emperor damage track the greater empire of the … · (x2) non-lingering damage repair with...

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4 9 6 4 9 6 4 8 5 6 4 8 5 6 3 7 5 5 3 7 4 5 3 7 4 4 3 3 3 3 3 2 6 6 6 5 5 5 3 3 3 2 2 2 3 3 2 2 1 0 MOVE (WALKER) ARMOR *CLOSE COMBAT - DAMAGE TRACK 0 1 2 3 4 5 6 7 8 9 10 11 12 THE GREATER EMPIRE OF THE RACH THE GREATER EMPIRE OF THE RACH THREAT VALUE: 1035 THREAT VALUE: 1035 CAV EMPEROR WEAPON SYSTEMS RNG (12/1) | LTD AMMO 9/4 8/4 8/3 7/3 7/3 7/3 6/3 6/3 6/2 5/2 5/2 5/2 72212 ADV TARGETING COMP 1 | A HARD | SSAULT 2 BULKY | | REINFORCED 1 | RUGGED | WIZZO SPECIAL ABILITIES RNG (16/14) | LTD AMMO | SHOCK (5) 5 5 4 4 4 4 4 3 3 3 3 3 RNG (14/12) | AOE (1) | LTD AMMO | RAVAGE | SMART 3 3 3 2 2 2 2 2 2 2 2 2 - - DAMAGE CONTROL 9/4 COPYRIGHT TALON GAMES 2020 PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY © HEAVY MRAC 5 3 R L MEDIUM GUIDED MISSILES L LIGHT ROCKETS 10 R R 5 8 5 5 8 5 5 7 4 4 4 7 4 4 4 6 3 3 4 6 3 2 4 5 3 1 3 3 3 5 4 4 2 2 1 0 -1 -2 MOVE (WALKER) ARMOR *CLOSE COMBAT - DAMAGE TRACK 0 1 2 3 4 5 6 7 8 9 THE GREATER EMPIRE OF THE RACH THE GREATER EMPIRE OF THE RACH CAV DICTATOR-B WEAPON SYSTEMS RNG (12/1) | AMMO | BLASTER 1 | STRIKE 6/2 5/2 5/2 5/2 4/1 4/1 4/1 3/1 3/1 72205 SPECIAL ABILITIES RNG (16/14) | LTD AMMO | SHOCK (4) 4 4 3 3 3 3 2 2 2 RNG (14/12) | AOE (1) | LTD AMMO | RAVAGE | SMART 3 3 3 2 2 2 2 2 2 - - DAMAGE CONTROL 6/2 COPYRIGHT TALON GAMES 2020 PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY © MEDIUM MAC 4 LIGHT GUIDED MISSILES L 3 LIGHT ROCKETS 10 R R L 11 4 3 10 4 3 9 3 2 6 8 3 2 4 7 2 1 2 7 2 1 0 MOVE (WALKER) ARMOR CLOSE COMBAT - DAMAGE POINTS 0 1 2 3 4 5 THE GREATER EMPIRE OF THE RACH THE GREATER EMPIRE OF THE RACH THREAT VALUE: 211 THREAT VALUE: 211 CAV KAHN WEAPON SYSTEMS RNG (10/0) | IMPROVED RANGE 3 2 2 1 1 72211 ADV TARGETING COMP 2 | ASSAULT 1 DOUBLE-TIME | ECM 2 | | EST | HARD SPECIAL ABILITIES - - DAMAGE CONTROL 3 COPYRIGHT TALON GAMES 2020 PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY © LIGHT LASER BOLT GUN R L 9 5 3 8 5 3 8 4 2 6 7 4 2 4 7 3 2 2 6 3 1 1 5 3 1 0 MOVE (WALKER) ARMOR *CLOSE COMBAT - DAMAGE TRACK 0 1 2 3 4 5 6 THE GREATER EMPIRE OF THE RACH THE GREATER EMPIRE OF THE RACH THREAT VALUE: 402 THREAT VALUE: 402 CAV CONQUEROR-B WEAPON SYSTEMS 72219 ADV TARGETING COMP 1 | HARD CHAIN-FIRE POD FCS | | SPECIAL ABILITIES - - DAMAGE CONTROL COPYRIGHT TALON GAMES 2020 PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY © RNG (16/14) | LTD AMMO | SHOCK (5) 5 4 4 3 3 3 5 MEDIUM GUIDED MISSILES L RNG (14/12) | AOE (1) | LTD AMMO | RAVAGE | SMART 5 4 4 4 3 3 5 HEAVY ROCKETS 10 F F R THREAT VALUE: 573 THREAT VALUE: 573 ADV TARGETING COMP 1 | AMMO BIN (1) HARD | REINFORCED 1 | WIZZO

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  • 4

    9

    6

    4

    9

    6

    4

    8

    5

    6

    4

    8

    5

    6

    3

    7

    5

    5

    3

    7

    4

    5

    3

    7

    4

    4

    3 3 3 3 3 2

    6 6 6 5 5 5

    3 3 3 2 2 2

    3 3 2 2 1 0

    MOVE (WALKER)

