Generating ideas for a new gameA helpful guide
What does the brief want?
What theme has the client set?
What target audience is the project for? What PEGI rating would the game have?
Are there any special requirements for the concept? How will this affect your game concept?
What behaviours (if any) are the client wishing to instil? (i.e. Road Safety)
What other implications of use should you consider when developing this game concept?
The client brief can be interpreted many ways, but they will ask for certain aspects of the theme to be considered
What does the player have to do?
Think …
You should aim to come up with three different ideas.
Ideally, three original genres or concepts.
What is the object of the game?
How does the player win? What is the success criteria?
Does it contain the client’s themes and
requirements
What can the game character do? Can they fly, swim, and teleport?
How many different enemies will the hero fight?
What kind(s) of weapons are available?
How does the player get rejuvenated?
Can more than one player play at once? If so, what are the ramifications of this?
Will the game’s perspective be a side view, top view, or first-person and full 3-D view?
What kind of sound track? Rock, rap, techno? Why does this fit the brief?
What is the personality of the main character? How does it relate to the target audience?
What is the structure of the game?
The StoryboardThe illustrations
show the levels or passage of the
game
It is good practice to include text explaining what is happening at
each point in the game
Hero takes on flying ship, shooting at the engines
Storyboarding a game involves
sketching out the scenes and placing
them in order
The storyboard might include screens or scenes where challenges must be faced
In order to move forwards, the hero must learn new skills or conquer certain challenges