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Mob of Humans Gargantuan humanoid (Space 20/Reach 0) CR 8 Initiative +4 Sens es List en +4 Spo t +4 AC 6 Touc h 6 Flat Footed 6 HP 30d8 (135) Immunitie s None Resistanc es None Weaknesse s None For t +1 1 Ref +9 Wil l +1 7 Speed 20 Melee 5d6 mob Ranged None Attack Options Trample, Expert Grappler BAB +22 Grapple +34 Str 11 Dex 11 Con 11 Int 10 Wis 10 Cha 10 SQ Mob anatomy Feats Improved initiative, great fortitude, Improved bull rush, Improved overrun Skills Possessio ns Skylar Krewis Male human fighter 4 LG Medium humanoid CR 4 Initiative +1 Sens es List en +1 1 Spo t +0 AC 1 7 Touc h 1 1 Flat Footed 1 6 HP 4d10+8 (30) Immunitie s None Resistanc es None Weaknesse s None

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Mob of Humans Gargantuan humanoid(Space 20/Reach 0)

CR 8

Initiative +4 Senses Listen +4 Spot +4AC 6 Touch 6 Flat Footed 6HP 30d8 (135)Immunities NoneResistances NoneWeaknesses NoneFort +11 Ref +9 Will +17Speed 20Melee 5d6 mobRanged NoneAttack Options Trample, Expert GrapplerBAB +22 Grapple +34Str 11 Dex 11 Con 11 Int 10 Wis 10 Cha 10SQ Mob anatomyFeats Improved initiative, great fortitude, Improved bull rush, Improved

overrunSkillsPossessions

Skylar Krewis Male human fighter 4LG Medium humanoid

CR 4

Initiative +1 Senses Listen +11 Spot +0AC 17 Touch 11 Flat Footed 16HP 4d10+8 (30)Immunities NoneResistances NoneWeaknesses NoneFort +6 Ref +4 Will +1Speed 30Melee +8 (1d8+5/19-20, +1 longsword)Ranged NoneAttack Options Cleave, Power AttackBAB +4 Grapple +6Str 15 Dex 12 Con 14 Int 10 Wis 11 Cha 10SQFeats Endurance, Lightning Reflexes, Weapon Focus(longsword), Weapon

Specialization(longsword)Skills Climb +8, Jump +6, Ride +7, Swim +6Possessions +1 longsword, dagger, breastplate, buckler, two potions of cure light

wounds, potion of sanctuary (CL 3), two potions of cure moderate wounds, 7 gp in pouch

Maavu Arlintal Male human exp 5/wiz 4/high handcrafter 1 CR 9Initiative +0 Senses Listen +7 Spot +5AC 13 Touch 10 Flat Footed 13HP 6d6+4d4+10 (43)Immunities NoneResistances NoneWeaknesses NoneFort +5 Ref +2 Will +11Speed 30Melee +5 (1d4/19-20, dagger)Ranged NoneAttack OptionsBAB +5 Grapple +5Str 11 Dex 11 Con 13 Int 15 Wis 12 Cha 14SQ Wizard spells prepared (CL4, +5 touch or ranged touch): 0—detect magic, mage

hand, mending, open/close; 1st—comprehend languages, expeditious retreat, shield, shocking grasp; 2nd—bear’s endurance, glitterdust (DC:14), spider climbSpellbook: all prepared plus 0—all; 1st—alarm, detect secret doors, identify, silent image, unseen servant; 2nd—knock, locate object, see invisibility

Feats Brew Potion, Negotiator, Scribe Scroll, Skill Focus(Craft[Alchemy]), Skill Focus(Craft[Weaving]), Skill Focus(Diplomacy)

Skills Bluff +11, Concentration +8, Craft(alchemy) +19, Craft (weaving) +12, Diplomacy +18, Gather Information +13, Knowledge (architecture and engineering) +7, Knowledge (local) +7, Knowledge (the planes) +7, Profession (merchant) +10, Ride +5, Sense Motive +3, Spellcraft +8

Possessions Dagger, traveler’s outfit, bracers of armor +3, Heward’s Handy Haversack with food and wine for three days, two potions of gaseous form, elixir of hiding, scroll of expeditious retreat, 45 gp and 5 pearls (worth 100gp each).

