ecce recce squadron - desu user generated content...like recce regiments from other british infantry...
TRANSCRIPT
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Airborne Armoured recce squadron
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SUPPORT PLATOONS
WEA
PON
S PL
ATO
ON
S
Airborne Armoured recce SquAdron
(Mechanised cOMPanY)
ARMOUR
INFANTRY
86
85
HEADQUARTERS
ARMOUR
RECONNAISSANCE
33
3
AIRCRAFT
ARTILLERY
ANTI-TANK
RECONNAISSANCE
ARMOUR
1211
6
98
AOP
12
RECONNAISSANCE
RECONNAISSANCE
33
MACHINE-GUNS
4
ARTILLERY
INFANTRY
45
ARTILLERY
710
INFANTRY
65
9
COM
BAT
PLAT
OO
NS
HEA
DQ
UA
RTER
S
You must field one platoon from each box shaded black and may field one platoon from each box shaded grey.
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MOtivatiOn and skillThe 6th Airborne Armoured Recce Regiment was an experienced unit, having performed well in the invasion of France in June 1944. An Airborne Armoured Recce Squadron is rated Fearless Veteran.
RELUCTANT
CONFIDENT
FEARLESS
CONSCRIPT
TRAINED
VETERAN
Airborne Armoured Recce Platoon
Tank Tank
TankCommand Tank
Airborne Armoured Recce Squadron HQ
Major
Major
Company HQ
Company Command White scout car (Recce)
2iC CommandWhite scout car (Recce)
The teams of an Airborne Armoured Recce Squadron HQ are Recce teams.
An Airborne Recce Platoon is a Reconnaissance Platoon.
Airbourne recce Platoon
Subaltern
Subaltern
HQ recce carrier
Command Universal Carrier with extra AAMG
recce carrier
Sergeant
Scout Car
Daimler Dingo
Corporal
Scout Car
Daimler Dingo
Lance Corporal
Universal Carrier with extra AAMG
The regiment replaced its old Tetrarch light tanks with the new air-transportable M22 Locust tank. A handful of these landed and went into action. However, when the regiment’s seaborne leg caught up with the division, the Locusts were traded for the more powerful Cromwell tank.
The squadrons’ airborne recce platoons provided the division with its reconnaissance element. Reorganised with universal carriers and Dingo scout cars, the platoon could easily out-manoeuvre the enemy and collect information.
PlatOOn
4 Cromwell IV 420 points 3 Cromwell IV 315 points 2 Cromwell IV 210 points
4 Locust 160 points 3 Locust 120 points 2 Locust 80 points
headquarters
2 White Scout Car (Recce) 70 points
airbOrne arMOured recce PlatOOn
airbOrne arMOured recce squadrOn hq
Combat Platoons
Headquarters
PlatOOn
2 Universal Carriers and 2 Dingo 140 points 1 Universal Carrier and 1 Dingo 70 points
airbOrne recce PlatOOn
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ML 4.2” mortar ML 4.2” mortar ML 4.2” mortar ML 4.2” mortar
Airborne recce Mortar Platoon
Jeep and trailer
Jeep and trailer
Jeep and trailer
Jeep and trailer
The regiment also had a strong support element with MMG Carriers. This unit was in high demand by troops across the whole division. Unlike normal MMG carriers, these fought with their Vickers machine-guns permanently mounted to the carrier and acted more like self-propelled machine-gun tank. Their services were rendered to all sorts of combat elements within the 6th Airborne Division.
Like the regiment’s MMG carriers, the unit’s mortar platoon was in high demand. Armed with powerful ML 4.2” heavy mortars and landed with the Locust light tanks, the battery was in a good position to help out anyone who needed a hand.
Weapons platoons
Machine-gun Section
Machine-gun Section
Airborne Recce Machine-gun Platoon
Command VickersMMG Carrier
Vickers MMG Carrier
Vickers MMG Carrier Vickers MMG Carrier
Subaltern
PlatOOn
4 Vickers MMG Carriers 170 points 2 Vickers MMG Carriers 85 points
PlatOOn
HQ Section with:4 ML 4.2” 170 points 2 ML 4.2” 90 points
OPtiOn
• Add Jeeps and Jeep and Trailer transports for +5 points for the platoon.
airbOrne recce Machine-gun PlatOOn
airbOrne recce MOrtar PlatOOn
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Assault Squad Assault Squad
Airborne Assault Platoon
Command White scout car (Recce)
Motorcycle Pioneer Rifle team Motorcycle Pioneer Rifle team
Assault Squad Assault Squad
Motorcycle Pioneer Rifle team Motorcycle Pioneer Rifle team
The Command White Scout Car (Recce) of an Airborne Assault Platoon is a Recce team.
