educational gaming middle school children’s preferences dolly joseph, ph.d. mable kinzie, ph.d....

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Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

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Page 1: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Educational Gaming

Middle School Children’s Preferences

Dolly Joseph, Ph.D.

Mable Kinzie, Ph.D.

University of Virginia

Page 2: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Prior Findings

Games provide opportunities for:• Serious Play Rieber, Smith, & Noah• Flow Csikszentmihalyi• Identification, sequencing & classification

Henderson, et al• Skill based, declarative, procedural, strategic

& affective learning Garris et al• Game creation: evaluation, content mastery,

problem-solving practice Kafai

Page 3: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Research Questions

What attributes of computer games are appealing to middle school students?

How can these attributes be successfully incorporated into educational games?

What gender differences exist in middle school children’s preferences?

Page 4: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Methodologies

Got Game! Camps• Two 2-week camps to investigate game playing

preferences of middle school students• Qualitative research methodology~ in-depth case

study and cross-case analysis

Survey• Multiple choice and likert scale survey• Administered to 44 middle school students• Analyzed for gender differences

Page 5: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Got Game?

SettingResearch ParticipantsAnalysisResults

Page 6: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Setting

Two locations• GMS- Public suburban school

– Predominately White– 16% free or reduced lunch– 10 participants, 5 boys & 5 girls

• TASK- Local not-for-profit organization– Predominately African-American– 100% free or reduced lunch– 11 participants, 7 boys & 4 girls

Page 7: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

StructureExploration, Reflection & Creation

• Game play • Discussion• Video Closet “Confessional”• Journaling• Game modification• Game creation

Thematic Elements• Functional,• Aesthetic, • Character & • Educational Design

Page 8: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Participants

Anthony 6th grade, African American & Caucasian

from TASKLoved the Myst-like game BioscopiaGravitated towards games that had clear

goals and procedures- Oregon Trail was too complex

Liked to know that he had solved problems correctly

Page 9: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Participants

Diana7th grade, Mexican American from TASKEnjoyed games with a problem solving

componentFavorite games included driving gamesPreferred games with clearly identifiable

goals

Page 10: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Participants

Megan8th grade, Caucasian from GMS Loved to collaborate during play and

creationEnjoyed complex play and adaptable

goalsLiked controlling social interactions of

characters

Page 11: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Participants

Paul7th grade, African American from TASKLiked complex, realistic problemsWanted “action” and “conflict” in gamesLiked to set own goals

Page 12: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Analysis

In-depth case studies & cross-case analysis structured by:• Participation Style• Preferred Activity types• Thematic Elements

Page 13: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Activity types

Alternative to industry classificationsEmphasizes player’s experiences within

gameplayEmerged during analysis of children’s

gameplayTested and refined through follow up

survey6 types are usually found in combination

Page 14: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Active Play

Time pressured playRapid character death and rebirth Dichotomous storylines

All studied campers were proficientEducational games which included active

play were rated highly

Page 15: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Explorative Play

Physical space and travel are simulated through game board layout

Players discover new areas and challenges in turn

Most often found in combination with other activity types

Was a preferred mode for one camperSeveral highly rated games include

explorative aspects, including Zoombinis and Osmosis Jones

Page 16: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Problem-solvingDiscreet challenges with set goals, specific rules

and correct solutionsMultiple challenges games are generally

independentCan be fast- or slow- paced

Enjoyable for all studied participantsClear challenges and readily apparent success

and failure appealingReviewed educational games often contain

problem solving activities, but insufficiently challenging

Page 17: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Strategic Play

Long-term manipulation of resourcesFlexible goalsMultiple pathways through the game

2 of the 4 campers enjoyed this modeGreater complexity may be overly

challengingFew educational games incorporate this

mode

Page 18: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Social Play

Intra-game~ players control game’s character in social interactions

Multi-player~ players compete against othersCollaborative~ players work together

Intra-game play was a preferred mode of only one campers

Multi-player & collaborative play were compelling to three of the four campers

Social play was not a component for any surveyed games

Page 19: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Creative PlayCreation or personalization of artifacts within

the game environmentManipulation of “skins” found within The

Sims, the Tycoon series and othersMay not be seen as a game-like due to lack

of obvious competition

Only 1 camper demonstrated a strong preference for creative play

Few of the surveyed educational games contained this element

Page 20: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Results

4 game design suggestions Designed for a “type” of playerAlternate gameplay for other “types”Exciting gameplay with integrated content

