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Page 1: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

ESPORTS 2020

Page 2: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

VIDEOGAMESGLOBAL

Page 3: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

VIDEOGAMESKEY STATISTICS

VIDEOGAMES

• Videogames are the largest form of entertainment in the world

• In 2019 the global games market generatedUS$148.8 billion from 2.5 billion gamers aroundthe world

• By comparison, the global box office industry was worth US$42.5 billion in 2019 while global musicrevenues reached US$19.1 billion in 2018

SOURCE: NEWZOO 2019

148,8

42,519,1

VIDEO GAMES MOVIES MUSIC

GLOBAL REVENUEENTERTAINMENT MARKET

VIDEO GAMES MOVIES MUSIC

Page 4: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

VIDEOGAMESBELGIUM

Page 5: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

VIDEOGAMESBELGIUM

+6.38 MILLION GAMERS67.9% OF THE TOTAL POPULATION (16+)

Page 6: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

VIDEOGAMESBELGIUM

67.9% PLAY VIDEOGAMES

SOURCE: LIMELIGHT 2019

18% PAY FOR GAMES

TOTAL % BELGIAN POPULATION (16+)

Page 7: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

PLAYING TIME HAS INCREASED

19.3% IN Y-O-Y COMPARISON

WE SPEND AN AVERAGE OF €115 ON GAMES PER YEAR

WE SPEND AN AVERAGE OF7 HOURS A WEEK PLAYING

VIDEO GAMES

VIDEOGAMESBELGIUM

SOURCE: LIMELIGHT 2019

Page 8: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

ESPORTS

Page 9: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

WHAT IS ESPORTS?DEFINITION

ESPORTS – COMPETITIVE GAMING

Esports can be described as games being played on a competitive level, whatever type of game. It’s a sport where the ‘’athlete’’ plays a virtual persona within a virtual environment. Esports can also be called electronic- or digital sports, but still with its ownidentity when compared to traditional sports.

Page 10: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

GLOBAL ESPORTS

Page 11: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

GLOBAL ESPORTSKEY STATISTICS

636,6

185,4121,7 21,5

21,5 18,20

100200300400500600700

Sponsorsh

ip

Media Rights

Merchan

dise &

Tickets

Publisher F

eesDigita

l

Stream

ing

GLOBAL ESPORTS MARKET

($ Million) US$ 1.1Bn

ESPORTS – COMPETITIVE GAMING• In 2019 Esports had a global audience of 443

million fans worldwide

• The Esports industry generated over 950 million in revenue (2019) and is expected tosurpass 1.1 billion in 2020

• In 2019, an estimated 1.8 billion people wereaware of esports worldwide, an increasefrom 2018’s 1.6 billion.

SOURCE: NEWZOO 2019

Year-on-Year Global Esports Economy growth of +26.7% (topping 1$ billion)

Year-on-Year Global Esports Viewers growth of 15.0%

Page 12: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

GLOBAL ESPORTSLEAGUE OF LEGENDS WORLD FINALS 2019

BIGGEST GLOBALESPORTS COMPETITION

GRAND FINALS

>40,000 PHYSICAL IN ATTENDANCE

21.8 MILLIONAVERAGE MINUTE AUDIENCE

GLOBAL SPONSORS

For the 2020 season, LEC (European Championships of Riot Games) announced Kia Motors and Alienware as returning partners.

44 MPEAK CONCURRENT

VIEWERS

Page 13: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

GLOBAL ESPORTSPARTNERSHIPS

Other field notable brands that have signed deals with esport teams include Rocket Mortgage, Dr. Pepper, PUMA, AT&T, Honda, Monster Energy, AMD...

CLASSIC SPORTSTEAMS ALSO ENTERED THE WORLD OF ESPORTS:

Page 14: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

BELGIAN ESPORTS

Page 15: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

ESPORTSBELGIUM

+1 MILLION ESPORTS FANS 11.1% OF THE TOTAL POPULATION (16+)

Page 16: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

33% INCREASE BY 2022 TO 1.25 MILION FANS

11.1% ARE FAN OF ESPORTS

TOTAL % BELGIAN POPULATION (16+)

