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DESIGNING
CALL (Computer-Assisted Language Learning)
Group 4Achmad Sugito, Fitriah AB,
Peringeten, Ratna Ismawati, Resiana Patria H, Siti Aminah
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What is CALL?
Computer-Assisted Language Learning
CAL (Computer-Assisted Learning)
which is implemented to language
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Designing
CALL
PrinciplesDetermining Objectives
Choosing Types
Selecting Materials
Choosing Software
Determining Tasks
Designing Structure
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How to Create CALL
1.Designing the Program
2.Testing the Program
3.Evaluating the Revision of the Program
4.Implementation
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Designing the Program(Initial Planning)
1. Determining objectives
2. Choosing Types of the Programs
3. Selecting Materials
4. Choosing Software
5. Determining Task
6. Designing Structure of the Program
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1. Determining Objectives
A guide in structuring the program
1. Russel (1992:775) states that “it is important to identify the
purpose-objective-the materials are intended to serve”.
2. It function as a guide to the nature of the structure of the
programme and is thus crucial to the design of the whole
project.
COMPUTER ASSISTED LANGUAGE LEARNING
BLACKBOARD ASSISTED LANGUAGE LEARNINGBOOK ASSISTED LANGUAGE LEARNING
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2. Choosing Types of the Program
Drill and practice
Games
Demonstration
Tutorials
Simulations
Problem solving
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3. Selecting Materials
Use references
Difficult to understand
Compiled and justified
through discussion and consultations
with supervisor, English teachers and
other English native speaker
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4. Choosing Software
A hypermedia system
Supported by text, graphics and
visual ilustrations
Widely used
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5. Determining Task
A set of exercises after material presentation
To analyze
To stimulate
To evaluate
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6. Designing Structure of the Program
Information/ explanation
Material highlighted
A set of exercises
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6. Designing Structure of the Program
Information/ explanation
Material highlighted
A set of exercises
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6. Designing Structure of the Program
Information/ explanation
Material highlighted
A set of exercises
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6. Designing Structure of the Program
Information/ explanation
Material highlighted
A set of exercises
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Principles for Designing and Testing the CALL Program
1.Interactivity (Feedback and Instruction)
2.Usability (Flexibility)
3.Content Appropriateness
4.Effectiveness
5.Performance (Attractiveness)
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Testing the Program
Evaluating & Revising the Program
Implementation of the Program
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Teacher’s Role
in using CALL
EvaluatorFacilitator& Guide
Media Integrator
Researcher
Script Designer
Colaborator
Technology expert
Student
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Thank you