves Thunder damage), you will actually absorb Thunder damage instead. This can easily be exploited against bosses that only cast spells of one element. The morale of this story is that if you have better gear than what is suggested in the guide, by all means use it!

Enemy Encounters

Most games train you to the point where you don't feel like you have to fight every random encounter in the game and your levels will still be just fine. This game is a notable exception. Unless the fight is beyond the reach of your party (and this will usually be noted within the walkthrough), or unless your party is weakened from previous fights and you forgot to heal, you really shouldn't be running away from fights. Suggested minimum party levels for bosses are listed for every boss encounter within the game. If your party isn't meeting the minimum, you need to get into some random encounters and level up. If you haven't been running frequently, this shouldn't be an issue. If you're ahead of the levels suggested then awesome, the fights should be insanely easy for you.

Mapping Problems

A lot of times you'll find yourself with 99% completion and have absolutely no idea where that last little part that you're missing is at. I can almost guarantee that it's in one of the following two places: next to a chest against a wall or at an entrance/exit to the floor. Try walking circles around all chests and walk through all of the entrances/exits and you should find that 1% you need.

Rare Encounters

Sometimes on the encounters list for a location you'll see RARE written beside one. While I would

encourage you to attempt to get in the fight by running around, if you get frustrated you can always skip it (make a mental note of it) and come back to that location later with a Siren. Using a Siren on a map

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always forces an encounter with the rarest encounter of that location. Thus, you can save the pain and annoyance of trying to find the encounter and you can just force it right away.

Spoilers Ahead

Unfortunately due to the nature of this game, it's basically required that minor spoilers are listed throughout the walkthrough. There really is no way around it or events can be missed. I try to wait until as long as possible to provide spoilers in the case that I have to.

The Empire of Baron

Prologue

Encounters:

Floating Eye  x2 NEW!

Treasure:

480 gil, Ether, Tent

The game begins with Cecil leading the Red Wings back to Baron Castle after a successful mission. He reminisces on the mission, taking the Water Crystal from the town of Mysidia. He is confused as to why the crystal is so important to his king, and why they had to harm the helpless people to take it, though he tells his confused crew that they are only doing what the King requires and it's for the good of Baron. Suddenly the ship is attacked by two Floating Eyes. This battle is under your control, giving you an opportunity to get used to the battle system for the game. This fight is incredibly easy, just attack the Floating Eyes regularly. 1 to 2 hits per eye will get the job done.

As they ponder the sudden increase in monster activity, the fleet will arrive at the Castle. Cecil meets up with Baigan, the Captain of the Guard, and makes his way to the king. He hands over the Water Crystal and then asks his king why it was necessary to take the crystal from the Mysidians, which doesn't please the king one bit. He strips Cecil of his title as Captain of the Red Wings and asks that he slay the Eidolon of Mist that is threatening the town and deliver the townspeople a Carnelian Signet. Cecil's friend Kain enters the room and since he attempts to persuade the king to trust Cecil, the king orders him to accompany Cecil to Mist.

After leaving the king's chambers, Kain walks off and Cecil is once again under your control. Head south to the first floor.

On the first floor you'll see three chests on your map. Head to those now, pressing the switch to the west of the door to open it. Inside you'll find 480 gil, an Ether, and a Tent. Head to the far west set of stairs and you'll be outside. Walk west and down the stairs. Walk down the stairs on the next screen and as you head down, you'll see a cutscene that introduces Rosa, Cecil's love interest. They briefly talk and Rosa seems a little worried about him and says that she'll come visit him later. Continue south to the door.

You're outside again. Head west then north towards the tower on the map. When you near the entrance, you'll see another cutscene with Cid, the chief airship engineer of Baron, who informs you that airships are being made for war purposes. Enter the tower now.

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Inside the tower you'll see a little bunny known as Namingway. Get used to seeing him as he's an important part of the DS version of the game! He'll offer to change your name for you. The screen is pretty intuitive. The A Button selects a character and B deletes a character. From the left menu you can select the following (from top to bottom): Capital letters, lowercase letters, letters with accenting symbols, number/symbols, delete, and OK (or in the Japanese version: Hiragana, Katakana, English characters, symbols, and Finish). After you choose a name, Namingway will tell you that he can't change your name. Thanks for nothing! Apparently he's lost the ability to change names is plans to set off on a quest to discover his purpose in life. He'll disappear afterwards. Head up the stairs beside you now. Talk to the woman who informs you that your room is ready, then head upstairs again to your bedroom. Click on the bed for another cutscene with Rosa.

Cecil seems confused, unsure if what he's doing is the right thing to do. Is he loyal enough to his king that raised him as an orphan to give up his morals? Rosa appears and tells him that she knows he isn't a bad person and that she believes in him then wishes him good luck on his trip to Mist. He says that he'll be fine, especially with Kain coming along. She leaves, but he still feels confused and worried. In the morning, he meets up with Kain and they set off on their adventure.

Baron and its Outskirts

Encounters:

Floating Eye  x3

Goblin  x4 NEW!

Helldiver  x4 NEW!

Sword Rat  x1, Goblin x3 NEW!

Sword Rat  x1, Floating Eye x2

You'll show up on the world map now. You'll notice that the map on the bottom of the screen is all but empty at this point, meaning you'll have to find your way around on your own. For now, head into the town right next to the castle, the town of Baron.

Inn: 50 gil

Baron Item Shop

Treasure:

Eye Drops x2, Gnomish Bread, Gold Needle

Bronze Hourglass, Phoenix Down x2, Potion x4, Tent x2

Once you're in the town, let's do a quick runthrough of all the freebie treasure! First, you'll find a Potion in the bush to the right of the Inn. Go ahead and enter the Inn now. The first pot beside the entrance has another Potion inside. Go north up the stairs and you'll see three chests. Hit the switch beside the door to open it and claim your treasures: Gnomish Bread, a Tent, and Eye Drops. Exit the Inn and head north past the Inn. There's a Potion in the pot beside the building right behind it on the left side. You'll find another Potion in the bush right next to the pot. Head to the far north. If you're interested, talk to the dancer to get a provocative loli dance then enter the waterway and make your way all the way to the lake in the southeast of town. You'll find a Tent and a Bronze Hourglass there in the water.

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Head back up to the dancer again. Go south and east. You should see a passageway north with an old lady wandering around. First go south into the dead end and you'll find more Eye Drops. Now head north past the old lady and then go west when you can to a big clearing. In the southeast corner you'll find a Phoenix Down. Walk along the south wall to the west to run into another Phoenix Down. Walk east a bit and when you see two small groups of yellow and blue flowers together, head towards them to get a Gold Needle. Go ahead and exit the town to the north or west and then you can enter again to actually explore the town.

Now take a look around. By the entrance to the town you'll see the Item Shop and the Inn. Check the list above to see what's available. You shouldn't need to buy anything at this point so don't really worry about it. The next two buildings are (from left to right) the Devil's Road building and Rosa's house. You cannot access the Devil's Road at this point in time but there's a training room downstairs that teaches you the basics of the game if this FAQ isn't good enough for you. :( You can chat with Rosa's mother in her house if you'd like but Rosa isn't home. The Weapon/Armor shop to the north of the Devil's Road building is locked for now. Heading west you'll find another locked door and Cid's house upstairs from there. Cid's passed out, his daughter is there if you're bored.

Nothing else to do here so head out of the town and make your way to the Cave of Mist to the northwest. The enemies here are nothing to be concerned with, just attack regularly to zoom through the fights. Helldivers can turn you to stone with gradual petrify if you aren't fast enough to kill them. You have a Gold Needle to heal one stoned member but if it happens more than once you'll need to go back to town to buy more unless you stocked up. Now might be a good time to get used to the Auto Battle function. Just press X during a fight to swap to Auto Battle mode. You can always press X again if you need to take action. If you're going for the Bestiary completion, be sure to fight at least one of everything before you enter the cave. For your convenience, every time you encounter a new enemy in the game, I put NEW! beside the

encounter so you know to be on the lookout. Also of note is a chocobo forest to the west of Baron in a little clump of trees. You can grab a chocobo there and ride it around, though it's not really necessary.

Mist Cave

1F

Mapping:

Potion x5

Encounters:

Larva  x6 NEW!

Larva  x4, Eyewing Moth x2 NEW!

Sword Rat  x3

Goblin  x4

Treasure:

Eye Drops, Potion x2, Tent

As you enter the cave, you will immediately run into Namingway. Well, it turns out that now he chooses to refer to himself as Mappingway. He introduces you to the new mapping feature in the DS version of the game. Basically, there is a map on the touchscreen that fills out as you explore dungeons. Once you have

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100% of a map complete, you receive items. This is an easy map to fill out and is a good one to get used to how to fill out a map as you traverse a dungeon. Basically you have to ensure that you walk as close to walls and corners as you can to get the entire wall/corner added to the map. You have a pretty decent map radius so it isn't required that you literally hug walls, you'll get used to the system as you progress through the game. Just remember that I'll inform you as to when a map should be completed, so if your map isn't when I say it should be, you'll have to go back and find what you missed, which usually DOES require hugging every wall and corner. The items you obtain for completing the map are listed with the other floor data in the walkthrough.

After the conversation, you're back in control. Head east, watching the map fill out as you walk. Head north up the stairs after mapping out the dead end then head west until you hit the wall. Go north until you get a small cutscene with a mysterious voice. After the cutscene, grab the chest for a Potion then go east across the bridge to see another chest containing Eye Drops. Head south down a few sets of steps and you should see another chest to the west. Follow the path west for a Tent, making sure to map out the entire middle area. Follow the path back east then south to explore the last bit of this small cave. After another brief cutscene with the mystery voice, grab the nearby chest for another Potion. After this chest, make sure your characters have high HP and no negative status effects on them and then head north to run into the Mist Dragon.

Mist Dragon

HP: 556 / XP: 1112 / Gil: 0

Weak: Darkness / Absorb: Holy

Suggested Party Level: 10-12

This is an easy fight. Just have Cecil attack and Kain use alternate between Jump and attacking. Occasionally the dragon will turn into a mist form. During this time, stop all attacking as you will be unable to hurt it and it will counterattack with a painful breath attack. This is a good time to use a Potion if anyone's health is low. You can usually get 3-4 attacks in with Cecil and 1 jump plus a regular attack with Kain before it transforms into mist. Repeat until it dies. You can use Darkness with Cecil to speed up the fight if you desire, but it isn't really necessary.

After the fight, walk north to the exit. You should complete the map at this point and obtain 5 Potions. Outside, unequip Kain and save your game and it's a very short walk east to Mist. See the previous section for monster encounter information here.

When you enter Mist, you'll start a cutscene automatically. It turns out that the Carnelian Signet was a trap, as a flood of bombs are released from it to wreak havoc on the city! Kain and Cecil watch the damage in awe, wondering why King Baron would do such a thing to innocent people. Through the mess, they can see a girl crying over a woman's body. The woman's dragon died, killing her. Oops. They realize the intention of the signet now, to kill off the Summoners of the town, and apparently this girl and her mother were both targets as well. Unsure of what to do, Cecil insists that they protect the girl as she's only a child despite the king's orders. However, when they admit to killing her mother's dragon, the girl wants nothing to do with them and runs away as they give chase. In desperation, she summons an Eidolon called Titan who causes a massive earthquake, completely destroying the surrounding area and causing everyone to black out.

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Kaipo Desert

Encounters:

Goblin  x4

Sword Rat  x1, Goblin x3

Desert Sahagin  x3 NEW!

Hundlegs  x1, Desert Sahagin x2 NEW!

Sand Worm  NEW! RARE

When the screen returns, we see a strange white creature looking at the young girl. As Cecil starts to stir, it quickly disappears. Cecil notices that Kain is gone and decides to take the child with him to somewhere safe. When you gain control of Cecil again, start walking in a northeast path. You're looking for a small town adjacent to an oasis in the middle of the desert. You should be able to handle most of the fights on your own. However, if you come across a Desert Worm, RUN AWAY IMMEDIATELY! This creature WILL kill you in one hit at this point in the game. Using the in-game map and aiming for the middle of the desert, you should be able to find the town of Kaipo without any trouble.

When you enter the town, you'll automatically begin walking towards the Inn where the innkeeper sees the girl and gives you a free stay for the night. Cecil puts the girl down on a bed and attempts to apologize to her. She says nothing and the two lay down for the night. However, in the middle of the night someone barges into the Inn! It's a Baron general, demanding that you turn over the girl immediately. Well, that isn't going to happen now is it?

You'll have to fight a General and 3 Baron Soldiers. This fight isn't even worth making a boss section for. Just kill off 2 of the soldiers, then the general, then the last soldier (for extra experience). They will occasionally attack but the damage barely scratches you and you'll be getting all of your HP back after the fight's over.

After the fight, the girl decides to trust you. She tells you that her name is Rydia and introduces you to her little friend Whyt. You can rename him if you'd like to, but for this guide he will be referred to as Whyt. For more about him, see the Whyt section of the guide.

The Light of the Desert

Kaipo

Inn: 50 gil

Kaipo Item Shop

Kaipo Weapon Shop

Kaipo Armor Shop

Treasure: Auto-Potion Augment

After exiting the Inn, head to the east across the bridge and enter the northeast building. You'll see Nam.. er.. Mappingway inside. After complimenting you for completing the Mist map he'll once again change his

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name to Livingway and will introduce you to the Bestiary. You can view it now if you wish. It will be accessible at any Fat Chocobo later. Of course, you can always just use the Bestiary provided in this guide as well.

After playing with the Bestiary, continue to explore the building. When you walk towards the beds, you'll see Rosa lying on one! She's calling our your name in her sleep, it looks like she got a nasty fever trying to catch up to you. You'll also be given your first Augment Ability here, Auto-Potion. Augment Abilities are considered Key Items. You can equip them to a person in your party to permanently learn that ability for that character. There is a list of these abilities later in the FAQ. I would highly recommend holding on to Auto- Potion for now. If you talk to the person in the building and check the bookshelf, you'll see mention of the "Sand Pearl", which can cure desert fevers. That's convenient. Apparently you'll be able to find out more information about this cure in Damcyan. You're done in this building for now. As you walk out, Livingway will give you a brief rundown of Augment Abilities. A little too late, Livingway, I beat you to it!

Unlike Baron, people haven't randomly left items lying all over the place in this town so there isn't a whole lot to do. The shops are all listed on the map. You don't need to visit the weapon shop, but swing by the armor shop and buy two Leather Caps (you'll be using the 2nd one soon enough, don't worry). Put one on Rydia now. Stock up on items if you need to as well.

The only other thing of note in this town is the Fat Chocobo sitting in the northwest corner. Livingway will give you another tutorial involving Whyt and how to train him. If you want to play with Whyt now, feel free. See the Whyt section of this FAQ for more information on what you can do.

After leaving the town, I would recommend staying near the town and gaining a few levels for Rydia. The encounters are detailed in the previous section. Blizzard works well against the enemies near the town. You can also have Rydia use the Rod as an item (go to Item and press Up to get to her equipped items and then select the Rod and then a target) to do pretty decent damage. Cecil should be able to kill everything in the area in one hit and Rydia can kill them with blasts from the Rod or a Blizzard spell. Watch out for Sand Worms though as they will still own you. You can use Hold on them but they are still very difficult and not worth trying to kill at present. Your best bet is to continue running from them for now; you can get your revenge later.

After you are comfortable with Rydia's level (I would suggest at least level 10), head north from Kaipo and then east to find a cave entrance. Use a Tent if you need to recover then head into the Underground Waterway.

Underground Waterway

South B1

Mapping: Eye Drops x5

Encounters:

Tiny Mage  x4 NEW!

Sahagin  x1, Tiny Mage x3 NEW!

Amoeba  x1, Fangshell x3 NEW!

Sword Rat  x2, Goblin x1, Tiny Mage x1

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Treasure:

Dry Ether, Ether, Hi-Potion,

Maiden's Kiss, Phoenix Down, Potion, Tent

Note that the fights here are going to be a little bit rough here to start. For the time being you'll probably just want to have Cecil attack and have Rydia either single target enemies with Thunder or use the Rod for Mage Arrows. Be careful against the Amoebas, they can cast Raise on all of the enemies you've killed during a fight if you attack them and don't kill them in one hit! Also, don't hesitate to run if the odds are against you. You'll get help very soon.

As you enter the Waterway, head north across the bridge and up the stairs for 2 chests containing and a Potion and a Maiden's Kiss. Ensure you map the little dead end down the stairs then go back across the bridge and to the west. Carefully map the area as you go then cross the bridge to the west. To the south there's a chest with a Tent in it. Be sure to walk all around this little area, for some reason the game doesn't like to map it out completely and more than once I've had to go back there to get the 100%. When you head north you'll see someone standing at the end of the bridge. He refers to himself as Tellah, and he's also on his way to Damcyan in search of his daughter Anna, who he claims was tricked into running away with a bard. They decide to team up to get there together.

Now you'll find the battles to be quite a bit easier. Go ahead and equip Tellah with the Leather Cap you bought earlier. Now that Tellah is in the group, you have a lot more damage in your arsenal. He can multi-target most enemies and wipe them all out with a single Thunder spell. Thunder should make short work of the annoying enemies like the Amoebas and the Tiny Mages. Also, keep an eye out for Silver Armlet drops from the Tiny Mages. It's a fairly common drop and better than the Iron Armlet that Tellah starts with. You can also give him a Rod if you get one, but that will be taken care of soon enough.

Anyway, head east after getting Tellah equipped. At the junction, continue to the east across another bridge. Map out the land area here and then take the steps into the water. Go west then north under the bridge to pick up an Ether. Go back under the bridge then continue to the west to map out what seems to be a dead end. However, if you walk into the waterfall on the west side you'll enter a secret room. You'll find chests here containing a Dry Ether, an X- Potion, and a Phoenix Down.

Leave this room and then head back to the land to the east. Go back to the west across the bridge then go north into the unexplored portion of the map. Cross the bridge to the west and you'll run into a dead end. After mapping it all, go back east, south, then west to get back to the area where you first met Tellah. This time go north into the last little bit of unexplored map to obtain 5 Eye Drops and then exit to the next floor.

South B2

Mapping: Antidote x5

Encounters:

Killer Fish  x3 NEW!

Sahagin  x1, Tiny Mage x3

Amoeba  x1, Fangshell x3

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Tiny Mage  x4

Treasure:

Ether, Ice Rod, Potion

Follow the path to the north until it turns south and enters the water. From there, you'll soon see a path on the west wall going north and out of the water. Go all the way north to reach a treasure chest with a Potion inside. Go back into the water (making sure to map the land you're on completely first), and go all the way to the south and again exit the water. Follow the path, picking up the Ether along the way. When you reach the door, you should be about 60-70% done completing the map. Before entering the door, you might want to get in a few more fights for some extra exp. You're about to get a free rest so you might as well use up your mp reserves if you have any left.

Enter when you're ready and you'll see a Save Point. Tellah will explain that you can rest here like you can outdoors and save your game. He'll offer up a Tent for the night. You'll then see a cutscene where Tellah and Cecil exchange stories about why they are heading to Damcyan. Tellah tells of his daughter Anna who fell for a bard from Damcyan. He didn't approve of their love so they ran off together. Cecil talks about how he met Rydia and his need for the sand pearl to cure Rosa. Afterwards, save your game then exit to the north.

Head east across the bridge and then north to a chest with an Ice Rod inside. Equip the Ice Rod on Rydia and equip her Rod on Tellah if you haven't gotten a spare one yet. Go south from the chest and enter the water. Go east, exit the water, and follow the path to the door. You should have finished mapping out the 2nd floor map here, which will net you 5 Antidotes.

B3

Mapping: Tent x3

Encounters:

Gigantoad  x3 NEW!

Killer Fish  x3

Amoeba  x1, Killer Fish x1, Fangshell x1

Amoeba  x1, Killer Fish x2

Amoeba  x1, Fangshell x3

Treasure:

580 gil, Bomb Fragment

On the 3rd floor, south side, you'll run into Gigantoads, which are weak to Ice and which like to cast Toad on your people. Rydia and Tellah can remove it with Toad or Esuna. Follow the path west until you reach a junction. So south then east, following the path as it winds around, picking up 580 gil and a Bomb Fragment. Go back to the junction and go west until you reach the exit, picking up 3 Tents from the easy mapping of the floor.

North B2

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Mapping: Phoenix Down x3

Encounters:

Toadgre  x1, Gigantoad x2 NEW!

Gigantoad  x3

Killer Fish  x3

Killer Fish  x2, Fangshell x1

Amoeba  x1, Killer Fish x1, Fangshell x1

Treasure:

Feathered Cap, Potion

Another toad is introduced here which is actually weaker than the last one. Walk west to map out the area then go north up the two flights of stairs. There's a chest south from the exit with a Potion in it. You should have mapped just over 60% of the map. To get the rest you'll need to use a secret passageway. To the west of the chest you'll see a path that seems to lead into nothingness. Walk out into it then go north, east, then south until you reach an opening which eventually leads to a chest with a Feathered Cap, which I would recommend giving to Rydia. You also complete the map here, obtaining 3 Phoenix Downs. Head back to the exit and take it.

North B1

Mapping: Ether

Encounters:

Zombie  x5 NEW!

Toadgre  x1, Gigantoad x2

Gigantoad  x3

Killer Fish  x2, Fangshell x1

Amoeba  x1, Killer Fish x1, Fangshell x1

Treasure:

Bronze Hourglass, Ether, Shadowblade, Zeus's Wrath

Zombies are introduced here. Blast them with Fire and Cure spells to quickly dispose of them. West from the entrance you'll pick up an Ether from the chest then go north for another chest containing a Zeus's Wrath. After looting the chests, take the nearby path to the north. There's a long path south right next to it. It's a dead end but you need to map it anyway. Do so and then continue to the east. Before exiting, go south for some chests containing a Shadowblade (equip this on Cecil right away) and a Bronze Hourglass. You'll also complete your map, getting an Ether. Exit, use a Tent, and save your game.

Underground Lake B2

Mapping: Potion x5

Encounters:

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Red Mousse  x4 NEW!

Alligator  x3 NEW!

Zombie  x5

Toadgre  x1, Gigantoad x2

Amoeba  x1, Killer Fish x1, Fangshell x1

Treasure:

Hades Gloves, Hades Helm

Enter the next cave and then jump down the waterfall. When you land on the 2nd floor of the lake basement you will encounter Red Mousse and Alligators for the first time. The Mousse have very high physical defense, but are very weak to fire. Just multicast Fire on them to kill them. You can take out the Alligators with Blizzard. Map out the small body of water then head up the stairs and follow the path as it wraps around. When the path branches south, follow it to get a Hades Helmet and Hades Gloves. Equip these items on Cecil then continue to follow the main path to the exit to the next floor, collecting your 5 Potions for mapping the area.

Underground Lake B1

Mapping: Zeus's Wrath x3

Encounters:

Red Mousse  x4

Alligator  x4

Alligator  x3

Zombie  x5

Treasure:

Hades Armor, Hermes Sandals

Map out the starting area then go east across the bridge and pick up the Hades Armor and Hermes Sandals. Continue along the path, heading into the water. You'll see some tentacles sticking out of the water at this point, which seems odd. Ignore those for now and map out the water area to get three Zeus's Wrath. Cure everyone and then approach the tentacles to fight the boss of this area, Octomammoth.

Octomammoth

HP: 3350 / XP: 10050 / Gil: 1000

Weak: Darkness, Thunder / Absorb: Water, Holy

Suggested Party Level: 13-15

This is another simple fight. Have Cecil use Darkness once and attack (don't renew it after it wears off), Tellah should spam Thunder, and Rydia can alternate between casting Thunder and curing anyone whose hp gets low. As the fight progresses, Octomammoth loses his limbs, causing him to attack more

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slowly but hitting for more damage. At some point he will get down to two limbs and there will be a long conversation. At this point, his attacks will start doing large amounts of damage. If necessary, skip an attacking turn with Tellah and have him help Rydia with curing duties. The fight shouldn't last much longer at this point.

After the battle is over, walk into the waterfall to zone out back to the world map and save your game. Don't bother with a tent, you'll get a free recovery soon enough.

Damcyan and its Outskirts

Treasure:

Antidote, Elixir, Ether, Eye Drops, Feathered Cap, Gold Needle

Holy Arrows, Iron Arrows, Phoenix Down, Potion, Power Bow, Ruby Ring, Tent

As you approach the Castle of Damcyan, you'll see the Red Wings swoop over the castle and bomb it! Rush to the castle at once! The encounters are the same as Kaipo Desert if you happen to get attacked on the way there.

When you enter the castle, you'll want to strip Tellah of his equipment. If you gave him the Ice Rod or Feathered Cap, put them on Rydia now. Also, give Rydia the Gaia Robe he had on. Before rushing to check on Anna, let's score some loot first! Go immediately east upon zoning in, along the outside wall of the castle, and follow the wall to a small door leading to the dungeon.

Click on the star shaped decoration in the northeast corner to open a door and go west to find chests containing a Power Bow, Ruby Ring, and a Feathered Cap. Leave the cells and go to the southwest corner of the room. There's a hidden staircase leading downstairs to even more loot! The six chests contain: Potion, Antidote, Eye Drops, Gold Needle, Phoenix Down, and Ether. Click the southwest corner of the room for an Elixir, the southeast corner for Holy Arrows, and the northeast corner for Iron Arrows. Afterwards, leave the dungeon completely and just exit the castle by walking east.

Zone in again and just keep walking north to enter the castle proper. Keep walking north to climb up the floors, stopping to grab the obvious chest for a Tent. When you reach the top of the castle, you'll see a body on the floor. It's Anna! The bard walks out at this point and Tellah attacks him in blind rage. Tellah punches away at the Spoony Bard as he pleads for Tellah to calm down. The fight subsides when Anna asks them to stop.

Anna explains that Edward is the Prince of Damcyan and that they are deeply in love. She was fatally wounded trying to protect him from the attack. Edward explains that it was a man named Golbez leading the Red Wings that attacked the castle. Edward confirms that the crystal here was taken. When Anna passes on, Tellah swears revenge against Golbez and storms off on his own (good luck to him without any equipment!). Edward sits and sobs until Rydia tells him to grow up and act like a man. When he continues to whine, Cecil slaps him and talks some sense into him, asking that he not let her sacrifice be in vain and asking for his help with curing Rosa. He agrees to help Cecil recover the sand pearl, which he tells them is in the lair of the antlion. To help them get there, he provides a hovercraft that can traverse shallow waters.

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Now that Edward has joined your group, take a moment to check his equipment. If you obtained a spare Silver Armlet in the Underground Waterway, equip him with it. If not, his current equipment will have to do. Since you're probably still missing hp and mp from the fight with Octomammoth, you'll want to recover before entering the Antlion's Cave. Park the hovercraft and enter the castle again. Go back to the top floor and go to the east. You'll see a pot in the corner. Have Rydia cure herself and Cecil back to full health and then click the pot to fully recover your mp. Note there's also a pot to the west that recovers hp and status, but you shouldn't need to visit that one since you had Rydia cure everyone. After recovering, exit the castle again. Hop in the hovercraft and go directly east from Damcyan Castle to find the Antlion's Cave.

Antlion's Den

B1

Encounters:

Adamantoise  x1 NEW!

Domovoi  x1, Goblin x3 NEW!

Treasure:

Gold Needle, Potion x3, Spider Silk, Tent

As you enter the cave there are a few things to keep in mind. First, Edward is going to be weak at the start. He's mostly a bullet shield, just taking hits and using his Salve ability to heal everyone at once. Once he reaches level 10 he'll receive Life's Anthem which is a nice healing Bardsong. The Adamantoise has a lot of health but is weak to ice, so a blast from the Ice Rod will all but kill it. Domovois are just slightly stronger Goblins, nothing to worry about.

From the entrance, go west for a Spider Silk then return to the entrance and go down the long flight of steps. Go west and under the bridge for a Potion. Go south from the chest, following along the west wall as it wraps around a long path eventually leading to two chests, a Tent and a Potion. Claim the treasure and then follow the path back until it branches and go east. At the first opportunity, go north and under another bridge for a Potion. There's one more path leading north. Follow it to claim a chest with a Gold Needle in it. You should have mapped out the entire northern half of the map at this point and all of the west, about 85% total. Go south from the chest until you reach the exit to the next floor. You'll have about 90-95% map completion.

B2

Mapping: Phoenix Down x3

Encounters:

Yellow Jelly  x4 NEW!

Adamantoise  x1

Basilisk  x1, Goblin x3 NEW! (Lamia Harp Room only)

Leshy  x3 NEW! (Lamia Harp Room only)

Sand Worm  RARE (Lamia Harp Room only)

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Treasure:

Antarctic Wind, Ice Rod, Lamia Harp, Potion, Shadowblade, Spider Silk

On the second basement you'll start to run into Yellow Jelly. Like the Red Mousse before them, these should be killed off with magic. Thunder is their weakness, so have Rydia take them out with a multitarget blast. Follow the path south until you come to a door. Inside is a chest containing a Lamia Harp. This makes Edwards's attacks slightly less useless and he can actually help you in battles now. It also will Confuse the target sometimes, which can be handy. Note that there are some special encounters in this tiny room you might encounter. Leshy and Basilisk are both very easy and should pose no threat. Sand Worm is our friend from Kaipo that you should be able to handle now. Have Rydia cast Hold on the first turn to Paralyze it and then just pummel it until it dies. It's weak to Ice as well.

Leave the room and continue south. You'll pass a chest with an Antarctic Wind inside. Grab it then go west. Ignore the exit to the south for now (be sure to walk along it to map it all out!) and keep going west. All the way to the far west there's a chest containing a Shadowblade. Nothing to do with this since you already have one on Cecil. East from the chest you should already see another chest on your minimap. Head to it for another Ice Rod. Backtrack back to the unexplored area leading north. You'll pass yet another exit then go west. Map out the dead end south then go north along the wall to reach a chest with a Spider's Silk inside. In the last unmapped area directly east from here you'll find a Potion. Finishing the map here will net you 3 Phoenix Downs, then enter the nearby entrance.

B1

Mapping: Potion x5

Treasure: Emergency Exit, Ether, Phoenix Down

This will put you back on the first basement where you can complete the map and earn 5 Potions. The next door leads to a Save Point surrounded by treasure, a Phoenix Down, an Ether, and an Emergency Exit. Save your game and return to the second basement, making your way to the other exit in B2 you haven't explored yet.

B3

Encounters:

Yellow Jelly  x4

Basilisk  x1, Goblin x3

Leshy  x3

Sand Worm  RARE

This leads to the third and final basement of this dungeon. Stay near the entrance and get into a few fights to finish up your bestiary entries here if you haven't fought them yet and are interested. When you're ready, heal up and approach the middle of the floor. Edward will tell you this is where the Antlion, and thus the sand pearl, is found. The Antlion is a passive creature, so taking a sand pearl should be a breeze. However, when he tries the creature attacks him!

Antlion

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HP: 2000 / XP: 6000 / Gil: 1500

Weak: Ice / Absorb: Water

Suggested Party Level: 16-17

The Antlion fight can be tricky, mostly because of the counterattacks the creature does. However, you can avoid these counterattacks as long as you're paying close attention to the creature. During the battle, his eyes will change color. When they are white, he will counter all physical attacks. When they are red, he will counter all magical attacks. Thus, have Cecil attack when the creature's eyes are red and have Rydia use Blizzard when the eyes are white. As usual, you can have Cecil use Darkness (preferably while the eyes are white) to make his attacks more powerful, though that isn't really necessary here. Have Edward use Life's Anthem or if he's taking too much damage, just have him Hide.

After the fight, Edward is upset that the Antlion attacked him. Cecil explains to him that the creatures of the world are becoming more and more hostile and they agree to worry about it later and rush to help Rosa with the sand pearl. If you've completed your bestiary, go ahead and leave the Den now. You can use an Emergency Exit if you don't feel like walking.

Walkthrough (Continued)

Kaipo

Treasure:

Item Lore Augment

After leaving the Antlion's Cave, get back in the hovercraft and head west back towards Damcyan. After passing the castle, aim southwest towards the water there. Ride along the coast southwards towards Kaipo. Park next to Kaipo and enter the town. Head straight to the building in the northeast corner and use the sand pearl on Rosa!

She'll be back on her feet in no time. Rosa warns Cecil of Baron's plans to obtain all of the crystals. Edward tells her the bad news that Damcyan's crystal was already taken. With the crystals of Mysidia and Damcyan already obtained, that would only leave Fabul's wind crystal and Troia's earth crystal. Without an airship, they cannot get to Troia, but they decide to head to Fabul to warn them about Baron's plot to steal their crystal. Edward tells them that the path to Fabul crosses Mount Hobs and that the entrance is blocked by a huge chunk of ice. Rosa says they will be fine as Rydia can burn it down with Fire. Rydia says she can't cast Fire.. Rosa shrugs that off and the group decides to head to Mount Hobs and rests up to travel in the morning.

During the night, Edward goes off on his own and laments the loss of Anna. He plays his harp for her, but is attacked by a Sahagin! You can just turn on Auto Battle for this. An image of Anna appears and tells Edward to have courage and to be strong. With her support, he manages to defeat the almighty Sahagin. After the fight, she continues to encourage him and reminds him that he has to be strong and that she loves him. Edward thanks her for giving him strength and goes to bed.

In the morning, pull up your menu and move Rosa to the back row with Rydia and Edward. Rosa needs a hat so give her a Feathered Cap if you have a spare. If not, take Edward's and give it to her then give him a Leather Cap. Give Rosa a Silver Armlet if you have one to spare. Give Rosa the Power Bow and Holy

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Arrows. Before leaving town, head directly north of the Inn and you should see something sparkling on the ground. Pick it up to get a new Augment Ability called Item Lore. Just hang on to that for now. You're ready to go to Mount Hobs now. Before leaving Kaipo Desert, if you haven't fought a Sand Worm yet, they will be trivial with your current party so wander around the desert until you fight one and take it down. Afterwards, get back in the hovercraft. Go to where the Antlion's Cave is and then go a bit further east from there to find the entrance to Mount Hobs.

Race to the Wind Crystal

Mount Hobs

West Slope

Mapping: Hi-Potion x3

Encounters:

Skeleton  x6 NEW!

Skeleton  x4

Spirit  x2 NEW!

Skeleton  x3, Spirit x3

When you enter the zone, walk east then west to map the dead ends. Skeletons can be easily killed with Cure or Cura. Spirits are weak to holy attacks, so Rosa's arrows can kill them in one hit. Walk up to the block of ice and trigger a cutscene.

Again, Rosa will ask Rydia to cast Fire to melt the block of ice and she'll again say no, she won't do it. She hates Fire. Cecil explains to Edward and Rosa about what happened in Mist, how the bombs rained down fire on the city. Rosa tells Rydia that without their help, the same thing could happen to the people in Fabul, that they have to get to the castle and warn them before it's too late, and that only Rydia can get them there. She silently approaches the ice and casts Fire, melting it away. At this point, Rydia permanently learns Fire. If you're like me and want things sorted properly, go to Rydia's magic menu and sort Fire one spell at a time up to the top-left position on her list, shifting everything else one position to the right. Now that you have Fire, you can even more easily take out the Skeletons. Spirits absorb Fire though, so don't cast it on them!

Continue onward, going east to map the dead end then west. Follow the path as it wraps around and goes east, mapping the area completely and obtaining 3 Hi- Potions. Go back to the western exit and take that one.

Vista

Encounters:

Bomb  x6 NEW!

Cockatrice  x3 NEW!

Gargoyle  x2 NEW!

Skeleton  x4

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Skeleton  x3, Spirit x3

Treasure:

960 gil, Gold Needle, Potion, Tent

You'll enter a Save Point area with several treasure chests containing a Tent, Potion, Gold Needle, and 960 gil. Save here while you're at it. This is the only screen on Mount Hobbs where you will encounter Gargoyles, which like to Curse your party members. It isn't really essential to fight it here since you will be required to kill one shortly as a plot event. The Cockatrice can use Petrify on you but die quickly. The Bombs absorb Fire damage and can explode for massive damage if not killed quickly. They are weak to Ice. Exit this area back to the West Slope and take the eastern exit.

Summit

Encounters:

Gray Bomb  x2, Bomb x2 NEW!

Gray Bomb  x1, Bomb x2

Bomb  x6

Cockatrice  x3

Spirit  x2

Treasure:

Holy Arrows

This area is already mapped out for you. Go east and get the Holy Arrows. Go north, pausing after the first flight of steps to cure everyone. Midway up the second set you'll see a cutscene with a monk being attacked by multiple enemies. He does a pretty good job fending for himself. At one point he'll be attacked by 3 Domovois and you'll be in control of him, where you can see his name is Yang. Choose Focus and then Kick to quickly end the fight. After this, he'll be approached by a huge bomb and your group decides to help him out.

Mom Bomb

HP: 13200 / XP: 4400 / Gil: 2000

Weak: Ice, Darkness / Absorb: Fire

Suggested Party Level: 18-20

Mom Bomb isn't too tricky of a fight. Cecil should attack. Edward can either attack or use Salve to help with healing. Rosa should cast Slow on Mom Bomb, Protect on everyone, and then attack or Cure as needed. Rydia should cast Blizzard. Yang should Focus 3 times and then attack. After his first charge, just have him attack regularly. Soon Mom Bomb should grow to a much larger size and Yang will warn you that it is about to unleash its power on you and will start counting down. At this point, have everyone Defend and have Edward Hide. Once the countdown reaches 0, Mom Bomb will explode, causing large amounts of damage to everyone and turning into 3 Bombs and 3 Gray Bombs. Heal up your wounded and then take down these bombs with Blizzard, Kick, and regular attacks.

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After the fight, Yang will thank you for your help and introduce himself as a monk from Fabul. He was training with other monks on the summit on Mount Hobs and they were ambushed and his companions were slain. Your group explains to him that the ambush was surely a plot of Baron's to leave Fabul defenseless. They explain Baron's past attacks and how important it is to protect the wind crystal of Fabul's and Yang joins the party to rush to Fabul's aid. Once you have control again, give Yang a Leather Cap, ensure everyone's health is okay, and take the exit behind you.

East Slope

Mapping: Bomb Core x3

Encounters:

Gray Bomb  x2, Bomb x2

Gray Bomb  x1, Bomb x2

Skeleton  x4

Skeleton  x3, Spirit x3

Skeleton  x3, Spirit x1, Bomb x1

Head east, being careful to map the wide path as you go. The path is one-way, and you'll get 3 Bomb Cores as you exit the area.

Path to Fabul

Encounters:

Gatlinghog  x2, Domovoi x1 NEW!

Gatlinghog  x1, Cockatrice x2

Bomb  x3

Bomb  x2, Gray Bomb x1

Domovoi  x2, Gray Bomb x1

Sword Rat  x3

The path from Mt. Hobbs to Fabul is very straightforward. Just look at the world map and go the only way you can. Once you get to the large clearing, Fabul is right in the middle. Be sure to fight at least one Gatlinghog before you enter Fabul if you're keeping up your Bestiary.

Fabul Castle

Inn: 100 gil

Fabul Item Shop

Fabul Weapon Shop

Fabul Armor Shop

Treasure:

Antarctic Wind, Bacchus's Wine, Bomb Fragment, Potion, Tent, Zeus's Wrath

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When you enter the castle, you'll want to unequip Rosa. Walk north to enter the first floor of the castle. Go west and go up the stairs on the far west to enter the Inn and Item Shop. You'll also see Livingway here by the innkeeper. Well now he informs you that he is Recordingway and he unlocks the Event Viewer, which can be accessed via the fat chocobo menu later. This will allow you to watch any cutscene in the game again, a really nice feature. You don't need to stay at the Inn but you might want to pick up some Gysahl Greens from the Item Shop so that you can access the fat chocobo menu when you are at a chocobo forest.

Go back down the stairs and go to the opposite side of the map for a set of stairs to the far east. This leads to the Weapon/Armor Shop. This is a good time to clean out your inventory. First, buy one of each item available here, you should have plenty of gil to do so. Equip Yang with the Ice and Lightning Claws for now. Equip Cecil with all of the Demon equipment. Now you can sell all of the following: Hades Helm, Hades Armor, Hades Gloves, Dark Helm, Dark Armor, Dark Gloves, Leather Clothing, Dark Sword, Shadowblade (remember you got two of them), Staff, Rod, Dream Harp, Power Bow, Iron Arrows, Holy Arrows, and Kain's old equipment.

Go back to the previous floor then take the staircase in the middle up to the second floor. Go south here and exit back outside. Enter the door to the northwest of where you exited from. Pick up the three treasure chests here for a Potion, an Antarctic Wind, and a Bomb Fragment. There's also a Zeus's Wrath if you click on the candle near the stairs. If you head to the very top of this tower you can speak with Yang's wife. Exit this tower and enter the adjacent one.

Go up to the second floor here. There's a Bacchus's Wine in the vase on the northeast side of the room. There's also a somewhat odd dancer here you probably want to avoid. On the top floor there's a chest near the bed with a Tent. If you want to feel like a king, feel free to sneak in a night's rest on his giant bed. Head back to the main castle now. You're about to do several forced battles. If you're feeling nervous, go back outside and save so you don't have to get all these chests again. Otherwise, go ahead and go north to the third floor.

You approach the king and inform him of the situation and offer your services to the defense of Fabul. The king takes you up on the offer immediately. He asks that Rydia and Rosa assist the infirmary with their healing magic and for Cecil, Yang, and Edward to join the fight directly.

Battle of Fabul Castle

Encounters:

Captain  x1, Baron Marine x2 NEW!

Sahagin  x1, Domovoi x1, Leshy x1

Gargoyle  x1

Treasure:

Counter Augment, Deathbringer, Demon Shield, Ether

Hermes Sandals, Spider Silk

It doesn't take long after preparing for Baron to launch its attack against Fabul. Immediately your group is attacked by a Captain and two Baron Marines. Like the battle in Kaipo earlier, just kill one Baron Marine, then the Captain, then the other Baron Marine. These guys are very weak, just attack them normally.

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Yang should be able to single-handedly kill all three in one hit each. After they die, the Red Wings begin bombing the castle. Your group has no choice but to retreat into the castle proper.

Once inside, your group is charged by a trio of weak mobs: a Sahagin, a Domovoi, and a Leshy. Take them out, no problem. The forces of Baron pressure you too much, forcing you to retreat up to the second floor. Upstairs you are immediately attacked by another set of Captain and Marines. Follow the same strategy as before. After this fight you retreat up to the third floor (not really sure why considering how weak these enemies are...) and lock the door behind you. Suddenly, the guard with you goes and unlocks the door! That isn't a guard, it's really a gargoyle in an incredibly good bald monk disguise. Yang should be able to take him down in one hit. Right after he dies you are ambushed by another Leshy, Domovoi, Sahagin combo. Take it down as you did before. After killing them, your group decides to retreat into the crystal room and defend it directly from there. Not a great strategy but whatever. As you run towards the room, Edward trips and falls, allowing another General/Marines combo to catch up to you. Take them out and you'll finally make it to the crystal room.

Once you're inside, you'll line up in front of the crystal to defend it. Then in walks..... KAIN!? Cecil is thrilled to see Kain and asks him to help them defend the crystal. Unfortunately, Kain has other ideas and attacks you. You can just turn Auto Battle on for this, it's a fight you cannot win. Cecil pleads with Kain to come to his senses to no avail. After the ass-whipping, Kain prepares to deliver the finishing blow, but stops when Rosa calls his name. He grabs his head, as if in pain. That's when Golbez decides to make his entrance. He blasts Cecil and the others, knocking them to the ground then demands that Kain take the crystal. Rosa tries to stop him, which again makes him pause. Cecil calls for her to stay back, which Golbez takes as a sign that she's rather important to him. Thus, he kidnaps her! Kain grabs the crystal and they both make their exit.

Rydia walks over and Cures all of the guys, getting them back to their feet. They then lament the loss of Rosa and the crystal. Rydia tells them that they will just have to go to Baron and get them both back! When you're back in control, walk to the throne room. Right next to where you enter from the crystal room you'll see a pot to the southwest with Hermes Sandals in it. If you look on your map, you'll see 3 treasure chests far to the east. In order to claim them, just walk to the east and you'll walk through a secret passageway. You'll find a Spider Silk, a Demon Shield, and an Ether. Equip the Demon Shield on Cecil right away. Go back to the first floor and make your way to the Inn.

As you approach the Innkeeper, you'll be given a free night's rest for helping with the defense. Your group will talk and decide that the only safe way to approach Baron would be via the sea. In the morning you'll approach the king and talk to him about obtaining a boat to use to go to Baron. He'll supply you with a boat, as well as a Deathbringer sword for Cecil. Score! Equip this beast of a weapon on Cecil and leave the castle.

Before boarding the board, there are a few things you'll want to take care of. First, you'll want to unequip Rydia, Edward, and Yang. Yes, all of them. Also, if you have any interest in obtaining either the Save or the Hide Augment Abilities, you will need to give Edward either one or two of your own Augment Abilities respectively. If this is your very first playthrough, I strongly urge you not to give any abilities to Edward, as in doing so you'll be losing out on one of the best Augment Abilities in the game. If this is your second or third playthrough, feel free to dump two of your stockpiled ones on him so you can add Salve and Hide to your collection.

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When you approach the boat, you'll enter a cutscene where Yang's wife will see you off. She'll give you the Counter Augment Ability, an incredibly useful one. Soon the boat will set sail on a course for Baron. However, shortly after the ride starts your boat encounters a problem in the form of a massive tentacle shooting out of the water. The crew of the boat is amazed to see the legendary Leviathan in person. As Leviathan rocks the boat, Rydia is tossed over the side. Yang immediately dives in after her. Another wave knocks Edward to the ground as Leviathan emerges and attacks the boat personally and causing everyone to fall unconscious.

When Cecil comes to, he's on a beach by himself. He calls out for his fellow party members but gets no reply. Looks like he'll have to continue his journey alone.

Purifying a Tainted Soul

Mysidia

Inn: 200 gil

Mysidia Item Shop

Mysidia Armor Shop

Mysidia Weapon Shop

Walk east from where you washed up to reach the town of Mysidia. If that name doesn't ring a bell, that's the town where Baron began its snatching of the crystals, a mission that was lead by Cecil himself. Even if you didn't remember the name, the townspeople of Mysidia haven't forgotten you. Most of the townspeople that you talk to will cast spells on you, turning you into a Pig or a Toad or worse. For now, it's your safest bet to not talk to anyone that you don't have to. Walk directly north from the entrance to town to enter the elder's temple. Approach the elder for a cutscene. Cecil asks for permission to use the Devil Road to stop Baron but the elder hasn't forgiven his actions. He decides to make a compromise. If Cecil is willing to climb Mt. Ordeals and atone his sins, the elder will allow him to use the Devil Road. Cecil argues that he doesn't have time for the errand but the elder insists that without atoning for the evil he has caused and renouncing his dark blade that he won't have the ability to defeat Golbez and stop Baron. Cecil agrees to go but the elder doesn't want him to go alone and summons a young pair of twins named Palom and Porom to help him. While they may be young, having a white mage and a black mage for companions will surely help him reach the summit of Mt. Ordeals. Cecil reluctantly agrees.

Now that you have something resembling a party again, it's time to get prepared for the climb. First of all, if this is your first playthrough, you've probably been very eager to use Augment Abilities. If you're going to follow this walkthrough completely, now will be the first time for you to equip any, so I'll quickly run you through how it works. First pull up the menu and go to Inventory. Go over to Key Items and you should see your three Augment Abilities listed: Auto-Potion, Item Lore, and Counter. To give a character an ability, you just select the one you want to equip on someone, select who you are giving it to, and then confirm it. Be absolutely sure about this when you do it, because once you equip an Augment on a character you lose the item and you can never remove the ability. The good news is that in subsequent playthroughs of the game your characters retain their Augments so even in the worst case that you accidentally save after giving the wrong character one, you can get it again on another playthrough then both characters can have it.

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Anyway for the sake of this walkthrough, you'll want to give Counter to Cecil, Auto-Potion to Porom, and Item Lore to Palom. Once a character has learned an Augment, it will be added to the list of abilities for the character. However, it does not become enabled by default. You must actually equip it on your character to use it. To do so, go to Abilities in the menu, then you can edit your character's ability list. Go ahead and add Counter to Cecil's list underneath Item. Replace Palom's Attack command with Item Lore. This will cause his Flame Rod to do more damage when you use it as an item to cast Fire and you won't ever just be attacking with him anyway. Go ahead and change his Auto-Battle command to Flame Rod as well. To do so, go to Auto-Battle, open the menu, go down to Items and hit right on the d-pad. You should see Flame Rod on the list so select it. Don't edit any of Porom's abilities, but select Healing Staff for her Auto-Battle much like you did Palom's Flame Rod.

Palom and Porom come pretty well-equipped so you don't need to shop for them. I would suggest giving Porom the Kenpo Gi you took from Yang as it provides a ton of evasion and the fewer things that hit her, the better. You don't need anything from the Weapon Shop, but you'll want to buy all of the expensive armor from the Armor Shop. Before doing so you'll want to sell any of the following items you still have: Gaia Gear, Dark Shield, Iron Armlet, Feathered Cap (keep one), Lamia Harp, Shadowblade, Ice Rod (sell one, you should have two). After doing so you should have enough gil to buy the Lustrous Shield, Lustrous Helm, Knight's Armor, and Gauntlets. Also pick up a spare Silver Bracelet if you don't have one. If you are short on gil, just fight some enemies outside of the town until you have enough. The Zus provide gil pretty quickly. You can also go ahead to the next area then come back after you get a small upcoming gil boost.

Journey to Mount Ordeals

Encounters:

Zu  x1 NEW!

Zu  x1, Cockatrice x2

Gatlinghog  x1, Cockatrice x2

Tiny Mage  x4

While the Zu might seem like a pretty formidable foe, they are highly affected to the Added Effect: Death on the Deathbringer that Cecil is swinging now and frequently die in one hit. Also of note is Porom's Healing Staff weapon. When used as an item, it uses the Heal spell, which recovers a small amount of HP (about 30-40) for everyone. This is a great mp efficient way to keep your group healthy. If you set up your Auto-Battle like I suggested you can just turn it on the whole walk to Mount Ordeals aside from the Zu and Cockatrice combo encounter. The path to Mount Ordeals is rather straightforward. Head east and follow the only path you can take. You'll see a huge mountain in the middle of the large area on your map. That's Mount Ordeals. However, that isn't your first target. A little southwest of Mount Ordeals you'll see a round forest area that is symbolic of a chocobo forest. Before you enter, go ahead and fight a few fights to level up Palom and Porom. You'll frequently fight Zus in the forest near Mount Ordeals so this is a great leveling spot. Level 16-17 is a good target goal, as you'll stop rapidly gaining levels every other fight around that point. Enter the chocobo forest when you are comfortable with your level.

You can recover your hp and mp in the forest by having Porom cure everyone then talking to the white chocobo to recover mp. You'll also see your best friend Recordingway here. What will he be called today you ask? Well now he wants to go camping, thus Campingway. He needs a tent and he'll ask you for one. You can't disappoint the poor and and you should have some, so choose Yes and select them from the

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menu. Afterwards he'll take them all and pay you a small amount of gil. After that he vanishes. Assuming you're following the guide pretty carefully you should have Gysahl Greens at this point. Use one now and summon the fat chocobo at the huge nest and check your bestiary to make sure you haven't missed anything. You should have all of the enemies 1-34 (ending with the Zu you've been slaughtering) and the bosses 154-159. If anything is missing, check the bestiary in this FAQ and make a note of what you missed so you can go back and get it later. Grab a chocobo if you're super lazy like me and ride it the 10 or so steps to Mount Ordeals. Save your game then head inside.

Mount Ordeals

Entrance

Mapping: Antidote x5

Encounters:

Revenant  x1, Ghoul x1, Soul x1 NEW!

Soul  x2, Bloodbones x2 NEW!

Soul  x2, Bloodbones x1, Spirit x1

Spirit  x2, Soul x1, Skeleton x1

Treasure:

Potion x2

Enter Mt. Ordeals and follow the path until you reach a wall of fire. Palom will take care of it easily and is quite proud of himself for doing so. Porom gives him a pop on the head for bragging. Afterwards we see a cutscene in Golbez's camp with Kain standing behind him and Rosa being held captive in chains. Golbez summons a minion named Scarmiglione and tells him to go take care of Cecil on Mt. Ordeals. He turns to Kain and comments that things are starting to get interesting. Kain asks to go in Scarmiglione's place but Golbez tells him he wants him staying with Rosa. Rosa whispers for Cecil to be careful.

Back at Mt. Ordeals, you'll want to follow and properly map the wide one-way path. You'll encounter ghost type and undead type enemies. Have Palom use the Flame Rod on undead to kill them quickly. Cecil can kill the ghost types. Don't use Fire on them because they absorb it. If it's a particularly large group of enemies, feel free to use Fira on them all with Palom, even if there are ghost types. Just don't hurt the ghosts before Fira goes off and kills everything else, then pick off the ghosts with Cecil. Porom should be fine keeping everyone healed just using the Healing Staff. You can always use Cura if necessary. You'll soon come to a chest with a Potion. Claim your chest and then follow the path north for another chest with another Potion inside. Continue following and mapping the one-way path until you reach the end. You'll receive 5 Antidotes as you leave the area.

Trail

Mapping: Hi-Potion x3

Encounters:

Revenant  x1, Ghoul x1, Soul x1

Soul  x2, Bloodbones x2

Soul  x2, Bloodbones x1, Spirit x1

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Soul  x2, Ghoul x3

Map out the starting area then go north and around, mapping out as you go. When you reach a certain point, you'll enter a cutscene. It's Tellah! He came to Mt. Ordeals in search of the legendary spell Meteor. Palom and Porom explain that they are here to sp..*BONK* er, help Cecil with his quest to purify the evil from his soul. Cecil catches Tellah up on what he's been doing since they parted ways and they decide to work together to take down Golbez. Equip Tellah with a Sage's Surplice, Feathered Cap, Silver Armlet, and Ice Rod. Move him to the back row and set his Auto-Battle command to Ice Rod. You can use the Ice Rod on the ghosts and undead both, which is handy. Head to the exit to the next floor, acquiring 3 Hi-Potions from mapping out this floor as you do so.

Crossing

Mapping: Ether

Encounters:

Revenant  x1, Ghoul x2

Ghoul  x2, Zombie x2

Soul  x2, Ghoul x3

Soul  x1, Spirit x2, Skeleton x1

Lilith  x1 NEW! RARE

Treasure:

Ether x2

On this floor, you'll possibly encounter a Lilith. Be careful because they can cause nasty status effects, but otherwise just throw all you've got at them. They are weak to Fire. Map out the starting area and follow the path west for an Ether. Go back to the main path heading north and follow it all the way to the top of the map. You'll see a path branching south here which leads to a chest with an Ether. You'll get a third Ether when you reach the exit to the next floor for mapping.

Summit

Mapping: Red Fang x1

Encounters:

Revenant  x1, Ghoul x2

Ghoul  x2, Zombie x2

Soul  x2, Ghoul x3

Lilith  x1 RARE

On this floor you'll hear a weird hissing sound almost immediately. Porom tells Palom to cut it out, but he swears he didn't do it. Map around the entrance and then go east and save your game. Assuming you've been mostly relying on your Rods and Staves you should have plenty of mp despite not having any tents to use. Go north up the path and you'll hear the hiss again. Wonder what it is. As you approach the bridge leading west, you'll run into the source of the noise, it's Scarmiglione and his cronies!

Scarmiglione

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HP: 1230 / XP: 3690 / Gil: 2500

Weak: Fire, Holy / Strong: Darkness

Absorb: Ice

Suggested Party Level: 19-21 (Cecil 22-24)

Skullnant

HP: 400 / XP: 800 / Gil: 0

Weak: Fire, Holy / Strong: Darkness

This fight goes down pretty fast. Have Porom casts Cura on them all and Palom cast Fira on them all. Cecil can attack Scarmiglione and Tellah can just cast Cura on Scarmiglione himself. It should be over after the three spells go off. You can go back and save afterwards if you really want to but not really much of a point. Heal everyone back up and then before you cross the bridge, Change the order of your group (putting Cecil in the back row and the mages in the front row). At the end of the bridge Scarmiglione is back and much tougher than the first time.

Scarmiglione

HP: 7046 / XP: 28184 / Gil: 3000

Weak: Fire, Holy / Strong: Darkness

Absorb: Ice, Earth

Suggested Party Level: Same

He comes at you from behind. Luckily we've already taken care of that by swapping rows. This time around, he has a nasty counterattack when you attack him and he silences you when you use offensive spells. What do we do then? We hit him with curing spells! Have Porom and Tellah spam Cura on him. That's it for your offense. You don't even need to cast Slow on this guy. Cecil and Palom can heal people with Potions faster than he can hurt them while Porom and Tellah kill him off. It shouldn't take more than 9 or 10 Curas to finish the job.

Finish mapping the area for a Red Fang. Also you'll want to unequip Cecil at this time. Afterwards, approach the monument for a cutscene. A voice talks to Cecil about his inner power and a sword appears. When Cecil takes the sword in his hand, he transforms into a Paladin! Is this enough to defeat the taint on his soul? He is approached by himself, his Dark Knight form. He knows that he must defeat this part of himself alone to truly become pure. As the voice explained, the sword is not always the answer. Just Defend during this fight and you'll win shortly.

