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    Computer Fan How To

    Modeling a computer fan in SolidWorks

    Matt Perez

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    In my job there are times when I need a fan to include in an enclosure. Sometimes you can find cad files

    of these fans(SW actually has one), but sometimes its just easier to model it yourself. This is a simple

    representation of a fan. Obviously you can put as much detail into the model as you wish. In most cases

    just a block with bolt holes will be adequate but I like to go a little further.

    The first step is obtaining a dimensioned drawing of the fan you wish to model. Every manufacturer

    offers these drawings. The one I am modeling is an 80x80x24.4mm fan and can be found here.

    http://www.delta.com.tw/product/cp/dcfans/download/pdf/FFB/FFB80x80x25mm.pdf

    The first step is to start a new sketch on the Top plane. I like to start with a circle centered at the origin.

    Immediately give this circle a dimension. In this case it will be 88.6mm as shown on the Mounting Panel

    Cutout portion of the pdf.

    Next step is to draw a box(use the center point box option this will add some construction lines and

    relations that will help you. The first thing I like to do is add an = relation to the top edge and one of the

    side edges. This ensure that we have a square(since the fan is square). Then I add a single dimension to

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    the box giving it a width of 76.6mm. Because we used a center point rectangle and we used the =

    relation everything is nice and centered. Once we start trimming things, these relations will be deleted

    but it is a good idea to keep this in mind when modeling.

    Next go ahead and trim away the unwanted sections. You will notice your nice fully defined sketch is

    now under defined. Thats okay because we know nothing has moved and there is a simple solution.

    When a sketch is under defined you have the option to let solidworks fully define the sketch. Since we

    know everything is where we want it, we use Fully Define Sketch and modify some of its options. You

    can specify to add relations, dimensions or both. You can also get really specific as to what types of

    relations and dimensions you wish to be added. In this case make sure Dimensions is not selected and

    only allow it to add relations, then Calculate.(note, fully define sketch is located on the drop down with

    View relations and Add Relations.) Using only relations, the sketch is now fully defined. I have kept

    relations visible so you can understand a little better what is added. Also note that reference lines do

    not need to be fully defined for a sketch to be considered fully defined.

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    Next step is to add another center point rectangle. This one will define the outside of the fan which in

    this case is 80 x 80mm. Again this is centered at the origin and you want to add an = relation between

    one side and the top(or bottom) edges.

    At this point its time to add the bolt holes, but before that I am going to add two more construction

    lines. I am going to add a vertical and horizontal infinite length line through the origin. This will give me

    mirror lines for the bolt holes. Normally construction lines are my first step but I didnt need them until

    now and I didnt want to clutter up the screen shots.

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    Add a hole at one of the corners being careful that you dont let any relations add themselves. If you are

    ever having trouble with auto-relations while sketching you can hold down the CTRL key and it

    temporarily disables them (while the key is pressed). The pdf shows the holes are 71.5mm apart so

    from our construction lines we are 35.75mm away.

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    Now mirror that hole across one of your construction lines, and then mirror those two holes across the

    other to get all 4 corners. Creating the hole pattern this way means that you can easily change the

    square hole pattern by altering just one. In my case I would have created a variable and linked some

    dimensions together relating the hole location to the main body, but thats a bit much for this time.

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    You should now have a fully defined sketch of the outside portion of the fan body. Exit the sketch and

    extrude this 25.4mm. One note, change the direction from Blind to Mid Plane. This will keep the Top

    Plane in the middle of the fan and come in handy in just a bit.

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    I shouldnt have to tell you to save your work, but save your work:)

    Normally you leave fillets to the very end of a model, but in this case we need to add some fillets now or

    the next step will not work out for us. This is also a good time to take a look at FilletXpert. When you

    select the fillet option on your feature tab you will have the option to create Manual fillets or use

    FilletXpert. One of the great benefits of filletXpert is that it allows you to select one edge, and then you

    are given options for other edges like it. So in this case we need to fillet 8 vertical edges inside the fan

    body. When you select one edge a pop up next to the cursor will give you the available options which

    will highlight on the model. You can see them in pink. While 8 edges dont seem like a lot, this can be

    extremely helpful in many different ways. Add a 10mm fillet to the 8 vertical edges.

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    Now start a new sketch on the Top Plane. This time draw a circle at the origin with diameter 72mm.

    This circle will represent the inside of the fan.

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    Exit the sketch and go to the Surfaces tab and select Extruded Surface. We want this to be 10mm tall

    and use the Mid Plane direction option.

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    We are going to make a combination of surfaces and knit them together to form a solid for this piece.

    Before we make any more parts find the Offset Surface button and create an offset surface with

    distance 0 of the inner faces of the fan body.

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    After this surface is created, expand the Surface Bodies folder in your Feature Tree and Hide it. The

    reason we hide it is because for these next surfaces we want to make sure we select the edge of the

    solid body. In this specific case it wouldnt make a difference but there are times when the offset

    surface may not exactly match and could potentially cause issues. When possible use original geometry

    and not a copy for things like this.

    Now we want to do a Lofted Surface. Your first profile is the upper edge of the extrude surface we

    created.

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    Next you will need to Right click and use the Selection Manager. In the selection manager pop up box

    you need to make sure "select group" is active. This is the icon with 3 cursors. Then proceed to select

    the top edge as shown.

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    Once you have selected the entire edge OK the dialog box and you should see a preview. An important

    note here is the location of the Green endpoints on the profile. These are free to be drug around the

    model. You want to be sure they line up or the loft produced will be twisted.

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    After you OK the loft you should see a nice surface blending from our solid body down to the extruded

    surface.

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    Go ahead and mirror this lofted body across the Top Plane (this was the reason for the MidPlane

    extrusions.) You will need to make sure you select Bodies to Mirror then select your loft. Now go back

    into your Surface Bodies folder and make the Offset surface visible. Also hide the solid body. You

    should be looking at something like this.

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    On the surfaces tab select Knit Surface and select all 4 of your surfaces. Make sure you have the "try to

    form solid" box checked. You will now notice your Surface Bodies folder has vanished and you have two

    solid bodies. Up top go to Insert>Features>Combine. Make sure the Operation Type is Add and select

    both solid bodies.

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    You should now have a solid body that represents the main part of the fan.

    Next we start to build the grill of the fan. Start a sketch on the top face of the solid. Starting it on the

    face ensures that if we change our original extruded height this will stay the same in relation to the

    model. Draw a circle at the origin with Diameter 25. If you are wondering yes I am making these

    numbers up. Without having a fan on hand (and since we arent producing one) making things visually

    close is all we need to be concerned with.

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    Extrude this circle 5mm down into the fan.

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    On the same face start a new sketch. I start by converting the 25mm circle and then drawing a larger

    circle and applying an = relation between it and one of the arcs from our original 88.6mm circle. It is

    important to use relations whenever possible. It cleans up the drawing and ensures things update when

    altering things later.

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    Next draw an arc from the top point of the small circle up and to the left. I gave mine 6.5mm offset

    from the origin and a 25mm radius.

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    Then I offset it 3mm.

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    Now trim all the excess lines you dont need.

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    We are going to extrude this 5mm as well but make sure you deselect the Merge Results box. We do

    not want to combine this with the rest of the solids yet. Do a Circular Array making sure you select

    Bodies to Pattern (and not features). I create 10 with equal spacing.

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    Next start another sketch on that same face we have been using. This time you will want to convert the

    edge shown into your sketch. (Note, there are many different ways to make this kind of a part and this

    is only one of them. I am not saying its the best way, but its easy to follow).

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    Before we extrude this lets use Insert>features>combine and add all the circular array pieces to the

    center 25mm circle. Now someone might be saying "why didnt you just add the extruded arcs to the

    25mm circle then made the circular array a feature". No specific reason. There are several different

    "roads" to take so please dont think this is it.

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    Now that you are back down to 2 solid bodies, extrude that sketch we just created (yes a solid extrude)

    and be sure that you do not select Merge Results. Another note for you. Instead of using 5mm extrude

    distance each time, a better method is to choose "up to surface" and select the back face of our first

    5mm extruded circle. This will ensure that if you change that one, the rest will update along with it and

    not produce errors (hopefully). For the purpose of this How To, it was too many extra steps to show but

    I feel it is a better method.

    Now go to Insert>features>combine again only this time we will use Common and not Add. It may be

    easier for you to hide the main body and only keep the "sun" and the last extrusion visible.

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    You should be left with a "sun" that fits the shape of the main body. Go ahead and use Combine again

    and Add it to the main body.

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    Now is the fun part, the actual fan with blades. Start a sketch on the underside face of the "sun" and

    draw a 24mm circle at the origin. We want to extrude this up to the back surface of the fan, but make

    sure you do not merge results.

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    On that same face start a new sketch and draw a 70mm circle. This will be an extruded surface up to the

    same face.

    To make things easier, hide the main body of the fan.

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    What we are going to do is use this surface, and the solid cylinder, as faces to project a blade sketch

    onto. Start a new sketch on the front plane and draw an arc similar to this.

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    On the Features tab (or the Surfaces tab) click the curves drop down and select Project Curve. You want

    the projection type to be Sketch on Faces. Select the front plane sketch we just created, and then select

    the face of your cylinder.

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    Now because we want our blade to not only twist as it exits the cylinder, we also want it to twist

    radially, we need to create a new plane that is angled away. On the View menu turn on Temporary

    Axes. Create a new plane based on the axis of your cylinder, and the front plane. Make this new plane

    20degrees off. This needs to be 20 degrees in the correct direction (the opening of your arc).

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    Turn off temporary axes and start a new sketch on the newly created plane. Draw an arc that will

    represent the end of your blade. I have rotated mine slightly.

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    Go ahead and project this sketch onto your extruded surface.

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    In your surface bodies folder, right click on your extruded surface and select Delete Body. This will

    remove that surface since we dont need it by placing a delete body "feature" in the tree. This means

    that surface is there before this feature, but removed after.

    Now go ahead and create a lofted surface using these two projected curves.

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    Note, after the loft is created, make sure you expand the loft feature and hide the curves. In models

    where you need to select edges of surfaces, you always want to be sure the curves are hidden and not

    your selection.

    Now on the surfaces tab, use Thicken Surface and thicken the loft 1mm. Make sure you do not Merge

    Results because we are going to array this new solid.

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    Circular array the body. I chose 8 blades.

    Then go ahead an Insert>Features>combine and add all the blades to the cylinder.

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    Now I go back and add some fillets. First I added two .5mm fillets to the cylinder we just combine the

    blades with. Then I fillet the 4 corners of the main body with a 2mm fillet. Then I fillet all the hard

    edges on the "sun" using filletXpert. Then finally I fillet the rest of the opening for the "sun" to smooth

    everything out using a 1mm fillet.

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    And thats it. There is a lot of detail I left out of the model, but if you strictly want something for

    representation/size it does the trick. When you look at a 2d print you know its a fan.

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