Page 17: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

GENDER AVERAGE AGE SOCIO-PROFESSIONALCATEGORIES

AVERAGE DEVICEOWNED

SOCIAL NETWORKSUBSCRIPTIONS

AVERAGE MEDIASUBSCRIPTIONS

AVERAGE VIDEO GAMES PLAYED

CONSIDER ESPORTS A REAL SPORT

58% 42% 20-34 25% vs 17% 4,6 vs 2,8

2,5 vs 1 14,6 vs 4,6 89% vs 48%+ vs -

BELGIAN ESPORTSBY THE NUMBERS

Page 18: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

ECO SYSTEM

Page 19: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

COMPETITIONSTEAMS ORGANIZERS

STREAMERS BROADCAST GAME

CONTENT PLAN OWNERSHIP / LICENSINGTRANSITION ELEMENT

PLAYS IN MANAGING

POWERED BY

BELGIAN ESPORTSECO SYSTEM

Page 20: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

COMPETITIONS

Page 21: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

BELGIAN ESPORTSCOMPETITIONS IN THE REGION

Page 22: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

§ Largest professional league in Belgium

§ Licensed and produced by META

§ Sponsored by Burger King, OMEN, Proximus & Audi

§ Media partnerships with Sporza, HLN & La DH

PRIZE POOL

GAME

€12.500 per season

League of Legends

TEAMS 6 teams in 2020-21 season

BELGIAN ESPORTSMOST RECOGNIZED LEAGUE

Page 23: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

BELGIAN ESPORTSRIV4L COLLEGE LEAGUE

§ Largest collegiate league in Belgium

§ Sponsored by Burger King, Ethias, Audi, Coca-Cola,OMEN & Red Bull

§ 2nd consecutive season

§ Media partnerships with HLN & Tarmac

QUALIFIER FOR

GAMES

University Esports Masters

LOL, RL, FIFA20

PARTICIPATING UNIVERSITIES 19 teams

Page 24: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

TEAMS

Page 25: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

BELGIAN ESPORTSMOST RECOGNIZED TEAMS

ESPORTS TEAM SOCCER CLUB WITH ESPORTS DIVISION SOCCER CLUB WITH ESPORTS DIVISION

SECTOR ONE RSCA ESPORTS KV MECHELEN ESPORTS

• CS:GO• League of Legends• Battalion1944• Fortnite• Hearthstone

• League of Legends• FIFA20

• League of Legends• FIFA20

Page 26: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

PERSONALITIES

Page 27: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

BELGIAN TALENTINTERNATIONAL STARS

GABRIËL RAU

PLAYER

BWIPO• +150.000 Social Media followers

• 2018 European Champion with Fnatic

• Second place finish in the 2018 World Championship

• 3rd highest prize pool earnings in Belgium (+$245.000)

EEFJE DEPOORTERE

HOST / ANALYST

SJOKZ• +1.000.000 Social Media followers

• Host and personality for global esports events

• Estimated net worth in 2020 of $500K - $1M.

• Freelancer for multiple leagues and competitions

Page 28: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

BELGIAN TALENTINTERNATIONAL STARS

MAELLO ERNST

PLAYER

AZTRAL• +10.000 Social Media followers

• Top Belgian Rocket League player

• $28.445 prize pool earnings in 2019

• Youngest pro player in Belgium at the age of 17

STEPHAN VAN HEMELRIJCK

PLAYER

SUEZHOO• +200.000 Social Media followers

• +6M. YouTube video views in 2019

• Fortnite Creative World Champion 2019

• Highest prize pool earnings in Belgium (+$300.000)

Page 29: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

ESPORTSPOTENTIALBELGIUM

Page 30: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

ESPORTS POTENTIALBELGIUM

+3.5 MILLION INTERESTED IN VIDEOGAME COMPETITION

30.7% OF THE TOTAL POPULATION (16+)

Page 31: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

ESPORTSBELGIUM

TOTAL % BELGIAN POPULATION (16+)

72% ARE INTERESTED INFOLLOWING

28% ARE INTERESTED INPARTICIPATING

Page 32: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

BRANDS

Page 33: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

BELGIAN ESPORTSBRANDS INVOLVED IN THE REGION

Page 34: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

HOW TO ENTER ESPORTS

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EVENT MEDIA PUBLISHER

LEAGUE ESPORTER/STREAMER TEAM

ESPORTSHOW TO ENTER

Page 36: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

WHY DO BRANDS INVEST?

Page 37: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

WHY DO BRANDS INVEST?§ Advertising towards millennials

§ Millenials are skeptical > They don’t trust advertising§ They interact on Social Media

Ø 30% of Millennials engage with a brand on social at least once a month

ØMillennials are twice as likely to follow brands on social than the previous generation

§ Millenials have buying power§ They value authenticity

ESPORTS: Engagement > Storytelling

ESPORTSWHY DO BRANDS INVEST?

Page 38: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

HOW TO GET STARTED

Page 39: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

DEFINE DETERMINE CHOOSE CREATE GIVE

Define which experts will be assisting you in

the field of esports and videogames

Determine which challenges esports can

help overcome for your brand

Choose the right partner and strategy to help achieve your

goals

Create a story together and bring it

to life.

Give back to the community and

reinforce your brand

ESPORTSHOW TO GET STARTED

Page 40: ESPORTS 2020 - s3.eu-west-3.amazonaws.com · GLOBAL ESPORTS KEY STATISTICS 636,6 185,4 121,7 21,5 21,5 18,2 0 100 200 300 400 500 600 700 p s s l g GLOBAL ESPORTS MARKET ($ Million)

THANK YOUGonzague Lefere [email protected] / 657 90 70