Breathdrinker CE Medium elemental (air, extraplanar) CR 7Initiative +6 Senses Listen +1 Spot +9AC 16 Touch 12 Flat Footed 14HP 8d8+24 (64)Immunities NoneResistances DR 10/magicWeaknesses NoneFort +5 Ref +8 Will +3Speed 80 fly (perfect)Melee +6 (2d4, wind scythe)Ranged NoneAttack Options Fear gaze (Gaze attack, 30’, DC18 Will, 1d4r paralyze), Steal

Breath(full round, DC17 Fort, 1d6 Con damage to helpless creature, heals 5 hp/con), Flyby Attack

BAB +6 Grapple +6Str 11 Dex 15 Con 16 Int 14 Wis 13 Cha 14SQ Invisibility (at will, free action), Feats Ability focus(fear gaze), TrackSkillsPossessions

Zarn Kyuss Male Ogre mage ftr 4LE large giant(space 10/reach 10)

CR 12

Initiative +4 Senses Listen +12 Spot +12 Darkvision 90, low light

AC 22 Touch 9 Flat Footed 22HP 5d8+4d10+36 (85) Regen 5Immunities NoneResistances SR 19Weaknesses NoneFort +12 Ref +2 Will +4Speed 40, fly 40 (good)Melee +13/+6 (3d6+10/19-20, +1 greatsword)Ranged +6/+1 (2d6+5/x3, composite longbow)Attack Options Cleave, Combat Expertise, Point Blank Shot, Precise ShotBAB +7 Grapple +16Str 21 Dex 10 Con 18 Int 14 Wis 14 Cha 17SQ Lang: Common, Dwarven, Giant, Orc

Spell-like abilities (CL9): At will—darkness, invisibility; 1/day—charm person (DC14), cone of cold(DC18), gaseous form, polymorph, sleep (DC14)

Feats Improved Initiative, Weapon Focus(greatsword), Weapon Specialization(greatsword)

Skills Concentration +16, Spellcraft +10Possessions +2 chain shirt, +1 greatsword, amulet of natural armor +2, composite

longbow (+5 strength), 20 arrows

Huge Fire Elemental

N Huge elemental(fire, extraplanar)(space 15/reach 15)

CR 7

Initiative +11 Senses Listen +11 Spot +12 Darkvision 60AC 19 Touch 15 Flat Footed 12 Dodge, MobilityHP 16d8+64 (136)Immunities FireResistances DR 5/-Weaknesses Vulnerability to ColdFort +9 Ref +17 Will +7Speed 60’Melee +17 (2d8+4 plus 2d8 fire plus Burn, slam x2)Ranged NoneAttack Options Burn (DC22 reflex or catch on fire for 1d4 rnds), Combat Reflexes,

Spring AttackBAB +12 Grapple +24Str 18 Dex 25 Con 18 Int 6 Wis 11 Cha 11SQ Elemental traitsFeats Alertness, Improved Initiative, Iron Will, Weapon FinesseSkillsPossessions

Gnoll Hunter NE Gnoll ranger 3Medium humanoid

CR 4

Initiative +3 Senses Listen +6 Spot +7 Darkvision 60AC 18 Touch 13 Flat Footed 15HP 5d8+15 (37)Immunities NoneResistances NoneWeaknesses NoneFort +9 Ref +6 Will +2Speed 30Melee +8 (1d8+4/x3, masterwork battleaxe)Ranged +8 (1d8+3/x3 plus black adder venom, masterwork longbow)Attack Options Favored enemy (animal +2), Point Blank Shot, Rapid Shot, Poison

(DC 11, 1d6 Con/1d6 Con)BAB +4 Grapple +7Str 17 Dex 16 Con 16 Int 8 Wis 12 Cha 6SQ Wild empathy +1Feats Endurance, Skill Focus(Hide), TrackSkills Hide +9, Move Silently +6, Swim +6Possessions Masterwork longbow (+3 str), 5 arrows poisoned with black adder

venom, 15 arrows, masterwork spear, masterwork studded leather armor, 3 doses black adder venom

