Transcript

Survey of Electronic Games that Teach

Ms. Diane Gaither and Dr. Carol L. Redfield

Computer Science DepartmentSan Antonio, Texas

www.wingz2fly.com/GameSurvey

AACE/SITE Conference in Orlando, Florida March 2006

Overview

• Games of Old

• Games of Today

• Research Performed

• Research Findings

• Further Research

Games of Old

• Musical Chairs• Letter recognition

– Jingles– Rhymes

• Number recognition– Counting fingers & toes– Number blocks– Adding/Subtracting sticks/marbles/jacks

• We didn’t even know we were learning!

Games of Today• Arcades• Laser tag

– LaserQuest• Handheld

– GameBoy• Consoles

– GameCube, Xbox, PS2• Internet games• Computer Games

– Reader Rabbit– Math Blaster– World of Warcraft– Star Wars Galaxies– Starfleet Academy– Age of Empires– Civilization

Research Performed• Addressing

– What educational games are out there and what do they teach?

– What effectiveness studies are available?

• What we did– Designed database

• determined game characteristics we wanted to find

– Collected the data– Created the database– Populate the database– Created a website

• www.wingz2fly.com/GameSurvey

Where we looked

• Commercial stores

• Educational facilities– Home school co-ops– Public schools– Private schools

• Internet

• Catalogs

• Personal libraries

What games are out there?

• Catalogued over 1000 games

• Multiple platforms

• Wide content range

• Variety of teaching methods

• All grade levels

Game Platforms

700, 71%

133, 14% 130, 13%

15, 2%

WINMACWEBWIN & MAC

• None for game consoles• were some for older consoles

Educational Content322

290

258241

223

141114

101

6048 46

28 25 17 13 8 60

50

100

150

200

250

300

350

Teaching Methods

74, 9%

97, 11%

20, 2%

89, 10%114, 13%

471, 55%

Creative ActivityDrill & PracticeGuided PraticeInteractiveRole PlayingSimulation

Major Grade Differences

• Toddler – Elementary

• Middle School

• High School - Adult

Toddler - ElementaryElementary

289247

175

0

100

200

300

400

500

600

700

800

Mathematics Language Arts Science

Middle School

Middle School

24

6

38

0

10

20

30

40

50

60

70

80

Mathemadics Language Arts Science

High School - Adult

High School

42

22

0

5

10

15

20

25

30

35

Mathematics Language Arts Science

Effectiveness of the Games

• Study done in 1999 presented at AACE/SITE International Conference*– The Learning Company

• Reader Rabbit

• As of summer 2005, no effectiveness studies were found on any games– Some anecdotal references

* Redfield, C.L. (1999). “Sky’s the Limit Charter School: Offering a Tutor-based Curriculum,” Proceedings of the 1999 Society for Information Technology and Teacher Education (SITE) International Conference, San Antonio, March 1999: Association for the Advancement of Computing in Education.

Further Research

• Perform an Effectiveness Study– Select Game– Select test group– Select control group– Perform study– Analyze data

• Apply findings to new games

Research Contribution• Data is available for existing games

• The data can be used as a resource for further study

• The site can be used to query a specific search request by parents, teachers and administrators – www.wingz2fly.com/GameSurvey

www.wingz2fly.com/GameSurvey

www.wingz2fly.com/GameSurvey


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