The Motorcycle Pioneer Rifle teams of an Airborne Assault Platoon use the Motorcycle Reconnaissance and Solo Motorcycles rules on pages 196 and 197 of the rulebook.
Like recce regiments from other British infantry divisions, the 6th Airborne Armoured Recce Regiment has a small ‘blitz’ troop of motorised infantry to support the unit. Sometimes this means performing additional recce work using light mo-torcycles and sometimes dismounting to remove a roadblock.
PlatOOn
HQ Section with:4 Assault Squads 155 points 3 Assault Squads 125 points 2 Assault Squads 95 points
airbOrne assault PlatOOn
Divisional support platoons
Gliderborne troops offered the division the ability to deliver a lot of troops in a concentrated area. This concept was spectacularly demonstrated by the 2nd Oxfordshire and Buckinghamshire (2nd Oxs & Bucks) Regiment when they captured Pegasus Bridge in Normandy.
These elite troops went into action again during Varsity, landing under fire in the operation’s toughest landing zone.
PlatOOn
HQ Section and Scout Squad with:2 Rifle Squads 220 points 1 Rifle Squad 160 points
OPtiOn
• Replace Command Rifle/MG team with a Command Panzerfaust SMG team for +10 points.
airlanding PlatOOn
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nThe divisional anti-tank guns were essential for setting up successful defence positions. However, the paras also found the 6pdrs useful as infantry guns, knocking out German strongpoints in buildings and dug-in positions.
The heavier 17pdr guns were flown in by heavy Hamilcar gliders and used to deter enemy armoured counterattacks.
canadian sPecial rulesA Canadian Parachute Platoon (marked ) uses all of the British special rules, except for British Bulldog. They also use the Assault Troops and Woodsmen special rules listed on page 12.
Rifle/MG team
Rifle/MG team
corporal
Rifle/MG team
Rifle/MG team
corporal
Rifle/MG team
Rifle/MG team
corporal
Operation Varsity was the division’s second combat jump, following the D-Day landings. British and Canadian para-chute battalions were landed opposite the Rhine to secure the region ahead of the main Plunder crossings. Unlike Normandy and Market Garden, the air drops were done after the main assault was launched and efforts to resupply were sent in straight away to ensure success.
The battles were tough and costly, but the paras succeeded in their mission and then led the British advance across Northern Germany.
PlatOOn
HQ Section with:3 Rifle Squads 230 points 240 points 2 Rifle Squads 170 points 180 points
OPtiOn
• Replace Command Rifle/MG team with a Command Panzerfaust SMG team for +10 points.
PlatOOn
HQ Section with:4 OQF 17 pdr (late) 330 points 3 OQF 17 pdr (late) 250 points 2 OQF 17 pdr (late) 165 points
4 OQF 6 pdr (late) 160 points 3 OQF 6 pdr (late) 120 points 2 OQF 6 pdr (late) 80 points
OPtiOn
• Add cut-down 15 cwt trucks to tow 17 pdr (late) guns or Jeep transports to tow 6 pdr (late) guns for +5 points for the platoon.
Parachute PlatOOn
airlanding anti-tank PlatOOn, rOYal artillerY
Anti-tank gun
Anti-tank gun
Anti-tank gun
Anti-tank gun
Transport
Transport
Transport
Transport
Airlanding Anti-tank Platoon,Royal artillery
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The Royal Artillery’s Airlanding Light Batteries supported both airborne divisions with dedication, despite their light weapons. The M1A1 75mm pack howitzer was capable of being broken down into small parachutable loads, but in this case they were loaded into gliders with a jeep tow vehicle. That way they could land together and get into action much faster to support the paras with high-explosive and smoke bombardments.
Major
Major
HQ Troop
AIRLANDING light Battery,Royal Artillery
Captain
Captain
HQ Section
Sergeant
GUN Section GUN Section
GUN Troop
Sergeant
Captain
Captain
HQ Section
Sergeant
GUN Section GUN Section
GUN Troop
Sergeant
Each Gun Troop operates as a separate platoon with its own Command team.
