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      XXXXX XX XX XXXXXX XXXXXX XXXXXX XXX  XX XX XX XX XX XX XX XX XX  XX XX XX XX XXX XXX XX XX XX  XXXX XX XX XXXXX XXXXX XX XXXXXXX  XX XX XX XX XXX XXX XX XX XX  XX XX XX XX XX XX XX XX XX  XX XX XXXXX XXXXXX XXXXXX XXXXXX XX XX

    v. 1.00~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    TABLE OF CONTENTS

    A. Overview  1. Scenario Description  2. General Tips, Hints, and FAQ's  3. Civilization BuildingB. Walkthrough  1. 'The Crocodile'  2. Novaya Russia  3. Changing of the Guard  4. Jewel in the East  5. A Change in Heart  6. A Bad Case of Deja Vu

    C. Legal Stuff and Credits  1. Disclaimer  2. Credits  3. Contact Information

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     ________________________________________________________________________ A: Overview````````````````````````````````````````````````````````````````````````

    Scenario Description

      "Following the collapse of the Soviet Union in the early 1990s, theproud state of Russia struggled to find its place in the new worldorder. But after 25 years little forward progress was made. Now, a

      street-wise young man named Grigor Illyanich Stoyanovich is promising  to return Russia to its rightful place as a powerful and respected

    nation. In his heart burns the ambition to build the greatest empire  ever seen on Earth."

      Prepare for the most difficult classic EE campaign out there. This  one will give you a large variety of challenges to confront. Make  sure you are adept at the later epochs, from the Modern era to the  Nano Age, because you won't have time in these missions to goof

    around.

     . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    General Tips, Hints, and FAQ's

    Most of the FAQ's came from the EE message board, which inspired me towrite this FAQ to begin with.

    - Practice playing in the Digital and Nano Ages in a few Random Mapgames. Get a feel for using Cybers.

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    - Check the Unit Relationships in your foldout chart / instructionmanual. It's pretty complicated.

    - Black Robes are a special infantry unit which will replace Sentinels  and Guardians. They are a tiny bit stronger than Sentinels, but areseverely outclassed by the Nano-Age Guardians.

    - You will be given a certain high-powered robot in this campaign. Make  full use of it.

    Q. How come my cheat codes don't work in campaigns?A. You can't cheat in campaigns. Only in single-player random maps and  custom campaigns.

    Q. How can I kill a Zeus Cyber?A. Use infantry (en masse) to take them out. Tanks work, but to a

    lesser extent. Use tanks and AT guns to take out the supporting  forces for the Zeus instead of the Zeus itself.

    Q. Technical Problems. Please help!A. You're more likely to jam in later ages (the manual says so itself).  Turn down your video and audio settings, or check the Vivendi forums  on the Empire Earth website.

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Civilization Building

     So, now you've got those Civ points and you're ready to beef up the 'Russian' Civilization for your campaign. But what to upgrade?A '*' next to an upgrade means I highly recommend it. A '+' next to an upgrade means it helps, but not as much. An unmarked upgrade can be useful, but is often not worth the points. A '-' means you're probably better off without it. A 'X' means the upgrade is completely useless.

    CIV - GENERAL BONUSES

     - 50% Conversion Resistance - Some priests will harass you in later  missions, but they aren't much of a  threat. X Mountain Combat Bonus - You will not be fighting uphill. Most of  these missions feature very flat land. * 15% Pop Cap Increase - A must. The Pop Cap is very low in this  campaign. The bonus is invaluable.

    CIV - ECONOMY BONUSES

      Farming - Farming will be necessary for four out of the

      six missions, but you probably won't below on food very often.

     X Fishing - This is just worthless. Go with farms. + Gold Mining - Gold pays for your combat Cybers. which you  will be using in excess starting halfway  through the mission two. It also pays for  AT guns which are needed to hold off against  enemy Cybers if you don't have Cybers your-  self. X Hunting and Foraging - Again, worthless. Farms last longer and

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      require less micromanagement.  Iron Mining - Iron pays for "ultra" Cybers such as the  Apollo that heals all other Cybers. Not as  useful as gold, in my opinion, unless you  prefer to amass infantry, tanks, and siege  equipment.  Stone Mining - Towers range from being very useful to vital  in this campaign. The only downside is, most  missions have very limited stone reserves:  only 2500 stone per mine! - Wood Cutting - I doubt you will run low on wood unless you  choose to take the naval route in missions  two, five, and six.

    UNIT BONUSES

    All of these are based off of how often you use these. Obviously, theywon't get an 'X' unless you never get them.

     + Aircraft - Bombers - Bombers are very useful in this campaign to  break difficult enemy defenses. + Aircraft - Fighters - Also very important if you don't want enemy  nukes to ruin your day.

