ehealth - norut catedra sevilla
TRANSCRIPT
e-Health in ResearchCatedra Telefonica&Univ. Sevilla
”Inteligencia en la Red”
Sevilla 19.11.2009
Ellen Brox, Senior research scientist
Luis Fernandez Luque PhD student
e-Health themes
1. Personal e-health technology and services
2. Health and the social web
3. Serious games and gamebased applications
• Applied research institute located in Northern Norway.
• Majority owned by the University of Tromsø
• Norut’s history goes back to 1984. • More than 100 researchers: technology, social
science and innovation.
• More than 90% project funding
ICT at
Research, development and innovation
• Peer-to-peer technology and digital media distribution
• Distributed and self configuring data storage systems
• Spatial Information Systems and Environmental informatics
• Robust and seamless communication services
• Serious game technology and e-learning
• Personal e-health technology and services
Tromsø, Norway
Campus in Tromsø
UniversityUniversity
University HospitalUniversity Hospital
Norwegian Center for TelemedicineNorwegian Center for Telemedicine
NorutNorut
e-Health themes
1. Personal e-health technology and services
2. Health and the social web
3. Serious games and game-based applications
Personal e-Health services
• Build personal health technologies and services for home environments– Follow-up– Physical exercising– Health education– Psychosocial support for the chronically ill
• Systems and services for improving self management skills– with support and guidance from health care personnel
• Long-term collaboration between Norut and the Norwegian Center for Integrated Care and Telemedicine
Personal e-Health: MyHealthService
• Services are available on one or several Patient Devices• A Residential Patient Device is the home HUB• Health and fitness devices are used to support a rich set of services• COPD the main focus (Spanish: EPOC)
– 200.000 suffers from COPD in Norway. – In Andalusia 179.000 have COPD, growing tendency. – Around 5% of the population older than 40 has COPD– COPD causes 2.7 million deaths per year worldwide– Accounts for 20 % of the emergency admissions in Norway
• People with more than one chronic condition
Personal e-health; research challenges
• Further improvement and evaluation of services, especially for physical exercising and social interaction
• Support of new patient devices and terminals• Enhancement of the environment with pervasive technologies• Inclusion of new health and fitness devices with open protocols• Develop and evaluate new services • Air quality monitoring and information
e-Health themes
1. Personal e-health technology and services
2. Health and the social web
3. Serious games and gamebased applications
Health 2.0
• Most of the Europeans use the Web to search Health Information
Health 2.0
Web 2.0 -> Social Web-> The Web of the User.
Web 2.0
• The new ePatients 2.0: Active, Empowered, Creative and Social
Health 2.0: Research Challenges
• Information Overload-> Recommender Systems for web Health resources, e.g. videos, blogs other users (Luis PhD)– Extracting knowledge about the users and resources from the Social
Web
– Integration with Personal Health Records (Indivo), virtual cummunities, YouTube, etc.
• Lack of knowledge about how the Web 2.0 is being used (e.g. privacy, ethical issues, fake patients, etc.)
• Personalization in the Social Web. • More information:
– www.slideshare.net/luis.luque
e-health themes
1. Personal e-health technology and services
2. Health and the social web
3. Serious games and gamebased applications
Game-based approach
Trend: using games and elements from gaming
in education and e-Health
Serious pervasive gaming coming up
• Background in serious gaming – roleplaying game for language learning
– simulation in an acute situation
• Use games to learn• Use exergames to move• Use social games to share
– Possible to learn from each other
– Change attitude?
Example 1 – children with diabetes
• Starting project for children with diabetes 1• Aim to make requirements for a social
gamebased platform• Those children want to ignore the
disease but cannot• They want to be like everyone else
but are not• Long distance to others – feel alone
Can they and friends learn about
the disease while they have fun?
Can they be cool too?
Example 2 – Exergames in virtual worlds
Movements can be registered by
accelometers
dance mats
wii remotes or exercise platform
spinning bikes
treadmills etc
Possible to exercise together in a virtual world
Can also exercise with game characters
Motivation
Social when isolated at home
Example 3 – elderly playing games together online
• New AAL (Ambient assisted living) to lookat online games for elderly– card and board games
– exergames
• Stay mentally alert• Avoid isolation• Motivation for physical activity
• Challenges:– technology
– physical ability
– network
Serious e-Health games – research challenges
• Security and safety in social networks; particularly for children• Motivation and influence – for the desired effect• Games that are fun and engaging –
but does not keep players at the screen• What works and what does not – assessment of learning• New technologies: pervasive, ubiquitous, effective computing
Project portfolio e-Health
• MyHealthStation (2005-2006)– COPD (stage 4) and Diabetes, Prototype, Field trials– Technology and user evaluation
• TTL - MyHealthService (2007-2011)– Multiple and severe chronic diseases – Technology, services, lab trials– A project in the Tromsø Telemedicine Laboratory (TTL), PhD
• Better Breathing (2007-2009): EU / eTen– COPD (GOLD stage 2, 3 and 4), Field trials, – Medical evaluation,Marked validation
• Well@Home (2007 - 2009)– Technology research and development. Local Research and innovation fund
• IsActive (2009-2011) – AAL– Technology research and development.– Activity, sensors & COPD
• JOIN-IN (2010-2013) - AAL- Physical exercising and gaming- Negotiation phase
• Meet, Play, Learn (2009-2010) InterReg• – gamebased tools for children with diabetes
Collaboration opportunities
• Collaboration in ongoing activities• New project proposals (Nationals and European)• Exchange of students to do Master Thesis • Visiting scholars (Norut can help to find funding)• Exchange of experiences in Workshops and Seminars
• Your suggestions…
Other areas of activities for colaboration
UAV and real-time earth monitoring• operational platform• system and robust networking• instruments and algorithms
Satellite Earth observation of theEnvironment (algorithms, GIS datasystem)
• Environmental informatics• Robust networking and computing
Computing in Communication Challenged Regions (robust computing, hand-held terminals, delay-tolerant networking, ad-hoc communication)
Contact information
• Ellen Brox
[email protected] (twitter: @ellentos)
• Luis [email protected] (twitter: @luisluque)
www.slideshare.net/luis.luque
• Lars Vognild (research director)
www.itek.norut.no