Afterwards the taint on Cecil's soul is completely gone and he has become a Paladin. The voice fills Cecil with his power then fades away... it called him "My son". What could this mean? After the voice is gone, Tellah suddenly comes to a realization as well. After the light flashed on Cecil, he can remember all of the spells he has forgotten. In addition, he also has found the secret to the Meteor spell. He's eager to rush off after Golbez now, and the group follows.

Now that you're back in control again and fully healed, Change your rows back to normal (Cecil front row) and equip Cecil with all the armor you bought in Mysidia. Equip Counter back on him again. Cecil starts

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off at level one but gains levels very rapidly. Make your way to the Save Point and save your game. Make your way back to the previous floor.

Crossing

Treasure:

Curse Augment

Follow the main path and about halfway down on the east side you'll see sparklies on the floor. This is the Curse Augment Ability. Give it to Palom if this is your first playthrough. Don't actually equip it though. Stay on this floor until you fight at least one Lilith if you haven't fought one yet (it's a rare fight so it might take a while but you need to level Cecil anyway) and then you can Teleport out. As you did before, level Cecil to about lvl 15-17 on the Zu enemies (you cannot Death them anymore with Cecil, but Thundara will kill them just as fast) then recover, grab a chocobo, and head back to Mysidia.

Mysidia

Enter the town and head straight to the elder. He is impressed to see that Cecil became a paladin after all. The elder then admits to him that he sent Palom and Porom to spy on him, but Cecil understands. Cecil questions the voice he heard and why it called him "son" but the elder has no answer. However, he catches the words written on the Mythgraven Blade, the famous Mysidian legend is carved on the blade! After reading this, Tellah speaks up, saying it's time to go after Golbez. The elder seems surprised but pleased to see Tellah there. The elder dismisses Palom and Porom, but they refuse, saying they are going with Cecil to make up for being spies and because they know they will come in handy again. Tellah agrees and Cecil reluctantly allows them to tag along. Now you're free to enter the Devil's Road and make your way to Baron. However, before we continue with the story, let's take a side trip and check on how the poor people of Mist are recovering...

Infiltrating Baron

Town of Mist

Inn: 50 gil

Mist Weapon Shop

Mist Armor Shop

Treasure:

Bomb Fragment x3, Clothing, Gold Hairpin, Polymorph Rod, Ruby Ring

You remember the way to Mist, right? Go northwest from the town of Baron to enter the Mist Cave. You already have it mapped out so just follow your map and you'll be there in no time at all. Head east past the Inn and then north. There is a bush here with a Bomb Fragment inside. South from here you'll pass another building and then if you walk against the trees you'll find a somewhat hidden path to a little clearing with two more Bomb Fragments in there. I wonder how many more there were before the townspeople started cleaning up and rebuilding the town? :( Enter the northwest building next. It might seem like the building is empty, however you can enter the fireplace to find a secret area. Walk east as best you can through the darkness and you should come to a small room with two chests in it, a Gold

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Hairpin and Clothing. South from this hidden area you'll find another hidden area with two more chests, a Polymorph Rod and a Ruby Ring. Give Porom the Gold Hairpin.

Checking the shops, you'll see the Dancing Dagger, an interesting item. When used as an item it does an attack that does pretty good damage, especially for Palom with his Item Lore. However, it's not anything that's going to make or break you, and it's rather expensive so I would suggest passing on it. While you're here you can go ahead and clean up your inventory a bit more. Sell all of Cecil's Dark Knight equipment and the Clothing you just got. I would also suggest selling the Polymorph Rod you just picked up. I never use it personally. You should still have one of each element of claw as well, hold on to those. Now that you have more money and a really nice headpiece for Porom, head back to Baron.

Town of Baron

Encounters:

Baron Guardsman  x2 NEW!

Treasure:

3000 gil, Baron Key, Zeus's Wrath

Inn: 50 gil

Baron Weapon Shop

Baron Armor Shop

Baron Item Shop

Baron Item Shop 2

Enter the Inn and go up the stairs. Hey look, it's Yang! Talk to your good buddy and see how he's doing. Unfortunately he doesn't recognize you, and he sics his friends on you! You'll have to fight 2 Baron Guardsman. These rather annoying people have a counter for both physical and magical attacks. They counter physical attacks with Mini and magical attacks with Pig. Thus, you want to kill them in one hit if at all possible. Luckily for you, it IS possible. Just have Tellah and Palom use Break on them to finish them off quickly. Afterwards, Yang will attack you. There isn't much to do here really other than survive for a bit and hit him a few times to knock him back to his senses.

After he comes to, Cecil will ask him about Rydia and Edward. Unfortunately, he saw Rydia get swallowed by Leviathan. He didn't see Edward. Cecil explains that they are in Baron and they go to the Inn to rest up. Introductions are made and Cecil suggests they hunt down Cid. Then he notices the key hanging around Yang's neck. It's the Baron Key! With this key, it will be possible to open those pesky locked doors in the town.

Head to the Weapon/Armor Shop and unlock the door. Inside you'll find Campingway or as he's now known, Jammingway. He'll add a Jukebox to the fat chocobo menu for you to listen to the tracks from the game. After talking to him, walk to the box in the southeast corner and you'll notice that you can walk into the darkness beside it. Loop around behind the shopkeepers and jack their loot, 2000 gil and a Zeus's Wrath. Pick up a Thunder Rod from the Weapon Shop and give it to Tellah, giving Palom his Ice Rod. Be sure to update their Auto-Battle commands. Buy two Headbands (you'll want one for another character soon), a Kenpo Gi, and (if you don't have one to spare) a Silver Armlet for Yang. Equip all of that armor along with the Lightning Claws and Ice Claws you should still have.

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There's one more locked door here, the one on the wall south from Cid's house. Open it up and you'll hear dungeon music when you enter. This is the secret passageway into Baron Castle. Before entering, you'll see a chest on the map. Just walk through the wall to get to it for 1000 gil. Head down the stairs and you'll enter the Ancient Waterway.

Ancient Waterway

B4

Mapping: Hi-Potion x3

Encounters:

Gigas Gator  x2 NEW!

Splasher  x3, Electrofish x3 NEW!

Splasher  x3, Devil's Castanet x1, Fangshell x1 NEW!

Splasher  x2, Killer Fish x2 NEW!

Treasure:

Ether, Hi-Potion, Zeus's Wrath

Gigas Gators are weak to Ice and Splashers and Devil's Castanet are weak to Thunder. Yang will do huge damage to all of these because of his claws. The only exception is the Electrofish, which he will heal because it absorbs Thunder. Don't let him attack those! Just take them out with normal attacks and blasts from the Ice Rod.

Head all the way south from the entrance. When you reach the end of the path, go east for three chests: Hi-Potion, Ether, and Zeus's Wrath. Continue around the loop and then go north and follow the long path all the way to the exit to the third basement, picking up 3 Hi-Potions from mapping out the floor.

B3

Mapping: Ether

Encounters:

Gigas Gator  x2

Gigas Gator  x1, Splasher x2

Gigas Gator  x1, Electrofish x2

Gigas Gator  x1, Alligator x1, Devil's Castanet x1

Splasher  x3, Electrofish x3

Treasure:

Bronze Hourglass, Hermes Sandals, Spider Silk

This map is a bit confusing with lots of little map sections connected by secret paths. I'll try to describe it as best as I can. Follow the path into the water and continue south. You'll see a chest pop up on your minimap. To get to it take a hidden path heading west. The chest contains a Bronze Hourglass. Go south from the chest and take another secret path south and east to the next part of the map. There's a chest here with Spider Silk inside. Head back to the entrance area and this time take a secret passage to the

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east, passing through one part of the map and straight to another one. There's a chest here with Hermes Sandals inside. South from the chest is another secret path. Make sure you've mapped the little section to the west and then go to the east to the large map area. Go all the way north to the exit, gaining an Ether for mapping the area.

B2

Mapping: Remedy x3

Encounters:

Hydra  x3 NEW!

Hydra  x2, Gigas Gator x1

Splasher  x2, Killer Fish x2

Gigas Gator  x1, Alligator x1, Devil's Castanet x1

Flood Worm  x1 NEW! RARE

Treasure:

Ether

A few new enemies pop up here, the Hydra and the Flood Worm. The Hydra is simple, just take it out with Thunder attacks like any other creature here. They do have a Paralyze attack that's annoying but nothing that will cause you much trouble. The Flood Worm however has a huge HP pool and uses Tsunami that hits everyone in the party for water damage that has Added Effect: Death. They are weak to Break though so you take them out in one cast. Now then, map out the starting area and go north. You'll see a chest near the exit to the first basement. To get it, take a secret path to the west right next to the exit. The chest contains an Ether and mapping the floor gets you 3 Remedies. Head to the exit now.

B1

Encounters:

Hydra  x3

Hydra  x2, Gigas Gator x1

Hydra  x2, Baron Guardsman x1

Baron Guardsman  x3

Flood Worm  x1 RARE

Treasure:

Ancient Sword

This floor brings back the Baron Guardsmen. Like before, just quickly take them out with Break. The floor is already mapped, so go west first. Enter and there is a Save Point here. You'll also see a chest on the minimap. Yup, there's a secret path to the east. Inside the chest is an Ancient Sword. Save your game after picking it up. Don't use a Tent unless you absolutely have to. Leave the Save Point area and before going through the east door, make sure you've fought every enemy at least once. Like other strong creatures, the Flood Worm is a pretty rare fight. You'll fight one if you just run around on this floor long enough. Save again if you'd like and then take the east exit.

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Baron Castle

You'll zone out in the moat around Baron Castle. Walk south all the way down the side of the castle and then enter the castle through the opening in the wall. Why is there an opening like this here anyway? Oh well. Visit Cecil's bedroom for a free rest (it's in the northwest tower if you don't remember). Leave the tower and then enter the castle proper using the door in the southwest quadrant. Once you're in, go east and you'll run into Baigan. He tells you that he's no longer working for Golbez and that Cid is being held prisoner, but that surely they can talk some sense into the king. Baigan joins your party and you head off to talk to the king. As you walk off, Palom and Porom hesitate. They smell a rat, and his name is Baigan. Baigan admits to it, and attacks your group!

Baigan

HP: 4247 / XP: 21235 / Gil: 3500

Weak: Ice

Suggested Party Level: 22-24

Baigan is actually made up of three parts, his body, his left arm, and his right arm. The arms have about 2000 hp or so, and they will be quickly regenerated when you kill them. Thus, you want to mostly focus on Baigan himself. Start by having Palom use Bluff and Porom use Cry. Yang should Focus three times and then attack. Cecil should Cover Porom and then attack. Tellah should use Haste on Yang and Cecil. After Palom Bluffs, have him use Bio. Baigan will counter spells by casting Reflect on himself, thus why you want to get in the strongest spell that you can, and the damage over time from Bio plus the initial damage from it is really your best bet. After using Bio, Palom defends. Porom uses Protect and Shell on the group and heals while Tellah helps heal. Yang will do massive damage when he attacks. Assuming it's still alive, just use normal attacks with Yang and Cecil until it dies. The arms will explode shortly after the body dies. Try to take them out if you can otherwise people will probably die. It's not really that important since you can heal for free afterwards.

After Baigan goes down, make another trip to Cecil's bed to heal up. I would advise going back to the Ancient Waterway and saving your game. You have an incredibly difficult fight coming up and you might lose. No point in having to kill Baigan more than once. Go back to where you killed Baigan and head north. Before entering the Throne Room you will want to unequip Palom and Porom. I know, you have a very difficult boss fight coming up, however if you want to keep their equipment (and trust me, you do), you'll have to do without the equipment. You really shouldn't need it, as this is a finesse fight and gear isn't going to make much of a difference. If you're finding this fight too difficult to do with naked twins, at least be sure to keep the Kenpo Gi and Gold Hairpin that Porom has on. Also remember that this is your last chance to put Augment Abilities on the twins if you want to get their Augment Abilities later. If you're following this walkthrough completely, you should have already taken care of this. Now, go north and approach the king. It doesn't take long for the "king" to admit that he isn't a king at all, but rather the water fiend Cagnazzo, who locked up the king in a basement. He's not impressed that you killed Scarmiglione and plans to show you how a real fiend fights.

Cagnazzo

HP: 10477 / XP: 53285 / Gil: 4000

Normal- Weak: Ice / Absorb: Water

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Surrounded by water- Weak: Thunder / Absorb: Water, Ice

Suggested Party Level: 23-24

This is by far the most difficult boss fight you've encountered yet. The key to winning this fight is to prevent him from using Tsunami. Like the Flood Worm before, Tsunami does a lot of water damage and has Added Effect: Death. This isn't good for you, obviously. The good thing is that he only uses it while he is surrounded by water. During this time, if you hit him with Lightning, the water will dissipate and he'll go back to his normal form.

As for strategy, here's the basic plan for the fight. Palom should do nothing but cast Thunder spells over and over. He is your primary go-to guy for removing the water from Cagnazzo and preventing Tsunami. Have Porom Cry and then cast Slow on Cagnazzo then Shell then Protect on your party when health is high. Tellah should Haste Palom and then himself. He's your backup Thunder caster. Yang should Focus three times and then attack, being careful NOT to attack when it's surrounded by water. Cecil should cover Palom and then attack. Once you have Palom and Tellah both hasted, you should determine what to do with Tellah based on the situation. Cagnazzo likes to cast Slow on your group. If he does, get Haste back up immediately. If things are under control, have him cast Bio and then Thundaga. If Palom's not ready to cast Thunder, keep Tellah ready in case he is needed. Porom should focus on curing and removing status ailments.

It's also possible for Cagnazzo to enter his shell during this fight. During this time he'll take less damage and he'll cure himself, but he won't attempt to attack you. Just pound away until he comes back out. This is a good thing overall as you will do net damage without any fear of repercussions. Sneak in some heavier spells here as well like Blizzara/ga and Bio.

During all forms, he will sometimes counter physical attacks with Hold. Just Esuna it off. He'll sometimes counter magical attacks with Silence. Use an Echo Drop or Esuna it off. After Yang has hit twice with 3x Focused attacks, the fight will probably be over.

Just as the fight is over, Cid storms in to give the king a piece of his mind. After the reunion, he asks where Rosa is and Cecil gets him up to speed on the situation and why they need an airship. Your group doesn't know where Golbez is, but they know where he's going. That would be Troia. In order to get there they'll need an airship, and that's right up Cid's alley.

As the group leaves to go to his airship, they hear Cagnazzo's voice. Apparently he has one more surprise in store for them. Suddenly the walls start closing in on your group! All of the exits are locked. Try as they might, they cannot stop the walls from moving. Then suddenly Palom and Porom thank Cecil for everything and ask Tellah to take care of him. Then, they turn themselves to stone, holding off the walls with their bodies. Tellah tries to Esuna them, but they turned to stone with their will so it doesn't work.

We then cut away to Golbez. He isn't pleased that Cagnazzo failed, but they have the final crystal to worry about. Rather than get it themselves, Kain suggests letting Cecil do it for them. They have Rosa, they can arrange a trade. Golbez likes the idea, and agrees to send Kain as the messenger.

Back to our group, they enter a secret passageway and board Cid's personal airship, the Enterprise. After taking off, they are approached by a Red Wing airship waving a white flag. It's Kain. He lays out the deal for the trade. Troia's Earth Crystal for Rosa. There isn't anything else you can do but follow Golbez's orders. Land the Enterprise at Baron first. Equip Cid with a Kenpo Gi, Headband, and Ruby Ring. Change

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the rows to have 3 front 2 back, placing all but Tellah on the front row. Save your game and then it's time to fully explore the world!

Fate of the Earth Crystal

Baron Castle

Treasure:

Bacchus's Wine x2, Elixir, Ether x4, Hermes Sandals x2, Hi-Potion x2,

Phoenix Down x2, Tent x2, Tsunami Augment, Unicorn Horn x2

Before you go anywhere, you have more business here. Enter the castle and go straight to the first floor. Go east and take the staircase outside then the next one to the east to get back in again. On this screen you'll see six chests on the map. To get to them, you'll have to click the yellow button by the obvious door. Take the secret passage over to the chests and claim your bounty: two Ethers, two Unicorn Horns, and two Phoenix Downs. Leave the secret area and go south to get back outside again.

Note the location of the two people out here. They are Cid's assistants and you may be in need of their services one day. Go north and enter the east tower. Inside you'll see four more chests: Hermes Sandals x2 and Bacchus's Wine x2. Go into the first basement and click on the first candle you see for an Elixir. You can continue to the second basement to find out that the real King is still safe! He promises to offer his help if you visit the land of the Eidolons. Sounds like a good deal.

Go up a few floors then on the second floor you'll find two Hi-Potions. On the third floor you can find an Ether hidden in the northeast corner along with three chests containing two Tents and another Ether. You're done with this tower now.

Go all the way to the west side of the castle. Rest up in Cecil's bed then go to southwest corner of the castle and go back out into the water to enter the Old Waterway. Backtrack to B3. Go south and push against the west wall until you go through the secret path to the middle area. You'll see sparklies on the ground to the north in the water. Pick them up to claim Cagnazzo's Tsunami Augment Ability. Have Tellah Warp twice then exit back out to the castle and make your way to the world map.

Mysidia

Treasure:

Bluff Augment(*), Dualcast Augment(*), Cry Augment(*), Twincast Augment x2

Finally time to use the airship! Before flying to Mysidia, I like to go ahead and fly across the entire world map, just to get everything uncovered. It makes finding places a lot easier. Do so now and then make your way to Mysidia. If you can't remember where it is, it's in the southeast of the map, the town that looks like it's the eye of a dragon-shaped landmass.

Once you're finished, enter Mysidia and go directly to the elder's building. Go up the stairs to the crystal room. There's a door to the northwest here. Continue north to inform the elder of the fate of the twins. He'll lament their choice and then give you the Augment Abilities that you earned based on how many you

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gave them before they left. If you followed the guide, you should receive Dualcast, Cry, Bluff, and 2 copies of Twincast. That's all she wrote for here. Let's continue exploring the world.

Mythril

Inn: 500 gil

Mythril Item Shop

Mythril Weapon Shop

Mythril Armor Shop

Treasure:

5000 gil, Diet Ration, Maiden's Kiss, Mythril Knife, Mythril Staff

This little town is a bit tricky to find. If you look in the northeast corner of the map you should see Fabul Castle. Look directly south of there and you'll see a long chain of islands. Imagine them forming a capital J shape. Mythril is at the bottom tip of the J about halfway between Fabul Castle and Mt. Ordeals.

The first thing you'll want to do is acquire all the free loot. There is an Inn right by the entrance to town. Southwest from the Inn is a little patch of ground on the minimap. At the far west on that patch is a Diet Ration. Go directly east from the Diet Ration past the unlabeled building to a well. Click it for a Maiden's Kiss. If you look on the minimap, you'll see a Weapon/Armor Shop building. There is a frog wandering around to the east of the Armor Shop entrance. There is a Mythril Knife in that vicinity. Search the large bush in front of the Weapon Shop for 5000 gil. Now you'll see a house east of the Weapon/Armor Shop building. Follow the path in front of that house until it ends and you should find a Mythril Staff there.

Now that you have properly looted the place, enter the Weapon Shop. Buy Cid a Mythril Hammer and equip it. There's also a Mythril Sword here for Cecil, but I would strongly recommend not purchasing this weapon. While you're at the shop, now's a good time to unload more of your junk. Sell the following: Mythril Staff, Mythril Knife, Ancient Sword, Healing Staff, Bard's Tunic, Prison Garb, Leather Caps. You should have (amongst other things) a Wizard's Hat, Gold Hairpin, Gaia Gear, Flame/Ice Rods, Flame Claws, Ruby Rings, and a Wooden Hammer. Hang on to all of those.

In the Armor Shop you'll find a lot of very nice but very expensive Mythril armor. None of the pieces are worthwhile for Cecil, his equipment is almost as good and provides Mind boosts for his Cures. Cid on the other hand can get a massive defense boost here. To be honest, I usually choose not to buy him anything other than the Mythril Shield. If you want to err on the safe side, you can buy a set of Mythril equipment for him though, it won't do anything but help. If you do, be sure not to sell any of his other equipment, you'll still be needing it.

Walkthrough (Continued)

Eblan Castle

On your map you should see an island in the southwest corner. Fly to that island now. There's a gigantic tower there and along the south coast you'll see a castle. Land by the castle, save, and enter it. I'll be dividing this place up like a dungeon to help keep track of where you are and where you should be going since it's a little complex.

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1F

Treasure:

Hi-Potion

Go north to enter the main portion of the castle. Here you'll see a chest. There's a secret path in the wall next to it to get to it for a Hi-Potion. Go up to 2F. You'll see 5 chests but you cannot get them yet. Go directly up to 3F.

Throne Room

Treasure:

Ninja Sutra

Walk up to the throne and click behind it for a Ninja Sutra. Now go directly east to pass through a secret path leading to stairs.

2F

Treasure:

Alarm Clock, Cottage, Gold Needle, Maiden's Kiss, Unicorn Horn

There are three chests you can get here: Gold Needle, Cottage, and Maiden's Kiss. Go back up to the Throne Room and directly across to the west is a similar hidden path leading to the other two chests on 2F, a Unicorn Horn and an Alarm Clock. That's all in the main body of the castle. Go back to the outside, save, and this time enter the west tower.

West Tower 1F

Encounters:

Steel Golem  x1, Skuldier x2 NEW!

Treasure:

Sleep Blade

When you first enter you'll see two chests. Go east immediately when you can and you'll walk through a secret path that loops around and gives access to the chest. There is a Sleep Blade inside, but there are also monsters guarding it! To be precise, a Steel Golem and 2 Skuldiers are guarding the goods. Have Cecil Cover Tellah then have him Defend. Have Cid Defend and Yang use Brace. Tellah should use Break on the Skuldiers one at a time and then on the Steel Golem. Have Yang or Cecil heal as is needed during the fight. Depending on whether or not the Skulldiers use Thundara on their first turn you could easily lose this fight. Just load up your save and try again. Once you get a favorable start, this fight isn't too bad. Cid or Yang might die but just have Tellah Raise them after the fight, have Cecil heal everyone to full, and continue. Equip the Sleep Blade on Cecil. Go up to the second floor now.

West Tower 2F

Treasure:

10000 gil, Bacchus's Wine, Silencing Arrows

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There's a Bacchus's Wine in the group of pots to the north. In the southeast corner of the large room there's a hidden path that leads to the two chests, containing Silencing Arrows and 10000 gil. The southwest corner of the large room has a hidden staircase leading back to 1F.

West Tower 1F

Treasure:

Bomb Core

Simply walk north and open the chest for a Bomb Core. That finishes up the west tower. Go back outside, use a Tent or Ether to recover your mp, save, and then it's time for the east tower.

East Tower 1F

Treasure:

Coeurl Whisker, Ninja Sutra

Click the pot in the northeast corner for a Ninja Sutra. Head to the stairs but right before exiting, go west through a secret passage to the chest for a Coeurl Whisker. Go up the stairs.

East Tower 2F

Encounters:

Lamia  x1, Coeurl x2 NEW!

Treasure:

Blood Lance, Emergency Exit, Hermes Sandals, Hi-Potion x2

There is a switch when you first enter the room. Click it to open the door to the west. The far west chest contains a Hi-Potion. The two middle chests have an Emergency Exit and another Hi-Potion. In the northwest corner one of the pots contains Hermes Sandals. There's a secret path east of the two chests that leads around to the final chest. This chest contains a Blood Lance, but it's guarded by two Coeurls and a Lamia. This fight is rough. The most realistic way to win is to have someone use a Bronze Hourglass then have Tellah Break the Lamia then the Coeurls. The Lamia will put numerous status effects on your group and the Coeurls have an instant death attack. After defeating the enemies, go back around and drop into the hole.

East Tower 1F

Treasure:

Silver Hourglass

You'll drop down to a floor with another chest and another hole. You can skirt around the hole on the west side to get the chest, which contains a Silver Hourglass (see, you even upgraded your used hourglass!). Drop down the next hole.

Cellar Passage

Encounters:

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Mad Ogre  x3

Treasure:

Ether x2, Ninja Sutra, Silver Apple

In the cellar, click the first candle you come across for another Ninja Sutra. Walk down the path to the chests. The two on the west both contain Ethers. Go ahead and pop one of those for Tellah now to get his mp back up. Have Cecil top off everyone's health. The chest on the east has a Silver Apple, but you won't get it without a fight! You'll fight three Mad Ogres. Basically all these guys do is attack. Have Cecil Cover Tellah and then Defend. Have Cid Defend and have Yang use Brace. As before, have Tellah Break all three of them. If you're lucky, the Sleep Blade will put one or more of them to sleep when Cecil counters. Obviously Break those last. For such an easy fight you should gain at least two levels with everyone. No complaints here! All in all you've probably gained 4 or 5 levels with every character in a few short battles, which will definitely help out in the upcoming dungeon. Take the nearby stairs to exit back to the world map. Swing by Castle Baron for a free stay in Cecil's bed (or 50 gil at the Baron Inn to save a bit of walking) and then we're off to Troia.

Continent of Troia

Northwest of Baron you should see a very large continent with nothing there. If you head literally in a straight line northwest from Baron you should come to a town and a castle beside each other on that continent. That's Troia. Go ahead and land here (there's room to land in the clearing between the town and castle) and enter the castle first.

Troia Castle

Treasure:

Bacchus's Wine, Ether x2, Hi-Potion x2, Ruby Ring x2, Tent x2, Whisperweed

Walk straight north to enter the castle proper. Go west and exit back out again, following the path to another door. As you walk in this room, you'll see none other than Edward lying on a bed here! Approach him to initiate a cutscene. He offers to fight alongside you but Tellah tells him that he needs his rest. Edward apologizes to Tellah again and then noticing Yang asks about Rydia. Yang delivers the bad news. Cid tells him not to worry, they have his Enterprise and will get Rosa back at least. Cecil explains Golbez's offer to trade for the Earth Crystal. Cecil tells him it was stolen by the Dark Elf (not sure how he magically knows that). Edward then gives Cecil the Whisperweed, claiming that it's his way to fight alongside them all.

Now return to the main floor of the castle and take the door on the opposite side and following the outside path to enter the east side of the castle. You'll see three staircases here. The west one is currently off-limits to us. Going down the middle staircase leads to a small room with a solitary pot in it, containing a Bacchus's Wine. Go back up and take the east staircase. Jackpot! 8 unguarded treasure chests here: Tent x2, Hi-Potion x2, Ether x2, and Ruby Ring x2. That's all there is to the castle for now so go ahead and exit the castle and enter the town.

Inn: 400 gil

Troia Item Shop

Troia Weapon Shop

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Troia Armor Shop

Troia Pub Shop

Treasure:

1000 gil, Dry Ether, Ether, Hi-Potion x2, Phoenix Down, Tent

Let's collect the free loot first. Go to the Inn and enter the water. Follow it all the way to the north side of town. In the northeast end of the water just walk around and you should run into the hidden chest with a Phoenix Down in it. Exit the water to the northwest. As the area starts to expand, you can find a Dry Ether just walking around a bit east from the brown patch here. You'll find 1000 gil just to the northeast of the brown patch. There's also a Decoy on the west side of the brown patch and an Ether at the south end of the brown patch. Go back into the water and make your way back to the main body of the town. Go to the Weapon/Armor Shop building. Search behind the large bush on the east side for a Tent. Make your way around to the area behind the building. You'll find a Hi-Potion in the brown patch west of the Weapon Shop and another one directly behind the Armor Shop.

That will do with the free loot. Now, if you had talked to people in the town and the castle you would have learned that the Dark Elf resides in a cave where the extreme magnetism inside makes metallic equipment useless. Therefore, you will need to build a non-metallic set of equipment for all four of your characters. This is the equipment that I suggest using for everyone:

Cecil: Yang: Cid: Tellah:

Fireshard Fire/Ice Claws

Wooden Hammer

Flame Rod

Wizard's Hat

Headband Headband Feathered Cap

Gaia Gear Kenpo Gi Kenpo Gi Sage's Surplice

Ruby Ring Ruby Ring Ruby Ring Ruby Ring

If you have been diligent about following my instructions with gear, you should have everything listed except for the Fireshard. You can pick one of those items up here in Troia. If you're missing any of the other equipment, you can buy it all between the Town of Baron and Mysidia aside from the Sage's Surplice, which can be substituted with a Gaia Gear. Don't put it on now though, just make sure you have it.

Another place to note on your map is the Pub. It's the building north from the Armor Shop. In here there's someone right beside the door who sells some items, including the Member's Writ. Members of the Pub can enjoy a special show downstairs and more importantly can get their hands on a new Augment Ability. You probably don't have the gil for this right now and even if you did, the Augment isn't worth blowing all your gil on right now. Just remember this for later. Don't worry, if you're following this walkthrough I'll be reminding you to come back for it so you won't miss it.

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For now, go east of the Pub and you'll run into Jammingway, or Cheatingway now as he calls himself. He needs help with his double dating lifestyle, and recruits you to help. Enter the Pub now and talk to the lady behind the counter. She'll ask you what you'll have and you'll order some milk. She'll get you a glass and then after killing some time nervously, Cheatingway finally shows up for his date. Leave the Pub now. The last building you haven't been to yet is the black chocobo farm. It only serves as a plot tool, showing you the black chocobo, a breed that can still fly and can land in forests. They are still sometimes found in the wild, and in order to reach the Lodestone Cavern, you'll have to find one of your own. That's all there is to do in Troia so leave the town and save your game.

Chocobo Village

Encounters:

Treant  x2, Mortblossom x1 NEW!

Treant  x1, Needlehog x2 NEW!

Cait Sith  x1, Needlehog x2 NEW!

Ettin Snake  x2, Cave Naga x1 NEW!

Treasure:

Gysahl Greens x3

Walk north from Troia, following the coastline. It shouldn't take you long to find a larger a round forest that usually symbolizes a chocobo forest. Before entering, be sure you killed at least one of everything to complete your bestiary. You can just turn on Auto Battle here. With all the experience you got from Eblan Castle you'll be killing everything in 1-2 hits anyway. Cait Sith have a Death attack but it usually fails, Ettin Snake can Paralyze, and Cave Nagas use Petrify. Everyone except possibly Cid should be at least lvl 25 at this point if not higher. I would suggest aiming to get Cid up to lvl 25 before moving on to the Lodestone Cavern, you shouldn't have to do much grinding after completing the bestiary for the area. When you're ready, save your game and enter the Chocobo Village.

Make sure everyone's healed up then talk to the white chocobo for your mp back. There are 3 Gysahl Greens here, one along the north border of the middle grassy area, one in the northwest of the zone where it comes to a point on the map, and one that is located at the southeast corner of the darker trapezoid shaped portion in the northeast of the minimap. After picking them up, talk to the black chocobo to hitch a ride. Go east from the chocobo forest and you'll see a cave at the end of a long patch of forest. Land your black chocobo there by the cave, equip your non-metallic gear, save, and get ready for the Lodestone Cavern.

Lodestone Cavern

***HAVE YOU TALKED TO EDWARD? IF NOT, LEAVE AND CHECK THE Troia Castle PORTION OF THE GUIDE!***

B1

Mapping: Ether

Encounters:

Ogre  x3 NEW!

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Cait Sith  x2

Cait Sith  x2, Ogre x1

Cait Sith  x1, Needlehog x2

Treasure:

Hi-Potion, Unicorn Horn

The fights are the same as outside aside from the Ogre, which is a weaker version of the ones you killed in Eblan Castle. Cecil's basically useless but Yang and Cid will still do great damage. Tellah's Flame Rod blasts will do good damage to most creatures as well. When you're ready, walk north just a bit to map the entrance then go as far east as you can for a chest containing a Hi- Potion. Map the surrounding area then go back to the south path and take it. The path to the next floor is all one-way. You'll get a Unicorn Horn from the chest by the exit and an Ether for mapping the floor.

B2

Mapping: Vampire Fang x3

Encounters:

Ogre  x3

Cait Sith  x2

Cait Sith  x2, Ogre x1

Cait Sith  x1, Needlehog x2

Mindflayer  x2 NEW! (treasure room only)

Mindflayer  x1, Cait Sith x1, Ogre x1 (treasure room only)

Cave Bat  x3 NEW! (treasure room only)

Succubus  x1, Ogre x1 NEW! (treasure room only)

Treasure:

2000 gil, Ether x2

Map out the starting area then go west. As you head north you'll see a path heading west. Take that path and you'll reach a chest with an Ether inside. Go back to the main path, go north and follow the path east to a dead end to map it out, then go north. There's an exit here that leads to a small room with two chests, 2000 gil and an Ether. In this room you might run into Mindflayers. They are pretty nasty magicians. Try to take them out quickly as they have an annoying attack that uses Paralyze and Sap on you. Cave Bats will spam Sap on you over and over. Succubus are pretty tame and also weak to fire. All of these enemies appear later in the dungeon so you needn't fight them all now. Leave the room, make sure the area by the door is mapped and go west. Map out the large area to the west then you'll get three Vampire Fangs from mapping as you head to the next floor.

B3

Mapping: Silent Bell x3

Encounters:

Mindflayer  x2

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Mindflayer  x1, Cait Sith x1, Ogre x1

Cave Bat  x3

Succubus  x1, Ogre x1

Ogre  x3

Cait Sith  x2, Ogre x1

Cait Sith  x2 (treasure room only)

Cait Sith  x2, Needlehog x1 (treasure room only)

Treasure:

Bronze Hourglass, Hi-Potion, Spider Silk

There's a second door right at the start. There's a Save Point here. Use a Tent if you need to, save your game, and head back out to the third floor. Follow the one-way path south. When it becomes crescent-shaped, go to the end of the crescent to find another door. There are three chests inside: a Hi-Potion, Spider Silk, and a Bronze Hourglass. Leave the room and head west. The long one-way path leads to the next floor. You'll acquire three Silent Bells for mapping out the floor.

B3 Passageway

Encounters:

Mindflayer  x2

Ogre  x3

Cait Sith  x2, Ogre x1

Succubus  x1, Cave Bat x2

Ettin Snake  x2, Cave Naga x1

Treasure:

Faerie Claws

This is just a transition floor that has a chest with a Faerie Claw in it and some different encounters. Grab the chest, don't equip them, and move on.

B4

Mapping: Dry Ether

Encounters:

Mindflayer  x2

Mindflayer  x1, Cait Sith x1, Ogre x1

Cave Bat  x3

Succubus  x1, Cave Bat x2

Ettin Snake  x2, Cave Naga x1

Treasure:

Emergency Exit

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Follow the long path until it branches then take the east branch. There's a Save Point here. As long as you aren't nearing death you don't really need to use a Tent here. Go back outside and then go north at the main path. You'll see a door but don't actually take it yet. Go west from the door and take the path to a chest with an Emergency Exit inside. You'll get an Ether Dry for mapping the floor then zone to the next floor.

Crystal Room

***DID YOU TALK TO EDWARD? IF NOT, YOU WILL DIE! CHECK THE Troia Castle PORTION OF THE GUIDE***

Walk north to approach the Dark Elf himself. You'll get in a fight with him and get totally destroyed. Afterwards the scene cuts to Edward. He can sense that you need help, and desperately crawls to his harp. He begins to play and the Twin Harp echoes the music. The tune revives your party and causes pain to the Dark Elf. It also nullifies the metallic barrier on the cave. Why he didn't do this earlier I don't know. Anyway, take the time now to put on your best equipment for everyone (leave Yang's ice and flame claws on) and prepare for battle.

Dark Elf/Dragon

HP: 7953 / XP: 39765 / Gil: 5000

Weak: Fire, Holy / Absorb: Darkness

Suggested Party Level: 26-29

Have Tellah cast Silence on Dark Elf and then he basically just sits around doing nothing. Have Yang Focus 3 times then wait. Have Tellah cast Haste on everyone and have Cecil use Protect on everyone then cure whatever damage you took before Silence. Cid can chip away at its health. After everyone is Hasted, have Tellah use Osmose or an Ether to recover his mp and after that Cecil can help Cid chip away at Dark Elf's health. It might use Hex and transform someone into a Pig. Just remove it with a Diet Ration. Soon, it should transform into the Dark Dragon.

At this point, he'll recover his health. Have Cid use a Spider Silk, Cecil Cover Tellah, Tellah start casting Firaga, and Yang use a Bacchus's Wine on himself. Once Yang goes Berserk he'll unleash a super strong attack doing well over 4500 damage. Once Tellah's Firaga goes off the fight should be over. Super easy fight.

Afterwards, walk up and claim the crystal. Assuming you've killed the four new bestiary enemies, just walk out of the crystal room and Teleport out of the dungeon. When you get on your black chocobo it will take you right back to the forest. Use the Cure -> white chocobo method of recovering then grab a normal chocobo and ride back to Troia.

Return to Troia Castle

Treasure:

55000 gil, Bardsong Augment, Dry Ether x2, Echo Herbs x2, Elixir, Ether x2,

Fire Arrows, Great Bow, Hide Augment(*), Hi-Potion x2, Ice Arrows, Lightning

Arrows, Remedy x2, Salve Augment(*), Silver Apple

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Let's go check up on Edward first. You remember where he is? Enter the castle and go west then follow the paths to him. He'll congratulate you on your victory and Cecil reminds him they couldn't have done it without him. Tellah and Edward finally reconcile. Tellah tells him that Anna chose wisely and would've been proud of him, and that he would avenge them both against Golbez with his Meteor. You'll now get Edward's Augment Abilities depending on how many you gave him. You will get Bardsong by default, Salve if you gave him one, and Hide if you gave him two or more. If you're following this walkthrough for your first play, you'll just get Bardsong. You should be sure to get Hide and Salve on your 2nd and 3rd playthroughs because they are both pretty useful. At this point in time, you'll want to get Augment abilities on Tellah. Give him Tsunami and Bardsong. There's no need to equip either of them, they are just so that you can get all of his Augments later.

Now you'll need to let the Epopts of Troia know you got their crystal back, even though you intend to borrow it. You should note though that once you talk to them, you won't be able to travel around on your airship for a while. You can still use black chocobos if you need to assuming your destination has forests to land in, but that's all. So if you want to take care of anything else first, do it now. Anyway, just go to the main portion of the castle and go north until you enter the room with the 8 women. They'll surround you and thank you, that is until Kain's voice booms out over the room. He reminds you of the deal you made with Golbez. After the cutscene, leave this screen.

Remember how there was a staircase on the east side of the castle that we couldn't do anything at before? Well we're going back there. Go east and follow the path to the east tower. When you enter this tower, take the west staircase. Go over and talk to the guard and tell her that Yes, you have permission to rob the treasury. These ladies sure are nice, letting you keep their crystal and loot their stuff. Go through the door she opens and loop around east to the staircase. There are EIGHTEEN, yes EIGHTEEN chests here for your taking. They are (clockwise starting with the northwest chest): Hi-Potion, Remedy, Ether, Dry Ether, Elixir, Echo Herbs, Great Bow, Fire Arrows, 5000 gil, Lightning Arrows, 50000 gil, Ice Arrows, Echo Herbs, Silver Apple, Dry Ether, Ether, Remedy, Hi-Potion. Now that's some prime loot. You're done here now so exit the castle.

When you're ready to go after Rosa, board your airship and you'll get a cutscene that leads to your party entering the Tower of Zot. Golbez will tell you to hurry to the top if you want to keep Rosa safe.

Tower of Zot

1F

Mapping: Zeus's Wrath x5

Encounters:

Centaur Knight  x2 NEW!

Centaur Knight  x1, Frostbeast x2 NEW!

Marionetteer  x1, Marionette x2 NEW!

Purple Bavarois  x3 NEW!

Treasure:

Flame Mail

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The first thing of note is that you can only play through this dungeon once. That means if you want to complete the bestiary here and you want to collect the treasure, you'll have to do it before you kill the bosses. Also it should be noted that most of the enemies here are ice based, and thus are weak to fire. Make sure that Yang has Flame Claws on and does NOT have Ice Claws on. I recommend using Flame Claws/Faerie Claws. The Faerie Claws can charm the target in case he doesn't kill it. Tellah should already have a Flame Rod on. If not, put one on him now.

Centaur Knights, Marionetteers, and Marionettes hit for weak damage. Just attack them until they die. Also note that Marionetteers will continually summon Marionettes until they die, so kill them first. Frostbeasts are weak to Fire, but they also have a multi-hit attack that will do very lethal damage to your group. You can prevent this by having Tellah cast Berserk on them right off the bat but you might want to run from them on this floor since they come in pairs and you don't have the best of gear to defend against them. Purple Bavarois will die with a multi-target Fira.

Now to explore the map, start by going west to map out the starting area. If you need to leave the tower for any reason, you can do so here. Your airship will land and next time you take off you'll come back here. To continue exploring the floor, go north and then take the west path. You'll come up to a chest with Flame Mail in it. Put this on Cecil immediately, it is strong against Ice attacks which is really handy here. Walk a loop around the chest to ensure you map the area completely then continue south then east from the chest. Go north to map the dead-end, then south to connect the middle portion of the map to where you started. Continue south, around eastward, then heading north. Map out both little dead ends to your west to hit 100% on map completion, earning 5 Zeus's Wraths. Be sure you've fought Marionetteers and Marionettes before going to the next floor, as this is the only floor they appear on.

2F

Mapping: Heavenly Wrath x3

Encounters:

Black Knight  x2 NEW!

Ice Lizard  x2, Gremlin x1 NEW!

Flamehound  x1 NEW!

Purple Bavarois  x3

Purple Bavarois  x2, Centaur Knight x1

Treasure:

Flame Sword

On this floor you'll start fighting Black Knights, Gremlins, and Ice Lizards. They are all even weaker than Centaur Knights because they are weak to Fire. Follow the path to a T-intersection, then go south. Map out the dead-end to your east when you come to it then follow the main path west. There's a chest here. Before opening it, replace Yang's Flame Claws with Ice Claws. It has a Flame Sword, but you have to fight an enemy to claim it, a Flamehound. The easiest way to kill this is to have Tellah Berserk is at the start to prevent its multihit flame attack. Then just pound away on it with everyone, throwing in a Blizzara from Tellah. After the fight put the Flame Sword on Cecil and put Yang's Flame Claws back on. Continue west then go north to the top of the map. Map out the entire east area back to the beginning area then

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return to the west path you passed for the exit. Claim your three Heavenly Wraths. Purple Bavarois and Gremlins stop showing up after this floor, as a warning.

3F

Mapping: Blue Fang

Encounters:

Soldieress  x2, Fell Turtle x1 NEW!

Black Knight  x2

Black Knight  x1, Frostbeast x2

Black Knight  x1, Ice Lizard x2

Here you'll encounter Fell Turtles. These guys absorb Fire, so don't attack them with Cecil or Yang. Since Cecil will counter if he gets hit and heal it, swap his sword at the start of the fight to the Sleep Sword then swap back after the fight. Otherwise the fight is going to last a long time. Soldieress are simple, just attack them until they die. They will sometimes counter. You should be able to pretty easily take the Frostbeast duos out now. Have Yang, Cid, and Cecil all gang up on one while Tellah Berserks the other one. Finish it off next then take out the weak Black Knight. Now, the bottom half of this map is a set of giant loops. Just run around them all to map it all out. Afterwards, take either path going north and follow it around to the exit. There you'll pick up a Blue Fang.

4F

Encounters:

Soldieress  x2, Sorceress x1 NEW!

Soldieress  x2, Fell Turtle x1

Soldieress  x2, Black Knight x1

Soldieress  x1, Frostbeast x1, Ice Lizard x1

Sorceress cast annoying spells like Slow but they aren't too big a deal, just attack them until they fall. This is also the easiest place to take out a Frostbeast if you still haven't. Follow the path south until you can go north. Go up here and you'll see three paths. Let's start with the west one.

5F

Encounters:

Soldieress  x2, Sorceress x1

Soldieress  x1, Sorceress x1, Centaur Knight x1

Soldieress  x1, Frostbeast x1, Ice Lizard x1

Frostbeast  x1, Sorceress x1, Fell Turtle x1

Treasure:

Flame Shield, Gaia Hammer, Hell Claws, Sage's Surplice

Go straight south to find a Gaia Hammer for Cid. Equip that now and go back to the previous floor.

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Now take the middle door. You'll start right next to a chest with Hell Claws in it. Replace the Faerie Claws with this one. Follow the long path to the west to find another chest with a Flame Shield. Put that on Cecil now. Also be sure to map the little corner behind the chest!

Head back to the previous floor and take the east door. There's a small room here with a Sage's Surplice inside. Go back to the previous floor again.

4F

Mapping: Elixir

Go south and east to the exit to the next floor, snaring an Elixir in the process for mapping the floor.

5F

Mapping: Bronze Hourglass x3

Now that you're on the fifth floor proper, follow the path to the door, go in, use a Tent and then save at the Save Point. Exit the room and continue west. You're about to fight a boss fight here so be prepared. You might end up mapping the floor before the boss encounter, netting you three Bronze Hourglasses. If not you can just do it after the fight. You'll see a cutscene with three women who call themselves the Magus Sisters. They don't want you making it to Golbez and intend to stop you. Let's show them who's boss!

Sandy

HP: 5281 / XP: 15843 / Gil: 3000

Mindy

HP: 5279 / XP: 15837 / Gil: 3000

Cindy

HP: 9290 / XP: 27870 / Gil: 3000

Suggested Party Level: 28-31

These three sisters like to use what they called the Delta Attack. This works by having Sandy (the tall one) cast Reflect on Cindy (the fat one). Then Mindy (the small one) will cast a strong spell on Cindy, which then reflects to one of your party members. They will do this over and over, which after the first time will cause one of your party members to get the Reflect status as well, making curing difficult. That is of course, assuming you let them do it in the first place. The other problem with this fight is that Cindy will Raise the other two sisters if they die before her. So our strategy is the prevent the Delta Attack and to kill Cindy first. Let's begin.

The first thing you want to do is Silence Sandy with Tellah. If she's silenced, she can't put Reflect up on Cindy. If she gets Reflect cast before you silence her, just have Tellah Dispel it. Now then, focus your attacks on Cindy. Cindy will counter physical attacks sometimes so be wary of your health. Use the usual techniques. Cecil Covers Tellah and attacks. Yang Focuses three times then attacks. Cid attacks when safe to (if low on health don't attack). Tellah can nuke (use Bio) but focus mostly on healing. As an added

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bonus, Mindy will continue to cast spells on Cindy even though they won't reflect. Thanks, Mindy! Once Cindy dies, they stop the Delta Attack formation. Silence Mindy at this point and then continue the beatdown on the other two sisters while they stand around and do nothing. Piece of cake.

Collect your Bronze Hourglasses if you didn't before the fight, then go back and use a tent. Unequip Tellah, make sure he has two Augments given to him (again I highly suggest Tsunami and Bardsong) and save your game. Remember, this is your absolute last chance to be here, so if you missed any enemies on the way up, go back down and fight them. If you are aiming to complete the bestiary on your first playthrough, be sure that you have fought at least one of all of the following: Marionette, Centaur Knight, Gremlin, Frostbeast, Black Knight, Ice Lizard, Soldieress, Sorceress. The rest you can encounter later in the game. If you missed any treasure, go back and get it. When you're ready, go past where you fought the sisters and enter the door.

6F

Treasure:

Fast Talker(*), Last Stand(*), Recall

Go around and north to find Golbez and Kain. Cecil asks where Rosa is, and Golbez demands to get the crystal first. He hands over the crystal and again asks for Rosa, to which Golbez says he doesn't know. Tellah is tired of Golbez's crap and pushes past Cecil to take him on. Tellah hits him with Firaga, Thundaga, and Blizzaga. It isn't enough to take him down, so Tellah decides to use Meteor. Cecil is worried the toll it will take to cast it will be too much, but he does it anyway. Golbez isn't prepared for it and actually goes down. Unfortunately, so does Tellah. Golbez recovers and turns to Kain, telling him it's time to go since they got the crystal. Kain collapses. Apparently Meteor broke Golbez's hold over him. Cecil approaches Golbez but he knocks him away. Towering over Cecil, he prepares to deliver a killing blow but... he can't. He turns around and walks away. They go to Tellah's side. Tellah tells them to avenge Anna in his steed in his last breath. Cecil swears to get his revenge for him. After the cutscene, you'll see one to three sparklies on the ground, depending on how many Augments Tellah had. You'll always get Remember, you'll get Last Stand if you gave him one Augment and Fast Talker if you gave him two or more.

Talk to Kain after picking up your Augments. Kain will apologize for everything he's done. Cecil asks about Rosa and Kain remembers she's in grave danger! They run off to the next room where Rosa's being held and Cecil saves her by inches from a blade set to chop her in half. She knew he would come, and they exchange warm words and a warmer embrace. Cecil explains to Rosa about Golbez's mind control over Kain. Rosa tells him that it's okay and Cecil tells him it's time to fight together again. Rosa and Kain join your party! Before doing anything, you'll want to rearrange your party a bit. For now you want to go with a 2 front 3 back party setup. Put Cecil and Yang on the front line and Rosa, Cid, and Kain on the back row. Equip Rosa with: Great Bow, Silencing Arrows, Gold Hairpin, Sage's Surplice, and Silver Armlet. You should also give her the Dualcast Augment ability, and replace Aim with it. You might be tempted to give Kain the Blood Lance, but all of the negative stats from it aren't worth it. Kain's equipment is fine as is. Give him the Cry Augment and equip it. Also go ahead and give Yang the Last Stand and Recall Augments but don't equip either one. Walk south and you'll run into another battle, the third elemental fiend, Barbariccia.

Barbariccia

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HP: 12371 / XP: 61855 / Gil: 10000

Suggested Party Level: 28-31

This is an interesting fight. Barbariccia has a very nasty counterattack, so you want to attack as little as possible. As you probably can already expect, this means that you want Yang doing the attacking. Also of note is that she will frequently go into a tornado form. During this form, nothing can hit her except for Kain's Jump attack. Jump also knocks her out of the form so damage can resume. Armed with this knowledge you can probably figure out the basic strategy.

Yang uses Hermes Sandals on himself, Focuses three times and attacks (only when in normal form). Kain is kept on standby (try to use Cry during downtime) and should Jump as soon as she goes into tornado form. Cecil Covers Rosa and defends, healing as is needed. Cecil will help with damage by counterattacking whenever he gets hit, which is nice. Cid should use Spider Silk on Barbariccia only when Rosa is available to immediately cure everyone back up because she'll counter it with Maelstrom which drops everyone to single digit health. Rosa should Dualcast Protect/Shell on your party when she isn't healing. That's basically all there is to this fight. It will take time but you'll get the win. It shouldn't take more than 3 or 4 fully Focused attacks, maybe 5 at the most.

After the fight is over, she'll laugh as the tower begins to self-destruct. Rosa manages to Teleport the party out and to the safety of Cecil's bedroom (guess we know what's on her mind). Why she didn't do that earlier is anyone's guess. Now the party talks. If Baron has all of the crystals, what can they do to stop them? Kain tells them that Baron doesn't have all of the crystals, they only have the four crystals from the surface world. They are lacking the dark crystals of legend. Golbez determined that the dark crystals are kept underground. Once all 8 crystals are gathered, the way to the moon will open. He isn't sure how to get to the underground, but Golbez gave him a key to the path, the Magma Stone. Your party now has the key, but they have to find a way to use it. But how can they explore the world when the Enterprise was left up at the Tower of Zot? Luckily Cid has an answer for that, the Enterprise has a remote control mechanism on it, and he had it automatically return to Baron! That's so convenient for us. We're getting close to another Augment Ability branching point here. Soon it will be too late to give Cid any Augments and thus you won't be able to get all of his. If this is your first playthrough, I would suggest not giving any abilities to Cid. His Augments are not really worthwhile for your first playthrough versus the other ones you can get from other characters.

The Dark Crystal

Lodestone Cavern

Treasure: Whirlwind Augment

The first thing you want to do when you get into your airship is make your way back to the Lodestone Cavern. Remember you have to ride a black chocobo from the forest north of Troia to get there. Go all the way through the cave (the magnetic field is gone this time) and in the crystal room you'll see sparklies on the ground. Pick up the Whirlwind Augment here. Walk out of the crystal room and Teleport out, then return to your airship.

As you mapped out the world map for the first time, you might've noticed a town on a small island that we didn't visit. Well, it's time to go there now. The island is directly south from Baron. Land by the town and enter it.

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Agart

Inn: 50 gil

Agart Item Shop

Agart Weapon Shop

Agart Armor Shop

Treasure:

Antarctic Wind, Cottage, Gaia Drum, Hi-Potion, Phoenix Down, Potion

Starting off with the free loot as always, follow the path past the Inn and go up the steps. Go all the way west to the very end of the elevated area and you'll find a Hi-Potion in the bush. Go north, down the first set of steps you get to, continue south and make your way to the north of the large bush beside the elevated area in the middle. Search this area for a Phoenix Down. Right above it in the corner there are a few small bushes that contain a Potion. Now approach the lake to the north and on the northeast side of the lake there's another large bush that has a Cottage in it. Go back up the steps and around and down the stairs you used to get up then go west. You should see Cheatingway in a house. The small bush in front of that house has an Antarctic Wind in it. Go west from there and search the north side of the large bush to get a Gaia Drum.

Talk to Cheatingway now. He'll become Puddingway and he'll ask you to find him a Rainbow Pudding. Just agree to help for now. You probably don't have one though, but if you should ever come across one then come give it to him. You'll probably end up waiting until much later in the game to get this item. If you do happen to have one, he'll move and you can get the Phoenix Down behind him. If you follow this walkthrough completely, we'll be coming back to him later in the walkthrough so don't sweat it for now.

Afterwards, go to the well in the middle of the town and drop the Magma Stone inside it. This will cause a massive volcanic eruption in the mountains on the island. Afterwards, there will be a gaping hole in the mountains! You can leave the town now. When you're ready to go to the underground, fly over the hole in the mountains and descend. Bear in mind that once you do, you won't be able to return to the surface for quite a while so make sure you're fully prepared before you do!

Dwarven Castle

Treasure:

Draw Attacks Augment

Fly over the mountains and descend when you are ready to enter the underground. When you do, you'll see the Red Wings engaged in battle with tanks. Unfortunately, you get caught in the crossfire. The Enterprise takes a few nasty hits and drops to the ground. You're stuck on the ground now. Just to the southwest you'll see a castle. Before entering, strip Cid of all of his gear. Remember that this is the last chance to toss Augments on him if you want to get his extra ones. Again my recommendation is that you wait for the second playthrough for this. While you're in the menu, go ahead and swap Yang's Flame Claws with the Faerie Claws and put the Sleep Blade back on Cecil. Also, swap the rows to the 3 front 2 back form. Put Cecil, Kain, and Yang on the front row then Rosa and Cid on the back row. Save and enter the castle immediately southwest of the Enterprise.

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Once you enter, just keep walking north (the rest of the castle is being blocked by dwarves) until you enter the King's throne room. Cecil explains to King Giott that Golbez is after the Dark Crystals and that they want to help him protect them. Cid plans to repair the Enterprise so that it can be used to return to the surface for greater repairs, and he leaves your group for now. After Cid leaves, Yang suddenly leaps forward, claiming he saw something. The King opens the door to the crystal room and your party dashes in. Then suddenly the door locks behind you! You look forward and see... a bunch of creepy dancing dolls? Well they plan to destroy you so it's time for a fight!

Calca

HP: 1379 / XP: 4137 / Gil: 0

Brina

HP: 579 / XP: 1737 / Gil: 0

Calcabrina

HP: 8824 / XP: 35296 / Gil: 0

Suggested Party Level: 29-32

For the first part of this fight, you are fighting several weak dolls. You don't want to kill them all, just enough to keep from taking a beating until they combine into the Calcabrina form. Once they transform to Calcabrina you'll want to kill it before it turns back into the dolls again. This is assuming that you want the bestiary completed. It's entirely possible to kill the dolls before they combine and bypass Calcabrina completely. Here's the basic rundown for the fight.

Have Yang use Hermes Sandals then Focus three times then keep him on standby until Calcabrina forms. Have Rosa Dualcast Slow on all the dolls and Protect on your party. She can heal afterwards. Cecil can just attack normally. Kain should Cry then attack. Kill a Calca first and then kill Brinas until the transformation. Save the two Calcas if you finish off the Brinas so they can combine. Calca and Brina will counterattack so heal accordingly. Be sure that before they merge that you've killed at least one of each for bestiary info completion purposes.

Once Calcabrina forms, have Yang pop a Bacchus's Wine and he'll attack on his own. Rosa should Dualcast Hold and Slow (in case Hold fails), recasting Hold if it fails or otherwise just attacking. Calcabrina has a nasty Counterattack so keeping it locked down with Hold really helps the fight go smoothly. Cecil should Cover Rosa and then attack, healing if necessary. Kain should Cry then Attack regularly. This fight shouldn't take long. Be sure to keep Cecil's health as high as you can.

After the fight, the dolls will go away and out comes... Golbez! He claims that this will make the 7th crystal for him and that would only leave one more to claim. He then decides to finish you for good.

Golbez

HP: 10000 / XP: 40000 / Gil: 11000

Suggested Party Level: 29-32

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This fight starts off in a tricky manner. You have a very limited amount of time at the start of the fight for a bit of preparation. After this, Golbez will paralyze everyone and his pet will slowly pick them off one by one except for Cecil and possibly Kain. Here's the strategy. At the start of the fight have Kain use Cry. Have Rosa single cast Slow on Golbez. Yang and Cecil can attack after Rosa's Slow and Kain's Cry go off. It's possible to Jump with Kain and if he's in the air when Golbez and his pet start killing everyone he'll live through it. Kain isn't really necessary for the fight though and Cry is more useful.

When everyone is dead but Cecil (and possibly Kain up in the air), Golbez again prepares for the killing blow but this time he's interrupted by... a dragon made of mist?! Why is that familiar? Golbez's pet dies and leaves Golbez alone. Someone uses a Remedy to allow Cecil to move again. It's... Rydia! She looks different somehow, but it's definitely her. Now Golbez will use a Barrier Change and the fight will begin.

Wait for Cecil and Rydia to both be ready then have one use a Phoenix Down on Rosa and the other immediately follow it with a Hi-Potion. Once Rosa is up, have her Dualcast Shell on the group and Cura the group. Barrier Change will make Golbez absorb all magic except for one type. Using Libra exposes the weakness. Have Cecil use Libra on his next turn and whatever that weakness may be, have Rydia use her summon of that element (note that she has several more summons now than she did before). This will cause another Barrier Change. Have Rosa or Cecil cast Libra again and repeat. Golbez likes to use Aspir during this fight to drain your mp. Don't hesitate to use Ethers when needed. He also will cast nukes on your whole group. Rosa and Cecil should keep hp high. Have Rosa get Slow up on Golbez if you didn't before. Kain can just Cry then help heal with items or use a Spider Silk for Slow. It should only take at most three summons to finish him off.

After the fight, Rydia explains that she has been spending time in the Feymarch, the land of Eidolons, where time moves differently from Earth, which is why she's older. She cannot use White Magic anymore but has gotten much more proficient in Black Magic and in Summoning. After the reunion, the group walks off. However, Golbez isn't quite as dead as they thought, and he stands up and snags the crystal then vanishes.

Giott isn't completely concerned about the loss of the crystal, as the final crystal is locked up in a cave that only he has the key to enter. He then explains that Golbez is holding the 6 (and now 7) other crystals in his base at the Tower of Babil and suggests that you rush the tower and get them back while Golbez tries to get the last one! It sounds like as good of a plan as any, so your group sets off. To help, Giott hands you the very useful Draw Attacks Augment Ability. Now that you're done with these fights, we can finally explore this place.

Inn: 600g

Dwarven Castle Weapon Shop

Dwarven Castle Armor Shop

Dwarven Castle Item Shop

Dwarven Castle Item Shop 2

Treasure:

Bacchus's Wine, Black Belt Gi, Bomb Fragment, Cottage x3, Dwarven Axe, Elixir x2

Ether x2, Gysahl Greens x3, Hi-Potion, Power Armlet, Reach Augment, Silver Hourglass

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First you'll want to heal up after that fight. The Inn here is 600 gil, but it's possible to rest up for free so let's do that instead. Leave the Throne Room and take the west staircase. This takes you to the Inn. Take the northeast staircase here. In B1, go east into the first open area. You'll see a dwarf standing in front of the wall here. Talk to him and he'll let you through the door to B2. On the next floor follow the map all the way to the stairs in the southwest corner and take them. In the Dwarven Base go as far west as you can and you'll see a dwarf in front of a pot. When you click the pot, it restores everyone to full hp/mp, even dead party members! There is also a Bomb Fragment just west of the top center of the blue floored area east of the healing pot.

Now that everyone's alive and well, you should look into using some of your Augment Abilities. Give Cecil the Draw Attacks ability then give Rydia Fast Talker and Bluff. For now, replace Cover with Draw Attacks for Cecil and equip Fast Talker on Rydia. You can exit south of the pot and save if you want, then we can get to actually exploring the castle.

Go back up to B2. You'll see three chests on your map which all contain Cottages. Now go up to B1. If you go east here you'll see a room full of pots. There are three Gysahl Greens in these pots. There's a spot to summon the Fat Chocobo here too if you're bored and want to play with Whyt minigames or check your bestiary. Go west and back up to the Inn. Exit this room to the west this time.

You'll be in West Tower 1F now. Go upstairs to West Tower 2F. There are a large number of pots in the south of this room. Go around the side to get behind them and you should find a Bacchus's Wine in one of the back pots. Go up to West Tower 3F.

This floor is pretty annoying. There's a hidden path to the west of the stairs. Follow it north then west and it will loop around and past the north chest before opening up next to it. The chest contains an Elixir. Go back to the start of the path then go straight west to the chest with a Hi-Potion in it. There's another secret path south of this chest. It loops around and exits out next to the south chest (which is hard to see) for a Black Belt Gi. Go back into the secret path, this time going past the south chest and exiting out below the east chest, an Ether. Put the Black Belt Gi on Yang and head back down to West Tower 1F. Exit to the south and you'll be outside. Go across to the east tower and enter it.

The chest in East Tower 1F has a Dwarven Axe. Go up the stairs to East Tower 2F. The pot kind of by itself directly west of the stairs leading to the next floor has a Bacchus's Wine in it. You'll have to go around the pots along the south wall to get to it. Grab that and go up the stairs.

East Tower 3F is another stupid floor. Go directly north for an Ether. Take a secret path west, south, then west again to reach the next chest, a Power Armlet. Go east and south to the next chest, an Elixir. The secret path here leads east to the Silver Hourglass chest. Equip the Power Armlet on Yang then go back to East Tower 1F. Take the southeastern staircase leading back into the main body of the castle, the Weapons & Armor floor.

The equipment here might look tempting, but you're about to be facing a lot of fire-based enemies, so having ice resistance armor and fire attribute weapons is not such a good idea. Do pick up Rosa a Rune Armlet though. Now's a good time to empty out your junk in your inventory as well. You can sell all of the following if you still have them: Fireshard, Blood Lance, Wooden Hammer, Mythril Hammer, Gaia Hammer, Healing Staff, Lustrous Shield, Wizard's Hat, Feathered Cap, Gaia Gear, Sage's Surplice, Kenpo Gi, Ruby Ring, Silver Armlet. If you look between the two shops you should see what looks like a

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door. Enter it now. You'll be in the Lali-ho Pub. It seems pretty much empty, but if you walk east in the southeast corner of the room, you'll find a secret path leading downstairs to...

The Developers' Office. There is a Augment Ability you can earn here, so I'm going to walk you through how to do so.

1. At some point on this floor you need to go into a random battle with Game Designer. Just turn on Auto Battle and you should be fine.

2. As you enter the room, talk to the dwarf Kango and the guard, Naima "Herrin der Nacht" Yamamoto by the opening first.

3. Enter the main area and talk to the blue creature, Airi Yoshioka.

4. Go northwest and talk to the doll, FujiPin.

5. Go northeast and talk to the human to fight a group of programmers that own you.

6. Go southeast and talk to the white mage, Yuno Lee. Choose Yes.

7. Go southeast and talk to the bomb, Kazuyuki Ikumori.

8. Go east and talk to the white Namingway wannabe, QA - Tomokazu Nagamori. He'll disappear.

9. Enter the nearby room and talk to the pair of pigs, TK and Little Brother.

10. Leave the room and go east. Talk to the frog, Tamura.

11. Go east and talk to the goblin, Kinta.

12. Go east and talk to the fat chocobo, Sousui.

13. If you haven't fought Game Designer, run around until you do.

14. Enter the north door near Sousui.

15. In the Music Room, talk to the southwesternmost human, Nobio Uemaccino.

16. Talk to the person directly east of him, Junya Nakano.

17. Talk to the person directly east of him, Cromano Fukui.

18. Talk to the person in the northwest corner, Cochin Yui.

19. Talk to the black mage in the northeast corner, Eba Imasam.

20. Open the chest, it contains One Kilobyte of Memory. Kamichi will take it.

21. Leave the Music Room and take the stairs directly south of QA.

22. In the Break Room, you'll have a random encounter with a trapdoor named Ito. You can Auto-Battle. I think this is just timed. Watch Cecil's health!

23. Talk to the black mage Seikoh "Archie" Hokama.

24. Go west and talk to the little kid on the bed, Tom Retranslattery.

25. Go northeast and talk to the little kid, Shu Oguro. He'll disappear if you talk to him with Rydia or Rosa.

26. Go west and talk to the chocobo, Matrix Yabuta. He'll restore your MP.

27. Go west and talk to the soldier, Asano. He'll battle his Whyt against you. He's tough but you can take him. 3x Focus'd attack or Jumps should do it. He'll disappear.

28. Go east and examine the bookshelf for the Lustful Lali-Ho item.

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29. Go to the previous room. Go west to the table area. A bit east of the blue character, click on the table. Use the Lustful Lali-Ho here and Nagahori will come and take it.

30. Go back down to the Break Room. To the west of the soldier Asano you'll see sparklies on the ground. Click them for the Reach Augment. Whew!

You're done with the castle now. Exit by the hp/mp restoring pot in the Dwarven Base, equip Yang with Hell/Ice Claws and Rosa with Ice Arrows then save your game so you don't have to do all of that again.

Walkthrough (Continued)

Path to the Tower of Babil

Encounters:

Goblin Captain  x3 NEW!

Magma Tortoise  x1, Armadillo x2 NEW!

Black Lizard  x3 NEW!

Goblin Captain  x1, Armadillo x1, Fell Turtle x1

Armadillo  x3

There isn't much to this walk. Go just west then north. The enemies are pretty simple so you can mostly just Auto Battle your way there. You'll see a neat feature of Rydia's Whip as you go, it can sometimes Paralyze the enemy. Very nice. With Cecil's Draw Attacks making all of the enemies hit him (and Countering!), you should only have to heal one person as you go. Just alternate between Rosa and Cecil so neither uses more than 100 mp. As you get close to the Tower you'll see Dwarven tanks attacking the Tower to create a diversion for you to slip inside. These guys really trust you, don't let them down! Drop a Tent by the entrance, save your game, and let's head inside.

Tower of Babil

B13

Mapping: Antarctic Wind x5

Encounters:

Flamehound  x3

Flamehound  x2, Black Lizard x1

Flamehound  x1

Goblin Captain  x3

Treasure:

Emergency Exit, Ether, Hi-Potion

You'll fight multiple Flamehounds on this floor. You probably remember fighting one of these in the Tower of Zot. The Berserk strategy still works, but when fighting multiple at once it's probably best to just run or you're likely to eat massive damage. Explore the east side first. There's a chest with an Ether at the north end of the east side and a big dead end at the south side. On the west side you'll find an Emergency Exit and a Hi-Potion. Exit the floor and as you exit you'll get 5 Antarctic Winds.

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B12

Mapping: Arctic Wind x3

Encounters:

Flamehound  x3

Flamehound  x2, Black Lizard x1

Flamehound  x1

Goblin Captain  x3

Encounters (Central Treasure Room):

Security Eye  x1 NEW!

Black Lizard  x3

Armadillo  x3

Magma Tortoise  x1

Goblin Captain  x4

Encounters (Northeast Treasure Room):

Chimera  x1 NEW!

Flamehound  x2, Flame Knight x1 NEW!

White Mousse  x3 NEW!

Marionetteer  x1, Evil Doll x2 NEW!

Security Eye  x1

Treasure:

Green Beret, Icebrand, Ice Lance

Follow the path and you'll see a chest with a Green Beret inside. Equip this on Yang and then head south as far as you can, mapping the dead end on the west side as you do. Enter the south door and you'll see a chest inside. Heal up before you open it. It's an Icebrand, but it's being guarded! You'll fight a Security Eye. After you hit it once, it will summon an enemy to help it. If you kill the enemy before you kill it, it will summon another one next time you hit it. Also while an enemy is out, it will counter with a very nasty beam. The easy way to handle these is to just have Yang Focus three times then kill it in one hit. You'll get the bestiary entries for all of the enemies it can summon soon enough. Afterwards, put the Icebrand on Cecil, which will help you immensely as you progress. Exit the room and continue east then north. There's a little area to the far east with another door. Enter that and heal up for a chest with an Ice Lance inside, also guarded by a Security Eye. Afterwards, equip it on Kain and now you're almost 100% attacking with Ice. There are special encounters in this room. This is the easiest place to get Chimera added to your inventory, as all other encounters have multiple enemies. Chimeras absorb Fire, Ice, and Lightning. However, Rydia can one-shot them with Dragon. White Mousse, like almost everything else here, is weak to Ice, so kill them with Shiva. Flame Knights and Evil Dolls aren't particularly notable, just attack them till they die. Leave the room when you're ready and go west to a third door. Make sure you map out the rest of the floor for three Arctic Winds then go upstairs.

B11

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Encounters:

Mystery Egg  x1 NEW! (Black Lizard)

Armadillo  x3

Magma Tortoise  x1

Goblin Captain  x4

Treasure:

Cat Claws, Hi-Potion

On the 11th basement you encounter Mystery Eggs. They absorb all elements but after a brief period they crack open and become a normal enemy. Whatever they become doesn't get added to your bestiary so keep that in mind. They will become Black Lizards on this floor. Go west from the start to get Cat Claws. Walk north past the chest then go east. When the path branches take the east branch to reach a chest with a Hi-Potion in it. Go back to the other branch now and go south. The map should connect to the entrance as you go. You'll reach a door which you should enter.

B10

Encounters:

Flamehound  x2, Flame Knight x1

White Mousse  x3

Mystery Egg  x1 (Black Lizard)

Marionetteer  x1, Evil Doll x2

Treasure:

Antarctic Wind, Killer Bow

This is just a small portion of the 10th basement containing a Killer Bow and an Antarctic Wind. Give Rosa the Killer Bow and go back to the 11th basement.

B11

Mapping: White Fang

Treasure:

Phoenix Down

Go west for a Phoenix Down. Go past the door and map out the rest of the floor for a White Fang then go back and enter the door.

B10

Mapping: Hi-Potion x5

Encounters (Ice Armor treasure room):

Naga  x2 NEW!

Medusa  x2 NEW!

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Medusa  x1, Naga x1

Security Eye

Encounters (Ice Shield treasure room / empty room):

Stone Golem  x2, Mythril Golem x1 NEW!

Stone Golem  x1, Medusa x1

Chimera  x2

Chimera  x1, Flame Knight x2

Treasure:

Ice Armor, Ice Shield

The encounters for the main body of this floor are listed above. Go west from the entrance to find a door with a Save Point inside. If you've taken a beating, use a Tent and then save. Leave the saving room and go north and east. When the path branches, go south first. The first room has a chest in it with Ice Armor, guarded by a Security Eye. Put the Ice Armor on Cecil. Now while you're in this room, run around. You can fight Nagas and Medusas here. Nagas will Sleep Cecil and Medusas will use Petrify on him. Kill at least one of each and exit the room.

Map out the nearby area (the other room is empty) then head north. You'll soon see another door. Enter it now. There's a chest with an Ice Shield, guarded by a Security Eye. Give this to Kain. The new enemies here are Stone Golems and Mythril Golems. They have tons of health. Summon Dragon a few times, use Cry, and pound away on them and they'll eventually go down. Keep Cecil's health as high as you can. After you've fought everything, leave the room. You might want to go back and use another Tent or at least save in case something goes wrong before the next save point. Afterwards, go north and west from this room to reach the door to the 9th basement and to collect your 5 Hi-Potions for mapping the floor.

B9

Mapping: Remedy x5

Encounters:

Mystery Egg  (Green Dragon)

Steel Golem  x2

Steel Golem  x1, Skuldier x2

Steel Golem  x1, Skuldier x1, Leshy x1

Steel Golem  x1

Treasure:

Arctic Wind, Hi-Potion

You'll run into Steel Golems and Skuldiers again here. They are much easier than they were in Castle Eblan. Steel Golems are weak to Ice though they do have a lot of hp. I would suggest running from all egg encounters here as Green Dragons are very difficult with your current party and they won't even count for your bestiary here. You'll fight them later anyway. Go south and then north for an Arctic Wind. Then go south and follow the path. Go north when you can just to map the area (the door is locked) then follow the path again. There's a chest you'll pass that has a Hi-Potion in it. Claim your 5 Remedies and then zone.

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B8

Encounters:

Blood Bat  x4 NEW!

Ironback  x2 NEW!

Ironback  x1, Armadillo x1, Black Lizard x1

Mystery Egg  (Black Lizard)

Mystery Egg  (Green Dragon)

This is a small floor that you cannot map out yet. Bloody Bats will use Vampire on Cecil (initial damage plus Sap). Ironbacks are just enhanced Armadillos. You will fight tons of Blood Bats in the next dungeon and Ironbacks are on the next floor as well so feel free to move right along.

B7

Encounters:

Skuldier  x3, Leshy x1

Skuldier  x3

Ironback  x1, Armadillo x1, Black Lizard x1

Mystery Egg  (Black Lizard)

Mystery Egg  (Green Dragon)

Treasure:

Dry Ether

Go east for a Save Point room then take the path leading south. At the end there's a chest with a Dry Ether in it. Go east and leave the floor, you can't map it all out for now unfortunately, but do make sure you completely map out all of the area that you can.

B6

Make sure you're all healed up. Approach the center area on the next floor for a cutscene. You'll see the fourth fiend, Rubicante, leaving to the overworld. Rydia ponders aloud who this strange guy is and he walks over to the group and introduces himself as Lugae. He then summons his robotic bodyguard Barnabas and attacks you.

Doctor

HP: 5971 / XP: 17913 / Gil: 0

Barnabas

HP: 9664 / XP: 28992 / Gil: 0

Weak: Thunder

Barnabas-Z

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HP: 9036 / XP: 36144 / Gil: 0

Weak: Thunder

Dr. Lugae

HP: 12642 / XP: 50568 / Gil: 12000

Weak: Thunder

Suggested Party Level: 35-37

Just have Cecil, Kain, and Yang attack Barnabas (Kain can Cry first to speed things up), Rydia can cast Bio on it and then just attack. Rosa should Dualcast Protect and Shell on the group and cure. Balnab will first attack Lugae, then Lugae will use "oil" on him to cure him. After that he'll attack you. Just pound away on Barnabas. He'll die soon enough. After that, Lugae combines with the leftovers and forms Barnabas-Z. Keep Cecil's health as high as you can and let him Defend while the others just keep attacking. It won't take long before Lugae finds a mysterious button and presses it, causing an explosion that will probably kill Cecil.

It's worth noting that you can choose to kill Doctor first instead of Barnabas (which causes Barnabas to explode), or you can kill them both at roughly the same time. Doing so however will bypass the Barnabas-Z fight and you won't add him to your Bestiary.

Afterwards he'll transform and attack you one more time. This is a much much more difficult fight. He will frequently use an ability called Reversal Gas that causes damage and curing to be reversed. During this time attacks will heal and healing magic will harm. He likes to spam a multitarget healing attack on your party while this is active. He also has an annoying gas counterattack when you hit him that puts people to sleep. It's possible to win this fight by forming a strategy of curing him and attacking your own party members etc during Reverse Gas then fighting normally while it's gone. However there is a much quicker and safer way to take him down. Because he starts the fight with Reverse Gas, have your first person use an Elixir on Lugae then have Rosa Dualcast two Curagas (or Curas if you don't have it followed by an X-Potion). Fight's over.

After killing Lugae, he tells you that Rubicante has moved the crystals up to the overworld portion of this gigantic tower and that the dwarves are about to be destroyed by a death cannon! Luckily he drops the key for you to open the door to the death cannon room. Heal up, go back to the Save Point room and save. Make your way back to the locked door you passed on B9. Now before you enter, you need to do some preparing. First, unequip Yang. Sorry to be the bearer of bad news. :( Also, if you want to get his Augments later (and you do), you need to give him two Augments now if you didn't earlier. Again, you want to give him two that aren't very good of course, so I recommend Recall and Last Stand. You can also use one of your Twincasts if you'd like, but then you won't be able to experiment with Twincast magic until your 2nd playthrough, which is why I recommend holding on to those. Prepare Yang and then enter the locked room using the Lugae's Key.

Enter the room and you'll see three Goblin Captains manning the death cannon, preparing to launch an attack on the dwarves below. Quickly dispatch of them. Unfortunately, before they die, they manage to run to the controls and activate them! Yang rushes the machines and tells everyone else to leave. When they question him, he kicks them out of the room, closes the door, and locks it shut. He then lets out the

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most painful and frightening scream imaginable as a flash of light comes out of the room and the machines fall silent.

After this sad event, you don't have much else to do other than leave the tower. You'll have to walk out too. As you reach B13 and are about to leave, you'll enter another cutscene. Golbez starts to destroy the bridge! Luckily for you Cid lands the Enterprise below you just in time to catch you as you fall. They explain Yang's fate and then they get company in the form of a Red Wings airship. Cid pilots towards the exit to the surface then tell Cecil to take the wheel and runs to the edge of the airship with a bomb in hand. He tells them to go to Baron and talk to his assistants, then he jumps off the airship! The bomb explodes, causing the mountain to seal itself back. After dealing with yet another loss, the group has nothing else to do other than to go to Baron and talk to the engineers.

Overworld

Encounters:

Mors  x3 NEW!

Rukh  x1, Fledgling Rukh x2 NEW!

Ironback  x3

Flamehound  x1, Black Lizard x2

Head to Baron and enter the castle. Go to the area in front of the east tower and talk to Cid's engineers. Apparently they have orders from Cid to install a lifting arm onto the Enterprise. Afterwards Cecil tries to tell them about Cid, but they assume he's up to his normal antics. You'll be in the airship now and you have a lifting arm that can pick up the old hovercraft. Remember that thing? It's still waiting at the entrance to Mount Hobs where you left it ages ago. Fly above it and hit the A Button to lift it up. Now go to the Eblan continent again and drop the hovercraft then land. Before doing anything else, fight enemies on this continent until you fight the Mors, Rukh, and Fledgling Rukh enemies for your bestiary. When you're ready, hop into the hovercraft and ride west along the coast on the rocky water to reach a cave entrance. Enter there now.

Cave of Eblan

B1

Mapping: Bacchus's Wine x3

Encounters:

Steel Golem  x2

Steel Golem  x1, Skuldier x2

Steel Golem  x1, Skuldier x1, Leshy x1

Steel Golem  x1

Treasure:

Remedy, Shuriken, Vampire Fang

All of the enemies in this dungeon are repeats so no real strategy talk is needed here. I usually just let Auto-Battle take care of everything. Right at the start you should be able to see a secret entrance to the east. Go through it and get the Shuriken from the chest. Continue east through another wall to a chest

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with a Remedy inside. Go back to the previous chest, enter the water and go east. Travel through the water then go up the stairs and follow the path south. Continue south to reach a dead end with a chest containing a Vampire Fang. Head back then take the path west. Map out the little dead end then continue south then west. When you get to a branch, go north and map out the area between where you are now and the starting area. Go back to where you were and take the west branch for the exit and three Bacchus's Wines.

Inn: 700g

Eblan Item Shop

Eblan Weapon Shop

Eblan Armor Shop

Treasure:

Ninja Sutra, Potion x2

The next floor you'll see is actually mapped out for you. It's a little miniature city for all of the Eblan residents who used to live in the castle. The first door you come to leads to the Inn and the Item Shop. There's a Ninja Sutra in the bureau next to the innkeeper. You shouldn't have really taken much damage on the last floor, but you ahead and rest up if you need to. The next door is the Weapon and Armor Shops. You don't really need to buy anything here unless you just want to. The next door leads out, skip it for now. The final door is a sick room. Click the pot at the entrance and the fireplace at the far end for two Potions. Afterwards, leave the little town through the door next to the sick room.

First Passage

Encounters:

Steel Golem  x2

Ironback  x2

Blood Bat  x3, Cave Bat x3

Blood Bat  x3

Mystery Egg  (Lamia)

Treasure:

Ether, Hi-Potion, Tent

Right at the start of the next floor you'll see a chest. There's an Ether inside. Go north and once you see a chest, walk directly south of it into the wall. This is the entrance to a secret path that leads to a chest with a Hi- Potion in it. Go back through the path and go north and open the other chest for a Tent. You'll have about 45-50% of your map done and that's all you can do here for now. Exit to the next area.

Second Passage

Encounters:

Skuldier  x3

Skuldier  x2, Steel Golem x1

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Skuldier  x2, Leshy x2

Black Lizard , Ironback x1, Armadillo x1

Mystery Egg  (Lamia)

Treasure:

Bomb Core

On the next floor go south a bit to map the entrance then head directly north to map out a dead end. Head back and go east then north for a chest with a Bomb Core inside. There's another chest here that we'll get soon enough. As you walk south there's a secret path leading over to the east, but there's no real point in taking it, we'll get there soon enough. Just go south and zone to the previous floor.

First Passage

Mapping: Hermes Sandals x3

Treasure:

Cottage, Elixir x2, Hi-Potion x2, Phoenix Down x2, Silver Hourglass, Spider Silk

Right at the start there's treasure galore here! Two Hi-Potions and a Cottage are yours for the taking. There's a secret path north of the two eastern chests that leads to a pair of Elixirs. Follow the path south then go west for a Spider Silk and east for another trio of chests: Phoenix Down x2 and a Silver Hourglass. Head north and you'll get three Hermes Sandals for mapping the floor. Head back to the other floor.

Second Passage

Mapping: Decoy x3

Treasure:

Blood Sword, Dry Ether, Gold Needle, Shuriken

Take a few steps south to map the starting area. There are two chests to the west that have a Shuriken and a Gold Needle in them. There's a door to the east leading to a Save Point and a horribly hidden treasure chest. Heal up before clicking on it and then open it for a Blood Sword that's guarded by two Steel Golems. I'm trusting you're comfortable enough with these to not need any help. Use a Tent if you need to and save your game then exit the saving room.

Go north and you'll see Rubicante again and someone else is there talking to him who introduces himself as Edge, the Prince of Eblan. He wants vengeance for what Rubicante did to his people and their. Rubicante claims ignorance over having done anything to Eblan so Edge attacks. He doesn't do a very good job. Edge is pissed afterwards and your party rushes to make sure he's okay and to explain that they too are after Rubicante for the crystals he is guarding. Edge doesn't want your help, that is until Rydia breaks down into tears. She's tired of everyone dying. He finally agrees to come with your group and after Rosa cures him, he quickly perks up and starts putting the moves on the ladies. Looks like you have another companion now.

Go west through a hidden path for a chest with a Dry Ether then approach the exit to map out the place for three Decoys. Go back to the Save Point and let's get our group a bit more prepared.

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Give Edge the Power Armlet and also give him the Reach Augment. Looking at your other current Augments, you have two copies of Twincast and Whirlwind. These are really up to personal preference who you give them to. These people will all be in your final group and Whirlwind is a very useful ability. For the sake of this walkthrough I'm giving Whirlwind to Edge. Twincast is 100% personal preference. You can check the Twincast Magic section of the guide to see what the combos can do. If you just insist on following this guide to the letter, I'm giving them to Cecil and Rosa because Ultima looks cool. Replace Edge's Throw ability with Reach. There are fights where Throw helps and we can just swap it on for those fights but just for fighting in general it's better to keep Edge in the back and let him attack. Swap your rows to 2 front 3 back and put Cecil and Kain on the front row and Edge can join the ladies in the back row. Save your game again after making all these changes and then it's time to once again explore the Tower of Babil. The exit to the Tower is up where you met Edge.

Tower of Babil Revisited

B1

Mapping: Bomb Fragment x5

Encounters:

Sorcerer  x1, Ghost Knight x1, Coeurl x1 NEW!

Sorcerer  x1, Coeurl x2

Mythril Golem  x1, Ghost Knight x2

Lamia  x1, Coeurl x2

Coeurl  x2

Treasure:

Silver Hourglass, Unicorn Horn

As you walk north you might be wondering how you're going to get in. Luckily Edge can take care of that by spinning around like a madman and teleporting inside. Cool deal. Sorcerers are like other summoners and will summon help if they are the last enemy alive and take damage. Ghost Knights will cast Bio on the whole party. You'll probably remember that Coeurls can use instant death so try to take them out quickly.

Right at the start there's a chest with a Unicorn Horn inside. Follow the one- way path as it loops around. Go past the door for another chest containing a Silver Hourglass. You'll also get five Bomb Fragments for mapping out the floor. Return to the door and go to the second basement.

B2

Mapping: Bomb Crank x3

Encounters:

Mad Ogre  x1, Coeurl x1, Balloon x1 NEW!

Mad Ogre  x2, Sorcerer x1

Mad Ogre  x2, Coeurl x1

Lamia  x1, Coeurl x1, Sorcerer x1

Mythril Golem  x1, Ghost Knight x2

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Treasure:

Ogrekiller

In the second basement, Mad Ogres make their reappearance. They are just generic grunts and should die fast with Cecil taking all the hits and countering them. Balloons also appear here, they are just stronger bombs. Kill them before they asplode. Map out the starting area and then follow the path. Go south when you can to reach a chest. Heal up and open the chest for a guarded Ogrekiller. It's guarded by three Mad Ogres. This isn't particularly hard. Have Rosa Dualcast Slow on the ogres and Protect on Cecil, Kain use Cry, and have Rydia summon Dragon once to speed things up. Then turn on Auto-Battle and go get a drink. Axes are somewhat odd weapons in that they lower several stats despite being so strong. But as the name implies, the Ogrekiller is strong against ogres, so it's a bit of a tossup as to whether or not to equip it. I would suggest putting it on Cecil for now. Map out the area behind the chest and go back north to follow the unexplored path. Go all the way to the door, getting three Bomb Cranks in the process.

B3

Encounters:

Lamia Matriarch  x1 NEW!

Storm Anima  x1, Balloon x3 NEW!

Balloon  x3

Mad Ogre  x1, Lamia x1

Mythril Golem  x1, Ghost Knight x2

Treasure:

Lilith's Kiss

The third basement introduces the Lamia Matriarch, which you might have encountered earlier at the hands of a Sorcerer summon. They are much a tougher Lamia with a counterattack that applies multiple debuffs. You'll also meet Storm Anima here, which go down quickly. Just don't use thunder spells on them as they absorb that element. Go past the first door you see and you'll come to a chest with a Lilith's Kiss inside. Go back to the door you passed and enter it.

B4

Encounters:

Green Dragon  x1 NEW!

Storm Anima  x2, Ghost Knight x2

Storm Anima  x2, Ghost Knight x1

Storm Anima  x2

Storm Anima  x2, Lamia x1

Storm Anima  x1, Balloon x1, Mad Ogre x1

Treasure:

Ashura

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Green Dragons are incredibly difficult and have the potential to quickly destroy your group. You will fight these later so it isn't necessary to kill one now, but if you insist on doing so have Rosa Dualcast Slow and Berserk on it so that it can't use its nasty multi-hit attacks. After those are on, try to have Rosa land Hold or let Rydia's whip do it then just pound away with everyone. Walk west to map out the dead end then go east and follow the path all the way to a chest for an Ashura. Put that on Edge now. The exit to the previous floor is right next to the chest.

B3

Mapping: Red Fang x1

Map out the area south of the door then go east. Go south when you can and map out all of that open area then continue east. There are two doors here. The first is a Save Point and the second leads to the fourth basement again. You'll get a Red Fang for mapping the area, then use a Tent and save your game at the Save Point and continue through the other door.

B4

Mapping: X-Potion x3

You'll get three X-Potions for mapping out the last few percent of the fourth basement as you progress to B5.

B5

Mapping: Elixir x1

Encounters:

Ghost Knight  x1, Coeurl x1, Lamia Matriarch x1

Ghost Knight  x1, Coeurl x1, Storm Anima x1

Ghost Knight  x1, Coeurl x1, Balloon x1

Stone Golem  x2

Green Dragon  x1

Treasure:

10000 gil

Head south here then as far west as you can. The far west path is a dead end so map it out. The next path has a chest with 10000 gil in it. The middle path leads to a boss fight so be prepared. Before going there, put the Ogreslayer on Cecil if you haven't already and the Dwarven Axe on Kain. Also remember that after this encounter you can't come back here after the boss fight, so be sure you've fought all of these at least once: Lamia Matriarch, Storm Anima, Ghost Knight, Sorcerer.

When you enter the middle area you'll see the King and Queen of Eblan. However, they've been turned into monsters and they will attack you! There isn't really much to this fight. After time they will temporarily regain their senses and will kill themselves off. This obviously doesn't please Edge, and when Rubicante comes out, his fury with the man causes him to learn new Ninjutsu spells, Blitz and Flood. Rubicante

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claims to have had nothing to do with what happened, that Lugae did it on his own, and before fighting you he even restores you to full HP/MP.

Rubicante

HP: 30000 / XP: 120000 / Gil: 13000

Mantle closed- Absorb: Fire, Ice, Water

Mantle open- Weak: Ice, Water / Absorb: Fire

Suggested Party Level: 39-41

The main attack pattern here is for him to open his mantle, use Inferno on you, close his mantle, and attack you physically and then repeat. Inferno is a very potent Fire attack that does massive damage to your group and heals him. If you could prevent him from using Inferno, that would definitely make the fight easier, right? Luckily for you, you can. For whatever reason, if you attempt to Steal from Rubicante when his mantle is open, he closes it. We can use that to our advantage to keep him from doing his strong attacks, however since we're keeping his mantle closed we cannot hurt him with fire, ice, or water (which is why we took off Cecil and Kain's ice weapons). Here's the plan.

Cecil should attack normally. Kain should Cry and then Jump. Rubicante counters physical damage with Fira but he targets everyone and it's somewhat weak. Edge should always be left on standby so he's ready to Steal at any given moment. Rydia should attack with Bio then repeatedly cast Quake when the cloak is closed. Rosa should start off Dualcasting Slow on Rubicante and Shell on the group. Then she should get up Protect and Blink on Cecil then heal. When everyone's health is up, have her use Pray to keep her and Rydia's mp up. She can Haste Kain and Rydia as well to help speed up the damage. That's the basic strategy of the fight, keep Rubicante from using Inferno and it's very simple.

After the fight, Eblan's troops conveniently show up just in time to miss out on helping. Edge tells them about the fate of the King and Queen as well as telling them that Rubicante has been defeated. Edge decides to stay with your group and get his revenge on Golbez personally. When you're in control again, be sure to map out the area you're in and get your Elixir. This is your only chance. Make sure you've mapped everything out and fought all of the aforementioned bestiary entries aside from the Green Dragon and then head through the door. You'll see the seven crystals in this room. Approach them and... you'll fall down a trap door. So much for that approach.

B6

You'll land on the opposite side of B6 from where you fought Lugae the first time. Go through the door to B7.

B7

Mapping: Elixir

Encounters:

Skuldier  x3, Leshy x1

Skuldier  x3

Ironback  x1, Armadillo x1, Black Lizard x1

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Mystery Egg  (Black Lizard)

Mystery Egg  (Green Dragon)

There isn't much to this area. Just map out the area to get an Elixir then go to B8.

B8

Mapping: Ether x2

Encounters:

Blood Bat  x4

Ironback  x2

Ironback  x1, Armadillo x1, Black Lizard x1

Mystery Egg  (Black Lizard)

Mystery Egg  (Green Dragon)

Treasure: Hi-Potion

Follow the path south and then east for a chest with a Hi-Potion in it. Go back west to get two Ethers from mapping the area then go to the ninth basement. When you enter this floor you'll zone out next to a Red Wings airship! Edge decides that they will call it the Falcon and borrow it for their own use. The Falcon cannot fly over lava so fly back to the Dwarven Castle and save your game.

The Eighth Crystal

Dwarven Castle

Treasure:

Adrenaline(*), Analyze, Upgrade(*)

Head to the King and report what happened. You tell him that you couldn't recover the other seven crystals, so it looks like you'll just have to go and get the last one before Golbez can. Giott calls over his daughter Luca and gives you her necklace, which is the key to entering the Sealed Cave. Cool. But the Sealed Cave is on the other side of the lava so how are we going to get there? Well, we know a certain engineer who, if still alive, would probably be in the infirmary. Head there now (remember it's near the fat chocobo summon area). Sure enough, lying on the middle bed it's Cid! Edge is a bit rude but Rydia keeps him in check, much to Cid's amusement. They explain to Cid that they have an airship but it can't fly over lava. Well Cid isn't going to just lay around and let that happen. Cid fixes up the Falcon and then collapses in the bed and... falls asleep. Afterwards you'll get his Augment Abilities. You'll get Analyze by default, Upgrade if you gave him at least one Augment, and Adrenaline if you gave him two or more. Assuming you're following along you'll just get Analyze. You're done at the castle so head out and save, then you're free to finally explore the entire map of the underground!

Tomra

Go ahead and fly all over the map to map out the underground area. Afterwards, on the south continent in the middle you'll see a small town named Tomra. Land the Falcon and head inside now.

Inn: 300 gil

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Tomra Weapon Shop

Tomra Armor Shop

Tomra Item Shop

Treasure:

2000 gil, Antarctic Wind, Bestiary, Bomb Core, Bomb Fragment, Dry Ether

Gaia Drum, Phoenix Down, Zeus's Wrath

As usual, we'll pick up all the freebies first. Go to the west side of the Item Shop. At the corner in the middle of the west side where it looks like two buildings are connecting you'll find a Bomb Core. Go north from there to the unlabelled building in the northwest corner. There are four chests in here with Zeus's Wrath, Bomb Fragment, Dry Ether, and 2000 gil inside of them. Also the pot in the southeast corner of the room has an Antarctic Wind inside and the boxes next to the pot contain a Bestiary. Enter the Inn now and on the east side check the easternmost dresser between the beds for an Gaia Drum. Leave there and go to the far northeast corner of the town for a Phoenix Down.

Next thing we want to do is upgrade our equipment. Start at the Weapon Shop. We have a whole lot of things to sell. Basically, anything you aren't equipped with now (that isn't a rare drop) you probably don't need. In particular, here's a list of things you probably have that you can sell: Blood Sword, Sleep Blade, Flame Sword, Icebrand, Wind Spear, your entire Claw collection, Kunai, Flame/Ice/Thunder Rods, Great Bow (hold onto your arrows though unless you have duplicates you can sell, they don't sell for much and can come in handy for various things), Mythril Shield, Flame Shield, Headband, Knight's Armor, Flame Mail, Mythril Gloves. There are other items but they could still come in handy so hold on to those. You should have way more than enough to get everyone well equipped now. Buy a 2nd Ashura for Edge and a Chain Whip for Rydia. Sell their old weapons. You should already have Silencing Arrows so no need to buy one. Rosa currently should have Ice Arrows on. Change that to Silencing Arrows, they will be useful soon. Buy an Ogrekiller for Kain unless you're really hard up for gil and don't think you'll have enough to buy all of the armor, which is more important. If you do, sell the Dwarf Axe he's using now.

Now to the Armor Shop. It's really only a minor convenience, but there's a secret path along the east wall of the Weapon Shop leading to the Armor Shop. Huzzah. I would recommend buying a Diamond Armlet for Edge as his magic defense is sorely lacking. Buy a complete set of diamond equipment for Kain and Cecil both. Sell Cecil's and Kain's old armor. Keep the Power Armlet, you might want to use it at some point.

Sylph Cave

Fly to the northwest corner of the map and land at the cave you see there, the Sylph Cave.

B1

Encounters:

Bog Witch  x1, Bog Toad x3 NEW!

Tunneler  x1, Malboro x2 NEW!

Tunneler  x2

Tunneler  x1

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Treasure:

Angel Arrows, Bestiary

The first thing you need to know is that most of the floor in the Sylph Cave is poisonous. If you walk on it, you'll take damage. Thus, on each floor you'll want to have Rosa cast Float on the group. The first annoying enemy you'll fight here is the Malboro. They have a Sap move and another attack that puts pretty much every status ailment on your character. Use Esuna to remove them all. They are weak to fire. Tunnelers have Added Effect: Poison on their attacks. You'll also run into Bog Witches and Bog Toads. The Bog Toads will spam Toad on you when the Witch commands them to. Kill the Witch first or just blast the whole group with something like Dragon. Bog Witch/Toad fights are incredibly easy to don't ever run from them to get all that free, easy exp.

Map out the starting area and go east. There are two chests here with Angel Arrows and a Bestiary. There is another chest to the east that you can't get to yet. Go south and west from here to loop back to the entrance then go south. You'll have about 40% or so of the floor mapped when you reach the zone to the next area.

B2

Encounters:

Malboro  x1, Evil Dreamer x2 NEW!

Malboro  x2

Bog Witch  x1, Bog Toad x3

Bog Witch  x1, Bog Toad x5

Tunneler  x2

Refresh your Float first. You'll fight Evil Dreamers here, typical ghost enemies that absorb fire. They use Sleep and Silence on all of your party members which is a pain though so kill them fast or Silence them. Anyway, go south and there's another door here leading back to B1 again.

B1

Treasure:

1000 gil, Cottage, Elven Bow

Start by using Float then going west. Go past the exit and continue to follow the path to a set of chests containing a Cottage and 1000 gil. Go back to the east and you'll see a Save Point. Map out that area and go north. When you reach the dead end, keep walking and you'll find a secret path. Follow it to reach the north chest you couldn't get before with an Elven Bow inside. Equip that on Rosa now. Go back and Save then take the western door to the second basement.

B2

Float, map the nearby area, and then head north. Take the first door you come to.

B1

Mapping: Silver Apple x1

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Treasure:

Arctic Wind, Ether, Golden Apple, Hi-Potion, Soma Drop

Float again and walk north. You should finally map out B1 now, getting a Silver Apple. You'll also see a ton of chests here containing: Arctic Wind, Golden Apple, Soma Drop, Ether, and a Hi-Potion. Return to B2 again.

B2

Treasure:

Mage Masher

Float and go north. When you get to the door to the next basement, instead go east through a secret path. It leads up to a chest. Heal up and open it. There's a Mage Masher inside, but it's guarded to a Bog Witch and 5 Bog Toads. Use Dragon and have everyone else attack the Witch. End of fight. For now put this on Edge. Now go back and go through the door you passed.

B3

Encounters:

Evil Dreamer  x4 NEW!

Evil Dreamer  x3

Evil Dreamer  x2, Malboro x1

Evil Dreamer  x1, Malboro x1, Elder Treant x1

Malboro  x2, Tunneler x1

Treasure:

Aura Staff, Elixir, Kiku-ichimonji

You'll fight Elder Treants here, which cast Berserk on themselves and hit for a lot of damage. Float then go south. You should see an obvious hole in the wall to the west that leads over to the chest containing an Elixir. Make sure you map the whole area and take the path south. Follow the path until you reach a house. Inside the house you'll find two chests with a Kiku-ichimonji and an Aura Staff. Replace Edge's second Ashura with the Kiku-ichimonji. You'll also see several Sylphs inside. And on the bed to the west you see... Yang?! Be sure to talk to him, even though he says nothing. Go up the two flights of stairs and you'll be back outside. Take a trip to the HP/MP pot and then come back and save, there's plenty more Sylph Cave to explore! From the entrance, Float and make your way back to B2.

B2

This time, Float and go east then north to the unexplored territory. Make sure you map the entire loop then enter the new door.

B3

Treasure:

Faerie Rod, Hi-Potion, Maiden's Kiss

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Float and go south and around the path. The three chests here contain a Hi- Potion, a Maiden's Kiss, and a Faerie Rod. The Faerie Rod adds a lot of Intelligence to Rydia, but for common enemies where you're just Auto-Battling you'll probably want to keep her Whip on and just put the Faerie Rod on when you need the added Int (i.e. boss fights). Go back to the entrance to this floor and there's a secret path leading east and north. You'll exit out in an area with a bunch of open chests and a door. Map out as much as you can (you can't get the southeast corner of the room yet) and then take the door.

B2

Mapping: Silver Apple

Treasure:

5000 gil, Bomb Core, Emergency Exit, Ether, Maiden's Kiss x2, Remedy

Float and go east then south. You'll come to a room with four chests inside containing a Remedy, Bomb Core, 3000 gil, and 2000 gil. Go south to another room, being careful not to fall into the hole that's pretty much straight in line with the path you just took. Map out the area to complete the second basement map and obtain a Silver Apple. Then open the chests for an Ether, Maiden's Kiss x2, and an Emergency Exit. Now jump into the hole.

B3

Mapping: Silver Apple

Float and then go north. When you reach the dead end you'll find a secret path leading west. You'll also finish the map and get another Silver Apple. You'll see a red glowing area here. Step on it to warp to another room.

Sylphs' Cache

Encounters:

Evil Dreamer  x4

Evil Dreamer  x2, Elder Treant x2

Evil Dreamer  x2, Malboro x1

Malboro  x2

Treasure:

Avenger, Blue Fang, Medusa Arrows, Moonring Blade, Red Fang, White Fang

This is the treasure room. Float and then prepare for some fun. All of these chests are guarded. We'll open them in a clockwise pattern starting with the northwest one. Heal up before you start. The first chest contains a Red Fang and is guarded by four Evil Dreamers. I very highly recommend that you use a Bronze Hourglass for these fights. Have Rydia summon Dragon and everyone else attack. The next chest is a White Fang, again guarded by four Evil Dreamers. The third chest is a Blue Fang, again guarded by four Evil Dreamers.

The fourth chest is Medusa Arrows, and luckily this chest is a bit of a reprieve from the annoying fights of before, just two Tunnelers. They will pretty much suicide themselves by attacking Cecil.

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The fifth chest is the Avenger, and it's guarded by two Malboros. Ifrit will all but kill them, leaving very little for your melee to finish off. The Avenger would be pretty good except that it Berserks the person using it so it's more of a novelty than anything. It's nice for places where you'll just Auto-Battle, but don't equip it for now.

The final chest contains the Moonring Blade and is guarded by a Malboro and two Elder Treants. Focus on the Malboro first but don't take the Elder Treants too lightly, their attacks hurt a lot with Berserk on. Ifrit is a good option for this fight as well. After finally getting all of the chests, take the stairs to be back outside again. We're finally done with his place, for now anyway. Go back to the HP/MP pot again and then we'll explore our next new area.

Passage of the Eidolons

B1

Mapping: Soma Drop

Encounters:

Blood Eye  x3 NEW!

Belphegor  x2 NEW!

Belphegor  x1

Blood Eye  x2

Treasure:

Ether, Hi-Potion, Phoenix Down

There's a small island in the southwest quadrant of the map that's completely surrounded by lava. That's where you'll want to land the Falcon.

It should be noted that this entire dungeon is full of relatively easy mobs for this portion of the game. This is a really great place to build your characters up if you've been doing a lot of running or generally avoiding fights. Level 45 is a good minimum goal by the time you're through with this place.

Like the Sylph Cave, you'll want to always cast Float on each floor here as well. The Blood Eyes can cast Death on poor Cecil, so get used to him dying. Be sure to cast Float on him after reviving him if he dies. Belphegors cast Tornado which drops the target (poor, poor Cecil..) down to single digit health.

Be sure to start off with Float. As you walk south Rydia will say that she recognizes this place and that it leads to the home of the Eidolons. After the cutscene, map out the little circular area then go east. Map out that one as well and go north. In this room you'll find a chest with a Phoenix Down inside. If you go into the lava area in the room there's a secret path in the northwest corner. Take it over to another room with an Ether inside. Go back to the first chest then go all the way south to the bottom of the map. There's a chest here with a Hi-Potion. Go west to the next area then north a few steps to ensure you've mapped all the way to the starting area. After that go west again and follow the path until you reach the next floor. You'll get a Soma Drop as you finish the map of the floor.

B2

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Mapping: Soma Drop

Encounters:

Summoner  x1 NEW!

Thunder Dragon  x2 NEW!

Fell Knight  x1, Imp x2 NEW!

Fell Knight  x2, Imp x1

Belphegor  x1, Blood Eye x1

Treasure:

Cottage, Hi-Potion

On the second basement you'll start seeing Summoners. As usual, they will summon a creature when attacked and alone. They can summon numerous things, including Nagarajas, Thunder Dragons, and my personal favorite, a Goblin (like the ones around Baron). Thunder Dragons have a moderately powerful single target Thunder spell. Nagarajas like to poison and will cast Silence on the entire party. You don't have to fight one here as they will appear later. You'll also fight Fell Knights and Imps. There really isn't anything special with either of these enemies but don't use magic on Imps or they will Silence you.

Float then map out the starting area and go east. Go south at the intersection and follow the path to a chest with a Hi-Potion in it. Return to the intersection and go north. Take the west path and you'll pick up a Cottage. Go back and go east to make it to the exit to the third basement. You'll get a Soma Drop for mapping the floor.

B3

Mapping: Soma Drop

Encounters:

Arachne  x2 NEW!

Arachne  x1

Thunder Dragon  x2

Thunder Dragon  x1

Blood Eye  x3

Treasure:

Bestiary, Defender, Hi-Potion, Kiku-ichimonji, Phoenix Down, Poison Axe

The third basement introduces the Arachnes. They like to use a Quake attack that won't hurt you because you'll be Floating anyway. Guess they picked the wrong dungeon to live in. These are good fights to get mp back with Pray or just to farm some easy exp.

Cast Float, map out the starting area, and go west. Follow the path until you reach a chest with a Phoenix Down. Go west to get three chests with a Hi- Potion, Poison Axe, and a Kiku-ichimonji. Put the axe on Kain and replace Edge's Mage Masher with the katana. Go east into the unexplored portion of the map until you reach another chest containing a Bestiary. Continue past the chest to find a secret path. Take it north. Exit out in the next area to the west then go north. You'll come to a chest. Heal up and open it. It's a

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Defender, but it doesn't come without a fight. You'll have to fight two Fell Knights and an Imp. Take out the Imp first with physical attacks and then just turn on Auto-Battle to take out the Knights. Give this to Cecil. Go back to the unexplored portion of the map in the middle. The warp to the actual town is there, just be sure to map the area out first for your Soma Drop.

Inn: 1200 gil

Feymarch Weapon Shop

Feymarch Armor Shop

Feymarch Item Shop

Treasure:

11000 gil, Asura Summon, Bestiary x2, Dry Ether, Elixir, Leviathan Summon,

Phoenix Down, Rat Tail, Yoichi Arrows, Yoichi Bow

We'll start by picking up the treasure on this floor. All of the chests are on the map. Just going counterclockwise from where you entered the floor you'll find: 6000 gil, 5000 gil, Rat Tail, Bestiary, and an Ether. Go back to the first chest you opened and north of it you'll see a diamond shaped mark on the floor. Step on it and you'll be dropped to a secret area. There are four chests here: Yoichi Arrows, Elixir, Yoichi Bow, and Dry Ether. Equip Rosa with the Yoichi Bow and Arrows. Step on the PINK diamond to go back up. The BLUE one will warp you completely out of this dungeon and make you sad. After warping back up, go to the top of the map and there's another pink diamond leading to the next floor down.

If you enter the house to the west of the Inn/Item Shop, you'll find Whyt's house. There's a Bestiary and a Phoenix Down in the chests inside. You can talk to Whyt's family and see that his mother is sick. You can't really do anything about her at present though. There's also a Save Point in the house. You can use a Cottage here (it's cheaper than the Inn). Go to the Armor Shop and pick up an Aegis Shield for Cecil and a Luminous Robe for Rosa. In the Weapon Shop you'll want an Blitz Whip for Rydia. Don't actually put it on yet though, instead put on the Faerie Rod for now. The Item Shop sells some things you haven't been able to buy up until now, including Ethers. Save at the Save Point now. Enter the building south of Whyt's house. Go down both flights of stairs to find the King and Queen of the Eidolons, Leviathan and Asura. Leviathan won't talk to you right now but Asura will. She asks if you want her help. If you do, you have to prove your worth by fighting. When you're ready, choose Yes.

Asura

HP: 21104 / XP: 84416 / Gil: 14000

Absorb: Fire, Ice, Thunder, Water, Wind

Suggested Party Level: 43-44

This fight is actually pretty easy. Asura will spam curing spells on herself. Because of this, you have no chance of winning unless you have a way to prevent her from doing so. Luckily you do, in the form of the Reflect spell. Once she cannot cure herself anymore, it's a simple process of just whittling away her health. Here's the plan.

Rosa should put Reflect on Asura before you bother doing anything else. Have her Dualcast Reflect on Asura and Protect on your group. Afterwards she should focus on keeping Blink up on Cecil since he'll be taking all of the hits for the fight. Also Hasting Rydia and Rosa is a good idea. Rydia should use Dragon

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for damage. Kain should Cry. She has a very dangerous counterattack so you should rely mostly on Rydia's magic for damage because Dragon does crazy high damage. You can sneak in Jumps with Kain if Blink is up on Cecil and he's healthy, but attacking with Cecil and Edge isn't worth the lesser damage they do. Keep Cecil Defending so he doesn't take as much damage in the case that he's hit. 5 or 6 Dragons should end this fight.

Afterwards, Rydia will be able to summon Asura. Go back up to Whyt's house, use another Cottage (or just use the Inn if you're low on them) and Save again. Go back down to their room and Leviathan will be willing to challenge you as well.

Leviathan

HP: 30099 / XP: 150495 / Gil: 15000

Weak: Thunder; Absorb: Ice, Water

Suggested Party Level: 44-45

At the start of the fight he will use Tidal Wave, which will probably kill most of the party aside from Cecil and Rosa. Your first priority is getting Leviathan Slowed and getting everyone else back up, starting with Rydia.

Leviathan's attack pattern is Tidal Wave -> Blizzara -> Blizzara -> Blizzaga -> Tidal Wave -> Tidal Wave and then repeats. When it's almost time for Tidal Wave, try to get everyone Defending. Hopefully with Shell up most will live regardless, but Defending will greatly increase the likelihood of them not dying, then have Rosa heal everyone back up. Note that he'll use it three times in a row, so be prepared. Of course if you're really fast at recovering from the initial Tidal Wave at the very start of the fight, you'll probably kill him before he gets to use another one. Here's the play-by-play for this fight..

Right as the fight starts (i.e. during the Tidal Wave animation) Cecil will use a Spider Silk on Leviathan and Rosa will Dualcast Raise on Rydia and Curaga on the party.

On the next set of turns, Rydia casts Ramuh, Rosa Dualcasts Raise on Kain and Curaga on the group, and Cecil uses a Phoenix Down on Edge. Assuming you've timed it correctly, Edge should be alive before the Curaga goes off.

Now that your whole party is up, Kain will Cry then Jump. Edge and Cecil will attack regularly. Rosa will cast Shell on the group, Haste Rydia, then heal. Rydia will summon Ramuh nonstop. You should take him down before he has a chance to use Tidal Wave a second time. If you aren't sure, go ahead and Defend shortly after Blizzaga goes off and then finish him off.

If this strategy isn't working for you (Rosa/Everyone dies to Tidal Wave at the start, for example), then your party levels aren't high enough. As suggested in the walkthrough, you should be aiming for a minimum of level 45 for this fight. This strategy worked flawlessly for me with all characters at level 43-45 and only the initial Tidal Wave went off.

After winning, you'll be able to summon Leviathan! You're done here now so go back to that secret room with the BLUE diamond and step on it to leave. Go back to the HP/MP pot and we have one more minor task to take care of before we get to the Sealed Cave.

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Underground Encounters

Tomra Area

Encounters:

Gorgon  x1, Medusa x1, Stone Golem x1 NEW!

Gloomwing  x1, Hornworm x1, Blood Flower x1 NEW!

Alraune  x1, Coeurl x2 NEW!

Naga  x2 NEW!

Chimera Brain  x2 NEW!

Gloomwing  x2, Black Lizard x2

Blood Flower  x2

Hornworm  x6

Green Dragon  x1 RARE

Land next to Tomra, cast Float on your party, give Rydia the Blitz Whip, and get into random encounters here. You'll run into some new enemies. The Alraune have a really nasty earthquake type attack. If you have Float on, it will miss you. It should be noted that Petrify will remove Float so you might have to recast it. Gorgons are just another generic Medusa type enemy. You'll also fight Gloomwings, Hornworms, Nagas, and Blood Flowers. Outside of a multihit Sap attack from the Blood Flowers, these enemies are nothing to worry about so just Auto-Battle them. For the Chimera Brain duo, Dualcast Berserk on them both then Slow them the next turn. They are going to hurt you a lot so heal asap. It's possible if they both use Blaze on their first turn that they will kill you before you can even do anything, so save often. You can skip the Chimera Brain as well because you'll fight them later. Last and certainly not least is the Green Dragon. Again, Dualcast Slow and Berserk on him first then try to get him Paralyzed with Hold or Rydia's whip. Remember at any time if your mp gets low or you get plagued by status ailments that you can go to the pot that recovers everyone at any time by flying to the cave west of the Dwarven Castle. Once you have defeated the Green Dragon, hop in your airship and fly over to the southeast continent.

Kokkol Area

Encounters:

Yellow Dragon  x1 NEW! RARE

Gorgon  x1, Medusa x1, Stone Golem x1

Gloomwing  x1, Hornworm x1, Blood Flower x1

Gloomwing  x2, Black Lizard x2

Alraune  x1, Coeurl x2

There's a building here but there's not really a need to enter it yet. Land here and keep fighting enemies near it. The enemies are similar to those around Tomra except that instead of Green Dragons you'll run into their cousin the Yellow Dragon. Like the Green Dragons, they use the multihit Thunder attack. Fight them the same way.

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Before leaving Kokkol you'll want to have fought all of the following: Alraune, Gloomwing, Hornworms, Gorgon, Green Dragon, Yellow Dragon. We have one more stop to make and you'll find Blood Flowers there as well though you probably ran into them already. The Nagas and Chimera Brains will be fought later though if you want to make absolutely sure you get them go ahead and fight them both by Tomra. After you're happy, fly back up to the Sylph Cave continent in the northwest corner of the map.

