entrepreneurship in entertainment technology

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ENTREPRENEURSHIP IN ENTERTAINMENT TECHNOLOGY WELCOME!

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Entrepreneurship in Entertainment Technology. Welcome!. Today’s Agenda. Entrepreneurs Why Start a Company Vision Teams Next Class Resources. entrepreneurs. Definition through examples. entrepreneurs. Responsibility Risk Inspiration Passion. Why start a company. - PowerPoint PPT Presentation

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Page 1: Entrepreneurship in  Entertainment Technology

ENTREPRENEURSHIP IN ENTERTAINMENT TECHNOLOGY

WELCOME!

Page 2: Entrepreneurship in  Entertainment Technology

TODAY’S AGENDA

EntrepreneursWhy Start a CompanyVisionTeamsNext ClassResources

Page 3: Entrepreneurship in  Entertainment Technology

ENTREPRENEURS

Definition through examples

Page 4: Entrepreneurship in  Entertainment Technology

ENTREPRENEURS

ResponsibilityRisk

InspirationPassion

Page 5: Entrepreneurship in  Entertainment Technology

WHY START A COMPANY

Page 6: Entrepreneurship in  Entertainment Technology

WHY NOT START A COMPANY

Page 7: Entrepreneurship in  Entertainment Technology
Page 8: Entrepreneurship in  Entertainment Technology

- Eric Ries

Page 9: Entrepreneurship in  Entertainment Technology

“Failure is not an option.”

Page 10: Entrepreneurship in  Entertainment Technology

FAILURE – THE UPSIDE

“Fail Powerfully”- Michael John

Page 11: Entrepreneurship in  Entertainment Technology

FAILURE – THE DOWNSIDE

“It sucks”- Carl Rosendahl

Page 12: Entrepreneurship in  Entertainment Technology

ENTREPRENEURS

ResponsibilityRisk

InspirationPassion

Page 13: Entrepreneurship in  Entertainment Technology

Inspiration

Page 14: Entrepreneurship in  Entertainment Technology

VISION

Your reason for starting a company has to be the Inspiration

for everyone else to join you

Page 15: Entrepreneurship in  Entertainment Technology

VISION

Reason for Existing

Specific Goal

Page 16: Entrepreneurship in  Entertainment Technology

CORE PURPOSE EXAMPLES

Disney

Make people happy

Page 17: Entrepreneurship in  Entertainment Technology

CORE PURPOSE EXAMPLES

Zynga

Connect people through games

Page 18: Entrepreneurship in  Entertainment Technology

CORE PURPOSE EXAMPLES

Unity

Democratize game development

and enable everyone to create

rich interactive 3D content

Page 19: Entrepreneurship in  Entertainment Technology

CORE PURPOSE EXAMPLES

Facebook

Give people the power to share

and make the world more open and connected

Page 20: Entrepreneurship in  Entertainment Technology

BHAG EXAMPLES

Page 21: Entrepreneurship in  Entertainment Technology

BHAG EXAMPLES

PDI

Create fully computer animated feature films

Page 22: Entrepreneurship in  Entertainment Technology

BHAG EXAMPLES

Zynga

“I want the dog, our dog icon, which was originally my dog Zynga,

I want that icon, that brand, to be what I call a dial tone for play.

I want it to be more recognizable than a Nike swoosh and mean

something to you. If you see that on a game, it means it's social, it

means that it's going to give you back more than what you put

into it.”

Page 23: Entrepreneurship in  Entertainment Technology

BHAG EXAMPLES

DreamWorks

DreamWorks Animation SKG is devoted to producing high-quality

family entertainment through the use of computer-generated (CG)

animation. With world-class creative talent and technological

capabilities, our goal is to release two CG animated feature films a

year that deliver great stories, breathtaking visual imagery and a

sensibility that appeals to both children and adults.

DreamWorks

DreamWorks Animation SKG is devoted to producing high-quality

family entertainment through the use of computer-generated (CG)

animation. With world-class creative talent and technological

capabilities, our goal is to release two CG animated feature films a

year that deliver great stories, breathtaking visual imagery and a

sensibility that appeals to both children and adults.

Page 24: Entrepreneurship in  Entertainment Technology

BHAG EXAMPLES

Pixar

Pixar's objective is to combine proprietary technology and

world-class creative talent to develop computer-animated

feature films with memorable characters and heartwarming

stories that appeal to audiences of all ages.

Pixar

Pixar's objective is to combine proprietary technology and

world-class creative talent to develop computer-animated

feature films with memorable characters and heartwarming

stories that appeal to audiences of all ages.

Page 25: Entrepreneurship in  Entertainment Technology

BHAG EXAMPLES

EA

In 1982, Electronic Arts was founded on ideas. We called software a new art form,

and its creators were software artists. We believed that interactive was better

than passive media, and that one day “software worthy of the minds who use it”

would be more important than traditional media like films and television. “We see

farther,” we proclaimed, with faith that Moore’s Law, the engine of Silicon Valley,

would one day provide the power to put “real life in a box.” We asked, “can a

computer make you cry?” and invited the new faithful to “join us.”

Page 26: Entrepreneurship in  Entertainment Technology

BHAG EXAMPLESIntel

This decade we will create and extend computing technology

to connect and enrich the lives of every person on Earth.

Page 27: Entrepreneurship in  Entertainment Technology

TEAMS

Page 28: Entrepreneurship in  Entertainment Technology

TEAMSAlbert G., Nathan B., Yang

Albert T., Meng

Cheng, Nate L.

Emmanuel, Michael

Mohit, Star

Page 29: Entrepreneurship in  Entertainment Technology

NEXT CLASS

Page 30: Entrepreneurship in  Entertainment Technology

WHAT TO EXPECT

Team Presentations and FeedbackDiscussion on Today’s Topics

Page 31: Entrepreneurship in  Entertainment Technology

TEAM PRESENTATIONS

AudienceContent Format

Page 32: Entrepreneurship in  Entertainment Technology

AUDIENCE

Angel Investors

Page 33: Entrepreneurship in  Entertainment Technology

PRESENTATION CONTENT

Your TeamYour VisionHow You Will Accomplish Your VisionThree Product Ideas

Page 34: Entrepreneurship in  Entertainment Technology

PRESENTATION FORMAT

NOBULLETPOINTS

Page 35: Entrepreneurship in  Entertainment Technology

PRESENTATION FORMAT

THREEWORDSMAX

Page 36: Entrepreneurship in  Entertainment Technology

PRESENTATION FORMAT

Except on your Vision slide, where you can write out the whole thing.

Pithily.

Page 37: Entrepreneurship in  Entertainment Technology

RESOURCES

Page 38: Entrepreneurship in  Entertainment Technology

RESOURCESwww.onstartups.com

@dharmesh on Twitter – onStartups.com

www.startuplessonslearned.com/

@ericries on Twitter

www.jasonlbaptiste.com – Entrepreneur and co-author of onstartups.com. Two good posts to read:

What To Look For In A Business Co-FounderWhat To Look For In A Technical Co-Founder

www.jimcollins.com – Business researcher and writer. Responsible for ‘BHAG’

www.hbr.org – Harvard Business Review

Page 39: Entrepreneurship in  Entertainment Technology

HOMEWORK

Prepare your team presentation