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Presentation for Moderator/Presenter Team 4
ID: Andrea HildrethClient: Walden University, Capstone Project
Book Review Part IV
Covering pages 215 - 344
Fix #11: A Sustainable Engagement Economy
“Compared with games, reality is
unsustainable. The gratifications we get from
playing games are an infinitely renewable
resource.”(p. 244)
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Poll QuestionCan enthusiasm for learning be sustained?A. AbsolutelyB. Barely, but probablyC. Can, but usually doesn’tD. Demands commitment from both teacher and
learner
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Fix #12: More Epic Wins“Compared with games, reality is
unambitious. Games help us define awe-
inspiring goals and tackle seemingly
impossible social missions together.”(p. 252)
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Let’s Chat“Awe inspiring goals” that seems to be very different than a list of educational standards – why?
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Fix #13: Ten Thousand Hours Collaborating
Compared with games, reality is disorganized
and divided. Games help us make a more
concerted effort – and over time, they give us
collaboration superpowers.”(p. 277)
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Fix #14: Massively Multiplayer Foresight
“Reality is stuck in the present. Games help
us imagine and invent the future together.”(p. 302)
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Yes or NoDo you think that your “reality” would be improved it was “organized” ?
Green Check = YesRed X = No
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Let’s ChatCan you image using technology to help learners “imagine and invent the future”?
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Inclusion of an Outside Resource:
Decameron Web
Tinyurl: http://tinyurl.com/289tlgr
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The End of Part IVFinal comments and questions?
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