Sylph Cave Area

Encounters:

Hellflapper  x3 NEW!

Caterpillar  x6 NEW!

Blood Flower  x2

Blood Flower  x1, Tunneler x2

Malboro  x2, Tunneler x1

You'll fight Hellflappers and Caterpillars here. Neither one is particularly difficult. Kill those and return to the hp/mp pot for health and then go upstairs to the fat chocobo to check your bestiary. You should have 1-118 and 120 (Yellow Dragon). 154-183 are boss fights so you should have those as well. Finally it's time to visit the Sealed Cave. It's slightly northwest of Tomra.

Walkthrough (Continued)

Sealed Cave

Entrance

Walk up to the door and use Luca's Necklace to gain entry. Be sure to put Rydia's Chain Whip on now. Don't put the Blitz Whip on because several enemies here absorb Thunder damage. This place is a really great area to gain levels. The fights are all easy aside from Chimera Brains and give a lot of xp, so try to fight everything here that you can.

B1

Mapping: Gaia Drum x3

Encounters:

Nagaraja  x2 NEW!

Vampire Bat  x2 NEW!

Chimera Brain  x1, Vampiress x1, Lesser Marilith x1 NEW!

Chimera Brain  x2

Treasure:

Bestiary, Ether x2, Hi-Potion, Kotetsu

Vampire Bats are the next-gen bat, using the annoying Sap move repeatedly. It is wise to let Rosa Pray when you fight these alone to keep your mp up as you'll be going through it pretty fast here. Vampiress use a rather weak Thundara in addition to the Sap move. Lesser Mariliths do nothing but physical attack. These are another enemy where it's good to spam Pray to get your mp back if you kill the other enemies

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in the fight first. Nagarajas are just next gen Nagas. Chimera Brains have very painful multihit attacks so Berserk them if you're fighting more than one or just all out assault them first if you're only fighting one.

Map out the starting area to the west and then go east. You'll soon climb down a rope. Go east to map out the dead end and then west and south. You'll see a door here. However, the doors in this place are special, they are Trap Doors, and they attack you when you try to open them.

Trap Doors always begin every fight the same way. They pick a random target which they will Libra and then the next turn they use Ninth Dimension, which kills the target. However, since we have Cecil using Draw Attacks, he will always be the target. This is a good thing for two reasons. One, we know immediately who the target will be, which is important, and two Cecil is immune to Ninth Dimension because of the Aegis Shield. Now to maximize the exploit, have Rosa immediately cast Reflect on Cecil. This will reflect Ninth Dimension back on the wall and kill it. If you don't do it fast enough the spell will go off and then after a short period of time the wall will turn into another nasty enemy like a Yellow Dragon or a Chimera Brain. Try to kill it before it can.

Enter the door and there are two chests inside containing a Kotetsu and an Ether. Leave the room and go directly west for a chest containing a Bestiary. Follow the path around and to the west. Approach the rope to climb it. Take a few steps west for mapping purposes then go east to map out the rest of the floor, including the area north of the door to the next floor. You'll get three Gaia Drums for mapping the floor. Kill the Trap Door and go to the next area.

This area is already mapped out. There are two visible chests here. Open them for a Hi-Potion and an Ether. Both doors are of course guarded by Trap Doors. Both rooms are empty, but kill the doors anyway for the easy xp. Take the southeast exit now to reach B2.

B2

Mapping: Red Fang x3

Encounters:

Vampire Bat  x1, Vampiress x1

Vampire Bat  x2

Chimera Brain  x1, Vampiress x1, Lesser Marilith x1

Chimera Brain  x2

Treasure:

Bestiary, Black Cowl, Elixir, Ether, Fuma Shuriken, Light Curtain, Kotetsu,

Lustrous Sword, Phoenix Down

Go south and down the west of the two ropes. There's a chest below with a Bestiary. Claim it then go back up the rope and go east to reach a chest with a Phoenix Down in it. Go north and you'll reach an area with several doors, all Trap Doors. These doors lead to (from right to left): an empty room; a room with a Lustrous Sword chest; a room with Fuma Shuriken, Elixir, and Holy Curtain chests; an empty room; a Save Point; and a room with Kotetsu and Black Cowl chests. Put the Black Cowl on Edge and be sure you've saved your game and used a Cottage if need be. Afterwards, take the path leading south to the door. Map out the large area by it for three Red Fangs. Fight the Trap Door and go to the next little area.

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It's already mapped out. There's an Ether in a chest here. Get it and move on.

B3 North

Mapping: Blue Fang x3

Encounters:

Vampire Bat  x1, Vampiress x1

Vampire Bat  x2

Lesser Marilith  x2

Lesser Marilith  x1, Nagaraja x1

Treasure:

Hi-Potion, Phoenix Down, Silent Bell

The enemies here are incredibly easy so you can grind a bit here if your levels are low. You'll be in another already mapped out area. The two chests to the east contain a Hi-Potion and a Phoenix Down. Kill the Trap Door in the northwest of the room (it's an empty room) then go south to the next area.

Go south and then east to reach a door. Kill the Trap Door here (the room is empty) then go north and east for another chest with a Silent Bell in it. Go west to map out the area for three Blue Fangs then go down the rope to B3 South.

B3 South

Mapping: Blue Fang x2

Encounters:

Vampire Bat  x1, Vampiress x1

Vampire Bat  x2

Lesser Marilith  x2

Lesser Marilith  x1, Nagaraja x1

Treasure:

Dry Ether, X-Potion

Go east, kill the Trap Door and claim the two chests in the next little room: a Dry Ether and an X-Potion. Go back to the west, map out the big loop there for two Blue Fangs, then take the exit to the next area.

There's a Save Point here. Heal, save and exit to the south.

B4

Mapping: White Fang x3

Encounters:

Vampire Bat  x1, Vampiress x1

Vampire Bat  x2

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Lesser Marilith  x2

Lesser Marilith  x1, Nagaraja x1

Yellow Dragon  x1

In the next area, just go east. It's a really large loop. Walk all the way around to map the outer loop then go back to the south and map out the middle area. You'll get three White Fangs for doing so. Head down the stairs to the next area.

B5

Mapping: Megalixir

Encounters:

None

Map out the loop around the entrance then go north. Map out the two dead ends on either side then approach the Trap Door. You'll get a Megalixir for mapping the floor. Kill the Trap Door to enter the Crystal Room. Walk up and pick up the crystal. You won't be able to Teleport out. Now would be a good time to put Rydia's Faerie Rod on and heal everyone up. As you walk out of the next room, there will be a huge earthquake. Something big is coming. It's the Demon Wall, and it's going to squish you if you can't kill it!

Demon Wall

HP: 99999 / XP: 399996 / Gil: 0

Suggested Party Level: 49-51

This big wall has a lot of health and you don't really have a lot of time to kill it. You want to do as much damage as quickly as possible. To help, you'll want to Haste and Berserk your attackers so they attack quickly and for as much damage as they can. Rydia can nuke but it will counter magic with gradual petrification so you'll have to be careful with it. Here's the step by step guide for the fight.

Edge and Cecil should go straight to attacking. Kain should use Cry and then just attack. Have Rosa start by Dualcasting Slow on Demon Wall and Haste on herself. This can cause it to counter with gradual petrification on her. Remove it with a Gold Needle with Rydia if it does. Afterwards have her Dualcast Haste and Berserk on first Kain (make sure he has already used Cry) then Cecil then Edge. She can Haste Rydia and Berserk herself if she can any mp left. Rydia should summon Leviathan. It should die well before it can squish you.

After the wall dies, put Rydia's Chain Whip back on and start walking out. Be sure to Save at least at the first Save Point you pass in case something goes horribly wrong. You should be able to get enough mp to survive your way out just using Pray. As soon as you enter the last area before the exit (the small round area where you first used Luca's Necklace), unequip Kain. As you start to leave, you'll hear Golbez's voice booming down. He tells Kain he did a good job and to come back with the crystal now. Kain says he's fine, then he knocks down Cecil and takes the crystal. Now Golbez has all eight crystals and can make his way to the Moon. You'll have to find a way to stop him. For now, put Rydia's Blitz Whip on then leave the Sealed Cave and save your game.

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Journey to the Moon

Dwarven Castle

Return to the Dwarven Castle and King Giott. Your party explains to him that the crystal was taken. After a bit of talking they realize that Mysidia, and in particular the Mysidian Legend, has to be related to reaching the Moon. But if you're trapped down here, how can you get back up to the surface to Mysidia? Well none other than Cid has the answer to this problem. He installs a gigantic drill onto the front of the airship, once again collapsing in the process. He's okay though, but he probably won't be getting up again anytime soon. Leave the castle and hop into your renovated Falcon. Fly it up to the little mini volcano looking thing in the northeast corner and try to land. You'll instead rise out of the mountain and be back in the overworld. The game has basically told us that our future is in Mysidia, but let's go ahead and do some odds and ends first.

Catching Up in the Overworld

Mist

Treasure:

MP+50% Augment

Go land at the Town of Mist and head inside. Enter the northwest building where the secret path in the fireplace is at. In the room you'll see sparklies. Pick them up to get the MP+50% Augment Ability. That's all for now.

Eblan Cave

Treasure:

Inferno Augment

Land the Falcon by the Enterprise on the Eblan continent. Pick up the Hovercraft and move it back to where you can use it to enter the Eblan Cave. Make your way to where Edge and Rubicante were fighting when you played through here. You'll see sparklies on the ground that contain the Inferno Augment Ability. Cast Teleport and ride back over to the Enterprise.

Adamant Isle Grotto

Treasure:

Adamantite

Pick up the Hovercraft and head to Mythril (midway between Fabul Castle and Mt. Ordeals if you forgot). Drop the Hovercraft then land the airship. Get in to the Hovercraft and ride it to the nearby cave. Walk straight north and you'll see a few tiny people here. Talk to the one in the middle and he'll ask if you have a tail for him. Present him the Rat Tail. He'll be pleased and as a reward he'll give you a piece of Adamantite. I'm sure this could come in handy! Hop back into the Enterprise.

Fabul

Treasure:

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Frying Pan

We should really inform Yang's wife of his current condition as he's been gone a long time. Fly to Fabul Castle and enter. Go to Yang's Wife (third floor of the west tower). When you explain to her that he's unconscious in the underground she decides that won't do at all and gives you the Frypan of Love so that you can show her affection to him. Sounds like a real Foghorn Leghorn moment coming up.

Troia

Treasure:

Gil Farmer Augment

Fly east to make your way to Troia. Land and enter the town. Enter the Pub (middle building in the town) and talk to the person sitting right next to the door. You can buy a Member's Writ for 100000 gil. Go ahead and do so now, you should have way more than that at this point. You can sell all of Kain's Diamond armor while you're here and also Cecil's old Diamond Shield as well. You have a lot of weapons you don't really need, but you can just keep them and have Edge Throw them during fights that are more difficult. You should sell Rosa's old bows though. Now go talk to the person sitting in the northeast corner and present your Member's Writ to gain access to the downstairs area. Go into the big room with the thrones and approach the northeast corner of the room to open a door. Go east into the dressing room and you'll find sparklies on the ground that hold the Gil Farmer Augment ability. Since you paid for it, you might as well watch the show down here by talking to the man behind the counter. That's all there is to do here so go back out to the Enterprise.

Baron Castle

Treasure:

Darkness Augment, Odin Summon

Our next target is Baron. You'll want to Save now if you haven't before entering the castle. Visit Cecil's bed if you need to recover any health. Put the Faerie Rod on Rydia. Afterwards, make your way to the east tower and go down the stairs to the second basement. As you approach the throne, you'll see the real King of Baron. He claims that he can help you by letting you summon him in his current Eidolon form he took after death if you can defeat him.

Odin

HP: 40001 / XP: 160004 / Gil: 16000

Weak: Thunder

Suggested Party Level: 50-53

Odin uses a very strong attack, Zantetsuken, on your entire party. You can tell when it's coming because he raises his sword above his head. You can live through this if you're defending. Here's the best approach to the fight.

Cecil should be attacking full-time. Rosa should start by Dualcasting Slow on Odin and Blink on Cecil. After that she should focus on getting everyone Protected then Hasted. Rydia should use Ramuh or Thundaga. Edge should Steal. Odin has the Darkness Augment Ability that you can Steal. It's the only

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way in the game to get it, so if you miss it you'll want to reset and try again. Have him attack after you get it. Once Odin raises his sword, have everyone Defend on their next turn. You should have enough time. Recover from it and continue your assault. Keep Blink up on Cecil and this shouldn't be too hard. Remember to MAKE ABSOLUTELY SURE that you Stole Darkness from Odin before you save your game. This is an extremely powerful Augment and you don't want to miss it on any of your three playthroughs. After winning, Rydia will be able to Summon him. Huzzah. Put her whip back on and make your way out of the castle.

Another Trip Underground

Kokkol's Forge

Treasure:

Remedy, Soma Drop

Fly south to Agart and go back to the Underground. Our first trip here will be to Kokkol's Forge, a place we haven't been to now. Go to the southeast continent (where you fought the Yellow Dragons) and you'll see a building here. Enter it now. On the first floor, walk around the outer area to the west side and you'll find a Remedy in the boxes. Head up the stairs. You'll find a Soma Drop in the bookshelf. Talk to the person laying on the bed now. He'll talk about how he wishes he had some Adamantite. Hey wait, WE have some Adamantite! Hand it to him and he'll perk right up. He asks for a sword to temper so you'll hand over the Mythgraven Blade. If you talk to him downstairs, he'll say that he needs some time to perfect the sword. Guess we'll come back later.

Sylph Cave

Treasure:

Brace(*), Focus, Kick(*), Sylph Summon

Now that we have a token of affection from Yang's wife, we should go and pay him a visit. Go to the Sylph Cave and make your way down to him. Remember to go south in B2 to make it to Yang, not north. When you reach Yang, whack him in the head with the Frying Pan. When he comes to, he tells you that he can't leave here quite yet. Since he can't help, the Sylphs offer to help in his place. Rydia learns to Summon Sylph. You'll also get Yang's Augment Abilities at this point. Assuming you're following the walkthrough you'll get all three. Go up the two sets of stairs to leave.

Fabul

Treasure:

Knife

Go back to the overworld again. We have one more stop to make before we continue with the main quest and I assume you already know where it is. Return to Fabul and give Yang's Wife her Frying Pan back. She'll give you a Knife for all of your troubles. You can't equip it, but it's the most powerful Throwing item in the game for Edge. Let's head to Mysidia now.

Mysidia

Before you enter the town, make absolutely sure that you've taken care of the above events. You can hold off on Odin if you can't currently beat him, but this is your only shot at getting Yang's Augment

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Abilities and the Knife. You DON'T want to miss those. As soon as you enter the town, the Elder will meet you and tell you to quickly come to his observatory. The Mysidian Legend will be repeated again. If you've caught on the meaning of it yet, the next events should slowly start becoming clear to you. The Elder tells everyone to pray, to believe in the Legend. A giant whirlpool forms in the "Dragon's Maw" of the Mysidian continent. Out from the whirlpool rises a giant craft unlike any airship you've seen before, the Lunar Whale. This is the craft that will get you to the Moon. You've found a way to go after the crystals!

Once you board you can explore your new vessel. There are tubes in the middle that can be used to recover HP/MP for the party. If you go further south you'll see a robotic Fat Chocobo, but don't talk to him for now or your game could crash. You can use him later in the game if you'd like. If you want to pilot it like an airship there's a cube floating at the very front you can click on. Unlike normal airships when you land you won't disembark, you have to actually walk out the exits in the side to get out. If you want to go to the Moon, click on the crystal south of the navigation cube. Before going to the Moon, this is your ABSOLUTE LAST CHANCE to make sure you've gotten Yang's Augment Abilities and the Knife.

Hummingway Abode

Treasure:

Level Lust

Go ahead and map out the whole moon area.

OPTIONAL: If you want to, you can return to Earth now and go to Kokkol's Forge and pick up the Excalibur sword for Cecil. This isn't necessary and this guide will cover picking up this sword a bit later, but if you are finding this area difficult, it could be helpful.

If you look around the south of the map in the middle you'll see a little cave that's in a little circular area. Land inside the circular area and enter the cave.

Inside you'll see a lot of Hummingways, which are Namingways that... you guessed it, hum. Over to the east you'll find one that sells items, you just have to talk to them until you find him.

Hummingway Abode Item Shop

There isn't really anything else to do with gil anymore, so now's a good time to stock up. Go ahead and get a nice collection of Cottages and Remedies to help you out (at least 25 of each). You should also go ahead and pick up some Alarms as you'll find them to be very useful later. Pick up 30 of them. If you don't have many Phoenix Downs, grab a bunch of those as well, at least 50 total. I rarely use Potions but if you find them useful max out your Hi-Potions and maybe pick up some X-Potions as well. You don't really need Dry Ether or Elixirs right now. These are all just estimates, you don't have to buy this many now. This cave isn't going anywhere so you can always come back later.

In the northeast room you should see sparklies on the ground. You'll get the Level Lust Augment here. As you might expect, Cecil is the most logical person to give this to so that you have access to it throughout your second playthrough. You'll want to replace his White Magic ability with this now. It might sound like a bad idea, but you rarely actually have Cecil curing during fights anyway so he can just cap off hp outside of battles. Worst case you can put Cura as Cecil's Auto Battle command and then just quickly turn AB on then back off when it's his turn but that probably isn't necessary. While you're at it, let's use a few more

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Augments we just got as well. Give Cecil Brace, Kick, and Focus. Give Rydia MP+50%. No need to equip any of them at the moment. That leaves Analyze, Gil Farmer, Inferno, and Darkness. Go ahead and hold on to those for now.

Afterwards, jump back in the Lunar Whale and go north. You should quickly see a crystal palace building. That's our next goal, but you can't land right next to it, you have to walk through the Lunar Paths. To the west of the castle you'll see an elevated area with a staircase leading down. That's where you need to land.

Lunar Tunnel

Surface

Encounters:

Prokaryote  x2, Eukaryote x1 NEW!

Eukaryote  x1, Lunar Virus x1, Dark Grenade x1 NEW!

Lunar Virus  x2, Black Flan x1 NEW!

Abyss Worm  x1 NEW! RARE

Black Flan  x4, Dark Grenade x2

Black Flan  x1, Purple Bavarois x1, White Mousse x1

Dark Grenade  x2, Balloon x2

Lunar Virus  x6

Let's start by going over the new enemies that will appear on the surface and in the Tunnel. You'll fight Black Flans with Purple Bavarois and White Mousse or with Dark Grenades, which are just the next evolution of bombs. Dragon will wipe out the whole fight easily in either case. You'll also fight Prokaryotes and Eukaryotes. Dragon does wonders against these as well. Lunar Virus... Dragon as well. Just keep Praying with Rosa for mp and you're good to go. Abyss Worm is the rare fight here. Stop, Break, and Tornado all work on it so any way is a quick way to take it down. Burn one of your Sirens to get into this encounter.

Anyway, head south down the stairs and west to enter the first tunnel.

Lunar Tunnel West

Mapping: Siren x3

Encounters:

Prokaryote  x2, Eukaryote x1

Black Flan  x4

Black Flan  x2, Dark Grenade x2

Black Flan  x1, Purple Bavarois x1, White Mousse x1

Abyss Worm  x1 RARE

Treasure:

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Golden Apple, Lunar Curtain, Stardust

Go north from the entrance then east when the path forks. There's a chest here with a Golden Apple in it, which is guarded by two Prokaryotes and a Eukaryote. Map out the area by the chest then go west. Go east when you can. You'll find two chests there with a Lunar Curtain and a Stardust. Go west from the chests to exit. You'll get three Sirens when you leave for completing the map.

Surface

Go east as far as you can and then go south. You'll come to another cave here. Save if you want then head inside.

Lunar Tunnel East

Mapping: Siren x3

Encounters:

Prokaryote  x2, Eukaryote x1

Prokaryote  x1, Eukaryote x2

Dark Grenade  x2, Eukaryote x1

Dark Grenade  x2, Balloon x2

Abyss Worm  x1 RARE

Walk south from the entrance to map the dead end then go west and south. Just follow the path to the end, getting three more Sirens and zoning back out to the surface.

Surface

Go west to the crystal palace. Pop a Siren to fight an Abyss Worm if you haven't yet then save and head inside.

Crystal Palace

Heal everyone with Cure spells then go east and step on the square tile to recover your mp. Go to the middle area and a strange old man named Fusoya will appear.

*****MASSIVE SPOILERS AHEAD: DO NOT READ UNTIL IN CONTROL OF A CHARACTER AGAIN*****

He tells you of the Lunarians and about a man named Zemus whom is leading Golbez and how he plans to use the crystals to summon the Giant of Babil using the Tower of Babil as a beacon. Fusoya also mentions his brother Kluya who designed the Lunar Whale to travel to Earth. He taught people about airships and other magical things, like the Devil's Road. Then he eventually fell in love with a woman and had two sons. One of them was... Cecil. Cecil realizes that the light of Mount Ordeals was actually Kluya. Mysteries are beginning to unravel now. Fusoya can neutralize the barrier around Babil, and travels with you. Switch Edge and Fusoya's positions, give Fusoya the Inferno and Analyze Augments you've been holding on to, and make your way back to the Lunar Whale. Heal up on the Lunar Whale and access the cube so you can move (be sure not to click the crystal yet). On the east side of the map there's a donut shaped area. Land at the top of the outer ring, recover in the whale, and walk to the cave entrance.

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Lair of the Father

B1

Mapping: Golden Apple x1

Encounters:

Dark Sage  x1, Moonmaiden x2 NEW!

Dark Sage  x1, Moonmaiden x1

Dark Sage  x3

Dark Sage  x1

Treasure:

Genji Gloves, Genji Shield

The enemies in this place are pretty tough. The Dark Sages will use tier 3 nukes on you. They are strong to all spell types except Earth damage and have a lot of health. Berserk and Silence won't work, but Toad will. You can also opt to have Edge use the Mage Masher but generally I find that you can get Toad on them before they can do too much harm. When you have to fight three at once it's usually just better to run. You can get away before any of them take action. Moonmaidens don't pose much of a threat aside from a counterattack. Try to Steal from them, they have Artemis Arrows you can put on Rosa. Let Fusoya use Bless as often as he can to keep mp high.

Head south from the entrance until you reach a chest with Genji Gloves inside. Put them on Cecil. Return north then go east. When the path starts to go south, there's a secret path in the little apparent dead end to the north. You'll come out at a chest with a Genji Shield in it. I wouldn't equip it though. Go back to the main path and follow it. It loops around the exit so map that all out for a Golden Apple then go to the next basement. If you've taken a beating, you might want to go out and rest in the Lunar Whale. The next two floors are pretty difficult so you'll want to be as prepared as possible.

B2

Mapping: Golden Apple x1

Encounters:

Armored Fiend  x1 NEW!

Bone Dragon  x1 NEW!

Behemoth  x1 NEW! (Forced Encounter)

Dark Sage  x3

Dark Sage  x1, Moonmaiden x2

Treasure:

Genji Armor, Genji Helm

Bone Dragons will counter anything Fire-based with Flame, which hits everyone. Just physically attack them and put Blink on Cecil to help reduce damage. Hold and Stop both work as well. Armored Fiends can all but wipe you out with Flamethrower. You would be wise to run from them. You'll fight these later so don't feel like you need to get them now. We'll discuss Behemoths shortly.

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Map the starting area and go west. Once the path starts going north and narrowing you'll find Genji Armor in a chest. I'd recommend giving that to Edge to raise his magic defense though it greatly drops his evasion. Luckily he rarely gets physically attacked. Go to the east to get a Genji Helm which you can also give to Edge. Before going north up the very thin path you want to heal up because you're about to fight a rather nasty forced fight with a Behemoth.

Behemoths are foul creatures. They will counterattack about half of the time they are hit. They counter physical attacks with a physical counterattack and counter magic attacks with Maelstrom, which casts Tornado on everyone. Obviously we don't want that happening so sticking to physical attacks is your best option. Before attacking, have Rosa Dualcast Blink on Cecil and Edge both. Have Fusoya and Rosa get them both Hasted. Between Rosa and Fusoya you should be able to keep Blink on them both and heal any damage they might accidentally take. Cecil and Edge attack normally or Cecil defends if Blink is down and no mage is readily available to put it back up. Try to get Bless up with Fusoya if you can. Rydia can summon Titan for damage because he won't counter Summon magic. Continue north afterwards to reach the door to the next basement and to get another Golden Apple for completing the map. And in case you're curious, once you've defeated the Behemoth, he won't come back, in case you need to go out and recover/save.

B3

Mapping: Golden Apple

Encounters:

Gold Dragon  x1, Silver Dragon x1 NEW!

Behemoth  x1 (Forced Encounter x2)

Armored Fiend  x1

Bone Dragon  x1

Dark Sage  x1

Here you'll face Gold Dragons and Silver Dragons. The Gold Dragons will counter physical attacks. However, both of these dragons are weak to Stop. Have Rydia and Fusoya cast Stop on them and then just beat them down as fast as you can, focusing on the Gold Dragon first. Like other enemies here, you'll encounter plenty of them later so you don't need to fight them now.

Map out the big starting area first. As you can probably guess, there's another Behemoth encounter on the tiny path leading south. Get your hp and mp back up after the fight because once the path starts going directly north you'll have to fight yet another Behemoth. At this point I would highly suggest for you to Teleport out, recover in the Whale, SAVE, and make your way back here. Again, the forced Behemoth encounters are one time only, so you won't have to fight them again on the way back and this dungeon is pretty short. If you're confident however you can go ahead and take on the boss. Whichever way you choose, map the final bit of the area for another Golden Apple then approach the person standing on the altar. He will see that you managed to convince Leviathan to aid you, but are you strong enough to defeat Bahamut?

Bahamut

HP: 45100 / XP: 180400 / Gil: 17000

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Strong: All

Recommended Party Level: 55-57

Bahamut's basic attack pattern is to count down from 5 to 1 and then use Mega Flare. Start with Rosa Dualcasting Slow on Bahamut then Haste on Rydia. This will cause Bahamut to put up Reflect on himself, which is no big deal. Have Fusoya cast Haste on Cecil. Rydia should start casting Leviathan. Edge and Cecil should attack. Next round Rosa will Dualcast Haste on herself and Edge and Fusoya will cast Shell on the group. After that, everyone can attack (if you got Artemis Arrows then Rosa will probably outdamage everyone else!) and Rydia will use Leviathan. Fusoya is generally useless, just have him put up Bless then Defend. Once Bahamut gets down to 1 on his countdown, try to have everyone Defend. Bahamut will then put up Reflect on himself if it isn't up yet and bounce Mega Flare off himself and onto your party. It's going to hurt but if you are Defending then most of your group should survive. Recover and get back to attacking, he should almost be dead at this point if you didn't kill him even before Mega Flare went off. After you win you'll get the ability to summon Bahamut! Teleport out if you got the map completion then recover in the Whale, save your game, then prepare to go back to Earth for a giant encounter. When you're ready, talk to the crystal to return to Earth.

The Fate of the World

The Giant of Babil

When you arrive back on Earth, you'll go straight to the Tower of Babil. You arrive just in time to see the Giant emerge from the tower and immediately begin to wreck the nearby area. Fortunately for you, it looks like you won't be fighting alone. Several airships and tanks will arrive and join the fight, piloted by Giott and his dwarves, Yang and the Sylphs, Cid and his engineers, the Elder with Palom and Porom (whom he cured from their stone status), and Edward and the Troians. All of your friends have come to wage war on the Giant. You plan to have them distract it while you disable it. Cid flies you up to the mouth of the giant where Fusoya disables the field protecting it and allows you access. Remember that this is a ONE-TIME ONLY DUNGEON, so you have to map out everything and fight everything here BEFORE you finish the dungeon.

Mouth

Encounters:

Searcher  x1 NEW!

Beam Cannon  x2, Centaurion x1 NEW!

Beam Cannon  x1, Clockwork Soldier x2 NEW!

Centaurion  x2

You'll land in the mouth of the giant. On this floor you can fight Searchers, Centaurions, Clockwork Soldiers, and Beam Cannons. Searchers will summon help when you hit them. They will also counter every attack with Beam if they currently have help out. They can be Stopped though and killed before they can summon. Iron Cavalry and Mecha Soldiers are pretty generic grunts. Beam Cannons use a very strong Beam attack. Everything here is weak to Stop. As you'll note, the enemies here are all robotic, so Thunder spells (and Rydia's Blitz Whip) will actually do pretty good damage here as well. The mouth floor is really short, just go north to the stairs and take them down to the next floor.

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Neck

Mapping: X-Potion x3

Encounters:

Searcher  x1

Beam Cannon  x2, Centaurion x1

Beam Cannon  x1, Clockwork Soldier x2

Centaurion  x2

Just walk south a few steps to map it out for three X-Potions then go down to the next floor.

Chest

Mapping: Remedy x5

Encounters:

Searcher  x1

Beam Cannon  x2, Centaurion x1

Beam Cannon  x1, Clockwork Soldier x2

Centaurion  x2

Treasure:

Ether, Fuma Shuriken, Hi-Potion, Siren, Yoichi Arrows

Follow the path around to a chest containing a Fuma Shuriken. Continue west from the chest and follow the path as it loops around. You'll come to another chest containing a Hi-Potion and just down from it another one containing an Ether. Keep going past the chest all the way north to a chest with Yoichi Arrows in it. From there go west at the fork and south to a chest with a Siren in it. Go north to reach the teleporter to the next floor and obtain five Remedies from mapping the floor.

Stomach

Mapping: Dry Ether x1

Encounters:

Searcher  x1

Beam Cannon  x2, Centaurion x1

Beam Cannon  x1, Clockwork Soldier x2

Centaurion  x2

Treasure:

Silver Apple, Soma Drop

Map out the starting area and take the westernmost path to reach a chest with a Silver Apple in it. Next take the easternmost path to reach another chest with a Soma Drop. Finally, take the middle path and follow it all the way to the teleport. You'll get a Dry Ether for mapping the floor.

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Inner Passage

Mapping: Elixir x1

Encounters:

Armor Construct  x1 NEW!

Clockwork Dragon  x2 NEW!

Clockwork Dragon  x1

Beam Cannon  x2, Centaurion x1

Beam Cannon  x1, Centaurion x1, Clockwork Soldier x1

Treasure:

Elixir

This floor introduces the Armor Construct and the Clockwork Dragon. Stop will work on the Clockwork Dragons, but not on the Armor Construct. For the Armor Construct, have Rydia and Fusoya both use Thundaga, Cecil and Edge attack, and Rosa keep everyone alive.

Follow the path south and east. Go north when you can to find a chest with an Elixir in it. Afterwards follow the chest to the Save Point. Save and then use a Siren to fight an Armor Construct if you haven't fought one. Equip Rydia with MP+50% in place of Black Magic for now, use a Cottage afterwards and save again. The Namingway lookalike by the Save Point sells some things you probably don't need...

Potion 30g

Hi-Potion 150g

Phoenix Down

100g

Cottage 500g

Shuriken 650g

Bomb Crank 1200g

Heavenly Wrath

1200g

Arctic Wind 120

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0g

Continue onward to map out the floor for an Elixir. Once you're certain you've fought everything in the area, take the teleporter to the next area.

Inner Stair

Put Rydia's Faerie Rod on now. As you approach the middle area, you'll run into familiar foes, Golbez's Four Elemental Archfiends. They've been revived by Zemus to put a stop to you. As usual, Rubicante will heal you to max before the fight starts. This is pretty easy as long as you remember the basic boss strategies.

Elemental Archfiends

HP: 100000 (25000 each) / XP: 100000 / Gil: 0

Weak: Varies

Suggested Party Level: 56-58

You'll start off against Scarmiglione. Since he is the weakest, it's a good idea to get your buffs in on him first. Rosa should Dualcast Protect and Shell while Fusoya uses Haste on Rydia. Cecil should defend while Edge and Rydia standby with full ATB gauges. If Cecil gets Blinded, just have him use Eye Drops on himself. Wait until Rosa and Fusoya's turns are up again then have Edge use an Elixir on Scarmiglione and have both Rosa and Fusoya cast Curaja on him. He should die at this point.

Next up is Cagnazzo. Like before you'll want to keep him from using Tsunami on you. Keep Fusoya on Thunder duty to keep the water down. Have Cecil and Edge attack, Rosa casts Slow on Cagnazzo then heals, and Rydia uses Ramuh for damage. It's possible that he'll cast Slow on all of your people. Try to get it off as quickly as you can with Rosa. He can counter physical attacks with Hold and magical attacks with Silence.

After he goes down you'll face Barbariccia. Without Kain you have no way to stop her spinning form, which means she will use Maelstrom on you, bringing everyone's health down to single digits. You need to keep Rosa or Fusoya ready at all times to counter this when she's in spinning form. You also cannot physically attack her in that form so you'll have to rely on Rydia's magic. Basically, get Slow on her and attack as much as you can before she changes forms. Afterwards keep Fusoya and Rosa ready and have Rydia summon Bahamut. It shouldn't take more than a few Bahamuts to take her down.

Finally we face Rubicante again. Like before, keep Edge ready to Steal at any given moment when the mantle opens. Have Rydia summon Titan. Rosa should cast Slow on Rubicante and then both her and Fusoya are on healing detail. Cecil can attack but he countersattacks with Firaga on everyone so be careful. He'll counter your Titan spells by casting Blizzara on himself, which only heals him for about 800-900 so you'll outdamage him by far with Titan. Keep an eye on mp, use Pray or an Ether to ensure Rydia doesn't run out. Easy.

Go back to the Save Point, use a Cottage and save. There's only one more boss left, and after you defeat it you'll be leaving this place. This is your last chance to make sure you took care of the Bestiary.

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Go back and past where you fought the fiends and teleport to the next floor. Before moving any further, unequip Fusoya and ensure that he has two Augments. Also, swap out Edge's Steal command for Throw. Then approach the CPU of the giant and prepare to take it out.

Defense Node

HP: 11000 / XP: 0 / Gil: 0

Absorb: All but Earth / Strong: Earth

Attack Node

HP: 11000 / XP: 0 / Gil: 0

Strong: Earth

CPU

HP: 22000 / XP: 220000 / Gil: 20000

Weak: Thunder

Suggested Party Level: 56-58

The key to winning this fight is to know how the three parts of the CPU operate. As the names suggest, the Attack Node will attack you. It has incredibly strong attacks that can easily kill someone in one hit. You need to defeat this one first. The Defense Node heals, but the heals are pretty weak. The CPU doesn't really do anything unless it's the last one alive, then it will start destroying everyone. Thus the killing order is Attack -> CPU -> Defense, contrary to Fusoya's incredibly bad advice. The problem with this fight is that the order that the systems take action is essentially random. Considering the laser from the Attack Node is going to kill everyone in one-two hits, you have to hope that it doesn't decide to start off by using it over and over. Once the Attack Node goes down though, the rest of the fight is easy. If you get unlucky, just reload and try again.

Have Cecil attack and Edge Throw a Fuma Shuriken then attack the Attack Node (it's the one on the left), Rosa should wait until the Attack Node's laser goes off if it does and then immediately help Raise/recover everyone. Rydia should summon Ramuh and Fusoya can use Bless. If Fusoya dies to the laser, just leave him dead. After the Attack Node dies, keep summoning Ramuh and have Cecil, Rosa and Edge change their focus to the CPU. It's very strong to physical attacks so Edge will be better off using Blitz. You'll outdamage the cures from the Defense Node, especially if you get everyone Hasted. Once the CPU goes down, just have everyone attack the Defense Node until it dies. You might want to kill off Fusoya before ending the fight at this point if he's still alive.

*****MASSIVE SPOILERS AHEAD: DO NOT READ UNTIL IN CONTROL OF A CHARACTER AGAIN*****

After the CPU is down, in walks Golbez. Fusoya asks him to think about himself and who he is, to open his eyes to the truth. He then casts a spell which awakens Golbez and asks him who his father is. Golbez remembers his father... Kluya. That would mean that Cecil and Golbez are brothers! Zemus was able to manipulate the lunar blood within Golbez because of his past evil of abandoning Cecil.

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We're then treated to a cutscene from the past, where Kluya and his wife Cecilia are celebrating the birth of their son Theodor, a name she chooses because it means "a gift of the gods". The scene skips forward, with a young Theodor waking up and getting out of bed.

We take over control at this point. You can talk to Cecilia if you want to, she says that his dad is outside right now and to go back to bed. Leave the house and make your way east. The townspeople will talk about how great Kluya's gifts of magic are but will be worried that they could be misused. You'll see Kluya at the edge of a lake. Theodor asks his father why he seems to like the Moons so much, but he says that will have to wait until Theodor is ready. Theodor tries to boast that he's ready now but Kluya asks if he's even mastered the Cure spell yet and he has to admit that he hasn't. Kluya sends him back to bed. Return to the house and Cecilia's on the floor. Theodor asks what is wrong and she says not to worry, she just needs to be more careful now because she's carrying his younger sibling now. He's excited about the news of a sibling and happily returns to bed.

In the next scene Kluya is lying on the ground outside. The people gathered around him comment that he was attacked by the magic that he taught others but didn't even fight back. Kluya ponders whether he was right or wrong to share his gifts with the people and Theodor assures him that he wasn't wrong. Kluya thanks him and then passes away. Theodor tries to cast Cure on him but can't.

In the next scene we see the delivery of the baby, a baby boy. After the baby is born, Cecilia passes on, dying from the difficult delivery.

Theodor is alone with the baby and hears a voice telling him that the baby stole his mother and father away from him and that he is worthless for allowing it to happen. The voice tells him that he isn't worthy of his name and that he shall now be called "Golbez".

The baby is abandoned beside a tree and found by two Baron guards and the King of Baron. He feels that the baby resembles Cecilia, who was forced to flee from Baron, and thus calls him Cecil.

Back in the present, Golbez says that he knows Cecil can never forgive him for abandoning him in the forest to die, and that he is going to go after Zemus himself. Fusoya requests to come with him as well. As they walk off, the rest of the group encourages Cecil, telling him that Golbez is really his brother and none of this was his own doing. The giant starts to collapse, and Cecil doesn't seem to be in any hurry to move. No one knows how they are supposed to escape, that is until they hear a shout in the distance from none other than Kain. He offers to lead them to safety. They all follow him and the giant topples over. Afterwards, Edge says they can't trust him but Rosa interferes. Like Golbez, none of this was his fault, right?

We see another cutscene, shedding more light on the Rosa/Kain/Cecil triangle. A young Kain runs into Cecil for the first time and tells him that he is Kain, the son of Richard Highwind, the Commander of the Dragoons. Cecil gives a succinct hello which Kain considers rude, then he asks Cecil if he just thinks he's special because the King looks after him. He taunts Cecil, who continues to defend himself. Young Rosa enters the scene and tells Kain to stop, that Baron citizens don't fight without cause. Kain tries to blame Cecil for starting it but Rosa reminds him that Dragoons don't need to find excuses for their actions. Cecil steps forward and says that he started it. Rosa admires his honesty and lets Kain off the hook.

Back in the present she explains to him that even Golbez was under Zemus's control and that Golbez and Cecil are brothers. Kain wants to come with Cecil, as does Edge. Cecil tells Rosa and Rydia to stay here

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where it's safe. They are both furious and run off. You're stuck in the Lunar Whale now, so go ahead and talk to the crystal to go back to the Moon.

When you get there you're forced to land. As the trio approaches the exit, Rosa is standing there. She questions Cecil's decision that she can't come, saying she's earned her place. They decide to let her come. Then out pops Rydia, she had no plans on being left behind either of course. Now that your group is all together and happy again, let's go back to Earth to take care of a few loose ends. Talk to the crystal again to return to Earth then land beside the Falcon on the Eblan continent. Swap Kain and Edge's places in the lineup and make the following Augment changes: swap Edge's Throw back out for Steal, swap Rydia's MP+50% back out for Black Magic and put her whip back on, and put Cry back on Kain. Save your game now, it's been a while.

Final Errands

Baron Castle

Treasure:

HP+50% Augment

Get into the Falcon since it's a bit more maneuverable and then make your way to Baron and enter the castle. Make your way towards Cecil's tower (the west one, if your memory isn't holding up) but don't enter it. Instead enter the door beside it. Go up the stairs in the room to reach the roof. There's a soldier walking around up here who gives you the HP+50% Augment Ability.

Kokkol's Forge

Treasure:

Excalibur

Head to Agart to go underground. Go to Kokkol's Forge first (southeast corner of the map), assuming that you did not already come here earlier as optionally suggested. The first thing you'll notice is that the Dwarf by the entrance has set up an Item Shop.

Kokkol's Forge Item Shop

Talk to Kokkol now and he'll give you the tempered sword, the Excalibur! Put it on right away for Cecil. Leave here and fly back to the Passage of the Eilodons island. That is our next stop.

Feymarch

Treasure:

Piercing Magic

Make your way down to the Feymarch and enter Whyt's house. Talk to Whyt's mother on the bed. She thanks Rydia for taking care of Whyt. After a bit of talking she gives you the Piercing Magic Augment Ability. Go back to the secret room and exit to the underground map.

Now that we have our final party again and several Augment Abilities laying around, let's figure out what to do with them. Assuming you've been following the walkthrough and doing what I suggest, you should have the following Augment Abilities sitting in your inventory: HP+50%, Gil Farmer, Darkness, Piercing

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Magic. I highly suggest doing the following.. Kain: Darkness; Rosa: HP+50%, Reflect Pierce. Keep Gil Farmer so that you can use it on your next playthrough to give to Edward at the start along with your second copy of Auto Potion so you can get all of his Augments. Darkness adds huge damage potential to Kain's Jumps. Giving Rosa more health is a good move since she's your healer. Piercing Magic is great for Rosa because it means you can put Reflect on your party members and still have her cure them.

After doling out all of these abilities, let's actually put some of them on. Equip Kain with Darkness. Replace Rosa's White Magic command with HP+50%. If you ever just want to cast the equivalent of one spell, just select Cure for the second one. For Rydia you can either replace Attack with MP+50% then use Auto Battle to attack with her or you can replace Summon Magic with it, putting your preferred summon of choice as her Auto Battle command to use it in battle. I would suggest replacing Attack since her attacks are generally weak anyway unless it's something you'd be Auto Battling anyway. Cecil has a few options to him now. My suggestion for Cecil for the time being is to replace Attack with Kick. Be sure to put Kick at the top of your command list. Then, whenever he Counters, he will Counter with Kick instead of Attack. This is really helpful in finishing fights quickly. You can have him attack regularly by turning on Auto Battle.

Crystal Palace

Go back to the Lunar Whale and head to the Moon. Make your way back to the Crystal Palace going through the Lunar Paths. Save outside and enter. Don't forget to heal at the healing squares when you enter. As you walk forward, you'll see one to three sparklies depending on how many you gave Fusoya. You'll get Psychic Wave regardless, Target All if you gave him at least one DA, and Phoenix if you gave him at two or more (which you should have). Phoenix is probably the most useful AUGMENTin the entire game. Basically, when that character dies, they will expend all of their mp to revive everyone else based off of the percentage of their mp they consumed. If the person who dies has their full mp, everyone else is revived with full health. Now who do we have in our party that has mp they never use and is really good at surviving because he can be off the screen for long periods of time? Correct, you want to give this ability to Kain. Replace his Attack command. Like others, you can turn on Auto Battle if you need him to attack regularly. Omnicasting is great for Rosa. You can use Haste, Reflect, Raise, Arise, and other spells on everyone at once. No brainer there. Replace her attack command with Omnicasting. Bless can really go to anyone. I gave it to Edge because he's fast enough to get it on quickly and then get back to attacking when you need it. Replace Steal with Bless. You'll probably want to go ahead and Save again afterwards in case you die so you don't have to bother doing this again.

Take the stairs behind the crystal podium and you'll enter another crystal room. The eight crystals are all here. You can talk to them if you choose. When you're ready to enter the final dungeon, step on the square in the center of the room.

Lunar Subterrane

Just as a note, this is a very difficult dungeon to play through and the first Save Point is very far in. At any time if your reserves are getting low, it's in your best interest to Teleport out and recover inside the Crystal Palace and save your game. Dying and having to replay everything you did is a lot worse than having to take a little time walking back through the dungeon to get back to where you were.

B1

Encounters:

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Dark Sage  x3

Dark Sage  x1, Moonmaiden x2

Dark Sage  x1, Moonmaiden x1

Dark Sage  x1

Treasure:

Black Garb

You'll encounter Dark Sages and Moonmaidenes again. As a reminder, use Toad on Dark Sages to keep them from casting and beware of the rather strong counterattacks from Moonmaidenes. Go north up the stairs and then to the east almost directly across from the starting area there's a hidden path. Follow it north and exit to another part of the map. Follow the path as it heads west and south to a chest. Heal up and open it for Black Garb guarded by an Armored Construct. Put this on Edge now. Map out the area behind the chest then make your way back to the entrance. On the west side there's a secret path directly across from the one you just used. It leads to a teleporter to the opposite side of the map which leads to stairs taking you to B2.

B2

Encounters:

Blue Dragon  x2 NEW!

Blue Dragon  x1

Gold Dragon  x1, Silver Dragon x1

Armored Fiend  x1

Bone Dragon  x1

Treasure:

Sage's Staff

Skull Dragons, Gold/Silver Dragons, and Armored Fiends reappear here. As a refresher, Stop works well on the Gold/Silver Dragon pairs and Bone Dragons will counter Fire attacks with a multihit Fire attack and are also weak to Stop. Armored Fiends have very strong multihit with Flamethrower and also their beam attack. Cast Slow on him and use all of the Thunder attacks that you can. You'll also fight Blue Dragons here. These have a very strong multihit attack that will quickly wear you down if you let it. Have Rosa Dualcast Berserk on the dragon and Blink on Cecil. Once it is Berserked try to get it Stopped by Rydia. Kain should Cry then attack. Have Rosa keep Cecil cured and keep Blink up on him if the dragon isn't Stopped or otherwise just attack. Edge, Rydia, and Cecil can all just attack.

Map out the starting area and go north. There's a chest here with a Sage's Staff that's guarded by a Dark Sage and two Moonmaidenes. Continue onward to the teleporter that takes you over to the other side of the screen. Head south, mapping the two small dead ends on the west side of the path. Take the stairs to B3.

B3

Encounters:

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Dark Sage  x3

Dark Sage  x1, Moonmaiden x2

Dark Sage  x1, Moonmaiden x1

Dark Sage  x1

Treasure:

Murasame

On the third basement, map out the starting area and go north. In the small room at the end you'll see a platform. Before clicking on it we need to prepare a bit. Unequip Cecil's Excalibur and replace it with the Defender. Also replace Kick with Attack in his abilities. Give Rydia the Faerie Rod as well. You also need to cast Float on your party at this point as well. Now click the platform to see a katana floating. Of course, you can't just take the katana without a fight.

White Dragon

HP: 33033 / XP: 132132 / Gil: 21000

Absorb: All but Earth / Strong: Earth

Suggested Party Level: 60+

The White Dragon has an annoying habit of counterattacking everything you do. He counters attacks with Slow and counters magic with various different magical attacks. He also uses Maelstrom every sixth attack or so. To start, have Kain use Cry and have Rosa Dualcast Blink on Cecil and Slow on White Dragon. Rydia should repeatedly cast Bahamut. Summons are countered by Quake but you're Levitating so it will miss. Edge can use Bless and Rosa can Pray when you are absolutely sure it's safe. After this, just wait it out. Haste Rydia and keep Blink on Cecil and keep him healed. If Maelstrom goes off, it doesn't really matter as long as Blink stays on Cecil. As Rydia is casting the third Bahamut, you can launch your attacks with your characters as Slow will not really matter anymore at this point. Once the third Bahamut goes off, the fight should end. Your reward is the Murasame katana. Equip this on Edge then cast Teleport, replace Cecil's Excalibur and Kick Augment and Rydia's whip, save, recover on the recovery squares, and enter the Lunar Subterrane again.

B1

Mapping: Hi-Potion x10

Back on the first basement, map out the loop around the entrance then go south to the stairs to B2. You'll get 10 Hi-Potions for mapping out the floor.

B2

Mapping: Ether x5

Treasure:

Dragon Shield, Flame Whip

On the second basement, follow the path to the end and there's a secret path. When you're roughly aligned with the bottom of the area you mapped out earlier, you can go west and loop around to reach a chest containing the Flame Whip. This is an upgrade for Rydia's whip but keep in mind that if you attack a

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Bone Dragon with this it will counter with a multihit fire attack so if you equip it, have her Defend against those if they aren't Stopped. Make your way back to the main part of this secret path and continue north. You'll exit out to an unexplored part of the map. Go west through a small hidden path to another small area. Go past the stairs to a chest with a Dragon Shield inside. Give this to Kain. You'll get five Ethers for mapping the floor then head down to the next basement.

B3

Mapping: X-Potion x5

Treasure:

Dragon Gloves, Dragon Helm, Dragon Mail

On B3, there are large dead ends to the east and west of the entrance. Go ahead and map those out. Go south past the stairs. In the little protrusion at the south there's a hidden path leading east. You'll see a chest here with a Dragon Helm. Give this one to Cecil. There's another secret path east of this chest. Follow it to get to chests with Dragon Mail and Dragon Gloves inside them. Put them both on Cecil. You'll also get five X-Potions for mapping out the floor. I personally consider this one of the best times to Teleport out and recover and save. It's a short walk back and then this floor's incredibly short since the exit's right next to the entrance. Whether you choose to do so or not, head down the stairs to B4.

B4

Encounters:

Blue Dragon  x2

Blue Dragon  x1

Gold Dragon  x1, Silver Dragon x1

Armored Fiend  x1

Bone Dragon  x1

Treasure:

Artemis Arrows, Elixir

Map out the starting area and go to the far east for a chest containing Artemis Arrows. Equip those if you haven't already obtained them from Moonmaidenes. Return to the narrow path leading south, take it, then go west. Map out the area around the door then enter it. Claim the Elixir in the small room then exit back out. Go east now, map out the entire eastern area then go south via the narrow stairs. Enter the door once the area around it is mapped.

B4 Passageway

Encounters:

Dark Sage  x3

Dark Sage  x1, Moonmaiden x2

Dark Sage  x1, Moonmaiden x1

Dark Sage  x1

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Treasure:

White Fang, X-Potion

This next section is mapped out for you. The eastern chest has a White Fang and the western chest has an X-Potion. Exit out on the west side.

B4

Mapping: Dry Ether x3

Treasure:

Stardust Rod

When you exit out, be sure to heal up before opening the chest. It contains the Stardust Rod, and it's guarded by a Behemoth. Our strategy is pretty much the same this time. Start off by having Rosa Dualcast Blink and Haste on everyone. Kain should use Cry and then use Darkness and Jump. Cecil and Edge attack normally. Rydia can summon Titan or Bahamut if you have the mp to spare. The Stardust Rod is interesting. It uses Comet when used as an item, which does a very large amount of damage. However, it takes about 10 seconds to use so it's of very limited use unfortunately aside from equipping it for the +Int. Finish mapping out the area for three Dry Ethers and go down the stairs. Just a note, southwest of the Stardust Rod chest was a little part of the map I had a lot of trouble mapping. It took me about 45 minutes to find this little 1% I was missing, so if you end up at 99% too, just walk around southwest of the chest and hopefully you'll find it there.

B5

Encounters:

Li'l Murderer  x1 NEW!

Dinozombie  x1 NEW!

Ahriman  x1 NEW!

Gold Dragon  x1, Silver Dragon x1

Treasure:

Crystal Shield

You'll start seeing Dinozombies here. They aren't particularly difficult but they will likely Curse everyone. Be sure to heal everyone after the fight. Li'l Murderers will do nothing but cast Libra on themselves to show that they are weak to Thunder. If you cast a Thunder spell on them though they start a large assault on you, so just attack them normally. Ahrimans will put a Doom counter on the character which will countdown from 10 and then kill them. They should die well before then.

Go south down the stairs and go west past the door. There's a chest here. Heal up and open it. It contains a Crystal Shield, and it's heavily guarded by a pair of Blue Dragons. Have Edge (or if he dies, Cecil) use a Silver Hourglass. Recover to full and get Berserk on both of them and Blink on everyone. Cry to lower their defense then Haste and attack/summon Bahamut until they die. Use Pray and Bless to get some mp back while they are both Stopped. If you're nervous about this fight, just skip it for now until we get to the Save Point coming up. Put the Crystal Shield on Cecil then enter the door you passed.

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B5 Passageway 1

Encounters:

Blue Dragon  x2

Blue Dragon  x1

Gold Dragon  x1, Silver Dragon x1

Armored Fiend  x1

Bone Dragon  x1

Treasure:

Protect Ring

The next section is already mapped out for you. Go north and there's a secret path leading east to the chest. Inside is a Protect Ring. This is one of the best defensive items in the game and you can give it to anyone. At least for now, Cecil is going to get the most benefit from it, so give it to him and give Kain the Dragon Gloves. There is another hidden path to continue east. There are two exits here. Take the southernmost one first.

B5

Treasure:

Crystal Gloves, Crystal Mail

Outside there is a chest that contains Crystal Mail guarded by a Behemoth. Put this on Cecil and give Kain the Dragon Mail. Go back in and take the other staircase.

Go east from here to find another chest containing Crystal Gloves guarded by a Red Dragon. Rosa should Dualcast Blink on everyone and Berserk on the dragon. Kain should use Cry then Darkness then Jump. Rydia should use Bahamut. Rosa can land Hold which you should have her do throughout the fight. After you get it Berserked then Held, try to recover from the initial damage you probably took and get Slow on it. Cecil and Edge attack while Rosa keeps Blink up. This fight is very very difficult if you aren't at least level 65 or so and there's a Save Point coming up very soon. You might want to pass on this chest and come back for it after you save, especially since the Gloves aren't that great. After this fight's over, go west, map out the whole area, then enter the door.

B5 Passageway 2

Encounters:

Dark Sage  x3

Dark Sage  x1, Moonmaiden x2

Dark Sage  x1, Moonmaiden x1

Dark Sage  x1

Treasure:

White Robe

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This next area is also mapped out for you. The chest contains a White Robe. Give this to Rosa then exit the area.

B5

Treasure:

Crystal Helm

You'll once again be out in B5. Go west, mapping out the area as you go. The chest contains the Crystal Helm and is of course guarded, but only by a Dinozombie. Equip this on Cecil and give Kain the Dragon Helm. Go east afterwards, map out the dead end area to the far east then go in the door, not down the stairs.

B5 Special Room

Encounters:

Flan Princess  x3 NEW! (Siren Only)

Treasure:

Red Fang

In this room you'll find a Red Fang. This room is also important for another reason that you don't need to worry about yet. This is the only place where you can fight the elusive Flan Princess. For now, just get the Red Fang and exit. Exit the room and go down the stairs to B6.

B6

Encounters:

Li'l Murderer  x1

Dinozombie  x1

Ahriman  x1

Gold Dragon  x1, Silver Dragon x1

Treasure:

Cottage, Fuma Shuriken x2

You'll find chests on either side of the entrance. There is a Fuma Shuriken in both chests. There's plenty to do on the west side of the room but the east side soon leads to the Save Point and I'm sure you want to get there asap at this point. Go down either of the stairs and map out the area around the exit. There's a chest here containing a Cottage. Enter the steps leading up.

B6 Passageway

Encounters:

Dark Sage  x3

Dark Sage  x1, Moonmaiden x2

Dark Sage  x1, Moonmaiden x1

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Dark Sage  x1

Treasure:

Minerva Bustier

The next room is mapped out for you. The chest contains a Minerva Bustier and is guarded by a Dark Sage and two Moonmaidenes. This is a female-only armor geared towards melee so in general you don't want to wear it but it's nice to have when your ladies are mostly attacking things. Exit here to B7.

B7

Encounters:

Blue Dragon  x2

Blue Dragon  x1

Gold Dragon  x1, Silver Dragon x1

Armored Fiend  x1

Bone Dragon  x1

Li'l Murderer  x1 (Both treasure rooms)

Dinozombie  x1 (Both treasure rooms)

Ahriman  x1 (Both treasure rooms)

Treasure:

Cottage, Holy Lance, Ribbon x2

Go south, mapping out the path as you go. The first stairs that you come to finally lead to the Save Point here. The chest in the back contains a Cottage, so use it and save your game!

Now there are a few more guarded items nearby. We passed a really great sword for Cecil earlier that we will backtrack to. First though I would recommend getting the ones right next to where we are now. Exit the Save Point room and go east into the next room. Replace Cecil's Kick command with Attack. There is a pedestal here with a Holy Lance guarded by a Plague Horror.

Plague Horror

HP: 33666 / XP: 134664 / Gil: 22000

Strong: Earth, Dark

Suggested Party Level: 63+

Plague Horror is basically just an Ahriman that puts the death count on everyone at once and has a lot of health. He'll follow up the death count with Haste on everyone and then Protect and Shell on himself. Kain uses cry then Jumps. Cecil and Edge attack. Rosa Dualcasts Holy x2. Rydia summons Bahamut. Should be over with plenty of time to spare. Give the Holy Lance to Kain, go back and use a Cottage and save your game. The next room to the east has two chests in it. As soon as you enter, go to your Abilities for Rosa and replace HP+50% with Piercing Magic. As you walk into the room you'll encounter another boss battle.