      Aircraft - Helicopters - These are great for harassment and guarding  walls, but they become outclassed by Ares  Cybers in mission two. X Archers - FootX Cavalry - RangedX Cavalry - Pierce (Melee)X Cavalry - Shock (Sword)

    Citizen / Fishing Boat - Speed and health can be useful, depending  on your playing style. You will need both  a strong economy and the ability to build  and reinforce your base. * Buildings, Walls, etc. - Towers and AA missile turrets can extend  your life considerably, especially in

      missions two and six. All of your  other buildings will also frequently be  vulnerable to attack. * Cybers - Combat - Once you get Cybers in mission two, these  guys become your bread and butter. In  one mission, Cybers are the only units  you can build. + Cybers - Ultra - Ultra Cybers aren't as useful as combat  Cybers just because they mainly serve  support roles and rely on secondary  powers that don't benefit from the  Civ upgrades. + Field Cannon & Anti-Tank- AT guns are vital for the parts in missions

      two and six when you are unable to build  Cybers; AT guns are the only weapon that  is largely effective to almost every Cyber.  Infantry - Ranged - Infantry is useful (especially against the  Zeus Cyber) but not always available, and  it doesn't carry as big a punch as some  other units. X Infantry - Spear (Melee)X Infantry - Shock (Sword)

    Religion - Priests - One mission will require the use of Priests,

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      and they are available in five of the six  missions. In addition, they can convert  enemy buildings in these later epochs.  If you use them right, this could be a good  investment. - Religion - Prophets - Prophets are available in one mission. The  biggest problem is that their Calamities  just don't carry the punch they used to.  Ships - Battleships and - This campaign can be beaten without naval  warfare. Still, if you wish to take to  the sea, you have some chances to use  this. - Ships - Frigates and - I don't like frigates in the future ages;  Cruisers Sea Kings seem much more effective against  subs. + Ships - Galleys, Trans- - Two words: nuclear submarine. If you can  ports, and Subs keep one alive, your enemy's armies might  be in a bit of trouble. + Siege Weapons/Mobile AA - You do plenty of building siege in this  campaign. You also need mobile AA tanks  to protect your armies from the stray  nuclear bomber.  Tanks - Tanks are rather expensive and are only  effective against Pandora Cybers. I

      prefer using infantry/AT guns as my Cyber  defense, with heavy mortar to take out  enemy infantry.

    ---CIV POINT LISTSHere I have recorded when you get your Civ Points in each mission. If Imissed any, please tell me!

    MISSION 1: 25MISSION 2: 25MISSION 3: 25MISSION 4: 25

    MISSION 5: 25MISSION 6: 40TOTAL: 165

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     ________________________________________________________________________ B: Walkthrough````````````````````````````````````````````````````````````````````````

    A quick note: Since this scenario takes place in the future, there willobviously be spoilers to the plot found in this walkthrough. If youdo not wish to see these spoilers, do not scroll past the scenario youare currently working on.

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    ************************************************************************MISSION 1: 'The Crocodile' Year 2018

    EPOCHS: Modern - Digital Ages

     Grigor Illyanich Stoyanovich has lived his life dwelling in dark alley-ways and performing shady dealings. After the food riots of 2016, hehas been able to propel forward his campaign to create a newer, greaterRussian state. However, he is now stuck in Volgograd, branded a traitorand a criminal by the government, and the local security forces havebeen alerted.

    COLORS: Red Ushi Party (Russians)  Aqua Voronezh  Aqua Volgograd

    Orange UkrainePurple RostovYellow Saratov

    SPECIAL UNITS: Grigor  Vassil Zukov (Strategist Hero, Officer unit)  Pyotr (Renamed Citizen unit)  Pyotr's Car (Renamed Staff Car)

      Potato Truck (Renamed Cargo Truck)

    CIV POINTS AVALIABLE: 25

    OBJECTIVES:

    - After Grigor is warned of the Russian troops who are after him,  ensure he safely arrives at Volgograd. If he is seen by anyone in  Voronezh he will be captured. Only his friend, Pyotr, can drive himto safety.

    - Grigor must survive. His friends and supporters are expendable in the  name of his cause.

    + Bring Grigor safely to Volgograd.

    + Destroy the Capitol in Voronezh.

    + To make things easier, ally with the 3 other powers of Saratov,Rostov, and the Ukraine. Bringing a Diplomat to each of their fort-

      resses will provide further instruction on forging alliances.

    + Give Rostov at least 1000 Iron in Tribute to secure an alliance with  them. Any previous Tributes are now invalid.

    + Give Saratov at least 1000 Gold in Tribute to secure an alliance with

      them. Any previous Tributes are now invalid.

    + The Ukraine will ally with you automatically once both Saratov andRostov have joined you.

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    WALKTHROUGH:

    - After Grigor is warned of the Russian troops who are after him,

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      ensure he safely arrives at Volgograd. If he is seen by anyone in  Voronezh he will be captured. Only his friend, Pyotr, can drive himto safety.

    - Grigor must survive. His friends and supporters are expendable in the  name of his cause.

    Get in the car - put Pyotr in first so that he may drive. Failure tohide Grigor in the car will result in his prompt execution by the localsecurity forces in Voronezh.

    Now, in Pyotr's car you have free rein to inspect the city of Voronezh,and I highly recommend you check it out, wall to wall. However, do NOTapproach the main gates or try to leave the city; as Grigor hints, youcan't sneak out of the city in Pyotr's car.

    East and slightly north of your starting position are several farms,with a "potato truck" nearby which is your ticket out of the city. LoadPyotr and Grigor into the truck once you are ready to leave.

    Approach the main gate, marked out by the tents, flags, and guards, andwatch the sequence. Now escape the city.

    ===NEW MISSION OBJECTIVE===+ Bring Grigor safely to Volgograd.