The Command team and Staff team of the HQ Troop must be attached to a Gun Troop from its battery at the start of the game before deployment (see page 248 of the rulebook).
PlatOOn
HQ Troop with:Two Gun Troops with a total of: 8 M1A1 75mm 250 points
One Gun Troop with: 4 M1A1 75mm 150 points 2 M1A1 75mm 90 points
OPtiOn
• Add Jeeps for +5 points per Gun Troop.
airlanding light batterY, rOYal artillerY
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MOtivatiOn and skillThe British Army has a vast amount of experience built up after several years of battle. They are prepared and willing to put the last effort in to finally crush their enemy. Unless otherwise noted, Corps Support platoons are rated Confident Veteran.
RELUCTANT
CONFIDENT
FEARLESS
CONSCRIPT
TRAINED
VETERAN
Corps support
Infantry tanks are attached to infantry divisions to provide direct armoured support for infantry assaults. They can include up-armoured Churchill Mk VII models that lead the way against enemy resistance. The 75mm guns of the Churchills are effective against enemy machine gun nests.
Part of the Guards Tank Brigade’s task force included a battery of M10C 17 pdr SP guns. These gave the group a solid anti-tank weapon in the event that an enemy armoured counterattack developed.
Guards Tank Platoon
Command Churchill VI
Churchill IV (late)Churchill VI
PlatOOn
2 Churchill VI and 1 Churchill IV 305 points
OPtiOns
• Upgrade any or all Churchill IV or VI tanks with applique armour increasing the Front armour rating to 9 for +10 points per tank.
• Replace up to one Churchill VI tank with a Churchill VII tank for +55 points.
guards tank PlatOOn
PlatOOn
4 M10C 17 pdr SP 370 points 2 M10C 17 pdr SP 185 points
anti-tank PlatOOn (sP), rOYal artillerY
Anti-tank Platoon (SP),Royal Artillery
Command M10C 17 pdr (SP)
M10C 17 pdr (SP)
M10C 17 pdr (SP)
M10C 17 pdr (SP)
guards sPecial rulesA Guards Tank Platoon uses all of the British special rules, as well as the Unflappable special rule found on page 13.
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At the start of the game before Deployment you may replace Rifle/MG teams (aside from the Command team) in each Commando Platoon as follows:• Replace up to two teams with SMG teams.• Replace one team with a Light Mortar team.• Replace one team with a PIAT team.• Replace one team with a Vickers K Gun LMG team.
A Commando Platoon is rated Fearless Veteran.
FEARLESS VETERAN
The 1st Commando Brigade was essential for keeping the advance across Germany going. As assault specialists, they often led the way across rivers and through towns ahead of the tanks and infantry.
PlatOOn
HQ Section with:2 Commando Squads 205 points
cOMMandO PlatOOn
Commando Platoon
Captain
Captain
Commando Squad
Lance Sergeant
Commando Squad
Lance Sergeant
Command Rifle/MG team
Rifle/MG team
Rifle/MG team Rifle/MG team
Rifle/MG team
Rifle/MG team Rifle/MG team
Armoured Car and Scout Patrols are Reconnaissance Platoons.
Originally raised from a cadre of English and Welsh bar-risters, the Inns of Court are known as one of the finest reconnaissance units at the Allies’ disposal, with an uncanny ability to locate safe routes of passage.
When they encountered superior German forces they always got themselves out of danger. We jest that their extraordinary skills in reconnaissance and subterfuge must certainly stem from a pact with the Devil himself!
Armoured Car Platoon
Subaltern
Sergeant
Scout Car Patrol
Daimler DingoCommand Daimler Dingo
Sergeant
Scout Car Patrol
Daimler DingoCommand Daimler Dingo
Subaltern
Armoured Car Patrol
Subaltern
HQ Armoured Car
Command Daimler I
Corporal
Armoured Car
Sawn Off Daimler
Armoured Car
Sergeant
Daimler I
Armoured Car and Scout Car Patrols operate as separate platoons, each with their own command team.
PlatOOn
Armoured Car Patrol with:2 Scout Car Patrols 235 points 1 Scout Car Patrol 175 points No Scout Car Patrols 115 points
OPtiOns
• Fit Littlejohn adaptor to one Daimler I armoured car at no cost.
