Transcript
Page 1: Survival strategies & techniques for designers in large organisations

SURVIVAL STRATEGIES & TECHNIQUES FOR

DESIGNERS IN LARGE ORGANISATIONS

Mark König, UX Camp Berlin, June 2014

Page 2: Survival strategies & techniques for designers in large organisations

2. UNDERSTAND

1. (WATCH � you did)

STRATEGIES

TECHNIQUES

3. LEARN & APPLY

Page 3: Survival strategies & techniques for designers in large organisations

UNDERSTAND

Page 4: Survival strategies & techniques for designers in large organisations

Commons?

IN COMMON?

Page 5: Survival strategies & techniques for designers in large organisations

ANNUAL

REPORT

(BALANCE

SHEET)

PROFIT &

LOSS

STATEMENT

Page 6: Survival strategies & techniques for designers in large organisations

MANAGERS THINK IN TIME SLICES

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3 WAYS TO MAKE MONEY

AMOUNT PRICEX MONEY=

1 piece 10 million € 10 million €X =Luxury

approach

10 mn barrel 100 € / barrel 1 billion €X =Sheikh

approach

1 billion

call minutes1 ct / minute 10 million €X =

Masses

approach

Page 8: Survival strategies & techniques for designers in large organisations

MANAGER‘S INTERPRETATION

OF PLAIN DESIGN THINKING

TARGET

GROUPNEEDS CONCEPT …

Shareholder Value max.Stock course &

dividend

Boss /Mgr Bonus max.Max. individual

targets

Page 9: Survival strategies & techniques for designers in large organisations

„IWO“ – A BASIC THINKING

INPUT WONDER OUTPUT

Buy

Sources

Spend money

Rod & Worm

Work / create

Services

Spend money

Time

Sell

Products

Earn money

Fish

Buy

Sources

Spend money

Rod & Worm

Page 10: Survival strategies & techniques for designers in large organisations

IWO PRINCIPLES

INPUT WONDER OUTPUT

� Mini-max at same level will not work!

� Most companies do Maximum Principle at budget overall.

For this reason they do Minimum Principle at single orders.

Maximum

Principlefix / given manage MAX!

Minimum

Principle MIN! manage fix / given

Conclusions

Page 11: Survival strategies & techniques for designers in large organisations

STRATEGIES

Page 12: Survival strategies & techniques for designers in large organisations

CHOOSE YOUR ENVIRONMENT

* Take care to choose company in which specialists can become top level without becoming a manager (if

you are career oriented), e.g. IBM, agencies, … if you still want to work on real stuff later on.

In which INDU S TRY do you want to create?

Which CUS T OMERS does the company serve (B2B vs B2C)?

Which P R ODUCTS are created in which depth and value chain?

What is the TE A M constellation (organisation & reporting line)?

What SE T UP you will be involved in (collaboration & decision making)?

What BUD G ET is invested in experience and design?

How EXP E RIENCE and design are understood in the company?

What RESPONSIBILIT Y will you have now and in the future*?

Page 13: Survival strategies & techniques for designers in large organisations

CLARIFY GOVERNANCE FOR DESIGN

Purpose of Design:

Delivery versus Strategy?

Corporate guideline & decision

competence?

UX team: Must-use or optional?

Who decides on procurement?

Skills, pricing & effort

decisions?

Accountability & responsibility

for related functions, e.g. brand,

products, marketing, research

ACCOUNTABILITY RESPONSIBILITY

FAIRNESSTRANSPARENCY

Page 14: Survival strategies & techniques for designers in large organisations

VALUE PROPOSITION

Profile: Create your own „brand“ / in

the company: For what do you stand

for?

Deliver what you promise! May be

always a little more.

Do not say „yes“ to everything: Fight

relevant fights – in the meaning of

the company.

Surprise people e.g. with real content

and no ppt.

Page 15: Survival strategies & techniques for designers in large organisations

C-HARBOUR STRATEGY

Make UX a CEO topic?

Take care: Not sufficient!

Top managers change every

3-4 years. Example Telekom:

5 responsibles for innovation

in Executive Board between

2009 and 2014.

Management direction can

change from one day to

another.

Politics: Do not become part

of a manager’s deal.

Page 16: Survival strategies & techniques for designers in large organisations

BETTER CREATE A NETWORK

Identify relevant stakeholders & needs

Establish personal & valuable relation

Do little pleasures BUT don‘t do everything

Page 17: Survival strategies & techniques for designers in large organisations

LONGTERM TWO WAY APPROACH

Year 4Year 3Year 2Year 1 2016

� Strategy topics must be relevant on corporate level (e.g. corporate style guide)

� Must be mission critical for company‘s success (to be proven)

� Must be financed by the company (no cross-charging)

� Should be tangible for the whole company and for deciders

� Concentrate on top priority delivery

� Choose places to win

� Delivery shall partly x-finance also strategy or new future initiatives

Source of illustration: Deutsche Telekom Design

Page 18: Survival strategies & techniques for designers in large organisations

COMMUNICATION

Communicate what you do (also

your services) and the benefit of it

Create, claim & communicate

successes

Become owner of a trend / topic

Communicate internally as a

designer: create desire by using

videos & demos, mockups, etc.

Use externals in the right way

(press, blogs, social, …)

Participate in awards (even you

hate to do it) & communicate them

Page 19: Survival strategies & techniques for designers in large organisations

TECHNIQUES

Page 20: Survival strategies & techniques for designers in large organisations

CHOOSE

THE RIGHT

PEOPLE

Create definition of „right“

“Right” may not mean “like”

Created success earlier

OR convinces by brain /

intelligence

Trust your stomach

No compromises

Page 21: Survival strategies & techniques for designers in large organisations

AGREE EARLY WHO DECIDES WHAT

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AGREE ON COMMON AMBITION & KPI

1,520 Ratings

3.8

Google Playstore

1,437 Ratings

Apple Appstore

4.5

Is this good or bad?

Depends on what

was planned, or?

Page 23: Survival strategies & techniques for designers in large organisations

DO NOT PLAN 100% OF YOUR TIME

Plan reserves for future development

Plan enough time to keep creativity

Plan time to organize yourself

Plan time to document & communicate

Page 24: Survival strategies & techniques for designers in large organisations

CRY ON CUTS

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LEARN & SPEAK THE LANGUAGE

CAPEX

OPEX

GM1

TMN*

SAC

ARPUEBITDA

WACC

RoI

* little trap to identify people who claims to know everything: “TMN” stands for “this means nothing” ☺

Page 26: Survival strategies & techniques for designers in large organisations

ARGUE TEAM UP ESCALATE PUBLISH

SOLVE THINGS STRAIGHT & RIGHT

Be cautious: This step

can be understood as

not friendly.

The rational way. The emotional way. If you mean it serious

escalate together to

the next level. This is not a bad move in

large organisations.

Page 27: Survival strategies & techniques for designers in large organisations

INVEST & DE-INVEST OR

PLACE YOUR BETS RIGHT

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Page 29: Survival strategies & techniques for designers in large organisations

CONTACT

XING https://www.xing.com/profile/Mark_Koenig

Linked In https://www.linkedin.com/pub/mark-k%C3%B6nig/0/286/424


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