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Lunasaur

HP: 46000 / XP: 184000 / Gil: 23000

Weak: Fire, Holy / Strong: Dark

Suggested Party Level: 63+

Have Kain start off with Cry then Jump or Attack. Rosa should start off with a Dualcast Slow and Holy on Lunasaur then cure as needed and attack with Holy when she can. Cecil and Edge will Attack and Rydia will use Bahamut. Lunasaur will counter the first attack by casting Reflect on himself and then bouncing Bio off of him and onto the attacker. This is why Rosa needs Piercing Magic to keep casting on it. Assuming all goes well you will most likely kill him before he can do anything nasty. It's possible for him to Confuse and Silence people so keep that in mind. If he starts off with a nasty attack at the start you might as well just reset since you're right next to him at the Save Point.

The chests both contains Ribbons. Ribbon prevents all status ailments (other than Slow and Sap). Rosa is an obvious choice because she can Omnicast Esuna to get rid of everyone else's ailments. The other is up to you, I give it to Rydia. Go back to the Save Point, use another Cottage and save. Leave Cecil with Attack on but give Rosa her HP+50% back.

Now it's time to go back for the sword we skipped. Leave the Save Point and go back to the previous floor.

B6

Mapping: Elixir x1

Treasure:

Golden Apple

Go west around the loop. To the northwest of the chest there's a little nub of land sticking out. There's an invisible bridge here leading west. Cross it and continue west then north. The exit is in the obviously hidden path at the end of the little island.

This will put you in another unexplored area on the same floor. Go west to get a Golden Apple. Map out the area near the chest then go east. There's a teleporter here which takes you to the final part of this area. Go north. You'll get an Elixir for finishing the map then go through the teleporter.

B5

Mapping: Siren x3

Treasure:

Protect Ring, Ragnarok

Go north. The chest contains a Protect Ring and is guarded by our friend the Behemoth. If you can't kill these by now, I'm not sure what to tell you. Kain is a good choice for this one, or Edge. I chose Kain to try to help him stay alive as best as possible for cases where Phoenix is needed. Continue north. You'll get three Sirens for floor mapping. Take the teleporter now.

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You'll reach a small room with a Save Point. Use a Cottage and save. Exit the room to the south.

There's a sword on a pedestal here. Equip Rydia with the Stardust Rod and when you click on it you'll have to fight the fearsome Dark Bahamut.

Dark Bahamut

HP: 60333 / XP: 241332 / Gil: 24000

Strong: All but Holy

Suggested Party Level: 65+

Dark Bahamut will immediately begin the fight by casting Megaflare on your group and soon follow that with Reflect on himself then attack by bouncing Flare off of himself onto a random party member. Rosa should live through Megaflare so have her immediately Dualcast Raise on everyone (or if Kain dies and Phoenix kicks in just on him) and Curaga on everyone. If no one dies (if your levels are high enough this should be the case) then Dualcast Curaga and Blink on everyone. Kain should Cry then Darkness then Jump. Cecil and Edge can Attack as long as they have Blink on. Have one of the two use a Spider Silk before attacking to Slow him. He will sometimes counter physical attacks and his attacks hurt. Rydia cannot use Summon spells because he counters with Megaflare which isn't pleasant. Have her use the Stardust Rod as an item to do Comet which should hit for 9000+ damage. It will usually counter that with Flare on Cecil so watch his health. Rosa should keep Blink up on everyone and heal anyone who takes damage. Get Haste and Shell up as soon as you can. This fight is actually pretty easy as long as you have decent levels. Being a minimum of level 65-67 should allow everyone to live through Megaflare at the start which is really the difference maker in the fight. If you find that you cannot win just level up a bit and keep trying.

After the fight you'll get the Ragnarok sword which is incredibly powerful. Equip this on Cecil and put a Whip back on Rydia if you'd like.

B7

Mapping: Coeurl Whisker x3

Go back and use a Cottage and save. Make your way back to the other Save Point now where you fought Plague and Lunasaur. Go east past those encounters and follow the path around. Go west past the path to map out the dead end there then go south down the path, map out the area here for three Coeurl Whiskers and take the stairs south.

B8

Mapping: Gold Hourglass x3

Encounters:

Deathmask x1 NEW!

Red Dragon x1

Behemoth x1

Treasure:

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Fuma Shuriken, Masamune

You'll notice a music change and a much different look to the area. This signals the arrival of more difficult random encounters. You'll start encountering Deathmasks on this floor. You can Stop these and you should, but the first thing it usually does is cast Reflect. Have Rosa Dualcast Dispel on the Deathmask and Haste on your party. Have Rydia ready to cast Stop as soon as Rosa Dispels it. Kain should Cry once to speed things up then you can just Attack with everyone and Pray with Rosa to keep hp/mp high. He might get off a Laser attack that hits everyone for about 1500-2000 before you can Stop him. Just heal with Pray and top off your hp after the fight. You can plan out your assault accordingly. You should know the drill on Red Dragons and Behemoths already.

Start by going west to map out the dead end then make your way east. The path here is rather straightforward. You'll reach a T-intersection where you should go north for a chest with a Fuma Shuriken inside. Go south from the chest and you'll soon see the exit to the next area. However, you'll want to just map that area then take the south branch instead which leads to another pedestal. You should get three Gold Hourglasses at this point for mapping out the floor. This pedestal contains the Masamune katana for Edge and is guarded by the Ogopogo.

Ogopogo

HP: 50333 / XP: 201332 / Gil: 25000

Absorb: Water

Strong: Fire, Ice, Earth, Wind, Holy, Dark

Suggested Party Levels: 65+

Ogopogo is a souped up version of Leviathan. He begins with Deluge so put everyone into Defend that you can before it goes off. Recover from that and begin your attack. Kain should use Cry then Darkness then Jump. Cecil and Edge should always be attacking. He will not counter physical attacks. Rydia should use Bahamut, which he will counter with a weak multihit Blaze attack, and Rosa should keep health high while focusing on getting spells up in the following order: Slow (Edge can use a Spider Silk too), Haste, Shell. Ogopogo follows the same attack pattern: Deluge x2 -> Attack x3 -> Deluge -> Attack x2 -> Repeat.

Give Edge the Masamune now. You'll probably want to go back and save at this point, in case things go awry. You can't use Warp in this part of the dungeon unfortunately so you'll have to walk back to the Save Point. Use a Cottage and save, then make your way back to the stairs you passed before.

B9

Mapping: Light Curtain x3

Encounters:

Deathmask  x1

Red Dragon  x1

Behemoth  x1

Treasure:

Elixir, Gold Hourglass

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Map the dead ends to the west and east then go south. Make your way to the visible chest for an Elixir. Go down the nearby stairs and head west. Follow the large path, mapping it out carefully as you go. You'll pass by a chest with a Gold Hourglass inside. Continue to the end, getting three Light Curtains for mapping the floor then go down the stairs.

B10

Mapping: Stardust x3

Encounters:

Deathmask  x1

Red Dragon  x1

Behemoth  x1

Treasure:

Elixir, Fuma Shuriken

Go west to map the area and down the stairs. Map the little dead end to the west then go east and down the stairs. The chest here contains a Fuma Shuriken. Go west from the chest and down the stairs. There's a chest to the west containing an Elixir. Go east from the chest then go west to map out a dead end. Continue east from there to the exit. You'll get three Stardust from mapping the floor.

B11

Mapping: Lunar Curtain x3, Treasure Hunter Augment(*)

Encounters:

Zemus's Breath  x1 NEW!

Zemus's Malice  x1 NEW!

B11 has a very cool looking background, doesn't it? You'll encounter the last two random encounter enemies here, Zemus's Breath and Zemus's Malice. Both of these things are weak to Stop so use that and then stomp them, throwing in a Cry to speed it up. Breath will just use Libra on you, Malice will actually attack. They both counter physical attacks with Protect. The Breath counters magic attacks with Shell and the Mind counters magical attacks with Mind Blast. A moot point if they are Stopped though.

Go west from the entrance and go down the stairs, following the very long windy path as it goes back and forth. You'll get three Lunar Curtains at the end. Also assuming you've been following this guide completely you will receive the Treasure Hunter Augment Ability at this point for mapping out every map in the game. Give this to Cecil. Now you'll want to backtrack back to the Save Point, use a Cottage and save, and we'll begin going after some of the hidden things in the game.

Walkthrough (Continued)

Final Battle

Namingway Questline

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If you recall where we left off in the Namingway series of quests, we last saw him under the guise of Puddingway in Agart. He was looking for some Rainbow Pudding. While it's entirely possible that you obtained some during the game just playing normally, it's highly unlikely. It's a very rare drop from all pudding family enemies (.8% drop rate with Treasure Hunt active), except for one that is. The Flan Princess, a very rare encounter in the Lunar Subterrane, drops this item with slightly better odds than any other pudding in the game (2% drop rate with Treasure Hunt active). However, these things don't exactly die fast, unless you use a specific method of approaching the fight. Alternatively, there are much easier enemies that drop this that can you kill a lot more quickly without burning through large amounts of gil. You have to return to Earth anyway to turn it in, so this is the smartest route to take.

Antlion's Den

Treasure:

Rainbow Pudding

Teleport out of the Lunar Subterrane, make your way to the Lunar Whale, and go back to Earth. Land the whale and get into the Enterprise or Falcon then go to the Antlion's Den. Setup Cecil with Kick, Treasure Hunter, Draw Attacks, Counter then save your game and enter. Go to B2. Here you'll want to enter the first door you come to. You'll be in a little room with an empty chest. Go to your Item list and sort the Sirens up to the top. Just spam Sirens to fight groups of four Yellow Jelly. Cecil will one-shot them with Kick, either by selecting it yourself or countering in the off chance that he gets hit. Go through as many Sirens as you feel comfortable burning then reset and do it again. I wouldn't recommend going through more than about 10-20 per session since it's such a short walk back and they are rather expensive to replace. Keep at it and eventually you'll get your Rainbow Pudding.

Agart

Treasure:

Phoenix Down

Head to Agart and give it to Puddingway. He'll be happy and disappear. You can claim a Phoenix Down inside of the house he used to be standing in now.

Dwarven Castle

Treasure:

Eye Gouge Augment

Afterwards, hop back in your airship and go underground and visit the Dwarf Castle. Go to the Lali-Ho Pub (hidden between the Weapon and Armor Shops) and you'll see Puddingway here, or Mopingway as he now calls himself. Talk to him a second time and you'll have to fight him. He's... really easy. Just hit him and he dies. You'll get the Eye Gouge Augment Ability now. Yay. There's really no right or wrong on who to give this to.

Feymarch

Our next stop is the Feymarch. Go to Whyt's house and go west. You should see Mopingway down the stairs. Talk to him and he becomes Lovingway. He'll ask you to enter the name of a beloved person. This name will be used for the ????'s Love Augment Ability name so pick whatever name you'd like. Well,

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whatever name you'd like that's four characters long. Leave the Feymarch via the secret room as per usual.

Tomra

Our next stop on the Namingway tour is Mysidia. However, before going there let's make a small pit stop at Tomra. You're going to need some Stardust in the future so now's as good a time as any to get some since this is the only place you can buy it. First, let's earn some extra cash by selling some unnecessary items. You can sell as many of your weapons and armor as you are comfortable selling. Remember that this is your first playthrough and you will be starting over at some point so you don't have to really worry about being a collector and hording one of everything. Keep a few higher end weapons like the Excalibur to Throw later (be sure not to sell the Knife) but you can sell most of the rest. Keep a few of the unique pieces of armor like the Minerva Bustier and the Dragon and Crystal Gauntlets. Basically if you think you might want it, keep it. Otherwise sell it so you can buy some Stardust and soon some more Sirens. Sirens are 3000 gil each, so be sure to save enough gil to get back to 99 of them again. Spend the rest buying up to 99 Stardust if possible.

Mysidia

Treasure:

????'s Love Augment

Now on to Mysidia. Enter the Elder's building and you'll see Lovingway standing near a lady to the west of the entrance. Now he's Weddingway. He'll give you the ????'s Love Augment Ability now. If you're following my Augment strategy, give this to Cecil. If not, be sure to give it to someone you do NOT plan to give Limit Break to. Leave Mysidia and get on the Lunar Whale and go back to the Moon.

Hummingway Abode

You'll want to land at the Hummingway Abode, which if you'll recall is the cave at the south of the overhead map. Inside you'll see Weddingway and his lady. He'll change his name to Hummingway now. There isn't really much to do here. You can talk to her afterwards and she'll talk about how it was always her dream to have a honeymoon on the Moon. Find the shopkeeper and buy up to 99 Sirens then leave. It's time to go back to Earth for the last part of the sidequest.

Random Location

Treasure:

Safe Travel Augment

Now you'll have to find him in his last spot. It's decided randomly but it doesn't move so as long as you check every spot on the list you should find him eventually. Here are all of the known locations where he can be:

Chocobo Forest southwest of Baron Castle.

Chocobo Forest northeast of Fabul Castle.

Chocobo Forest south of Mount Ordeals.

Chocobo Forest south of Troia (near a bridge).

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Chocobo Forest east of Troia (on the island by itself).

Underground Waterway. Enter from Damcyan side and he'll be on the west side of the map past the bridge near the door leading up.

Mt. Hobbs (where you fought Mom Bomb).

Sylph Cave. B2 close to where you obtained the Mage Masher.

Bahamut Cave. B1 near the Genji Shield chest.

When you finally find him, he'll change his name to Goingmyway and give you the Safe Travel Augment Ability! This is best given to Cecil since you always have him and will make traveling so much quicker. You're finally done with the Namingway questline.

At this point in time, the only things left to do are to go after the various rare items in the game or to kill Zeromus. The strategy provided for defeating Zeromus is written without any particular rare item needed to win, so it's possible to defeat him without them. As certain items carry over to the next playthrough though, you might want to consider obtaining them before beating the game. If you're just ready to finish off the game, skip the next section and go on to the boss.

Rare Items

At this point, there's nothing else to do except to go for rare items. With Treasure Hunt on, the odds of a rare item dropping from any particular enemy is 0.8%, so you have a bit of a time-sink ahead of you. The main rare items that most people are going to want to go after are the tails, so let's discuss those first.

There are several different tails you can collect from random enemies and trade to the Tail Collector back on Earth for incredibly good gear. Remember that the Tail Collector lives in a little cave accessible from Mythril via the hovercraft. Below is a list of the tails you can collect, what you get in return, and where best to farm for them.

Black Tail -> Onion Armor

Drops from Armored Fiends. Use a Siren on B2-B3 of Bahamut's Cave. Try to Steal a Rune Axe during this process if you want.

Blue Tail -> Onion Shield

Drops from Thunder Dragons. Use a Siren on B2-B3 of the Path of the Eidolons.

Green Tail -> Onion Helm

Drops from Green Dragons. Use a Siren by the Sealed Cave entrance.

Pink Tail -> Adamant Armor

Drops from Flan Princesses. Use a Siren in the B5 Lunar Subterrane southeast room (which had a Red Fang in the chest). The easiest way to quickly defeat these is to have Cecil using Draw Attacks, Counter, and Crystal Mail. Set his first ability to use Stardust. The fight should be over after 3 Stardust Counters.

Red Tail -> Onion Sword

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Drops from Red Dragons. Use a Siren on B8-B10 of the Lunar Subterrane. Remember that Berserk and Hold both work on these mobs. You can also try for Crystal Rings at the same time, which is a rare Steal from these.

Yellow Tail -> Onion Gloves

Drops from Yellow Dragons. Use a Siren by the Path of the Eidolons entrance.

These items all carry through onto New Game+, so they are worth obtaining in you are going to do New Game+.

The next items that collectors are likely to want are the special Summons for Rydia. These also carry over to New Game+. Here's a list of those and the easiest way to obtain them (remember to just have Cecil equipped with Kick/Counter/Draw Attacks to quickly end battles).

Bomb

Drops from Balloons and Dark Grenades. There is nowhere in the game to use Sirens to force these fights. Just go to the easternmost Lunar Path as if you're heading to the final area and pray for good luck.

Cockatrice

Drops from Helldivers, Cockatrices, and Fledgling Rukhs. There is nowhere in the game to use Sirens to repeatedly force these fights (you can summon them but they aren't the only option). Fight outside of Mysidia and you'll frequently encounter Cockatrices. You can use Sirens to speed up encounter rates.

Goblin

Drops from Goblins and Li'l Murders. Use a Siren in the Mist Cave.

Mindflayer

Drops from Mindflayers. Use a Siren in the passageway on B3 of the Lodestone Cavern.

The next items you'll want (that also carry over to New Game+) are the max HP/MP up items. Here's the easiest way to get a large supply of these.

Silver Apple

Use a Siren on either of the top two floors of Mt. Ordeals to encounter Lilith. She'll die quickly and has a 24% chance (with Treasure Hunt) to drop one. She also drops Lilith Rod with a 10% chance if you want one.

Soma Drop

Use a Siren on the first floor of the Lair of the Father to encounter Dark Sages. These have a 10% chance (with Treasure Hunt) to drop these. They also drop Ribbons with a 0.8% chance.

These are the main items you'll want as they carry over to subsequent playthroughs. There are other nice items you might want to get, see the item lists at the end of the guide to see what you're missing then consult the bestiary for where to get the drop/steal of the items you might want. Be aware that aside from the items listed above and the Dark Matter you'll be stealing from Zeromus, no other normal items

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(excluding Augments) carry over to New Game+. Also, if the HP/MP boosting items are used, those effects do not carry over to New Game+, so don't use them if you don't have to.

Zeromus

When you have obtained all of the items you feel like getting, you're ready to finally finish the game. You have a difficult fight ahead of you so prepare accordingly. Your levels don't have to be exceedingly high. As a point of reference, all of my characters other than Kain were lvl 77 when I fought Zeromus to write this strategy. Here are the recommended setups for your Augments (any slots not mentioned can be filled with anything you'd like).

Cecil:

Attack

Focus

Auto-Command: Attack

Kain:

Jump

Darkness

Phoenix

Auto-Command: Jump

Rydia:

N/A

Auto-Command: Anything non-attacking, like Defend

Rosa:

Dualcast

Omnicast

HP+50%

Auto-Command: Pray

Edge:

Attack

Throw

Steal

Reach

Auto Command: Attack

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When you are ready, put Safe Travel on Cecil (remember to take it off before the fight!) and head back down to the final area.

When you arrive, you'll see Golbez and Fusoya taking on Zemus. They give it their all, taking him down with a nice W-Meteo for 99999 damage. Guess you don't have to do anything after all! Everyone starts to celebrate until Zemus stands up and shoots a giant beam of energy upward, becoming the evil entity that Golbez refers to as Zeromus. Golbez and Fusoya go at it again, realizing that they cannot hurt him. Golbez tries to use the power of the crystal against him, but as Golbez is too tainted by evil it has no effect and Zeromus owns them both.

Cut back to the elder on Earth. He leads prayers to give Cecil and his group the strength they need to recover from the onslaught. Cecil gets to his feet and takes the crystal from Golbez. At this point, Cecil stands alone with 1 HP against Zeromus. Luckily the prayers from Earth are able to recover everyone else as well. You'll take over here, and there is little to do aside from having Cecil use the crystal against Zeromus. You could buff your party but the first thing Zeromus is going to use is Black Hole which removes all buffs anyway. Go ahead and Focus three charges with Cecil and then right before using the crystal have Kain activate Darkness and get his bar back to full.

Zeromus

HP: 150000 / XP: -- / Gil: --

Absorb: Flare

Suggested Party Level: 75+

The two major attacks that Zeromus uses that you need to prepare for are Black Hole and Big Bang. Black Hole basically removes all buffs from your characters and all debuffs on Zeromus (such as Slow for instance). Big Bang does a very high amount of damage and Saps you. It is necessary for most characters to block in order to live through this. Big Bang is telegraphed by Zeromus shaking a bit before he uses it. This is when you want to make everyone Defend. As a perk, Black Hole removes the life drain from Big Bang. Here's the basic attack pattern that Zeromus follows:

Black Hole -> Big Bang -> Black Hole -> Osmose -> Big Bang -> Big Bang -> Osmose

He will also do numerous counters. He counters White Magic cast on him with Wall. He counters Summons by casting Aspir on everyone. He counters Black Magic with a single target Flare. When he drops below 90000 health, his rotation changes..

Osmose -> Big Bang -> Black Hole -> Flare -> Osmose -> Black Hole -> Big Bang

Below 30000 health it gets worse.

Meteor -> Osmose -> Wall

At this point, he needs to die fast.

Here's the strategy you want to use.

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Right away, get Kain in the air and try to get Cecil to attack before he loses his Focused strength to Black Hole. Edge needs to Steal until he gets Dark Matter (you need it for New Game +) and then should Throw Fuma Shurikens, Excalibur, then just attack. Rydia and Rosa Defend. When he shakes, have everyone Defend for the first Big Bang. Recover as you have time before the next one. Kain will nonstop Jump, only stopping to renew Darkness whenever he loses it to time or to Black Hole. When Zeromus uses Black Hole after the first Big Bang, have Rydia use a Spider Silk on him as it will be a while before the next Black Hole. Jump and Cecil/Edge's attacks are your sources of damage. Rosa stays at the ready to recover after Big Bangs and Rydia basically does nothing aside from using Spider Silks when appropriate. Rydia's also a good choice to hit Kain with health recovery items to counter the Darkness life drain.

You should be able to get him down to the 90000 mark before the double Big Bang combo goes off. Just keep on plugging away. Once you reach the 30000 mark and Meteor goes off, have Edge Throw the Knife and everyone go all out to take him down as quickly as you can. Kick back and enjoy the ending, you've earned it.

New Game +

What Carries Over

So you beat the game and you're ready for New Game+. The first thing you need to know is that you're limited to a total of THREE playthroughs. That means you can do New Game+ twice before you can no longer continue with your same save. That means you have to be smart with you items and Augments as you play through the first two times. But first, here is all that you get to keep on a New Game+ file:

All rare Tails and/or the items recovered from them (Adamant/Onion equip).

All used and unused Augment Abilities on ALL characters.

All Map Completion Percentages.

All Namingway plot completion.

Fat Chocobo Sections (Bestiary, Music Box, etc)

Whyt minigame high scores (Play each game once to obtain the stats).

Rydia's item drop Summons (Bomb, Cockatrice, Goblin, Mindflayer).

Unused Silver/Gold Apples and Soma Drops.

Dark Matter (If stolen from Zeromus).

You lose everything else not listed above. In case it isn't obvious, that means all of the following is true:

Items obtained from map completion are NOT obtainable again.

Items obtained from the Namingway plot are NOT obtainable again.

Cool rare items obtained during play not listed above are LOST.

You do NOT have to give new Augments to people who leave your party if you already gave them some on the prior playthrough.

All plot-related items/summons (including Excalibur) must be obtained again.

Augments that aren't Namingway/Map Completion related CAN be obtained again.

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You can obtain a maximum of TWO Limit Break Augments.

Suggested Augment Path

This is the path that I suggest using for distributing Augments to people as you play through your three playthroughs. Note that this is just my personal suggestions and you do NOT have to follow what I did. It's all up to you and your play-style and you can deviate from this in any way you want to. Most of the Augments by the third playthrough are pretty much useless and can be given to whomever you want to. Augments with a (!) in front of them must be given to the character before they leave your party. They should be given the ability either as soon as they join or as soon as you pick the ability up. Augments are listed in the order that they are obtained in the walkthrough.

!Auto-Potion: Give to Porom.!Item Lore: Give to Palom.-Counter: Give to Cecil.!Curse: Give to Palom.!Tsunami: Give to Tellah.-Twincast (x2): Give to Cecil and Rosa.-Bluff: Give to Rydia.-Cry: Give to Kain.-Dualcast: Give to Rosa.!Bardsong: Give to Tellah.-Salve: Not earned on first playthrough.-Hide: Not earned on first playthrough.!Recall: Give to Yang.!Last Stand: Give to Yang.-Fast Talker: Give to Rydia.-Whirlwind: Give to Edge.-Draw Attacks: Give to Cecil.-Reach: Give to Edge.!Analyze: Give to Fusoya.-Adrenaline: Not earned on first playthrough.-Upgrade: Not earned on first playthrough.-MP+50%: Give to Rydia.!Inferno: to Fusoya.-Gil Farmer: to NO ONE.-Darkness: Give to Kain.-Focus: Give to Cecil.-Kick: Give to Cecil.-Brace: Give to Cecil.-Level Lust: Give to Cecil.-HP+50%: Give to Rosa.-Piercing Magic: Give to Rosa.-Bless: Give to Edge.-Omnicasting: Give to Rosa.-Phoenix: Give to Kain.-Treasure Hunter: Give to Cecil.-Eye Gouge: Give to Whomever.-???'s Love: Give to Cecil.-Safe Travel: Give to Cecil.

Second Playthrough:-Limit Break. Obtained after completing the game. Give to Kain.!Gil Farmer: Carried over from first playthrough. Give to Edward.!Auto-Potion: Give to Edward.

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-Item Lore: Give to Edge.-Counter: Give to Edge.!Curse: Give to Cid.-Tsunami: Give to Rosa.-Twincast (x2): Give to Kain and Rydia.-Bluff: Give to Edge.-Cry: Give to Edge.-Dualcast: Give to Rydia.-Bardsong: Give to Rydia.-Salve: Give to Edge.-Hide: Give to Edge.!Recall: Give to Cid.-Last Stand: Give to Edge.-Fast Talker: Give to Rosa.-Whirlwind: Give to Rosa.-Draw Attacks: Give to Edge.-Reach: Give to Cecil.-Analyze: Give to Cecil.-Adrenaline: Give to Kain.-Upgrade: Give to Kain.-MP+50%: Give to Rosa.-Inferno: Give to Rosa.-Gil Farmer: Give to Whomever.-Darkness: Give to Cecil.-Focus: Give to Kain.-Kick: Give to Edge.-Brace: Give to Rosa.-Level Lust: Give to Whomever.-HP+50%: Give to Rydia.-Piercing Magic: Give to Rydia.-Bless: Give to Whomever.-Omnicasting: Give to Rydia.-Phoenix: Give to Rydia.

Third Playthrough (Omitting stuff that you can just give to whomever):-Limit Break. Give to Rydia.-Auto-Potion: Give to Rydia.-Counter: Give to Rydia.-Tsunami: Give to Edge.-Twincast: Give to Edge.-Cry: Give to Rydia.-Hide: Give to Rosa.-Last Stand: Give to Rosa.-Whirlwind: Give to Kain.-Draw Attacks: Give to Rydia.-Adrenaline: Give to Rydia.-Inferno: Give to Rydia.-Darkness: Give to Rydia.-Focus: Give to Edge.-Kick: Give to Kain.-Omnicasting: Give to Cecil.-Phoenix: Give to Edge.

Assuming you follow the above path, your final party will have all of the following at minimum:

Cecil:

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???'s Love*, Analyze, Counter, Darkness, Draw Attacks, Encounter None, Endurance, Focus, Kick, Level Hunt, Omnicasting*, Reach*, Treasure Hunter, Twincast*

Edge

Bless, Bluff, Counter, Cry, Draw Attacks, Focus, Hide, Item Lore, Kick, Last Stand*, Phoenix*, Reach, Salve, Tsunami*, Twincast, Whirlwind*

Kain

Adrenaline, Darkness, Focus, Kick, Limit Break*, Phoenix*, Twincast, Upgrade, Whirlwind*

Rosa

Dualcast*, Endurance, Fast Talker, Hide, HP+50%, Inferno*, Last Stand, MP+50%, Omnicasting, Piercing Magic, Tsunami*, Twincast, Whirlwind*

Rydia

Adrenaline, Auto-Potion*, Bardsong*, Bluff, Darkness, Dualcast, Counter, Cry, Draw Attacks, Fast Talker, HP+50%, Inferno*, Limit Break*, MP+50%, Phoenix, Piercing Magic, Target All, Twincast

If you plan to follow my Maximizing Stats guide, you MUST have all of the starred items on the proper character. The other abilities are just useful for that character.

Optional Bosses

There are two optional bosses in this game that can only be fought in New Game+, Geryon and Proto-Babil. To encounter Geryon, either examine the space where you fight the four elementals inside of the Giant of Babil or examine the tombstone at the top of Mount Ordeals after the Giant. Either way, you will encounter this boss. To encounter Proto-Babil, use the Dark Matter you stole from Zeromus on the face-looking rock on the Moon. Both of these encounters are tricky and require a good use of Augments and rare equipment, especially the Tail Collector's equipment. Proper use of element-absorbing gear is essential for Geryon (you can use Cursed Rings to make element-absorbing gear if need be). Strategic use of Phoenix is invaluable for Proto-Babil. At present, I won't be writing out blow-for-blow strategies for these two bosses as a lot of the strategy depends on how you've used your Augments, but if you're on your third playthrough and have abused Tail Collector gear and max HP/MP items, you should be able to figure these guys out on your own. There isn't much to gain from these guys aside from completing the Bestiary and getting Whyt his Zeromus costume, they are added mostly as a challenge to the player.

Maximizing Stats

In your third and final playthrough, you are probably going to want to aim to get your stats as high as possible. In order to do so, you'll need to gain levels with the appropriate Augment Abilities equipped. From levels 1 to 70, everyone's stats always increase by the same amount. At level 70, this is what the final party's stats will look like:

Name

Str

Spd

Sta

Int

Spi

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Cecil 73 41 70 36 41

Edge

61 72 48 35 24

Kain 71 54 56 12 39

Rosa 48 32 42 22 73

Rydia

36 33 34 72 54

From levels 71 to 99, stats are only improved based on the Augments currently EQUIPPED on your character when they gain a level (they have to be EQUIPPED, not just learned). Every Augment has a set of stats associated with it, which will be represented by the chart below. Note that Item raises nothing and is not removable from your Augment Ability list.

Augment Ability

HP

MP

Str

Spd

Sta

Int

Spi

???'s Love 10 5 1 1 1 1 1

Adrenaline 0 0 1 0 0 0 0

Aim 0 0 0 1 0 0 0

Analyze 0 0 0 0 0 1 0

Attack 10 0 1 0 0 0 0

Auto-Potion 10 0 0 0 1 0 0

Bardsong 0 0 0 1 0 0 0

Black Magic 0 5 0 0 0 1 0

Bless 0 0 0 0 0 0 1

Bluff 0 0 0 0 0 1 0

Brace 10 0 0 0 1 0 0

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Counter 0 0 1 0 1 0 0

Cover 0 0 0 0 1 0 0

Cry 0 0 0 0 0 0 1

Curse 0 5 1 0 1 0 1

Darkness 10 0 1 0 1 0 0

Draw Attacks 0 0 0 0 1 0 0

Dualcast 0 5 0 0 0 1 1

Eye Gouge 0 0 0 1 0 0 0

Fast Talker 0 5 0 0 0 1 0

Focus 10 0 2 0 0 0 0

Gil Farmer 0 0 0 1 0 0 0

Hide 0 0 0 1 0 0 0

HP+50% 10 0 0 0 0 0 0

Inferno 0 5 1 1 1 0 0

Item Lore 0 0 0 0 0 1 0

Jump 10 0 1 0 1 0 0

Kick 0 0 1 0 0 0 0

Last Stand 10 0 1 0 1 0 0

Level Lust 0 0 1 0 0 0 0

Limit Break 10 5 1 1 1 1 1

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MP+50% 0 10 0 0 0 0 0

Ninjutsu 0 5 0 0 0 1 0

Omnicasting 0 5 0 0 0 1 1

Phoenix 0 0 0 0 0 0 2

Piercing Magic

0 0 0 0 0 1 1

Pray 0 0 0 0 0 0 1

Reach 0 0 0 1 0 0 0

Recall 0 5 0 0 0 1 0

Salve 0 0 0 1 0 0 0

Steal 0 0 0 1 0 0 0

Summon Magic

0 5 0 0 0 1 1

Throw 0 0 0 1 0 0 0

Treasure Hunter

0 0 0 1 0 0 0

Tsunami 0 5 1 0 1 1 0

Twincast 0 5 0 0 0 1 0

Upgrade 0 0 0 1 0 0 0

Whirlwind 0 5 0 1 0 1 1

White Magic 0 5 0 0 0 0 1

Now then. HP caps at 9999, MP caps at 999, and all 5 other stats cap at 99. Using Augments to boost HP and MP is pointless as we can use Apples and Soma Drops for that. Thus, we want to focus on the other

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stats. If you followed my suggested guide for distributing Augment Abilities, you will be able to max all of your char's stats at 99 by using the following level up strategy...

Cecil: Str

Spd

Sta

Int

Spi

Lvl

???'s Love 29 29 29 29 29 71-99

Reach 0 29 0 0 0 71-99

Omnicasting 0 0 0 29 29 71-99

Twin 0 0 0 29 0 71-99

Default 73 41 70 36 41 99

Total 102

99 99 123

99 99

Edge: Str

Spd

Sta

Int

Spi

Lvl

Tsunami 29 0 29 29 0 71-99

Whirlwind 0 29 0 29 29 71-99

Last Stand 29 0 29 0 0 71-99

Phoenix 0 0 0 0 46 71-93

Ninjutsu 0 0 0 6 0 94-99

Default 61 72 48 35 24 99

Total 11 10 10 99 99 99

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9 1 6

Kain: Str

Spd

Sta

Int

Spi

Lvl

Limit Break 29 29 29 29 29 71-99

Whirlwind 0 29 0 29 29 71-99

Twincast 0 0 0 29 0 71-99

Jump 14 0 14 0 0 71-84

Phoenix 0 0 0 0 30 85-99

Default 71 54 56 12 39 99

Total 114

112

99 99 127

99

Rosa: Str

Spd

Sta

Int

Spi

Lvl

Tsunami 29 0 29 29 0 71-99

Whirlwind 0 29 0 29 29 71-99

Inferno 29 29 29 0 0 71-99

Dualcast 0 0 0 19 19 71-89

Aim 0 10 0 0 0 90-99

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Default 48 32 42 22 73 99

Total 106

100

100

99 121

99

Rydia: Str

Spd

Sta

Int

Spi

Lvl

Limit Break 29 29 29 29 29 71-99

Inferno 29 29 29 0 0 71-99

Auto-Potion 0 0 29 0 0 71-99

Summon Magic

0 0 0 16 16 71-86

Bardsong 0 8 0 0 0 87-94

Attack 5 0 0 0 0 95-99

Default 36 33 34 72 54 99

Total 99 99 121

117

99 99

This is just one example of how to max your stats. There are obviously numerous options you can use to reach the threshold. Just check the Augments you gave your characters with the chart and see what you can come up with. If you can't reach the maximum, some particular stats can be reached using equipment as well. See the equipment list in the guide to see which gear offers stat increases. After you max the stats, farm up some Apples and Soma Drops to finish maxing everyone out. See the Rare Items section of the walkthrough for advice on where to farm them.

Bestiary List

Listing By Number

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If Siren is listed, that means you will always fight the enemy at that location if you use a Siren. This is only included on enemies that have rare items or are rare encounters. Steal lists the item(s) that can be stolen from the enemy, where applicable.

Status refers to which status effects are effective against the enemy.

Drops are numbered 1 to 4. The number represents the rarity of that item. Drop rates for items are as follows (the number in parens is with Treasure Hunter):

1: 20%

(40%)

2: 12%

(24%)

3: 5% (10%)

3*:

1% ( 2%)

4: .4%

(.8%)

Some enemies have the same item in multiple "slots". For example, the Helldiver can drop Gold Needles with 20%+12% probability.

Floating Eye

Number: 001 Lvl 11

HP: 40 XP: 150 Gil: 7

Drop: 1: Eye Drops 2: Phoenix Down 3: Alarm Clock 4: Gold Needle

Steal: Eye Drops

Weak: Fire, Wind; Strong: Earth

Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop, Toad

Goblin

Number: 002 Lvl 10

HP: 30 XP: 90 Gil: 5

Drop: 1:Potion, 2:Tent, 3:Bronze Hourglass, 4:Goblin

Steal: Potion

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Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop, Toad

Siren: Mist Cave

Sword Rat

Number: 003 Lvl 10

HP: 31 XP: 93 Gil: 5

Drop: 1:Potion

Steal: Potion

Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop, Toad

Helldiver

Number: 004 Lvl 10

HP: 28 XP: 56 Gil: 4

Drop: 1:Gold Needle, 2:Gold Needle, 3:Phoenix Down, 4:Cockatrice

Steal: Phoenix Down

Weak: Wind; Strong: Earth

Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop, Toad

Eyewing Moth

Number: 005 Lvl 12

HP: 39 XP: 78 Gil: 5

Drop: 1:Eye Drops, 2:Phoenix Down, 3:Alarm Clock, 4:Gold Needle

Steal: Eye Drops

Weak: Wind; Strong: Earth

Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop

Larva

Number: 006 Lvl 10

HP: 25 XP: 50 Gil: 4

Drop: 1:Potion, 3:Hi-Potion

Steal: Potion

Weak: Ice

Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop, Toad

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Sand Worm

Number: 007 Lvl 12

HP: 500 XP: 1750 Gil: 54

Drop: 1:Potion, 2:Hi-Potion, 3:Remedy, 4:Silver Apple

Steal: Potion

Weak: Ice; Strong: Fire; Absorb: Earth

Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow

Siren: Kaipo Desert

Desert Sahagin

Number: 008 Lvl 12

HP: 40 XP: 100 Gil: 6

Drop: 1:Antidote, 2:Echo Herbs, 3:Cross, 4:Tent

Steal: Antidote

Weak: Ice; Strong: Fire; Absorb: Water

Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop

Hundlegs

Number: 009 Lvl 12

HP: 46 XP: 115 Gil: 7

Drop: 1:Antidote, 2:Potion

Steal: Antidote

Weak: Ice

Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop

Tiny Mage

Number: 010 Lvl 13

HP: 50 XP: 224 Gil: 16

Drop: 1:Rod, 2:Silver Armlet, 3:Ether, 4:Dry Ether

Steal: Rod

Status: Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop

Red Mousse

Number: 011 Lvl 16

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HP: 35 XP: 201 Gil: 15

Drop: 1:Potion, 2:Hi-Potion, 4:Rainbow Pudding

Steal: Potion

Weak: Fire; Strong: Thunder

Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Zombie

Number: 012 Lvl 14

HP: 87 XP: 130 Gil: 10

Steal: Potion

Weak: Fire, Holy, Healing Magic; Strong: Darkness, Ice, Thunder

Status: Berserk, Break, Confuse, Mini, Paralyze, Pig, Sap, Silence, Slow, Stop

Alligator

Number: 013 Lvl 13

HP: 175 XP: 438 Gil: 20

Drop: 1:Leather Cap, 2:Leather Clothing, 3:Hi-Potion, 4:Silver Apple

Steal: Leather Cap

Weak: Ice; Strong: Fire; Absorb: Water

Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Toadgre

Number: 014 Lvl 14

HP: 66 XP: 165 Gil: 9

Drop: 1:Maiden's Kiss

Steal: Maiden's Kiss

Weak: Ice; Strong: Fire; Absorb: Water

Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop

Gigantoad

Number: 015 Lvl 14

HP: 94 XP: 235 Gil: 12

Drop: 1:Maiden's Kiss

Steal: Maiden's Kiss

Weak: Ice; Strong: Fire; Absorb: Water

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Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop

Sahagin

Number: 016 Lvl 14

HP: 110 XP: 275 Gil: 14

Steal: Potion

Weak: Thunder; Strong: Fire; Absorb: Water

Status: Berserk, Blind, Break, Confuse, Curse, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop

Amoeba

Number: 017 Lvl 14

HP: 125 XP: 188 Gil: 14

Drop: 1:Antidote, 2:Echo Herbs, 3:Cross, 4:Tent

Steal: Antidote

Weak: Thunder; Strong: Fire; Absorb: Water

Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop

Fangshell

Number: 018 Lvl 15

HP: 55 XP: 82 Gil: 7

Drop: 1:Diet Ration, 2:Mallet, 3:Maiden's Kiss, 4:Remedy

Steal: Diet Ration

Weak: Thunder; Strong: Fire; Absorb: Water

Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop

Killer Fish

Number: 019 Lvl 15

HP: 60 XP: 90 Gil: 8

Drop: 1:Potion, 2:Hi-Potion

Steal: Potion

Weak: Thunder; Strong: Fire; Absorb: Water

Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop

Adamantoise

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Number: 020 Lvl 18

HP: 190 XP: 665 Gil: 24

Drop: 1:Antidote, 2:Echo Herbs, 3:Cross, 4:Tent

Steal: Antidote

Weak: Ice; Strong: Thunder

Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, Sap, Silence, Sleep, Slow

Yellow Jelly

Number: 021 Lvl 17

HP: 60 XP: 238 Gil: 18

Drop: 1:Potion, 2:Hi-Potion, 4:Rainbow Pudding

Steal: Potion

Weak: Thunder; Strong: Fire

Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Siren: Antlion's Den second basement treasure room

Domovoi

Number: 022 Lvl 18

HP: 100 XP: 300 Gil: 14

Drop: 1:Potion, 2:Tent

Steal: Potion

Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Basilisk

Number: 023 Lvl 18

HP: 140 XP: 420 Gil: 9

Drop: 1:Gold Needle

Steal: Gold Needle

Weak: Ice

Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Leshy

Number: 024 Lvl 19

HP: 130 XP: 480 Gil: 10

Drop: 1:Potion

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Steal: Potion

Weak: Fire; Strong: Ice, Thunder

Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Gargoyle

Number: 025 Lvl 19

HP: 240 XP: 810 Gil: 15

Drop: 1:Potion

Steal: Potion

Weak: Holy; Strong: Darkness, Earth

Status: Berserk, Break, Confuse, Mini, Paralyze, Sap, Silence, Slow, Stop

Cockatrice

Number: 026 Lvl 19

HP: 241 XP: 723 Gil: 14

Drop: 1:Gold Needle, 2:Gold Needle, 3:Phoenix Down, 4:Cockatrice

Steal: Phoenix Down

Weak: Wind

Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Skeleton

Number: 027 Lvl 19

HP: 135 XP: 270 Gil: 8

Steal: Leather Clothing

Weak: Fire, Holy

Status: Berserk, Break, Confuse, Mini, Paralyze, Sap, Silence, Slow, Stop

Spirit

Number: 028 Lvl 19

HP: 86 XP: 172 Gil: 5

Drop: 1:Potion, 3:Cursed Ring

Steal: Potion

Weak: Holy; Absorb: Fire

Status: Berserk, Break, Confuse, Mini, Paralyze, Sap, Silence, Slow, Stop

Bomb

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Number: 029 Lvl 20

HP: 55 XP: 150 Gil: 5

Drop: 1:Bomb Fragment

Steal: Bomb Fragment

Weak: Ice; Absorb: Fire

Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Gray Bomb

Number: 030 Lvl 20

HP: 222 XP: 484 Gil: 13

Drop: 1:Bomb Fragment

Steal: Bomb Fragment

Weak: Ice; Absorb: Fire

Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Gatlinghog

Number: 031 Lvl 21

HP: 215 XP: 430 Gil: 12

Drop: 1:Gold Needle

Steal: Gold Needle

Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Baron Marine

Number: 032 Lvl 22

HP: 210 XP: 663 Gil: 13

Drop: 1:Hi-Potion

Weak: Thunder

Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Captain

Number: 033 Lvl 23

HP: 320 XP: 999 Gil: 19

Drop: 1:Hi-Potion

Weak: Thunder

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Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Zu

Number: 034 Lvl 24

HP: 941 XP: 3764 Gil: 51

Drop: 1:Feathered Cap, 2:Hi-Potion, 3:Cottage, 4:Silver Apple

Steal: Feathered Cap

Weak: Thunder, Wind

Status: Death, Sap, Slow

Bloodbones

Number: 035 Lvl 22

HP: 210 XP: 420 Gil: 12

Steal: Leather Clothing

Weak: Fire, Holy

Status: Berserk, Break, Confuse, Mini, Paralyze, Sap, Silence, Slow, Stop

Ghoul

Number: 036 Lvl 22

HP: 444 XP: 888 Gil: 23

Steal: Leather Clothing

Weak: Fire, Holy; Strong: Darkness

Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop

Soul

Number: 037 Lvl 22

HP: 250 XP: 500 Gil: 14

Drop: 1:Potion, 2:Cursed Ring

Steal: Potion

Weak: Holy; Absorb: Fire

Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop

Lilith

Number: 038 Lvl 28

HP: 732 XP: 3048 Gil: 42

Drop: 1:Lilith's Kiss, 2:Silver Apple, 3:Lilith Rod

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Steal: Lilith's Kiss

Weak: Fire

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Slow, Stop

Siren: Mt. Ordeals peak

Revenant

Number: 039 Lvl 23

HP: 530 XP: 1060 Gil: 28

Steal: Leather Clothing

Weak: Fire, Holy; Strong: Darkness

Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop

Gigas Gator

Number: 040 Lvl 23

HP: 584 XP: 1168 Gil: 30

Drop: 1:Leather Cap, 2:Leather Clothing, 3:Hi-Potion, 4:Silver Apple

Steal: Leather Cap

Weak: Ice, Absorb: Water

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Splasher

Number: 041 Lvl 24

HP: 360 XP: 720 Gil: 19

Drop: 1:Potion, 2:Hi-Potion

Steal: Potion

Weak: Thunder, Absorb: Water

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Devil's Castanet

Number: 042 Lvl 25

HP: 760 XP: 1520 Gil: 39

Drop: 1:Diet Ration, 2:Mallet, 3:Maiden's Kiss, 4:Remedy

Steal: Diet Ration

Weak: Thunder

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Baron Guardsman

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Number: 043 Lvl 26

HP: 560 XP: 1710 Gil: 31

Drop: 1:Potion, 2:Hi-Potion

Steal: Potion

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Hydra

Number: 044 Lvl 26

HP: 514 XP: 1542 Gil: 28

Drop: 1:Antidote, 2:Unicorn Horn, 3:Poison Arrow

Steal: Antidote

Weak: Thunder

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Flood Worm

Number: 045 Lvl 28

HP: 1914 XP: 7656 Gil: 100

Drop: 1:Potion, 2:Hi-Potion, 3:Remedy, 4:Silver Apple

Steal: Potion

Weak: Thunder

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Electrofish

Number: 046 Lvl 26

HP: 284 XP: 568 Gil: 16

Drop: 1:Diet Ration, 2:Mallet, 3:Maiden's Kiss, 4:Remedy

Steal: Diet Ration

Absorb: Thunder, Water

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Treant

Number: 047 Lvl 26

HP: 335 XP: 1005 Gil: 18

Drop: 1:Diet Ration, 2:Mallet, 3:Maiden's Kiss, 4:Remedy

Steal: Diet Ration

Weak: Fire

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

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Mortblossom

Number: 048 Lvl 27

HP: 440 XP: 1320 Gil: 23

Drop: 1:Diet Ration, 2:Mallet, 3:Maiden's Kiss, 4:Remedy

Steal: Diet Ration

Weak: Fire

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Cait Sith

Number: 049 Lvl 28

HP: 632 XP: 2528 Gil: 34

Drop: 1:Unicorn Horn, 2:Coeurl Whisker, 3:Cat Claws

Steal: Unicorn Horn

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Ettin Snake

Number: 050 Lvl 28

HP: 316 XP: 1264 Gil: 19

Drop: 1:Antidote, 2:Unicorn Horn, 3:Poison Arrows

Steal: Antidote

Weak: Ice

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Needlehog

Number: 051 Lvl 27

HP: 398 XP: 1194 Gil: 21

Drop: 1:Gold Needle

Steal: Gold Needle

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Cave Naga

Number: 052 Lvl 28

HP: 428 XP: 1284 Gil: 23

Drop: 1:Antidote, 2:Unicorn Horn, 3:Poison Arrows

Steal: Antidote

Weak: Holy

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Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Ogre

Number: 053 Lvl 30

HP: 1065 XP: 4260 Gil: 56

Drop: 1:Bacchus's Wine, 2:Headband, 3:Power Armlet, 4:Giant's Gloves

Steal: Bacchus's Wine

Weak: Holy

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Succubus

Number: 054 Lvl 29

HP: 621 XP: 1863 Gil: 32

Drop: 1:Vampire Fang, 2:Lilith's Kiss

Steal: Vampire Fang

Weak: Fire, Holy; Absorb: Thunder

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Cave Bat

Number: 055 Lvl 29

HP: 334 XP: 1002 Gil: 18

Drop: 1:Potion, 2:Hi-Potion

Steal: Potion

Weak: Holy; Absorb: Thunder

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Mindflayer

Number: 056 Lvl 31

HP: 600 XP: 2400 Gil: 33

Drop: 1:Hi-Potion, 2:Unicorn Horn, 3:Gold Hourglass, 4:Mindflayer

Steal: Hi-Potion

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Siren: Lodestone Cavern B3

Centaur Knight

Number: 057 Lvl 3

HP: 1292 XP: 3876 Gil: 68

Page 144: Final Fantasy 4

Drop: 1:Tent, 2:Cottage

Status: Berserk, Sap, Slow, Stop

Sorceress

Number: 058 Lvl 30

HP: 893 XP: 1786 Gil: 46

Drop: 1:Rod, 2:Silver Armlet, 3:Ether, 4:Dry Ether

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Purple Bavarois

Number: 059 Lvl 30

HP: 519 XP: 1236 Gil: 32

Drop: 1:Potion, 2:Hi-Potion, 4:Rainbow Pudding

Steal: Potion

Weak: Fire

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Gremlin

Number: 060 Lvl 31

HP: 697 XP: 1394 Gil: 36

Drop: 1:Silent Bell, 2:Unicorn Horn, 3:Bronze Hourglass, 4:Ether

Weak: Fire

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Black Knight

Number: 061 Lvl 33

HP: 1224 XP: 3672 Gil: 64

Drop: 1:Tent, 2:Cottage

Weak: Fire, Holy

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Frostbeast

Number: 062 Lvl 40

HP: 1768 XP: 5304 Gil: 92

Drop: 1:Ice Arrows, 2:Antarctic Wind, 3:Arctic Wind, 4:White Fang

Weak: Fire; Absorb: Ice

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

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Ice Lizard

Number: 063 Lvl 32

HP: 1224 XP: 2448 Gil: 63

Drop: 1:Ice Arrows, 2:Antarctic Wind, 3:Arctic Wind, 4:White Fang

Weak: Fire; Absorb: Ice

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Fell Turtle

Number: 064 Lvl 36

HP: 3570 XP: 14280 Gil: 184

Drop: 1:Mythril Shield, 2:Mythril Hammer, 3:Hi-Potion, 4:X-Potion

Steal: Mythril Shield

Weak: Ice; Absorb: Fire

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Marionetteer

Number: 065 Lvl 33

HP: 804 XP: 1668 Gil: 43

Drop: 1:Healing Staff, 2:Rune Armlet, 3:Rune Staff

Steal: Healing Staff

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Marionette

Number: 066 Lvl 33

HP: 654 XP: 1388 Gil: 36

Drop: 1:Potion, 2:Ether, 3:Scapedoll

Steal: Potion

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Soldieress

Number: 067 Lvl 33

HP: 1085 XP: 2170 Gil: 56

Drop: 1:Tent, 2:Cottage

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Mors

Page 146: Final Fantasy 4

Number: 068 Lvl 31

HP: 1182 XP: 2363 Gil: 61

Drop: 1:Potion, 2:Hi-Potion

Steal: Potion

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Rukh

Number: 069 Lvl 32

HP: 2550 XP: 10200 Gil: 132

Drop: 1:Feathered Cap, 2:Hi-Potion, 3:Cottage, 4:Silver Apple

Steal: Feathered Cap

Strong: Earth

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Fledgling Rukh

Number: 070 Lvl 28

HP: 567 XP: 1701 Gil: 31

Drop: 1:Gold Needle, 2:Gold Needle, 3:Phoenix Down, 4:Cockatrice

Steal: Phoenix Down

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Ironback

Number: 071 Lvl 40

HP: 2166 XP: 6498 Gil: 112

Drop: 1:Mythril Shield, 2:Mythril Hammer, 3:Hi-Potion, 4:X-Potion

Steal: Mythril Shield

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Hornworm

Number: 072 Lvl 48

HP: 3151 XP: 6500 Gil: 165

Drop: 1:Potion, 2:Hi-Potion

Steal: Potion

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Blood Flower

Number: 073 Lvl 28

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HP: 629 XP: 1258 Gil: 33

Drop: 1:Diet Ration, 2:Mallet, 3:Maiden's Kiss, 4:Remedy

Steal: Diet Ration

Weak: Fire

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Armadillo

Number: 074 Lvl 32

HP: 1146 XP: 3438 Gil: 60

Drop: 1:Mythril Shield, 2:Mythril Hammer, 3:Hi-Potion, 4:X-Potion

Steal: Mythril Shield

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Tunneler

Number: 075 Lvl 40

HP: 1114 XP: 2228 Gil: 58

Drop: 1:Spider Silk, 2:Gaia Drum, 3:Siren

Steal: Spider Silk

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Caterpillar

Number: 076 Lvl 40

HP: 1711 XP: 3422 Gil: 88

Drop: 1:Potion, 2:Hi-Potion

Steal: Potion

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Gloomwing

Number: 077 Lvl 41

HP: 2684 XP: 5368 Gil: 136

Drop: 1:Ether, 2:Stardust, 3:Lunar Curtain, 4:Artemis Arrows

Steal: Ether

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Goblin Captain

Number: 078 Lvl 29

HP: 1127 XP: 3381 Gil: 59

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Drop: 1:Potion, 2:Hi-Potion, 4:X-Potion

Steal: Potion

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Gorgon

Number: 079 Lvl 37

HP: 4335 XP: 8790 Gil: 222

Drop: 1:Gold Needle, 2:Medusa Arrows, 3:Stoneblade

Steal: Gold Needle

Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop

Hellflapper

Number: 080 Lvl 38

HP: 2295 XP: 4590 Gil: 117

Drop: 1:Eye Drops, 2:Phoenix Down, 3:Alarm Clock, 4:Gold Needle

Steal: Eye Drops

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Magma Tortoise

Number: 081 Lvl 37

HP: 3777 XP: 15108 Gil: 194

Drop: 1:Mythril Shield, 2:Mythril Hammer, 3:Hi-Potion, 4:X-Potion

Steal: Mythril Shield

Weak: Ice

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Alraune

Number: 082 Lvl 47

HP: 3930 XP: 7860 Gil: 199

Drop: 1:Spider Silk, 2:Gaia Drum, 3:Siren

Steal: Spider Silk

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Security Eye

Number: 083 Lvl 39

HP: 2432 XP: 4864 Gil: 124

Drop: 1:Siren

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Steal: Siren

Weak: Thunder

Status: Berserk, Sap, Slow, Stop

Chimera

Number: 084 Lvl 33

HP: 2389 XP: 7167 Gil: 123

Drop: 1:Fire Arrows, 2:Bomb Fragment, 3:Bomb Crank, 4:Red Fang

Steal: Fire Arrows

Absorb: Fire, Ice, Thunder

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Black Lizard

Number: 085 Lvl 40

HP: 2692 XP: 5384 Gil: 137

Drop: 1:Gold Needle, 2:Medusa Arrows, 3:Stoneblade

Steal: Gold Needle

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Stone Golem

Number: 086 Lvl 43

HP: 8721 XP: 26163 Gil: 440

Drop: 1:Hi-Potion, 2:X-Potion, 3:Medusa Arrows

Steal: Hi-Potion

Absorb: Earth

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Naga

Number: 087 Lvl 41

HP: 2161 XP: 4322 Gil: 110

Drop: 1:Antidote, 2:Unicorn Horn, 3:Poison Arrows

Steal: Antidote

Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop

Evil Doll

Number: 088 Lvl 42

HP: 1319 XP: 2836 Gil: 73

Page 150: Final Fantasy 4

Drop: 1:Decoy

Steal: Decoy

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Flamehound

Number: 089 Lvl 45

HP: 4151 XP: 12453 Gil: 212

Drop: 1:Fire Arrows, 2:Bomb Fragment, 3:Bomb Crank, 4:Red Fang

Steal: Fire Arrows

Weak: Ice, Water; Absorb: Fire

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Flame Knight

Number: 090 Lvl 45

HP: 2851 XP: 8553 Gil: 147

Drop: 1:Flame Lance, 2:Flame Sword, 3:Flame Shield, 4:Flame Mail

Steal: Flame Lance

Weak: Ice, Water; Absorb: Fire

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

White Mousse

Number: 091 Lvl 43

HP: 1012 XP: 2222 Gil: 58

Drop: 1:Potion, 2:Hi-Potion, 4:Rainbow Pudding

Steal: Potion

Weak: Ice

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Medusa

Number: 092 Lvl 37

HP: 2612 XP: 5284 Gil: 134

Drop: 1:Gold Needle, 2:Medusa Arrows, 3:Stoneblade

Steal: Gold Needle

Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop

Mystery Egg

Number: 093 Lvl 44

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HP: 10000 XP: 1 Gil: 1

Absorb: All

Skuldier

Number: 094 Lvl 40

HP: 2512 XP: 5024 Gil: 128

Weak: Fire, Holy

Steal: Iron Gloves

Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop

Blood Bat

Number: 095 Lvl 40

HP: 1491 XP: 2982 Gil: 77

Drop: 1:Potion, 2:Hi-Potion

Steal: Potion

Weak: Fire; Absorb: Thunder

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Steel Golem

Number: 096 Lvl 40

HP: 6630 XP: 19890 Gil: 336

Drop: 1:Gaia Hammer, 2:Giant's Gloves

Steal: Gaia Hammer

Weak: Ice; Strong: Earth

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Coeurl

Number: 097 Lvl 42

HP: 2015 XP: 6165 Gil: 107

Drop: 1:Unicorn Horn, 2:Coeurl Whisker, 3:Cat Claws

Steal: Unicorn Horn

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Sorcerer

Number: 098 Lvl 41

HP: 1700 XP: 3598 Gil: 92

Drop: 1:Healing Staff, 2:Rune Armlet, 3:Rune Staff

Page 152: Final Fantasy 4

Steal: Healing Staff

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Mad Ogre

Number: 099 Lvl 42

HP: 6812 XP: 20436 Gil: 345

Drop: 1:Bacchus's Wine, 2:Headband, 3:Power Armlet, 4:Giant's Gloves

Steal: Bacchus's Wine

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Lamia Matriarch

Number: 100 Lvl 46

HP: 3781 XP: 11433 Gil: 195

Drop: 1:Lamia Harp, 2:Ruby Ring, 3:Light Curtain, 4:Angel Arrows

Steal: Lamia Harp

Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop

Mythril Golem

Number: 101 Lvl 47

HP: 9869 XP: 29607 Gil: 498

Drop: 1:Mythril Knife, 2:Mythril Shield, 3:Mythril Armor, 4:Mythril Sword

Steal: Mythril Knife

Strong: Earth

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Storm Anima

Number: 102 Lvl 40

HP: 4760 XP: 9560 Gil: 241

Drop: 1:Lightning Arrows, 2:Zeus's Wrath, 3:Heavenly Wrath, 4:Blue Fang

Steal: Lightning Arrows

Weak: Holy; Absorb: Thunder

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Bestiary List (Continued)

