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1 Challenge the future INVESTIGATING RELATIONSHIP BETWEEN SELF- AND CO- REGULATORY LEARNING PROCESSES IN A WORKPLACE E- LEARNING SYSTEM Ebrahim Rahimi, Sebastiaan Tampinongkol, Mohammad Sedighi, Ser van Nuland, Jan Van den Berg, Wim Veen Presented in EDEN 2014 Conference, Zagreb

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While learner-centric theories such as self-regulated learning (SRL) seem appropriate to inform the design of e-learning systems aiming at enhancing learner’s control, there have been deficiencies within SRL research when applies within workplace settings. Historically, SRL has been conceptualised and researched from an individual perspective within formal settings with disconnected individuals, resulting in reducing regulating process to the individuals and providing a vague picture of the interaction between self- and co-regulatory learning processes. Recently, there has been increasing attention given to the context in which the regulatory process takes place and the social and emotional processes which are components of it. However, it is still unclear how the individual and social aspects of regulation processes interact and contribute to explain individual and group engagement in real-life learning situations. The purpose of this paper is to propose a theory-informed framework to design e-learning systems aiming at supporting learning regulatory process in work environments and then to analyze the relationship between self- and co-regulatory processes. Accordingly, by following a design-based research methodology, we developed a theory-based framework to inform the design of an e-learning system for a workplace setting. Then we explained the implementation of a prototype built upon this framework. Next, we evaluated and tested the prototype in a pilot group consists of 177 users. Finally, we used the created data logs in this prototype to scrutinize the possible relationship between self- and co-regulatory learning processes performed by these users.

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1Challenge the future

INVESTIGATING RELATIONSHIP BETWEEN SELF- AND CO-REGULATORY LEARNING PROCESSES IN A

WORKPLACE E-LEARNING SYSTEM

Ebrahim Rahimi, Sebastiaan Tampinongkol, Mohammad Sedighi, Ser van Nuland, Jan Van den Berg, Wim Veen

Presented in EDEN 2014 Conference, Zagreb

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The organizational’ s objectives of the CCC division of the Achmea Company

Customer satisfactionAverage call handling time

Sale targets

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A Design-Based Research

Analysis of Practical Problems by Researchers and Practitioners in Collaboration

Development of Solutions Informed by Existing Design Principles and Technological Innovations

Evaluation and Testing of Solutions in Practice

Documentation and Reflection to Produce " Design principles"

Refinement of Problems, Solutions, Methods and Design Principles

Four phases of design-based research methodology (Reeves, 2006)

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The slowness of insurance

information updating process

Information factors Technological factors

Human factors Organizational factors

Analysis of Practical Problems by Researchers and Practitioners in Collaboration

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Development of Solutions Informed by Existing Design Principles and Technological Innovations

Organizaton's objectives

Design of the eLearning system

-Flexible delivery-Providing choices

-Game-based social learning

-Bite-size content

-Process-based Assessment &

Reflection mechanism

Principles of adult learning

Contextual requirements Theories in use

Independence

Support

Capability

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Learning score visulizer: Total scores for :

-Insurance industry-Financial/procedural information

-Skills-Organizational culture

Categorized content items

Very current content item (most score)

Medium current content item (Medium score)

Almost outdated content item (Minimum score)

Start duel-learning gameBrain snack

Poll question

Brain breaker

Duel-learning game

Interface of PowerApp

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(c) Brain breaker (d) Duel-learning game(a) Brain snack (b) Poll question

Samples of PowerApp’s content

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Evaluation and Testing of

Solutions in Practice

Research Question: Is there a correlation between self- and co-regulatory learning behaviours of learners in PowerApp?

Research Setup/participants: 177 users accessed and used PowerApp within 45 days

Research Instrument: Analyzing PowerApp data logs

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Time management

Diversity of chosen content categories

Individual activeness

Metrics to measure self-regulatory learning

behaviour (adopted from Barnard, Paton, & Lan, 2008)

Initiating a duel-learning game

Continuing/canceling a duel-learning game

Accepting a duel-learning game invitation

Metrics to measure co-regulatory learning

behaviour

Analyzing PowerApp’s data logs

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Results

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The structure of the duel game network between participants

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The pattern of interactions between different teams resulted from playing duel-learning games 

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Variables Statistics

Time management index 10.542 (1.245)∗∗∗ 7.226 (1.517)∗∗∗ 6.857 (1.515)∗∗∗

Individual Activeness 0.176 (0.049)∗∗∗ 0.129 (0.054)∗∗ Diversity of chosen content 2.856 (1.413)∗∗

Adjusted 𝑹𝟐 0.285 0.331 0.343 Constant −4.575∗ −4.330∗ −9.467∗∗

F 36.067∗∗∗ 29.996∗∗∗ 22.920∗∗∗ No of observations 177

The dependent variable is Co-regulatory factor.Standard errors are reported in parentheses.*, **, *** indicates significance at the 90%, 95%, and 99% level, respectively.

The results of Linear regression analysis

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Documentation and Reflection to Produce " Design principles"

Design criteria/principles:

• Defining more social learning activities and scenarios to improve both individual- and co-regulatory learning process.

• Feeding both individual- and social-based learning activities with similar types of content in order to make a close link between these processes.

• Allowing the learners to observe other learners learning choices, objectives, and activities.

• Supporting motivational aspects of regulation process by introducing more extrinsic( gaming elements ) and intrinsic elements (i.e. curiosity-based learning).

• Increasing the usability of e-learning system through generating context-based and relevant content.

• Designing and implementing learning analytic module to assist learners to get a clear picture of their learning process and pattern.

• Allowing more knowledgeable learners to participate in developing and evaluating content items.

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Ebrahim Rahimi

Twitter: @esk_rahimi Linkedin:ebrahimrahimi

ResearchGate:Ebrahim_Rahimi2 Slideshare:ebrahim1354

Blog:ebrahimrahimi.wordpress.com