Download - Teaching ancient art through technology
Seminar at HOC Lab, Politecnico di Milano
4th October 2010
Shelley Mannion
Digital Learning Programmes Manager
The British Museum
Teaching ancient art through technology:Digital learning programmes for schools at The British Museum
Photo Wally Gobetz
http://www.flickr.com/photos/wallyg/301493387
• Spotlight lectures (up to 350 children)
• Seminar sessions (90 minutes)
• Gallery-based activities
• Digital workshops
• Primary school children
• Ages 7-11
• Curriculum links:
• Ancient Greece
• Ancient Rome • Roman Britain
• Anglo Saxons
• Aztecs
Samsung Digital Discovery Centreat the British Museum
Opened March 2009
Five year sponsorship includes
–Refurbished ICT room
–Equipment
–Two full-time posts
–One part-time IT support technician
9 different sessions
3 days per week
Up to 30 students
25 sessions and counting
50 weekends per year
15-150 participants per day
Schools Families
Clore Learning Centre
E-learning Studio, Fall 2009
Sackler Centre Digital Studio
Victoria & Albert Museum
Opened 2008
This wall goes away
Capture
Creation
Blended learning experiences
Creation
Whose hand is on
the mouse?!?
Creation
Creation tools
• Vuvox
• Glogster
• Comic Life
• Blender
• Flash
• Photoshop
• Animoto
• VoiceThread
Multimedia magic
When were you generous?
http://s012.sddcteacher.edu.glogster.com/28-jan-2010-elijah-partner/
Direct use of ICT by children
Develops complex ICT skills
Requires careful preparation
Digital photography blends capture & creation
Got it.
Only 8% of
families use
digital cameras
for learning
Museum of London
Learning in FamiliesFutureLab, 2009
Posing with objects.
Modelling movements.
Acting things out.
Use museum building
as site for artistic
photography
Hard things can be easy
Could children do more of the
editing? The children were keen to
use the computers more themselves,
but did not have the opportunity.
But some things are just hard
Hard to standardize technique
Dwell time to 90 minutes
Maximum 3 families per slot
Okay, where to
next?
Mobile devices
Sony PSP
Gesture-based
Digital Decode
Distance learning
Alternate reality