Lamia

Number: 103 Lvl 39

Page 153: Final Fantasy 4

HP: 7480 XP: 22530 Gil: 379

Drop: 1:Lamia Harp, 2:Ruby Ring, 3:Light Curtain, 4:Angel Arrows

Steal: Lamia Harp

Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop

Ghost Knight

Number: 104 Lvl 40

HP: 3571 XP: 7142 Gil: 181

Drop: 1:Tent, 2:Cottage

Steal: Tent

Weak: Holy

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Balloon

Number: 105 Lvl 39

HP: 2624 XP: 5248 Gil: 133

Drop: 1:Bomb Fragment, 2:Bomb Crank, 3:Bomb Core, 4:Bomb

Steal: Bomb Fragment

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Green Dragon

Number: 106 Lvl 44

HP: 17000 XP: 68120 Gil: 858

Drop: 1:Blue Fang, 2:Siren, 3:Silver Apple, 4:Green Tail

Steal: Blue Fang

Status: Berserk, Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow

Siren: Outside Sealed Cave

Bog Witch

Number: 107 Lvl 52

HP: 5211 XP: 10620 Gil: 268

Drop: 1:Maiden's Kiss, 2:Dry Ether, 3:Soma Drop, 4:Ribbon

Steal: Maiden's Kiss

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap Silence, Sleep, Slow, Stop, Toad

Bog Toad

Page 154: Final Fantasy 4

Number: 108 Lvl 56

HP: 1600 XP: 3200 Gil: 83

Drop: 1:Maiden's Kiss

Steal: Maiden's Kiss

Weak: Ice

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Evil Dreamer

Number: 109 Lvl 51

HP: 4721 XP: 9502 Gil: 240

Drop: 1:Potion, 3:Cursed Ring

Steal: Potion

Absorb: Fire

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Elder Treant

Number: 110 Lvl 62

HP: 6715 XP: 13430 Gil: 339

Drop: 1:Diet Ration, 2:Mallet, 3:Maiden's Kiss, 4:Remedy

Steal: Diet Ration

Weak: Fire

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Malboro

Number: 111 Lvl 50

HP: 7140 XP: 14280 Gil: 360

Drop: 1:Remedy, 2:Bacchus's Wine, 3:Yoichi Arrows, 4:Soma Drop

Steal: Remedy

Weak: Fire

Status: Sap, Slow, Stop

Arachne

Number: 112 Lvl 58

HP: 6205 XP: 12410 Gil: 313

Drop: 1:Spider Silk, 2:Gaia Drum, 3:Siren

Steal: Spider Silk

Weak: Ice

Page 155: Final Fantasy 4

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Fell Knight

Number: 113 Lvl 53

HP: 4930 XP: 9860 Gil: 249

Drop: 1:Tent, 2:Cottage

Steal: Tent

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Imp

Number: 114 Lvl 50

HP: 5910 XP: 11820 Gil: 298

Drop: 1:Silent Bell, 2:Unicorn Horn, 3:Bronze Hourglass, 4:Ether

Steal: Silent Bell

Weak: Holy

Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop

Summoner

Number: 115 Lvl 51

HP: 6210 XP: 12438 Gil: 314

Drop: 1:Healing Staff, 2:Rune Armlet, 3:Rune Staff

Steal: Healing Staff

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Blood Eye

Number: 116 Lvl 50

HP: 4090 XP: 8180 Gil: 207

Drop: 1:Eye Drops, 2:Phoenix Down, 3:Alarm Clock, 4:Gold Needle

Steal: Eye Drops

Strong: Earth

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Belphegor

Number: 117 Lvl 53

HP: 3740 XP: 7540 Gil: 191

Drop: 1:Potion, 2:Cursed Ring

Steal: Potion

Page 156: Final Fantasy 4

Weak: Holy; Strong: Earth

Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop

Thunder Dragon

Number: 118 Lvl 54

HP: 12920 XP: 26038 Gil: 654

Drop: 1:Heavenly Wrath, 2:Gold Ornament, 3:Gold Hourglass, 4:Blue Tail

Steal: Heavenly Wrath

Absorb: Thunder; Strong: Earth

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Siren: Land of Summons second basement

Trap Door

Number: 119 Lvl 58

HP: 14000 XP: 28000 Gil: 703

Status: Berserk, Death, Sap, Slow

Yellow Dragon

Number: 120 Lvl 58

HP: 18889 XP: 75952 Gil: 958

Drop: 1:Blue Fang, 2:Siren, 3:Silver Apple, 4:Yellow Tail

Steal: Blue Fang

Absorb: Thunder

Status: Berserk, Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow

Siren: Outside Land of Summons

Vampire Bat

Number: 121 Lvl 49

HP: 6824 XP: 13668 Gil: 344

Drop: 1:Potion, 2:Hi-Potion

Steal: Potion

Weak: Fire; Absorb: Thunder

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Chimera Brain

Number: 122 Lvl 49

HP: 5780 XP: 11560 Gil: 291

Page 157: Final Fantasy 4

Drop: 1:Fire Arrows, 2:Bomb Fragment, 3:Bomb Crank, 4:Red Fang

Steal: Fire Arrows

Absorb: Fire, Ice, Thunder

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Nagaraja

Number: 123 Lvl 45

HP: 4490 XP: 9178 Gil: 232

Drop: 1:Antidote, 2:Unicorn Horn, 3:Poison Arrows

Steal: Antidote

Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop

Lesser Marilith

Number: 124 Lvl 49

HP: 9190 XP: 18380 Gil: 462

Drop: 1:Lightning Arrows, 2:Zeus's Wrath, 3:Heavenly Wrath, 4:Blue Fang

Steal: Lightning Arrows

Weak: Thunder

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Vampiress

Number: 125 Lvl 46

HP: 10831 XP: 21860 Gil: 549

Drop: 1:Vampire Fang, 2:Lilith's Kiss

Steal: Vampire Fang

Weak: Holy, Fire

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Abyss Worm

Number: 126 Lvl 70

HP: 24000 XP: 48000 Gil: 1204

Drop: 1:Arctic Wind, 2:Ether

Steal: Arctic Wind

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Siren: Lunar Tunnel, Moon Surface

Prokaryote

Page 158: Final Fantasy 4

Number: 127 Lvl 61

HP: 4420 XP: 8840 Gil: 224

Drop: 1:Stardust, 2:Lunar Curtain

Steal: Stardust

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Eukaryote

Number: 128 Lvl 59

HP: 2890 XP: 5780 Gil: 147

Drop: 1:Stardust, 2:Lunar Curtain

Steal: Stardust

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Lunar Virus

Number: 129 Lvl 53

HP: 1660 XP: 3320: Gil: 86

Drop: 1:Ether, 2:Stardust, 3:Lunar Curtain, 4:Artemis Arrows

Steal: Ether

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Dark Grenade

Number: 130 Lvl 44

HP: 6519 XP: 13038 Gil: 328

Drop: 1:Bomb Fragment, 2:Bomb Crank, 3:Bomb Core, 4:Bomb

Steal: Bomb Fragment

Absorb: Fire

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Black Flan

Number: 131 Lvl 55

HP: 2301 XP: 4800 Gil: 123

Drop: 1:Ether, 2:Stardust, 3:Lunar Curtain, 4:Rainbow Pudding

Steal: Ether

Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, Silence, Sleep, Slow, Stop

Clockwork Soldier

Number: 132 Lvl 60

Page 159: Final Fantasy 4

HP: 9800 XP: 19600 Gil: 493

Drop: 1:Lightning Arrows, 2:Zeus's Wrath, 3:Heavenly Wrath, 4:Blue Fang

Steal: Lightning Arrows

Weak: Thunder; Strong: Fire, Ice, Water, Wind

Status: Sap, Slow, Stop

Beam Cannon

Number: 133 Lvl 55

HP: 6000 XP: 12000 Gil: 303

Drop: 1:Tent, 2:Heavenly Wrath

Steal: Tent

Weak: Thunder; Strong: Fire, Ice, Water, Wind

Status: Sap, Slow, Stop

Clockwork Dragon

Number: 134 Lvl 60

HP: 18000 XP: 54000 Gil: 909

Drop: 1:Heavenly Wrath, 2:Golden Hourglass, 3:Golden Ornament, 4:Golden Apple

Steal: Heavenly Wrath

Weak: Thunder; Strong: Fire, Ice, Water, Wind

Status: Sap, Slow, Stop

Armor Construct

Number: 135 Lvl 64

HP: 23000 XP: 69000 Gil: 1160

Drop: 1:Cottage, 2:Ogre Killer, 3:Poison Axe, 4:Rune Axe

Steal: Cottage

Weak: Thunder; Strong: Fire, Ice, Water, Wind

Status: Sap, Slow

Siren: Giant of Babil Internal Passage

Searcher

Number: 136 Lvl 43

HP: 9350 XP: 18700 Gil: 470

Drop: 1:Siren

Steal: Siren

Weak: Thunder

Page 160: Final Fantasy 4

Status: Sap, Slow, Stop

Centaurion

Number: 137 Lvl 61

HP: 9999 XP: 9999 Gil: 503

Drop: 1:Tent, 2:Cottage

Steal: Tent

Weak: Thunder

Status: Berserk, Sap, Slow, Stop

Ahriman

Number: 138 Lvl 71

HP: 25000 XP: 25066 Gil: 1257

Drop: 1:Eye Drops, 2:Elixir, 3:Golden Hourglass, 4:Protect Ring

Steal: Eye Drops

Strong: All

Status: Berserk, Blind, Confuse, Paralyze, Sap, Slow, Stop

Dark Sage

Number: 139 Lvl 70

HP: 8760 XP: 8769 Gil: 442

Drop: 1:Maiden's Kiss, 2:Dry Ether, 3:Soma Drop, 4:Ribbon

Steal: Maiden's Kiss

Strong: All except Earth

Status: Blind, Break, Confuse, Curse, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop, Toad

Siren: Lair of the Father B1

Gold Dragon

Number: 140 Lvl 66

HP: 16400 XP: 49353 Gil: 832

Drop: 1:Zeus's Wrath, 2:Heavenly Wrath, 3:Blue Fang, 4:Golden Apple

Steal: Zeus's Wrath

Strong: All except Earth

Status: Berserk, Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow, Stop

Silver Dragon

Number: 141 Lvl 66

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HP: 15000 XP: 45168 Gil: 763

Drop: 1:Stardust, 2:Light Curtain, 3:Lunar Curtain, 4:Silver Apple

Steal: Stardust

Strong: All except Earth

Status: Berserk, Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow, Stop

Dinozombie

Number: 142 Lvl 68

HP: 24000 XP: 72000 Gil: 1210

Drop: 1:Red Fang, 3:Cursed Ring

Steal: Red Fang

Weak: Fire, Holy, Strong: Dark

Status: Berserk, Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow, Stop

Bone Dragon

Number: 143 Lvl 68

HP: 24000 XP: 72000 Gil: 1200

Drop: 1:Red Fang, 3:Cursed Ring

Steal: Red Fang

Weak: Fire, Holy; Strong: Dark

Status: Berserk, Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow, Stop

Moonmaiden

Number: 144 Lvl 61

HP: 6800 XP: 6810 Gil: 344

Drop: 1:Artemis Arrows, 2:Lunar Curtain, 3:Minerva Bustier, 4:Artemis Bow

Steal: Artemis Arrows

Status: Berserk, Confuse, Sap, Slow, Stop

Flan Princess

Number: 145 Lvl 70

HP: 10000 XP: 20198 Gil: 508

Drop: 1:Dry Ether, 2:Elixir, 3*:Rainbow Pudding, 4:Pink Tail

Steal: Dry Ether

Absorb: Fire, Ice, Thunder, Water, Wind, Earth

Status: Curse, Sap, Slow

Siren: Lunar Subterrane B5 southeast room w/ Red Fang chest

Page 162: Final Fantasy 4

Blue Dragon

Number: 146 Lvl 70

HP: 30000 XP: 90297 Gil: 1515

Drop: 1:White Fang, 2:Shuriken, 3:Dragon Whisker, 4:Wyvern Lance

Steal: White Fang

Absorb: Ice

Status: Berserk, Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow, Stop

Siren: Lunar Subterrane B2

Armored Fiend

Number: 147 Lvl 71

HP: 28000 XP: 84000 Gil: 1411

Drop: 1:Cottage, 2:Ogre Killer, 3:Poison Axe, 4:Black Tail

Steal: Cottage, Rune Axe (Rare)

Weak: Thunder; Strong: Fire, Ice, Water, Wind

Status: Sap, Slow

Siren: Lair of the Father 2B

Li'l Murderer

Number: 148 Lvl 66

HP: 12000 XP: 12099 Gil: 608

Drop: 1:Potion, 2:Tent, 3:Silver Hourglass, 4:Goblin

Steal: Potion

Weak: Thunder

Status: Berserk, Sap, Slow, Stop

Deathmask

Number: 149 Lvl 71

HP: 37000 XP: 111297 Gil: 1866

Drop: 1:Light Curtain, 2:X-Potion, 3:Elixir, 4:Glass Mask

Steal: Light Curtain

Strong: All but Earth

Status: Sap, Slow, Stop

Behemoth

Number: 150 Lvl 71

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HP: 46000 XP: 138297 Gil: 2316

Drop: 1:Headband, 2:Power Armlet, 3:Power Gi, 4:Avenger

Steal: Headband

Strong: All but Earth

Status: Berserk, Blind, Confuse, Curse, Sap, Sleep, Slow

Red Dragon

Number: 151 Lvl 72

HP: 50000 XP: 150297 Gil: 2516

Drop: 1:Red Fang, 2:Dragon Gloves, 3:Wyvern Lance, 4:Red Tail

Steal: Red Fang, Crystal Ring (Rare)

Weak: Ice; Absorb: Fire; Strong: Dark, Holy, Wind

Status: Berserk, Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow

Siren: Lunar Subterrane B8

Zemus's Breath

Number: 152 Lvl 70

HP: 40000 XP: 60000 Gil: 2012

Absorb: Fire; Strong: Ice, Thunder, Water, Wind, Holy, Dark

Status: Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow, Stop

Zemus's Malice

Number: 153 Lvl 70

HP: 20000 XP: 60000 Gil: 1012

Absorb: Fire; Strong: Ice, Thunder, Water, Wind, Holy, Dark

Status: Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow, Stop

Mist Dragon

Number: 154 Lvl 12

HP: 556 XP: 1112 Gil: 0

Weak: Darkness; Absorb: Holy

Status: Sap, Slow

Baron Soldier

Number: 155 Lvl 9

HP: 45 XP: 112: Gil: 6

Drop: Hi-Potion

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Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Sleep, Slow, Stop

General

Number: 156 Lvl 14

HP: 100 XP: 300 Gil: 100

Status: Berserk, Blind, Break, Confuse, Death, Mini, Paralyze, Pig, Poison, Sap, Silence, Slow, Stop, Toad

Octomammoth

Number: 157 Lvl 15

HP: 3350 XP: 10050 Gil: 1000

Weak: Darkness, Thunder; Absorb: Water, Holy

Status: Blind, Curse, Poison, Sap, Silence, Slow

Antlion

Number: 158 Lvl 17

HP: 2000 XP: 6000 Gil: 1500

Weak: Ice; Absorb: Water

Status: Blind, Curse, Poison, Sap, Silence, Slow

Mom Bomb

Number: 159 Lvl 20

HP: 11000 XP: 4400 Gil: 2000

Weak: Ice, Darkness; Absorb: Fire

Status: Curse, Sap, Slow

Skulnant

Number: 160 Lvl 20

HP: 400 XP: 800 Gil: 0

Weak: Fire, Holy; Strong: Darkness

Status: Paralyze, Sap, Silence, Slow, Stop

Scarmiglione

Number: 161 Lvl 24

HP: 1200 XP: 3690 Gil: 2500

Weak: Fire, Holy; Absorb: Ice; Strong: Darkness

Status: Sap, Silence, Slow

Page 165: Final Fantasy 4

Scarmiglione

Number: 162 Lvl 25

HP: 7046 XP: 28184 Gil: 3000

Weak: Fire, Holy; Absorb: Ice, Earth; Strong: Darkness

Status: Sap, Slow

Baigan

Number: 163 Lvl 28

HP: 4444 XP: 21235 Gil: 3500

Weak: Ice

Status: Curse, Poison, Sap, Silence, Slow

Cagnazzo

Number: 164 Lvl 28

HP: 10624 XP: 53285 Gil: 4000

Normal- Weak: Ice; Absorb: Water

Surrounded by water- Weak: Thunder; Absorb: Water, Ice

Status: Blind, Poison, Sap, Slow

Dark Elf

Number: 165 Lvl 30

HP: 7854 XP: 0 Gil: 0

Weak: Fire, Holy; Absorb: Darkness

Status: Blind, Poison, Sap, Silence, Slow

Dark Dragon

Number: 166 Lvl 31

HP: 7854 XP: 39765 Gil: 5000

Weak: Fire, Holy; Absorb: Darkness

Status: Blind, Curse, Poison, Sap, Silence, Slow

Sandy

Number: 167 Lvl 33

HP: 5182 XP: 15843 Gil: 3000

Status: Blind, Curse, Poison, Sap, Silence, Slow

Mindy

Page 166: Final Fantasy 4

Number: 168 Lvl 33

HP: 5180 XP: 15837 Gil: 3000

Status: Blind, Curse, Poison, Sap, Silence, Slow

Cindy

Number: 169 Lvl 33

HP: 9191 XP: 27870 Gil: 3000

Status: Berserk, Blind, Curse, Poison, Sap, Silence, Slow

Barbariccia

Number: 170 Lvl 35

HP: 12371 XP: 61855 Gil: 10000

Status: Blind, Paralyze, Poison, Sap, Silence, Slow

Calca

Number: 171 Lvl 37

HP: 1369 XP: 4137 Gil: 0

Status: Berserk, Blind, Paralyze, Poison, Sap, Silence, Slow

Brina

Number: 172 Lvl 37

HP: 569 XP: 1737 Gil: 0

Status: Berserk, Blind, Paralyze, Poison, Sap, Silence, Slow

Calcabrina

Number: 173 Lvl 37

HP: 8814 XP: 35296 Gil: 0

Status: Berserk, Blind, Paralyze, Poison, Sap, Silence, Slow

Golbez

Number: 174 Lvl 38

HP: 9999 XP: 40000 Gil: 11000

Status: Sap, Slow

Doctor

Number: 175 Lvl 41

HP: 5872 XP: 17913 Gil: 0

Status: Blind, Sap, Slow

Page 167: Final Fantasy 4

Barnabas

Number: 176 Lvl 41

HP: 9664 XP: 28992 Gil: 0

Weak: Thunder

Status: Sap, Slow

Barnabas-Z

Number: 177 Lvl 41

HP: 9036 XP: 36144 Gil: 0

Weak: Thunder

Status: Sap, Slow

Dr. Lugae

Number: 178 Lvl 41

HP: 12642 XP: 50568 Gil: 12000

Weak: Thunder

Status: Sap, Slow

King of Eblan

Number: 179 Lvl 40

Status: Sap, Slow

Queen of Eblan

Number: 180 Lvl 40

Status: Sap, Slow

Rubicante

Number: 181 Lvl 42

HP: 30000 XP: 120000 Gil: 13000

Mantle closed- Absorb: Fire, Ice, Water

Mantle open- Weak: Ice, Water; Absorb: Fire

Status: Sap, Slow

Asura

Number: 182 Lvl 45

HP: 21104 XP: 84416 Gil: 14000

Absorb: Fire, Ice, Thunder, Water, Wind

Page 168: Final Fantasy 4

Status: Sap, Slow

Leviathan

Number: 183 Lvl 48

HP: 30099 XP: 150495 Gil: 15000

Weak: Thunder; Absorb: Ice, Water

Status: Blind, Poison, Sap, Slow

Demon Wall

Number: 184 Lvl 51

HP: 99999 XP: 399996 Gil: 0

Status: Sap, Slow

Odin

Number: 185 Lvl 53

HP: 40001 XP: 160004 Gil: 16000

Steal: Darkness Augment

Weak: Thunder

Status: Blind, Poison, Sap, Slow

Bahamut

Number: 186 Lvl 55

HP: 45001 XP: 180400 Gil: 17000

Strong: All but Holy

Status: Blind, Poison, Sap, Slow

CPU

Number: 187 Lvl 60

HP: 30000 XP: 220000 Gil: 20000

Weak: Thunder

Status: Sap, Slow

Defense Node

Number: 188 Lvl 60

HP: 12000 XP: 0 Gil: 0

Absorb: All but Earth and Holy; Strong: Earth

Status: Sap, Slow

Page 169: Final Fantasy 4

Attack Node

Number: 189 Lvl 60

HP: 12000 XP: 0 Gil: 0

Strong: Earth

Status: Sap, Slow

White Dragon

Number: 190 Lvl 65

HP: 32700 XP: 132132 Gil: 21000

Absorb: All but Earth; Strong: Earth

Status: Sap, Slow

Dark Bahamut

Number: 191 Lvl 65

HP: 60000 XP: 241332 Gil: 24000

Strong: All but Holy

Status: Blind, Poison, Sap, Slow

Plague Horror

Number: 192 Lvl 65

HP: 33333 XP: 134664 Gil: 22000

Strong: Earth, Dark

Status: Blind, Poison, Sap, Slow

Lunasaur

Number: 193 Lvl 65

HP: 46000 XP: 184000 Gil: 23000

Weak: Fire, Holy; Strong: Dark

Status: Blind, Poison, Sap, Slow

Ogopogo

Number: 194 Lvl 65

HP: 50000 XP: 201332 Gil: 25000

Absorb: Water; Strong: Fire, Ice, Earth, Wind, Holy, Dark

Status: Blind, Poison, Sap, Slow

Zemus

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Number: 195 Lvl 68

Zeromus

Number: 196 Lvl 68

Zeromus

Number: 197 Lvl 68

HP: 150000 XP: -- Gil: --

Steal: Dark Matter

Absorb: Flare

Status: Sap, Slow

Mopingway

Number: 198 Lvl 10

HP: 32 XP: 1 Gil: 1

Drop: 3:Bronze Hourglass, 4:Goblin

Geryon

Number: 199 Lvl 99

HP: 200000 XP: 800000 Gil: 99999

Absorb: Fire, Ice, Earth, Wind

Status: Sap, Slow

Proto-Babil

Number: 200 Lvl 99

HP: 400000 XP: 2000000 Gil: 999999

Steal: Megalixir

Status: Sap, Slow

Siren Encounters

Once you obtain Sirens, you can use them to force an encounter with one or more sets of enemies. Here you'll find a list of all the areas in the game and which possible encounters you can run into when you use one. If you want to buy more Sirens later in the game, they sell for 3000 gil in the Hummingway Abode on the moon.

Overworld

Baron Castle Area:

Floating Eye  x3

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Goblin  x4

Helldiver  x4

Floating Eye  x2, Sword Rat x1

Baron Outskirts/Mist Outskirts:

Floating Eye  x3

Goblin  x3, Sword Rat x1

Helldiver  x4

Floating Eye  x2, Sword Rat x1

Kaipo Outskirts/Damcyan Outskirts:

Sand Worm  x1

Fabul Outskirts:

Gatlinghog  x2, Domovoi x1

Gatlinghog  x1, Cockatrice x2

Bomb  x3

Bomb  x2, Gray Bomb x1

Domovoi  x2, Gray Bomb x1

Sword Rat  x3

Mysidia Outskirts:

Zu  x1

Zu  x1, Cockatrice x2

Gatlinghog  x1, Cockatrice x2

Tiny Mage  x4

Troia Outskirts/Mythril Outskirts:

Treant  x2, Mortblossom x1

Treant  x1, Needlehog x2

Cait Sith  x1, Needlehog x2

Ettin Snake  x2, Cave Naga x1

Eblan Outskirts/Agart Outskirts:

Mors  x1

Rukh  x1, Fledgling Rukh x2

Ironback  x3

Flamehound  x1, Black Lizard x2

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Underground

Dwarven Castle Outskirts/Babil Outskirts:

Goblin Captain  x3

Magma Tortoise  x1, Armadillo x2

Black Lizard  x3

Goblin Captain  x1, Armadillo x1, Fell Turtle x1

Armadillo  x3

Tomra Outskirts/Sealed Cave Outskirts:

Green Dragon  x1

Kokkol's Forge Outskirts/Path of the Eidolons Outskirts:

Yellow Dragon  x1

Sylph Cave Outskirts:

Hellflapper  x3

Caterpillar  x6

Blood Flower  x2

Blood Flower  x1, Tunneler x2

Malboro  x2, Tunneler x1

Moon Surface

Anywhere:

Abyss Worm  x1

Dungeons

Mist Cave

Goblin  x4

Underground Waterway

South B1:

Sword Rat  x2, Goblin x1, Tiny Mage x1

South B2:

Tiny Mage  x4

B3:

Amoeba  x1, Fangshell x3

North B2:

Killer Fish  x3

Page 173: Final Fantasy 4

North B1:

Killer Fish  x2, Fangshell x1

Lake B2:

Amoeba  x1, Killer Fish x1, Fangshell x1

Lake B1:

Gigantoad  x3

Antlion's Den

B1:

Domovoi  x1, Goblin x3

B2:

Adamantoise  x1

B2 Treasure Room:

Yellow Jelly  x4

B3:

Basilisk  x1, Goblin x3

Mount Hobs

West Slope:

Skeleton  x6

Vista:

Skeleton  x4

Summit:

Spirit  x2

East Slope:

Skeleton  x3, Spirit x3

Mount Ordeals

Entrance:

Spirit  x2, Soul x1, Skeleton x1

Trail:

Soul  x2, Bloodbones x1, Spirit x1

Crossing:

Lilith  x1

Summit:

Lilith  x1

Ancient Waterway

Page 174: Final Fantasy 4

B4:

Splasher  x3, Devil's Castanet x1, Fangshell x1

B3:

Splasher  x3, Electrofish x3

B2:

Flood Worm  x1

B1:

Flood Worm  x1

Lodestone Cavern

B1:

Cait Sith  x2

B2:

Cait Sith  x1, Needlehog x2

B2 Treasure Room:

Cait Sith  x2, Ogre x1

B3:

Ogre  x3

B3 Treasure Room:

Cave Bat  x3

B3 Passageway:

Mindflayer  x2

B4:

Mindflayer  x1, Cait Sith x1, Ogre x1

Tower of Zot

Won't have Sirens at this dungeon

Tower of Babil

B13:

Flamehound  x1

B12:

Flamehound  x1

B12 Central Treasure Room:

Goblin Captain  x4

B12 Northeast Treasure Room:

Marionetteer  x1, Evil Doll x2

Page 175: Final Fantasy 4

B11:

Goblin Captain  x4

B10:

Marionetteer  x1, Evil Doll x2

B10 Ice Armor Treasure Room:

Medusa  x2

B10 Ice Shield Treasure Room:

Chimera  x2

B9:

Mystery Egg  (Green Dragon)

B8:

Mystery Egg  (Green Dragon)

B7:

Mystery Egg  (Green Dragon)

Cave of Eblan

B1:

Steel Golem  x1

First Passage:

Steel Golem  x2

Second Passage:

Steel Golem  x1, Skuldier x2

Tower of Babil Revisited

B1:

Mythril Golem  x1, Ghost Knight x2

B2:

Mythril Golem  x1, Ghost Knight x2

B3:

Mythril Golem  x1, Ghost Knight x2

B4:

Green Dragon  x1

B5:

Green Dragon  x1

Sylph Cave

B1:

Page 176: Final Fantasy 4

Tunneler  x1

B2:

Tunneler  x2

B3:

Malboro  x2, Tunneler x1

Sylphs' Cache:

Bog Witch  x1, Bog Toad x3

Passage of the Eidolons

B1:

Blood Eye  x2

B2:

Thunder Dragon  x2

B3:

Thunder Dragon  x2

Sealed Cave

Entrance:

Nagaraja  x2

B1:

Nagaraja  x2

B1 Rooms:

Nagaraja  x2

Vampire Bat  x2

Chimera Brain  x1, Vampiress x1, Lesser Marilith x1

Chimera Brain  x2

B2:

Chimera Brain  x1, Vampiress x1, Lesser Marilith x1

B2 Rooms:

Nagaraja  x2

Vampire Bat  x2

Chimera Brain  x1, Vampiress x1, Lesser Marilith x1

Chimera Brain  x2

B3 North:

Yellow Dragon  x1

B3 South:

Page 177: Final Fantasy 4

Yellow Dragon  x1

B3 Rooms:

Vampire Bat  x1, Vampiress x1

Vampire Bat  x2

Lesser Marilith  x2

Lesser Marilith  x1, Nagaraja x1

B4:

Yellow Dragon  x1

Lunar Tunnels

West:

Abyss Worm  x1

East:

Abyss Worm  x1

Lair of the Father

B1:

Dark Sage  x1

B2:

Armored Fiend  x1

B3:

Armored Fiend  x1

Giant of Babil

Mouth:

Searcher  x1

Neck:

Beam Cannon  x1, Clockwork Soldier x2

Chest:

Centaurion  x2

Stomach:

Beam Cannon  x2, Centaurion x1

Inner Passage:

Armored Construct x1

Lunar Subterrane

B1:

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Dark Sage  x3

Dark Sage  x1, Moonmaiden x2

Dark Sage  x1, Moonmaiden x1

Dark Sage  x1

B2:

Blue Dragon  x2

B3:

Blue Dragon  x2

B4:

Blue Dragon  x2

B4 Treasure Room:

Blue Dragon  x1

Gold Dragon  x1, Silver Dragon x1

Armored Fiend  x1

Bone Dragon  x1

B4 Passageway:

Blue Dragon  x2

B5:

Blue Dragon  x2

B5 Passageways:

Blue Dragon  x2

B5 Treasure Room:

Flan Princess  x3

B6:

Li'l Murderer  x1

Dinozombie  x1

Ahriman  x1

Gold Dragon  x1, Silver Dragon x1

B6 Passageway:

Dark Sage  x3

Dark Sage  x1, Moonmaiden x2

Dark Sage  x1, Moonmaiden x1

Dark Sage  x1

B7:

Blue Dragon  x1

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Gold Dragon  x1, Silver Dragon x1

Armored Fiend  x1

Bone Dragon  x1

B7 Treasure Rooms:

Li'l Murderer  x1

Dinozombie  x1

Ahriman  x1

Gold Dragon  x1, Silver Dragon x1

B8:

Red Dragon  x1

B9:

Red Dragon  x1

B10:

Red Dragon  x1

B11:

Zemus's Breath  x1

Zemus's Malice  x1

Weapons

Axes

Dwarven Axe

Atk: 82 Acc: 95

Stats: Str/Sta+5, Agi/Int/Spi-2

Buy: Dwarven Castle - 15000g

Sell: 7500g

Treasure: Dwarven Castle East Tower 1F

Equip: Cecil, Kain

Ogrekiller

Atk: 90 Acc: 95

Stats: Str/Str+6, Agi/Int/Spi-3

Attribs: 1.5x Damage to Giants

Buy: Tomra - 25000g

Sell: 12500g

Treasure: Tower of Babil B2

Page 180: Final Fantasy 4

Drop: Armored Fiend

Equip: Cecil, Kain

Poison Axe

Atk: 105 Acc: 95

Stats: Str/Sta+7, Agi/Int/Spi-4

Attribs: 1.5x Damage to Giants, Chance of Poisoning Target

Buy: N/A

Sell: 47000g

Treasure: Passageway of the Eidolons B3

Drop: Armor Construct, Armored Fiend

Equip: Cecil, Kain

Rune Axe

Atk: 110 Acc: 90

Stats: Str/Str+8, Agi/Int/Spi-5

Attribs: 1.5x Damage to Mages

Buy: N/A

Sell: 61500g

Drop: Armor Construct

Steal: Armored Fiend (Rare)

Equip: Cecil, Kain

Boomerangs

Boomerang

Atk: 30 Acc: 90

Stats: Spd+2

Buy: Agart, Eblan Cave - 3000g

Sell: 1500g

Equip: Edge

Moonring Blade

Atk: 45 Acc: 100

Stats: Spd+4

Buy: N/A

Sell: 4500g

Page 181: Final Fantasy 4

Treasure: Sylphs' Cache

Equip: Edge

Bow & Arrows

All Bow and Arrows deal 1.5x damage to Avians.

Artemis Bow

Atk: 80 Acc: 90

Stats: Spd+7, Spi+2

Buy: N/A

Sell: 9500g

Drop: Moonmaiden

Equip: Rosa

Bow

Atk: 10 Acc: 75

Stats: Spd+1

Buy: Kaipo, Agart - 220g

Sell: 110g

Equip: Rosa

Elven Bow

Atk: 50 Acc: 75

Stats: Spd+5

Attribs: 1.5x Damage to Mages

Use: Shell

Buy: N/A

Sell: 2500g

Treasure: Sylph Cave B1

Equip: Rosa

Great Bow

Atk: 30 Acc: 75

Stats: Spd+2

Buy: Dwarven Castle - 2000g

Sell: 1000g

Page 182: Final Fantasy 4

Treasure: Troia Castle B2

Equip: Rosa

Killer Bow

Atk: 40 Acc: 75

Stats: Spd+4

Buy: Tomra, Eblan Cave - 3000g

Sell: 1500g

Treasure: Tower of Babil B10

Equip: Rosa

Power Bow

Atk: 20 Acc: 75

Stats: Str+3

Buy: Mysidia, Agart - 700g

Sell: 350g

Treasure: Damcyan Castle Dungeon

Equip: Rosa

Yoichi Bow

Atk: 60 Acc: 100

Stats: Spd+6

Buy: N/A

Sell: 5500g

Treasure: Feymarch Secret Basement

Equip: Rosa

Angel Arrows

Atk: 20 Acc: 80

Attribs: 1.5x Damage to Giants, Chance to Confuse Target

Buy: Feymarch - 2000g

Sell: 1000g

Treasure: Sylph Cave B1

Drop: Lamia Matriarch, Lamia

Equip: Rosa

Artemis Arrows

Page 183: Final Fantasy 4

Atk: 50 Acc: 90

Buy: N/A

Sell: 10000g

Treasure: Lunar Subterrane B4

Drop: Gloomwing, Lunar Virus, Moonmaiden

Steal: Moonmaiden

Equip: Rosa

Blinding Arrows

Atk: 20 Acc: 80

Attribs: Chance to Blind Target

Buy: Dwarven Castle - 1000g

Sell: 500g

Equip: Rosa

Fire Arrows

Atk: 15 Acc: 80

Attribs: Fire

Buy: N/A

Sell: 250g

Treasure: Troia Castle B2

Drop: Chimera, Flamehound, Chimera Brain

Steal: Chimera, Flamehound, Chimera Brain

Equip: Rosa

Holy Arrows

Atk: 10 Acc: 80

Attribs: Holy, 1.5x Damage to Undead

Buy: Mysidia, Agart - 500g

Sell: 250g

Treasure: Damcyan Castle Dungeon

Equip: Rosa

Ice Arrows

Atk: 15 Acc: 80

Attribs: Ice

Buy: N/A

Page 184: Final Fantasy 4

Sell: 250g

Treasure: Troia Castle B2

Drop: Frostbeast, Ice Lizard

Equip: Rosa

Iron Arrows

Atk: 5 Acc: 80

Buy: Kaipo, Agart - 50g

Sell: 25g

Treasure: Damcyan Castle Dungeon

Equip: Rosa

Lightning Arrows

Atk: 15 Acc: 80

Attribs: Thunder, 1.5x Damage to Machines

Buy: N/A

Sell: 250g

Treasure: Troia Castle B2

Drop: Storm Anima, Lesser Marilith, Clockwork Soldier

Steal: Storm Anima, Lesser Marilith, Clockwork Soldier

Equip: Rosa

Medusa Arrows

Atk: 02 Acc: 80

Attribs: Chance to Break Target

Buy: N/A

Sell: 25g

Treasure: Sylphs' Cache

Drop: Gorgon, Black Lizard, Stone Golem, Medusa

Equip: Rosa

Poison Arrows

Atk: 20 Acc: 80

Attribs: Chance to Poison Target

Buy: Eblan Cave - 1000g

Sell: 500g

Treasure: Ettin Snake, Cave Naga, Naga, Nagaraja

Page 185: Final Fantasy 4

Equip: Rosa

Silencing Arrows

Atk: 20 Acc: 80

Attribs: Chance to Silence Target

Buy: Tomra - 1000g

Sell: 500g

Treasure: Eblan Castle 2F

Equip: Rosa

Yoichi Arrows

Atk: 40 Acc: 100

Buy: Kokkol's Forge - 30000g

Sell: 15000g

Treasure: Feymarch Secret Basement, Giant of Babil Chest

Drop: Malboro

Equip: Rosa

Claws

Cat Claws

Atk: 5 Acc: 95

Stats: Sta/Spd+5

Buy: N/A

Sell: 350g

Treasure: Tower of Babil B11

Drop: Cait Sith, Coeurl

Equip: Yang

Faerie Claws

Atk: 5 Acc: 95

Stats: Sta+3

Attribs: 1.5x Damage to Giants, Chance to Confuse Target

Buy: N/A

Sell: 300g

Treasure: Lodestone Cavern B3

Equip: Yang

Page 186: Final Fantasy 4

Flame Claws

Atk: 5 Acc: 95

Stats: Sta+1

Attribs: Fire

Use: Fire

Buy: Fabul, Baron - 350g

Sell: 175g

Equip: Yang

Hell Claws

Atk: 5 Acc: 95

Stats: Sta+4

Attribs: Chance to Poison Target

Buy: N/A

Sell: 325g

Treasure: Tower of Zot 5F

Equip: Yang

Ice Claws

Atk: 5 Acc: 95

Stats: Sta+1

Attribs: Ice

Use: Blizzard

Buy: Fabul, Baron - 450g

Sell: 225g

Equip: Yang

Lightning Claws

Atk: 5 Acc: 95

Stats: Sta+1

Attribs: Thunder, 1.5x Damage to Machines

Use: Thunder

Buy: Fabul, Baron - 550g

Sell: 275g

Equip: Yang

Page 187: Final Fantasy 4

Daggers

Dancing Dagger

Atk: 28 Acc: 110

Stats: Spd+2, Eva+10

Use: Dancing Dagger

Buy: Mist - 5000g

Sell: 2500g

Equip: Cecil, Edge, Kain, Palom, Rosa, Rydia

Mage Masher

Atk: 35 Acc: 110

Stats: Spd/Int+3

Attribs: 1.5x Damage to Mages

Buy: N/A

Sell: 6500g

Treasure: Sylph Cave B2

Equip: Cecil, Edge, Kain, Rosa, Rydia

Mythril Knife

Atk: 10 Acc: 110

Stats: Spd+1

Attribs: 1.5x Damage to Ghosts

Buy: Mythril - 3000g

Sell: 1500g

Treasure: Mythril Town

Drop: Mythril Golem

Steal: Mythril Golem

Equip: Cecil, Edge, Kain, Palom, Rosa, Rydia

Hammers

All Hammers deal 1.5x damage to Machines.

Gaia Hammer

Atk: 75 Acc: 90

Stats: Str+3, Sta+4

Page 188: Final Fantasy 4

Use: Quake

Buy: N/A

Sell: 6000g

Treasure: Tower of Zot B5

Drop: Steel Golem

Steal: Steel Golem

Equip: Cid

Mythril Hammer

Atk: 65 Acc: 90

Stats: Sta+3

Attribs: 1.5x Damage to Ghosts

Buy: Mythril - 8000g

Sell: 4000g

Drop: Fell Turtle, Ironback, Armadillo, Magma Tortoise

Equip: Cid

Wooden Hammer

Atk: 55 Acc: 80

Stats: Sta+2

Buy: Troia - 80g

Sell: 40g

Equip: Cid

Harps

Dream Harp

Atk: 05 Acc: 100

Attribs: Chance to Sleep Target

Buy: N/A

Sell: 240g

Starting Weapon: Edward

Equip: Edward

Lamia Harp

Atk: 13 Acc: 100

Attribs: Chance to Confuse Target

Page 189: Final Fantasy 4

Buy: N/A

Sell: 600g

Treasure: Antlion's Den B2

Drop: Lamia Matriarch, Lamia

Steal: Lamia Matriarch, Lamia

Equip: Edward

Katanas

Ashura

Atk: 40 Acc: 100

Stats: Spd+2

Buy: Tomra - 7000g

Sell: 3500g

Treasure: Tower of Babil B4

Equip: Edge

Kiku-ichimonji

Atk: 50 Acc: 100

Stats: Spd+2

Buy: N/A

Sell: 9000g

Treasure: Sylph Cave B3, Passage of the Eidolons B3

Equip: Edge

Kotetsu

Atk: 45 Acc: 100

Stats: Spd+2

Buy: Feymarch - 11000g

Sell: 5500g

Treasure: Sealed Cave B1, Sealed Cave B2

Equip: Edge

Kunai

Atk: 35 Acc: 100

Stats: Spd+1

Buy: Eblan Cave - 4000g

Page 190: Final Fantasy 4

Sell: 2000g

Starting Weapon: Edge

Equip: Edge

=--Masamune-==

Atk: 60 Acc: 120

Stats: Str+1, Spd+3

Use: Haste

Buy: N/A

Sell: 30000g

Treasure: Lunar Subterrane B8

Equip: Edge

Murasame

Atk: 55 Acc: 120

Stats: Str+3, Spd+1

Buy: N/A

Sell: 30000g

Treasure: Lunar Subterrane B3

Equip: Edge

Rods

Faerie Rod

Atk: 30 Acc: 80

Stats: Int+7

Use: Confuse

Buy: Feymarch - 5000g

Sell: 2500g

Treasure: Sylph Cave B3

Equip: Fusoya, Rydia

Flame Rod

Atk: 12 Acc: 80

Stats: Int+2

Attribs: Fire

Use: Fire

Page 191: Final Fantasy 4

Buy: Mysidia - 380g

Sell: 190g

Starting Weapon: Palom

Equip: Fusoya, Palom, Rydia, Tellah

Ice Rod

Atk: 12 Acc: 80

Stats: Int+2

Attribs: Ice, 1.5x Damage to Lizards

Use: Blizzard

Buy: Mysidia - 220g

Sell: 110g

Treasure: Underground Waterway South B2, Antlion's Den B2

Equip: Fusoya, Palom, Rydia, Tellah

Lilith Rod

Atk: 18 Acc: 80

Stats: Int+4

Attribs: 1.5x Damage to Undead

Use: Osmose

Buy: N/A

Sell: 550g

Drop: Lilith

Equip: Fusoya, Palom, Rydia, Tellah

Polymorph Rod

Atk: 20 Acc: 80

Stats: Int+5

Use: Pig

Buy: N/A

Sell: 625g

Treasure: Mist

Equip: Fusoya, Palom, Rydia, Tellah

Rod

Atk: 5 Acc: 80

Stats: Int+1

Page 192: Final Fantasy 4

Use: Mage Arrows

Buy: Kaipo, Agart - 100g

Sell: 50g

Starting Weapon: Rydia (Young)

Equip: Fusoya, Palom, Rydia, Tellah

Stardust Rod

Atk: 45 Acc: 80

Stats: Int+10

Use: Comet

Buy: N/A

Sell: 50000g

Treasure: Lunar Subterrane B4

Equip: Rydia

Thunder Rod

Atk: 12 Acc: 80

Stats: Int+2

Attribs: Thunder

Use: Thunder

Buy: Baron - 700g

Sell: 350g

Equip: Fusoya, Palom, Rydia, Tellah

Spears

Blood Lance

Atk: 88 Acc: 80

Stats: Str/Spd/Sta/Int/Spi-10

Attribs: 1.5x Damage to Giants and Flan, HP Drain

Buy: N/A

Sell: 15000g

Treasure: Eblan Castle 2F

Equip: Kain

Flame Lance

Atk: 66 Acc: 80

Page 193: Final Fantasy 4

Attribs: Fire

Use: Fira

Buy: Dwarven Castle - 11000g

Sell: 5500g

Drop: Flame Knight

Steal: Flame Knight

Equip: Kain

Gungnir

Atk: 99 Acc: 90

Stats: Sta+15

Buy: N/A

Sell: 16000g

Starting Weapon: Kain (3rd)

Equip: Kain

Holy Lance

Atk: 140 Acc: 110

Attribs: Holy

Use: Holy

Buy: N/A

Sell: 40000g

Treasure: Lunar Subterrane B7

Equip: Kain

Ice Lance

Atk: 77 Acc: 80

Attribs: Ice

Use: Blizzara

Buy: Eblan Cave - 21000g

Sell: 10500g

Treasure: Tower of Babil B12

Equip: Kain

Spear

Atk: 10 Acc: 80

Buy: Agart - 60g

Page 194: Final Fantasy 4

Sell: 30g

Starting Weapon: Kain

Equip: Kain

Wind Spear

Atk: 55 Acc: 80

Attrib: Wind

Buy: N/A

Sell: 3500g

Starting Weapon: Kain (2nd)

Equip: Kain

Wyvern Lance

Atk: 110 Acc: 100

Attribs: 1.5x Damage to Dragons

Buy: N/A

Sell: 20000g

Drop: Blue Dragon, Red Dragon

Equip: Kain

Staves

Aura Staff

Atk: 26 Acc: 80

Stats: Spi+5

Use: Dispel

Buy: Feymarch - 7000g

Sell: 3500g

Treasure: Sylph Cave B3

Starting Weapon: Fusoya

Equip: Fusoya, Rosa

Healing Staff

Atk: 9 Acc: 80

Stats: Spi+3

Use: Heal

Buy: Mysidia, Baron - 480g

Page 195: Final Fantasy 4

Sell: 240g

Drop: Marionetteer, Sorcerer, Summoner

Steal: Marionetteer, Sorcerer, Summoner

Starting Weapon: Porom, Rosa (2nd)

Equip: Fusoya, Porom, Rosa, Tellah

Mythril Staff

Atk: 11 Acc: 80

Stats: Spi+2

Attribs: 1.5x Damage to Undead

Use: Basuna

Buy: Mythril - 4000g

Sell: 2000g

Treasure: Mythril Town

Equip: Fusoya, Rosa, Tellah

Power Staff

Atk: 20 Acc: 100

Stats: Str+8, Spi+4

Attribs: Chance to Berserk Target

Use: Berserk

Buy: Eblan Cave - 2000g

Sell: 1000g

Equip: Fusoya, Rosa

Rune Staff

Atk: 42 Acc: 80

Stats: Spi+10

Attribs: 1.5x Damage to Mages, Chance to Silence Target

Use: Silence

Buy: N/A

Sell: 7500g

Drop: Marionetteer, Sorcerer, Summoner

Equip: Fusoya, Rosa

Sage's Staff

Atk: 38 Acc: 80

Page 196: Final Fantasy 4

Stats: Spi+7

Use: Raise

Buy: N/A

Sell: 5000g

Treasure: Lunar Subterrane B2

Equip: Rosa

Staff

Atk: 6 Acc: 80

Stats: Spi+1

Use: Poisona

Buy: Kaipo, Agart - 160g

Sell: 80g

Starting Weapon: Tellah, Rosa

Equip: Fusoya, Porom, Rosa, Tellah

Swords

Ancient Sword

Atk: 35 Acc: 90

Attribs: Chance to Curse Target

Buy: N/A

Sell: 9500g

Treasure: Ancient Waterway B1

Equip: Cecil, Kain

Avenger

Atk: 90 Acc: 85

Stats: Str/Sta+10, Int/Spi-10

Attribs: Berserks Wielder

Buy: N/A

Sell: 10000g

Treasure: Sylphs' Cache

Drop: Behemoth

Equip: Cecil, Kain

Blood Sword

Page 197: Final Fantasy 4

Atk: 45 Acc: 90

Stats: Str/Spd/Sta/Int/Spi-5

Attribs: HP Drain

Buy: N/A

Sell: 6500g

Treasure: Eblan Cave Second Passage

Equip: Cecil, Kain

Dark Sword

Atk: 10 Acc: 85

Attribs: Darkness

Buy: N/A

Sell: 500g

Starting Weapon: Cecil (Dark Knight)

Equip: Cecil (Dark Knight)

Deathbringer

Atk: 30 Acc: 95

Stats: Str/Spd/Sta/Int+5, Spi-5

Attribs: Darkness, Chance to Death Target

Buy: N/A

Sell: 3000g

Treasure: King of Fabul

Equip: Cecil (Dark Knight)

Defender

Atk: 105 Acc: 90

Stats: Sta+10, Def+20

Use: Protect

Buy: N/A

Sell: 15000g

Treasure: Passage of the Eidolons B3

Equip: Cecil, Kain

Excalibur

Atk: 120 Acc: 99

Stats: Str+10

Page 198: Final Fantasy 4

Attribs: Holy

Buy: N/A

Sell: 30000g

Treasure: Give Adamantite and Mythgraven Blade to Kokkol

Equip: Cecil

Fireshard

Atk: 5 Acc: 90

Attribs: Fire

Buy: Troia - 300g

Sell: 150g

Equip: Cecil

Flame Sword

Atk: 65 Acc: 90

Attribs: Fire

Use: Fira

Buy: Dwarven Castle - 14000g

Sell: 7000g

Treasure: Tower of Zot 2F

Drop: Flame Knight

Equip: Cecil, Kain

Frostshard

Atk: 5 Acc: 90

Attribs: Ice

Buy: Troia - 300g

Sell: 150g

Equip: Cecil

Icebrand

Atk: 75 Acc: 90

Attribs: Ice

Use: Blizzara

Buy: Eblan Cave - 26000g

Sell: 13000g

Treasure: Tower of Babil B12

Page 199: Final Fantasy 4

Equip: Cecil, Kain

Lustrous Sword

Atk: 80 Acc: 99

Stats: Str/Spi+3

Attribs: Holy

Buy: N/A

Sell: 4000g

Treasure: Sealed Cave B2

Equip: Cecil

Mythgraven Blade

Atk: 40 Acc: 99

Stats: Spi+3

Attribs: Holy

Buy: N/A

Sell: N/A

Starting Weapon: Cecil

Equip: Cecil

Mythril Sword

Atk: 50 Acc: 90

Attribs: 1.5x Damage to Ghosts

Buy: Mythril - 6000g

Sell: 3000g

Drop: Mythril Golem

Equip: Cecil, Kain

Onion Sword

Atk: 2*LV Acc: LV+50

Stats: Str+LV/3

Buy: N/A

Sell: 1000g

Treasure: Give Red Tail to Tail Collector

Equip: Cecil, Kain

Ragnarok

Page 200: Final Fantasy 4

Atk: 150 Acc: 110

Stats: Str/Sta/Spi+15

Attribs: Holy

Buy: N/A

Sell: 40000g

Treasure: Lunar Subterrane B5

Equip: Cecil

Shadowblade

Atk: 20 Acc: 90

Attribs: Darkness

Buy: N/A

Sell: 1000g

Treasure: Underground Waterway North B1, Antlion's Den B2

Equip: Cecil (Dark Knight)

Sleep Blade

Atk: 55 Acc: 90

Attribs: Chance to Sleep Target

Use: Sleep

Buy: N/A

Sell: 13000g

Treasure: Eblan Castle 1F

Equip: Cecil, Kain

Stoneblade

Atk: 77 Acc: 90

Attribs: Earth, Chance to Break Target

Use: Break

Buy: N/A

Sell: 17000g

Drop: Gorgon, Black Lizard, Medusa

Equip: Cecil, Kain

Thundershard

Atk: 5 Acc: 90

Attribs: Thunder

Page 201: Final Fantasy 4

Buy: Troia - 300g

Sell: 150g

Equip: Cecil

Thrown

Fuma Shuriken

Atk: 200 Acc: 120

Buy: Kokkol's Forge - 50000g

Sell: 25000g

Treasure: Sealed Cave B2, Giant of Babil Chest, Lunar Subterrane B6/B8/B10

Knife

Atk: 999 Acc: 999

Buy: N/A

Sell: 100g

Obtain: Yang's Wife after Sylph Cave subquest

Shuriken

Atk: 50 Acc: 110

Buy: Tomra, Kokkol's Forge, Eblan Cave, Feymarch - 650g

Sell: 325g

Treasure: Eblan Cave B1/Second Passage

Drop: Blue Dragon

Whips

All whips deal 1.5x damage to Beasts and can Paralyze the target.

Blitz Whip

Atk: 80 Acc: 85

Stats: Spd+3, Int/Spi+1

Attribs: Thunder

Buy: Feymarch - 10000g

Sell: 5000g

Equip: Rydia

Chain Whip

Page 202: Final Fantasy 4

Atk: 75 Acc: 85

Stats: Spd+2

Buy: Tomra, Feymarch - 6000g

Sell: 3000g

Equip: Rydia

Dragon Whisker

Atk: 110 Acc: 90

Stats: Spd/Int/Spi+3

Attribs: 1.5x Damage to Dragons

Buy: N/A

Sell: 20000g

Drop: Blue Dragon

Equip: Rydia

Flame Whip

Atk: 90 Acc: 85

Stats: Spd/Int/Spi+2

Attribs: Fire

Buy: N/A

Sell: 8000g

Treasure: Lunar Subterrane B2

Equip: Rydia

Whip

Atk: 50 Acc: 85

Stats: Spd/Int/Spi+1

Buy: Mist, Feymarch - 3000g

Sell: 1500g

Starting Weapon: Rydia

Equip: Rydia

Armor

Shields

Aegis Shield

Page 203: Final Fantasy 4

Def: 4 Eva: 34 M.Def: 5 M.Eva: 4

Prevents: Break, Death, Paralyze, Petrify, Sleep, Stop

Buy: Feymarch - 20000g

Sell: 10000g

Equip: Cecil

Crystal Shield

Def: 7 Eva: 40 M.Def: 4 M.Eva: 6

Resists: Darkness

Prevents: Curse, Death, Poison, Sleep

Buy: N/A

Sell: 15000g

Treasure: Lunar Subterrane B5

Equip: Cecil

Dark Shield

Def: 1 Eva: 22 M.Def: 0 M.Eva: 0

Resists: Holy

Prevents: Mini, Pig, Toad

Buy: N/A

Sell: 100g

Starting Armor: Cecil (Dark Knight)

Equip: Cecil (Dark Knight)

Demon Shield

Def: 2 Eva: 24 M.Def: 0 M.Eva: 1

Resists: Holy

Prevents: Mini, Pig, Toad

Buy: N/A

Sell: 600g

Treasure: Fabul Throne Room

Equip: Cecil (Dark Knight)

Diamond Shield

Def: 4 Eva: 32 M.Def: 2 M.Eva: 3

Resists: Thunder

Prevents: Confuse, Paralyze

Page 204: Final Fantasy 4

Buy: Tomra - 15000g

Sell: 7500g

Equip: Cecil, Kain

Dragon Shield

Def: 6 Eva: 38 M.Def: 3 M.Eva: 6

Resists: Fire, Ice, Thunder

Prevents: Paralyze, Sleep, Stop

Buy: N/A

Sell: 14000g

Treasure: Lunar Subterrane B2

Equip: Cecil, Kain

Flame Shield

Def: 3 Eva: 28 M.Def: 2 M.Eva: 2

Resists: Ice

Prevents: Confuse, Paralyze

Buy: Dwarven Castle - 1250g

Sell: 625g

Treasure: Tower of Zot 5F

Drop: Flame Knight

Equip: Cecil, Cid, Kain

Genji Shield

Def: 5 Eva: 36 M.Def: 3 M.Eva: 4

Prevents: Blind, Break, Mini, Pig, Stop, Toad

Buy: N/A

Sell: 12000g

Treasure: Lair of the Father B1

Starting Armor: Kain (3rd)

Equip: Cecil, Kain

Ice Shield

Def: 3 Eva: 30 M.Def: 2 M.Eva: 2

Resists: Fire

Prevents: Confuse, Paralyze

Buy: Eblan Cave - 10000g

Page 205: Final Fantasy 4

Sell: 5000g

Treasure: Tower of Babil B10

Equip: Cecil, Kain

Iron Shield

Def: 1 Eva: 20 M.Def: 0 M.Eva: 0

Prevents: Blind

Buy: Agart - 100g

Sell: 50g

Starting Armor: Kain

Equip: Cecil, Cid, Kain

Lustrous Shield

Def: 2 Eva: 24 M.Def: 1 M.Eva: 1

Resists: Darkness

Prevents: Curse, Death, Poison, Sleep

Buy: Mysidia - 700g

Sell: 350g

Equip: Cecil

Mythril Shield

Def: 3 Eva: 26 M.Def: 2 M.Eva: 2

Prevents: Confuse, Silence

Buy: Mythril - 1000g

Sell: 500g

Drop: Fell Turtle, Ironback, Armadillo, Magma Tortoise, Mythril Golem

Steal: Fell Turtle, Ironback, Armadillo, Magma Tortoise

Starting Armor: Kain (2nd)

Equip: Cecil, Cid, Kain

Onion Shield

Def: LV/10 Eva: 0 M.Def: 0 M.Eva: 0

Stats: Sta+LV/3

Prevents: All But Berserk

Buy: N/A

Sell: 100g

Treasure: Give Blue Tail to Tail Collector

Page 206: Final Fantasy 4

Equip: Cecil, Kain

Headgear

Black Cowl

Def: 5 Eva: 14 M.Def: 1 M.Eva: 1

Prevents: Sleep

Buy: N/A

Sell: 1000g

Treasure: Sealed Cave B2

Equip: Cecil, Edge, Fusoya, Kain, Rosa, Rydia

Crystal Helm

Def: 12 Eva: 0 M.Def: 8 M.Eva: 5

Stats: Spi+3

Resists: Fire, Ice, Thunder

Buy: N/A

Sell: 13000g

Treasure: Lunar Subterrane B5

Equip: Cecil

Dark Helm

Def: 4 Eva: 0 M.Def: 0 M.Eva: 0

Buy: N/A

Sell: 700g

Starting Armor: Cecil (Dark Knight)

Equip: Cecil (Dark Knight)

Demon Helm

Def: 6 Eva: 0 M.Def: 1 M.Eva: 1

Buy: Fabul - 980g

Sell: 490g

Equip: Cecil (Dark Knight)

Diamond Helm

Def: 9 Eva: 0 M.Def: 2 M.Eva: 2

Resists: Thunder

Page 207: Final Fantasy 4

Buy: Tomra - 10000g

Sell: 5000g

Equip: Cecil, Kain

Dragon Helm

Def: 11 Eva: 0 M.Def: 7 M.Eva: 4

Resists: Fire, Ice, Thunder

Buy: N/A

Sell: 12000g

Treasure: Lunar Subterrane B3

Equip: Cecil, Kain

Feathered Cap

Def: 2 Eva: 6 M.Def: 3 M.Eva: 3

Buy: Troia - 330g

Sell: 165g

Treasure: Underground Waterway North B2, Damcyan Castle Dungeon

Drop: Zu, Rukh

Steal: Zu, Rukh

Starting Armor: Edward

Equip: Cecil, Cid, Edward, Kain, Palom, Porom, Rosa, Rydia, Tellah, Yang

Genji Helm

Def: 10 Eva: 0 M.Def: 6 M.Eva: 3

Buy: N/A

Sell: 11000g

Treasure: Lair of the Father B2

Starting Armor: Kain (3rd)

Equip: Cecil, Edge, Kain

Glass Mask

Def: 30 Eva: 0 M.Def: 0 M.Eva: 0

Buy: N/A

Sell: 10000g

Drop: Deathmask

Equip: Cecil, Edge, Kain, Rosa, Rydia

Page 208: Final Fantasy 4

Gold Hairpin

Def: 7 Eva: 10 M.Def: 10 M.Eva: 9

Resists: Thunder

Buy: Tomra - 20000g

Sell: 10000g

Treasure: Mist

Starting Equip: Rydia

Equip: Porom, Rosa, Rydia

Green Beret

Def: 3 Eva: 12 M.Def: 1 M.Eva: 1

Stats: Str+5, HP+200

Buy: N/A

Sell: 550g

Treasure: Tower of Babil B12

Starting: Armor: Edge

Equip: Cecil, Edge, Fusoya, Kain, Rosa, Rydia, Yang

Hades Helm

Def: 5 Eva: 0 M.Def: 1 M.Eva: 0

Buy: N/A

Sell: 1100g

Treasure: Underground Lake B2

Equip: Cecil (Dark Knight)

Headband

Def: 1 Eva: 10 M.Def: 1 M.Eva: 1

Stats: Str+5

Prevents: Confuse

Buy: Baron - 450g

Sell: 225g

Drop: Ogre, Mad Ogre, Behemoth

Steal: Behemoth

Equip: Cecil, Cid, Edge, Fusoya, Kain, Palom, Porom, Rosa, Rydia, Tellah, Yang

Iron Helm

Page 209: Final Fantasy 4

Def: 3 Eva: 0 M.Def: 0 M.Eva: 0

Buy: Agart - 150g

Sell: 75g

Starting Armor: Kain

Equip: Cecil, Cid, Kain

Leather Cap

Def: 1 Eva: 5 M.Def: 1 M.Eva: 1

Buy: Kaipo, Troia - 100g

Sell: 50g

Drop: Alligator, Gigas Gator

Steal: Alligator, Gigas Gator

Equip: Cecil, Cid, Edge, Edward, Fusoya, Kain, Palom, Porom, Rosa, Rydia, Tellah, Yang

Lustrous Helm

Def: 7 Eva: 0 M.Def: 2 M.Eva: 1

Buy: Mysidia - 4000g

Sell: 2000g

Equip: Cecil

Mythril Helm

Def: 8 Eva: 0 M.Def: 2 M.Eva: 2

Buy: Mythril - 3000g

Sell: 1500g

Starting Armor: Kain (2nd)

Equip: Cecil, Cid, Kain

Onion Helm

Def: LV/10 Eva: 0 M.Def: LV/10 M.Eva: 0

Stats: Spd+LV/3

Buy: N/A

Sell: 100g

Treasure: Give Green Tail to Tail Collector

Equip: Cecil, Edge, Kain, Rosa, Rydia

Ribbon

Def: 9 Eva: 12 M.Def: 12 M.Eva: 12

Page 210: Final Fantasy 4

Prevents: All but Berserk, Doom, Sap, Slow

Buy: N/A

Sell: 10g

Treasure: Lunar Subterrane B7

Drop: Bog Witch, Dark Sage

Equip: Rydia, Rosa, Cecil, Kain, Edge

Sage's Miter

Def: 5 Eva: 8 M.Def: 7 M.Eva: 7

Buy: Dwarven Castle - 2000g

Sell: 1000g

Starting Armor: Fusoya

Equip: Cecil, Fusoya, Rosa, Rydia

Wizard's Hat

Def: 3 Eva: 7 M.Def: 5 M.Eva: 5

Buy: Mysidia - 700g

Sell: 350g

Starting Armor: Rosa, Palom, Porom

Equip: Cecil, Fusoya, Palom, Porom, Rosa, Rydia, Tellah

Body Equipment

Adamant Armor

Def: 100 Eva: 30 M.Def: 100 M.Eva: 30

Stats: Str/Spd/Sta/Int/Spi+15

Resists: All

Prevents: All but Berserk, Doom, Sap, Slow

Buy: N/A

Sell: 100000g

Treasure: Give Pink Tail to Tail Collector

Equip: All but Cecil (Dark Knight)

Bard's Tunic

Def: 4 Eva: 10 M.Def: 1 M.Eva: 0

Prevents: Silence

Buy: Mist - 700g

Page 211: Final Fantasy 4

Sell: 350

Starting Armor: Edward

Equip: Cecil, Cid, Edge, Edward, Fusoya, Kain, Palom, Porom, Rosa, Rydia, Tellah, Yang

Black Belt Gi

Def: 10 Eva: 30 M.Def: 3 M.Eva: 2

Stats: Str+5

Buy: N/A

Sell: 7000g

Treasure: Dwarven Castle West Tower 3F

Starting Armor: Edge

Equip: Cecil, Edge, Fusoya, Kain, Rosa, Rydia, Yang

Black Garb

Def: 24 Eva: 70 M.Def: 15 M.Eva: 8

Stats: Spd+3

Buy: N/A

Sell: 20000g

Treasure: Lunar Subterrane B1

Equip: Edge

Black Robe

Def: 8 Eva: 10 M.Def: 7 M.Eva: 7

Stats: Int+5

Buy: Eblan Cave - 10000g

Sell: 5000g

Equip: Fusoya, Rydia

Clothing

Def: 1 Eva: 10 M.Def: 0 M.Eva: 0

Buy: Kaipo, Troia - 50g

Sell: 25g

Treasure: Mist

Equip: Cecil, Cid, Edge, Edward, Fusoya, Kain, Palom, Porom, Rosa, Rydia, Tellah, Yang

Crystal Mail

Def: 25 Eva: 0 M.Def: 10 M.Eva: 6

Page 212: Final Fantasy 4

Stats: Spi+3

Prevents: Berserk, Blind, Mini, Pig, Silence, Toad

Buy: N/A

Sell: 12000g

Treasure: Lunar Subterrane B5

Equip: Cecil

Dark Armor

Def: 5 Eva: 0 M.Def: 1 M.Eva: 0

Buy: N/A

Sell: 1000g

Starting Armor: Cecil (Dark Knight)

Demon Armor

Def: 9 Eva: 0 M.Def: 3 M.Eva: 0

Buy: Fabul - 3000g

Sell: 1500g

Equip: Cecil (Dark Knight)

Diamond Armor

Def: 19 Eva: 0 M.Def: 4 M.Eva: 2

Resists: Thunder

Buy: Tomra - 30000g

Sell: 15000g

Equip: Cecil, Kain

Dragon Mail

Def: 23 Eva: 0 M.Def: 8 M.Eva: 5

Resists: Fire, Ice, Thunder

Buy: N/A

Sell: 20000g

Treasure: Lunar Subterrane B3

Equip: Cecil, Kain

Flame Mail

Def: 15 Eva: 0 M.Def: 4 M.Eva: 2

Resists: Ice

Page 213: Final Fantasy 4

Buy: Dwarven Castle - 20000g

Sell: 10000g

Treasure: Tower of Zot 1F

Drop: Flame Knight

Equip: Cecil, Cid, Kain

Gaia Gear

Def: 5 Eva: 12 M.Def: 3 M.Eva: 3

Prevents: Petrify

Buy: Mysidia - 500g

Sell: 250g

Starting Armor: Palom, Porom, Tellah

Equip: Cecil, Fusoya, Palom, Porom, Rosa, Rydia, Tellah

Genji Armor

Def: 21 Eva: 0 M.Def: 7 M.Eva: 4

Buy: N/A

Sell: 17000g

Treasure: Lair of the Father B2

Starting Armor: Kain (3rd)

Equip: Cecil, Edge, Kain

Hades Armor

Def: 7 Eva: 0 M.Def: 2 M.Eva: 0

Buy: N/A

Sell: 3000g

Treasure: Underground Lake B1

Equip: Cecil (Dark Knight)

Ice Armor

Def: 17 Eva: 0 M.Def: 4 M.Eva: 2

Resists: Fire

Buy: Eblan Cave - 25000g

Sell: 17500g

Treasure: Tower of Babil B10

Equip: Cecil, Kain

Page 214: Final Fantasy 4

Iron Armor

Def: 4 Eva: 0 M.Def: 1 M.Eva: 0

Buy: Agart - 600g

Sell: 300g

Starting Armor: Kain

Equip: Cecil, Cid, Kain

Kenpo Gi

Def: 5 Eva: 20 M.Def: 2 M.Eva: 1

Stats: Str+3

Buy: Baron - 4000g

Sell: 2000g

Starting:: Equipment: Yang

Equip: Cecil, Cid, Edward, Edge, Fusoya, Kain, Palom, Porom, Rosa, Rydia, Tellah, Yang

Knight's Armor

Def: 11 Eva: 0 M.Def: 3 M.Eva: 1

Stats: Spi+3

Buy: Mysidia - 8000g

Sell: 4000g

Equip: Cecil

Leather Clothing

Def: 3 Eva: 10 M.Def: 1 M.Eva: 1

Buy: Kaipo, Troia - 200g

Sell: 100g

Drop: Alligator, Gigas Gator

Steal: Skeleton, Bloodbones, Ghoul, Revenant

Starting Armor: Rydia (Young)

Equip: Cecil, Cid, Edward, Edge, Fusoya, Kain, Palom, Porom, Rosa, Rydia,

Tellah, Yang

Luminous Robe

Def: 12 Eva: 10 M.Def: 9 M.Eva: 9

Stats: Int/Spi+5

Resists: Thunder

Page 215: Final Fantasy 4

Buy: Feymarch - 20000g

Sell: 10000g

Starting Armor: Fusoya, Rydia

Equip: Cecil, Fusoya, Rosa, Rydia

Minerva Bustier

Def: 20 Eva: 40 M.Def: 5 M.Eva: 5

Stats: Str/Sta/Spd+15, Int/Spi-15

Prevents: Paralyze

Buy: N/A

Sell: 22000g

Treasure: Lunar Subterrane B6 Passageway

Drop: Moonmaiden

Equip: Rosa, Rydia

Mythril Armor

Def: 13 Eva: 0 M.Def: 4 M.Eva: 2

Buy: Mythril - 17000g

Sell: 8500g

Drop: Mythril Golem

Starting Armor: Kain (2nd)

Equip: Cecil, Cid, Kain

Onion Armor

Def: LV Eva: 00 M.Def: LV M.Eva: 0

Stats: Int+LV/3

Buy: N/A

Sell: 1000g

Treasure: Give Black Tail to Tail Collector

Equip: Cecil, Edge, Kain, Rosa, Rydia

Power Sash

Def: 15 Eva: 10 M.Def: 0 M.Eva: 0

Stats: Str+15

Buy: N/A

Sell: 2000g

Drop: Behemoth

Page 216: Final Fantasy 4

Equip: Cecil, Edge, Fusoya, Kain, Rosa, Rydia

Prison Garb

Def: 2 Eva: 10 M.Def: 1 M.Eva: 0

Prevents: Sleep

Buy: N/A

Sell: 35g

Starting Armor: Cid

Equip: Cecil, Cid, Edge, Fusoya, Kain, Rosa, Rydia, Tellah, Yang

Sage's Surplice

Def: 6 Eva: 5 M.Def: 5 M.Eva: 5

Stats: Spi+5

Buy: Dwarven Castle - 1200g

Sell: 600g

Treasure: Tower of Zot 5F

Starting Armor: Rosa

Equip: Cecil, Fusoya, Palom, Porom, Rosa, Rydia, Tellah

White Robe

Def: 18 Eva: 10 M.Def: 10 M.Eva: 6

Stats: Spi+15

Prevents: Blind

Buy: N/A

Sell: 20000g

Treasure: Lunar Subterrane B5 Passageway 2

Equip: Cecil, Rosa

Arm and Hand

Crystal Gloves

Def: 11 Eva: 0 M.Def: 7 M.Eva: 5

Stats: Spi+3

Buy: N/A

Sell: 20000g

Treasure: Lunar Subterrane B5

Equip: Cecil

Page 217: Final Fantasy 4

Crystal Ring

Def: 20 Eva: 15 M.Def: 12 M.Eva: 10

Stats: Spd+5

Prevents: Confuse, Paralyze, Sleep

Buy: N/A

Sell: 21000g

Steal: Red Dragon

Equip: Cecil, Edge, Kain, Rosa, Rydia

Cursed Ring

Def: 0 Eva: 0 M.Def: 0 M.Eva: 0

Stats: Str/Spd/Sta/Int/Spi-15

Attribs: Turns all Resists into Absorptions

Buy: N/A

Sell: 5g

Drop: Spirit, Soul, Evil Dreamer, Belphegor, Dinozombie, Bone Dragon

Equip: All but Cecil (Dark Knight)

Dark Gloves

Def: 2 Eva: 0 M.Def: 0 M.Eva: 0

Buy: N/A

Sell: 100g

Starting Armor: Cecil (Dark Knight)

Equip: Cecil (Dark Knight)

Demon Gloves

Def: 4 Eva: 0 M.Def: 0 M.Eva: 0

Buy: Fabul - 800g

Sell: 400g

Equip: Cecil (Dark Knight)

Diamond Armlet

Def: 6 Eva: 10 M.Def: 8 M.Eva: 6

Resists: Thunder

Buy: Tomra - 4000g

Sell: 2000g

Page 218: Final Fantasy 4

Starting Armor: Fusoya

Equip: Edge, Fusoya, Rosa, Rydia

Diamond Gloves

Def: 7 Eva: 0 M.Def: 3 M.Eva: 3

Resists: Thunder

Buy: Tomra - 5000g

Sell: 2500g

Equip: Cecil, Kain

Dragon Gloves

Def: 9 Eva: 0 M.Def: 6 M.Eva: 3

Resists: Fire, Ice, Thunder

Buy: N/A

Sell: 30000g

Treasure: Lunar Subterrane B3

Drop: Red Dragon

Equip: Cecil, Kain

Gauntlets

Def: 5 Eva: 0 M.Def: 1 M.Eva: 1

Stats: Spi+3

Buy: Mysidia - 3000g

Sell: 1500g

Equip: Cecil

Genji Gloves

Def: 8 Eva: 0 M.Def: 5 M.Eva: 3

Buy: N/A

Sell: 10000g

Treasure: Lair of the Father B1

Starting Armor: Kain (3rd)

Equip: Cecil, Edge, Kain

Giant's Gloves

Def: 10 Eva: 0 M.Def: 0 M.Eva: 9

Stats: Str+10

Page 219: Final Fantasy 4

Prevents: Mini

Buy: N/A

Sell: 10000g

Drop: Ogre, Steel Golem, Mad Ogre

Equip: Cecil, Cid, Edge, Kain, Yang

Hades Gloves

Def: 3 Eva: 0 M.Def: 0 M.Eva: 0

Buy: N/A

Sell: 200g

Treasure: Underground Lake B2

Equip: Cecil (Dark Knight)

Iron Armlet

Def: 2 Eva: 10 M.Def: 2 M.Eva: 1

Buy: Kaipo, Agart - 100g

Sell: 50g

Starting Armor: Tellah, Yang

Equip: Edge, Edward, Fusoya, Palom, Porom, Rosa, Rydia, Tellah, Yang

Iron Gloves

Def: 2 Eva: 0 M.Def: 0 M.Eva: 0

Buy: Agart - 130g

Sell: 65g

Steal: Skuldier

Starting Armor: Kain

Equip: Cecil, Cid, Kain

Mythril Gloves

Def: 6 Eva: 0 M.Def: 2 M.Eva: 2

Buy: Mythril - 2000g

Sell: 1000g

Starting Armor: Kain (2nd), Edge

Equip: Cecil, Cid, Kain

Onion Gloves

Def: 0 Eva: LV/5 M.Def: 0 M.Eva: LV/5

Page 220: Final Fantasy 4

Stats: Spi+LV/3

Buy: N/A

Sell: 1000g

Treasure: Give Yellow Tail to Tail Collector

Equip: Cecil, Edge, Kain, Rosa, Rydia

Power Armlet

Def: 2 Eva: 10 M.Def: 2 M.Eva: 2

Stats: Str+5

Buy: N/A

Sell: 380g

Treasure: Dwarven Castle East Tower 3F

Drop: Ogre, Made Ogre, Behemoth

Equip: Cecil, Cid, Edge, Kain, Yang

Protect Ring

Def: 10 Eva: 15 M.Def: 12 M.Eva: 10

Resists: Fire, Ice, Thunder

Stats: Sta+15

Buy: N/A

Sell: 30000g

Treasure: Lunar Subterrane B5 Passageway 1, Lunar Subterrane B5

Drop: Ahriman

Equip: Cecil, Edge, Kain, Rosa, Rydia

Ruby Ring

Def: 0 Eva: 10 M.Def: 3 M.Eva: 2

Prevents: Pig

Buy: Troia - 1000g

Sell: 500g

Treasure: Damcyan Castle Dungeon, Mist, Troia

Drop: Lamia Matriarch, Lamia

Starting Armor: Edward, Rosa

Equip: Cecil, Cid, Edge, Edward, Fusoya, Kain, Palom, Porom, Rosa, Rydia, Tellah, Yang

Rune Armlet

Def: 5 Eva: 10 M.Def: 8 M.Eva: 8

Page 221: Final Fantasy 4

Stats: Int/Spi+3

Prevents: Silence

Buy: Dwarven Castle - 2000g

Sell: 1000g

Starting Armor: Rydia

Equip: Edge, Fusoya, Rosa, Rydia, Yang

Silver Armlet

Def: 4 Eva: 10 M.Def: 4 M.Eva: 4

Buy: Mysidia, Baron - 650g

Sell: 325g

Drop: Tiny Mage

Starting Armor: Rydia (Young), Palom, Porom

Equip: Edge, Edward, Fusoya, Palom, Porom, Rosa, Rydia, Tellah, Yang

Items

Regular Items

Alarm Clock

Buy: -- / Sell: 5

Wakes up the entire party from Sleep.

Antarctic Wind

Buy: 200 / Sell: 50

Casts Blizzard on an enemy.

Antidote

Buy: 40 / Sell: 20

Removes Poison.

Arctic Wind

Buy: 1200 / Sell: 250

Casts Blizzara on an enemy.

Bacchus's Wine

Buy: 3800 / Sell: 100

Uses Berserk on a target.

Bestiary

Buy: 50 / Sell: 25

Uses Libra on an enemy.

Page 222: Final Fantasy 4

Blue Fang

Buy: 5500 / Sell: 50

Thunder damage to all enemies.

Bomb

Buy: -- / Sell: --

Teaches Rydia the Bomb summon.

Bomb Core

Buy: -- / Sell: 5

User explodes, causing damage to an enemy based on current HP.

Bomb Crank

Buy: 1200 / Sell: 250

Casts Fira on an enemy.

Bomb Fragment

Buy: 200 / Sell: 50

Casts Fire on an enemy.

Bronze Hourglass

Buy: 7200 / Sell: 50

Stop on all enemies, short duration.

Cockatrice

Buy: -- / Sell: --

Teaches Rydia the Cockatrice summon.

Coeurl Whisker

Buy: -- / Sell: 500

Casts Death on an enemy.

Cottage

Buy: 500 / Sell: 250

Use outdoors or at a save point to recover all HP/MP for everyone and remove all negative status effects. Does not Raise dead members.

Cross

Buy: 100 / Sell: 50

Removes Curse.

Dark Matter

Buy: -- / Sell: --

Used to summon an optional boss on the second or third playthrough.

Decoy

Buy: 4800 / Sell: 25

Page 223: Final Fantasy 4

Casts Blink on a target.

Dry Ether

Buy: 20000 / Sell: 1

Restores 100 MP.

Echo Herbs

Buy: 50 / Sell: 25

Removes Silence.

Elixir

Buy: 50000 / Sell: 1

Completely restores HP/MP of target.

Emergency Exit

Buy: 200 / Sell: 90

Warps the party out of a dungeon.

Ether

Buy: 10000 / Sell: 1

Restores 50 MP.

Eyedrops

Buy: 30 / Sell: 15

Removes Blindness.

Gaia Drum

Buy: -- / Sell: 250

Casts Quake on the enemies.

Gnomish Bread

Buy: 100 / Sell: 50

Uses Sight spell.

Goblin

Buy: -- / Sell: --

Teaches Rydia the Goblin summon.

Gold Hourglass

Buy: -- / Sell: 500

Stop on all enemies, long duration.

Gold Needle

Buy: 80 / Sell: 40

Removes Petrification.

Golden Apple

Page 224: Final Fantasy 4

Buy: -- / Sell: 10

Raises Max HP permanently by 100.

Gysahl Greens

Buy: 50 / Sell: 25

Summons Fat Chocobo at his spawn locations.

Heavenly Wrath

Buy: 1200 / Sell: 250

Casts Thundara on an enemy.

Hermes Sandals

Buy: 4800 / Sell: 100

Casts Haste on a target.

Light Curtain

Buy: 3800 / Sell: 500

Casts Reflect on a target.

Lilith's Kiss

Buy: 1200 / Sell: 100

Casts Aspir on a target.

Lunar Curtain

Buy: -- / Sell: 1000

Casts Reflect on a target and physical damage reduction.

Lustful Lali-ho

Buy: -- / Sell: --

Dirty Dwarf Magazine!

Maiden's Kiss

Buy: 60 / Sell: 30

Removes Frog.

Mallet

Buy: 80 / Sell: 40

Removes Mini.

Megalixir

Buy: -- / Sell: 325000

Restores HP/MP for all party members.

Member's Writ

Buy: 100000 / Sell: 1

Allows access to the downstairs area of the Troia Pub.

Page 225: Final Fantasy 4

Mindflayer

Buy: -- / Sell: --

Teaches Rydia the Mindflayer summon.

Ninja Sutra

Buy: -- / Sell: 10

Book entailing the secrets of Eblana...

Phoenix Down

Buy: 100 / Sell: 50

Revives one fallen ally.

Potion

Buy: 30 / Sell: 15

Restores 100 HP.

Rainbow Pudding

Buy: -- / Sell: --

Give to Puddingway in Agart to advance the Namingway plotline.

Red Fang

Buy: 5500 / Sell: 50

Fire damage to all enemies.

Remedy

Buy: 500 / Sell: 250

Removes all status effects.

Silent Bell

Buy: 1000 / Sell: 50

Casts Silence on a target.

Silver Apple

Buy: -- / Sell: 5

Raises Max HP permanently by 50.

Silver Hourglass

Buy: 9800 / Sell: 250

Stop on all enemies, medium duration.

Siren

Buy: 3000 / Sell: 1500

Causes the party to get into an enemy encounter, usually with rare enemies.

Soma Drop

Buy: -- / Sell: 500

Page 226: Final Fantasy 4

Raises Max MP permanently by 10.

Spider Silk

Buy: 1000 / Sell: 50

Casts Slow on a target.

Stardust

Buy: 4800 / Sell: 500

Casts Puchi Meteo on all enemies.

Tent

Buy: 100 / Sell: 50

Use outdoors or at a save point to recover 1000 HP/100 MP for everyone and remove all negative status effects. Does not Raise dead members.

Unicorn Horn

Buy: -- / Sell: 5

Removes Sleep, Hold, Berserk, and Confuse from all allies.

Vampire Fang

Buy: 550 / Sell: 25

Casts Drain on a target.

White Fang

Buy: 5500 / Sell: 50

Ice damage to all enemies.

X-Potion

Buy: 3000 / Sell: 1500

Restores 1000 HP.

Zeus's Wrath

Buy: 200 / Sell: 50

Casts Thunder on an enemy.

Items (Continued)

Key Items

Adamantite

Incredibly strong metal that can be used for tempering a sword.

Baron Key

Used to open locked doors in the town of Baron.

Black Tail

Tail Collector will trade Onion Armor for this tail.

Page 227: Final Fantasy 4

Blue Tail

Tail Collector will trade an Onion Shield for this tail.

Carnelian Signet

Given to you by King Baron to deliver to the town of Mist.

Dark Crystal

The 8th and final crystal, hidden in the Sealed Cave.

Earth Crystal

Taken from the Dark Elf to be used in exchange for Rosa's life.

Frying Pan

Given by Yang's wife to energize Yang.

Green Tail

Tail Collector will trade an Onion Helm for this tail.

Lugae Key

Dropped by Lugae, gives access to the death cannon room.

Luca's Necklace

Necklace worn by Luca, used to enter the Sealed Cave.

Magma Stone

Dropped into the well in Agart to gain access to the underground.

Pink Tail

Tail Collector will trade Adamant Armor for this tail.

Rat Tail

Tail Collector will trade Adamantite for this tail.

Red Tail

Tail Collector will trade an Onion Sword for this tail.

Sand Pearl

Created by Antlions and used to cure desert fever, needed to cure Rosa.

Whisperweed

Given to you by Gilbert before facing the Dark Elf, echoes his own harp.

Yellow Tail

Tail Collector will trade an Onion Gloves for this tail.

Magic

For Characters, if they start with the spell already learned, "00" is listed. For Rydia, "*" represents a spell she learns during natural gameplay and "**" represent spells she knows when she returns to your party after a period of absence. For Tellah, he learns a new set of spells after an event during the game. These are also marked with "**". For Edge, "**" represents spells that he learns during an event in the game.

Page 228: Final Fantasy 4

Bardsong Magic

Alluring Air

Cast Time: 2 Acc: 070%

Target: All Enemies

Effect: Inflicts Confuse status on all enemies.

Edward/Augment: 00

Hastemarch

Cast Time: 6 Acc: 100%

Target: All Allies

Effect: ATB Gauge fills faster until the song ends or is stopped by an attack.

Edward/Augment: 40

Hero's Rime

Cast Time: 8 Acc: 100%

Target: All Allies

Effect: All attributes raised by 10% until the song ends or is stopped by an attack.

Edward/Augment: 50

Hog Call

Cast Time: 4 Acc: 055%

Target: All Enemies

Effect: Inflicts Pig status on all enemies.

Edward/Augment: 00

Life's Anthem

Cast Time: 2 Acc: 100%

Target: All Allies

Effect: HP gradually recovered until the song ends or is stopped by an attack.

Edward/Augment: 10

Lullaby

Cast Time: 2 Acc: 070%

Target: All Enemies

Effect: Inflicts Sleep status on all enemies.

Edward/Augment: 00

Silence Verse

Cast Time: 2 Acc: 070%

Target: All Enemies

Page 229: Final Fantasy 4

Effect: Inflicts Silence status on all enemies.

Edward/Augment: 00

Toadsong

Cast Time: 4 Acc: 055%

Target: All Enemies

Effect: Inflicts Frog status on all enemies.

Edward/Augment: 20

Black Magic

Bio

MP: 20 Cast Time: 02

Power: 040 Acc: 100%

Target: 1/All Enemies

Effect: Non-elemental damage, Sap status on target(s).

Rydia: 26 | Fusoya: 00 | Tellah: ** | Palom: 19

Blizzaga

MP: 30 Cast Time: 06

Power: 110 Acc: 100%

Target: 1/All Enemies

Effect: Ice damage to target(s).

Rydia: 38 | Fusoya: 00 | Tellah: ** | Palom: 32

Blizzara

MP: 15 Cast Time: 03

Power: 050 Acc: 100%

Target: 1/All Enemies

Effect: Ice damage to target(s).

Rydia: ** | Fusoya: 00 | Tellah: ** | Palom: 12

Blizzard

MP: 05 Cast Time: 01

Power: 020 Acc: 100%

Target: 1/All Enemies:

Effect: Ice damage to target(s).

Rydia: 00 | Fusoya: 00 | Tellah: 00 | Palom: 00

Break

MP: 20 Cast Time: 02

Page 230: Final Fantasy 4

Power: N/A Acc: 100%

Target: 1 Enemy

Effect: Turns target to stone. Instantly kills enemy target.

Rydia: 43 | Fusoya: 00 | Tellah: ** | Palom: 15

Death

MP: 40 Cast Time: 04

Power: N/A Acc: 030%

Target: 1 Enemy

Effect: Instantly kill enemy target.

Rydia: 55 | Fusoya: 00 | Palom: 46

Drain

MP: 15 Cast Time: 03

Power: 30 Acc: 100%

Target: 1 Enemy.

Effect: Damages target, restoring health to the caster. Caster can only Drain as much health as the current target has remaining.

Rydia: ** | Fusoya: 00 | Tellah: ** | Palom: 26

Fira

MP: 15 Cast Time: 03

Power: 050 Acc: 100%

Target: 1/All Enemies

Effect: Fire damage to target(s).

Rydia: ** | Fusoya: 00 | Tellah: ** | Palom: 13

Firaga

MP: 30 Cast Time: 06

Power: 110 Acc: 100%

Target: 1/All Enemies

Effect: Fire damage to target(s).

Rydia: 40 | Fusoya: 00 | Tellah: ** | Palom: 33

Fire

MP: 05 Cast Time: 01

Power: 020 Acc: 100%

Target: 1/All Enemies

Effect: Fire damage to target(s).

Rydia: * | Fusoya: 00 | Tellah: 00 | Palom: 00

Flare

Page 231: Final Fantasy 4

MP: 55 Cast Time: 04

Power: 160 Acc: 100%

Target: 1 Enemy

Effect: Non-elemental damage to target.

Rydia: 60 | Fusoya: 00 | Palom: 50

Meteor

MP: 99 Cast Time: 10

Power: 250 Acc: 100%

Target: All Enemies

Effect: Non-elemental damage to all enemies.

Rydia: 80 | Fusoya: 00 | Tellah: ** | Palom: 55

Osmose

MP: 05 Cast Time: 04

Power: 010 Acc: 100%

Target: 1 Enemy.

Effect: Damages target's mp, restoring mp to the caster. Caster can only Osmose as much mp as the current target has remaining. Does not work on targets without mp.

Rydia: 33 | Fusoya: 00 | Tellah: 00 | Palom: 23

Pig

MP: 10 Cast Time: 02

Power: N/A Acc: 100%

Target: 1/All Enemies/Allies

Effect: Adds/Removes Pig status for current target(s).

Rydia: 20 | Fusoya: 00 | Tellah: ** | Palom: 11

Poison

MP: 02 Cast Time: 01

Power: N/A Acc: 080%

Target: 1/All Enemies

Effect: Adds Poison status to current target(s).

Rydia: 10 | Fusoya: 00 | Tellah: 00 | Palom: 00

Quake

MP: 30 Cast Time: 04

Power: 110 Acc: 100%

Target: All Enemies

Effect: Earth damage to all targets. Float negates this spell.

Rydia: ** | Fusoya: 00 | Palom: 36

Page 232: Final Fantasy 4

Sleep

MP: 15 Cast Time: 02

Power: N/A Acc: 055%

Target: 1/All Enemies

Effect: Inflicts Sleep status on target(s).

Rydia: 08 | Fusoya: 00 | Tellah: 00 | Palom: 00

Stop

MP: 30 Cast Time: 05

Power: N/A Acc: 100%

Target: 1 Enemy

Effect: Temporarily incapacitate the target.

Rydia: 15 | Fusoya: 00 | Palom: 40

Thundaga

MP: 30 Cast Time: 06

Power: 110 Acc: 100%

Target: 1/All Enemies

Effect: Thunder damage to target(s).

Rydia: 41 | Fusoya: 00 | Tellah: ** | Palom: 34

Thundara

MP: 15 Cast Time: 03

Power: 050 Acc: 100%

Target: 1/All Enemies

Effect: Thunder damage to target(s).

Rydia: ** | Fusoya: 00 | Tellah: ** | Palom: 14

Thunder

MP: 05 Cast Time: 01

Power: 020 Acc: 100%

Target: 1/All Enemies

Effect: Thunder damage to target(s).

Rydia: 00 | Fusoya: 00 | Tellah: 00 | Palom: 00

Toad

MP: 10 Cast Time: 02

Power: N/A Acc: 100%

Target: 1/All Enemies/Allies

Effect: Adds/Removes Toad status for current target(s).

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Rydia: 13 | Fusoya: 00 | Tellah: ** | Palom: 22

Tornado

MP: 30 Cast Time: 06

Power: N/A Acc: 070%

Target: 1 Enemy

Effect: Reduces target's HP to single digits.

Rydia: 58 | Fusoya: 00 | Tellah: ** | Palom: 48

Warp

MP: 10 Cast Time: NA

Power: N/A Acc: N/A%

Target: Party inside dungeon

Effect: Returns the party to the previous floor of a dungeon.

Rydia: 12 | Fusoya: 00 | Tellah: ** | Palom: 29

Ninjutsu Magic

Blitz

MP: 20 Cast Time: 03

Power: 080 Acc: 100%

Target: All Enemies

Effect: Thunder damage to all enemies.

Edge: **

Flame

MP: 20 Cast Time: 03

Power: 080 Acc: 100%

Target: All Enemies

Effect: Fire damage to all enemies.

Edge: 00

Flood

MP: 20 Cast Time: 03

Power: 080 Acc: 100%

Target: All Enemies

Effect: Water damage on all enemies.

Edge: **

Frost

MP: 20 Cast Time: 03

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Power: 080 Acc: 100%

Target: All Enemies

Effect: Ice damage to all enemies.

Edge: 60

Gale

MP: 20 Cast Time: 03

Power: 080 Acc: 100%

Target: All Enemies

Effect: Wind damage to all enemies.

Edge: 50

Mirage

MP: 05 Cast Time: 02

Power: N/A Acc: 100%

Target: Self

Effect: Casts Blink on caster.

Edge: 00

Shadowbind

MP: 15 Cast Time: 01

Power: N/A Acc: 100%

Target: 1 Enemy

Effect: Casts Stop on one enemy.

Edge: 00

Smoke

MP: 05 Cast Time: 01

Power: N/A Acc: 100%

Target: All Allies

Effect: Party escapes from battle. No gil is lost.

Edge: 00

Tremor

MP: 20 Cast Time: 03

Power: 080 Acc: 100%

Target: All Enemies

Effect: Earth damage to all enemies.

Edge: 40

Summon Magic

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Asura

MP: 40 Cast Time: 08

Power: N/A Acc: 100%

Target: All Allies

Effect: Curaga, Protect, or Raise cast on all party members.

Rydia: Defeat Asura in Feymarch.

Bahamut

MP: 99 Cast Time: 10

Power: 250 Acc: 100%

Target: All Enemies

Effect: Non-elemental damage to all enemies.

Rydia: Defeat Bahamut in Lair of the Father.

Bomb

MP: 20 Cast Time: 03

Power: 040 Acc: 100%

Target: 1 Enemy

Effect: Fire damage based on Rydia's current HP.

Rydia: Obtain Bomb rare item.

Chocobo

MP: 10 Cast Time: 02

Power: 020 Acc: 100%

Target: 1 Enemy

Effect: Small damage on a single target.

Rydia: 00

Cockatrice

MP: 20 Cast Time: 03

Power: 050 Acc: 100%

Target: 1 Enemy

Effect: Small damage to a single target, will Break if enemy isn't immune.

Rydia: Obtain Cockatrice rare item.

Dragon

MP: 35 Cast Time: 06

Power: 130 Acc: 100%

Target: All Enemies

Effect: Holy damage to all enemies.

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Rydia: **

Goblin

MP: 05 Cast Time: 03

Power: 030 Acc: 100%

Target: 1 Enemy

Effect: Small damage to a single target.

Rydia: Obtain Goblin rare item.

Ifrit

MP: 30 Cast Time: 06

Power: 120 Acc: 100%

Target: All Enemies

Effect: Fire damage to all enemies.

Rydia: **

Leviathan

MP: 75 Cast Time: 09

Power: 200 Acc: 100%

Target: All Enemies

Effect: Water damage to all enemies.

Rydia: Defeat Leviathan in the Land of Summons.

Mindflayer

MP: 20 Cast Time: 03

Power: 050 Acc: 100%

Target: 1 Enemy

Effect: Small damage to a single target, will Paralyze if enemy isn't immune.

Rydia: Obtain Mindflayer rare item.

Odin

MP: 55 Cast Time: 08

Power: N/A Acc: 100%

Target: All Enemies

Effect: Instantly kills all enemies that are not immune to Death.

Rydia: Defeat Odin in Baron Castle.

Ramuh

MP: 30 Cast Time: 06

Power: 120 Acc: 100%

Target: All Enemies

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Effect: Thunder damage to all enemies.

Rydia: **

Shiva

MP: 30 Cast Time: 06

Power: 120 Acc: 100%

Target: All Enemies

Effect: Ice damage to all enemies.

Rydia: **

Sylph

MP: 25 Cast Time: 04

Power: 060 Acc: 100%

Target: 1 Enemy/All Allies

Effect: Drains health from the target and divide it amongst party members.

Rydia: Obtained through events in the Sylph Cave.

Titan

MP: 30 Cast Time: 06

Power: 120 Acc: 100%

Target: All Enemies

Effect: Earth damage to all enemies.

Rydia: **

Whyt

MP: 50 Cast Time: 30

Power: N/A Acc: 100%

Target: Self

Effect: Whyt fights in the place of Rydia.

Rydia: 00

Twincast Magic

Bravery

MP: 50 Cast Time: 10

Power: N/A Acc: 100%

Target: All Allies

Effect: Increases attack power of all allies.

Edge and Rydia, Edge and Cecil

Bubble

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MP: 50 Cast Time: 10

Power: N/A Acc: 100%

Target: All Allies

Effect: Doubles health of all allies.

Kain and Rosa, Kain and Cecil

Comet

MP: 50 Cast Time: 10

Power: 180 Acc: 100%

Target: All Enemies

Effect: Non-elemental damage to all enemies.

Any two characters

Faith

MP: 50 Cast Time: 10

Power: N/A Acc: 100%

Target: All Allies

Effect: Increases magic power of all allies.

Rydia and Cecil, Rydia and Rosa

Pyroblast

MP: 30 Cast Time: 10

Power: 140 Acc: 100%

Target: All Enemies

Effect: Non-elemental damage to all enemies.

Any two characters

Ultima

MP: 99 Cast Time: 10

Power: 999 Acc: 100%

Target: All Enemies

Effect: Non-elemental damage to all enemies.

Rosa and Cecil

White Magic

Arise

MP: 70 Cast Time: 08

Power: N/A Acc: 100%

Target: 1 Ally/Enemy

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Effect: Revives target with a large amount of HP. Kills Undead targets.

Rosa: 55 | Fusoya: 00 | Tellah: ** | Porom: 56

Berserk

MP: 15 Cast Time: 01

Power: N/A Acc: 100%

Target: 1 Ally/Enemy

Effect: Target will only Attack random opposing targets, 1.5x normal damage.

Rosa: 30 | Fusoya: 00 | Tellah: ** | Porom: 29

Blink

MP: 10 Cast Time: 01

Power: N/A Acc: 100%

Target: 1 Ally

Effect: Causes the next two physical attacks to miss the target.

Rosa: 23 | Fusoya: 00 | Tellah: 00 | Porom: 23

Confuse

MP: 05 Cast Time: 01

Power: N/A Acc: 060%

Target: 1/All Enemies

Effect: Inflicts Confuse status on target(s).

Rosa: 24 | Fusoya: 00 | Tellah: 00 | Porom: 25 | Rydia (Young): 08

Cura

MP: 09 Cast Time: 02

Power: 048 Acc: 100%

Target: 1/All Allies/Enemies

Effect: Restores HP to target(s). Damages Undead target(s).

Rosa: 13 | Cecil: 20 | Fusoya: 00 | Tellah: 00 | Porom: 13 | Rydia (Young): 12

Curaga

MP: 18 Cast Time: 03

Power: 072 Acc: 100%

Target: 1/All Allies/Enemies

Effect: Restores HP to target(s). Damages Undead target(s).

Rosa: 31 | Fusoya: 00 | Tellah: ** | Porom: 33

Curaja

MP: 40 Cast Time: 04

Power: 128 Acc: 100%

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Target: 1/All Allies/Enemies

Effect: Restores HP to target(s). Damages Undead target(s).

Rosa: 45 | Fusoya: 00 | Tellah: ** | Porom: 48

Cure

MP: 03 Cast Time: 01

Power: 048 Acc: 100%

Target: 1/All Allies/Enemies

Effect: Restores HP to target(s). Damages Undead target(s).

Rosa: 00 | Cecil: 00 | Fusoya: 00 | Tellah: ** | Porom: 00 | Rydia (Young): 00

Dispel

MP: 15 Cast Time: 02

Power: N/A Acc: 100%

Target: 1 Enemy

Effect: Removes positive status buffs from the target.

Rosa: 33 | Fusoya: 00 | Tellah: ** | Porom: 31

Esuna

MP: 15 Cast Time: 02

Power: N/A Acc: 100%

Target: 1 Ally

Effect: Removes negative status effects from the target.

Rosa: 18 | Cecil: 35 | Fusoya: 00 | Tellah: 00 | Porom: 20 | Rydia (Young): 10

Float

MP: 08 Cast Time: 02

Power: N/A Acc: 100%

Target: 1/All Allies

Effect: Adds/Removes Float status to the target(s).

Rosa: 38 | Fusoya: 00 | Tellah: ** | Porom: 40

Haste

MP: 20 Cast Time: 01

Power: N/A Acc: 100%

Target: 1 Ally

Effect: Target's ATB gauge fills faster.

Rosa: 35 | Fusoya: 00 | Tellah: ** | Porom: 38

Hold

MP: 05 Cast Time: 01

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Power: N/A Acc: 045%

Target: 1 Enemy

Effect: Paralyzes the target.

Rosa: 00 | Fusoya: 00 | Tellah: ** | Porom: 00 | Rydia (Young): 00

Holy

MP: 50 Cast Time: 08

Power: 140 Acc: 100%

Target: 1 Enemy

Effect: Holy damage to target.

Rosa: 60 | Fusoya: 00 | Porom: 52

Libra

MP: 01 Cast Time: 01

Power: N/A Acc: 100%

Target: 1 Enemy

Effect: Shows target's HP, weaknesses, etc.

Rosa: 00 | Cecil: 08 | Fusoya: 00 | Tellah: ** | Porom: 00

Mini

MP: 10 Cast Time: 02

Power: N/A Acc: 100%

Target: 1/All Enemies/Allies

Effect: Adds/Removes Mini status to target(s).

Rosa: 32 | Fusoya: 00 | Tellah: ** | Porom: 32

Protect

MP: 15 Cast Time: 01

Power: N/A Acc: 100%

Target: 1/All Allies

Effect: Raises physical defense by 1/2 of current defense.

Rosa: 12 | Cecil: 10 | Fusoya: 00 | Tellah: ** | Porom: 12

Raise

MP: 25 Cast Time: 04

Power: N/A Acc: 100%

Target: 1 Ally/Enemy

Effect: Revives target. Kills Undead targets.

Rosa: 11 | Cecil: 40 | Fusoya: 00 | Tellah: 00 | Porom: 11 | Rydia (Young): 15

Reflect

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MP: 30 Cast Time: 02

Power: N/A Acc: 100%

Target: 1 Ally/Enemy

Effect: Causes all targeted spells to bounce off target and hit a member of the opposing group.

Rosa: 40 | Fusoya: 00 | Tellah: ** | Porom: 44

Shell

MP: 15 Cast Time: 01

Power: N/A Acc: 100%

Target: 1/All Allies

Effect: Raises magical defense by 1/2 of current magic defense.

Rosa: 20 | Cecil: 33 | Fusoya: 00 | Tellah: ** | Porom: 18

Sight

MP: 05 Cast Time: NA

Power: N/A Acc: N/A%

Target: Party

Effect: Displays mini-map of current area.

Rosa: 00 | Cecil: 03 | Fusoya: 00 | Tellah: ** | Porom: 00 | Rydia (Young): 00

Silence

MP: 08 Cast Time: 01

Power: N/A Acc: 060%

Target: 1/All Enemies

Effect: Inflicts Silence status on target(s).

Rosa: 15 | Fusoya: 00 | Tellah: 00 | Porom: 15

Slow

MP: 10 Cast Time: 01

Power: N/A Acc: 100%

Target: 1/All Enemies

Effect: Target's ATB gauge fills slower.

Rosa: 00 | Fusoya: 00 | Tellah: ** | Porom: 00

Teleport

MP: 20 Cast Time: 03

Power: N/A Acc: 100%

Target: Party

Effect: Removes party from battle, no gil is lost. Outside of battle, warps the party outside of the current dungeon.

Rosa: 26 | Cecil: 29 | Fusoya: 00 | Tellah: 00 | Porom: 19

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Weapon-Only Spells

Basuna

Cast Time: 01

Power: N/A Acc: 100%

Target: 1 Ally

Effect: Removes Berserk, Confuse, Paralyze, or Sleep from ally.

Weapon: Mythril Staff

Dancing Dagger

Cast Time: 01

Power: 020 Acc: 100%

Target: 1 Enemy

Effect: Non-elemental damage to one enemy.

Weapon: Dancing Dagger

Heal

Cast Time: 01

Power: 006 Acc: 100%

Target: All Allies

Effect: Slightly recovers HP of all allies.

Weapon: Healing Staff

Mage Arrows

Cast Time: 01

Power: 018 Acc: 100%

Target: 1 Enemy

Effect: Non-elemental damage to one enemy.

Weapon: Rod

Poisona

Cast Time: 01

Power: N/A Acc: 100%

Target: 1 Ally

Effect: Removes Poison from ally.

Weapon: Staff

Augment Abilities

????'s Love

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Who: Augment

Obtain: Obtained from Weddingway in Mysidia during the Namingway subplot questline. "????" is the name you gave to Lovingway in the Feymarch. You can only obtain this ability once.

Use: Passive. Strength is increased by the number of times you have summoned Whyt in battle. The cap is 99.

Adrenaline

Who: Augment

Obtain: Obtained from Cid after he modifies the Falcon airship if you gave him 2 or more Augments.

Use: Passive. When the character's health drops below 20%, their physical and magic attack power is doubled.

Aim

Who: Rosa

Use: An attack that is guaranteed to hit. Has a casting time of 1.

Analyze

Who: Cid, Augment

Obtain: Automatically obtained from Cid after he modifies the Falcon airship.

Use: Casts Libra on all enemies at once.

Auto-Potion

Who: Augment

Obtain: Automatically after speaking to Rosa while she is sick in Kaipo.

Use: Passive. When the character takes damage, s/he will automatically use a Potion.

Bardsong

Who: Edward, Augment

Obtain: Talk to Edward after defeating the Dark Elf.

Use: Allows the caster to use Bardsong spells.

Black Magic

Who: Numerous

Use: Allows the character to cast Black Magic.

Bless

Who: Fusoya, Augment

Obtain: Found in the Crystal Palace after the Giant of Babil event.

Use: All characters slowly regen their mp back after this is used.

Bluff

Use: Palom, Augment

Obtain: Talk to Elder of Mysidia after defeating Cagnazzo. You must have given at least 1 Augment to Palom or at least 2 to Porom.

Use: Doubles Intelligence of user (up to 99) for next spell cast. Cannot be stacked.

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Brace

Who: Yang, Augment

Obtain: Obtained from Yang after hitting him with the Frying Pan during the Sylph Cave subplot if you gave him 2 or more Augments.

Use: Reduces damage taken by 75% while active. Must select it, like Defend.

Change

Who: All

Use: Causes all of the characters to change rows (from front to back or vice versa) at one character's command. Press right on the d-pad to select this option.

Counter

Who: Augment

Obtain: Automatically given by Yang's wife when boarding the boat to Baron.

Use: Passive. When the character with this ability is attacked, they will automatically counterattack with the first ability on their list. This is Attack by default but abilities can be rearranged to be most non-passive abilities of your choice.

Cover

Who: Cecil

Use: Cecil protects a target ally, taking all physical attacks that are aimed at the target ally.

Cry

Who: Porom, Augment

Obtain: Talk to Elder of Mysidia after defeating Cagnazzo. You must have given either at least 1 Augment to Porom or at least 2 to Palom.

Use: Lowers defense of all enemies by 50%.

Curse

Who: Augment

Obtain: After defeating Scarmiglione on both sides of the bridge at Mt. Ordeals, this is found on the east side of the Crossing floor of Mt. Ordeals.

Use: MP: 40. Curses the target, lowering all stats by 20%.

Darkness

Who: Cecil (Dark Knight), Augment

Obtain: Stolen from Odin during the fight against him.

Use: Gives the character the Darkness status for a short period of time. During this time when the character attacks, s/he does double damage (the extra damage is Darkness attribute) but loses 10% of their own health.

Defend

Who: All

Use: Causes a character to Defend, reducing damage taken by 50%. Press right on the d-pad to select this option.

Draw Attacks

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Who: Augment

Obtain: Automatically given to you by King Giott after the fights in the crystal room of the Dwarven Castle.

Use: Passive. Causes all enemies to target the character with their attacks and spells.

Dualcast

Who: Augment

Obtain: Talk to Elder of Mysidia after defeating Cagnazzo. You must have given 3 or more Augments to Palom and Porom, with at least 1 to each of them.

Use: Allows the caster to cast two spells in a row.

Eye Gouge

Who: Augment

Obtain: Defeat Mopingway in the Developer's Room during the Namingway subplot questline. This can only be obtained once.

Use: Blinds all enemies.

Fast Talker

Who: Augment

Obtain: Left behind by Tellah after his encounter with Golbez if you gave him at least 2 Augments.

Use: Passive. Reduces casting time for all schools of magic by 50%.

Focus

Who: Yang, Augment

Obtain: Obtained from Yang after hitting him with the Frying Pan during the Sylph Cave subplot.

Use: Increases the damage of the next attack. Can be stacked up to three times. 1 Focus = 2x damage, 2 Focus = 3.3x damage, 3 Focus = 4.5x damage.

Gil Farmer

Who: Augment

Obtain: Buy the Member's Writ for the Troia Pub. Go downstairs then take a hidden path to the dressing room. It's on the floor there.

Use: Passive. Gil obtained after fights increased by 50%.

Hide

Who: Edward, Augment

Obtain: Talk to Edward after defeating the Dark Elf. You must have given Edward at least 2 Augments.

Use: Causes the character to hide offscreen, preventing any enemies from attacking the character but also preventing the character from attacking while hiding.

HP+50%

Who: Augment

Obtain: Given by a soldier in Baron after defeating the CPU. Enter the door next to the one leading to Cecil's bedroom then take the next set of stairs up to the roof to reach the soldier.

Use: Passive. Raises the character's HP by 50%.

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Inferno

Who: Augment

Obtain: Found where you first met Edge and Rubicante in Eblan Cave after Rubicante is defeated.

Use: MP: 70. Very strong Fire attack on all enemies and all allies.

Item

Who: All

Use: Allows the character to use an item in battle. Cannot be removed from Augment Ability list.

Item Lore

Who: Augment

Obtain: In Kaipo, after Edward defeats the Sahagin at night, the next day search the area north of the Inn.

Use: Passive. Doubles the potency of items when used in battle. This includes using weapons as an item.

Jump

Who: Kain

Use: Causes Kain to jump off the screen for roughly one turn, during which time he cannot be attacked by enemies. When he lands, the enemy takes double damage.

Kick

Who: Yang, Augment

Obtain: Obtained from Yang after hitting him with the Frying Pan during the Sylph Cave subplot if you gave him at least one Augment.

Use: Physical attack on every enemy. The damage per target goes down as you hit more targets at once.

Last Stand

Who: Augment

Obtain: Left behind by Tellah after his encounter with Golbez if you gave him at least 1 Augment.

Use: Passive. When user's health drops below 20%, his/her defense and magic defense double.

Level Lust

Who: Augment

Obtain: Found inside the Hummingway Abode on the Moon.

Use: Passive. Enemies give 1.5x their regular XP when defeated.

Limit Break

Who: Augment

Obtain: Automatically obtained after completing the game. You can only obtain this twice since you cannot save or continue after completing the game a third time.

Use: Passive. Raises the damage cap for the character from 9999 to 99999.

MP+50%

Who: Augment

Obtain: Found in Rydia's house in the Town of Mist anytime after she returns to the party in the underground.

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Use: Passive. Raises the character's MP by 50%.

Ninjutsu

Who: Edge

Use: Allows Edge to cast Ninjutsu magic.

Omnicasting

Who: Augment

Obtain: Found in the Crystal Palace after the Giant of Babil event if you gave Fusoya at least 1 Augment.

Use: Passive. Allows the caster to cast any spell they know as a multitarget spell.

Phoenix

Who: Augment

Obtain: Found in the Crystal Palace after the Giant of Babil event if you gave Fusoya 2 or more Augments.

Use: Passive. When the character dies, all of their mp is consumed and everyone else who is dead is revived with hp equal to the percentage of mp that was consumed.

Piercing Magic

Who: Augment

Obtain: Given by Whyt's Mom in the Feymarch after you defeat Bahamut.

Use: Passive. Allows the caster's spells to go through the Reflect spell.

Pray

Who: Rosa

Use: Offers a prayer asking for aid. If answered, all party members recover up to 15% of their max hp and 10% of their max mp. Prayer can fail.

Reach

Who: Augment

Obtain: Talk to everyone, fight all random battles, and place the Lustful Lali-Ho on the counter in the Developers' Room.

Use: Passive. Attacks from the back row do the same amount of damage as they would from the front row.

Recall

Who: Tellah, Augment

Obtain: Left behind by Tellah after his encounter with Golbez in the Tower of Zot.

Use: Causes the caster to attempt to remember a forgotten spell. If successful, the caster will cast one of the following, assuming s/he has enough mp to do so: Bio, Blizzaga, Brave, Break, Bubble, Death, Faith, Fira, Tornado. Upon failure, the caster will cast one of the following, assuming s/he has enough mp to do so: Blizzard, Fire, Thunder, Toad, or nothing.

Safe Travel

Who: Augment

Obtain: Obtained after finding Hummingway in a random dungeon during the Namingway subplot questline. You can only obtain this ability once.

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Use: Passive. The party has no random enemy encounters while this ability is equipped.

Salve

Who: Edward, Augment

Obtain: Talk to Edward after defeating the Dark Elf. You must have given Edward at least 1 Augment.