    ARMOR

    *CLOSE COMBAT-

    DAMAGE TRACK

    0 1 2 3 4 5 6 7 8 9 10 11 12

    THE GREATER EMPIRE

    OF THE RACH

    THE GREATER EMPIRE

    OF THE RACH

    THREAT VALUE: 1035THREAT VALUE: 1035

    CAV

    EMPEROR

    WEAPON SYSTEMS

    RNG (12/1) | LTD AMMO

    9/4 8/4 8/3 7/3 7/3 7/3 6/3 6/3 6/2 5/2 5/2 5/2

    72212

    ADV TARGETING COMP 1 | A HARD |SSAULT 2 BULKY ||REINFORCED 1 | RUGGED | WIZZO

    SPECIAL ABILITIES

    RNG (16/14) | LTD AMMO | SHOCK (5)

    5 5 4 4 4 4 4 3 3 3 3 3

    RNG (14/12) | AOE (1) | LTD AMMO | RAVAGE | SMART

    3 3 3 2 2 2 2 2 2 2 2 2

    - -DAMAGE CONTROL

    9/4

    COPYRIGHT TALON GAMES2020

    PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

    ©

    HEAVYMRAC

    5

    3

    RL

    MEDIUMGUIDED MISSILES

    L

    LIGHTROCKETS 10

    RR

    5

    8

    5

    5

    8

    5

    5

    7

    4

    4

    4

    7

    4

    4

    4

    6

    3

    3

    4

    6

    3

    2

    4

    5

    3

    1

    3 3 3

    5 4 4

    2 2 1

    0 -1 -2

    MOVE (WALKER)

    ARMOR

    *CLOSE COMBAT-

    DAMAGE TRACK

    0 1 2 3 4 5 6 7 8 9

    THE GREATER EMPIRE

    OF THE RACH

    THE GREATER EMPIRE

    OF THE RACH

    CAV

    DICTATOR-B

    WEAPON SYSTEMS

    RNG (12/1) | AMMO | BLASTER 1 | STRIKE

    6/2 5/2 5/2 5/2 4/1 4/1 4/1 3/1 3/1

    72205

    SPECIAL ABILITIES

    RNG (16/14) | LTD AMMO | SHOCK (4)

    4 4 3 3 3 3 2 2 2

    RNG (14/12) | AOE (1) | LTD AMMO | RAVAGE | SMART

    3 3 3 2 2 2 2 2 2

    - -DAMAGE CONTROL

    6/2

    COPYRIGHT TALON GAMES2020

    PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

    ©

    MEDIUMMAC

    4LIGHTGUIDED MISSILESL

    3LIGHTROCKETS 10R

    RL

    11

    4

    3

    10

    4

    3

    9

    3

    2

    6

    8

    3

    2

    4

    7

    2

    1

    2

    7

    2

    1

    0

    MOVE (WALKER)

    ARMOR

    CLOSE COMBAT-

    DAMAGE POINTS

    0 1 2 3 4 5

    THE GREATER EMPIRE

    OF THE RACH

    THE GREATER EMPIRE

    OF THE RACH

    THREAT VALUE: 211THREAT VALUE: 211

    CAV

    KAHN

    WEAPON SYSTEMS

    RNG (10/0) | IMPROVED RANGE

    3 2 2 1 1

    72211

    ADV TARGETING COMP 2 | ASSAULT 1 DOUBLE-TIME | ECM 2 ||EST | HARD

    SPECIAL ABILITIES

    - -DAMAGE CONTROL

    3

    COPYRIGHT TALON GAMES2020

    PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

    ©

    LIGHTLASER BOLT GUN

    RL

    9

    5

    3

    8

    5

    3

    8

    4

    2

    6

    7

    4

    2

    4

    7

    3

    2

    2

    6

    3

    1

    1

    5

    3

    1

    0

    MOVE (WALKER)

    ARMOR

    *CLOSE COMBAT-

    DAMAGE TRACK

    0 1 2 3 4 5 6

    THE GREATER EMPIRE

    OF THE RACH

    THE GREATER EMPIRE

    OF THE RACH

    THREAT VALUE: 402THREAT VALUE: 402

    CAV

    CONQUEROR-B

    WEAPON SYSTEMS

    72219

    ADV TARGETING COMP 1 | HARDCHAIN-FIRE POD FCS ||

    SPECIAL ABILITIES

    - -DAMAGE CONTROL

    COPYRIGHT TALON GAMES2020

    PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

    ©

    RNG (16/14) | LTD AMMO | SHOCK (5)

    5 4 4 3 3 35MEDIUMGUIDED MISSILESL

    RNG (14/12) | AOE (1) | LTD AMMO | RAVAGE | SMART

    5 4 4 4 3 35HEAVYROCKETS 10FF

    R

    THREAT VALUE: 573THREAT VALUE: 573

    ADV TARGETING COMP 1 | AMMO BIN (1) HARD | REINFORCED 1|WIZZO

  • S P E C I A L A B I L I T I E S E M P E R O R

    TM

    PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

    L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)

    roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-

    type weapon systems for remainder of game.

