e-learning overview e-learning theory and models module

14
E-Learning Overview E-learning Theory and Models Module

Upload: charla-tucker

Post on 30-Dec-2015

218 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: E-Learning Overview E-learning Theory and Models Module

E-Learning OverviewE-learning Theory and Models Module

Page 2: E-Learning Overview E-learning Theory and Models Module

IntroductionE-Learning Environment/System• Adobe Connect 8• TechSmith Camtasia Studio

E-Learning Experts• Michael Allen• Don Morrison

Emerging E-Learning Technology• Simple Augmented reality• Gesture-based computing

Page 3: E-Learning Overview E-learning Theory and Models Module

E-Learning Environment/S

ystem

Page 4: E-Learning Overview E-learning Theory and Models Module

Adobe Connect 8 • Easily create high-impact online training

• Deliver engaging virtual classes and on-demand courses

• Manage participation, track progress, and assess course effectiveness

• Easily integrate Adobe Connect with third-party systems

Page 5: E-Learning Overview E-learning Theory and Models Module

Camtasia Studio• Camtasia Studio allows you to create

interactive training and teaching videos that are on-demand for instant viewing. It can be used to demonstrate a process, product, or idea.

• It incorporates screen-capture technology and can include audio, video and other multimedia elements.

• It is perfect for rolling out new software, orienting new staff and teaching students.

Page 6: E-Learning Overview E-learning Theory and Models Module

E-Learning Experts

Page 7: E-Learning Overview E-learning Theory and Models Module

Michael Allen’s Guide to e-Learning• is known for pioneering multimedia learning

technologies, interactive instructional paradigms and rapid-prototyping processes.

The Primary Components of an

e-Learning Application• Learner Motivation• Learner Interface• Content Structure and sequencing• Navigation

Page 8: E-Learning Overview E-learning Theory and Models Module

Don Morrison’s E-Learning Strategies• has spent the last two decades creating content in

file, video, multimedia and e-learning. The quality and innovation which are characteristic of his work have been recognized through more than twenty industry awards.

The Learnactivity Spiral” By

H. Wayne Hodgins• Capture• Manage• Learn• Perform

Page 9: E-Learning Overview E-learning Theory and Models Module

Emerging e-Learning

Technology

Page 10: E-Learning Overview E-learning Theory and Models Module

Simple Augmented reality • delivers augmented reality experiences that are easy

and portable. This is mainly due to advances in mobile devices and the technologies that combine the real world with virtual information.

• Simple augmented reality refers to the shift that has made augmented reality accessible to almost anyone.

• Simple augmented reality already has found a use as a mapping tool used for navigation and displaying short concise snippets related to where and what direction the camera of a smart device is pointing, but it is being used for educational and training purposes too.

• http://www.youtube.com/watch?v=l9YPMGWKyAU

Page 11: E-Learning Overview E-learning Theory and Models Module

Gesture-based computing • Traditionally, input devices such as the keyboard and

mouse were the primary means of interacting with computers.

• New devices are appearing that take advantage of motions that are easy and intuitive to make granting us an unprecedented level of control over the devices around us.

• These devices rely on cameras and sensors to pick up the movements of our bodies without the need of remotes or handheld tracking tools.

• Gesture-based interfaces are changing the way we interact with computers, giving us a more intuitive way to control devices.

• http://www.youtube.com/watch?v=Ffm2-txy8Bs

Page 12: E-Learning Overview E-learning Theory and Models Module

Conclusion• E-Learning is a rapidly growing area with a

vast amount of tools and technologies currently on the market and in development.

• From our examination of the environments, experts and technologies, we have gained a greater understanding of e-Learning and an appreciation for the work involved.

• Given the vast amount of research and development in e-Learning, it could change our whole outlook and perception of how we carry out learning in the future.

• The sky’s the limit!

Page 13: E-Learning Overview E-learning Theory and Models Module

ReferencesAdobe Systems Incorporated, 2010. Adobe® Connect™ for eLearning.[online]

(October 2010) Available at:<http://www.adobe.com/content/dam/Adobe/en/products/adobeconnect/pdfs/91030578_Connect_eLearning_SB_ue.pdf> [Accessed 29 January 2011].

Allen, M., 2003. Guide to E-learning. New Jersey: John Wiley & Sons, Inc.

Allen Interactions Inc., 2010. Allen Interactions, Custom e-Learning, Blended Learning. [online] (2010) Available at:< http://www.alleninteractions.com/>[Accessed 29 January 2011].

Hodgins HW, (2000). Into the future. [report] Commission on Technology & Adult Learning [Internet] Available from http://www.learnactivity.com/into_the_future2000.html[Accessed 1 February 2011].

Johnson, L., Levine, A., Smith, R., & Stone, S. (2010). The 2010 Horizon Report. Austin, Texas: The New Media Consortium.

Morrison, D., 2003. E-learning Strategies: How to get implementation and delivery right first time. Sussex: John Wiley & Sons, Inc.

Mason, R. & Rennie, F., 2006. E-Learning-The Key Concepts. New York: Routledge.

TechSmith Corporation, 1995. TechSmith | Camtasia Studio, ScreenRecorder Software, Product Tour.[online](2011) Available at: <http://www.techsmith.com/camtasia>[Accessed 29 January 2011].

Page 14: E-Learning Overview E-learning Theory and Models Module

Thank you very much