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Fire Damage TableFalling InjuriesNormal Healing Times

True FaithAny character with faith may ward off vampires by brandishing a holy symbol or uttering prayers. Faith vs. Will (number of successes equals number of steps vampire is forced to to take back.) he cross! bible! etc! if pressed against the vampire directly! causes aggravated damage equal to the Faith rating.he same goes for any undead or demonic beings.

the person is a "neutral!" immune to #ominate. he person may attempt to ward off werewolves in the same way. A person with Faith of $ or more may sense the presence of a vampire. %he need not consciously be trying to detect the vampire! but cannot be overly involved with other tasks. he ability is not infallible! nor is it specific & the person will sense that something 'unclean( or 'evil( is nearby & possibly even be able to attach this feeling to a specific person & but will not know the nature of that person.

his person may not be turned into a ghoul! and is immune to discilplines like )resence and *bfuscate which confuse perceptions. +ay be able to sense Faeries (including ,lves) hidden under glamours! but again! this sense is highly vague. he person is so pure! so holy! tat she can fill a with self-loathing or disgust! even physical pain! as they draw near. Any vampire hearing the person pray! preach! or recite scripture! or being touched! may be forced to flee in a blind panic. A willpower roll is required to even draw near.


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