    S H O C K ( 5 )Requires targeted model to make ONE Target-Point Roll (5)

    on ANY successful “hit” or receive Model State: Suppressed.

    A o E ( 1 )Allows for Combat Roll vs ANY non-aircraft model caught

    within a (1”) radius of �nal Strike-Point.

    R A V A G E(x2) damage vs infantry models in open terrain (no Cover).

    S M A R TAllows adjustment to AoE or RAV (+1) by reducing the

    other by (-1).Cannot be adjusted below (0) and requires declaration

    before Combat Roll.

    A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re

    Combat or Strike-Point Rolls.

    A S S A U L T 2Reduces Run 'N Gun weapon penalty by (-2).Does NOT provide Combat Roll bonus.

    B U L K YRequires two transport “slots.”

    H A R DModel is a “hard” target for determining correct damage

    value from successful enemy “hit.”

    R E I N F O R C E D 1(-1) to �nal enemy MoS on Assault Damage Table. Cannot

    be adjusted below (0).

    R U G G E D(x2) Non-lingering damage repair with successful Repair

    Action, Target Point Roll (10).

    W I Z Z O(+1) to any Strike-Point or direct-�re Combat Roll.

    S P E C I A L A B I L I T I E S D I C T A T O R - B

    TM

    A M M OCombat Roll Critical Fumble requires an additional (1d6)

    roll, with a target-point (2).Roll of “1” results in “jam” for ALL the model's same-type

    weapon systems for remainder of game.

    B L A S T E R 1Combat Roll Critical Success (+1d6) on natural “10,”“11,” or

    “12” die-roll.

    S T R I K EPrevents ANY Ranged Assault damage vs infantry and

    aircraft models with weapon system.

    L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)

    roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-

    type weapon systems for remainder of game.

    S H O C K ( 4 )Requires targeted model to make ONE Target-Point Roll (4)

    on ANY successful “hit” or receive Model State: Suppressed.

    A o E ( 1 )Allows for Combat Roll vs ANY ground-based model

    caught within a (1”) radius of �nal Strike-Point.

    R A V A G E(x2) damage vs infantry models in open terrain (no Cover).

    S M A R TAllows adjustment to AoE or RAV (+1) by reducing the

    other by (-1).Cannot be adjusted below (0) and requires declaration

    before Combat Roll.

    A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re

    Combat or Strike-Point Rolls.

    A M M O B I N ( 1 )Model may clear ONE Ammo or Ltd Ammo “jam” per game.

    H A R DModel is a “hard” target for determining correct damage

    value from successful enemy “hit.”

    R E I N F O R C E D 1(-1) to �nal enemy MoS on Assault Damage Table. Cannot

    be adjusted below (0).

    W I Z Z O(+1) to any Strike-Point or direct-�re Combat Roll.

    PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

    S P E C I A L A B I L I T I E S C O N Q U E R O R - B

    TM

    L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)

    roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-

    type weapon systems for remainder of game.

    S H O C K ( 5 )Requires targeted model to make ONE Target-Point Roll (5)

    on ANY successful “hit” or receive Model State: Suppressed.

    A o E ( 1 )Combat Roll vs ANY non-aircraft model caught within the

    speci�ed radius of (1”) within Strike-Point location.

    R A V A G E(x2) damage vs infantry models in open terrain (no Cover).

    S M A R TAllows adjustment to AoE or RAV (+1) by reducing the

    other by (-1).Cannot be adjusted below (0) and requires declaration

    before Combat Roll.

    A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re

    Combat or Strike-Point Rolls.

    C H A I N - F I R E P O DRequires active Target-Lock: Model may “share” successful

    Strike-Point with other CFP-equipped models in Squad.

    F C SRequires two (+1) or more (+2) FCS-equipped models in

    Squad for Strike-Point Roll (+) SM.

    H A R DModel is a “hard” target for determining correct damage

    value from successful enemy “hit.”

    PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

    S P E C I A L A B I L I T I E S K A H N

    TM

    I M P R O V E D R A N G E(+1) to Long or Extreme-range Combat Rolls with weapon

    system.

    A D V T A R G E T I N G C O M P U T E R 2Requires active Target-Lock: (+2) to model's direct-�re

    Combat or Strike-Point Rolls.

    A S S A U L T 1Reduces Run 'N Gun weapon penalty by (-1).Does NOT provide Combat Roll bonus.

    D O U B L E - T I M E(-2) to ANY Combat Roll vs model if full MV (10+) is used

    for (1) Move Action in any single direction, allowing for oneFacing Change only.

    E C M 2Requires Special Action to activate: Automatic “jam” of ANY

    enemy target-lock (EST), Chain-Fire Pod, or FCS within a 30”radius of model.

    Requires Opposed Roll (+2) to “jam” enemy APA or ECM.Allows use of the .Upgrade: HARM Guided-Missiles

    E S TAllows automatic “sharing” of active target-lock with

    Squad within a 36” radius of the model.

    H A R DModel is a “hard” target for determining correct damage

    value from successful enemy “hit.”

    PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY