Jadranka Lasic-Lazic [email protected] Banek Zorica [email protected]
Sonja Spiranec [email protected]
Department of Information sciences, Faculty of Humanities and Social Sciences, Universtiy of Zagreb, Croatia
School librarians coping with electronic environment
What is Web 2.0
Change in the web space New version (constant beta) Combination of several trends
Participation Personalization and collaboration Democracy of marketing Richer online applications
Web 1.0 – Web 2.0 Web 1.0:
Static web pages Information and data gathered from large databases
web as a repository – large database Users: technological background and knowledge
Web 2.0 Interactivity Social networking User-generated content
Participation is the key Easy to use, special skills aren’t necessary
Web 2.0Web 2.0
createcreate
publishpublish
shareshare
collaboratecollaborate
influenceinfluence
connectconnect
EVERYBODY has the possibility to
http://en.wikipedia.org/wiki/Image:Web_2.0_Map.svg
http://www.masternewmedia.org/media/media-analysis/DeLoitte-US-media-survey-2007-usage-and-preferences-20070928.htm
Generation X /genreation YBabyboomer / millenials
Library 2.0
reaction to the web-based developments in ICT and the widespread use of social software
Curran et al., 2007
Library 2.0 concept
1. reflects user-centeredness; 2. is related to multi-media environments and
communication channels; 3. provides the customer with the experience
of social presence and enables interaction with librarians and other users;
4. is communally innovative, i.e. works as a community service adaptable to change and allows users to initiate and guide this change of services related to seeking and utilizing information
Manes, 2006
What is Library 2.0? Holmbeg et al. 2009
http://theunquietlibrarian.wordpress.com/2009/04/02/
http://stephenslighthouse.sirsidynix.com/untitled.bmp
Research
Students familliarity with Web 2.0 tools
Librarians at higher education institutions find Web 2.0 tools to be potentially useful in their libraries.
Lasic-Lazic, Banek Zorica, Bubas 2009.
Results
1. most of students were familiar with popular tools/services like wikis, blogs, YouTube and MySpace/Facebook
2. less than 50% had more than scarce knowledge of a Flickr, Delicious or even Second Life.
http://clifmims.com/blog/archives/468
Curriculum change
Department of Information Sciences, Faculty of Humanities and Social Sciences, University of Zagreb
Two new courses introduced: Information literacy (theoretical approach) E-learning (practical)
Faculty of Humanities and Social Sciences (FHSS) Department of Information Science
Second life
developed in 2003 by Linden Labs
client program - Second Life Viewer
more than 9 million Residents
MUVE (Multi-User Virtual Environments)
2 Grids Second Life Teen Second life
(teens 13-17)
Communication – chat & voice
One avatar or group Conferences Classes
Building
Building Prims Simple objects Complex objects
Scripting interaction
Education & Culture
many universities, colleges, schools and other educational institutions researching the use of Second Life as an environment for teaching and learning Open University (UK), Princeton, MIT, University of Derby (UK),
Vassar, Harvard, University of North Carolina at Chapel Hill, Ohio University, New York University, Australian Film Television and Radio School, etc.
Cybrary Islands – Library Alliance Second life library 2.0 Eduisland, InfoIsland Museums - International Space Flight museum, Louvre
Second life - visual
Potential Benefits
Hands-on learning New form of interaction Personalized learning Vizualization – simulation and role-play Improving distance learning and developing immersive
environment Marketing Socialization Networking Virtual collaboration
Obstacles
System requirements Hardware Network Connection Stability Maintenance/Updates Learning Curve Pricing Rights “Griefing” and vandalism Inappropriate materials Keeping students on-task
Conclusion
Library rules Libraries are for users and every user its’
book Save the time of the reader
Changes in LIS curriculum Training of librarains Educating users