Transcript

DIGITAL HUMANS FOR ALL

H I G H F I D E L I T Y O P T I C A L F I N G E R S

R U N S I N U N R E A L E N G I N E 4 . 2 4

C H A R A C T E R R I G G I N G S U P P L I E D B Y A N E W D E S I G Nwww.anewdesign.studio

R E A L T I M E C A P T U R E W I T H I N S H Ō G U N L I V E

R E A L T I M E F A C I A L C A P T U R E U S I N G A P P L E A R K I T

F U L L R E T A R G E T I N G P I P E L I N E U S I N G S H Ō G U N P O S T

A F F O R D A B L E , E N T R Y L E V E L C A M E R A S Y S T E M

Photoreal face and body solution. Runs in realtime, scalable and affordable.

Vicon have been working closely with A New Design to help deliver a Digital Human pipeline that can be used by studios of any size looking to leverage technology used on the latest games and films.

The pipeline is designed to work on a small 12 camera Vero system and makes use of Shōgun 1.3’s new high fidelity finger solver and retargeting workflow. You can now stream your Digital Humans directly into a game engine and record the full performance directly in engine.

High quality, photoreal face and body rigs are supplied by A New Design and fit seamlessly into the Digital Human pipeline.

Utilizing Apple’s Face ARplugin every nuance of theperformance is captured anddelivered in the game engine at 60fps.

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