Use: Passive. Allows the character to use healing items on all party members instead of just one.

Steal

Who: Edge

Use: Attempts to steal an item from the enemy. Not every enemy has an item that can be stolen and it is not 100% successful.

Summon

Who: Rydia

Use: Allows Rydia to use Summon Magic.

Throw

Who: Edge

Use: Throws a weapon or a specially designed throwing item at an enemy.

Treasure Hunter

Who: Augment

Obtain: Complete every map 100% in the game. This can only be obtained once.

Use: Passive. Causes the probability of all item drops in the game to double.

Tsunami

Who: Augment

Obtain: 3rd Basement of Old Waterway after defeating Cagnazzo.

Use: MP: 50. Causes all enemies to take water damage. Chance to Death targets.

Twincast

Who: Palom, Porom, Augment

Obtain: Talk to Elder of Mysidia after defeating Cagnazzo.

Use: Allows two casters to use Twincast spells together. Both casters must select Twincast in order to cast the spell.

Upgrade

Who: Augment

Obtain: Obtained from Cid after he modifies the Falcon airship if you gave him at least 1 Augment.

Use: Consumes an item that attacks an enemy with attribute damage (like Bomb Fragments have Fire Attribute) and adds that attribute to physical attacks.

Whirlwind

Who: Augment

Obtain: In the crystal room of the Lodestone Cavern after defeating Barbariccia.

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Use: MP: 60. Strong wind damage on the target. Weakens the target to Fire, causing Fire sources to do 50% more damage.

White Magic

Who: Numerous

Use: Allows the character to cast White Magic.

Whyt

Whyt is a summon for Rydia that can be customized by playing mini-games and equipping Augment Abilities on him. To access the Whyt menu, you must talk to a Fat Chocobo. I haven't done any wireless play so I can't really comment on it yet. The important options are the three in the middle which are (from top to bottom): Minigames, Drawing, and Abilities. Playing Minigames raises the stats of Pochika and possibly wins you items. Drawing mode allows you to draw a new face for him and put on any clothing you have won from high scores on the minigames. Abilities allows you to equip him with Augment Abilities.

Minigames

A minigame can be played whenever one of the five final party members are a part of the party. Cecil has to be a Paladin in order for his game to be playable. The hi-scores that you obtain will help set Whyt's overall stats, earn you free items, and possibly earn you new outfits for Whyt if you perform really well. Every game has a score from 0 to 9999. Whyt's stats are determined by taking the average of the three highest scores for that particular game then dividing it by 100. For example, if you have high scores for 6000, 4000, and 2000 for a game, then the stat associated with that game would be 40 (6000+4000+2000/3*100). Also when you obtain a high score, you will obtain an item based upon the score. Distribution goes as follows:

0-999: Nothing1000-6999: Potion, Antidote, Eyedrops, Echo Drop, Gold Needle7000-9998: Ether, Hi-Potion, Phoenix Down, Unicorn Horn, Cottage9999: Remedy, Dry Ether, X-Potion

The games you can play are:

Cecil's Goblin Gauntlet (Strength)

Goblins will run from the left side of the screen to the right. You must tap the goblins to attack them. If a goblin makes it to the right side of the screen, you'll take damage. You only have two hearts so if you are hit twice the game's over. Before you are hit a second time, you must click on the "Escape?" in the bottom right corner. The following goblins make an appearance:

Name HP

Score

Goblin 1 30

Domovoi 1 50

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Goblin Captain

3 80

Goblin Giant

10 200

You also have bombs, and will occasionally obtain another bomb. When you touch the bomb, all of the goblins on the screen will die, and you'll get 1.5-2x the amount of points you normally would for them depending on how many are on the screen. Tapping the Goblin Cap and Goblin Giant temporarily stuns them, giving you time to clear any lesser enemies on the screen. The game ends when you click on "Escape?" or when you take two hits, giving you zero points. You should aim to have at least 6000 or so points before your first hit or you might as well start over as they will be moving quite fast as this point.

Hint: If you're having trouble, use another stylus or have a friend help to cover one half of the screen while you cover the other.

Kain's High Jump Hyjinks (Stamina)

For 10 seconds at the start, you will build up Kain's momentum by drawing quick circles around him. You can watch the bar on the side and aim to fill it up. Once the time's up, Kain leaps into the air, his speed depending on how much momentum you built up. After this, birds will fly towards Kain. You must touch them with the stylus to knock them out of the air. After about 4-5000 points or so, the birds start moving quite quickly so your reflexes must be pretty sharp. The game ends when a bird touches Kain.

Hint: If you're having trouble, use another stylus or have a friend help to cover one half of the screen while you cover the other.

Rosa's Measured Meditations (Spirit)

Rosa will ask you to touch the stylus to the screen for a certain number of seconds and then pick it up. You can't rely on the beeps in the game as they deliberately are not exact seconds. You must repeat this three times. You are scored based on the metric below (these are fractions of a second, meaning any more than two seconds off is zero points):

Difference

Points

Exact 4000

.01-.04 3000

.05-.09 2000

.10-.19 1000

.20-.29 500

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.30-.59 250

1.00-1.59

100

2.00+ 0

In order to reach 9999 points, you have to be exact at least once and then almost exact the other two times. This is one of the hardest games to reach 9999 points on.

Hint: If you're having trouble, find a stopwatch and use it to keep your time. Press the button on your stopwatch and press down with your stylus at the same time. Learn your general delay through trial and error to determine exactly when you should raise up the stylus compared to the time on the stopwatch.

Rydia's Mathemagic Minute (Intelligence)

Four numbers are placed at the top of the screen. Using the four basic mathematical operations (add, subtract, multiply, divide), you must come up to a total of 10. For example...

5 4 2 15 + 4 = 99 + 2 = 1111 - 1 = 10

1 3 5 85 - 3 = 28 + 2 = 1010 x 1 = 10

Etc. You are scored based on the number of these types of calculations you can complete in 60 seconds. Here's the scoring metric:

Number

Score

0 0

1 250

2 750

3 1500

4 250

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0

5 3750

6 5250

7 7000

8 9000

9 9999

Hint: If you're having trouble, quickly memorize the numbers at the top, close the DS so time stops, and then do the calculations on your own. If you need help, here's a URL where you can just type in the four numbers and it will do it for you:

http://nenem.jp/dsff4/eq10.cgi

Edge's Ninja Blade Glade (Speed)

Edge stands at the bottom of the screen and must throw shurikens at the enemies. There are three types of enemies that appear on the screen. Here's a list along with their health and the points you gain from killing them.

Name HP

Score

Mortblossom

1 150

Treant 2 300

Malboro 20 3000

To kill them, just tap them to throw a shuriken at them. You can only throw a few shurikens at once so it isn't like Cecil's game where you can just constantly tap things. If an enemy is up for too long, it will attack you. You can either throw a shuriken at the attack, or you can turn yourself into a tree to take no damage. To do so, just draw a line downward on Edge and hold the stylus on him. After about 30 seconds or so of play, the Malboro appears. Once it dies, the game is over. You must have at least 6999 points when it dies or you won't reach 9999 points.

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Hint: If you're having trouble, use a second stylus. Keep it over Edge and whenever you're about to take damage, turn invincible then go back to throwing shurikens with your main stylus.

Costumes:

You can unlock costumes for Whyt by doing certain tasks in-game:

Costume Method

Dragoon Max score in Kain's Minigame

Goblin Clear the main story twice

Ninja Max score in Edge's Minigame

Paladin Max score in Cecil's Minigame

Summoner

Max score in Rydia's Minigame

White Mage

Max score in Rosa's Minigame

Zeromus 100% complete Bestiary

Miscellaneous Extras

Character Thoughts

New Game

Cecil: "My liege... What could all this possibly serve?"

World Map first time

Cecil: "Forgive me, Kain. I meant for none of this to happen."

Kain: "Those who seek the Eidolon of Mist find only death, if tales are true."

Talking to Rosa's mother

Cecil: "Rosa is better off the farther she remains from me."

Kain: "Rosa, at least, must not be drawn into this."

Entering Mist Cave

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Cecil: "I feel a presence. It is not hostile, but nor could it be called friendly."

Kain: "They say the Eidolon dwells here, yet the cave is quiet as a grave."

Defeating the Mist Dragon

Cecil: "Strange. I felt no malice in that dragon, no evil."

Kain: "There was little sport in that, but it is done. Now, to deliver the ring..."

Awakening after the events in Mist

Cecil: "An orphan-and if not by my hand, then by my deeds."

After the events in the Kaipo Inn

Cecil: "I cannot undo what I've done, Rydia, but I will make amends."

Rydia: "He looks so...so sad."

Talk to the man in front of the Inn before going to Rosa

Cecil: "A girl from Baron? No, it couldn't be..."

Rydia: "He knows her?"

After talking to Rosa

Cecil: "Rosa... You came all this way to find me?"

Rydia: "She must really care about him."

Entering Underground Waterway

Cecil: "There is no other route to Damcyan. But I'll need to protect Rydia."

Rydia: "Cecil must really care about her, too."

Tellah joins the party

Cecil: "The sage's spells are a boon. But still, I worry for Rydia."

Rydia: "There's a big monster waiting for us up ahead."

Tellah: "Wait for me, Anna! Damcyan is just beyond this passage!"

Head back out into Kaipo Desert

Tellah: "If it weren't for that misbegotten bard, Anna would still be in Kaipo."

Exit the first portion of the Underground Waterway

Cecil: "Why would such a monster make its den in a cave frequented by men?"

Rydia: "I'm afraid...but we have to help her!"

Tellah: "With a dark knight and a summoner, that beast stands no chance!"

After defeating Octomammoth

Cecil: "Damcyan is only a little further. Be strong, Rosa!"

Rydia: "We did it! I wonder if I have the same kind of power Mother did."

Tellah: "Damcyan lies just ahead. I'm on my way, Anna!"

Red Wings bomb Damcyan

Cecil: "The Red Wings!? But, at whose command!?"

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Rydia: "It's burning! Just like...like my village did."

Tellah: "Anna... Oh, my sweet Anna!"

Edward joins and party gains the hovercraft

Cecil: "With this, we can reach the antlion's den. It won't be much longer, Rosa!"

Edward: "I escorted Anna to Damcyan in this same hovercraft. Oh, Anna..."

Rydia: "Wow! It can fly over water!"

Enter the Antlion's Den

Cecil: "The sand pearl is nearly ours. Wait for us, Rosa."

Edward: "Antlions nest this time of year. It should be easy to find a pearl."

Rydia: "I hope Rosa is all right."

Defeat the Antlion

Cecil: "Rosa...please still be alive!"

Edward: "Were I as strong as Cecil, I might have saved my beloved Anna."

Rydia: "Hurry, Cecil! Rosa needs you!"

Rosa joins the party

Cecil: "Oh Rosa... It feels so good to have you near again."

Edward: "Are you watching, Anna? I am trying, as best I can!"

Rosa: "Thank you, Cecil. Now let me help you!"

Rydia: "I'm so glad she's all right!"

Rydia: casts Fire in Mount Hobs

Cecil: "Forgive us, Rydia, but there was no other way."

Edward: "Rydia... So young, and yet so strong of heart!"

Rosa: "Please forgive us, Rydia. That was very brave of you."

Rydia: "I'm going to become a summoner just like my mother!"

Yang joins the party

Cecil: "We must end Baron's madness before more are made to suffer!"

Edward: "Even Fabul's monks could not stop an attack from the skies."

Rosa: "At this rate, Baron will make an enemy of the entire world!"

Rydia: "Why is there so much fighting all of a sudden?"

Yang: "Rest in peace, my fallen brothers. I will see to your families' safety."

Enter Fabul Castle

Cecil: "Kain... If only you were here."

Edward: "I wonder if I can truly be of any aid in this struggle."

Rosa: "The castle seems secure enough against ground invasion, but..."

Rydia: "I have to do what I can!"

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Yang: "Our enemy is an airship fleet. How can we hope to engage them?"

Talk to Yang's Wife

Cecil: "Quite a strong woman, that one."

Edward: "So, that is Yang's wife. Oh, Anna... If only we could have been wed!"

Rosa: "What a charming wife!"

Rydia: "She seems so nice and happy. Like Mother..."

After Battle of Fabul Castle

Cecil: "Kain... What happened to you?"

Edward: "I will not stand and watch Cecil lose Rosa as I lost Anna!"

Rydia: "I hope they haven't done anything to Rosa."

Yang: "Rosa taken...and all of this for the sake of defending our kingdom!"

Next morning after talking to the King

Cecil: "If anything should happen to Rosa..."

Edward: "This conflict is escalating. Will my contributions mean anything?"

Rydia: "Cecil doesn't seem the same without Rosa."

Yang: "Please, guard the castle in my absence. We must rescue Rosa!"

Cecil washes up to Mysidia alone

Cecil: "Am I the only one who survived?"

Enter Mysidia

Cecil: "Strange that fate would return me here, to atone for my sins."

Talk to the Elder, Palom and Porom join the party

Cecil: "Can this mountain truly wash away my bloodstained past?"

Palom: "All right! Finally, a chance to use my magic in battle!"

Porom: "I don't think he's really a bad person."

Encounter Tellah in Mount Ordeals, he joins the party

Cecil: "Tellah came here, too. This peak must hold some secret."

Palom: "I guess even the world's greatest sage can't overcome old age."

Porom: "What could possibly break the seal on Meteor?"

Tellah: "What can Golbez do against the powers of Meteor and a paladin?"

Scarmiglione defeated the first time

Cecil: "An elemental archfiend... There must be something here."

Palom: "I could have beaten that one alone with my magic!"

Porom: "That was over too quickly. I have a bad feeling about all this."

Tellah: "An elemental archfiend? Hmph. The murderer has some powerful pawns."

Scarmilgione defeated the second time

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Cecil: "An elemental archfiend... A fearsome foe, to be sure."

Palom: "Y-you mean there are more where he came from!?"

Porom: "How terrible! That...thing was no longer human at all!"

Tellah: "What manner of foul creature would choose undeath of its own free will?"

Cecil becomes a Paladin

Cecil: "That voice... It said "my son.""

Palom: "He really became a paladin!"

Porom: "That voice belonged to Cecil's-! Did the elder know all along?"

Tellah: "Mark my words, Golbez! Anna will be avenged-with Meteor!"

After speaking to the Elder in Mysidia

Cecil: "I fear to think what's become of Baron."

Palom: "Finally...no more boring training! I wonder what it'll be like there?"

Porom: "Baron may be Cecil's homeland, but we'd best be careful there now."

Tellah: "What do you know of it, Elder? Vengeance is all that's left to me."

After taking Devil's Road to Baron

Cecil: "To think my return to Baron would be like this..."

Palom: "Wow! So this is Baron! I've never seen anything like it!"

Porom: "The villagers are all going about their lives normally. Strange..."

Tellah: "The Devil's Road exacts a high toll. I could do to rest at an inn."

Yang rejoins the party

Cecil: "There is an abandoned waterway in town that leads to the castle."

Palom: "To the castle full of enemies, then! This should be exciting!"

Porom: "This monk trusts Cecil, too."

Tellah: "Baron-the home of those accursed Red Wings!"

Yang: "Mainpulated by my own enemy... For this, I must atone."

Enter the Ancient Waterway

Cecil: "Has everyone remaining in the castle gone over to the enemy?"

Palom: "Ugh... Awfully musty and moldy..."

Porom: "Foul things lurk in forgotten places."

Tellah: "I sense monsters about. This must be their infernal lair!"

Yang: "The darkness is gone from him. From his armor, and his soul as well."

Enter Baron Castle from the Waterway

Cecil: "What's become of His Majesty? I hope Cid is all right."

Palom: "Wow! This is the castle where Cecil grew up?"

Porom: "Odd...I hardly sense any humans here at all."

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Tellah: "There is strong evil in this place. Perhaps he is here."

Yang: "Things are too quiet here. Something is amiss."

After defeating Baigan

Cecil: "Then it's true. His Majesty must be as Baigan was."

Palom: "I suppose it would be hard on him- this used to be his home."

Porom: "A man turned monster in body and mind... How horrid!"

Tellah: "The evil is growing thick. It seems to be coming from the throne room."

Yang: "Had I remained under their spell, I may have become like him as well."

After defeating Cagnazzo and viewing the events that follow

Cecil: "Thank goodness! Rosa is still all right."

Cid: "But, Kain's not the sort to turn on his friends like that!"

Tellah: "Grr! Where are you, Golbez!?"

Yang: "I sensed more from that man than simple malice."

Talk to King Baron in the second basement of the east tower of Baron Castle

Cecil: "Your Majesty! You still remain as you always were!"

Cid: "I knew it! I knew our king wouldn't abandon us!"

Tellah: "So...that was the true king of Baron."

Yang: "What I just heard-was that the king of Baron?"

Kain: His Majesty - and in the very image of his former self!"

Rosa: Your Majesty! You are just as I remember you!"

Enter Troia Castle

Cecil: "Kain... What must I do to bring you back to your senses?"

Cid: "They say there're chocobos that can fly in the woods around here."

Tellah: "The land flourishes from the Earth Crystal's boons. Intriguing..."

Yang: "I pray that Rydia and Edward are safe as well."

After talking to Edward in Troia Castle

Cecil: "Edward survived. But, Rydia..."

Cid: "Hmph...old curmudgeon. Seems he's got his reasons, though."

Tellah: "That young man-trying to push himself so..."

Yang: "Edward, you survived! What of Rydia, I wonder?"

After riding a black chocobo to the entrance of the Lodestone Cavern

Cecil: "Why would Edward ask us to carry these stalks of grass?"

Cid: "A magnetized cavern... Wonder how that could be put to use..."

Tellah: "He seemed to know something of this dark elf."

Yang: "If the cavern possesses a magnetic field, would metals not be affected?"

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After entering Lodestone Cavern

Cecil: "I cannot wield a sword in here. Even metal armor is useless."

Cid: "Didn't expect it to be this strong! Can't even use metal equipment..."

Tellah: "Such a strong magnetic field... Let us pray my magic holds out."

Yang: "Swords may not avail us, but I can still use my fists!"

After Edward's event during Dark Elf fight

Cecil: "Thank you, Edward! Now my sword is free again!"

Cid: "Oh! The magnetic field's been neutralized!"

Tellah: "Edward's harp bears this kind of power!?"

Yang: "So this was the purpose of the whisperweed!"

After leaving the Lodestone Cavern

Cecil: "The Earth Crystal... With this, we can save Rosa!"

Cid: "The Earth Crystal! Now, to get Rosa back..."

Tellah: "Overexerting himself yet again..."

Yang: "How did Edward know of the dark elf's weakness?"

After talking to Edward

Cecil: "First we must return the Crystal to the Epopts."

Cid: "We got the Earth Crystal. Where are you, Kain!?"

Tellah: "Did he not say they would make contact when we had the Crystal?"

Yang: "Should we lose this Crystal, the enemy will have gained them all."

After talking to the Epopts

Cecil: "Kain, you cannot truly...!"

Cid: "We have to save Rosa-and get Kain to come back to his senses!"

Tellah: "All I need is one chance to get near Golbez!"

Yang: "It is difficult to believe they'll surrender Rosa so easily."

Enter the Tower of Zot

Cecil: "Hold on, Rosa!"

Cid: "Wait for us, Rosa! We're on our way!"

Tellah: "I'm coming for you, Golbez! You'll suffer for what you did!"

Yang: "Lady Rosa! Please, wait just a little longer!"

After defeating the Magus Sisters

Cecil: "Where is Rosa!?"

Cid: "Rosa, where are you!?"

Tellah: "I'll use Meteor! I'll have my revenge!"

Yang: "This tower is guarded well."

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After Tellah battles Golbez

Cecil: "Golbez...why not finish me off?"

Cid: "Stubborn old man... Had to go and do it, didn't you?"

Yang: "Tellah sacrificed himself body and soul to that spell."

Rosa and Kain rejoin the party

Cecil: "Oh, Rosa! You're all right!"

Cid: "We've got to get back to the Enterprise!"

Kain: "Cecil, Rosa... Can you ever forgive me?"

Rosa: "Thank goodness! Kain is himself again."

Yang: "Why did that dragoon fall under the enemy's spell?"

After leaving the Tower of Zot

Cecil: "The underworld? But how can we get there?"

Cid: "Where did I hear about that? Forget the name... Aga-something?"

Kain: "Golbez, you will rue the day..."

Rosa: "I'd never dreamed there was another world beneath the surface of ours."

Yang: "Dark Crystals, resting beneath the earth?"

After using the Magma Stone in Agart

Cecil: "That great chasm leads to the underworld?"

Cid: "All right! We can take the Enterprise through that crater!"

Kain: "They must not be allowed to take the Dark Crystals!"

Rosa: "Could anything even survive beneath the surface, without sunlight?"

Yang: "Who could have imagined I'd one day be journeying to the underworld?"

After entering the Underworld

Cecil: "Such heat! We must find someplace cool to take shelter."

Cid: "Just sit tight, Enterprise! We'll be back for you-I promise!"

Kain: "Will Rosa be all right? It's as hot as a forge down here."

Rosa: "This heat is unbearable! If we don't find shelter soon..."

Yang: "The enemy is already here!"

Enter the Dwarven Castle

Cecil: "A castle inhabited by dwarves..."

Cid: "This place was built by the same craftsmen who built those tanks."

Kain: "Was it this castle's forces we saw engaging the Red Wings?"

Rosa: "It is cooler here, but...who are these folk?"

Yang: "They seem to bear us no ill will. Let us hope they are friendly."

After fighting Golbez

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Cecil: "Rydia... I'm so glad you survived."

Kain: "Only a single Crystal remains. We must make haste!"

Rosa: "Rydia... You've grown so much!"

Rydia: "Cecil has changed, too. I barely recognized him."

Yang: "Oh, Rydia, you survived! But, how could you have aged so quickly?"

After leaving the castle via the Dwarven Base

Cecil: "The Crystals are all within the Tower of Babil."

Kain: "If the master is away, his last servant is sure to be on watch."

Rosa: "Golbez may be out, but it's still his base. It will be well defended."

Rydia: "Eidolons... I'll need your strength to do this."

Yang: "Out of the frying pan and into the fire... We'd best brace ourselves!"

Entering the Tower of Babil

Cecil: "Such a colossal place, this tower! But we must regain the Crystals."

Kain: "Odd... No sign of Rubicante."

Rosa: "A tower of this magnitude could not have been built by human hands."

Rydia: "Golbez may not be here, but that doesn't mean this tower is empty."

Yang: "Their main forces gone, and this much strength yet remains?"

After defeating Dr. Lugae

Cecil: "Luck be with you, dwarves."

Kain: "The Crystals are above the surface!?"

Rosa: "Cannons!? Could that rumbling be from them!?"

Rydia: "Quickly! If we don't hurry, the dwarves will be wiped out!"

Yang: "Fired upon from this height, those tanks may as well be made of glass."

After the cannon event in the Tower of Babil

Cecil: "Yang, and the dwarves, too... All for us..."

Kain: "If it came to it, could I make the same sacrifice?"

Rosa: "Yang... You were strong and true till the end."

Rydia: "He tried to protect me when Leviathan attacked, too."

After Cid seals the hole to the Underground

Cecil: "We must hurry to Baron...for Cid."

Kain: "Cid... Without you, who will keep our spirits high?"

Rosa: "Cid... How could we lose you, too? It's more than I can bear."

Rydia: "Why? Why do I have to lose everyone!?"

After arriving in Baron but before talking to Cid's crew

Cecil: Cid...Were you plotting something with your crew?

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Kain: What can we possibly say to your men, Cid?

Rosa: Even now, I expect to see Cid running up to greet us.

Rydia: Baron - Cecil and Rosa's homeland.

After talking to Cid's engineers

Cecil: "We must keep fighting. For Cid's sake!"

Kain: "Cid, you were like a father to us all."

Rosa: "Cid... I've never known a man so loved by all who knew him."

Rydia: "Cid was well-loved, wasn't he?"

After picking up the hovercraft

Cecil: "Eblan... It lies to the southwest of Baron."

Kain: "The Eblanese are descendants of the ninja clans of old, they say."

Rosa: "The Crystals are waiting in the Tower of Babil's upper reaches."

Rydia: "Edward's hovercraft... I wonder if he's alive and well somewhere."

After entering the Cave of Eblan

Cecil: "Does this passage lead to the village of Eblan?"

Kain: "Eblan has like fallen already, sitting so close to the Tower."

Rosa: "Let us pray the people of Eblan remain safe."

Rydia: "That tower stretches from the underworld up to the clouds!"

After entering Eblan

Cecil: "All of these people, hiding right under the nose of the enemy..."

Kain: "Trust the sons of shadow to plot resistance under Rubicante's nose."

Rosa: "Thank goodness. Even the women and children are safe."

Rydia: "They've been dealt a rough hand, but they aren't giving up!"

After leaving Eblan

Cecil: "So, Eblan's royals shared the fate of our own."

Kain: "To face Rubicante alone-is he mad, or merely a fool?"

Rosa: "The Tower of Babil lies just ahead."

Rydia: "Eblan has a prince, too? I wonder if he's like Edward."

After meeting Edge

Cecil: "So, that is Rubicante-the last of Golbez's elemental archfiends."

Edge: "Just you wait, Rubicante!"

Kain: "This hardly seems the time for such foolery."

Rosa: "For a prince, he seems to lack restraint."

Rydia: "This is Eblan's prince-an adult who acts like a child?"

After Edge teleports the party into the Tower of Babil

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Cecil: "If Rubicante is guarding the tower...what of Golbez?"

Edge: "Who are these people!? No ordinary folk, that's for sure."

Kain: "I see Rubicante has prepared his defenses well."

Rosa: "Ninjutsu... It seems similar to black magic, yet somehow different."

Rydia: "He can pass through solid walls? Just what is this ninjutsu of his?"

After defeating Rubicante

Cecil: "This tower extends to the heavens. Where could the Crystals be?"

Edge: "Mother... Father... Rest in peace."

Kain: "If only our Eblanese friend had some humility..."

Rosa: "Let us hope the final Crystal is still safe."

Rydia: "Edge...now should be your time for grieving."

After falling down the trapdoor

Cecil: "Oh no! Is there no way to return to the upper floors?"

Edge: "We're underground now!? Just how big is this tower?"

Kain: "All of that for nothing... We must hurry and escape!"

Rosa: "We've wasted time. They may already have the final Crystal."

Rydia: "We don't have enough time to climb back to the top!"

After acquiring the Falcon

Cecil: "We should return to King Giott to see how the battle fares."

Edge: "The underworld!? Are you serious!?"

Kain: "With his elemental archfiends slain, how will Golbez strike now?"

Rosa: "The last Crystal seems to be safe, but this sudden quiet is unsettling."

Rydia: "I hope the dwarves escaped."

After talking to King Giott

Cecil: "We cannot cross the magma in the Falcon."

Edge: "Dwarves really live down here! I thought they were just a myth."

Kain: "Will we find Golbez at the Sealed Cave?"

Rosa: "We must protect the final Crystal!"

Rydia: "Thank goodness! Luca and all the rest-they're alive!"

After talking to Cid

Cecil: "You truly are as tough as you boast, Cid."

Edge: "A touch overzealous, that one...but he's good at what he does."

Kain: "Unbelievable. You never cease to amaze me, Cid."

Rosa: "Oh, Cid... You can't know how glad I am to see you alive!"

Rydia: "Yang must have survived somehow, too, right? Like Cid..."

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Entering Tomra

Cecil: "Another dwarven settlement..."

Edge: "Guess this would be the backwater of the underworld-minus the water."

Kain: "Even Golbez's reach has its limits, it would seem."

Rosa: "Dwarves live here as well?"

Rydia: "I can't help but smile, listening to these dwarves."

Entering Sylph Cave

Cecil: "We'd best watch our footsteps."

Edge: "It doesn't look like there's much of anything here."

Kain: "There's little room for maneuvering in these passages."

Rosa: "The going here looks treacherous without the aid of Float."

Rydia: "Is someone out there? Are they hiding from us?"

Talking to Yang in Sylph Cave

Cecil: "Yang survived! If only we could wake him..."

Edge: "Those monks of Fabul must be as tough as they say."

Kain: "To have survived that blast... Fabul's monks are strong indeed!"

Rosa: "We must get word to Fabul, and somehow see him returned home."

Rydia: "The sylphs must have been able to see Yang's kindness, too."

Entering the Passage of the Eidolons

Cecil: "This passage leads to the home of the Eidolons?"

Edge: "Lot of flying monsters in here... Hey, maybe we should-!"

Kain: "The entrance to the Feymarch, hidden on an island within the earth!"

Rosa: "There is so little safe footing in this cave!"

Rydia: "I wonder if everyone is well."

Arriving in the Feymarch

Cecil: "This is where Rydia lived for all that time."

Edge: "A town? Eidolons have their own society!?"

Kain: "An entire city of Eidolons!"

Rosa: "Everyone who meets Rydia adores her, don't they?"

Rydia: "I hope they won't be angry at me for bringing others here."

After defeating Asura

Cecil: "Asura...queen of the Eidolons, and nearly a goddess in this world."

Edge: "Just as creepy as I'd expect an Eidolon queen to be..."

Kain: "What form of creature might the Eidolon King be?"

Rosa: "Asura seems the epitome of grace and benevolence."

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Rydia: "Thank you, my queen!"

After defeating Leviathan

Cecil: "So Leviathan is the king of this world..."

Edge: "Leviathan-the Lord of All Waters!?"

Kain: "For how long have the Eidolons dwelt here?"

Rosa: "Leviathan-he is the one who brought Rydia here!"

Rydia: "Thank you, Your Majesty!"

Entering the Sealed Cave

Cecil: "No sign of Golbez's forces..."

Edge: "Never would have thought there were more Crystals down here."

Kain: "Wasn't Golbez supposed to be here already?"

Rosa: "The last of the Dark Crystals rests within this cave."

Rydia: "Who would have thought Luca's necklace was so important?"

After breaking the seal

Cecil: "The seal is broken. We must hurry to the Crystal!"

Edge: "He's not getting the last Crystal, no matter what it takes to stop him!"

Kain: "Something about this feels wrong. It's too quiet."

Rosa: "We've opened the door. Will the enemy follow us in?"

Rydia: "We have to hurry, before Golbez discovers we've broken the seal!"

After killing a Trap Door

Cecil: "Even the doors themselves seem determined to keep us out!"

Edge: "Wh-what was that!? Never seen a door like that before!"

Kain: "Please tell me all of the doors are not like that."

Rosa: "Living doors... It seems the gates are their own keepers here."

Rydia: "Attacking doors!? There's something I've never seen before!"

After going through a door that was a Trap Door

Cecil: "The final Crystal is here-and well protected."

Edge: "What's supposed to happen when all the Crystals are gathered?"

Kain: "I don't like this. No sign of them at all..."

Rosa: "These caverns run deep. How far does this underworld extend?"

Rydia: "Where is the Crystal!?"

After obtaining the Dark Crystal

Cecil: "We seem to have made it in time. But where is Golbez?"

Edge: "Heh... That was even easier than I thought it would be!"

Kain: "This feeling... I've...I've felt it before."

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Rosa: "This is our final hope. We must guard this Crystal, come what may!"

Rydia: "Whew... We made it to the Crystal before they did!"

After defeating the Demon Wall

Cecil: "We're not out of her yet. We must remain cautious."

Edge: "Ah, so that's it-easy to get in, and hard to get out."

Kain: "No... Not...not again!"

Rosa: "A final trap to protect the Crystal..."

Rydia: "As if the attacking doors weren't enough..."

After Golbez acquires the final crystal

Cecil: "Why, Kain!? Why would you betray us again?"

Edge: "An enemy spy... No wonder I never liked that guy!"

Rosa: "Kain...why are you alone affected by Golbez's spell?"

Rydia: "Neither Cecil nor Rosa will speak a word."

After talking to King Giott

Cecil: "Mysidia-the place where all this madness began..."

Edge: "The Lunar Whale? Is it supposed to be a big warship or something?"

Rosa: "Thank you, Cid! Now we can reach Mysidia."

Rydia: "Dragon's maw? Are there dragons that large in Mysidia?"

After entering Adamant Grove Isle

Cecil: "The Adamant Isle... I'd not heard of such a place."

Edge: "This cave is certainly claustrophobic enough."

Kain: "The ground feels unnaturally hard on this isle."

Rosa: "What are those glittering veins that snake about the walls?"

Rydia: "There are no others on this island? Don't they get lonely here?"

After entering Fabul

Cecil: "Hmm... We can't bring Yang back here in his current state."

Edge: "Fabul is an even starker place than the rumors say."

Rosa: "How can we tell Yang's wife?"

Rydia: "Yang... How can we get you back on your feet?"

After defeating Odin

Cecil: "Watch over me, my liege...as you always have."

Edge: "I could learn a thing or two from his swordsmanship."

Rosa: "Your Majesty...you will ever be our king."

Rydia: "Please, Your Majesty-help us in our fight!"

Entering Kokkol's Forge

Page 268: Final Fantasy 4

Cecil: "What is this place? It has the look of a smithy."

Edge: "This place smells like a forge."

Kain: "Is this some manner of dwarven base?"

Rosa: "It's quiet here. It's hard to believe these are dwarves."

Rydia: "Something smells peculiar here."

After handing over the Adamantite

Cecil: "What sort of blade might one forge from adamantite?"

Edge: "How does he plan to forge a sword out of unmalleable metal?"

Rosa: "It seems he's regained his focus."

Rydia: "It's good to see that dwarf is in high spirits again."

Before hitting Yang with the Frying Pan

Cecil: "Of course! With this we can...cook something?"

Edge: "For the wife of a monk, she sure has a good sense of humor."

Rosa: "A frying pan... Is this truly going to help?"

Rydia: "I know Yang is thick-skulled, but is this really a good idea?"

Return to Fabul after Yang event

Cecil: "Yang... Rest well, my friend."

Edge: "Sad to see such strength withered away to nothing."

Rosa: "Rest and get well, Yang."

Rydia: "Oh, thank goodness! Yang's wife will be happy to hear."

After talking to Yang's wife again

Cecil: "All we can do now is pray for Yang's rapid recovery."

Edge: "A well-maintained blade... This I can use!"

Rosa: "Yang and his wife are two truly wonderful people."

Rydia: "It's hard to feel down, talking to someone as cheerful as her!"

After the events in Mysidia

Cecil: "A ship from the moon? Who could have built it?"

Edge: "You're telling me we can fly that big whale-shaped thing to the moon?"

Rosa: "The Lunar Whale... Is it fueled by some manner of magic?"

Rydia: "Of course! The land of Mysidia itself forms the Dragon!"

After teleporting to the Moon

Cecil: "So, this is the moon. Why does being here make me feel this way?"

Edge: "From way out here, our planet looks perfectly round!"

Rosa: "We're on the moon-the same moon we always gazed up at in the sky."

Rydia: "Incredible! To the moon, in the blink of an eye!"

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Returning to Earth after visiting the moon, but before meeting FuSoYa

Cecil: "Who could have built the Lunar Whale?"

Edge: "I still can't believe we really went to the moon."

Rosa: "To think we were up there-on that same moon!"

Rydia: "It feels good to be back on our own planet."

After entering the Hummingway Abode

Cecil: "What are these creatures doing here?"

Edge: "Mercy, please! I can't take any more of this incessant humming!"

Rosa: "So many of them, and all in one place!"

Rydia: "Who are these creatures?"

Enter the Lunar Tunnel

Cecil: "Strange... This place feels almost...familiar."

Edge: "What's with all these disgusting monsters up here?"

Rosa: "It's quiet-eerily so."

Rydia: "Who could have imagined there was life on the moon?"

Enter the Crystal Palace

Cecil: "I can't shake the feeling that I know this place somehow."

Edge: "Come on...spirits, giant snakes, whatever! We're ready for you!"

Rosa: "Cecil seems somehow at ease here."

Rydia: "If there is life here, I wonder if there might be humans?"

After Fusoya joins the party

Cecil: "My father, a Lunarian... And that voice on Mount Ordeals-!"

Edge: "Wow... I thought he was a bit odd, but-half Lunarian?"

FuSoYa: "Would that you could see the fine man your son has become, Kluya!"

Rosa: "Cecil! Who could have known how weighty a destiny you bore?"

Rydia: "Then, Cecil's father lived here once, didn't he?"

Enter the Lunar Whale after Fusoya joins

Cecil: "I'll protect this planet you loved so much, Father!"

Edge: "Now some giant, you say? We'll see about that!"

FuSoYa: "We've little time. The Blue Planet's weapons cannot stop the Giant."

Rosa: "I will stand with you, Cecil, and face this fate we've been dealt."

Rydia: "The Giant is going to emerge from that tower!?"

Entering the Lair of the Father

Cecil: "A cloud of tension hangs in this place, waiting to burst."

Edge: "Sure is quiet in here..."

Page 270: Final Fantasy 4

FuSoYa: "With this child along, might he deign to lend us his power as well?"

Kain: "It's quiet, but I feel an awesome presence here."

Rosa: "I've never breathed air so clean as the air that fills this cave."

Rydia: "Could this be the place Leviathan spoke of?"

After defeating Bahamut

Cecil: "To think the Feymarch's Hallowed Father would live on the moon!"

Edge: "Oh, man... Now I really better not make Rydia mad!"

FuSoYa: "To earn the Father's blessing-this child is more than she appears."

Kain: "Bahamut-Hallowed Father of the Eidolons!"

Rosa: "Do Eidolons hail from the moon as well?"

Rydia: "Your gift will not be used lightly, Bahamut."

Inside the Giant of Babil

Cecil: "We'll stop this monstrosity. The fate of the world depends on it!"

Edge: "I've seen clockwork soldiers before, but-the size of this thing!"

FuSoYa: "He's unleashed a monster horde here in place of proper guards!"

Rosa: "Cid, Edward, Yang...please survive!"

Rydia: "We must stop this thing while the others are buying us time!"

After defeating the Elemental Archfiends

Cecil: "Golbez's elemental archfiends... Is he here, too, then!?"

Edge: "Try as many times as you like, Rubicante!"

FuSoYa: "Is such the strength of this planet's evil?"

Rosa: "Kain... Are you still serving the enemy?"

Rydia: "Trusting others enough to fight as one is not an easy thing to do."

After returning to the Moon

Cecil: "Golbez...my brother?"

Edge: "I know how you feel, but this is a matter of life and death, Cecil."

Kain: "I...I know my path now."

Rosa: "Cecil..."

Rydia: "He can't forgive Golbez? Even though they're brothers?"

After acquiring Excalibur

Cecil: "This is Excalibur, the holy blade of legend!"

Edge: "Unbelievable! He really is a master swordsmith!"

Kain: "Excalibur... That is no ordinary bladesmith."

Rosa: "Tanks, and now this! Is nothing beyond the craft of dwarves?"

Rydia: "How could he possibly have worked such a hard metal?"

Page 271: Final Fantasy 4

Entering the Crystal Palace

Cecil: "Zemus awaits us down below."

Edge: "I can't even imagine how foul a monster Zemus must be."

Kain: "We're coming for you, Zemus!"

Rosa: "These Crystals-are they vessels for the thoughts of the Lunarians?"

Rydia: "Fusoya and Golbez may actually be strong enough to do this."

Speak to most crystals in the Crystal Palace

Cecil: "What is it I wish to do?"

Edge: "This isn't like me. What do I have to be afraid of?"

Kain: "I need to see this finished. I cannot rest until I do."

Rosa: "So many have suffered in this conflict."

Rydia: "He's your brother, Cecil. Won't you forgive him?"

Speak to the south blue crystal in the Crystal Palace

Cecil: "Fusoya... Golbez..."

Edge: "They... But if the two of them couldn't even stop him, then-!"

Kain: "Cecil... If you can forgive me, then please-forgive him, too."

Rosa: "We must hurry!"

Rydia: "Could he really be so strong that even the two of them would fail?"

Entering the Lunar Subterrane

Cecil: "Why was Zemus able to control Golbez?"

Edge: "He's waiting for us down below. I can almost feel the evil."

Kain: "This wave of hate-does it emanate from Zemus?"

Rosa: "Rydia lost her home-Edge, his parents..."

Rydia: "I couldn't forgive Cecil, either-not at first."

Reaching B4 in Lunar Subterrane

Cecil: "Is Golbez truly evil after all?"

Edge: "I...I'm just shaking because this is so exciting!"

Kain: "No...these thoughts are not my own."

Rosa: "Kain, you suffered in silence for my sake."

Rydia: "Why did Mother send her dragon against Cecil and Kain?"

Reaching B6 in Lunar Subterrane

Cecil: "Kain was used as well."

Edge: "Why oh why can't I just run away and leave them here?"

Kain: "I bear no...no ill will toward Cecil."

Rosa: "Forgive me, Kain...and thank you."

Page 272: Final Fantasy 4

Rydia: "Mother must have been trying to protect me."

Reaching B8 in Lunar Subterrane

Cecil: "Even I've done unforgivable things. First Mysidia, then Mist..."

Edge: "I guess I just like these crazy people too much."

Kain: "No...that makes no sense. I would never...hate Rosa!"

Rosa: "All of our thoughts are with you, Cecil!"

Rydia: "Cecil protected me, too."

Reaching B11 in Lunar Subterrane

Cecil: "Father... I will follow the path you set me on!"

Edge: "Especially that one..."

Kain: "People's hearts are not toys for you to trifle with, Zemus!"

Rosa: "We must see this through, Cecil!"

Rydia: "Cecil, you have to forgive your brother!"

Music Box

The Music Box is accessible via the Fat Chocobo menu as you progress through the game. Once it is available, songs are added as they are encountered in the game. Below is a list of the tracks along with Edward's commentary about each song:

The Prelude: "The series staple-an incredibly difficult piece."

Red Wings: "The theme of Cecil's fleet. It carries a note of weighty destiny."

The Kingdom of Baron: "Baron's theme, blending austerity with a hint of valiance."

Theme of Love: "The melody of Cecil and Rosa's love. Oh, Anna..."

Prologue: "This song captures the essence of all that is FINAL FANTASY."

Welcome to Our Town!: "The melody of the towns. It calls to mind my time in Kaipo."

FFIV Main Theme: "A song we heard many times on our long journey."

Battle Theme A: "A song I dreaded to hear. At times I even lost my wits and hid."

Fanfare A: "Am I the only one who feels relieved to hear this tune?"

Hello, Fat Chocobo: "The theme of the oversized bird who served many roles this time."

Chocobo Chocobo: "They're probably all off playing in some mysterious dungeon now."

Into the Darkness: "The mysterious and disquieting melody of the dungeons."

Battle Theme B: "The theme of intense battles. It reminds me of that fight in Fabul."

The Ring: "Boding of spreading conflict, this also played when Leviathan arose."

Rydia: "Rydia's theme, capturing her kind and gentle nature."

Damcyan Castle: "A song of Damcyan's tragedy, and that of losing Anna."

Tears of Sorrow: "A sorrowful arrangement of the main theme. Such pity it evokes!"

Harp Melody: "This is my best piece, and was a particular favorite of Anna's."

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Mount Ordeals: "This one played as we scaled the rugged slopes of Mount Hobs."

Fabul: "Fabul's Theme. It exudes the rich, stoic history of the kingdom."

Run!: "The song of despair heard when our defenses of Fabul had failed."

Disbelief: "Often called Kain's Betrayal, this is in truth a song of disbelief."

Golbez: "Pipe organ-the hallmark of Golbez's theme."

Hey, Cid!: "A song that speaks of Cid's insurmountable spirit."

Mystic Mysidia: "Charming and unique, this is the theme of Mysidia."

Long Way to Go: "A solemn and powerful melody that speaks of terrible purpose."

Palom & Porom: "This is Palom and Porom's theme."

The Dreadful Fight: "Golbez and his archfiends! A fearsome tune."

The Airship: "The song of the airship, and the freedom which it imparts."

Troian Beauty: "The beautiful, soothing song of the Troians to whom I own my life."

Samba de Chocobo: "The black chocobo's theme, heard when in flight."

The Tower of Babil: "The song of the Tower of Babil, the enemy's base of operations."

Meanwhile...: "Meanwhile, elsewhere..."

Land of the Dwarves: "The underworld arrangement of the main theme."

The Great King Giott: "The Dwarven theme-bravery and comedy rolled in one."

Dancing Calcabrina: "A peculiar and somewhat disturbing song, but charming nonetheless."

The Tower of Zot: "An arranged version of Golbez's theme used within his domain."

The Feymarch: "The gentle melody of the Feymarch, where Rydia once dwelt."

The Lunar Whale: "A song to inspire courage, played upon the legendary ship."

Another Moon: "The moon's strangely quiet theme."

The Lunarians: "The theme of the Lunarians. It hints at arcane secrets untold."

Within the Giant: "This song of determination rang out within the Giant of Babil."

Red Wings - Short Version: "A short version of the theme, heard even in the final dungeon."

More Tears: "A sad melody used for farewells."

Inn: "Sweet Dreams!"

Fanfare B: "This is the fanfare that plays when someone joins the party."

The Paladin: "An emotionally charged fanfare. Cecil became a paladin!"

Chocobo Forest: "The song is pleasant enough, but the odor there offends my senses."

Surprise: "What did you say!?"

Character Bios and Voice Actors

Cecil Harvey

Class: Dark Knight/Paladin

Page 274: Final Fantasy 4

Age: 20

Height: 178cm

Weight: 58kg

Birthplace: Unknown

Voice Actor (JP): Shizuma Hodoshima

Voice Actor (NA): Yuri Lowenthal

Kain Highwind

Class: Dragoon

Age: 21

Height: 183cm

Weight: 61kg

Birthplace: Baron

Voice Actor (JP): Kouichi Yamadera

Voice Actor (NA): Liam O'Brien

Rosa Farrell

Class: White Mage

Age: 19

Height: 162cm

Weight: 47kg

Birthplace: Baron

Voice Actor (JP): Yuuko Kaida

Voice Actor (NA): Kirsty Pape

Cid Pollendina

Class: Engineer

Age: 54

Height: 159cm

Weight: 67kg

Birthplace: Baron

Voice Actor (JP): Ichirou Nagai

Voice Actor (NA): Stephen Martello

Rydia

Class: Summoner

Page 275: Final Fantasy 4

Age (Young): 7

Height (Young): 107cm

Weight (Young): 18kg

Birthplace: Mist

Voice Actor (JP): Noriko Shitaya

Tellah

Class: Mage

Age: 60

Height: 177cm

Weight: 48kg

Birthplace: Mysidia

Voice Actor (JP): Gorou Naya

Edward (Gilbert) Chris von Muir

Class: Bard

Age: 24

Height: 174cm

Weight: 51kg

Birthplace: Damcyan

Voice Actor (JP): Ryou Horikawa

Voice Actor (NA): Jack Lingo

Yang Fang Leiden

Class: Monk

Age: 35

Height: 182cm

Weight: 76kg

Birthplace: Fabul

Voice Actor (JP): Tesshou Genda

Voice Actor (NA): Jackson Daniels

Palom

Class: Black Mage

Age: 5

Height: 94cm

Page 276: Final Fantasy 4

Weight: 22kg

Birthplace: Mysidia

Voice Actor (JP): Rie Kugimiya

Voice Actor (NA): Megan Harvey

Porom

Class: White Mage

Age: 5

Height: 93cm

Weight: 19kg

Birthplace: Mysidia

Voice Actor (JP): Rie Kugimiya

Edward "Edge" Geraldine

Class: Ninja

Age: 26

Height: 175cm

Weight: 51kg

Birthplace: Eblana

Voice Actor (JP): Hiroya Ishimaru

Voice Actor (NA): Talis Axelrod

Fusoya

Class: Lunarian

Age: Unknown

Height: Unknown

Weight: Unknown

Birthplace: Unknown

Voice Actor (JP): Banjou Ginga

Voice Actor (NA): Michael McConnohie

Other Voice Actors:

Anna (JP): Hitomi Akino

Barbariccia (JP): Yuuko Kaida

Cagnazzo (JP): Takeshi Aono

Cagnazzo (NA): Michael McConnohie

Page 277: Final Fantasy 4

Mysidian Elder (JP): Ryuji Saikachi

Mysidian Elder (NA): William Frederick

Cid's Assistants (JP): Konishi Oonishi

Golbez (JP): Takeshi Kaga

King Giott (JP): Takeshi Aono

Luka (JP): Naomi Orikasa

Rubicante (JP): Norio Kawamoto

Scarmiglione (JP): Konishi Oonishi

Ship Captain (JP): Takashi Tokita

Ship Captain (NA): Michael McConnohie

Soldiers (JP): Shingo Okamura, Takashi Tokita

Zemus (JP): Ryou Horikawa

Kluya (NA): Ralph Lister

Shops

Weapon Shops

Agart Weapon Shop

Rod 100g

Staff 160g

Spear 60g

Boomerang

3000g

Bow 220g

Power Bow

700g

Iron Arrows

50g

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Holy Arrows

500g

Baron Weapon Shop

Thunder Rod 700g

Healing Staff 480g

Flame Claws 350g

Ice Claws 450g

Lightning Claws

550g

Dwarven Castle Weapon Shop

Dwarven Axe 15000g

Great Bow 2000g

Blinding Arrows

1000g

Flame Sword 14000g

Flame Lance 11000g

Eblan Weapon Shop

Power Staff 2000g

Icebrand 26000g

Ice Lance 2100

Page 279: Final Fantasy 4

0g

Kunai 4000g

Boomerang 3000g

Killer Bow 3000g

Poison Arrows

1000g

Shuriken 650g

Fabul Weapon Shop

Flame Claws 350g

Ice Claws 450g

Lightning Claws

550g

Feymarch Weapon Shop

Whip 3000g

Chain Whip

6000g

Blitz Whip 10000g

Kotetsu 11000g

Faerie Rod 5000g

Aura Staff 7000

Page 280: Final Fantasy 4

g

Angel Arrows

2000g

Shuriken 750g

Kaipo Weapon Shop

Rod 100g

Staff 160g

Bow 220g

Iron Arrows

50g

Mist Weapon Shop

Whip 3000g

Dancing Dagger

5000g

Mysidia Weapon Shop

Ice Rod 220g

Flame Rod 380g

Healing Staff

480g

Power Bow

700g

Holy Arrows

500g

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Mythril Weapon Shop

Mythril Staff 4000g

Mythril Knife 3000g

Mythril Hammer

8000g

Mythril Sword

6000g

Tomra Weapon Shop

Ashura 7000g

Chain Whip 6000g

Ogrekiller 25000g

Killer Bow 3000g

Silencing Arrows

1000g

Shuriken 650g

Troia Weapon Shop

Wooden Hammer

80g

Fireshard 300g

Frostshard 300g

Thundershard 300

Page 282: Final Fantasy 4

g

Armor Shops

Agart Armor Shop

Iron Shield

100g

Iron Helm

150g

Iron Armor

600g

Iron Gloves

130g

Iron Armlet

100g

Baron Armor Shop

Headband 450g

Kenpo Gi 4000g

Silver Armlet

650g

Dwarven Castle Armor Shop

Flame Shield

1250g

Flame Mail 20000g

Sage's Miter

2000g

Sage's Surplice

1200g

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Rune Armlet

2000g

Eblan Armor Shop

Ice Shield

10000g

Ice Armor

25000g

Black Robe

10000g

Fabul Armor Shop

Demon Helm

980g

Demon Armor

3000g

Demon Gloves

800g

Feymarch Armor Shop

Aegis Shield 20000g

Luminous Robe

20000g

Kaipo Armor Shop

Leather Cap 100g

Clothing 50g

Leather Clothing

200g

Iron Armlet 100g

Mist Armor Shop

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Bard's Tunic

700g

Mysidia Armor Shop

Wizard's Hat

700g

Gaia Gear 500g

Silver Armlet

650g

Lustrous Shield

700g

Lustrous Helm

4000g

Knight's Armor

8000g

Gauntlets 3000g

Mythril Armor Shop

Mythril Shield

1000g

Mythril Helm

3000g

Mythril Armor

17000g

Mythril Gloves

2000g

Tomra Armor Shop

Diamond Shield

15000g

Diamond 1000

Page 285: Final Fantasy 4

Helm 0g

Diamond Armor

30000g

Diamond Gloves

5000g

Gold Hairpin 20000g

Diamond Armlet

4000g

Troia Armor Shop

Leather Cap 100g

Feathered Cap

330g

Clothing 50g

Leather Clothing

200g

Ruby Ring 1000g

Item Shops

Agart Item Shop

Potion 30g

Hi-Potion 150g

Phoenix Down

100g

Gold Needle

80g

Page 286: Final Fantasy 4

Echo Herbs 50g

Eye Drops 30g

Antidote 40g

Tent 100g

Baron Item Shop

Potion 30g

Phoenix Down

100g

Gold Needle

80g

Eye Drops 30g

Antidote 40g

Tent 100g

Bestiary 50g

Baron Item Shop 2

Hi-Potion 150g

Echo Drop 50g

Maiden's Kiss

60g

Gnomish Bread

100g

Red Fang 5500g

Page 287: Final Fantasy 4

White Fang 5500g

Blue Fang 5500g

Dwarven Castle Item Shop

Gysahl Greens

50g

Bomb Fragment

200g

Zeus's Wrath

200g

Antarctic Wind

200g

Bestiary 50g

Gnomish Bread

100g

Emergency Exit

200g

Dwarven Castle Item Shop 2

Potion 30g

Hi-Potion 150g

Phoenix Down

100g

Cottage 500g

Remedy 500g

Cross 100

Page 288: Final Fantasy 4

g

Echo Herbs 50g

Eblan Item Shop

Gold Needle

80g

Maiden's Kiss

60g

Mallet 80g

Diet Ration 100g

Echo Herbs

50g

Eye Drops 30g

Antidote 40g

Cross 100g

Fabul Item Shop

Potion 30g

Phoenix Down

100g

Gold Needle

80g

Maiden's Kiss

60g

Eye Drops 30g

Antidote 40g

Page 289: Final Fantasy 4

Tent 100g

Gysahl Greens

50g

Feymarch Item Shop

Light Curtain 3800g

Decoy 4800g

Hermes Sandals

4800g

Bacchus's Wine

3800g

Silver Hourglass

9800g

Ether 10000g

Hummingway Abode Item Shop

Hi-Potion 150g

X-Potion 3000g

Phoenix Down

100g

Dry Ether 20000g

Elixir 50000g

Cottage 500g

Remedy 500g

Page 290: Final Fantasy 4

Siren 3000g

Kaipo Item Shop

Potion 30g

Phoenix Down

100g

Gold Needle 80g

Maiden's Kiss

60g

Eye Drops 30g

Antidote 40g

Tent 100g

Emergency Exit

200g

Kokkol's Forge Item Shop

Shuriken 650g

Fuma Shuriken

50000g

Yoichi Arrows

30000g

Mysidia Item Shop

Hi-Potion 150g

Phoenix Down

100g

Page 291: Final Fantasy 4

Gold Needle 80g

Echo Herbs 50g

Antidote 40g

Cottage 500g

Emergency Exit

200g

Bestiary 50g

Mythril Item Shop

Maiden's Kiss

60g

Mallet 80g

Diet Ration 100g

Bomb Crank 1200g

Arctic Wind 1200g

Heavenly Wrath

1200g

Tomra Item Shop

Gaia Drum 3000g

Stardust 4800g

Lilith's Kiss 1200g

Vampire Fang 550

Page 292: Final Fantasy 4

g

Spider Silk 1000g

Silent Bell 1000g

Bronze Hourglass

7200g

Troia Item Shop

Potion 30g

Hi-Potion 150g

Phoenix Down

100g

Gold Needle

80g

Maiden's Kiss

60g

Eye Drops 30g

Antidote 40g

Tent 100g

Troia Pub Shop

Gysahl Greens

50g

Bomb Fragment

200g

Zeus's Wrath

200g

Page 293: Final Fantasy 4

Antarctic Wind

200g

Member's Writ

100000g

Game Glitches

Currently, Square-Enix has confirmed the existence of two game breaking glitches in the Japanese version that will cause your game save to not work correctly. These are listed below along with ways to prevent them from happening.

The first glitch involves the Event Theater in the Fat Chocobo menu. There is a movie that you can watch called:

"Mirai e no Prologue"

If you watch this movie and then save your game, there is a scene during the game's ending that will cause your game to lock up. This means that your save will be unable to be used for New Game+ and that you cannot watch the entire ending. There are two workarounds to this glitch. The first is simply to never watch the movie at all from the Fat Chocobo viewer. The second is to ensure that you do not save after watching it. I would go so far as to suggest that you turn off your DS after watching it.

The second glitch is much less likely for you to do but is explained anyway. If at any time you are playing and you have your airship landed in the underground area and then return to the Main Menu straight from the game without saving and then you start a New Game, your save will become corrupted when you first acquire the airship after the events in Baron. To explain further, if at any time you travel underground and land your airship then either manually return to the title screen from the save menu or you die and get returned that way, you DO NOT want to start a New Game. The easiest workaround to this glitch is to ensure that you never start a New Game unless you have just turned on your DS. To be completely safe, if you ever die in the underground and you haven't saved since arriving there, turn off your DS and then turn it back on. To be even more safe, every time you land in the underground, save your game and turn off your DS then turn it back on. These last two are a little overboard, but better safe than sorry, right?

There are currently no known fixes for these glitches. S-E has suggested contacting their customer service department but that might be difficult if you can't speak Japanese.