dragon s gold

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Post on 25-May-2015

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DESCRIPTION

Screen based version of Dragon's Gold Board Game

TRANSCRIPT

Page 1: Dragon s gold
Page 2: Dragon s gold

Game Components

Note:The red markers are not part of the game but merely to aid the presentation.

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Players

At the top of the screen, the other players are displayed. The name of each opponent is visible on their platforms as well as which adventurers they have.

How many spells the opponent knows is shown in the demonstrated in each opponent's crystal ball.

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Dragons

The four different dragons that the players can slay are placed in the middle of the screen.

The dragon guards two set of gems in front of him: a number of hidden ones in the chest, and visible ones on the ground.

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Battle meter

Beneath each dragon, its life is displayed as a number in a silver emblem along with a life meter.

As players attack the dragon, the battle sign (two crossed swords) is shifted towards the emblem, decreasing the green life meter as well as the number left in the silver emblem.

This is also where the battle participation will be demonstrated as shown in upcoming slides.

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Cursor

The player's cursor is shown as a gauntlet.

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Gems

What gems the player currently possesses is demonstrated in the lower left corner.

When a gem is collected, the opacity is restored and the number updated. Showing all possible gems enables the user to always see what kind of gems can be acquired and contribute to strategic playing of the game.

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Adventurers

Which adventurers the player has along with their strengths is shown at the bottom of the screen, closest to the player.

The play status of the adventurers will also be demonstrated here.

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Spells

As the player acquires spells, these will pop up in the crystal ball in the lower right corner.

This is also where information about the different spells will be found and the possibility to cast them.

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Colorblindness

By choosing specific colors and different shapes for the gems as well as displaying battle participation with text instead of just colors, the game is also suitable for colorblind players.

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Playing

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Dragon life damage

At this stage, 3 players have attacked the fourth dragon and it is now Player 4's turn.

The participants in the battle against the dragon are shown below the life-meter. The life of the dragon has been decreased as well as the battle sign has approached the life emblem. Since the life of the dragon has decreased by more than half, the dragon is weak and therefore the life is red.

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Attacking a dragonAs it is now our player's turn, his/her platform is highlighted.

By hovering over adventurers, they will be highlighted. By clicking and dragging an adventurer it is chosen for battle. If the adventurer is dropped anywhere but on a dragon, they will simply return to its platform.

The selected adventurer is slightly diminished to give a feel of depth and approach to the dragons.

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Attacking a dragon

By clicking and dragging the adventurer to a dragon, the dragon is highlighted so that confusion of which dragon is to be attacked is eliminated.

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Attacking a dragon

When the adventurer is dropped on the dragon, the adventurer will join the battle against it, thus appearing in the battle participant list below the life meter. The life of the dragon will be decreased and the battle sign moved closer to the life emblem.

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Attacking a dragon

Since our player's thief is now away fighting, he is no longer displayed on our platform and thus not playable.

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Attacking a dragon

Since our player's thief is now away fighting, he is no longer displayed on our platform and thus not playable.

The same goes for the other players' adventurers.

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Slayed Dragon

As the dragon was slayed, a new dragon came and took his place.

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Retrieved items

After negotiating, we have acquired one yellow gem and two purple.

We have also acquired some spells which you now can browse through in our crystal ball.

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Casting a spell

By clicking the small icons of the different spells around the crystal ball, information about them are demonstrated left of the crystal ball.

By clicking the crystal ball the selected spell will be activated and vast according to the type of the spell. By clicking the crystal ball again it is unselected.

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Returned adventurers

Returned victorious adventurers will be greyed out to show that they are no longer in battle but neither ready to enter a new one. When hovering these, they will not be highlighted.

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Negotiation

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The players' platforms are now empty to serve as a place to collect gems.

Players not included in the negotiation are downplayed.

Players

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The hour-glass shows the time along with a regular timer.

Your satisfaction with the current splitting of gems is expressed through the happiness-controls.Here you can select your 'mood' by clicking the corresponding face, and signal that you accept by pressing the 'seal of approval'.

Indicators

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Players can now start picking gems.

This is done either by clicking a gem or dragging.

Selecting Gems

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You can also click-and-drag to select multiple gems, and drag them to your platform.

At this time a single click deselects the gems.

Selecting Gems

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It is also possible to give a gem to an opponent.This is done by simply dragging the gem to the players platform.

Selecting Gems

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Once an opponent have selected a happiness-level it is displayed under their platform.

Happiness

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Once an opponent have selected a happiness-level it is displayed under their platform.

If a player approves of the division of gems, a seal of approval is shown next to their platform.

Happiness

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You can suggest a trade with another player. This is done by clicking one or more of his gems.

Then a 'menu' appears that shows your gems, you select one or more of your gems and again click the players gem to confirm the suggestion.

Trade Suggestions

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You can suggest a trade with another player. This is done by clicking one or more of his gems.

Then a 'menu' appears that shows your gems, you select one or more of your gems and again click the players gem to confirm the suggestion.

If the opponent agrees with your suggestion, the gems switch place.

Trade Suggestions

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From the other point of view the trade suggestion appears next to the gem to be traded.

Trade Suggestions

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From the other point of view the trade suggestion appears next to the gem to be traded.

To confirm the trade you drag the wanted gem to the player who wants it.

Trade Suggestions

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From the other point of view the trade suggestion appears next to the gem to be traded.

To confirm the trade you drag the wanted gem to the player who wants it.

The opponents gem will mirror your gem's movement and end up on your platform.

Trade Suggestions

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When you are satisfied with the splitting of gems you press your seal of approval.

The 'OK' symbolizes that you currently satisfied.

Agreement

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If one or more players played a thief the battle log is shown. To remind players who gets to steal and in what order. And who will take advantage of getting red gems.

Stealing

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The stealing is done after the negotiation through the press of the 'steal icon'.

If you get to look at the players treasure, the eye symbol is also shown.

Stealing

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The stealing is done after the negotiation through the press of the 'steal icon'.

If you get to look at the players treasure, the eye symbol is also shown.

After selecting player you pick the gem you want.

Stealing

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The stealing is done after the negotiation through the press of the 'steal icon'.

If you get to look at the players treasure, the eye symbol is also shown.

After selecting player you pick the gem you want.

Stealing

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Game Ending

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Ending screen

Once all the dragons have been slayed, you can see your and your opponents' scores. Details about number of gems and set of gems are shown. All the players are ranked.

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The End