abigot's catalog of fiendish armor

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  • 8/3/2019 Abigot's Catalog of Fiendish Armor

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    $1$1Summer 2Summer 2EditionEdition

    Catalog ofCatalog ofFiendishFiendishArmorArmorRequires the use of the Dungeons & Dragons Players Handbook, published by Wizards of the Coast, Inc.Requires the use of the Dungeons & Dragons Players Handbook, published by Wizards of the Coast, Inc.This product utilizes updated material from the v.3.5 revision.This product utilizes updated material from the v.3.5 revision.

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    Arm Yourself Arm YourselfAgainst the Forces of Good Against the Forces of GoodPurchase or create your armor for facing the forces of good withAbigots selection of items you cant find anywhere else. If its

    evil, youll find it at Abigots.

    Abigots helps you Purchase.If you have the gold, youve got the access to Abigot. Whether

    outfitting yourself or an entire army, Abigots will help you get

    the quantity and quality you demand. Unique special abilities

    allow you to choose and customize armor to your specifications.

    Abigots helps you Create.If you have the spell-casting and item creation necessary,

    Abigots can help you create. With each catalog listing, enough

    information is provided for the crafter to make his own.

    Khans PressKhans Presshttp://www.khanspress.comBByyGarth Wright

    d20 System and the d20 System logoare trademarks of Wizards of the Coast, Inc. in the

    United States and other countries and are used with

    permission.

    d20 System and the d20 System logo

    are trademarks of Wizards of the Coast, Inc. and

    are used according to the terms of the d20 System

    License version 6.0. A copy of this License can be

    found at www.wizards.com/d20.

    Catalog of FiendishCatalog of FiendishArmorArmorAbigotsAbigots

    2005 Khans Press

    Designation of Open Game content and Product

    Identity: All magic armor in this book are released as

    Open Game Content under the Open Game License

    version 1.0a. All Khans Press logos, artwork,

    product names, product line names, and text not

    included as Open Game Content above remain

    Product Identity.

    Summer 2005Summer 2005EditionEdition

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    ARMOR & SHIELDARMOR & SHIELDSPECIAL ABILITIESSPECIAL ABILITIESDesecrated: A suit of desecrated armor radiates

    negative energy. Undead wearing it receive a +6

    profane bonus against attempts to turn them.

    Faint evocation [evil]; CL 3rd, Craft Magic

    Arms and Armor, desecrate; Price +12,000 gp.

    Evil Invulnerability: This suit of armor grants the

    wearer damage reduction of DR 5/Good.

    Strong abjuration and perhaps evocation (if

    miracle is used); CL 18th; Craft Magic Arms and

    Armor,stoneskin, wish ormiracle; Price +3 bonus.

    Fiendish Flight: A suit of armor with this property

    grows a pair of bat wings. These wings allow the

    creature to fly at the base creatures land speed

    (average maneuverability). There is no duration, and

    it operates as long as the creature wears the armor.

    Faint transmutation; CL 5th; Craft Magic

    Arms and Armor,fly; Price +30,000 gp.

    Immolation: This suit of armor immolates thewearer with perpetual, supernatural red flames. It

    provides resistance to fire 10 to the wearer, and deals

    1d6 fire damage to anyone striking the wearer with

    a natural or handheld weapon. The armor provides a

    dim light, illuminating an area 10 ft around it.

    Submersing the armor in water or placing it

    in a vacuum extinguishes the flames, but once out of

    these environments, the flames return the following

    round.

    Faint evocation [fire]; CL 7th

    ; Craft MagicArms and Armor, resist energy, fire shield; Price

    +19,000 gp

    Profane: A suit of armor or a shield with this

    property is pitch black, and seems to absorb all light.

    Profane armor provides a +2 deflection bonus to AC

    and a +2 resistance bonus on saves against attacks

    made or effects created by good creatures.

    Faint abjuration [evil]; CL 5th; Craft Magic

    Arms and Armor, protection from good; Price

    +12,000 gp

    SSpecific Armors pecific ArmorsDemonhide Armors and Shields: Powerful

    demon warriors often take the flesh of their fallen

    rivals and have it constructed into armor or shields.

    Demonhide armor provides a +2 circumstance bonus

    to Intimidation skill checks.

    No aura (nonmagical).

