-
4
9
6
4
9
6
4
8
5
6
4
8
5
6
3
7
5
5
3
7
4
5
3
7
4
4
3 3 3 3 3 2
6 6 6 5 5 5
3 3 3 2 2 2
3 3 2 2 1 0
MOVE (WALKER)
ARMOR
*CLOSE COMBAT-
DAMAGE TRACK
0 1 2 3 4 5 6 7 8 9 10 11 12
THE GREATER EMPIRE
OF THE RACH
THE GREATER EMPIRE
OF THE RACH
THREAT VALUE: 1035THREAT VALUE: 1035
CAV
EMPEROR
WEAPON SYSTEMS
RNG (12/1) | LTD AMMO
9/4 8/4 8/3 7/3 7/3 7/3 6/3 6/3 6/2 5/2 5/2 5/2
72212
ADV TARGETING COMP 1 | A HARD |SSAULT 2 BULKY ||REINFORCED 1 | RUGGED | WIZZO
SPECIAL ABILITIES
RNG (16/14) | LTD AMMO | SHOCK (5)
5 5 4 4 4 4 4 3 3 3 3 3
RNG (14/12) | AOE (1) | LTD AMMO | RAVAGE | SMART
3 3 3 2 2 2 2 2 2 2 2 2
- -DAMAGE CONTROL
9/4
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PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY
©
HEAVYMRAC
5
3
RL
MEDIUMGUIDED MISSILES
L
LIGHTROCKETS 10
RR
5
8
5
5
8
5
5
7
4
4
4
7
4
4
4
6
3
3
4
6
3
2
4
5
3
1
3 3 3
5 4 4
2 2 1
0 -1 -2
MOVE (WALKER)
ARMOR
*CLOSE COMBAT-
DAMAGE TRACK
0 1 2 3 4 5 6 7 8 9
THE GREATER EMPIRE
OF THE RACH
THE GREATER EMPIRE
OF THE RACH
CAV
DICTATOR-B
WEAPON SYSTEMS
RNG (12/1) | AMMO | BLASTER 1 | STRIKE
6/2 5/2 5/2 5/2 4/1 4/1 4/1 3/1 3/1
72205
SPECIAL ABILITIES
RNG (16/14) | LTD AMMO | SHOCK (4)
4 4 3 3 3 3 2 2 2
RNG (14/12) | AOE (1) | LTD AMMO | RAVAGE | SMART
3 3 3 2 2 2 2 2 2
- -DAMAGE CONTROL
6/2
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PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY
©
MEDIUMMAC
4LIGHTGUIDED MISSILESL
3LIGHTROCKETS 10R
RL
11
4
3
10
4
3
9
3
2
6
8
3
2
4
7
2
1
2
7
2
1
0
MOVE (WALKER)
ARMOR
CLOSE COMBAT-
DAMAGE POINTS
0 1 2 3 4 5
THE GREATER EMPIRE
OF THE RACH
THE GREATER EMPIRE
OF THE RACH
THREAT VALUE: 211THREAT VALUE: 211
CAV
KAHN
WEAPON SYSTEMS
RNG (10/0) | IMPROVED RANGE
3 2 2 1 1
72211
ADV TARGETING COMP 2 | ASSAULT 1 DOUBLE-TIME | ECM 2 ||EST | HARD
SPECIAL ABILITIES
- -DAMAGE CONTROL
3
COPYRIGHT TALON GAMES2020
PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY
©
LIGHTLASER BOLT GUN
RL
9
5
3
8
5
3
8
4
2
6
7
4
2
4
7
3
2
2
6
3
1
1
5
3
1
0
MOVE (WALKER)
ARMOR
*CLOSE COMBAT-
DAMAGE TRACK
0 1 2 3 4 5 6
THE GREATER EMPIRE
OF THE RACH
THE GREATER EMPIRE
OF THE RACH
THREAT VALUE: 402THREAT VALUE: 402
CAV
CONQUEROR-B
WEAPON SYSTEMS
72219
ADV TARGETING COMP 1 | HARDCHAIN-FIRE POD FCS ||
SPECIAL ABILITIES
- -DAMAGE CONTROL
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PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY
©
RNG (16/14) | LTD AMMO | SHOCK (5)
5 4 4 3 3 35MEDIUMGUIDED MISSILESL
RNG (14/12) | AOE (1) | LTD AMMO | RAVAGE | SMART
5 4 4 4 3 35HEAVYROCKETS 10FF
R
THREAT VALUE: 573THREAT VALUE: 573
ADV TARGETING COMP 1 | AMMO BIN (1) HARD | REINFORCED 1|WIZZO
-
S P E C I A L A B I L I T I E S E M P E R O R
TM
PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY
L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)
roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-
type weapon systems for remainder of game.
