experience art director fulltime undead labs [2010

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ABOUTI have worked 20+ years in entertainment related jobs that include concepting for films and videogames, storyboarding and designing large corporate shows, wardrobe and costume design, writing and illustrating published comics, and writing and directing commercials.

II have a passion for creating unique content and love being able to really dive deep into thoughtful and exploratory design and story.

CREDITED PROJECTSGAMESTotal Annihilation: Kingdoms [1999]Blue's Reading Time Activities [2000]Backyard Basketball [2001]Voodoo Vince [2003]Guild Wars [2005]Guild Wars: Nightfall [2006]Guild Guild Wars: Factions [2006]Guild Wars: Eye of the North [2007]Guild Wars 2 [2012]State of Decay [2013]State of Decay: Lifeline [2014]State of Decay: Year-One Surv. Ed [2015]State of Decay 2 [2018]

FILMALVH: Great Calamity [2012]Pacific Rim [2013]Chappie [2015]Oats Studios Shorts [multiple] [2017]

PHOTOSHOPPROCREATESKETCHUPSLIDESFLUIDRAYTRADITIONAL MEDIA

TOOLS

AIS [1995 - 1997]AA in Visual CommunicationsGraduated with honors.

EDUCATION

WORK EXPERIENCE

ART DIRECTOR UNDEAD LABS [2010 - PRESENT]Co-Creator and Art Director for the State of Decay franchise published by Microsoft. Over-saw all art on multiple shipped titles, expansions and DLC. Drove marketing beats through script writing, storyboarding and creating final public-facing assets.

CONCEPT ART LEAD ARENA.NET [2003-2010]First full time Concept Artist on the Guild Wars franchise. Eventually became Lead Con-cept Artist and led the team early on Guild Wars 2. Conceived and designed races, lore and characters that are used currently in the franchise.

CONCEPT / TEXTURE ARTIST BEEP INDUSTRIES [2001-2003]Concept Artist for locations, props, creatures and characters. Storyboarded all cutscenes and in game puzzles for clarity. Created all character texture maps.

ARTIST CAVEDOG/HUMONGOUS ENT [1997-2001]Concept Artist for several unreleased games at Cavedog, including Ron Gilbert’s Good and Evil. Concept, layout and production artist at Humongous Entertainment on several titles including the Backyard Sports franchise and Blue’s Clues.

CONCEPT ARTIST OATS STUDIOS [2016 - 2017]Long term contract artist for Neill Blomkamp's Oats Studios. Worked on the shorts Cooking with Bill, Zygote, Rakka, Firebase, Bad President, Adam, Gdansk, Lima, God and several other unreleased shorts. Concepted everything from futuristic weapons, environments, monsters, kitchen appliances and even a few puppets.

CONCEPT ARTIST WARNER BROTHERS [2013]Concept artist Concept artist working with Mirada for the motion picture Beautiful Creatures.

CONCEPT ARTIST MRC [2013]Worked with Neill Blomkamp to design Chappie and other props for the motion picture Chappie.

PRODUCTION DESIGNER / ARTIST 20th CENTURY FOX [2012]Created production design, matte paintings and environmental concepts for the short film The Great Calamity, which accompanied Abraham Lincoln Vampire Hunter.

CCONCEPT ARTIST WARNER BROTHERS [2012]Created several early concepts for the aliens in Edge of Tomorrow.

CONCEPT ARTIST WARNER BROTHERS [2011]Worked with Guillermo del Toro at his Bleak House designing environments, logos and creatures on the motion picture Pacific Rim.

CONCEPT ARTIST MRC [2011]Created early keyframes for Neill Blomkamp’s motion picture Elysium.

FREELANCE [FILM]

FULLTIME

STREET 18714 24th AVE SECITY BOTHELLSTATE WASHINGTON

GET INTOUCH

[email protected]://dougbot.artstation.com/www.linkedin.com/in/DougArtRE

SUME

https://dougbot.artstation.com/