    Move your Potato Truck down to the city revealed to you on the minimap.You will be told when it is time for Grigor to exit the truck.

    ===NEW MISSION OBJECTIVES===+ Destroy the Capitol in Voronezh.

    + To make things easier, ally with the 3 other powers of Saratov,Rostov, and the Ukraine. Bringing a Diplomat to each of their fort-

      resses will provide further instruction on forging alliances.

    Although you could technically move in and take Voronezh all by yourlonesome, it would help to have allies. Train three Diplomats at yourCapitol and send them directly to the fortresses of each of the threeregions. Don't bother sending a military escort; they are hard tokill.

    ===NEW MISSION OBJECTIVES===+ Give Rostov at least 1000 Iron in Tribute to secure an alliance with  them. Any previous Tributes are now invalid.

    + Give Saratov at least 1000 Gold in Tribute to secure an alliance with

      them. Any previous Tributes are now invalid.

    + The Ukraine will ally with you automatically once both Saratov andRostov have joined you.

    Just go to the Tributes screen and send each city their requested money.Once your alliances are cemented, you will be able to build up your owndefenses.

     +10 CIV POINTS upon alliance with all three cities.

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    Your resources are safely to the southeast of your base, so gatheringshould not be a problem. Gather your defenses on the side facingVoronezh, build walls, towers, troops, whatever suits your fancy.

    You want to advance to the Digital Age soon. This will give you asignificant boost against your opponents. Bear in mind that this willcause several units, such as Snipers and AP Tanks, to becomeunavailable, while Cybers are not yet available.

    Voronezh and your allies will be quarreling frequently, but your alliescan not destroy Voronezh without your help--those laser towers will seeto that. However, attacks on you will become rare, and you should havean easy time ending this level. Approach the capital with any means youdeem appropriate, be it nukes or Paladin Cannons or even helicopters.This is a very good level to get you acquainted with about half of theDigital Age units you can use. This level won't be hard.

     +15 CIV POINTS awarded upon Victory.

    ************************************************************************MISSION 2: Novaya Russia Year 2035

    EPOCH: Digital Age

    Grigor's dream of "Novaya Russia" has succeeded - his new Russia hasgrown into the 21st century and looms strong over the other nations.However, his rule is fiercely disputed by many, at home and abroad. TheUkraine has already asked for help from other eastern European countries,and the world is bristling at reports of his "Black Robes" committingatrocities. If Europe is to be neutralized, Grigor must strike swiftly,or not at all.

    In other news, Britain has returned yet again to bother you further,after harassing you throughout the entire German campaign. They never

    go away.

    COLORS: Red Novaya Russia (Russians)  Yellow United Kingdom  Purple Western Allies  Orange Ukraine  Green Rebels  Red European Town  Pink European Town (neutral)  Purple Allied Air Force

    SPECIAL UNITS: Grigor  Black Robe Officer (Mass-producible Strategist Hero)

      Black Robe (Replaces Sentinels)  Rostov JK-1 (Renamed Command Unit - Scenario Only Cyber)

    WONDERS: Espionage Headquarters (Reveals buildings)  Medical Center (Renamed Temple of Zeus)  Monument to Grigor (Renamed Ishtar Gates)

    CIV POINTS AVALIABLE: 25

    OBJECTIVES:

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    - Grigor must begin his neutralization of Europe by destroying 2 of the  3 Capitols at Kiev, Oslo, and Copenhagen.

    - The last of the rebels in Novaya Russia have taken control ofKuybyshev. In order to totally crush this rebellion, all of their

      buildings must be destroyed.

    - Grigor must survive.

    - Additional facilities await at St. Petersburg and Arkhangelsk. You  will receive a Population increase to make use of them.

    + Cyber Factories and Laboratories can now be built.

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    You'd assume the last mission of the game would be the hardest, right?Apparently not - in my opinion, this is the hardest level.You start out with an almost indefensible base and six AI players thathate you. Oh, and they all have unlimited resources. There is no cheapand easy way to get around this one. Save often.

    If I were to condense all my advice about this level into a few bullet

    points, I would say this:

     *Destroy the Green Rebels within the first ten minutes of gameplay  (try for first five) - just destroy the capitol to crush them. *Do NOT leave any open holes in your defense. They will beexploited mercilessly.

     *Avoid the AI's defenses if at all possible when attacking. The  AI is less likely to stop your attacking force if you move them  directly to the enemy Capitol and destroy it without stopping to  skirmish on the way.

    WALKTHROUGH:

    - The last of the rebels in Novaya Russia have taken control ofKuybyshev. In order to totally crush this rebellion, all of their

      buildings must be destroyed.

    - Grigor must survive.

    There is a small misprint here. Although the mission orders you toraze the entire Rebel camp, some sort of bug or design problem causedthe programmers to switch up the triggers. Now, all you have to destroyis the Rebel capitol.

    But first, let's set up your base. You have mines of every resource,but no wood! Luckily, there is a good forest directly northeast of yourstarting base to get you off your feet until you can destroy the rebels.Bear in mind that later in the game this area may be attacked often.Set your resource gathering sites up quickly and try to get a foothold.Also set up an airport--helicopters are effective against the Rebelattacks which will come too quickly. You MUST build Fighter planes.Within minutes, nuclear bombers will come from the other AI players tomess up your life. AA guns on the northwest side of your base aren't abad idea.