S H O C K ( 5 )Requires targeted model to make ONE Target-Point Roll (5)
on ANY successful “hit” or receive Model State: Suppressed.
A o E ( 1 )Allows for Combat Roll vs ANY non-aircraft model caught
within a (1”) radius of �nal Strike-Point.
R A V A G E(x2) damage vs infantry models in open terrain (no Cover).
S M A R TAllows adjustment to AoE or RAV (+1) by reducing the
other by (-1).Cannot be adjusted below (0) and requires declaration
before Combat Roll.
A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re
Combat or Strike-Point Rolls.
A S S A U L T 2Reduces Run 'N Gun weapon penalty by (-2).Does NOT provide Combat Roll bonus.
B U L K YRequires two transport “slots.”
H A R DModel is a “hard” target for determining correct damage
value from successful enemy “hit.”
R E I N F O R C E D 1(-1) to �nal enemy MoS on Assault Damage Table. Cannot
be adjusted below (0).
R U G G E D(x2) Non-lingering damage repair with successful Repair
Action, Target Point Roll (10).
W I Z Z O(+1) to any Strike-Point or direct-�re Combat Roll.
S P E C I A L A B I L I T I E S D I C T A T O R - B
TM
A M M OCombat Roll Critical Fumble requires an additional (1d6)
roll, with a target-point (2).Roll of “1” results in “jam” for ALL the model's same-type
weapon systems for remainder of game.
B L A S T E R 1Combat Roll Critical Success (+1d6) on natural “10,”“11,” or
“12” die-roll.
S T R I K EPrevents ANY Ranged Assault damage vs infantry and
aircraft models with weapon system.
L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)
roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-
type weapon systems for remainder of game.
S H O C K ( 4 )Requires targeted model to make ONE Target-Point Roll (4)
on ANY successful “hit” or receive Model State: Suppressed.
A o E ( 1 )Allows for Combat Roll vs ANY ground-based model
caught within a (1”) radius of �nal Strike-Point.
R A V A G E(x2) damage vs infantry models in open terrain (no Cover).
S M A R TAllows adjustment to AoE or RAV (+1) by reducing the
other by (-1).Cannot be adjusted below (0) and requires declaration
before Combat Roll.
A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re
Combat or Strike-Point Rolls.
A M M O B I N ( 1 )Model may clear ONE Ammo or Ltd Ammo “jam” per game.
H A R DModel is a “hard” target for determining correct damage
value from successful enemy “hit.”
R E I N F O R C E D 1(-1) to �nal enemy MoS on Assault Damage Table. Cannot
be adjusted below (0).
W I Z Z O(+1) to any Strike-Point or direct-�re Combat Roll.
PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY
S P E C I A L A B I L I T I E S C O N Q U E R O R - B
TM
L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)
roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-
type weapon systems for remainder of game.
S H O C K ( 5 )Requires targeted model to make ONE Target-Point Roll (5)
on ANY successful “hit” or receive Model State: Suppressed.
A o E ( 1 )Combat Roll vs ANY non-aircraft model caught within the
speci�ed radius of (1”) within Strike-Point location.
R A V A G E(x2) damage vs infantry models in open terrain (no Cover).
S M A R TAllows adjustment to AoE or RAV (+1) by reducing the
other by (-1).Cannot be adjusted below (0) and requires declaration
before Combat Roll.
A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re
Combat or Strike-Point Rolls.
C H A I N - F I R E P O DRequires active Target-Lock: Model may “share” successful
Strike-Point with other CFP-equipped models in Squad.
F C SRequires two (+1) or more (+2) FCS-equipped models in
Squad for Strike-Point Roll (+) SM.
H A R DModel is a “hard” target for determining correct damage
value from successful enemy “hit.”
PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY
S P E C I A L A B I L I T I E S K A H N
TM
I M P R O V E D R A N G E(+1) to Long or Extreme-range Combat Rolls with weapon
system.
A D V T A R G E T I N G C O M P U T E R 2Requires active Target-Lock: (+2) to model's direct-�re
Combat or Strike-Point Rolls.
A S S A U L T 1Reduces Run 'N Gun weapon penalty by (-1).Does NOT provide Combat Roll bonus.
D O U B L E - T I M E(-2) to ANY Combat Roll vs model if full MV (10+) is used
for (1) Move Action in any single direction, allowing for oneFacing Change only.
E C M 2Requires Special Action to activate: Automatic “jam” of ANY
enemy target-lock (EST), Chain-Fire Pod, or FCS within a 30”radius of model.
Requires Opposed Roll (+2) to “jam” enemy APA or ECM.Allows use of the .Upgrade: HARM Guided-Missiles
E S TAllows automatic “sharing” of active target-lock with
Squad within a 36” radius of the model.
H A R DModel is a “hard” target for determining correct damage
value from successful enemy “hit.”
PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY