Transcript
Page 1: RePubIT - The Case for Interactive ePub3 in Corporate Training

THE CASE FOR INTERACTIVE EPUB3

How Interoperable Networked Learning Objects

Improve Learning Effectiveness, Just-in-Time

Performance Support, and Training Programs.

Page 2: RePubIT - The Case for Interactive ePub3 in Corporate Training

Table of Contents

• Knowing-Doing Gap• Vision• Engine of Learning

– Networked learning objects– Distribution platform

• Interactive ePub3 Demo• Questions

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RePubIT TeamJohn B. Costa - President / CEO

Michael J. Moon - Partner / Consultant

Dr. Ian Gibson PhD - Partner / Consultant

Dr. Atsusi “2C” Hirumi PhD - Key Advisor & Consultant

Network Partners: Content Development, Production Services, Reading Platform Development.

Industry Standards Bodies: IEEE, BISG, IDPF (ePub), IMS Global, ADL (xAPI), Edupub

Advisory Board: Roger Mundell - UDUTU Learning Systems, Inc.

Tyde Richards - IEEE / ADB & STEM

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THE KNOWING-DOING GAPSOCIAL LEARNING AND EMPLOYEE ENGAGEMENT

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Training & Performance Support• Ongoing investment in all companies

Images ©2014 freedigitalphotos.net

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Gap Acceleration• 5 Years = 10X change

means– Individuals fall farther behind– Become less productive– Add less value– Become less employable– Drain profitability

• Consequence– Less competitive– More likely takeover target

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We all learn differently• At different rates• For different reasons• One size fits all?

– Not particularly well

• “Learning Preferences” not learning style

• Why most training fails

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• Learning how adults learn– Adult learning and ESL– Khan/Flipped Classroom– Pair programming/agile

• Demand– Innovate learning

processes

• Solution– Social Learning

Closing the Knowing-Doing Gap

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Our Vision• Mobile

– Native to tablets and smartphones

• Social– Live help, study buddies, private

messaging

• Small chunks– 15, 7, and 3 minute learning intervals

• “Network learning objects”– Atomic unit of learning– Media + Metrics + Real-time reporting

• “Knowledge GPS”– Skill attainment validation– Next-best thing to learn– Enterprise wide dashboard

• “Gamification” – Adult learning best practices

• Small-group projects• Fast feedback cycles• Rewards and recognition• Badging and leader board

– Immersive• Multimedia sequences• Game-like engagement• Popup quizzes and assessment

• Transmediation – Curricula disaggregation– Reconstituted as networked learning

object– Assembly in mobile native forms

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Closing the Gap• Problem to solve

– Effective learning that fits the mobile engagement modes of today’s workers

• Solution components – Articulated knowledge: Procedures, training material, etc. – Tacit Knowledge: SME Interviews, practitioner discussions, etc.– Knowledge validation: Lean manufacturing of learning intervals

• Innovation process design– Mission and business goals: Training, performance support, employee

engagement, institutional knowledge– Readiness assessment: What works, what is broken/missing, etc. – Minimum viable products: Fast-cycle hypothesis-testing– Engagement: Bottom-up user feedback

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ENGINE OF LEARNINGNETWORKED LEARNING OBJECTS AND ACTION SETS

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Engine of Learning• Learning Intervals

– 15, 7, or 3 minutes

• Mobile Engagement– Action Sets

• Social Environment– Scheduled and ad hoc peer

mentoring

• Digital Assets – networked learning objects

• Instrumentation – Real-time monitoring of

micro-learning activities

• Learning Analytics – Skill attainment

dashboard

• Prescriptive Action– Suggested next lessons– Remedial exercises

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Networked Learning Object Benefits• Faster time-to-fluency / skill

attainment• Faster training of new and

replacement staff• Documented compliance• Performance support

– Just-in-time learning

• Faster, lower-cost updates– Training material– Manuals– Corporate publications

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ALTERNATIVESOPTIONS FOR IMPROVING TRAINING AND PERFORMANCE

SUPPORT

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Easy Options• Do nothing, wait for

retirement• Form a committee to

study how to research the issue.

• Insinuate that someone else form/lead a taskforce.

• Buy an LMS and use technology in place of a “baked” strategy

• Hire expert training consultancy to parachute a solution into the organization.

• Fumble forward in DIY mode.

OR INNOVATE!

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Four Essential Items to Address• Business needs skilled workers for innovation• Employees need to close personal “Knowing-

Doing Gap”• Align business protocols, performance support

and employee engagement.• Provide common cloud based platform & related

mobile learning material

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• Learning, Performance support, and Personal Development

• Smartphones & Tablets• Mobile “ePub3”• Immersive• Interactive• Measurable

Images ©2014 freedigitalphotos.net

A Common Platform

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• Self-directed study• Instant help / coaching• Small-group study circles• Scheduled 1-on-1 mentoring• Managed networked learning objects• Skill-attainment tracking and feedback

Social Learning Environments

Images ©2014 freedigitalphotos.net

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This Will It Take?• Assessment• Planning• Coordination• Development• Testing

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What can RePubIT do to help?

• Executive Briefings / Workshops• Readiness Assessment• Instructional Design

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What can RePubIT do to help?

• ePub3 Prototype & Production• Learning Analytics / Metadata• Content Development

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What can RePubIT do to help?

• Distribution / DRM• Integration• R&D / Standards Dev

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Demonstration

• Case for Interactive ePub3– http://bit.ly/RPDemo1

• mLearnCon 2014 - ePub3 Experience xAPI Demo– http://vimeo.com/100840802

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Thank You! Questions?

Michael J. MoonPartner – RePubIT LLC /

CEO – Gistics, Inc

Oakland, CA 94618 USA  

+1 510 450-9999

[email protected]

John B. CostaCEO – RePubIT LLC

Sanford, FL 32771 USA  

+1 321 262-3626

[email protected]/in/johnbcosta1

www.repubit.com


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