• Arm Sawn Off Daimler with a PIAT anti-tank projec-tor for +5 points.
arMOured car PlatOOn
devil’s Own sPecial ruleAn Armoured Car Platoon uses all of the British special rules, as well as the Devil’s Own special rule found on page 13.
cOMMandO sPecial rulesA Commando Platoon uses all of the British special rules, as well as the Know the Plan, Fairbairn-Sykes, and Mind and Heart special rules found on page 13.
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nOQF 25 pdr gun
OQF 25 pdr gun
OQF 25 pdr gun
OQF 25 pdr gun
OQF 25 pdr gun
OQF 25 pdr gun
OQF 25 pdr gun
OQF 25 pdr gun
Field Battery,Royal Artillery
Each Gun Troop operates as a separate platoon with its own Command team.
The Command team and Staff team of the HQ Troop must be attached to a Gun Troop from its battery at the start of the game before deployment (see page 248 of the rulebook).
PlatOOn
HQ Troop with:
Two Gun troops with a total of: 8 OQF 25 pdr 315 points
One Gun troop with: 4 OQF 25 pdr 185 points 2 OQF 25 pdr 105 points
OPtiOns
• Add Jeep, 15 cwt trucks and Quad tractors for +5 points per Gun Troop.
• Replace the HQ Troop jeep with a White scout car for +5 points.
• Replace any or all Observer Rifle teams and their OP Carriers with Observer Sherman OP tanks for +10 points per tank.
Field batterY, rOYal artillerY
Montgomery assembled over 4000 guns to bombard German defenders at the start of Operation Plunder, more than at El Alamein or any of his Normandy battles. Artillery support is readily available in overwhelming strength to any assaulting unit.
The Royal Artillery 25 pdrs can easily range across the Rhine and support attacking units on the eastern bank for several miles beyond the landing sites. They have a high rate of fire and plentiful ammunition. Any German defences will quickly be smashed.
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Medium Battery, Royal Artillery
Matador truck
BL 5.5” gun
Matador truck
BL 5.5” gun
Matador truck
BL 5.5” gun
Matador truck
BL 5.5” gun
Matador truck
BL 5.5” gun
Matador truck
BL 5.5” gun
Matador truck
BL 5.5” gun
Matador truck
BL 5.5” gun
Each Gun Troop operates as a separate platoon with its own Command team.
The Command team and Staff team of the HQ Troop must be attached to a Gun Troop from its battery at the start of the game before deployment (see page 248 of the rulebook).
When the light 25 pdrs of the field batteries, Royal Artillery are not sufficient, the big guns of corps-level BL 5.5" gun are called in. Their heavy shells will cave in reinforced positions up to ten miles away. A battery can take out anything, even the fearsome German King Tiger.
PlatOOn
HQ Troop with:Two Gun Troops with a total of: 8 BL 5.5” 540 points One Gun Troop with: 4 BL 5.5” 310 points 2 BL 5.5” 170 points
OPtiOn
• Add Jeep, 15 cwt trucks and Matador trucks for +5 points per Gun Troop.
You may not field a Medium Battery, Royal Artillery unless you are also fielding an artillery battery with at least as many OQF 25 pdr guns, M1A1 75mm Pack howitzers, or Sexton self-propelled guns.
MediuM batterY, rOYal artillerY
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Air Observation Post
Flight Lieutenant
AOP
Flight Lieutenant
Auster AOP
The Typhoons of the Royal Air Force now reign supreme over Germany with the Luftwaffe vanquished. They attack any exposed German infantry or armour unit with no warning.
The little Auster AOP air observation plane is in its element in the Rhine crossing battles. There is no longer any Luftwaffe to worry about and the Auster is not delayed by the Rhine or its banks. Its crews are able to respond very quickly to fire requests from the ground troops below.
air suPPOrt
Air Support
Flight Lieutenant
Flight
Flight Lieutenant
Typhoon
air ObservatiOn POstaOP
AOP 25 points
Airborne SpeciAl ruleS
Special RuleS
PriOritY air suPPOrt
Typhoon 220 points
liMited air suPPOrt
Typhoon 170 points
sectiOn MOrtarsBritish parachute platoons carried a lightweight ML 2” light mortar in each section as a grenade launcher, along with a few rounds of smoke ammunition. The plan was to use the mortars to screen German machine-guns as they bypassed or assaulted them.
gaMMOn bOMbsLieutenant Gammon devised one of the airborne force’s most useful weapons, the No. 82 Gammon Grenade. This clever but simple device consists of a cloth bag with a fuse attached. Since every para carries sticks of plastic explosives that can be pooled for demolition work when needed (or used to start cooking fires!), all they require for a devastating anti-tank grenade is a way to detonate it. With the Gammon bomb they insert sticks of explosive, close the bag, pull the fuse, and throw.
