DGMD E-70 Principles of Game Design
LESSON #3: Design Through Disruption
TODAY:
1. Testing Radical Revision Games
2. Discuss Reading
3. Game Design through Disruption
DESIGN METHOD #3:
DISRUPTION
WHY DISRUPT?Why change a play mode we enjoy?
WHY DISRUPT?Why change a play mode we enjoy?
• Boredom – all games necessarily get old, as the game gets less challenging.
WHY DISRUPT?Why change a play mode we enjoy?
• Boredom – all games necessarily get old.• Will Ware: Pinball Variations
FPS: First Person ShooterSpecific POV, remove other players.
Hide, run, jump, kill.
FPP: First Person PortalerCreate Linked Holes Between Walls.
Use momentum to solve puzzles.
FPM: First Person MutatorConsume power-ups to gain a variety of powers.(including shooting bees out of your hive arm.)
FP?: First Person…?Firefighter in a burning building: FP-Hoser
Peacenick vs Wallstreet: FP-Flowerer
Short Exercise (10 min):
Work in partners, brainstorm at least five (5) non-violent
applications of FPS mechanic. Choose your
favorite and develop further.
Settlers of Catan:What is the mechanic?
Settlers of Catan:Goal: Reach 10 points with largest number
of settlements/cities + roads and armies
BASE MECHANICS:• Hexagon Map, can change
randomly each game.• Each player chooses a
starting position and grows their settlement out from there.
• Adjacent hexes yield resources when any player rolls the number. Resources may be used to build further, trade with other players, or buy acceleration cards.
• Growing across the opponent’s path blocks their progress.
• Upgrade developments to yield more resources and more points
Disruption: New World Colony by Erik Asmussen/82 Apps
Disruption: New World Colony Goal: Devour the enemy territory
SAME BASE MECHANICS:• Hexagon Map, changes
randomly each game.• Each player chooses a
starting position and grows their settlement out from there.
• Claimed hexes yield resources which may be used to build further.
• Growing across the opponent’s path blocks their progress.
Disruption: New World Colony Goal: Devour the enemy territory
MAIN DISRUPTION:• Once you have upgraded
at east one settlement to a city, you may use Victory Points to capture adjacent enemy territory!
ALSO:1. No trading , but a
dynamic economy: sell a resource and it is cheaper for everyone. Buy a lot of a resource and it gets expensive for everyone.
Disruption: New World Colony Goal: Devour the enemy territory
ALSO:• Build walls (wood or
stone), build ports to colonize water for more gold, build gold mines, wreck a building to build something else…
..But it all stems from the key disruption that claimed territory is not permanent– it can be taken and retaken, back and forth. Great Flow as you quickly build and attack each turn, HUGE Fiero when you make a big conquest.
The point of Disruption is to make a change that preserves the
familiarity of the game so that entry is easy and the change can
be digested and appreciated.
Too Much Disruption?: Slam Bolt Scrappers
Slam Bolt ScrappersGoal: Destroy Enemy Tower Before Your Tower is Destroyed
Slam Bolt Scrappers: Fighter(with building)
Slam Bolt Scrappers: Tetris(in reverse)
Slam Bolt Scrappers: Tower Defense(like none other)
Now for Design Exercise #3:
• Form NEW Teams of 3! • Grab blank paper/ pens.
BOARD GAME EXERCISE: DISRUPTION
• 1. TEAMS: Choose NEW teams of three. Everyone needs paper and pen to list types/mechanics/disruptions.
• 2. TYPES: Discuss with each other, taking notes on paper: What are some of your favorite game types?: puzzles, board games, digital games? Any game can be included!
• 3. MECHANICS: For game types you find most interesting, list the core mechanics.
• 4. DISRUPTIONS: Choose game and discuss what results with a change to each mechanic. You do not actually have to do all of them—feel free to bounce around until you hit on something that you find particularly interesting. Do not dismiss any ideas—write them down!
• 5. CHOOSE: Decide which idea you want to pursue further for homework!
Due Next Week:
HOMEWORK #3 : With your new team, revise designs from class or create a new paper Disruption game: one significant mechanic change on a tabletop or digital game type. Submit 1-2 typed pages (3-sentence game idea, gameplay rules) board design, and set-up/play photos.
ALSO: Read McGonigal's "Reality is Broken" Part 2: Reinventing Reality, chapters 9-10 (pp168-215)
Have a Splendid Week!
And don’t forget to email us with questions:
Instructor: JASON [email protected]
Available daily by email.