Forest Sloth N Large animal(space 10/reach 10) CR 11Initiative +5 Senses Listen +9 Spot +9 Darkvision 60, low

light, scentAC 21 Touch 14 Flat Footed 16HP 14d8+70 (147)Immunities PoisonResistances NoneWeaknesses NoneFort +12 Ref +12 Will +4Speed 40, climb 60Melee +15 (2d4+7, claw x2) plus +10 (2d8+3, bite)Ranged NoneAttack Options Improved Grab (start free grapple with med or smaller on 2 claw

hits, auto bite, swallow next round), Swallow Whole (swallow up to small, 2d4+7 plus 1d8 acid per round, gullet AC 13, 25 damage to escape), Improved Bullrush, Improved Overrun, Power Attack

BAB +8 Grapple +19Str 25 Dex 20 Con 21 Int 2 Wis 12 Cha 9SQFeats Alertness, TrackSkills Climb +15, Move Silently +10Possessions

Nidrama CG Fallen movanic deva, ftr 6Medium outsider(extraplanar, good)

CR 16

Initiative +7 Senses Listen +13 Spot +13 Darkvision 60AC 23 Touch 15 Flat Footed 20HP 6d8+24 plus 6d10+24 (108)Immunities Positive and negative energy planar effects, acid, cold, electricityResistances DR 10/evil, resist fire 20, SR 19Weaknesses NoneFort +14 Ref +10 Will +13 Heavenly deflection (1/rnd deflect ranged attack

or single target spell with reflex save DC 20 + enhancement bonus/spell level)

Speed 40, fly 90 (good)Melee +19/14/9 (2d6+10/17-20 plus 1d6 fire, +1 flaming burst greatsword)Ranged NoneAttack Options Cleave, Power Attack, BAB +12 Grapple +17Str 20 Dex 16 Con 18 Int 17 Wis 18 Cha 24SQ Celestial traits, soothing presence of nature (animals/plants won’t attack without

magical compulsion)Languages: Celestial, Common, Draconic, InfernalSpell-Like Abilities (CL12): At will—aid, continual flame, create food and water, death ward, detect evil, discern lies (DC21), polymorph, prayer, protection from arrows; 3/day—quickened blessed weapon, cure serious wounds, daylight, divination, ethereal jaunt, neutralize poison, plane shift (DC22), remove curse, remove disease, remove fear; 1/day—raise dead.

Feats Improved Critical(greatsword), Improved Initiative, Iron Will, Practiced Magic, Quicken Spell-Like Ability(bless weapon), Weapon Focus(greatsword), Weapon Specialization(greatsword)

Skills Balance +14, Concentration +13, Diplomacy +18, Handle Animal +19, Intimidate +20, Jump +7, Knowledge(history) +13, Knowledge(religion) +13, Knowledge(the planes) +13, Sense Motive +13, Spellcraft +12, Tumble +9

Possessions +1 flaming burst greatsword, ring of protection +2, boots of teleportation

Kymzo Advanced steam mephitNE Small outsider(fire)

CR 5

Initiative +7 Senses Listen +10 Spot +10 Darkvision 60AC 18 Touch 14 Flat Footed 15HP 6d8+6 (36) Fast Healing 2Immunities FireResistances DR 5/magicWeaknesses Vulnerability to ColdFort +7 Ref +8 Will +6Speed 30, fly 50 (average)Melee +5 (1d3-1, claw x2)Ranged NoneAttack Options Breath weapon (10’ cone of steam, 1d4, -4 AC, -2 attacks for 3 rnds,

DC 16 half/negate), summon mephitBAB +6 Grapple +1Str 8 Dex 17 Con 14 Int 12 Wis 17 Cha 14SQ Spell-Like Abilities: 1/hour—blur (CL6); 1/day—boiling rainstorm (20’square,

2d6 fire, reflex DC 15 half, CL6)Feats Agile, Improved Initiative, ToughnessSkills Balance +5, Bluff +12, Climb -1 (+1 w/ ropes), Diplomacy +14, Disguise

+12 (+14 acting), Escape Artist +14 (+15 w/ ropes), Hide +16, Intimidate +5, Move Silently +12, Use Rope +12 (+14 w/ bindings)

Possessions

Muggo Male hill giantCE large giant(space 10/reach 10)

CR 7

Initiative -1 Senses Listen +3 Spot +6 Low light visionAC 20 Touch 8 Flat Footed 20HP 12d8+48 (111)Immunities NoneResistances NoneWeaknesses NoneFort +12 Ref +3 Will +3Speed 30’ (in hide armor)Melee +18/+13 (2d8+14, greatclub) or +17 (1d4+9, slam x2)Ranged +8 (1d6+9, rock, range increment 120’)Attack Options Cleave, Improved Bull Rush, Improved Sunder, Power AttackBAB +9 Grapple +22Str 29 Dex 8 Con 19 Int 6 Wis 8 Cha 7SQ Rock catchingFeats Weapon focus(greatclub)Skills Climb +9, Jump +9Possessions Hide armor, greatclub

Ettin Large GiantCE (Space 10/Reach 10)

CR 6

Initiative +3 Senses Listen +10 Spot +10 Low-light visionAC 18 Touch 8 Flat Footed 18HP 10d8+20 (65)Immunities NoneResistances NoneWeaknesses NoneFort +9 Ref +2 Will +5Speed 30Melee +12/+12/+7/+7 (2d6+6, morning star x2)Ranged +5/+5 (1d8+6, javelin x2)Attack Options Power AttackBAB +7 Grapple +17Str 23 Dex 8 Con 15 Int 6 Wis 10 Cha 11SQ Superior two-weapon fightingFeats Alertness, Improved Initiative, Iron WillSkills Search +1Possessions

Hill Giant CE Large giant (space 10/reach 10) CR 7Initiative -1 Senses Listen +3 Spot +6 Low light visionAC 20 Touch 8 Flat Footed 20HP 12d8+48 (102)Immunities NoneResistances NoneWeaknesses NoneFort +12 Ref +3 Will +4Speed 30’Melee +16/+11 (2d8+10, greatclub) or +15 (1d4+7, slam x2)Ranged +8 (2d6+7, rock, range increment 120’)Attack Options Cleave, Improved Bull Rush, Power Attack, Improved SunderBAB +9 Grapple +20Str 25 Dex 18 Con 19 Int 6 Wis 10 Cha 7SQ Rock catchingFeats Weapon Focus(greatclub)Skills Climb +7, Jump +7Possessions Hide armor, greatclub

Dugobras Male fire giant expert 5NE large giant(fire) (space 10/reach 10)

CR 12

Initiative +0 Senses Listen +6 Spot +19 Low light visionAC 22 Touch 9 Flat Footed 22HP 15d8+5d6+160 (258)Immunities FireResistances NoneWeaknesses Vulnerable to coldFort +18 Ref +6 Will +10Speed 40Melee +25/+20/+15 (2d6+17/x3, +1 warhammer) or +24 (1d4+11, slam x2)Ranged +13 (2d6+10 plus 2d6 fire, red hot anvil fragment, range increment 120’)Attack Options Great Cleave, Improved Bull Rush, Improved Sunder, Power AttackBAB +14 Grapple +29Str 32 Dex 10 Con 26 Int 15 Wis 12 Cha 13SQ Rock catching

Languages: Common, Giant, IgnanFeats Cleave, Skill Focus (craft blacksmithing), Skill Focus (Use Magic

Device)Skills Ckimb +20, Craft (alchemy) +7, Craft (armorsmithing) +12, Craft

(blacksmithing) +23, Disabe Device +7, Intimidate +19, Jump +20, Knowledge(religion) +7, Use Magic Device +14

Possessions +1 warhammer, +3 chain shirt, dagger, wand of displacement (14 charges), wand of cure serious wounds (22 charges), wand of dispel magic (18 charges)

Hag covey CE Half-fey green hag rogue 2Medium fey

CR 9

Initiative +4 Senses Listen +16 Spot +16 Darkvision 90, low light vision

AC 27 Touch 16 Flat Footed 23HP 11d6+11 (49)Immunities Enchantment spells/effectsResistances SR 18Weaknesses NoneFort +6 Ref +14 Will +8 EvasionSpeed 30, fly 60 (good), swim 30Melee +13 (1d6+3, claw x2)Ranged NoneAttack Options Sneak Attack +1d6, weakness (touch deals 2d4 str dmg, DC22 Fort

neg), mimicry (imitate animals from surrounding area)BAB +10 Grapple +13Str 17 Dex 19 Con 12 Int 15 Wis 15 Cha 22SQ Trapfinding, Languages: Common, Giant

Individual Spell-like abilities (CL11): At will—charm person (DC 17), dancing lights, disguise self, ghost sound (DC16), invisibility, pass without trace, tongues, water breathing; 3/day—detect law, protection from law; 1/day—confusion (DC20), dominate person (DC21), eyebite (DC22), faerie fire, hypnotism (DC18), sleep (DC17), suggestion (DC19).Covey Spell-like Abilities (CL11): 3/day—animate dead, bestow curse (DC19), control weather, dream, forcecage, mind blank, mirage arcana (DC21), polymorph, veil (DC22), vision. These abilities can be used as a full round action by all three hags if they are within 10’ of each other.

Feats Ability Focus(weakness), Alertness, Great Fortitude, Improved Natureal Attack(claw)

Skills Bluff +16, Concentraion +13, Craft(weaving) +14, Diplomacy +8, Disguise +16 (+18 with acting), Hide +16, Intimidate +8, Knowledge(arcana) +14, Knowledge(the planes) +14, Swim +15

Possessions Ring of protection +2 (each), hag eye (Olomasta )

Gaflon Nerra varoot rogue 4N Medium outsider(extraplanar)

CR 5

Initiative +6 Senses Listen +8 Spot +8 Darkvision 60AC 15 Touch 12 Flat Footed 15 Uncanny dodgeHP 1D8+4d6+5 (24)Immunities NoneResistances Resist cold 5, resist electricity 5, resist fire 5, reflective SR 13Weaknesses Sonic vulnerabilityFort +4 Ref +8 Will +5 Evasion, trap sense +1Speed 30Melee +8 (1d8+3/19-20, +2 wounding shard longsword)Ranged +8 (1d4+3/19-20, +2 wounding shard dagger)Attack Options Sneak attack +2d6BAB +4 Grapple +5Str 12 Dex 15 Con 13 Int 11 Wis 14 Cha 17SQ Languages: Common, Nerra

Mirror jump (move through/between mirrored surfaces at will), trapfindingSpell-like Abilities (CL12): 3/day—disguise self; 1/day—mirror image

Feats Exotic Weapon Proficiency(shard longsword), Exotic Weapon Proficiency(shard dagger), Improved Initiative, Weapon Focus(shard longsword)

Skills Bluff +9, Climb +8, Diplomacy +9, Disguise +9 (+12 with acting), Gather Information +7, Intimidate +5, Knowledge (the planes) +4, Move Silently +8, Open Locks +9, Sense Motive +8, Sleight of Hand +8

Possessions +2 wounding shard longsword, +2 wounding shard dagger, lockpicks, 8 blue quartzes (100 gp each) in pouch

Spell Weaver skeleton

NE Medium undead CR 5

Initiative +8 Senses Listen +0 Spot +0AC 16 Touch 14 Flat Footed 12HP 10d12 (78)Immunities ColdResistances DR 5/bludgeoningWeaknesses NoneFort +3 Ref +7 Will +7Speed 30Melee +5 (1d4-1, claw x4)Ranged NoneAttack OptionsBAB +6 Grapple +5Str 9 Dex 18 Con - Int - Wis 10 Cha 1SQ Undead traitsFeats Improved InitiativeSkillsPossessions