An Airborne Armoured Recce Squadron uses the following special rules in addition to the normal British special rules (see pages 246 to 248 of the rulebook).
All Rifle/MG teams in a Parachute Platoon and Airlanding Platoon carry Gammon Bombs giving them Tank Assault 3.
Each turn one of the Parachute Platoon’s Rifle/MG teams may fire as a Light Mortar team firing Smoke.
PlatOOn, debus!The 6th Armoured Brigade made exceptional time on its advances into Germany. This was due, in large part, to the close cooperation with the infantry they were assigned. British riflemen and paratroopers and US airborne platoons made an excellent team with the hard-fighting Guardsmen.
Infantry teams have a 3+ Save while Mounted on a Churchill tank team as Passengers instead of the normal 5+ Save (see page 101 of the rulebook).
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Know the Plan: Commando Sections use the German Mission Tactics special rule on page 242 of the rulebook.
Fairbairn-Sykes: Commando Infantry teams hit on a roll of 2+ in assaults.
Mind and Heart: Commando Infantry and Man-packed Gun teams are Mountaineers (see page 61 of the rulebook).
Canadian SpeCial RuleS
Guards special rules
Canadian Platoons do not use the British Bulldog special rule. Instead any Canadian Platoon that is Pinned Down may re-roll failed Motivation tests to rally from being Pinned Down.
Canadian Platoons use the German Mission Tactics special rule.
unFlaPPableThe Guards are the most prestigious regiments in the British Army. They are well known as being ‘unflappable’, retaining their discipline when things go wrong. Under circumstanc-es where other units might get themselves in a ‘flap’ and become unsettled.
Guards Tank Platoons may re-roll any failed Platoon Morale Checks.
devil’s OwnOriginally raised from a cadre of English and Welsh bar-risters, the Inns of Court are known as one of the finest reconnaissance units at the Allies’ disposal, with an uncanny ability to locate safe routes of passage.
When they encounter superior German forces they always got themselves out of danger. We jest that their extraordinary skills in reconnaissance and subterfuge must certainly stem from a pact with the Devil himself!
cOMMandO rulesCommandos are the elite shock troops of the British Army and Navy.
Vehicles from the Armoured Car Squadron HQ and Armoured Car Platoons may re-roll failed Skill Tests to Disengage (see page 194 of the rulebook).
assault trOOPsThe Canadians have maintained their enviable reputation as aggressive assault troops, unwilling to be stopped by enemy fire, no matter how heavy.
wOOdsMenAlthough Canada has been settled for centuries, it was not until the Nineteenth Century that its population underwent significant growth and it remains a largely rural country. Canadian soldiers are typically a little more independent (and unruly) than British soldiers.
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nBritish ArsenAlTank Teams
ArmourName Mobility Front Side Top Equipment and Notes Weapon Range ROF Anti-tank Firepower
light tanksLocust Light Tank 1 1 1 Co-ax MG, Wide-tracks. M6 37mm gun 24”/60cm 2 7 4+
MediuM tanksCromwell IV Light Tank 6 4 1 Co-ax MG, Hull MG, Protected ammo, Tow hook. OQF 75mm gun 32”/80cm 2 10 3+ Semi-indirect fire, Smoke.
inFantrY tanksChurchill IV Slow Tank 8 7 2 Co-ax MG, Hull MG, Protected ammo,
Tow hook, Wide tracks. OQF 6 pdr gun (late) 24”/60cm 3 11 4+
Churchill VI Slow Tank 8 7 2 Co-ax MG, Hull MG, Protected ammo, Tow hook, Wide tracks.
OQF 75mm gun 32”/80cm 2 10 3+ Semi-indirect fire, Smoke.
Churchill VII Slow Tank 13 8 2 Co-ax MG, Hull MG, Protected ammo, Tow hook, Wide tracks.
OQF 75mm gun 32”/80cm 2 10 3+ Semi-indirect fire, Slow traverse, Smoke.
Observer tanksSherman OP Standard Tank 6 4 1 Hull MG.
inFantrY suPPOrtVickers MMG Carrier Half-tracked 0 0 0 Vickers MG 24”/60cm 6 2 6 Hull-mounted.
selF-PrOPelled anti-tank gunsM10C 17 pdr SP Standard Tank 4 2 0 .50 cal AA MG. OQF 17 pdr gun (late) 32”/80cm 2 15 3+ No HE, Slow traverse.
recOnnaissanceWhite Scout Car (Recce) Jeep 1 0 0 AA MG, Recce.Daimler I Wheeled 1 0 0 Co-ax MG, Recce. OQF 2 pdr gun 24”/60cm 2 7 4+ With Littlejohn adaptor 24”/60cm 2 9 5+ No HE.
Sawn Off Daimler Jeep 1 0 0 AA MG, Recce. With PIAT anti-tank projector 8”/20cm 1 10 5+ Hull-mounted.
Daimler Dingo Jeep 1 0 0 AA MG, Recce.Universal Carrier Half-tracked 0 0 0 Hull MG, Recce. With PIAT anti-tank projector 8”/20cm 1 10 5+ Hull-mounted. Boys anti-tank rifle 16”/40cm 2 4 5+ Hull mounted. With .50 cal MG 16”/40cm 3 4 5+ Hull-mounted.
Motorcycle Pioneer Rifle team Jeep - - - Motorcycle Reconnaissance, Dismount as Pioneer Rifle team.
Rifle 16”/40cm 1 2 6 Awkward layout, Hull-mounted.
vehicle Machine-gunsVehicle MG 16”/40cm 3 2 6 ROF 1 if other weapons fire..50 cal Vehicle MG 16”/40cm 3 4 5+ ROF 1 if other weapons fire.
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nGun Teams
Infantry teams
TransporT Teams
AircrAft
Weapon Mobility Range ROF Anti-tank Firepower Notes
Machine-gunsVickers K Gun LMG Man-packed 16”/40cm 5 2 6 ROF 2 when pinned down or moving.
MOrtarsML 4.2” mortar Light 48”/120cm - 3 4+ Smoke bombardment.
anti-tank gunsOQF 6 pdr gun (late) Medium 24”/60cm 3 11 4+ Gun shield.
OQF 17 pdr gun (late) Immobile 32”/80cm 2 15 3+ Gun shield, No HE.
artillerYM1A1 75mm pack howitzer Light 16”/40cm 2 6 3+ Smoke. Firing bombardments 64”/160cm - 3 6 Smoke bombardment.
OQF 25 pdr gun Heavy 24”/60cm 2 9 3+ Gun shield, Smoke, Turntable. Firing bombardments 80”/200cm - 4 5+ Smoke bombardment.
BL 5.5” gun Immobile 32”/80cm 1 13 1+ Bunker buster. Firing bombardments 88”/220cm - 5 2+
Armour Vehicle Mobility Front Side Top Equipment and Notes
JeePs, trucks, and tractOrsJeep or Jeep with trailer Jeep - - -Cut-down 15 cwt truck Wheeled - - -15 cwt truck Wheeled - - -Matador or Quad tractor Wheeled - - -
arMOured PersOnnel carriersWhite scout car Jeep 1 0 0 OP Carrier Half-tracked 0 0 0
Team Range ROF Anti-tank Firepower Notes
Rifle team 16”/40cm 1 2 6
Rifle/MG team 16”/40cm 2 2 6
SMG team 4”/10cm 3 1 6 Full ROF when moving.
Light Mortar team 16”/40cm 1 1 4+ Smoke, Can fire over friendly teams.
PIAT team 8”/20cm 1 10 5+ Tank Assault 4.
Staff team 16”/40cm 1 2 6 Moves as a Heavy Gun team.
additiOnal training and equiPMentPanzerfaust 4”/10cm 1 12 5+ Tank Assault 6, Cannot shoot in the Shooting Step if moved in the
Movement Step.Pioneer teams and teams equipped with Gammon Bombs are rated as Tank Assault 3.
Aircraft Weapon To Hit Anti-tank Firepower NotesTyphoon Cannon 3+ 8 5+ Rockets 3+ 6 3+