Download - PAX 2009-The Future of Games
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You Don’t Know What You’re Going to Get
The Future of Gaming
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Who Am I?
ANDREW MAYER• 17 Years in the industry:
- Original Producer/Designer on Petz
- Senior Designer at Psygnosis San Francisco
- Creative Director at Cartoon Network Online
- Casual Games developer at Playfirst
- Social Games Consultant
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The State of the Game
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The State of the Game
Some Assumptions (for the sake of argument)
• Piracy sucks
• DRM sucks
Piracy and DRM
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The State of the Game
• For better and worse Piracy and DRM have killed the PC gaming market as we once knew (and loved) it.
• No DRM means you need to find ways to make $$$ when people are paying nothing to play.
• This drives new models.
Piracy and DRM
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The State of the Game
• Many of the innovations that are going to drive “the next generation” are already here.
• It’s no longer about processors and video cards.
• Free games need a much bigger audience.– Grow your users or die!
The Future is Now
NEW RULES NOT NEW HARDWARE
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State of the Game
• But the lines are still blurry.
• And it’s even harder to see when it’s not technology driven.
• But it’s getting clearer every day.
The Future is NowTHE PIECES ARE IN PLACE
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Where we Play
• Hardcore games are going niche. – Already seeing a contraction in the market. – Fewer players grabbing a bigger share. – More cool “indie titles”.
• Virtual goods and pay to play are taking off. – And that’s bleeding into the design.
The Old Games IndustryWHAT’S HAPPENING TO THE HARDCORE?
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The State of the Game
• There’s still $60 hardcore games being made, but there isn’t as much growth.
• Even the old is new. – Stuff like Nazi Zombies & Fallout downloads
• The big boys want a slice of the tasty new piewith that delicious mainstream audience.
The Old Games IndustryTHINGS ARE CHANGING
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The State of the Game
• The foundation of the next hardcore generation
• Turns out WOW really did change everything.
• People are willing to pay (and pay) for these experiences.
The Old Games IndustryJUST ADD CO-OP & MULTIPLAYER
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The State of the Game
• Twitter, Facebook, Myspace, Kongregate etc.
• Smaller games are making big $$$ – Virtual goods alone will be $1.8 Billion this year.
• Small companies are making real money.– You may not love the games, but developers are lovable
again.
The New Games IndustrySMALL IS THE NEW BIG
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State of the Game
• Hardcore games go niche. – Already seeing a contraction in the market. – Fewer publishers grabbing a bigger share. – More cool “indie titles”.– More event titles.
• Virtual goods, co-op and pay-to-play take off.
The New Games IndustrySO WHAT HAPPENS TO THE HARDCORE?
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Where We Play
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Where we Play
• The PC
• The Entertainment Box
• Portable Devices
The BasicsWHERE DO WE PLAY VIDEO GAMES?
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Where we Play
• Notebooks and Netbooks are now appliances.
• Huge monitors cost less every day.
• Even low end machines have pretty decent 3D graphics.
• Developers are much better at hiding scaling issues in the software.
The PCCOMPUTERS ARE CHEAPER THAN EVER
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Where we Play
• Machines that just work. (Even windows).
• The technology curve is slowing down so things are more stable and/or better built.
• Users no longer have a big wish list of innovations.
The PCUSER FRIENDLIER
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Where we Play
• The PC is still the home of the most popular games in the world.
• Still proving ground for new ideas.
• Still the home of the truly hardcore.
The PC
EVERYTHING DOMED IS NEW AGAIN
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Where we Play
• Dedicated • Closed (mostly)– Most people don’t pirate.– Allows you to make deals with big licensors across all
mediums. (Games, TV, Music, etc.)• In the living room.• Led by Guitar Hero/Rock Band
The Entertainment Box
THE CONSOLE
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Price Matters
Where we PlayThe Entertainment Box
THE LESSON OF NINTENDO
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Where we Play
Price Matters
The Entertainment Box
THE LESSON OF SONY
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Where we Play
• Whether your opponent is busy making a killing or killing themselvesALWAYS PAY ATTENTION.
• The 360 is a fundamentally different platform from the one it started out as, and it ain’t over yet.
Portables
THE LESSON OF THE 360
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Where we Play
• The console isn’t just for games anymore.
• Now users want:– Games– Downloadable content – Movies on Demand– Twitter, Facebook, and more.
The Entertainment Box
THE NEW RULES
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Where we Play
• iPhone
• DS
• Many more in the years to come.
Portables
CHEAP AND EASY
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Where we Play
• Followers, not leaders.• Sort of like consoles.– But easier to pirate.
• Sort of like PCs– But not really open or as innovative.
• It’s also hard to make money if you’re not Nintendo or Apple.
Portables
HANDHELDS ARE HYBRIDS
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Where we Play
• Works on everything from your phone to your tower.
• Games don’t become obsolete. – You can still easily play 10 year old flash games.
• Getting more sophisticated. – Flash becoming mature – Cloud computing is interesting, if not quite there yet.
The Browser
EVERYTHING EVERYWHERE—ALL THE TIME
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The World of Free
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The World of Free
• Free games need hundreds of thousands of people, maybe millions coming every day.
• There is always some limit on the amount you can consume.
• The player is the primary method of advertising.
Why Free?
THE BEST WAY TO BUILD A SOCIAL AUDIENCE
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The World of Free
• Your info has value.
• Online games are one big endless focus test.
• They’re desperate to try and make the games more addictive.
Metrics
“THEY” WANT TO KNOW
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The World of Free
• Advertising
• Offers
• Subscriptions
Making Money
HOW DO YOU MAKE MONEY ON FREE?
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The World of Free
• This works, but only if you have really big numbers and a really big audience.
• But everyone does it, if they can get away with it.
• At worst it’s something you’ll pay to get rid of.
Three ways to make $$$
ADVERTISING
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The World of Free
• Sign up/subscribe to something and get in-game currency.
• People pay the developer for bringing you their way.
• Works better than advertising alone, because the advertiser gets something real.
Three ways to make $$$
OFFERS
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The World of Free
This is the big one.
Three ways to make $$$
VIRTUAL GOODS
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The World of Free
• Items or cash that can be bought for real $$$.
• Limited quantities.– Sometimes
• Better than the free stuff.– Or at least easier to get.
Virtual Goods
WHAT ARE THEY?
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The World of Free
• Anyone here ever buy a Magic card?
• D&D 4th edition is the same model.– Free to play with your friends. – Low initial investments. – Then you start emptying your wallet to get more.
OM NOM NOM NOM!
Virtual Goods
WILL THEY WORK?
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The World of Free
• Over $1B in virtual goods will be sold in the US this year.
• Games are easier to upgrade.
• Balance become less important.
Virtual Goods
ALL YOUR MONEY $1.00 AT A TIME
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The World of Free
• Designs have to make you an offer you cant refuse.
• Balance become less important.
• Games are more responsive to the player’s needs.
Virtual Goods
HOW DO THIS CHANGE THE GAME?
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New Ways to Play
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New Ways to Play
• I call this the “Farmpocalypse”• Tremble before it.
The Future is FarmingIN THE FUTURE THERE WILL BE ONLY FARMING GAMES
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New Ways to Play
• Everybody else is making content for ME
• I’m making content for everybody else.
Getting Social
WHAT MAKES A GAME “SOCIAL”?
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New Ways to Play
• Repetitive and simple.
• Played on an existing platform.
• A lot of people might not even call them games.
• Like it or not, it’s going to show up in a lot.
Getting Social
GAMEPLAY GOES BEYOND CASUAL
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New Ways to Play
• Not a lot of pain– You don’t “fail”, you just win slower.
• Your friends are valuable resources that you need to collect and exploit.
Getting Social
NO PAIN, SLOW GAIN.
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New Ways to Play
• You can grind, but you can’t catass.
• Important actions are limited by energy points.– Replenished over time—or with money.
• Prizes for showing up every day.
Getting Social
THE BITE-SIZED GRIND
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New Ways to Play
• You can grind, but you can’t catass.
• Important actions are limited by energy points.– Replenished over time—or with money.
• Do the basic action (missions, farming, etc.) over an over again.
Getting Social
THE BITE-SIZED GRIND
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New Ways to Play
• Daily prizes for showing up.
• In farming especially, you’re given a window of opportunity to “reap” rewards.
Getting Social
CHECKING IN
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New Ways to Play
• You can buy stuff that has no in-game effect.– Hats for your avatar!
• Pets are especially popular for this.– But there’s always a reason to dress up your farm, buy
more guns, or whatever.
• Makes it easier to sell cool stuff for real $.
Getting Social
COLLECTING IS GOOD
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New Ways to Play
• It’s more about status and showing off than it is about personal achievement.
• In the world of social everyone is an achievement whore.
• But unclear goals aren’t so great for hardcore gamers.
Getting Social
WINNING IS RELATIVE
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New Ways to Play
• Social games will get more complex.– But only as much as the metrics allow.
• Popular titles get more MMO like.– Check out Mafia Wars to see this in action.
• Action Gameplay will show up.– But probably be more similar to old-style arcade gaming.
Games of the Near Future
SOCIAL: THE NEXT GENERATION
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Are We Having Fun Yet?
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Are We Having Fun Yet?
• The hardcore audience is pretty-much maxed out.
• Retail prices are pretty-much maxed.
• Box sales are down.
Dealing with Change
THE CURRENT PROBLEMS WITH HARDCORE
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New Ways to Play
• Most devs love the new models.– Or at least they love the iPhone
• You can invest less in the beginning– The games are smaller– Build the title as you go along.
• More money goes directly to the devs.
Dealing with Change
WHAT DO THE DEVELOPERS THINK?
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Are We Having Fun Yet?
• Still learning the ropes
• Some are sad, because the old “tricks” aren’t working the way they used to.
• But you can try a lot of new things.
• We’re only at the beginning.
Dealing with Change
WHAT DO THE DESIGNERS THINK?
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New Ways to Play
• The old guard may be bummed.
• But there’s Lots of new Players are showing up.– Millions of them.
• They will get more sophisticated, but they will be a new breed of gamer.
• The hardcore gamer is going to get some benefits, but won’t be the same world it was before.
Dealing with Change
WHAT DOES THE AUDIENCE THINK?
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QuestionsContact:
[email protected]: @mediashifters
@andrewmayer
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