Page 21: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Cures of the Rainforest

Goal: find plants with potential curative properties within the rainforest

Activity types: social, strategy, creative, problem-solving, active

Gameplay: select a team of experts best suited to reach the goal, while managing emergencies and negotiating challenges

Content: flora/fauna of region, botany, geography

Page 22: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Vigilante PI

Goal: solve crimes and bring corrupt businessmen to justice

Activity types: strategy, problem-solving, active

Gameplay: solve crimes in an urban neighborhood, using mental powers, as well as a bit of muscle

Content: forensics, chemistry, health-hazards

Page 23: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Butterfly Babies

Goal: collect, breed, and “grow” butterfliesActivity types: problem-solving, active,

creativeGameplay: choose a variety of butterflies,

breed them for a variety of phenotypesContent: biology, genetics, lab procedures

Page 24: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Zoo Rescue

Goal: free a trapped zookeeper by traveling through a maze-like zoo

Activity types: Explorative, problem-solving, active

Gameplay: travel through a series of passageways in order to progress, the player must answer questions and solve puzzles

Content: biology, ecology

Page 25: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Survey

SettingResearch ParticipantsAnalysisInitial Results

Page 26: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Setting

Suburban Middle School• Two heterogeneously grouped homerooms• 6th- 8th grades• 42 of 44 surveys returned• 64% White, 12% Asian, 10% African

American, 2% Hispanic, and 12% Other

Page 27: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Survey

Demographic/ Game Play ExperienceCharacter/Setting/Help PreferencesActivity Mode PreferencesActivity Mode Attitudes

Page 28: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Analysis

Statistical significance- gender differences• One way ANOVAs• Pearson Chi-Square Tests

Page 29: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Game Play Experience

Significant gender differences• Type of hardware p<.01

– Boys= Consoles / Girls= Computer

No significant gender difference:• How often• How long• Access to Internet• Play with others

Page 30: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Character

Significant gender differences:• Preference for own gender p<.001• Girls prefer thinner female characters p<.05

No significant gender differences• Character age• Male build

Significant ethnicity difference• Whites prefer White characters, Other

races/ethnicities prefer other ethnicities p<.001

Page 31: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Setting

Significant gender differences• Boys prefer games set in the “street” or sports fields,

Girls prefer games set in a mall or meadow p<.01• Boys prefer warlords as opponents, girls prefer rival

kids p<.05• Boys have greater interest in saving adults and senior

citizens, Girls would rather save young children p<.05

No significant gender difference• Animals vs. people- individual vs. groups• Method of meeting challenge

Page 32: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Mode Preference

In a game I most like to:a) Fight an enemy active

b) Design objects like cars or clothes creative

c) Control individuals social

d) Work out puzzles problem-solving

Page 33: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Mode Preference

Significant gender difference• Girls prefer

– Creative p<.01

• Boys prefer– Explorative p<.05– Active p<.001– Strategy p<.01

No significant gender difference– Problem-solving– Social

Page 34: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Activity Attitudes

If I had a telescope in a game I would like to watch the neighbors,

1 2 3 4

Page 35: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Activity Attitudes

Significant gender differences• Girls prefer

– Creative p<.01

• Boys prefer– Active p<.01– Strategy p<.01

No significant gender differences• Explorative• Social• Problem-solving

Page 36: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Recommendations

Testing of activity types with larger populations of children

Prototypical game design with the inclusion of activity types

Game designs which also address the interests of girls

Page 37: Educational Gaming Middle School Children’s Preferences Dolly Joseph, Ph.D. Mable Kinzie, Ph.D. University of Virginia

Contact Information

Mable Kinzie

[email protected]

Dolly Joseph

[email protected]