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    I would advise you to hold off on getting (and risking losing) thesebases until you can afford a few ships. Also, if you build theEspionage Headquarters, both bases will be given to you.

     +15 POP CAP upon claiming St. Petersburg (western base) +15 POP CAP upon claiming Arkhangelsk. (eastern base)

    St. Petersburg's greatest weakness will be land attacks. Guarding itmeans extending your line of defenses even further - but if you can holdit, you will be rewarded with easy access to destroying the enemy docks.Neglect it, and you will lose a useful staging ground.

    Arkhangelsk can be easily walled off, but the UK is fond of sendingmassive fleets of battleships to mess up your day. Both bases willtake work to defend. I personally never bother with sea battles in thismission-you can reach all the Capitols on foot.

    Once you feel established, or are reaching your pop cap, it's time toattack the Ukraine (orange). The Ukraine is your weakest enemy, andwhile that may not be saying much, they also have the weakestbuilding defenses and are closest to you, so the AI-built expansionsshould not be too overwhelming. The Espionage Headquarters is the besttool to show the easiest path to attack. With few anti-air forces,you might find an aerial assault in order: 2 well-placed nukes are a

    costly but effective way to raze the Ukrainian capital. Send"conventional" bombers to distract and destroy nearby AA turrets.If you prefer a ground-based attack, make sure your base will stillhave enough units left over to defend it from other attackers, andbring enough Paladin cannons to ensure that the Capitol will fallquickly.

    Timothy Siebert offers a good elaboration on the use of nuclearbombers in this mission. After destroying the Rebels, he immediatelybuilt an airport and proceeded as follows:  "... I set the airport to build a Titan bomber while I had my

    workers build watchtowers and AA gun emplacements... When I hadenough Iron, I built a second Titan bomber and immediately sent

      them both to bomb the Ukrainian capital (orange, southwest). Ifollowed the road west past the forest, and then went south overthe marsh, that way I came basically between their two AA guns(one did fire at the bombers, but not much). The trick is to keepthe two bombers close together so that AA fire is divided betweenthem without downing either one. Also, upgrade their speed and

      hitpoints. Anyway, they both survived that mission... so I sentthem straight up to bomb the yellow capital, and they were bothshot down, but they dropped their payload in time. Man, was Iever happy!"

    Note that since the computer AI is active, it will build AA guns innew places and replace any that you destroy, if you give it enoughtime. Your Espionage Headquarters will help a good deal in plotting

    a safe path for your bombers to take.

    Once you've destroyed your first capitol (not necessarily the Ukranianone), you will get a long cinematic sequence and some great rewards.

    ===NEW MISSION OBJECTIVE(?)===+ Cyber Factories and Laboratories can now be built.

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    Suddenly, this mission gets a lot easier. You now have Cybers thatprove an effective part of your military, and the Rostov JK-1 robot youget can pretty well shred ground forces. Although it is expendable, it would be wise not to let it be destroyed.

    You can chose who next to attack. I personally feel that the NorthernAllies (yellow) are easier to assault. They are near enough to you thatbombers and nukes can easily open a hole in their front defenses, andScandinavia has a path in the north that has very few buildings. Ares,Hyperion, Tempest, and Apollo Cybers will be a great compliment to atank/paladin cannon assault force. Use a helicopter to scout the openpath I mentioned, and let your army cross through and raze the capitolbuilding. Bring Rostov JK-1 to help the assault go smoother.

    Conversely, if you decide the Western Allies (purple) deserve to bedealt with, try clearing out their dense clutter of buildings in yourway with a few well-placed nukes, then send your ground forces down theclear path to the capitol and destroy it - although there is a chancethat enemy battleships might try to stop you. Turns out that PaladinCannons are not only wonderful anti-building guns, they wreck ships too.

    Once either capitol falls, you win.

     +10 CIV POINTS upon victory.

    ************************************************************************MISSION 3: Changing of the Guard Year 2064

    EPOCH: Digital Age

    Grigor's empire of Novaya Russia has grown into Europe, the Middle East,and some of Africa, but now age had caught up with him. Yet Grigor'sdesire to have an heir has been wrecked by the discovery that he wassterile. However, Dr. Septimus's penultimate robotic creation has beenendowed with the lastest AI, and Grigor has decided this shall take his

    place. Calling this robot "Grigor II," he must now convince his peoplethat their new ruler has come.

    COLORS: Red Novaya Russia (Russians)  Yellow Traitors  Blue Moscow  Purple Traitors

    SPECIAL UNITS: Lieutenant Molotov  Grigor  Grigor II (Renamed Command Unit)  Black Robe

      Black Robe Officer

    CIV POINTS AVALIABLE: 25

    OBJECTIVES:

    - After Grigor learns of the coup, he should travel to each of the  military garrisons in the city seeking support. With these troops he  can attack the traitors holding out in the center of the city.

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    - Destroy the traitor's fortress in the center of the city. Kill the 4  conspirators: General Yukov, Marshal Palutkin, Admiral Kulenka, and  General Kolchov. The fortress can be assaulted at any time, but it is  heavily defended and Grigor should raise extra troops before visiting  it.

    - Grigor, Molotov, and Grigor II must survive.

    + In order to return to full health, Grigor must reach the MoscowHospital, although this is optional.

    + It is now time to attack the traitors' Fortress. No additional troops  will be available.

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    Ahh... at last we get a breather from difficult missions for a pre-scripted, story-based quest. Enjoy.

    WALKTHROUGH:

    - After Grigor learns of the coup, he should travel to each of the  military garrisons in the city seeking support.

    - Grigor, Molotov, and Grigor II must survive.

    You can see the garrisons you must go to all across the city. Four ofthese are randomly assigned to give you Black Robes, the rest will giveyou nothing. There are also other tank, cyber, and siege facilitiesaround to throw in some aid. Also note that Molotov and Grigor II willalways return to Grigor if he gets separated from them.

    Since it would be an insult to any good player's intelligence to walkyou garrison by garrison, I'll just recommend you take a counterclockwisepath to all of the garrisons. After you get your first set of loyalBlack Robes, you'll watch a short dialogue with the aging Grigor. Afterthis encounter, Grigor's health will never exceed its halfway point.

    ===NEW MISSION OBJECTIVE===+ In order to return to full health, Grigor must reach the MoscowHospital, although this is optional.

    This "Hospital" is in the southwestern area of the map - you can see iton your minimap always. It might be worth a visit, just to make surethat Grigor doesn't accidentally meet an unintended demise. Just dropby it as you perform your routine build up, watch another string ofdialogue, and move on.

    Purple-colored Traitors will be roaming the streets of Moscow as you

    gather your men. Grigor II can decimate them all, but your other unitscan speed up the battles. Just don't get any of your men needlesslykilled.

    Once you've visited every garrison in the city, it will be time to movein on the center of the city. You should have 20-28 Black Robes(given in randomly chosen amounts), up to four Officers (again, this israndomly assigned by the game), three Thor AT Guns, one Paladin Cannon,two Hyperions, an Apollo, and three Gladiator Tanks. An overwhelmingforce for the task ahead.

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     +10 CIV POINTS upon visitation of every garrison.

    ===NEW MISSION OBJECTIVE===+ It is now time to attack the traitors' Fortress. No additional troops  will be available.

    There are several gates to the center of the city controlled by theyellow traitors. Destroy one with your Paladin Cannon and the traitorsshould start pouring out to meet you. Grigor II alone is powerfulenough to deal with the petty forces that come outside the central gar-rison. As you move inside the walls, you will notice more yellow build-ings and both yellow and purple troops waiting for you. Dispose of themall. You will find the yellow fortress without too much difficulty.Once it, too, has fallen, you will be told to bring Grigor there inperson to "assess the situation." Before you get too gung-ho and sendGrigor marching right up to the rubble, look for the laser towersguarding the area and destroy them first. Once he approaches the ruinsof the fort, the four conspirators will come out for their execution.Easy, wasn't it?

     +15 CIV POINTS upon victory.

    ************************************************************************MISSION 4: Jewel in the East Year 2092

    EPOCHS: Digital - Nano Ages

    Before his death, Grigor had passed on his plans for the conquest ofChina to his robot successor. The assault is moving ahead, but inthe hills of Mongolia, Novaya Russia's human troops are bitterly weakenedby the fierce winter. Grigor the second and Major Molotovhave plotted a secret mission to seize Beijing's Cyber factories andcripple the powerful Asian nation once and for all.

    COLORS: Red Novaya Russia (Russians)  Yellow Beijing  Purple Baotou & Xi'an

    Cream Chinese City  Blue Science Complex

    Yellow Chinese Air Force

    SPECIAL UNITS: Grigor II  Major Molotov (+2500 HP bonus, +150 Atk bonus)

    CIV POINTS:

    OBJECTIVES:

    - Convert and defend at least 8 Chinese Cyber Factories or Cyber  Laboratories.

    - Grigor II and Major Molotov must both survive.

    + Bring Molotov to the science complex in Xi'an to steal Chinesetechnology.

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    Ares Cybers are well-suited for demolishing the base defenses. Bringten or so and have them all destroy the AA guns, then the infantry,then the towers, gates, or barracks/pagoda.

    Once you've sent Molotov to the complex, he will give a speech. Youcan now advance to the Nano Age, but you must first have a TownCenter. So keep converting those Citizens if you're not at that pointyet.

    NANO AGE EPOCH COST: 2700 Food, 1375 Gold, 1375 Iron

    Now stop and think long and hard before clicking that button. Theclimactic point of this mission has two triggers:1) Take eight Cyber facilities2) Be in the Nano Age for ten minutes

    This will bring about your attack on Beijing, which will have a timelimit for you to complete the assault. You risk getting caught withyour pants down if you aren't prepared. So if you really want betterCybers and will be prepared to assault a guarded city, advance to theNano Age. If for any reason you want to wait, take some more buildings,but do NOT take all eight requisites or else you will be forced to moveinto Beijing without your upgraded Cybers.

    For the sake of continuity, I will discuss this guide as though youare advanced to the Nano Age and preparing your troops. However, in themean time you may want to send in groups of Ares into the Chinese citiesand do to them what you did to X'ian. However, do NOT destroy the CyberFactories/Laboratories. Just destroy all base defenses.

     +15 CIV POINTS upon reaching the Nano Age

    Once you hit Nano, upgrade your Cybers to their better versions andbuild up your army. I prefer Ares and Hyperion combinations myself, asthey can tear through most of their opposition with proper Apollosupport.

    Ten game minutes later, you will be shown the dread Time Machine andreceive a new objective.

    ===NEW MISSION OBJECTIVE===+ Bring Molotov up to the Time Machine in Bejing.

    You will now have a countdown timer showing 1800 game seconds. Preparefor a full-scale assault on Bejing. The Time Machine is well-guardedby several towers and a myriad of troops. A strike force of ten fullyupgraded Ares II and a few Hyperion II along side should be able tohandle the enemy long enough for Molotov to make a mad dash for themachine. He only has to survive long enough to make it to the Time

    Machine. Once he's made it safely there, he will become unavailablefor the remainder of the mission.

    Now that the Time Machine has fallen, you may notice things are startingto heat up. Make sure your base can still defend your original CyberFactories against Cybers and bombers as well as the normal infantry/tankattack group. If the Chinese Air Force is really bothering you, youcan try to hunt down its airports, which are at the southeast city andsomewhere between the two cities on the bottom right. It will take awhile, but it might pay off to not have a nuke destroying your precious

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    facilities. The Chinese Air Force has six airfields, and once they go,so do the bombers.

    Now move into the Chinese cities and raze every university, tower, andbarracks that you didn't destroy before. Again, multiple Ares II unitsare ridiculously strong. When the towns are clear, convert the Cyberfactories and laboratories. If too many forces are harassing you, huntfor any barracks or pagodas you may have missed to prevent their forcesfrom rebuilding. Once you have eight Cyber factories, the day is yours.

    +10 (!5?) CIV POINTS upon victory.

    ************************************************************************MISSION 5: A Change of Heart Year 2097 AD

    EPOCH: Nano Age

    Grigor II has spread Novaya Russia's domain throughout Europe and Asia.Only one large world power remains: America. Grigor II has sent GeneralMolotov into the Caribbean to begin the showdown, and the United Stateshas sent aid to its ally, Cuba.In other news, the US and Cuba are actually allies.

    COLORS: Red Molotov's Expedition (Russians)  Green United States  Purple Novaya Russia

    Orange Caribbean League  Aqua Cuba

    Aqua Cuban Navy

    SPECIAL UNITS: General Molotov  Molly Ryan (United States)  Black Robe  Order of the Mind (Prophets)

    BUILDINGS: Orthodox Church  Time Machine  Missile Base

    CIV POINTS: 25

    OBJECTIVES:

    - Use the island of Hispanola as a stepping stone to reach Cuba.

    - Build a military base on Cuba consisting of 3 Cyber Factories, 2  Docks, and a Navy Yard.

    - Destroy the Cubans' Capitol in Havana, and build a new Town Center or  Capitol in the same spot.

    + Build a Time Machine in Cuba and defend it while it powers up. Then,  bring Molotov... [spoiler removed] right next to it.

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    WALKTHROUGH:

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    - Use the island of Hispanola as a stepping stone to reach Cuba.

    You start your journey on the east side of Hispanola. The west side ofthis island is walled off and contains your first enemy. Bring yourarmy down the paved path, past the resources, until you see the orangegate. Have your men guard the area while your Citizens set up youreconomy and build the structures you need.

    In all honesty, you can defeat the Caribbean League base on the westside of the island with your starting force and a couple of PaladinCannons. Save yourself the time and rush the place with your units.Just make sure to watch Molotov's health. So long as you take downthose laser towers, Haiti will be yours, and you can focus on Cuba.

    - Build a military base on Cuba consisting of 3 Cyber Factories, 2  Docks, and a Navy Yard.

    - Destroy the Cubans' Capitol in Havana, and build a new Town Center or  Capitol in the same spot.

    The United States will send ships to heckle you. You may want to buildTowers along the coastline near important areas such as resource nodesthat you want to keep safe. Sink the US ships, but don't waste your

    time attacking the US's base. It's not worth the time and effort, andyour patience will pay off later on.

    Once your base is relatively safe from naval attacks, move into Cuba.You'll be introduced to your American rival, Molly Ryan, once any unitis on the Cuban island. Your first attack should be a mix of Ares IIand Hyperion Cybers with at least two Apollos for support, and fighterplanes for air cover. With Ares and Hyperion, you can just fly/walkacross the ocean without needing to worry about ships just yet. Nowclear out everything in the area of Cuba nearest you. Your goal is tobuild another attack base in Cuba, away from the threat of ships. Takedown the AA missile turrets ASAP, and your Ares will be able to clearout the towers for your Hyperions.

    When the area's clear, transport some Citizens across to build militarybuildings a bit closer to your enemy. A Siege Factory would be ideal,considering the amount of building destruction you will be causing toget to Havana. Also begin setting up your Cyber facilities. As youmove deeper into Cuba, also build a Town Center (if your citizens keepdying, as mine did) and an Airport (alternatively, build a Tank Factoryand bring Skywatcher AA tanks to protect your Ares from planes).

    As you continue to move through Cuba and decimate it, I advise you notto build that Navy Yard just yet. As your troops move forward, haveyour Citizens build Houses all through Cuba. Yes, I said Houses. Setthem up kinda spaced out, to where they are just barely in each other's

    line of sight. It sounds strange but will pay off very soon. Also,allow your base in Hispanola (the starting island) to fall intodisrepair if the American ships are assaulting it too heavily. You willnot be needing it for the next phase of your mission.

    In fact, just for laughs, you can delete every unit you own onHispaniola. I highly recommend it. Also delete every non-house buildingin Cuba besides the ones you were required to construct.

    Finish off Cuba. If you have houses scattered across the island, great;

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    if you have them as a solid mass covering the island, outstanding. Ifnot, don't worry about it, this is just an easy exploit for the nextmission objective that is easy without it. Now finish your Docks andNavy Yard. An interesting cinema follows. But you probably saw itcoming.

    BUG WARNING: The game can crash very easily after the following movie.  If you haven't saved your game in a while, do so now, just  in case your game happens to get unlucky.

     +15 CIV POINTS upon completion of base in Cuba and destruction of  Cuban capitol in Havana.

    ===NEW MISSION OBJECTIVE===+ Build a Time Machine in Cuba and defend it while it powers up. Then,  bring Molotov and Molly right next to it.

    Well, new base, new start. If your resources are too low, they willbe boosted up to a certain minimum. You also have some interesting newbuildings: the Missile Bases. These babies can fire nuclear bombs toanywhere on the map. There is a bit of a lag between the missile firingand the missile arriving at its target, so plan ahead.

    While the cinema was playing, your new enemy in Cuba was activelybuilding new military structures to make your life difficult. If youskip the cinema sequence, you'll be able to get a small head start.First use the battleships you earned to spot out docks and naval yardsand use your missile bases to nuke them into nonexistence. Yourairplanes will serve as great spotters for targets in Cuba to destroy;anything within their LOS can be nuked. Demolish the purple buildings.

    Once you've had your fun, transport some citizens, Molotov, and Molly toCuba. I recommend using Ares to escort and defend them, as well as anyleftover Sentinels. Even if every purple military building isdestroyed, you will still be attacked by Hyperion cybers and copters,so keep your guard up.

    Once the "5 hours" (10 minutes) are up, bring Molotov and Molly to theTime Machine and let 'er rip.

     +10 CIV POINTS upon victory

    ************************************************************************MISSION 6: A Bad Case of Deja vu Year 2018

    EPOCH: Atomic Age - Modern

    Molotov and Molly have traveled back into the past with the goal of

    meeting Grigor before he can start his plans to create Novaya Russia.Their goal: either to persuade Grigor to give up his plans now, orexecute him for the deeds he would soon do.

    COLORS: Olive Molotov's Expedition (Russians)  Aqua Voronezh  Red Ushi Party

    Orange Ukraine  Red Grigor II

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    SPECIAL UNITS: General Molotov  Molly Ryan  Russian Officer (mass-produced warrior hero)  Spy  Most Nano Age units

    CIV POINTS: 40

    OBJECTIVES:

    - After Molotov and Molly attempt to capture Grigor in the safe house,  protect the capitol in Voronezh while you attack Volgograd to defeat  Grigor's followers there.

    - Send either Molotov or Molly to the Capitol in Donetsk to ally with  the Ukrainians.

    - Build the Espionage Center to produce Spies.

    - Either Molotov or Molly must survive to carry their plan through to  completion.

    + Kill Grigor II.

    + Bring Spies next to enemy buildings, and then select the building to  steal the technology.

    + Bring either Molotov or Molly to the Palace serving as Grigor's  Headquarters.

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    This is another difficult one. If you don't need to read through along and involved explanation, here are some condensed points:

    *Rebuild and defend your walls and towers ASAP. Try to hold your  buildings outside your walls.

    *When spying, make sure to steal Cyber technology from Saratov to  your east.*Steal as many technologies as you can, even if you don't intend  to use them, for the Civ point bonuses.*Saratov has weak anti-air defenses; nukes and bombers work well.*Rostov in the southwest can be attacked easily from a base in the  Ukraine (orange).*Grigor II cannot attack air units; use helicopters, Ares cybers, and  planes to destroy him.*Destroy the Time Controllers in each of the three enemy cities ASAP.

    WALKTHROUGH:

    The plan failed before you could even get started. Get ready for a longand involved fight against the high-tech Ushi Party. Voronezh, Rostov,and Saratov are all under the Ushi Party's sway. Only the Ukraine isstill free.

    - Send either Molotov or Molly to the Capitol in Donetsk to ally with  the Ukrainians.

    Let's focus on this objective first. Send either (or both) of yourheroes to get Ukraine on your side. You will receive tributes from

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    the Ukraine as long as your resources remain below a certain amount.

    Back at Voronezh, you should focus on rebuilding the wall that was sorudely destroyed during the opening scene. I highly recommend extendingthe wall to the forest east of your base so that you can gather wood inrelative safety. For the first five game minutes, you will be able toset up your defenses in peace. After that, you will see another longdialogue.

    ===NEW MISSION OBJECTIVE===+ Kill Grigor II

    Grigor II can't walk very far away from Volgograd, so you won't have toworry about him for a little while.

    - Build the Espionage Center to produce Spies.

    You will be hard pressed to stand up to these anachronistic forces thatNovaya Russia can send at you. You want to build the Espionage Centerquickly, so that you can hold your own ground. Once you have it built,you will get a speech from your heroes.

    ===NEW MISSION OBJECTIVES===

    + Bring Spies next to enemy buildings, and then select the building to  steal the technology.

    + Bring either Molotov or Molly to the Palace serving as Grigor's  Headquarters.

    You can now train Spies to update your military units to their Nano Agecounterparts. To do so, you must bring a Spy near the building whichhas the unit type you want to upgrade, and then LEFT-CLICK the building.You can do this for all of the following types of buildings: Cyber Labs Cyber Factories Tank Factories

     Airports Siege Factories Barracks Docks Naval YardsAs you gain each new type of unit, you will slowly be able to gain theupper hand. In addition, you will still have access to some Modern eraunits (think Snipers) that become unavailable in the future ages.

     +5 CIV POINTS for each successful theft of Nano Age technology  (for a total of 40 civ points in all)

    While this is going on, you will have fallen under attack many times.The buildings outside the main gate of Voronezh are very likely to fallearly on. It will be very difficult to hold them at the start due toyour old-fashioned equipment. Hold off the Ushi Party's attacks as long

    as possible outside your walls. To help with this, building a Hospitaland University in the fray might prolong your army's life. Heavy Mortarcan be effective units to use en masse from behind your walls to holdoff enemy forces. Laser Towers and AA Missile Turrets are also yourfriend while you are stealing Nano Age technologies.

    It works to your advantage to protect the Ukraine, if you can handle it.Once your own defenses are absolutely secure (and I mean absolutely),you may want to build Laser Towers and AA missile turrets around theUkrainian camp. This gives you a safe staging ground to use to attack

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    Rostov (remember the purple computer in mission one?) as well as thesmall bonus of the Ukraine's own military attacking the enemy. Ipersonally built a town center and a pair of Cyber Factories in the cityto aid with defense, but be warned that this will draw attacks to yourbuildings in the Ukraine.

    If the Ukraine is secured, then attacking Rostov will be a cakewalk. Irecommend waiting until you've stolen Cyber technologies before youinvade (use a helicopter transport to drop a Spy off by the factoriesin Saratov in the northeast side of the map). Then focus all of yourunits on the computer panel in the middle of the hurricane--this is the"Time Controller" that continually spawns new units. After the TimeController is gone, it should only take one or two more attack forces(or maybe five or six nuclear bombers, if that's your preference) tosubdue the rest of the city.

    Saratov (where yellow was in mission one, east of your base) has veryweak anti-air defenses. Nuclear bombers, although they are horriblein random maps, work incredibly effectively in taking out Saratov thistime. Be warned that Saratov is the only area that starts out withCyber facilities, and the enemy may or may not build more elsewhere.If you haven't stolen the Cyber techs yet, do so before you annihilateSaratov. Make sure to hit the Time Controller here first.

    Volgograd is more difficult to take--Grigor II patrols the area, makingground attacks insanely hard. However, he cannot attack air units.Ares and airplanes can demolish the area around Volgograd, but be sureto take out the heavy AA defenses surrounding the city. If both Rostovand Saratov are already gone, this part should be easier, simplybecause the Ushi Party will have fewer units to send at you. Once youhave taken out the Time Controller here, your mission is almost done.

    Taking out Grigor II is very easy, once you've destroyed the cities.A squadron of Ares can patiently hammer away at his life, or nuclearbombers can attempt to take him down as well. Be warned: whenever youlose sight of him for a long amount of time, he will repair himself upto about half his maximum life. This can make the use of nuclear

    bombers quite difficult if you don't send enough at once. Once hefalls, you only need to destroy the gate at the Palace in Volgograd andsend Molly or Molotov to talk with the real Grigor. The ending ismore or less the same for both heroes. so don't agonize over which oneto send in.

    You have now beaten Empire Earth. ________________________________________________________________________ C. Legal Stuff and Credits````````````````````````````````````````````````````````````````````````DISCLAIMER

    This guide is copyright 2004-2006 to me, Tyler Gibson. Do NOT copy it

    and try to use it as your own. If you want to use it, or parts of it,contact me and I may grant you permission by posting your domain name inthis section. The most recent version will always be found at GameFAQs.

    This FAQ should only be found at:

    http://www.gamefaqs.comhttp://www.gamespot.com (due to an agreement with GameFAQs)Any alternative system provided by Gamespot.com, for the same reason.

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    If you see this FAQ on any network other than those listed above, pleasecontact me. If you had to pay to access this FAQ in any way, shape, orform (nit-pickers: paying for internet service doesn't count), contactboth myself, a lawyer, and whichever party charged you. This walk-through is meant for free distribution ONLY.

     . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    CREDITS

    Sierra, for making this game.My friend TJ, for helping me with EE by playing it online.Timothy Seibert, for his suggestions in Mission 2

     . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    CONTACT INFO

    You can E-mail me at [email protected]. When you send me e-mails,please bear in mind that it has been five years (as of 2006) since Iplayed these campaigns devotedly. I may not be able to answer any

    questions you may have.

    However, I will still accept any contributions you may wish to offerto my walkthroughs. Send me your strategy and the name or alias youwish me to refer to you as, so that I can give you full and propercredit. I will directly quote your e-mail, so please check yourspelling and grammar.