    Armor and ShieldsArmor and ShieldsThink of your personal safety and choose the armor youll never go to war without again.

    Abigots can even craft your fallen enemies into your armor!

    Demonhide Leather 320 gpDemonhide Studded Leather 350 gp

    Demonhide Hide 330 gp

    Demonhide Breastplate 700 gp

    Demonhide Banded Mail 800 gp

    Demonhide Half-Plate 1,500 gp

    Demonhide Plate 3,300 gp

    Demonhide Buckler 330 gp

    Demonhide Shield, Light 318 gp

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    Demonhide Plate of Legions: This suit of +2

    demonhide full-plate is covered with the visage of

    dozens of demons. It allows the wearer to summon

    other demons to his aid for up to 20 rounds per

    day. It takes 1 round to active this ability, they are

    under the wearers complete control, and the wearer

    can dismiss them at any time. Demonhide armor provides a +2 circumstance bonus to Intimidation

    skill checks.

    Strong conjuration [evil]; CL 17th, Craft

    Magic Arms and Armor,summon monster IX; Price

    76,150 gp; Cost 39,725 gp + 2914 XP.

    Demonhide Breastplate of the Bat: This +3

    demonhide breastplate grants the wearer unlimited

    flight (average maneuverability) with large fiendish

    bat wings. When the wearer is on the ground, the

    wings fold up, becoming undetectable. Demonhide

    armor provides a +2 circumstance bonus to

    Intimidation skill checks.

    Moderate transmutation; CL 9th; Craft

    Magic Arms and Armor, fly; Price 45,700 gp; Cost

    23,200 gp + 1,800 XP

    Demonhide Leather of the Druid: This +5

    demonhide leather armorallows creatures with the

    wildshape ability to take the form of any nonunique

    demon. The assumed form is still bound by the

    limitations of the wildshape ability, thus the HD of the

    assumed form cannot exceed the HD of the wearer.

    The wearer gains all extraordinary and supernatural

    abilities (both attacks and qualities) of the assumed

    form, but loses his own supernatural abilities.

    Demonhide armor provides a +2 circumstance bonus

    to Intimidation skill checks.

    Strong transmutation; CL 17th; Craft Magic Arms

    and Armor, shapechange; Price 332,820 gp; Cost

    167,320 gp + 13,240 XP.

    Demonhide Pit Shield: This +3 light demonhide

    shieldis fashioned with the open mouth of a demon.

    The shield automatically attracts all ranged attacks

    (including spells such as magic missile) that would

    strike the wielder and swallows them, sending them

    into the Abyss. The shield can absorb 20 ranged

    attacks in this manner per day.

    Moderate conjuration; CL 9th; Craft Magic

    Arms and Armor,plane shift; Price 43,068 gp; Cost

    21,693 gp + 1,710 XP.

    Demonshield: This +2 heavy steel shield features

    the twisted visage of a demonic entity with crossed

    arms. Three times per day as a free action, the

    demon can be commanded to attack, independently

    of the shield wearer, with two claw attacks with the

    wielders base attack bonus, and dealing 2d6 points

    of damage per claw. This attack is in addition to any

    actions performed by the wielder.

    Moderate conjuration; CL 7th; Craft Magic

    Arms and Armor, summon monster IV; 15,795 gp,Cost 7,983 gp + 625 XP.

    Flesh Armors: Demonic warriors will often take the

    flesh of their fallen humanoid rivals and wear them

    as armor. Flesh can be stretched over any armor or

    shields, but does not provide any additional armor

    bonus. Flesh armor provides a +2 circumstance bonus

    to Intimidation skill checks versus humanoids.

    No aura (nonmagical).

    Flesh Studded Leather of Eyes: This +1 flesh

    studded leatheris covered with flesh from numerous

    faces, all which provide the wearer with a sixth sense

    of impending danger. The wearer is never surprised

    or flat-footed, and a +2 insight bonus to AC and

    Reflex saves (insight bonuses are lost if the wearer

    loses his Dex bonus to AC). Flesh armor provides a

    +2 circumstance bonus to Intimidation skill checks

    versus humanoids.

    Strong divination; CL 17th; Craft Magic

    Arms and Armor, foresight; Price 38,175 gp: Cost

    19,175 gp + 1,520 XP.