Kalareem Nerra N Medium outsider(extraplanar) CR 3Initiative +3 Senses Listen +8 Spot +8 Darkvision 60’AC 18 Touch 10 Flat Footed 17HP 3d8+6 (19)Immunities NoneResistances Cold resist 10, electricity resist 10, fire resist 10, reflective SR 15Weaknesses Sonic vulnerabilityFort +5 Ref +6 Will +5Speed 30Melee +9 (1d8+3/19-20, +2 wounding shard longsword ) or +5 (1d8+3/19-20, +2

wounding shard longsword x2)Ranged NoneAttack Options Shard spray (3/day, 30’ cone, 3d4 slashing plus 2 bleeding/rnd)BAB +3 Grapple +4Str 13 Dex 16 Con 15 Int 10 Wis 14 Cha 13SQ Languages: Common, Nerra

Mirror jump (move through/between mirrored surfaces at will)Spell-like Abilities (CL12): 1/day—mirror image

Feats Exotic Weapon Proficiency(shard longsword), Two Weapon Fighting, Weapon Finesse, Weapon Focus(shard longsword)

SkillsPossessions 2 +2 wounding shard longswords

Alek Tercival Male human ari 5/pal 4LG Medium humanoid

CR 8

Initiative +1 Senses Listen +2 Spot +2AC 20 Touch 11 Flat Footed 19HP 5d8+4d10+9 (58)Immunities DiseaseResistances NoneWeaknesses NoneFort +6 Ref +3 Will +3Speed 20Melee +10/+5 (1d8+2/19-20, +1 holy longsword)Ranged +8/+3 (1d8+1/x3, composite longbow)Attack Options Smite evil 1/day (+2 atk, +4 dmg), Combat Expertise, Improved

Disarm, Ride-by AttackBAB +7 Grapple +8Str 12 Dex 13 Con 12 Int 13 Wis 6 Cha 15SQ Aura of courage, detect evil, divine grace, divine health, lay on hands (8 hp/day)

Languages: Common, GnomeFeats Mounted Combat, Weapon Focus(longsword)Skills Bluff +10, Diplomacy +18, Disguise +2 (+4 acting), Gather Information

+10, Handle Animal +6, Intimidate +4, Knowledge(nobility and royalty) +7, Knowledge(religion) +7, Ride +11, Swim +5

Possessions +1 holy longsword (light generator), +1 banded mail, masterwork large steel shield (w/ St Cuthbert symbol), composite longbow (str +1) w/ 12 arrows, cloak of resistance +1, ring of sustenance, 12 gp in belt pouch

Nabthatoron CE Elite male glabrezu (space 15/reach 15)Huge outsider(chaotic, evil, native, tanar’ri)

CR 14

Initiative +2 Senses Listen +17 Spot +17 Darkvision 60, trueseeing

AC 32 Touch 10 Flat Footed 30HP 12d8+120 (174)Immunities Electricity, poisonResistances DR 10/good, resist fire/cold/acid 10, SR 21Weaknesses NoneFort +18 Ref +10 Will +10Speed 40Melee +22 (2d8+11, pincer x2) and +20 (1d6+5, claw x2) and +20 (1d8+5, bite)Ranged NoneAttack Options Improved grab (free grapple on pincer hit), Combat Expertise,

Combat Reflexes, Improved Trip, Power AttackBAB +12 Grapple +31Str 33 Dex 14 Con 31 Int 19 Wis 14 Cha 25SQ Telepathy 100’, Exiled (cannot be dismissed, banished etc)

Languages: Abyssal, Celestial, Common, Draconic, TerranSpell-like Abilities (CL14): At will—chaos hammer (DC21), confusion (DC21), dispel magic, mirror image, reverse gravity (DC24), greater teleport (self + 50 lbs), unholy blight (DC19); 1/day—power word: stun; 1/month—wish (granted to mortal humanoid).

Feats MultiattackSkills Bluff +22, Concentration +25, Diplomacy +11, Intimidate +24,

Knowledge(arcana) +19, Knowledge(history) +19, Knowledge(the planes) +19, Move Silently +17, Search +19, Sense Motive +17, Spellcraft +21

Possessions Amulet of mighty fists +1, ring of force shield