    Flesh Leather of the Apprentice: This +1 flesh

    leather armorliterally fits the wearer like a second

    skin, eliminating armor check penalty and arcane

    1d4+1 Dretch (demon) CE

    1d4+1 Babau (demon) CE

    1d3 Vrock (demon) CE

    1 Bebilith (demon) CE

    1 Hezrou (demon) CE

    Flesh Leather 160 gp

    Flesh Studded Leather 175 gp

    Flesh Hide 165 gp

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    spell failure chance, and is weightless. Flesh armor

    provides a +2 circumstance bonus to Intimidation

    skill checks versus humanoids.

    Faint conjuration; CL 5th; Craft Magic Arms

    and Armor, mage armor; Price 8,660 gp; Cost 4,410

    gp + 340 XP.

    Flesh Leather of the Mage: This +5 flesh leather

    armor literally fits the wearer like a second skin,

    eliminating armor check penalty and arcane spell

    failure chance, and is weightless. Flesh armor

    provides a +2 circumstance bonus to Intimidation

    skill checks versus humanoids.

    Strong conjuration; CL 15th; Craft Magic

    Arms and Armor, mage armor; Price 70,160 gp;

    Cost 35,160 gp + 2,800 XP.

    Special MaterialsSpecial Materials Demonhide: Armorsmiths can work with

    the hides of demons to produce armor or shields

    of masterwork quality. Though similar to flesh, the

    demonhide is stronger, allowing it to be crafted into

    a variety of different armors. One demon produces

    enough hide for a single suit of masterwork hide,

    leather, or studded leather armor for a creature one

    size category smaller than the demon. By selecting

    only choice bits of hide, an armorsmith can produce

    one suit of masterwork banded mail for a creature

    two sizes smaller, one suit of masterwork half-plate

    for a creature three sizes smaller, or one masterwork

    breastplate or suit of full plate for a creature four

    sizes smaller. In each case, enough hide is available

    to produce a small or large masterwork shield in

    addition to the armor, provided that the demon is

    Large or larger.Because demonhide armor isnt made of

    metal, druids can wear it without penalty.

    Demonhide armor costs double what

    masterwork armor of that type ordinarily costs, but

    it takes no longer to make than ordinary armor of

    that type.

    Demonhide has 10 hit points per inch of

    thickness and hardness 5.

    Demonhide armor provides a +2

    circumstance bonus to Intimidation skill checks.

    Flesh: Armorsmiths can work with the

    flesh of humanoids to produce hide or leather armor

    of masterwork quality. One humanoid produces

    enough flesh for a single suit of masterwork hide,

    leather, or studded leather armor for a creature one

    size category smaller than the humanoid.

    Because flesh armor isnt made of metal,

    druids can wear it without penalty.

    Flesh armor has 5 hit points per inch of

    thickness and hardness 5.

    Flesh armor provides a +2 circumstance bonus to

    Intimidation skill checks versus humanoids.

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    OPEN GAME LICENSE Version 1.0a

    The following text is the property of Wizards of the Coast, Inc. and

    is Copyright 2000 Wizards of the Coast, Inc (Wizards). All Rights

    Reserved.

    1. Definitions: (a)Contributors means the copyright and/or trademark

    owners who have contributed Open Game Content; (b)Derivative

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    modification, correction, addition, extension, upgrade, improvement,

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    may be recast, transformed or adapted; (c) Distribute means to

    reproduce, license, rent, lease, sell, broadcast, publicly display,

    transmit or otherwise distribute; (d)Open Game Content means

    the game mechanic and includes the methods, procedures, processes

    and routines to the extent such content does not embody the Product

    Identity and is an enhancement over the prior art and any additional

    content clearly identified as Open Game Content by the Contributor,

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    2. The License: This License applies to any Open Game Content that

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    15 COPYRIGHT NOTICE

    Open Game License v 1.0 Copyright 2000, Wizards of the

    Coast, Inc.

    System Reference Document Copyright 2000-2003,

    Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip

    Williams, Richard Baker, Andy Collins, David Noonan, Rich Redman,

    Bruce R. Cordell, based on original material by E. Gary Gygax and

    David Arneson.

    Abigots Catalog of Fiendish Armor, Copyright 2005,

    Khans Press; Author Garth Wright.